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This document is unofficial and is in no way affiliated with any company.
_______________________________________________________________________________
_______________________________________________________________________________
- Story -
It's a normal day at the Tendo Dojo when Kunou invites the Ranma gang to
Kikaiga island. The Kunou family has bought the island and is building an
amusement park on it.
When the group arrives, they find that Kikaiga island is a demon's lair, and
that a legendary treasure called Shingouki is hidden within eight stones
throughout the island.
And so the characters each go out to search for the stones and claim the
Shingouki before anyone else.
- Features -
Ranma ½ Battle Renaissance is a 3D polygonal fighting game that plays much
like Namco's Tekken 2, but features features flashier combat.
As with the Ranma ½ story, some characters are cursed to change forms when
touched with cold or hot water. In Battle Renaissance, rain showers or
geysers will randomly come down on one of the two fighters during battle,
which can cause a cursed character to change form after a brief flash of
light. This has a different negative effect on each cursed character:
- Ranma: does less damage and takes more damage in Ranma-chan form
- Genma: loses all his human form attacks in Panda form
- Shampoo: only has one attack in Cat form
- Ryouga: only has one attack as P-chan
- Basics -
LP: Left Punch (Square)
RP: Right Punch (Triangle)
LK: Left Kick (X)
RK: Right Kick (Circle)
D: Down DF: Down-Forward
U: Up DB: Down-Back
F: Forward UF: Up-Forward
B: Back UB: Up-Back
QCF: Quarter-Circle Forward control pad motion.
(Down, Down-forward, Forward)
HCF: Half-Circle Forward control pad motion.
(Back, Down-Back, Down, Down-Forward, Forward)
QCB: Quarter-Circle Forward control pad motion.
(Down, Down-Back, Back)
HCB: Half-Circle Forward control pad motion.
(Forward, Down-Forward, Down, Down-Back, Back)
+ : Push all listed directions and attack buttons simultaneously.
, : Let the control pad go, then press the following attack button.
- Common Moves -
F,F: Forward dash
F,F (hold): Run forward
B,B: Backward dash
D,RP: Attack opponent on ground
- The character will quickly pounce on a grounded opponent and attack.
D,RK: Roll opponent on ground
- The character will do a low kick that will roll a downed opponent
from on their front to back, or vice versa. Deals very little damage.
LP+RK: Taunt
- Causes the opponent's Special meter to drop, but leaves character open.
Some characters' taunts change from opponent to opponent. Many characters
have a second special taunts which can be done with a different button
combination as seen on their move lists.
LP+LK: Throw
- Must be used close to opponent to connect. Some characters have more than
one throw which require different button combinations. Throws are
unblockable, but must connect to an opponent's front or there will be no
effect.
RP+RK: Unique ability
- This button combination has a different effect for each character, ranging
from a throw attack, to a defensive sidestep, to a powerful knockdown blow.
These are listed in each character's description below.
Hold any button: Charge
- Causes your Power Meter to rise slowly, but leaves your character open to
attacks.
- Defending -
- Hold Back to block high and mid-range attacks, or hold Down-back to block
low attacks.
- Characters in Battle Renaissance do not take damage from any attack when
blocking, excluding throws.
- After a sucessful block, the blocker will verbally taunt the attacker.
This does not cause them to stop moving, as the taunt is purely speech.
- On the Ground -
A character is vulnerable to low attacks and pouncing attacks while on the
ground, so it is best to maneuver and stand up as soon as possible. Here
are the controls while a character is on the ground:
RP: Stand up
Up: Roll towards the background and get up
Down: Roll towards the screen and get up
Forward: Roll towards opponent and get up
Backward: Roll away from opponent and get up
- Combo Strings -
Some button combinations will link attacks moves into combos, which flow
much quicker than normal attacks and can produce more damage. These are
unique to each character and are listed in their move lists.
- Desperation Attacks -
Each character has three different Desperation attacks that each have
different requirements:
-Power Desperation: (name flashing)
Can be used only when the Power Meter is full.
-Vitality Desperation: (vitality meter flashing)
Can be used only at critical vitality.
-Ultimate Desperation: (name and vitality meter flashing)
Can be used only when the Power Meter is full and the character is at
critical health.
- Story Mode -
If you have a Memory Card containing saved game data from Story Mode, you will
be prompted to Load
Select a character, then travel around Kunou Island searching for the eight
magic stones. The other seven characters must be fought to gather most of the
stones, while others are obtained simply by reading signs around the island.
There are also signs that teach many of the characters' attacks.
If you lose a fight, you can continue at the map of Kunou Island, or exit and
save the game to contine from that point at any time using a Memory Card.
With all the stones gathered, you must face Rouge in the final battle for
the Shingouki. Each character has their own CG ending movie.
- VS Mode -
A two-player versus mode that keeps track of each player's wins and losses
with each character. The final boss, Rouge, can only be played in this mode
using a code.
- Battle Mode -
Single player mode that pits the player against all eight characters, then
Rouge. There are no individual endings in this mode, but a "Congratulations"
screen based on the difficulty level.
- Options -
CPU LEVEL: Set the difficulty of the computer opponents. (1-3)
No. OF FIGHTS TO WIN: Set the number of fights needed to win. (1-3)
FIGHT TIME: Set the number seconds before the fight is over. (30-infinite)
WEATHER: Enables the rain and geysers that make some characters change form
BG SELECT: Select the background for use in VS Mode. (1-6)
HANDICAP: Sets the amount of damage each player does, higher number means
more damage dealt. (1-5 per player)
KEY CONFIGURATION: Set the L and R buttons to different combinations of
any punches or kicks.
WIN-LOSS RECORD: View the records of wins and losses from VS Mode
MEMORY CARD: Save or load game options, as well as enable Auto Save to save
save VS Mode win/loss statistics.
Ranma searchs for the Shingouki with Akane. A masked girl named Rouge appears
and kidnaps Akane, warning Ranma to stop searching for the treasure. And so,
Ranma set off to win the Shingouki and rescue Akane (not necessarily in that
order...).
[Opponent on Ground] [Throws]
Foot Stomp: D,RP Leg Grab: LP+LK
Back Ride: RP+RK
[Special Moves]
Kyoishou Akukatemeken (opponent facing away): QCB,F+RK
-Ranma slides forward and uppercuts with both arms. This attack can only
be done while Ranma's opponent has their back towards him. This deals
no damage, but removes slightly more than half of the opponent's Power
Meter.
Kachuu Tenshin Amaguriken: F+LP,RP (LP)
-A rapid punch attack that hits many times for a decent amount of damage.
Press LP again quickly at the end to add several more hits to the attack.
Mouko Takabisha: QCF+Punch
-Ranma creates brief energy sphere that sends opponents flying back. Using
RP will have a slight delay before the blast is created, while LP attacks
right away.
Hiryuu Shoten Ha: D,D+Punch
-A cinematic attack in which Ranma circles around the opponent rapidly
creating a whirlwind that sucks the opponent into the air and drops
them on their head.
[Power Desperation]
Hiryuu Korin Dan: F,LP+RP,U
-Starts off similarly to the Hiryuu Shoten Ha, but this time it is Ranma
that gets sucked up into the air. He drops from the sky fist-first onto
his opponent's head.
[Vitality Desperation]
Ouhi Gehiken (throw): QCF,B+RK (then RP)
-Ranma grabs his opponent, then slides through their legs and jumps out
behind them. Press RP during the move to have Ranma attack his opponent's
back with a Kachuu Tenshin Amaguriken after sliding under them, because
the throw alone will deal no damage.
[Ultimate Desperation]
Reverse Mouko Takabisha: QCB+RP+LK
-Ranma quickly turns around and uses his Mouko Takabisha move, which blasts
him towards his opponent and damages them if they are hit by his body. Ranma
falls on his back with his head towards his opponent after he stops moving.
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| |
| Cursed Form: Ranma-chan |
| |
| Ranma-Chan has all the same moves as Ranma, but her attacks deal |
| less damage and her opponent's attacks inflict more damage. |
| |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
Akane searches for the Shingouki with Ranma, when a masked girl appears and
warns of the Shingouki's secret, then takes Ranma away. Akane sets off after
Ranma.
[Stand Attacks] [Crouch Attacks]
Jab: LP Jab: LP
Chest Punch: RP Straight Punch: RP
Low Roundhouse: LK Thrust Kick: LK
High Thrust Kick: RK Sweep Kick: RK
Super Shove: F,F+RP [Air Attacks]
Leg Sweep: F,RK Jab: LP
Flip Kick: B,RK Straight Punch: RP
Sidestep Spin: RP+RK Thrust Kick: LK
Flip Kick: RK
[Opponent on Ground] [Throws]
Smash Punch: D,RP Smash Down: LP+LK
[Special Moves]
Laughing Taunt (opponent facing away): QCB+LK
-Akane will giggle at her opponent, who must be facing away to perform this
special taunt.
Kawarakudaki: D,D+Punch
-A punch to the ground that will create a small shockwave around Akane. Using
LP will punch quicker, but RP creates a slightly large wave.
Raimei Kyakugeri: QCF+Kick
-A spinning kick that hits twice while flying towards the opponent. Using RK
will travel much farther than LK.
Tsukami Upper (throw): DF,LP+RK or DF,RP+LK
-Akane will grab her opponent and uppercut them slightly into the air. This
special throw must be done close to her opponent.
[Power Desperation]
Shin Raimei Kyakugeri: QCF+LK+RK
-A double version of the Raimei Kyakugeri that can hit up to four times.
[Vitality Desperation]
Burning Mad: HCB+RP
-Akane creates a fire around herself that damages close opponents.
[Ultimate Desperation]
Angry Smash: HCB+RP+LK
-Akane stomps towards her opponent and smashes them with a powerful punch.
Touching an opponent damages them, and the punch will hit opponents on the
ground as well as standing. Be careful not to use this attack too close to an
opponent or Akane might accidentally walk right past them.
After getting trampled by Rouge, Happousai agrees to get rid of all the other
characters in exchange for a date with her.
(Note: Happousai is smaller than the other characters and cannot be thrown.)
[Stand Attacks] [Crouch Attacks]
Rush Jab: LP Jab: LP
Rush Cross Punch: RP Headbutt: RP
Rush Punt Kick: LK Short Kick: LK
Spinning Leap Stomp: RK Sliding Kick: RK
Headbutt: RP+RK [Air Attacks]
Jab: LP
Headbutt: RP
Short Kick: LK
Flying Spin: RK
[Opponent on Ground] [Throws]
Headbutt Drop: D,RP Leg Trip: LP+LK
[Special Moves]
Leaping Taunt (opponent on ground): QCB,QCB+RK
-Happousai will leap forward into the air and do a somersault. His opponent
must be on the ground to perform this special taunt.
Happou Daikarin: QCF+Punch
-Happousai tosses a bomb that explodes, which hits twice. Using LP throws
quicker than RP, but the bomb doesn't go up as high.
Happou Denshaudan: DF+Punch
-A rising headbutt. Using RP makes the attack travel further out horizentally
than LP, which travels almost straight up.
Kassousheu (throw): DF,Kick
-Happousai will skip towards his opponent and run up their front, kick them
in the head, then backflip onto his feet. This must be done fairly close to
his opponent, and must be blocked low.
(Power Desperation)
Happou Daikarin Special: B,F+RP
-A much larger Happou Daikarin that explodes in the air and covers most of
the screen, but it will not hit opponents that are crouching or on the
ground.
[Vitality Desperation]
Kassousheukyaku (throw): HCB+RP
-Happousai flips onto his opponent's back and kicks them. This must be done
right next to his opponent.
(Ultimate Desperation)
Happou Aura: HCB+RP+LK
-Happousai creates a giant phantom image of his head that quickly strikes out
from his small body, then vanishes.
Low Arc Swipe: F+RP [Air Attacks]
Advancing Head Strike: F,F+RP Flying Bokken Jab: LP or LK
Double Bokken Slash: B+RK Flying Bokken Slash: RP or RK
Hilt Blow: F+RK
Leaping Overhead Strike: F,F+RK
Sidestep: RP+RK
[Opponent on Ground] [Throws]
Bokken Smash: D,RP Piledriver: LP+LK
[Special Moves]
Skipping Taunt (opponent facing away): QCB+RK
-Kunou will skip quickly across the screen, striking his opponent with his
knees. This special taunt requires Kunou's opponent to be facing away.
Asherazuki: F+LP,RP (LP)
-A rapid series of bokken stabs that hits multiple times. Press LP again
quickly at the end to add several more hits to the attack.
Humikomiuchi: DF+Punch
-Kunou will strike at his opponent's head with his bokken, then slash
downward. Using RP will add a bokken straight thrust at the end.
Raisokukatadezuki: B,F+Punch
-Kunou makes a quick lunging stab with his bokken. Use LP for one strike,
or RP for two strikes.
[Power Desperation]
Raisokukatade 3 Danzuki: HCF+RK
-A triple-hit version of the Bokken Stabs, this is somewhat slow but has
decent range and power.
[Vitality Desperation]
Cyclone Slash: HCB+RP
-Kunou goes into a seven-slash frenzy that barrels across the screen and
alternates between low and high blows, then finishes with an overhead
bokken strike.
[Ultimate Desperation]
Daraiga Shimatta Gosai Shiruka: HCB+RP+LK
-Kunou balances himself on his bokken with one hand and spins towards his
opponent three times.
[Opponent on Ground] [Throws]
Ground Smash: D,RP Suplex: LP+LK
[Special Moves]
Laughing Taunt (opponent on ground): QCB+RK
-Ryu will laugh at his opponent using this special taunt, which can only
be performed when his opponent is on the ground.
Gokuja Tanketsushou: DF,Punch
-Ryu slightly dashes forward, then does a spinning uppercut that launches
him into the air. RP keeps Ryu in the air slightly longer than LP.
Mouko Kaimon Ha: B,F+Kick
-Ryu lunges forward with his leg out. Using RK will add an axe kick after
the lunge kick, which can hit opponents on the ground.
Kishin Raisheudan: QCB+Punch
-Ryu somersaults and launches a wave-shaped projectile that travels towards
the ground. Use LP for a faster projectile, or RP to flip twice and delay
the projectile.
[Power Desperation]
Kizen Gundairanbu: F,B,LK+RK
-Ryu spins around and creates a whirlwind that sends out several Kishin
Raisheudan projectiles at different angles. The projectiles dissipiate after
travelling most of the screen, so be sure not to use this attack from too far
away.
[Vitality Desperation]
Gokuja 2 Tanketsushou (throw): QCF,B+RK
-Ryu uppercuts his opponent into the air, then uppercuts them again as they
fall back down.
[Ultimate Desperation]
Choroi Na: HCB+RP+LK
-Ryu stomps forward with one foot, then kneels down and uppercuts with both
arms. The stomp doesn't deal any damage, and the uppercuts must be done very
close to hit an opponent.
Genma recalls a tale of the Shingouki being able to grant supreme power, and
sets off to attain it before anyone else has a chance to.
[Stand Attacks] [Crouch Attacks]
Jab: LP Jab: LP
Cross Punch: RP Straight Punch: RP
Side Kick: LK Short Kick: LK
Face Kick: RK Sweep Kick: RK
Hammer Fist: F,F+LP [Air Attacks]
Double Fist: F,F+RP Jab: LP
One-Two Punch: B,RP Straight Punch: RP
Sidestep: RP+RK Left Thrust Kick: LK
Right Thrust Kick: RK
[Opponent on Ground] [Throws]
Drop Punch: D,RP Overthrow: LP+LK
[Special Moves]
Maken Doukoku Ha (opponent on ground): B,B,B,B,B,B+LK
-Genma will cup his hands around his mouth and yell at his opponent, who must
be on the ground to perform this special taunt.
Teshekoukouranda: F+LP,RP (LP)
-A multi-hit frenzy punch that hits high. Genma is left quite open to low
attacks during this attack. Press LP again quickly at the end to add several
more hits to the attack.
Roukasheuhaitai: DF+Punch
-A sweep kick followed by a downward hammer fist. Using RP will add an
uppercut at the end. All three attacks will hit opponents on the ground.
Mouko Ichigekidai: B+LP, Punch
-A quick somersault ending with a downward smash punch. Genma cannot be
hit by low attacks while somersaulting.
Torpedo: F+RP or RK
-Genma shoots himself at his opponent. RP travels through the air, RK along
the ground. These attack both leave Genma on the ground on his stomach.
[Power Desperation]
Shensatsu! Roukasheuhaitai: DB,F,RP+LK
-This attack starts out as a normal RP Roukasheuhaitai, but adds a double-
handed punch after the uppercut. This must be done fairly close to connect
with all the hits, or against an opponent on the ground.
[Vitality Desperation]
Jigoku no Yurikago (throw): HCB+RP
-Genma somersaults onto his opponent and grabs them, rolls onto his back,
then hugs them. This must be done fairly close to his opponent.
[Ultimate Desperation]
Mouko Rakuchisei: HCB+RP+LK
-Genma kneels and bows down to his opponent, then quickly jumps forward and
descends with a butt drop.
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| |
| Cursed Form: Panda |
| |
| In Panda form, Genma cannot be thrown and loses all his attacks |
| listed above, and can only use these new attacks: |
| |
| [Stand Attacks] [Crouch Attacks] |
| Paw Jab: LP Paw Swipe: LP |
| Paw Stab: RP Lunging Paw Stab: RP |
| Stab Kick: LK Spinning Low Kick: LK |
| Roundhouse Kick: RK Paw Uppercut: RK |
| |
| Double Paw: F+RP [Air Attacks] |
| Giant Paw Swipe: F,F+RP Downward Jab: LP/RP |
| Paw Jab & Uppercut: F+RK Belly Flop: LK/RK |
| Belly Rush: F,F+RK |
| |
| [Opponent on Ground] [Throws] |
| (None) (None) |
| |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
Shampoo tries to get Ranma to search for the Shingouki with her, when a masked
girl named Rouge hauls Ranma away. Shampoo pursues her fiancé, paying little
attention to the mentions of the Shingouki.
[Opponent on Ground] [Throws]
Foot Stomp: D,RP Flipping Takedown: LP+LK
[Special Moves]
Frenzy Punch (opponent facing away): B,F+LK+RK
-A rapid punch attack that can hit up to seven times up close. This attack
can only be done when Shampoo's opponent has their back to her.
Seiryousoku Sheugeki: QCF+Kick
-A quick cartwheel attack which leaves Shampoo with her back to her opponent.
Use RK to add a flip kick after the cartwheel.
Konkouryoo Tsuigeki: QCF+Punch
-Shampoo jumps towards her opponent and smash downward with both fists. Use
RP for a higher jump with a flip.
Tenhageki: QCB+Kick
-Shampoo does a somersault and pushes herself across the screen feet-first.
RK travels farther than LK.
[Power Desperation]
Tenha Rakuruegeki: QCB+LK+RK
-Shampoo does a Leg Thrust to jet herself above her opponent, then drops
straight down with a fiery kick in the shape of a dragon's head.
[Vitality Desperation]
Amazon Frenzy (throw): QCB+LP+RP
-Shampoo grabs her opponent, slides through their legs, then jumps on their
back twice. This must be done right next to her opponent.
[Ultimate Desperation]
Spinning Ball: HCB+RP+LK
-Shampoo rolls into a ball at her opponent, which can hit them multiple times.
While searching for the Shingouki, Rouge appears and kidnaps Akane. Ryouga
sets off after her, caring nothing about the treasure.
(NOTE: In a fight between Ryouga and Akane, no Squall or Geysers will appear,
regardless of the Weather setting.)
[Stand Attacks] [Crouch Attacks]
Jab: LP Low Jab: LP
High Punch: RP Low Straight Punch: RP
Snap Kick: LK Low Snap Kick: LK
High Roundhouse Kick: RK Sweep Kick: RK
[Special Moves]
Shaking Taunt (opponent on ground): QCF+RK
-Ryouga will shake and taunt his opponent, who must be on the ground to
perform this special taunt.
Bakusai Tenketsu: D,D+Punch
-A powerful blow to the ground and spray of rocks that sends the opponent
into the air. This attack can only connect at very close range, and can
be followed by almost any attack. LP sends the opponent up around Ryouga's
height, while RP sends them twice as high.
Shishi Houkoudan: QCF+Punch
-Ryouga creates brief energy sphere in front of himself that sends opponents
flying back. Using RP will have a slight delay before the blast is created,
while LP attacks right away.
[Power Desperation]
Saidaikyeu Shishi Houkoudan: D,LP+RP,U
-Ryouga creates a barrier of energy around himself which shoots into the sky,
then redescends on him with a small splash area. This close-range move
leaves Ryouga open for a while at the end.
[Vitality Desperation]
Neck Grab (throw): HCB+LP+RP
-Ryouga grabs his opponent's neck, then lifts them into the air and slams
them into the ground. This must be done right next to his opponent.
[Ultimate Desperation]
Eternal Lost Boy: HCB+RP+LK
-Ryouga puts his hands on his head and promptly gets lost. He then charges
blindly towards his opponent, damaging them if he hits them.
- Rouge -
Rouge is a masked girl that seeks the Shingouki in order to unleash a powerful
demon from the past. She can only be played as using a code in Versus Mode.
[Stand Attacks] [Crouch Attacks]
Face Jab: LP Downward Chop: LP
Face Straight Punch: RP Downward Swipe: RP
Lower Kick: LK Low Kick: LK
Low Heel Grind: RK Double Kick Slide: RK
Sidestep: RP+RK [Air Attacks]
Left Hand Thrust: LP
Right Hand Thrust: RP
Snap Kick: LK
Drop Kick: RK
[Opponent on Ground] [Throws]
Flying Foot Stomp: D,RP Telekinesis: LP+LK
[Special Moves]
Dancing Spin Taunt (opponent on ground): D,DB,B+RK
-Rouge will bow and wave her arm in front of her, then spin forward twice.
The spinning will count as an attack and can damage opponents.
Electric Sphere: D,D+Punch
-Rouge creates a electric sphere in front of her. This is similar to her
Energy Sphere attack, but the range is much smaller.
Energy Sphere: D,DF,F+Punch
-Creates a protective sphere around Rouge for a moment. Use LP for one
pulse, RP for two.
Energy Volley: D,DB,B+Punch
-A very cheap attack that sends a flurry of projectiles all over the screen.
RP creates more projectiles than LP.
[Combo Strings]
(Rouge does not have any Combo Strings)
[Power Desperation]
???: ???
-???
[Vitality Desperation]
???: ???
-???
[Ultimate Desperation]
Faint: HCB+RP+LK
-Rouge waves her arms in the air while floating forwards, puts one hand on
her forehead as if to faint, then turns around and falls on her back. This
attack has very short range and must be fairly close to Rouge's opponent
to deal much damage, as only the falling motion deals damage.
- Control the Loading Screen -
Use the direction pad on controller one to move the 'Loading' man around the
screen, or press Circle to make him scratch his head.
- "Answering Machine" Sound Test -
In Story Mode, complete all the map areas but one. Then go to the right of
the first area to find a new location. Enter it to find a Sound Test, in which
each character will recite their own Answering Machine message.
- Play as Rouge in Versus Mode-
P1: Highlight Ranma and press Right(3), Down, Left(3) Up,
Square/Triangle/Circle.
P2: Highlight Ryouga and press Left(3), Up, Right(3), Down,
Square/Triangle/Circle.
(Note: Only one player can select Rouge per battle)
- Alternate Costumes -
Hold L1+R1 while selecting a character in either Versus or Battle mode.
- Alternate Taunts -
Some characters' default taunt will be change according to their opponent:
-Ranma: Akane, Ryouga
-Akane: Ranma, Ryouga
-Kunou: Akane
-Ryu Kumon: Ranma
-Genma: Ranma
-Ryouga: Akane
- Why do all the text and voice make no sense?
Because it's in Japanese. Ranma ½ - Battle Renaissance is a Japanese Sony
PlayStation game and was never ported to the American PlayStation.
- Can I play this game on my American PlayStation system?
No, not unless you have modified your console using a chip or plug-in device
such as a Modshark.
-Rumiko Takahashi, for creating the wonderful Ranma ½ universe.
-Rumicsoft, for making this game.
-Damius, for putting up with my constant Ranma-related ramblings.
-CJayC, for his devotion to GameFAQs.
_______________________________________________________________________________
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