For my first release of this FAQ/Walkthrough, I have put in a Credits section
for the people's enjoyment. In addition, I have Put this section in first so
the people will at least see it. Through the days, I will most likely add more
names to the list.
1. 3D Realms: For making so many great games, and for letting such a kick ass
character star in them. Keep making them.
2. N-Space: The real creative edge behind T.T.K. Hopefully, they will play a
part in the next installment of Duke's Adventures.
3. GT Interactive: The company that manages to, somehow, keep bringing us Duke
Nukem and so many other fine products to us and putting them out on the
shelves. Keep on going, you're doing great!
&Oring; Origional FAQ
&Oring; Started Credits section
&Oring; Started Weapons section
&Oring; Finished Enemies section
&Oring; Started December 19, 1998
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Secrets and Level Walkthroughs *
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I will complete this at a later date
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Duke's Arsenal (Weapons) *
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Mighty Boot:
A powerful kick from Duke's mighty foot guns are better. The only thing this
would be good for would be breaking open a box and conserving much needed or
very important ammo.
Ammo Usage: None (Its Duke's foot, need I say more?)
Ammo Capacity: None (Duke only needs one foot, and he has two, does he need
another?)
Super Weapon Version: There isn't one! (How can you get a super boot, huh?)
Throwing Knife:
A precisely thrown, razor-sharp Bowie knife. Guns are still better. It may
look weak, but it is still a pretty strong weapon.
Ammo Usage: A knife (What else could it be?)
Ammo Capacity: He can only pick up one at a time, but he can hold ten of them
Super Weapon Version: None (How can there ever be a Super Bowie knife?)
Throwing Axe:
A precisely thrown medieval style axe. Stronger than a knife. Shorter range,
though.
Ammo Usage: An Axe, Duh!
Ammo Capacity: He picks these up 2 at a time. He can hold only 5, though
Super Weapon Version: Same with the throwing knife. (Super Axe, HHHHHMMMMM!)
Crossbow:
A rapid-fire medieval crossbow that fires deadly razor-sharp steel bolts. Very
effective against Draks and Pigcops. Nice underwater, too.
Ammo Usage: Steel Bolts. He can pick these up with a new Crossbow or in
quills. They are very hard to come by, trust me.
Ammo Capacity: He can hold 200, I think.
Super Weapon Version: There isn't one, Duh!
Desert Eagle:
Duke's trusty sidearm. Never leave home without it. This is very effective
against your enemies, Especially those stupid Pigcops.
Ammo Usage: Plain, everyday bullets; same with the super version. You can get
these from the clips that the enemies drop, Usually the Draks.
Ammo Capacity: Duke can hold 200 of these bullets. They are very easy to come
by, but they go fast so watch your ammo.
Super Weapon Version: The super weapon version is the same gun, but with
rapid-fire. Much more effective.
Combat Shotgun:
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Duke's Enemies and Bosses: *
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Draks:
The basic alien Grunt. Tough and reptilian with swift reflexes. Watch out,
though, because they are skilled in sneaking around. They're armed with a
Plasma Pistol, but, when killed, will usually give you ammo for your Desert
Eagle.
Pigcops:
Mutated human cops used by the alien forces to dominate the human forces when
needed. They are usually armed with a Combat Shotgun, but in the west, some
may be armed with Buffalo Rifles.
Heavy Drak: The real kind of Drak to fear. This one is quite like its smaller
cousin, the Drak, but this one carries a Gattling Gun. Beware them, for they
are fearless and fast, but most importantly, they can wear Duke down to a
microscopic organism before you even know it.
Bats:
The general winged-rodent that tends to screech, flap their wings, and annoy
Duke with their presence.
Watch out for them in their natural habitats. For they can be quite hard to
hit, even with an RPG.
Hellwings:
Bat-like things that are also fast and very hard to hit. The only thing
different is that these creatures can fire balls of focused energy at Duke.
They can be very deadly, so take them seriously, for they can end Duke's
lifespan very quickly. They are also very hard to hit with anything.
Necros:
Large, giant-brainy things with tentacles drooping down from it. They are very
intelligent creatures so don't underestimate them. They spurt out balls of
focused energy from the flaps on their heads. They also don't give you any
ammo. Very dangerous creatures, so stay away, if possible.
Larval Necro:
You won't encounter any of these until the level before the last boss.
Nevertheless, I will give you the warning now,
DON'T MAKE THEM MAD!!!!!! If you run into one, break out your Energy Weapon or
Super Zapper and KILL, KILL, KILL THEM!!!!!!!!!! They are very fast and can't
spurt out the energy balls like their parents, but can still kill you very,
very fast.
Robots:
They are fast, evasive, stealthy, everything Duke isn't. They can be armed
with RPGs, Autocannons, and Gattling Guns. Oh, and not to mention that in the
last Western level, Gold And Guns, the Proton Rapid-fire Cannon. Very
dangerous things, they can also glide around on the ground.
Reaper:
The large, mechanical robot sent to conquer the Western Age. He is armed with
Double Gattling Guns and
an RPG, but whatever you say, he is destroyable.
Dragoon:
This is basically a larger version of the Hellwing, only a HELLUVA lot
deadlier. This giant dragon is the boss of the Medieval Era.
Moloch:
The greatest boss. Moloch is very hard to beat because he is armed with double
Laser Gattling Guns, not to mention half of the rest of the Super Weapons.
This is the boss of the Roman levels. Be prepared, because
When you warp to his level, you will be in his presence, and he will be there,
cocked, locked, and ready to
rock.