Vigilante 8: Second Offense

Vigilante 8: Second Offense

16.10.2013 23:45:55
~B
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Vigilante 8:2nd Offense Walkthrough/FAQ for Dreamcast
Written by Mordruk(Mordruk@hotmail.com)
Version 1.1(2/20/00)
Copyright 1999-2000
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I N D E X
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0 - U P D A T E S

1 - G A M E I N F O
1.1-Controls and Menus
1.2-Screen Explained
1.3-Upgrading & Customizing
1.4-Propulsion Mechanisms
1.5-Weapons, Power-Ups, and Stuff
1.6-Car Specs

2 - Q U E S T W A L K T H R O U G H
2.1-Wonderwagon Guide
2.2-Thunderbolt Guide
2.3-Stunt Cycle Guide
2.4-Grubb Dual Loader Guide
2.5-Moon Trekker Guide
2.6-Chrono Stinger Guide
2.7-El Guerrero Guide
2.8-Palomino XIII Guide
2.9-Blue Burro Bus Guide
2.10-Samson Tow Truck Guide
2.11-Livingston Truck Guide
2.12-Vertigo Guide
2.13-Goliath Halftrack Guide
2.14-Excelsior Stretch Guide
2.15-Tsunami Guide

3 - E N D I N G M O V I E S
3.1-Wonderwagon Ending
3.2-Thunderbolt Ending
3.3-Stunt Cycle Ending
3.4-Grubb Dual Loader Ending
3.5-Moon Trekker Ending
3.6-Chrono Stinger Ending
3.7-El Guerrero Ending
3.8-Palomino XIII Ending
3.9-Blue Burro Bus Ending
3.10-Samson Tow Truck Ending
3.11-Livingston Truck Ending
3.12-Vertigo Ending
3.13-Goliath Halftrack Ending
3.14-Excelsior Stretch Ending
3.15-Tsunami Ending

4 - G A M E C O D E S

5 - L O C K E D & S E C R E T C A R S
5.1-Locked Cars
5.2-Secret Cars

6 - F U N S T U F F T O D O
6.1-V8:2 Levels(New Levels)
6.2-V8 Levels(Old Levels)

7 - C O M I N G U P !

8 - C O P Y R I G H T & T H A N K Y O U S

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0 - U P D A T E S
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Version 0.1(12/26/99)-
First release of my FAQ which included Car Stats, Quest Walkthroughs
with the Wonderwagon and Thunderbolt guides and also the ending movie
for both of those quests.

Version 0.2(12/27/99)-
First version to include the updates section actually. Some
structure change in the FAQ like getting rid of the Car Stats section
and making it a sub-section in the new Game Info section since it is all
straight from the instruction manual. Changed around the Car Stats a little and
added a rating system for the vehicles. Also added the Stunt Cycle guide to the
Quest Walkthrough section and the ending for it:)

Version 0.3(12/28/99)-
Well I added the Locked and Secret Cars section along with the Codes
section. Also put up the Grubb Dual Loader Guide with help from
Turkey6158@aol.com and TripleHHHX@aol.com who sent in how to accomplish
Objective B in the California stage. Also added the Dual Loader's car
stats and ending to the guide. That's pretty much it for today even
though it took MUCH longer to type all the new info in then you would
think.

Version 0.4(1/2/00)-
First update of 2000 for the FAQ after my break of updates. Finished the
Secret Cars section and fixed the Locked Cars Section because I made a mistake
with Obake and Lord Clyde. Also added the Moon Trekker walkthrough. Also put a
notice that you cannot take the codes off in the Dreamcast version if you put
them on and save a game. Sorry about that to all the annoyed people who put
them on:( Now that vacation is over I might only update this on the weekends
unless I don't have much to do.

Version 0.5(1/7/00)-
After counting endless e-mails I have come up with 86 that have JUST
been about the other way to get the bombs in the swamp level. For this
VERY VERY VERY annoying problem I added a totally new section just for
it so I stop getting those same exact e-mails every day. Please read
the new section!!!!!

Version 0.6(1/23/00)-
After all the hate mails about the Louisiana level I took off Section 0.5 and
I put in the alternate way to get the briefcases in the swamp. I will update
again as soon as I get my game back.

Version 0.7(1/24/00)-
Got my game back!!! Added the car specs, ending movie, and guide for Agent
R. Chase/Chrono Stinger as well as the new OLD_LEVELS code thanks to
samsoniteq@hotmail.com. A HUGE SPECIAL THANKS to dionisio@cinci.rr.com for
sending me the entire story for Chase's quest while I didn't have the game!!!!
Maybe not another update till the weekend:(

Version 0.8(1/25/00)-
Added the first two Coyote quest which is Nina Loco's and Dallas 13's. Also
added car stats and an ending for both of them as well. Don't expect me to
update it tomorrow because I have a lot of tests to study for and I did a huge
update today with two guides so I'm tired of staring at the computer all day.

Version 0.9(1/31/00)-
Added Molo's guide as well as car stats and an ending for him. Now that I
have all of the normal characters done I can get on with the locked ones and
maybe finish this guide sometime next month.

Version 0.10(2/1/00)-
Added the first locked characters guide(Houston), stats, and ending for the
game. Also added the code MIXES_CARS since it is very useful for two people
playing. Special thanks to TripleHHHX@aol.com for submitting that.

Version 0.11(2/6/00)-
Added Convoy's and Chassey's guides, car stats, and endings. Only 3 more
cars to do guides for and then I can move onto the other sections and finally
finish this time consuming guide...

Version 0.12(2/10/00)-
Added Padre's and Lord Clyde's guides, car stats, and endings. Just Tsunami
left and the secret cars stats. I know I didn't update the codes with some of
the new ones but I will when I have some more time.

Version 1.0(2/12/00)-
Finished up the guide with Tsunami and added the car stats for
Tsunami.(thanks to TripleHHHX@aol.com) Also added the fun stuff to do in levels
and finished up the codes section. All's well that ends well!

Version 1.1(2/20/00)-
Well, TripleHHHX@aol.com did it again. He wrote a ton of info for the stats
of the 3 secret characters I missed which are Boogie, Dusty Earth, and Dave's
Cultsmen. If you haven't sent him a thankyou e-mail yet I suggest you do
because he has helped A LOT on this FAQ!

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1 - G A M E I N F O
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This entire section is devoted to help people who do NOT have the
instruction manual for one reason or another. Almost all of it is
straight from the instruction manual except little notes I put in it.
This is included because I have received a large number of e-mails
asking one thing or another about a game that I wrote a FAQ for because
they didn't have the instruction manual so this will (hopefully) save
the time of someone e-mailing me and me e-mailing them back. Please
note this is not my original work except for the little comments!

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1.1-Controls and Menus
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The controls for the game is as follows-

D-Pad and Analog Thumb Pad=steer vehicle
Y Button-select target
B Button-toggle weapons
A Button-gas
X Button-brake
Back Right Button-fire machine gun
Back Left Button-fire selected weapon
B + Y Buttons-change view

Menu Guide-
One Player-
Quest Mode-
Quest mode consists of a series of eight levels for each character. To
win each level, you must complete the mission objectives and destroy all enemy
vehicles. Enemy vehicles are automatically chosen and the number of enemy
vehicles as well as each enemy's skill increases with each level successfully
passed. You must fulfill both primary and secondary objectives before
destroying all enemies. You can review your objectives at any time during game
play by pressing the START button to pause the game, and selecting Objectives.
Successfully completing all objectives will lead to "unlocking" additional
character/vehicles! If you fail to fulfill any of the mission objectives in
Quest Mode, you can replay that level and try again. Your primary objectives
usually requires you to find and collect some items(e.g., a few briefcases or
gas cans). Occasionally, you will be required to deliver these items to a
specific location. Collected items get stored in one of your weapon slots. If
your mission objective requires that you deliver an item somewhere on the map,
drive to that location, select the item to deliver by using the TOGGLE WEAPON
button and then eject it by pressing the FIRE SELECTED WEAPON button. You can
only unload your collected items at the required locations. Briefcases, bombs,
gas cans, and tool boxes are the 4 items that can be collected and delivered.
Arcade Mode-
In Arcade mode, you must select an arena, a vehicle and opponents.(You
may select up to 12 enemy vehicles per arena)
NOTE-this is a great way to quickly get some more points to upgrade your car.
For example, you could pick 5 Blue Burro Buses to fight and
quickly kill them off since the Burro Bus is a large slow vehicle and
get tons of points for it)
Survival Mode-
In Survival Mode, you must select an arena, a vehicle and opponents.
The object is to see how many enemies you can destroy before you are
eliminated. You will face unlimited waves of enemies with a maximum of
four enemies facing you at any given time. The number of cars you
destroy will be displayed as icons on the bottom right of the screen.
You will also get a repair wrench power-up each time you total an enemy
car.

NOTE-I didn't include 2 player descriptions because you can basically
figure that out for yourself and if you can't you shouldn't be playing
the game.

Options Screen-
Game Status-Shows the status of all unlocked/available characters for players
1 through 4
Difficulty-This section allows players to adjust difficulty and
weapons damage. First select the player(s) difficulty you want to
adjust, then select difficulty levels(87 easy, 89 medium, 92 hard).
Here you can also adjust weapon damage settings for each player, which
will affect the amount of damage objects and vehicles can sustain before being
destroyed. A low damage setting will typically result in lengthy battles, and
vice versa. Select the player(s) you want to adjust damage for and then select
a weapons damage setting(1 bullet-low damage, 2 bullets-medium damage, 3
bullets-high damage).
Backstory-read the story behind Vigilante 8:Second Offense

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1.2-Screen Explained
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The following is an explanation of all the things that are in the screen
when facing other cars.

Upper left-hand corner-Radar
Dots on radar-
Gray-ally
Red-enemy
Green-selected enemy
Below radar screen-Your health
Right of radar screen-Selected enemy's health
Right of enemy's health screen-Weapon selected
Below weapon selected screen-ammo
Circles around selected enemy-
White-cannot track enemy
Green-can track enemy
Yellow-difficulty tracking enemy

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1.3-Upgrading & Customizing
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Upgrading-
Within the game, each vehicle has preset values for acceleration, top speed,
armor and target avoidance. These are shown in the Select Player screen.
However, each vehicle and its default values can be upgraded. Each time the
player destroys an enemy, a "salvage points" power-up appears on the map.
Salvage point power-ups are worth 2-10 salvage points each(depending on the
Difficulty/Damage settings) and enhance the characteristics of the player's
vehicle. For example, if the player picks up 10 acceleration salvage points,
their car will accelerate more quickly next time around. When the player
obtains 50 points of a specific type, their vehicle is upgraded, and a new
attachment is added to the chassis. The attachments include wider tire, spoiler
wings, antennas, ram bars, etc. When the player obtains a full 100 points in
every category, they are rewarded with a completely new chassis for their car.

Customizing-
The player can customize the color of his vehicle by pressing the Y
BUTTON at the Select Player screen.

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1.4-Propulsion Mechanisms
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Throughout the game, the player will be able to transform his vehicle
using different propulsion mechanisms. These propulsion mechanisms
change the way each vehicle handles, allowing them to perform different
maneuvers and travel to different areas of each level. The different
propulsion mechanisms can be obtained by picking up the appropriate
power-up icons. Once collected, the mechanism will remain attached and
functional until a moderate amount of damage is sustained, in which case it will
revert to standard wheels or a different mechanism power-up is collected. Any
mechanism can be ejected manually by simultaneously pressing the A and Y
BUTTONS. The following is a list of the propulsion mechanisms available in the
game-

Hoverpods-
Hoverpods enable each vehicle to hover a few feet off of the
ground. This gives each car the ability to travel over virtually any
terrain, and the ability to jump much farther than usual. Be careful
when using these, however, as the resulting loss in traction can cause
the vehicle to slide around more than it usually does on wheels.

Hydrofloaters-
Hydrofloaters help a great deal when traveling over water. They
transform the player's vehicle into a sea-faring vessel, changing the
front tires into flotation devices and the rear ones into propellers.
When the player drives back onto the land, the hydrofloaters
automatically revert to standard tires.

Skis N' Treads-
These provide a tremendous advantage on snow levels, as they help
maintain traction on slippery surfaces. Using Skis N' Treads turns each
vehicle's front wheels into skis, and rear wheels into oversized,
treaded tires.

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1.5-Weapons, Power-Ups, and Stuff
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Weapons-

Combo Key-
Up=^
Down=V
Right=>
Left=<
Machine Gun=M
EXAMPLE-Up, Up, Down, Fire Machine Gun= ^,^,V,M
Costs= how many of weapon ammo needed for combo

INTERCEPTOR MISSILES(Guided Missiles)
---------------------------------------
Moves-
^,^,V,M (Costs 2)
^,^,^,M (Costs 2)
^,^,>,M (Costs 2-4)

BULL'S EYE ROCKETS(Dumb Fire Rockets)
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Moves-
^,V,V,M (Costs 2)
^,V,^,M (Costs 2-5)
^,V,>,M (Costs 3)

SKY HAMMER MORTAR(Experimental Auto-Tracking Mortar)
---------------------------------------
Moves-
V,V,V,M (Costs 2)
V,V,^,M (Costs 2-5)
V,V,>,M (Costs 2)

BRUISER CANNON(Auto-Targeting Cannon)
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Moves-
V,^,V,M (Costs 2)
V,^,^,M (Costs 2-6)
V,^,>,M (Costs 2)

ROADKILL MINES
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Moves-
<,>,V,M (Costs 2)
<,>,^,M (Costs 2-6)
<,>,>,M (Costs 2)

BRIMSTONE BURNER
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Moves-
>,<,^,M (Costs 10)
>,<,V,M (Costs 2-6)
>,<,>,M (Costs 5)


Power-Ups-
Shield(GREEN)-Special force-field protects the vehicle from being
damaged for a limited time
Radar Jammer(YELLOW)-Confuses enemy radar and homing devices for a
limited time
Weapon Upgrade(BLUE)-Doubles the damage factor of any standard weapon fired
for a limited time
Repair Wrench-Partial damage repair

Stuff-
Green Crate-Contains a special weapon for vehicle
Brown Crate-Surprise: may contain any standard weapon or a special
weapon

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1.6-Car Specs
---------------------------------------
Car Rating System is as follows-

Perfect=Couldn't be better, is one of the best in the game
Great=A good aspect of car and is very helpful
Good=Average
Bad=Some difficulties or problems with aspect of car
Terrible=Makes car a pain in the neck to use
Worst=Don't use this car!

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Sheila/Wonderwagon
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Sheila-Convoy's niece put her academic studies on hold when she received an
alarming call from John Torque. Apparently, the Coyotes had resurfaced, led by
a mysterious new leader, and both her uncle and
Houston were missing!

Wonderwagon Base Stats-
Acceleration-348
Speed-176
Armor-86
Target Avoidance-310

Special Weapon-Tantrum Gun, shoots large bullets like the machine gun
but only has 50 ammo per box and hits for more damage. Cannot auto-lock onto
target

Steering-Good
Speed-Good
Armor-Bad
Special Weapon-Terrible
Hoverpod Steering-Good
Hydrofloater Steering-Good
Skis N' Treads Steering-Good
Overall-Bad

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John Torque/Thunderbolt
---------------------------------------
John Torque-Horrified when he found his friends Convoy and Houston
missing, J.T. unearthed a couple of old Mosquitoes from Convoy's
backyard and set out on a search for his friends...

Thunderbolt Base Stats-
Acceleration-400
Speed-344
Armor-182
Target Avoidance-104

Special Weapon-Wheel O'Fortune, shoots a large round from a 6-shooter
barrel which propels the enemy car backwards and takes off a large
amount of damage if it hits the car. No auto-lock onto target.

Steering-Great
Speed-Good
Armor-Good
Special Weapon-Great
Hoverpod Steering-Great
Hydrofloater Steering-Good
Skis N' Treads Steering-Good
Overall-Great

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All Star Trio/Dakota Stunt Cycle
---------------------------------------
All Star Trio-Tomey, Romey, and Leilah began touring at the age of 14
and their incredible stunt shhows soon captivated audiences nationwide.
In 1977, they set out for the Southwest in search of their missing
sister.

Stunt Cycle Base Stats-
Acceleration-336
Speed-204
Armor-50
Target Avoidance-348

Special Weapon-Soaring Glory,about the only good thing about this
vehicle is it's special weapon. It shoot 3 rockets into the air which
then lock on to your target and hit. Even though it only has 3 ammo
about 2 of them will kill the character if they all hit and almost never miss
unless an object is blocking the way.

Steering-Bad
Speed-Great
Armor-Terrible
Special Weapon-Perfect
Hoverpod Steering-Terrible
Hydrofloater Steering-Worst
Skis N' Treads Steering-Bad
Overall-Terrible

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Garbage Man/Grubb Dual Loader
---------------------------------------
Garbage Man-He was first spotted in 1976 near Necada, rummaging through
a landfill. He's been seen as far as Florida and Oregon but didn't
appear to be associated with any trash company. No one knew what he did with
the stolen refuse...

Grubb Dual Loader Base Stats-
Acceleration-180
Speed-50
Armor-376
Target Avoidance-78

Special Weapon-Compctor, my absolute favorite special weapon which picks up the
enemy in front of you and either shakes it up and down if it is big or throws it
in the back of the garbage truck and spits it out of the back. A very powerful
weapon but has a very short range:(

Steering-Bad
Speed-Bad(it is only a garbage truck)
Armor-Perfect
Special Weapon-Great
Hoverpod Steering-Good
Hydrofloater Steering-Good
Skis N' Treads Steering-Bad
Overall-Good

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Astronaut Bob O./Moon Trekker
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Astronaut Bob O.-No one ever heard the astonaut speak, or saw his face,
which was always hidden behind a helmet. He was simply known as Bob O.
When new auto skirmishes began in the fall of 1977, Bob's rover was often
reported seen amidst the action.

Moon Trekker Base Stats-
Acceleration-322
Speed-64
Armor-134
Target Avoidance-308

Special Weapon-Collector, another short range special weapon. The
collector has is two claws that starts swiping and tearing at the car in front
of it. It can do a lot of damage if you hit the car from start to finish with
this special weapon but isn't all that useful otherwise.

Steering-Terrible
Speed-Good
Armor-Good
Special Weapon-Good
Hoverpod Steering-Bad
Hydrofloater Steering-Good
Skis N' Treads Steering-Bad
Overall-Good

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Agent R. Chase/Chrono Stinger
---------------------------------------
Agent R. Chase-2017:Agent Chase-one of the CIA's best detectives-had been
following OMAR and its enigmatic leader, Lord Clyde, for years. Following the
discovery of Clyde's time warp, Agent Chase volunteered to travel to the '70s,
to apprehend Clyde and bring him back.

Chrono Stinger Base Stats-
Acceleration-374
Speed-330
Armor-98
Target Avoidance-224

Special Weapon-Hard Time, a hard weapon to use yet interesting none the less.
The Hard Time device shoots a yellow ball in front of the car. If it hits
another car it will freeze it in place. The Hard Time itself doesn't do any
damage but allows you to unleash any other weapons you may have handy. Not a
very useful weapon when it comes down to it since you only get one a crate and
you need to have another weapon before you launch it.

Steering-Good
Speed-Perfect
Armor-Good
Special Weapon-Terrible
Hoverpod Steering-Good
Hydrofloater Steering-Good
Skis N' Treads Steering-Good
Overall-Good

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Nina Loco/El Guerrero
---------------------------------------
Nina Loco-A master smuggler and dealmaker, Nina managed to stockpile most of the
classified weaponry that was originally stolen from the military by the Coyotes.
Wanted by the FBI and Mexican mob, she gladly signed up with Clyde.

El Guerrero Base Stats-
Acceleration-336
Speed-260
Armor-206
Target Avoidance-136

Special Weapon-Lemming Missile, a very cool looking special weapon that launches
3 homing missiles directly at the targeted enemy. However, this weapon takes
off little damage and using normal missiles would be more effective.

Steering-Good
Speed-Good
Armor-Great
Special Weapon-Bad
Hoverpod Steering-Great
Hydrofloater Steering-Good
Skis N' Treads Steering-Good
Overall-Good

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Dallas 13/Palomino XIII
---------------------------------------
Dallas 13-2017:Dallas 13 was the latest and most advanced "biobot" in OMAR's
long line of cybernetic henchmen. Dallas was created specifically for Lord
Clyde's Mission '70's.

Palomino XIII Base Stats-
Acceleration-362
Speed-316
Armor-232
Target Avoidance-72

Special Weapon-Mega Collider, a fun and awsome weapon to use against your
enemies. Shooting a beam across an open field it will hurt and vehicle that
gets in it's path and flip it over with tremendous force. However, the gun
overall only does a lot of damage if you hit the car for the full time period
the laser is on.

Steering-Good
Speed-Great
Armor-Great
Special Weapon-Good
Hoverpod Steering-Good
Hydrofloater Steering-Terrible
Skis N' Treads Steering-Terrible
Overall-Great

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Molo/Blue Burro Bus
---------------------------------------
Molo-Disillusioned after the Coyotes' defeat, Molo began burglarizing gas
stations and trailer parks. he was eventually caught and sent to "Juvie" hall.
He rejoined the Coyotes after Clyde busted him out during a prison transport.

Blue Burro Bus Base Stats-
Acceleration-128
Speed-92
Armor-352
Target Avoidance-112

Special Weapon-Smog Check, ALMOST as useless as Chase's special weapon. This
weapon only shoots from the back which makes it very hard to line up with your
enemy and even if you do hit them it takes off little or no damage and only
stalls the engine out:(

Steering-Bad
Speed-Bad
Armor-Great
Special Weapon-Terrible
Hoverpod Steering-Good
Hydrofloater Steering-Good
Skis N' Treads Steering-Good
Overall-Bad

---------------------------------------
Houston/Samson Tow Truck
---------------------------------------

Houston-After freeing herself of OMAR's mind-control device, Houston slowly
recovered. She married ex-Vigilante Convoy. However, her dark past continued to
haunt her-she still suffers from amnesia and nightmares. She knew OMAR would be
back.

Samson Tow Truck Base Stats-
Acceleration-310
Speed-204
Armor-256
Target Avoidance-110

Special Weapon-Tow Hook, perhaps the best specil weapon in the game. This
weapon is so effective it can kill Tsunami in one tow if you set the damage to
high. There is no worrying about aiming, just being close to the guy. And best
of all the enemies get thrown across the map when your done:)

Steering-Great
Speed-Great
Armor-Great
Special Weapon-Perfect
Hoverpod Steering-Great
Hydrofloater Steering-Great
Skis N' Treads Steering-Great
Overall-Perfect(ALMOST)

---------------------------------------
Convoy/Livingston Truck
---------------------------------------

Convoy-Convoy, the newly married Vigilante trucker, and his wife, Houston, were
on the road
when they spotted three unusual vehicles approaching from the opposite
direction. Before Convoy could react, the vehicles opened fire...

Livingston Truck Base Stats-
Acceleration-50
Speed-140
Armor-400
Target Avoidance-62

Special Weapon-Rolling Thunder, an almost useless weapon unless you have your
enemy the right distance away from you so it hits it. Though useless on close
up vehicles this weapon is great against cars with hoverpods and will get them
down fast.

Steering-Good
Speed-Terrible
Armor-Perfect
Special Weapon-Good
Hoverpod Steering-Great
Hydrofloater Steering-Great
Skis N' Treads Steering-Good
Overall-Bad

---------------------------------------
Chassey Blue/Vertigo
---------------------------------------

Chassey Blue-After joining the FBI, the agency wanted Chassey to investigate
reports of renewed Coyote activity in Arizona, and its possible connection to
local time disparities and abnormal weather patterns.

Acceleration-388
Speed-372
Armor-110
Target Avoidance-186

Special Weapon-Star Power, pretty good special, it sends a beam from a satallite
directly at an enemy. This works long distance but doesn't hurt as much since
the beam gets activated after a certain amount of time. Also does a lot of
damage.

Steering-Great
Speed-Great
Armor-Good
Special Weapon-Great
Hoverpod Steering-Great
Hydrofloater Steering-Great
Skis N' Treads Steering-Great
Overall-Great

---------------------------------------
Padre Destino/Goliath Halftrack
---------------------------------------

Padre Destino-This traveling preacher was busy spreading the word, however, not
by singing gospel. Instead, he was promoting the idea of impending Armageddon.
To this effect, he liked to follow each of his sermons with a good dose of
destruction...

Acceleration-322
Speed-120
Armor-328
Target Avoidance-50

Special Weapon-Hades gate, a pretty cool weapon but not that effective unless
the enemy is stalled or completely still so you can hit it and cause a lot of
damage. Still.....fun to use

Steering-Good
Speed-Good
Armor-Great
Special Weapon-Good
Hoverpod Steering-Good
Hydrofloater Steering-Good
Skis N' Treads Steering-Good
Overall-Good

---------------------------------------
Lord Clyde/Excelsior Stretch
---------------------------------------

Lord Clyde-2017: Ex-Vigilante Slick Clyde turned OMAR leader. In his most
desperate move yet,
he acquired a time-travel device to send himself back to the days when OMAR
still had a chance of putting America out of business-the '70s.

Acceleration-270
Speed-260
Armor-280
Target Avoidance-74

Special Weapon-Chain Lightning, an awsome special which delivers a bolt of
electricity to the closest enemy and shocks them up in the air. It delivers a
lot of damage and stuns them at the same time so is very useful and fun to use.

Steering-Bad
Speed-Good
Armor-Good
Special Weapon-Great
Hoverpod Steering-Bad
Hydrofloater Steering-Bad
Skis N' Treads Steering-Good
Overall-Good

---------------------------------------
Obake/Tsunami
(SPECIAL THANKS TO TripleHHHX@aol.com FOR SUBMITTING THIS HUGE BIO AND STATS ON
TSUNAMI)
---------------------------------------

Obake - Keiko underwent a rigorous education as a disciple of the Katana
School-run by her father's Uzumi Manufacturing Company. She excelled in all
subjects, only to be occasionally outdone by a classmate named Darius; Keiko
and Darius were the best of friends. Keiko especially loved martial arts and
Darius nicknamed her "Obake" (Ghost), for she could move without a sound or
trace. Obake and Darius were first placed into Clyde's service when only
eight years old. Supposedly, Uzumi gave the children to OMAR as a token of
gratitude. A short letter from her father confirmed it-he asked her to
respect and obey Lord Clyde as if he were her own father. Soon afterwards,
OMAR acquired her father's company, and Obake never heard of her family
again. Though Obake always felt out of place in OMAR's world, she followed
her father's wishes and soon became Clyde's favorite pupil. She and Darius
continued training, though the focus of their studies changed to offensive
combat, surveillance, interrogation, with a heavy dose of nonstop OMAR
propaganda. By the time they reached adulthood, Obake and Darius were
seasoned operatives, having never failed a mission. This was to change in
2017, when the two were sent to America to steal time propulsion capsules
from Stanford University. While they managed to fulfill the objective, the
mission went awry due to Darius' error. As a result, the CIA were on OMAR's
tail, and Clyde was outraged. Soon, Darius disappeared. In the meantime,
Clyde was preparing for an important sabotage mission and requested Obake's
assistance. While her head was still reeling from the events, Obake
accompanied her master without questioning…


Tsunami Base Stats-
Acceleration-400
Speed-400
Armor-62
Target Avoidance-228

Special Weapon-Rift Blade, Once you are locked onto the target car, Launch
it! After you launch it you will go in a line of that killer damage. This
works best on enemy cars that are right in front of you or slow vehicles. The
problem is that slow vehicles are usually very well armored.

Steering-Good
Speed-Perfect
Armor-Worst
Special Weapon-Good
Hoverpod Steering-Bad
Hydrofloater Steering-Perfect
Skis N' Treads Steering-Bad
Overall-Good

---------------------------------------
Boogie/Marathon
---------------------------------------
Boggie - Disco aficionado and the late Sid Burn's prime henchman, Boogie had
been sentenced to serve 10 years at San Quentin Penitentiary for burglary,
assault with a deadly weapon, and DUI. Despite agent Blue's testimony, the
court did not find sufficient evidence of Boogie's involvement with the
Coyotes.

After one year in the can, Boogie had had enough-not only didn't the prison
meet his sanitary standards, the ambient elevator music piped constantly
through the speakers was truly unbearable. Thank God for a visit from Nina
Loco, Sid's former flame, arms supplier and an all-around bad Mama. Boogie
knew Nina was always charmed by his genteel ways, so it wasn't surprising
that she volunteered to help. Orchestrating Boogie's jailbreak was second
nature for Nina, especially after befriending the prison's warden at a local
saloon. Adding insult to injury, Boogie stole the warden's Marathon on his
way out.

En route to New Mexico, Nina told Boogie of old Clyde's paranormal arrival
from the future and his efforts to revive the Coyotes. At first, Boogie was
miffed at Nina when he learned that Clyde paid her to get him out.
Nevertheless, he was thrilled to be free and was anxious to show off for the
new Boss!

Marathon Base Stats-
Acceleration-218
Speed-120
Armor-74
Target Avoidance-400

Special Weapon-Disco Inferno, a good weapon if you are right next to the
enemy. It shoot special colored balls out of a big silver disco ball. This
looks really weird.

Steering-Great
Speed-Good
Armor-Bad
Special Weapon-Poor
Hoverpod Steering-Poor
Hydrofloater Steering-Great
Skis N' Treads Steering-Great
Overall-Good

---------------------------------------
Dave's Cultmen/Xanadu RV
---------------------------------------
At the end of the Coyote Wars, legends of Dave's extraterrestrial travels
spread quickly among UFO aficionados, alternative religion advocates and
other believers. Ham-radio enthusiasts across the nation tuned in every
night, scanning the airwaves for transmissions from the mythical Dave. Soon,
a small industry sprang up to satisfy the craving for Dave
memorabilia-"Daveness" T-shirts, Dave-brand telescopes, toys and books.
"Davemania" was destined to become one of the key cultural phenomena of the
era, often credited as one of the key factors in lifting America's economy
out of the recession.

Thus, it should come as no surprise that there were many who took the
movement a little too seriously. Take a group of hippies from Santa Cruz,
Dave's hometown. Tired of their unfocused existence, they became easily
enraptured with Dave's heroics and decided to seek his guidance. The group's
resident wise guy, Dorkiel, spent countless nights at his ham-radio, awaiting
a message from The Man. Finally, Dorkiel emerged from his RV enlightened; He
proclaimed that in order to find their true calling, the group must retrace
Dave's footsteps.

And so, in the summer of 1977, the hippies boarded Dorkiel's RV and embarked
on a spiritual journey across the Southwest. They decided to begin by paying
respects to Convoy-the man who guided Dave during the Coyote Wars…


Xanadu RV Base Stats-
Acceleration-114
Speed-176
Armor-304
Target Avoidance-142

Special Weapon-Super Saucer Invasion, goo weapon but does not do much damage.
Works best from up close. The satellite on top of the car calls UFO's to
attack your opponent's car.

Steering-Poor
Speed-Poor
Armor-Great
Special Weapon-Good
Hoverpod Steering-Bad
Hydrofloater Steering-Worst
Skis N' Treads Steering-Good
Overall-Poor

---------------------------------------
Dusty 'Earth'/Wapiti 4WD
---------------------------------------
Nina Loco-A master smuggler and dealmaker, Nina managed to stockpile most of the
classified weaponry that was originally stolen from the military by the Coyotes.
Wanted by the FBI and Mexican mob, she gladly signed up with Clyde.

Wapiti 4WD Base Stats-
Acceleration-374
Speed-232
Armor-158
Target Avoidance-190

Special Weapon-Tribal Magic, great weapon if you are near the opponent and
have some other weapon ready. But also good if you are far away. It shoots
birds that lift your opponent's car up into the air and the bird attack it.

Steering-Great
Speed-Great
Armor-Great
Special Weapon-Good
Hoverpod Steering-Great
Hydrofloater Steering-Good
Skis N' Treads Steering-Good
Overall-Great

======================================
2 - Q U E S T W A L K T H R O U G H
======================================
NOTE-Since a lot of the quests are exactly the same as others I just
copy and paste and change it around for the enemies to save time.

---------------------------------------
2.1-Wonderwagon Guide
---------------------------------------

Level 1-Arizona
Story-UC Berkeley was a hip place to study and play, or more like...
play, then study. OK, forget study altogether. For better or worse,
Sheila had clearly undergone a transformation at the university. Now,
summoned by her old buddy Torque, she's heading back to Arizona.
Something's up with Houston and uncle Convoy...
Objectives-
A-Locate enemy documents-collect 2 briefcases
B-Protect meteor observatory
C-Defeat all enemies
Enemies-Moon Trekker
Walkthrough-
First off is to find the 2 briefcases. This will be very easy to do
since it is the first level and there really isn't any trick to getting
the items. The briefcases are usually near a building or the meteor
crater, not just out in the open. Once you have collected the two
briefcases go to the meteor crater and get the green box that gives you
your special weapon. Now follow the radar to find your enemy-Astronaut
Bob O. in the Moon Trekker. The Moon Trekker's special weapon only
works in close range so stay away from it and launch your some 30
special bullets at the Moon Trekker. This will take its life down to
almost nothing and then just use your bullets or other weapons to finish it off.
Make sure you don't fight Bob O. near the observatory because he will try to
destroy it if he is about to die. Pretty easy level if you ask me:)
--------------------------------------------------------

Level 2-Louisiana
Story-Sheila never arrived at Convoy's service station-she was
attacked by some lunatic near the meteor crater! After the battle,
Torque met Sheila near Flagstaff, Sheila can't believe the news-her
uncle is dead? She's devistated. Torque thinks Houston may have
survived the attack-Sheila must fine her...
Objectives-
A-Retrieve Coyote stash from tombs-collect 2 briefcases
B-Protect Tombs
C-Destroy all enemies
Enemies-El Guerrero
Walkthrough-
This is also an easy battle because it tells you right away where to
find the 2 briefcases. Go to the right around the swamp to the tombs
and shoot everyone a little bit with your machine gun. 2 briefcases
will pop out of some. After you collect them get away from the tombs so Nina
Loco doesn't destroy them and get your special weapon in the swamp. Watch out
for the alligator though and the little swirling mist in front of a cage. If
you hit it the cage will trap you and you will have to use some firepower to get
out. Make sure your always moving because if you stop Nina Loco will hit you a
lot with her missile special weapon. Kill Nina Loco with any weapon you want
and the stage will end.
--------------------------------------------------------

Level 3-Florida
Story-Houston is alive-what a relief! It gets better when Houston
tells Sheila of her master plan to bring Convoy back. Coolness, sister! Slick
Clyde gone bad? Not a surprise really, she never liked the dweeb anyway. Now,
Sheila is ready to kick some butt...
Objectives-
A-Disarm NASA building and Comm Tower-collect 3 bombs
B-Protect and launch Apollo rocket
C-Destroy all enemies
Enemies-Goliath Halftrack, Moon Trekker
Walkthrough-
This is a really hard stage compared to the first two. First of all get
Goliath out of the way and kill him first since he will never stop pounding on
you and since you have very little shield it doesn't take much to kill you.
After that go to the building behind the rocket and
shoot the door to the right to open up the launch button. There might be a bomb
in there which you will need to collect and then hit the start button to make
the rocket go up to the launch site. Now turn to the left and look at the
island with the fence around it. Find some hydrofloaters and go over to that
island. Watch out for the shark and when you get up blow up all of the fence
because it is electrical and will hurt A LOT if it hits you. Then destroy the
tower so it won't shoot you and then collect the rest of the bombs that are
there. Go back to the main island and by now the rocket should have made it to
the launch site unless one of the cars stopped it. If they did just hit the
start button again. When it is at the launch site go back to the start button
at the building and run into it to launch the rocket and accomplish objective B.
Now with both objectives out of the way you can make your way to Moon Trekker
and take him out. It shouldn't be too hard with Goliath already out of the way.
--------------------------------------------------------

Level 4-Pennsylvania
Story-Wow, who is the fireball of a girl in the silver car? Could it be...
FBI agent Chassey Blue?! Sheila is impressed-looks like she
isn't the only one to undergo a major makeover. Chassey has definitely
taken a turn for the better-the clothes, the hair, the car! She didn't
even bust Sheila for vigilantism-how cool is that?!
Objectives-
A-Locate spare parts-collect 3 supply boxes
B-Protect money train
C-Destroy all enemies
Enemies-Excelsior Stretch Limo, Palomino XIII
Walkthrough-
The enemies in this stage aren't too hard but I would take out the
Stretch Limo if your having difficulties then searching for the 3 supply boxes.
Although most boxes are in random places I found the 3 to be in the exact same
places the 5 times I went back to this level. There is one in the steel mill,
one outside in a clearing by the tracks, and other right between two tracks.
Make sure that you don't hit any of the red switches near the tracks while your
going around because it will switch the course of the train and it might run
into something. Also, don't shoot around the bridges because they might
collapse and then the train will blow up. After you have the 3 boxes make
Palomino get away from the bridges and then unleash everything you have on him
and finish the stage.
--------------------------------------------------------

Level 5-Minnesota
Story-It looks like several well-known Coyotes are on the loose,
including Molo. To top it off, Sid Burn's ex-flame Nina is now
supplying arms to Clyde. The police remain concentrated in larger
cities, so the outback is a free-for-all. Sounds just like the old
days... no biggie!
Objectives-
A-Disarm plant bobby traps-collect 3 bombs
B-Protect nuclear reactors
C-Destroy all enemies
Enemies-Blue Burro Bus, El Guerrero, Grubb Dual Loader
Walkthrough-
First of all take out the El Guerrero and the Grubb Dual Loader since they
are the most powerful out of the three. The Blue Burro Bus is big and slow and
it's special only works if you're behind it. With those two out of the way go
to the center building and collect the three bombs that are all inside the
plant. Now make sure you don't hit open the doors to the nuclear reactors
because Blue Burro might try to destroy them. Stash up on some good weapons
like your special or missiles and then take out Molo. This is overall an easy
stage.
--------------------------------------------------------

Level 6-Utah
Story-According to Chassey, Clyde sent his crew to rob the Olympus
resort so that he can continue funding his terrorist operations. Since
Chassey was ordered to stay close to Clyde, she suggested that Sheila
take a trip to Utah and protect the resort. No problemo!
Unfortunately, she arrives too late...
Objectives-
A-Bring stolen prize money to lodge-collect & deliver 3 briefcases
B-Protect lodge
C-Destroy all enemies
Enemies-Tsunami, Palomino XIII, Marathon
Walkthrough-
You won't find the 3 briefcases anywhere in the stage-the enemies
have already collected them. So first of all get your special weapon
and destroy Tsunami and Marathon. Marathon isn't in the instruction
manual but is actually a boss driven by a guy named Boogie. After you
get the two briefcases from them deliver them to the lodge at the bottom by
selecting it with B and dropping it with the back left button on the controller.
Then go and hit Palomino until he is almost dead and get him near the lodge.
When he is close to the lodge kill him, get the briefcase, and quickly deliver
it before the game ends. That part is the hardest in the stage but is nothing
compared to the next stage.
--------------------------------------------------------

Level 7-California
Story-Helping Chassey actually feels like being an agent! Sheila is
totally into it-she's even referring to herself as "Convoy's Angel", in
memory of her great uncle. Torque thinks she's gone cuckoo, but Houston likes
the moniker. Supposedly, there is some contraband coming into the harbor...
Angel is on the case!
Objectives-
A-Locate shipment of contraband fuses-collect 4 supply boxes
B-Protect barge
C-Destroy all enemies
Enemies-Grubb Dual Loader, Moon Trekker, El Guerrero, Excelsior Stretch Limo
Walkthrough-
This is the hardest stage in Sheila's quest by far because these 4
cars tend to come after you all at once. If you are experiencing
problems with this just change the difficulty to easy and the damage to
max and you'll be fine. The 4 supply boxes are all to the left of you
inside the small buildings when you start out but you have more things
to worry about, you can always come back for them. I would kill the
Dual Loader, the Trekker, and the Stretch Limo and just leave Nina Loco
in the El Guerrero because she is by far the weakest of the 4. After
that you most likely will be low on life. If so, go up to the
lighthouse and blow open the door and ride it. You will come out with
hoverpods on. Keep going forward and you'll land on top of a huge
warehouse where there are two wrenches and a special weapon box. That
should revitalize you enough to get the 4 supply boxes and kill Nina
Loco. After this stage it is smooth sailin'.
--------------------------------------------------------

Level 8-Alaska(FINAL LEVEL)
Story-Chassey can see the crazy kid has potential. She promises to
arrange for a scholarship for Sheila in the fabled FBI Academy, provided Sheila
can prove she's serious about it. What a better opportunity to show initiative
than to bust the notorious conman Boogie booby-trapping a major U.S. refinery?
Objectives-
A-Dispose booby trap bombs into ocean-collect & deliver 5 bombs
B-Protect oil silos
C-Destroy all enemies
Enemies-Tsunami, Palomino XIII, Blue Burro Bus THEN Marathon
Walkthrough-
The 5 bombs are easy to find since they are all near the oil silos.
Once you have collected them go out to the ocean by putting on the
hydrofloaters and dispose of them there. Now go back and first take out Tsunami
and Palomino. Make sure you aren't in front of an oil silo
because they will destroy it when they shoot at you. After that take
care of the easy Molo in the Blue Burro Bus. After that you'll see a
notice on the screen that says "Boogie is approaching" and you'll see a
new car on your radar. Get some special weapon or rockets fast and then take
out Boogie in his Marathon. It is pretty easy unless Boogie starts to unleash
his special which is very annoying. When you destroy Boogie then sit back and
watch the ending movie:)

---------------------------------------
2.2-Thunderbolt Guide
---------------------------------------

Level 1-Arizona
Story-Does anyone have a problem with John Torque's latest gig? J.T. has had
it with the jokes! Shoot, a bounty hunter is as honest of a job as any, right?
Besides, there is some decent bread to be made in
capturing wanted crooks, and it's fun too! Especially when the felon is the
foxy Nina Loco...
Objectives-
A-Locate enemy documents-collect 2 briefcases
B-Protect meteor observatory
C-Destroy all enemies
Enemies-Marathon
Walkthrough-
This is an easy first and almost exactly like Sheila's quest. Find
the 2 briefcases which are always next to buildings and usually by the
observatory. Next go to the alien crater and pick up the two green
special weapon boxes from it. Then go and find Marathon. Watch out for his
special weapon since it is very annoying and hurts a lot then aim and use your
special weapon to blow him away. Make sure you don't fight near the observatory
because one hit to it from your special weapon and it blows up. A very easy
first stage.
---------------------------------------

Level 2-Louisiana
Story-What's going on here?! While tracking Nina in Arizona, Torque
gets ambushed by... Boogie?! Looks like Nina busted the dance-freak
outta jail! On top of that, Torque finds Convoy's place ablaze and
abandoned. He immediately phones Sheila in California, then sets out
after the perpetrators...
Objectives-
A-Retrieve Coyote stash from tombs-collect 2 briefcases
B-Protect tombs
C-Destroy all enemies
Enemies-Blue Burro Bus
Walkthrough-
First of all go to the right around the swamp to the tombs. Now
shoot ever one a little bit with your machine gun and some briefcases
will pop out of them. Quickly get away from the tombs because by now
Molo should be on your tail and making a mess of the tombs. Find you
special weapon and it is all over for Molo since he is such a huge slow
bus. Just make sure you don't get behind him since his special weapon
could hurt you. Another easy stage.
---------------------------------------

Level 3-Florida
Story-First Boogie and now... Molo?! Is it Torque's worst freaking
nightmare, or what?! He sure hopes the Coyotes haven't caused Convoy or Houston
any hurt-he's got to find his friends fast! Following reports of attacks on
civilians by strange flying cars, J.T. continues on to Florida...
Objectives-
A-Disarm NASA building and comm tower-collect 3 bombs
B-Protect and launch Apollo rocket
C-Destroy all enemies
Enemies-Palomino XIII, Tsunami
Walkthrough-
First of all get Palomino out of the way and kill him first since he is the
stronger of the two enemies. After that go to the building
behind the rocket and shoot the door to the right to open up the launch
button. There might be a bomb in there which you will need to collect
and then hit the start button to make the rocket go up to the launch
site. Now turn to the left and look at the island with the fence around it.
Find some hydrofloaters and go over to that island. Watch out for the shark and
when you get up blow up all of the fence because it is electrical and will hurt
A LOT if it hits you. Then destroy the tower so it won't shoot you and then
collect the rest of the bombs that are there. Go back to the main island and by
now the rocket should have made it to the launch site unless one of the cars
stopped it. If they did just hit the start button again. When it is at the
launch site go back to the start button at the building and run into it to
launch the rocket and accomplish objective B. Now with both objectives out of
the way you can make your way to Tsunami and take him out. With your special
weapon it only takes about 3 shots to kill Tsunami so it
shouldn't be hard.
---------------------------------------

Level 4-Pennsylcania
Story-Finally, Torque runs into Houston. She is alive and well, but
she tells him that Convoy is... dead?! J.T. can't believe his mentor is gone.
He also has a difficult time grasping Houston's stories of Slick Clyde traveling
through time and all. Good thing the girl has a plan of attack...
Objectives-
A-Locate spare parts-collect 3 supply boxes
B-Protect money train
C-Destroy all enemies
Enemies-Marathon, Excelsior Stretch Limo
Walkthrough-
First off get rid of Lord Clyde in his Stretch Limo because he gets
to be annoying as your trying to find the supply boxes. Then look for
the 3 boxes. There is usually one in the factory and one outside near
the tracks. The last one is inside the money train. Even though the
objectives say to protect the train you have to shoot at it and its cars a
little with the machine gun to get the last briefcase out. With the briefcase
out go get your special weapon and kill Boogie in the
Marathon.
---------------------------------------

Level 5-Minnesota
Story-Houston asks Torque to follow some suspects to Minnesota. It
is unclear whether these crazies are associated with the Coyotes, but
it's obvious that they're up to no good. When Torque catches up with
the gangsters at Pander Island, he finds the place booby-trapped with
explosives!
Objectives-
A-Disarm plant booby traps-collect 3 bombs
B-Protect nuclear reactors
C-Destroy all enemies
Enemies-Grubb Dual Loader, Moon Trekker, Goliath Halftrack
Walkthrough-
This is one of the easiest levels in the game because you know right
away where the bombs are. Go to the center building that is the plant
and collect the 3 bombs that are in there. Now first take out Goliath
then the Moon Trekker since they are the most dangerous. The garbage
truck doesn't have a very far range and it doesn't take as much life off as
others. Make sure that you aren't fighting near the glowing reactors because
they will really hurt you if they explode and you'll fail objective B. Now take
out the large garbage man with your Wheel
O'Fortune and that wraps up this stage.
---------------------------------------

Level 6-Utah
Story-The efforts of the Vigilantes are paying off. Now, Houston is
determined to get her hands on one of Clyde's time-travel gadgets; who
knows why? Torque is off to Utah. Supposedly, Nina and gang hit a sky
resort and took off with lotsa cash. J.T. would be darned if he didn't
look into it...
Objectives-
A-Bring stolen prize money to lodge-collect & deliver 3 briefcases
B-Protect lodge
C-Destroy all enemies
Enemies-Tsunami, Palomino XIII, Blue Burro Bus
Walkthrough-
You won't find the 3 briefcases anywhere in the stage-the enemies
have already collected them. So first of all get your special weapon
and destroy Tsunami and Palomino. After you get the two briefcases from them
deliver them to the lodge at the bottom by selecting it with B and dropping it
with the back left button on the controller. Then go and hit Molo in the Blue
Burro Bus until he is almost dead and get him near the lodge. When he is close
to the lodge kill him, get the briefcase, and quickly deliver it before the game
ends.
---------------------------------------

Level 7-California
Story-Whoa!! Having obtained the time-travel device, Houston rewound time by
a few weeks and now it's back to square one. Only this time, her hubby Convoy
is alive! Cool, brother! Now the Coyotes are toast. It's about time J.T.
captured Nina. Not so fast-Torque falls right into Nina's trap at the harbor...
Objectives-
A-Locate shipment of contraband fuses-collect 4 supply boxes
B-Protect barge
C-Destroy all enemies
Enemies-Grubb Dual Loader, Goliath Halftrack, Marathon, Excelsior
Stretch Limo
Walkthrough-
This is the hardest stage in Torque's quest by far because these 4
cars tend to come after you all at once. If you are experiencing
problems with this just change the difficulty to easy and the damage to
max and you'll be fine. The 4 supply boxes are all to the left of you
inside the small buildings when you start out but you have more things
to worry about, you can always come back for them. I would kill the
Dual Loader, Goliath, and the Stretch Limo and just Boogie in Marathon
because he is by far the weakest of the 4 in this battle. After that
you most likely will be low on life. If so, go up to the lighthouse and blow
open the door and ride it. You will come out with hoverpods on. Keep going
forward and you'll land on top of a huge warehouse where there are two wrenches
and a special weapon box. That should revitalize you enough to get the 4 supply
boxes and kill Boogie. Good luck!
---------------------------------------

Level 8-Alaska(FINAL LEVEL)
Story-This Nina girl is a cunning creature-it is the second time she
has evaded Torque. Is Nina truly bad, or is she simply trying to
survive in this world gone mad? It sure looks like she's up to her neck in
trouble, yet she continues to weave her webs of deception. Is three times a
charm?
Objectives-
A-Dispose booby trap bombs into ocean-collect & deliver 5 bombs
B-Protect oil silos
C-Destroy all enemies
Enemies-Tsunami, Palomino XIII, Blue Burro Bus THEN El Guerrero
Walkthrough-
The 5 bombs are easy to find since they are all near the oil silos.
Once you have collected them go out to the ocean by putting on the
hydrofloaters and dispose of them there. Now go back and first take out Tsunami
and Palomino. Make sure you aren't in front of an oil silo
because they will destroy it when they shoot at you. After that take
care of the easy Molo in the Blue Burro Bus. After that you'll see a
new car on your radar. Get some special weapon or fast and take out
Nina Loco in the El Guerrero. This is a VERY easy stage even though it
is the final one so sit back and enjoy the ending:)

---------------------------------------
2.3-Stunt Cycle Guide
---------------------------------------

Level 1-Arizona
Story-As siblings go, Tomey, Romey, and Leilah do not always agree,
but there are two things all of themm love unanimously-their missing
older sister Tanyah and their stunt cycles. So, when Tomey spotted a
picture of Tanyah in a paper one fateful morning, the trio hit the road
right there and then, without any arguing.
Objectives-
A-Locate enemy documents-collect 2 briefcases
B-Protect meteor observatory
C-Defeat all enemies
Enemies-Moon Trekker
Walkthrough-
First off is to find the 2 briefcases. This will be very easy to do
since it is the first level and there really isn't any trick to getting
the items. The briefcases are usually near a building or the meteor
crater, not just out in the open. Once you have collected the two
briefcases go to the meteor crater and get the green box that gives you
your special weapon. Now follow the radar to find your enemy-Astronaut
Bob O. in the Moon Trekker. The Moon Trekker's special weapon only
works in close range so stay away from it and launch your special weapon at the
Moon Trekker. This will take its life down to almost nothing and then just use
your bullets or other weapons to finish it off. Make sure you don't fight Bob
O. near the observatory because he will try to destroy it if he is about to die.
Pretty easy level if you ask me:)
---------------------------------------

Level 2-Louisiana
Story-The local folk sure recognize Tanyah's picture, though down
here she seems to be known as "Houston". In the past two days, the
siblings got more leads than they did during the entire year of their
milk carton campaign! Ok, let's follow this Boogie dude-looks like he's
one of the gangstas!
Objectives-
A-Retrieve Coyote stash from tombs-collect 2 briefcases
B-Protect Tombs
C-Destroy all enemies
Enemies-Marathon
Walkthrough-
This is also an easy battle because it tells you right away where to
find the 2 briefcases. Go to the right around the swamp to the tombs
and shoot everyone a little bit with your machine gun. 2 briefcases
will pop out of some. After you collect them get away from the tombs so Boogie
doesn't destroy them and get your special weapon in the swamp. Watch out for
the alligator though and the little swirling mist in front of a cage. If you
hit it the cage will trap you and you will have to use some firepower to get
out. Then kill Boogie with your great special weapon to end the level.
---------------------------------------

Level 3-Florida
Story-Finally, a break! The team runs into a secret agent wannabe
named Sheila, who claims to know Houston personally. Sounds like the
gangstas killed Houston's old man, but their sister may be alive! As a
matter of fact, Sheila suspects Houston is after the Coyotes for
revenge. Ok, team-time to join the Vigilantes!
Objectives-
A-Disarm NASA building and Comm Tower-collect 3 bombs
B-Protect and launch Apollo rocket
C-Destroy all enemies
Enemies-Palomino XIII, Goliath Halftrack
Walkthrough-
Here is where you see how I rated the hydrofloaters a "Worst"
ranking. First off, kill Goliath since he is a huge pain in the neck
and then go to the building behind the rocket that is on the transporter on the
runway. Hit the garage door with your machine gun to open it and hit the start
button in there with your car. Also get a bomb if there is one in there then
turn to the right to see the rocket going up to the launch site. Now get some
hydrofloaters and experiance the biggest pain in your life. The only trick I
found to not flip over is to let go of the gas while your turning every once and
awhile. You have to be fast to get to the large isle with an electric fence
because the sharks will be after you. When and IF you get there blow up the
tower because it will try to shoot you and the electrical fence and get the last
two bombs. Go back to the building with the start button and run into it again
to launch the shuttle. Now go and kill Palomino with your special weapon. This
is most likely the hardest level in this quest!
---------------------------------------

Level 4-Pennsylvania
Story-A black T,bolt joins the battle and helps out the team. It's
Vigilante brother Torque, who is also searching for Houston. Torque is
leery of the kids and their missing sister stories-are these brats
simply looking to pull a publicity stunt? Nevertheless, he agrees to
spread the word. They part ways and the team heads east...
Objectives-
A-Locate spare parts-collect 3 supply boxes
B-Protect money train
C-Destroy all enemies
Enemies-Excelsior Stretch Limo, Marathon
Walkthrough-
The enemies in this stage aren't too hard but I would take out the
Stretch Limo if your having difficulties then searching for the 3 supply
boxes. Although most boxes are in random places I found the 3 to be in
the exact same places the 5 times I went back to this level. There is
one in the steel mill, one outside in a clearing by the tracks, and
other right between two tracks. If they aren't there just try shooting
each car of the train with your machine gun till something pops out.
Make sure that you don't hit any of the red switches near the tracks
while your going around because it will switch the course of the train
and it might run into something. Also, don't shoot around the bridges
because they might collapse and then the train will blow up. After you
have the 3 boxes make Marathon get away from the bridges and then
unleash everything you have on him and finish the stage.
---------------------------------------

Level 5-Minnesota
Story-Team FAST continues their search for Houston. Following a lead
from a juvenile prison bus driver, they arrive in eastern Minnesota.
Bingo! Among the remnants of battle, the siblings find orange towing
gear, matching the make Houston is reportedly driving. Suddenly,
drifters spring a surprise attack!
Objectives-
A-Disarm plant booby traps-collect 3 bombs
B-Protect nuclear reactors
C-Destroy all enemies
Enemies-Grubb Dual Loader, Moon Trekker, Goliath Halftrack
Walkthrough-
This is one of the easiest levels in the game because you know right
away where the bombs are. Go to the center building that is the plant
and collect the 3 bombs that are in there. Now first take out Goliath
then the Moon Trekker since they are the most dangerous. The garbage
truck doesn't have a very far range and it doesn't take as much life off as
others. Make sure that you aren't fighting near the glowing reactors because
they will really hurt you if they explode and you'll fail objective B. Now take
out the large garbage man with your special
weapon and that wraps up this stage.
---------------------------------------

Level 6-Utah
Story-The tip was a trap! Fortunately, those lunatics were no match
for the trio. The fatso in the bus will get it, in his own good time.
Right now, the FAST kids are on the trail of the Coyote gangsta leader.
Looks like they're headed into Utah's snowy highlands. Hey team-gotta
put some chains on them tires!
Objectives-
A-Bring stolen prize money to lodge-collect & deliver 3 briefcases
B-Protect lodge
C-Destroy all enemies
Enemies-Tsunami, Palomino XIII, Excelsior Stretch Limo
Walkthrough-
You won't find the 3 briefcases anywhere in the stage-the enemies
have already collected them. So first of all get your special weapon
and destroy Tsunami and the limo. After you get the two briefcases from them
deliver them to the lodge at the bottom by selecting it with B and dropping it
with the back left button on the controller. Then go and hit Palomino until he
is almost dead and get him near the lodge. When he is close to the lodge kill
him, get the briefcase, and quickly
deliver it before the game ends.
---------------------------------------

Level 7-California
Story-What a chill! The stunt kids froze their butts off, but they
showed the geezer how it's done in America. They've never seen anyone
limp so fast-the creep escaped! No matter, the other Veegees will get
him. Sheila wants the meet at the coast. When the team arrives at the
harbor, they find a lone FBI car overwhelmed by Coyotes...
Objectives-
A-Locate shipment of contraband fuses-collect 4 supply boxes
B-Protect barge
C-Destroy all enemies
Enemies-Grubb Dual Loader, Goliath Halftrack, Marathon, El Guerrero
Walkthrough-
This is an extremely hard stage because these 4 cars tend to come
after you all at once. If you are experiencing problems with this just
change the difficulty to easy and the damage to max and you'll be fine.
The 4 supply boxes are all to the left of you inside the small buildings when
you start out but you have more things to worry about, you can always come back
for them. I would kill the Dual Loader, Goliath, and the Marathon and just
leave Nina in the El Guerrero because she is by far the weakest of the 4 in this
battle. After that you most likely will be low on life. If so, go up to the
lighthouse and blow open the door and ride it. You will come out with hoverpods
on. Keep going forward and you'll land on top of a huge warehouse where there
are two wrenches and a special weapon box. That should revitalize you enough to
get the 4 supply boxes and kill Nina Loco. Good luck
---------------------------------------

Level 8-Alaska(FINAL LEVEL)
Story-The kids are stunned to discover the identity of the FBI car
driver-it's Sheila! Looks like she's got a new job and some exciting
news-ith the help of the agency, Sheila managed to track down Houston!
The "reunion" is scheduled at the FBI campus in one week. Sounds like
enough time to settle some scores...
Objectives-
A-Dispose booby trap bombs into ocean-collect & deliver 5 bombs
B-Protect oil silos
C-Destroy all enemies
Enemies-Tsunami, Palomino XIII, Excelsior Stretch Limo THEN Blue Burro
Bus
Walkthrough-
The 5 bombs are easy to find since they are all near the oil silos.
Once you have collected them go out to the ocean by putting on the
hydrofloaters and dispose of them there. Now go back and first take out Tsunami
and Clyde in the limo. Make sure you aren't in front of an oil silo because
they will destroy it when they shoot at you. After that take care of Palomino
which shouldn't be too hard. After that you'll see a notice on the screen that
says "Molo is approaching" and you'll see a new car on your radar. Get some
special weapon or rockets fast and then take out Molo in the Blue Burro Bus. It
is pretty easy since Molo is very big and very slow and has a terrible special
weapon. When you destroy Molo then sit back and watch the ending movie:)

---------------------------------------
2.4-Grubb Dual Loader Guide
---------------------------------------

Level 1-Arizona
Story-The Garbage Man isn't used to the ways of the locals-all this
hostility and violence have gradually turned him into a savage.
Originally he had traveled here in search of a lost friend, but due to
an unforeseen problem, he was forced to stay and blend in. Hopefully
not for long...
Objectives-
A-Obtain extra fuel-collect 2 fuel cans
B-Evade police
C-Destroy all enemies
Enemies-Chrono Stinger
Walkthrough-
First off get the 2 fuel cans which are always near some buildings
and usually one is by the observatory. Don't run into the police car or blow up
a lot of stuff because it will start chasing you. After that go up to the
crater and get your special weapon and some hoverpods if you want and chase down
Chrono Stinger. Chrono Stinger has a unique special weapon to freeze you in
time so he can then shoot you all he wants. He usually will just circle you
though until you unfreeze so get your compactor and kill him to end the level.
---------------------------------------
!!!SPECIAL THANKS TO Turkey6158@aol.com AND TripleHHHX@aol.com FOR
SENDING ME THE SOLUTION TO THIS NEXT LEVEL!!!
---------------------------------------

Level 2-California
Story-The Garbage Man has been around awhile, but people still puzzle him.
Sometimes he tries to help them, but often they turn on him, as if he was some
mutant! Granted, the G'Man doesn't really fit in-he is different, but so what?
Objectives-
A-Locate enemy weaponry-collect 3 supply boxes
B-Create roadblock-force cargo truck to stop
C-Destroy all enemeies
Enemies-Xanadu RV
Walkthrough-
Bet your just dying to find out how to stop the truck. Well I won't
tell you.....Just kidding! Actually it's very easy once you know what
to do. First off when you start the stage go to the other end of the
bridge and turn around at the end so your still facing the bridge and
your back is facing where the truck will come. Now hold the brakes and
center yourself on the road and wait. Make sure to NOT hit it with
anything because it will vanish and you'll have to wait again. When the truck
comes just hold your brakes and keep re-aligning yourself with the center of the
road and the truck will hit you again and again and keep slowing down till
finally....get ready for it.....it STOPS!!!! It stopped for me right at the end
of the bridge so you might have to do it a couple times. If the RV keeps using
those UFOs on you just hit him till he has almost no life and he will leave you
alone. After that just collect the items by the orange crates and then kill the
Xanadu RV. Yay!!! You finished the level from hell!
---------------------------------------

Level 3-Alaska
Story-A lady named Houston offers the Garbage Man several totaled
cars in exchange for a little assistance-what a sweet human! Sure, the
Garbage Man will gladly escort her up north-the girl looks truly
distressed. Suddenly, an unexpected attack!
Objectives-
A-Transport excess oil to large silos-collect & deliver 3 fuel cans
B-Break up amassing icebergs
C-Destroy all enemies
Enemies-Palomino XIII, Tsunami
Walkthrough-
First off get the three fuel cans which are usually by the drums of
oil stacked up on the hill and then take out Tsunami. After that go
towards the ocean and get the hydrofloaters on your car and drive out to find
some icebergs. There should be three icebergs, just run into them and shoot
them down with you machine gun or other weapons and then come back onto the main
land. Now go over towards one of the large silos and drop off the three fuel
cans. Now with everything out of the way get your special weapon and pulvurize
Palomino.
---------------------------------------

Level 4-Minnesota
Story-The refinery was a treasure trove-all these quality resouces!
The Garbage Man regrets not traveling to Alaska sooner, but it just
never occured to him to venture this far north. Hey, who are those
hooligans vearing down on the G'Man?
Objectives-
A-stash plant plans into nuclear waste casks-collect & deliver 4
briefcases
B-Avoid radioactive contamination
C-Destroy all enemies
Enemies-Wapiti 4WD, Xanadu RV
Walkthrough-
Here you will fight off two of the three secret cars so don't expect to find
any useful information in the instruction manual. Find the 4 briefcases which
are all in the middle building which is the plant. Then take them to the little
white structures that have a nuclear symbol on them. After that take out either
the Wapiti or Xanadu.(they are both equally annoying) make sure you don't blow
up any of the orange glowing structures in th huge buildings because you will
fail objective B. Now get any weapons you need and take out the last car to end
the level.
---------------------------------------

Level 5-Utah
Story-There is some ruckus going on in Utah. The Garbage Man has
learned to seek out such disturbances as they often bear bountiful
amounts of useful salvage. The mechanic at the Olympus Resort offers
the Garbage Man a few old battery banks, if the G'Man can help him keep
the lifts operational. What a precious find!
Objectives-
A-Distribute parts to gondola stations-collect & deliver 4 supply
boxes
B-Beat record of each winter sport
C-Destroy all enemies
Enemies-Thunderbolt, Marathon, Livingston Truck
Walkthrough-
I would first take out Marathon and Thunderbolt because the
Livingston Truck will have enough difficulties carrying around the rest
of him. Then take off and find the 4 supply boxes which are scattered
almost everywhere. Some are usually on the event where you have to go
down the track and pass those signs that say "Go! Go!". After you have
collected all of them go to the top and to the Gondola Station and
deliver the 4 supply boxes. Then go over to where the tower is in the
middle at the top. Blow up the door and enter then hold down the gas
while you go down the ramp and shoot out. It is REALLY fun if you turn
off the gravity(see codes section). After that go to the one with the
flags and go through the start sign and you'll hear a bell. Then go to
the left of the first red flag and you should here another bell. Then
go to the right of the second red flag and another bell sounds. Keep
going back and forth making a zig-zag and hearing the bells and cross
the finish. After you do these three events you should see "Objective B
cleared" on the screen. If so go over to the huge yellow truck and take it out.
It is really easy unless you get above it and it does it's special weapon and
blasts you halfway across the stage. Good luck!
---------------------------------------

Level 6-Louisiana
Story-Who is this space fanatic following the Garbage Man? Hey look, his
rover carries high-absorption solar panels, the G'Man has been looking for those
everywhere! Since he's had quite a bit of luck
bartering with the natives lately, the G'Man attempts to negociate a
trade with the astronaut. Bad idea!
Objectives-
A-Locate hidden explosives-collect 6 bombs
B-Trap the alligator
C-Destroy all enemies
Enemies-Blue Burro Bus, Tsunami, Excelsior Stretch Limo
Walkthrough-
Trap the alligator?!?!?! Who is the jerk that thinks up these
objectives?! Anyways, destroy Tsunami and Lord Clyde in the limo then
pick up the 3 or 4 bombs that are on the land. Now for the question
that cracked most people's minds-How do you get the bombs above the
swamp? Well that's easy, just get the alligator to chase you and go
underneath the bomb and wait for the alligator to chomp at you. What do you
know.... when you fly up in the air you catch it. Do that with the rest of the
bombs in the swamp until you've collected all of them and then get the alligator
to chase you again. Or you can do the safer method by going over to the two
small bridges that have wrenches above them on the other side of the level. At
each bridge keep shooting the gear on the side of it to raise the bridges. Once
both are up you'll hear a bell. Now go find some hydrofloaters(fast) and get on
the swamp. The water will raise high enough for a short amount of time to get
the briefcases. After that, get the alligator to chance you and this time go
towards one of those cages with the swirling ball under it. Keep going around
it with the alligator following and it will eventually get caught in it and
objective B will be done. Now go and destroy Molo in the Blue Burro Bus to
finally get out of this idiotic level.
---------------------------------------

Level 7-Pennyslvania
Story-Whoa, the spaceman turned out to be another vicious freak! Is
there anything the Garbage Man can offer Bob for these fine panels, or
will he have to muscle them out of him? A forceful approach would be
easy enough, but for some strange reason, the G'Man seems to like the
weirdo...
Objectives-
A-Provide fuel to outside furnaces-collect & deliver 5 fuel cans
B-Stop train at service dock
C-Destroy all enemies
Enemies-Stunt Cycle, Samson Tow Truck, Xanadu RV, Livingston Truck
Walkthrough-
First off, wait for the train to pass and then go on the tracks and
follow them to the first red switch. Hit it so the switch is to the
right then continue along. Make sure that damn huge truck didn't blow
up the bridge because if it did you have to restart the level. Now
continue along the track and hit this next switch so it also is to the
right. Now quickly go to the right track and blow up the train car that is
resting there. Make sure you TOTALLY blow it up so it vanishes. Then continue
along that track and blow up the next car TOTALLY. Now watch the train as it
comes along and it should follow the track across the bridge and over to where
the two train cars where that you blew up and then stop and it should say
"Objective B cleared!" Now with the hardest part in the level out of the way go
destroy the Stunt Cycle, RV, and the Samson Tow Truck, just leaving the
Livingston Truck. Find the 5 fuel cans which are scattered all over the level
and deliver them to the three furnaces behind the steel mill. Now with all
those two things out of the way go and blow up the last truck driven by Convoy.
Next stop, Florida!
---------------------------------------

Level 8-Florida(FINAL LEVEL)
Story-To get the solar panels, the G'Man decides to draw Bob into a
trap. He loads up on bananas and makes his way back to the NASA
compound; now heavily guarded by goverment agents. The astronaut knows
he's wanted there, yet he can't resist the trashman's lure. The G'Man
hopes the agents will jump Bob...he hopes wrong...
Objectives-
A-Bring debris from orbit to NASA building-collect & deliver 5
supply boxes
B-Force enemies into wind-tunnels
C-Destroy all enemies
Enemies-Wapiti 4WD, Chrono Stinger, Vertigo, THEN Moon Trekker
Walkthrough-
Ok, last level, and not nearly as hard as the others. First off, go around
to the launch site to the tunnel that is all black and has a red and green
flashing light. Go in the tunnel when it turns green and
you'll be launched into the sky. Now hold down the breaks and hold back for a
littl bit and you'll start catching a ton of supply boxes. You'll most likely
get all of them your first time but if you don't just go back in and try again.
You cannot get launched if the rocket gets blownup so try to protect it. Then
comes the hard part-putting the cars in the wind tunnel. You only have to put
at least 1 car into each tunnel. So get a car near it and use your special
weapon to put it in your compactor. Now aim your back towards the wind tunnel
but don't get sucked in yourself and it should get spit out right near it and
get into the wind tunnel. Now get another car and do the same except with the
other wind tunnel. Now you can kill all of them. Once you've done that Bob O.
will start approaching and appear on your radar. Get your special ready and
take him out right away to end this annoying drifter quest. Congrats on beating
it!

---------------------------------------
2.5-Moon Trekker Guide
---------------------------------------

Level 1-Arizona
Story-Since Bob's rampage had first begun, he was labeled an animal,
freak, lunatic, vandel, and everything else in-between. He clearly has
developed the reputation of someone with less than desirable qualities.
Well sure, but as Bob O. would readily admit, there is a good reason for that...
Objectives-
A-Obtain extra fuel-collect 2 fuel cans
B-Evade police
C-Destroy all enemies
Enemies-Wonderwagon
Walkthrough-
First off get the 2 fuel cans which are always near some buildings
and usually one is by the observatory. Don't run into the police car or blow up
a lot of stuff because it will start chasing you. After that go up to the
crater and get your special weapon and some hoverpods if you want and chase down
the Wonderwagon. The Wonderwagon is a VERY easy car to beat since her special
weapon isn't all that effective against anything. Just use your special "slice
n' dice" weapon and take out the Wonderwagon to end the first level.
---------------------------------------

Level 2-California
Story-So, why is Bob O. in such a terrible state of mind? How about
a life's dream shattered? Well, there! To the weak, this would be
reason enough to end their life; to the strong, a reason to start over;
but Bob O. is a different kind of animal-he just went berserk!
Objectives-
A-Locate enemy weaponry-collect 3 supply boxes
B-Create roadblock-force cargo truck to stop
C-Destroy all enemeies
Enemies-Palomino XIII
Walkthrough-
Bet your just dying to find out how to stop the truck. Well I won't
tell you.....Just kidding! Actually it's very easy once you know what
to do. First off when you start the stage go to the other end of the
bridge and turn around at the end so your still facing the bridge and
your back is facing where the truck will come. Now hold the brakes and
center yourself on the road and wait. Make sure to NOT hit it with
anything because it will vanish and you'll have to wait again. When the truck
comes just hold your brakes and keep re-aligning yourself with the center of the
road and the truck will hit you again and again and keep slowing down till
finally....get ready for it.....it STOPS!!!! After that just collect all the
tool boxes that are usually by the huge orange crates the trucks carry and then
get your special and take out Palomino XIII to end the hardest level in the
game.
---------------------------------------

Level 3-Alaska
Story-Bob O. had been training for a space mission for years. He had
undergone countless tests and some very, very unpleasant experiments. They were
long, grueling years, but the NASA guys always knew how to keep the aspiring
space traveler motivated. And motivated he was...
Objectives-
A-Transport excess oil to large silos-collect & deliver 3 fuel
cans
B-Break up amassing icebergs
C-Destroy all enemies
Enemies-Vertigo, Chrono Stinger
Walkthrough-
First off get the three fuel cans which are usually by the drums of
oil stacked up on the hill and then take out Vertigo. After that go
towards the ocean and get the hydrofloaters on your car and drive out to find
some icebergs. There should be three icebergs, just run into them and shoot
them down with you machine gun or other weapons and then come back onto the main
land. Now go over towards one of the large silos and drop off the three fuel
cans. Now with everything out of the way get your special weapon and pulvurize
Chrono Stinger.
---------------------------------------

Level 4-Minnesota
Story-Then, only days before the launch, some motorized gangsters
raided the Cape and destroyed most of the NASA compound, including the
Prometheus-Bob's ticket to orbit. No rocket, no launch, no dream.
Poof, gone! Fine, but there is no way in heck Bob O. will return to
training labs and his sadist instructors!
Objectives-
A-Stash plant plans into nuclear waste casks-collect & deliver 4
briefcases
B-Avoid radioactive contamination
C-Destroy all enemies
Enemies-Samson Tow Truck, Xanadu RV
Walkthrough-
First find the 4 briefcases which are all in the middle building
which is the plant. Then take them to the little white structures that
have a nuclear symbol on them. After that take out the Xanadu RV
because the UFO special move is REALLY annoying. Make sure you don't
blow up any of the orange glowing structures in the huge buildings
because you will fail objective B. Now get any weapons you need and
take out the Samson Tow Truck to finish the level. Just be sure not to
get behind it so Houston doesn't have a chance to use her special tow
move on you.
---------------------------------------

Level 5-Utah
Story-Distressed over the events, Bob O. went ape-he bit the car off
one of the instructors and ran for it. On his way out, he stole an
experimental Moon Trekker from one of the hangars and has been wanted
since. While Bob O. is clearly a felon, his actions can be quite
puzzling at times...
Objectives-
A-Distribute parts to gondola stations-collect & deliver 4 supply
boxes
B-Beat record of each winter sport
C-Destroy all enemies
Enemies-Marathon, Blue Burro Bus, El Guerrero
Walkthrough-
I would first take out Marathon and El Guerrero because the Blue
Burro Bus is very slow and can't get around very much in the snow. Then take
off and find the 4 supply boxes which are scattered almost
everywhere. Some are usually on the event where you have to go downthe
track and pass those signs that say "Go! Go!". After you have
collected all of them go to the top and to the Gondola Station and
deliver the 4 supply boxes. Then go over to where the tower is in the
middle at the top. Blow up the door and enter then hold down the gas
while you go down the ramp and shoot out. It is REALLY fun if you turn
off the gravity(see codes section). After that go to the one with the
flags and go through the start sign and you'll hear a bell. Then go to
the left of the first red flag and you should here another bell. Then
go to the right of the second red flag and another bell sounds. Keep
going back and forth making a zig-zag and hearing the bells and cross
the finish. After you do these three events you should see "Objective B
cleared" on the screen. If so go to the Blue Burro Bus and take him out with
your special. Just be sure not to get behind him since his special weapon is
only effective if you are.
---------------------------------------

Level 6-Louisiana
Story-In Louisiana, Bob O. runs into an overzealous garbage man,
intent of stripping the solar panels from his rover. The garbage man
even tries to distract Bob with a fresh, juicy bunch of bananas-what a
devil! Bob isn't buying it. When the garbage man doesn't let up, the
astronaut gives him a beating...
Objectives-
A-Locate hidden explosives-collect 6 bombs
B-Trap the alligator
C-Destroy all enemies
Enemies-Palomino XIII, Tsunami, Excelsior Stretch Limo
Walkthrough-
First off destroy Palomino and Lord Clyde in the limo then pick up
the 3 or 4 bombs that are on the land. Now for the question that
cracked most people's minds-How do you get the bombs above the swamp?
Well that's easy, just get the alligator to chase you and go underneath
the bomb and wait for the alligator to chomp at you. What do you
know.... when you fly up in the air you catch it. Do that with the
rest of the bombs in the swamp until you've collected all of them and
then get the alligator to chase you again. Or you can do the safer method by
going over to the two small bridges that have wrenches above them on the other
side of the level. At each bridge keep shooting the gear on the side of it to
raise the bridges. Once both are up you'll hear a bell. Now go find some
hydrofloaters(fast) and get on the swamp. The water will raise high enough for
a short amount of time to get the briefcases. After that, get the alligator to
chance you and this time go towards one of those cages with the swirling ball
under it. Keep going around it with the alligator following and it will
eventually get caught in it and objective B will be done. Now go and destroy
Obake in the very easy Tsunami to end this annoying level.
---------------------------------------

Level 7-Pennsylvania
Story-The trash man got it good, but continues to follow Bob O. The
astronaut doesn't mind, truth be told the garbage man intrigues him-
there's something otherworldly about the hobo. Bob has got a nose for
things like that. He decides to look further into it...
Objectives-
A-Provide fuel to outside furnaces-collect & deliver 5 fuel cans
B-Stop train at service dock
C-Destroy all enemies
Enemies-Wonderwagon, Xanadu RV, Livingston Truck, Thunderbolt
Walkthrough-
First off, wait for the train to pass and then go on the tracks and
follow them to the first red switch. Hit it so the switch is to the
right then continue along. Make sure that damn huge truck didn't blow
up the bridge because if it did you have to restart the level. Now
continue along the track and hit this next switch so it also is to the
right. Now quickly go to the right track and blow up the train car that is
resting there. Make sure you TOTALLY blow it up so it vanishes. Then continue
along that track and blow up the next car TOTALLY. Now watch the train as it
comes along and it should follow the track across the bridge and over to where
the two train cars were that you blew up and then stop and it should say
"Objective B cleared!" Now with the hardest part in the level out of the way go
destroy the Wonderwagon, RV, and the Thunderbolt, just leaving the Livingston
Truck. Find the 5 fuel cans which are scattered all over the level and deliver
them to the three furnaces behind the steel mill. Now with all those things out
of the way go and blow up the last truck driven by Convoy. Woo hoo, last level
here we come!
---------------------------------------

Level 8-Florida(FINAL LEVEL)
Story-Bob O. has the garbage man figured out-he is convinced that the hobo is
an alien in disguise! And... Bob O. would bet a banana that he has a space
craft stashed somewhere too! Who cares about NASA and its new Apollo-forget the
orbit! If Bob can hook up with the alien, he will conquer galaxies!
Objectives-
A-Bring debris from orbit to NASA building-collect & deliver 5
supply boxes
B-Force enemies into wind-tunnels
C-Destroy all enemies
Enemies-Wapiti 4WD, Chrono Stinger, Vertigo, THEN Duel Grubb Loader
Walkthrough-
Ok, last level, and not nearly as hard as the others. First off, go around
to the launch site to the tunnel that is all black and has a red and green
flashing light. Go in the tunnel when it turns green and
you'll be launched into the sky. Now hold down the breaks and hold back for a
little bit and you'll start catching a ton of supply boxes.
You'll most likely get all of them your first time but if you don't just go back
in and try again. You cannot get launched if the rocket gets blownup so try to
protect it. Then comes the hard part-putting the cars in the wind tunnel. You
only have to put at least 1 car into each tunnel. So get a car near it and use
your special weapon to put it in your compactor. Now aim your back towards the
wind tunnel but don't get sucked in yourself and it should get spit out right
near it and get into the wind tunnel. Now get another car and do the same
except with the other wind tunnel. Now you can kill all of them. Once you've
done that the Garbage Man will start approaching and appear on your radar. Get
your special ready and take him out right away to end this annoying drifter
quest. Hope you like the ending!

---------------------------------------
2.6-Chrono Stinger Guide
---------------------------------------
SPECIAL THANKS TO dionisio@cinci.rr.com FOR SUBMITTING ALL THE STORY SECTIONS TO
SECTION 2.6 WHILE I DIDN'T HAVE MY GAME!!!!
---------------------------------------
Level 1-Arizona
Story-ChronoPol Agent Chase is bursting with anticipation. Just a few months
ago the idea of time travel was pure fantasy. Now, here he is passing through
the fabric of time, destined for the 1970s! With all of the excitement, it is
easy for Chase to forget the true nature of his mission: follow and capture Lord
Clyde of OMAR!
Objectives-
A-Obtain extra fuel-collect 2 fuel cans
B-Evade police
C-Destroy all enemies
Enemies-Goliath Halftrack
Walkthrough-
First off get the 2 fuel cans which are always near some buildings
and usually one is by the observatory. Don't run into the police car or blow up
a lot of stuff because it will start chasing you. After that go up to the
crater and get your special weapon and some hoverpods if you want and chase down
Padre Destino in his Goliath. The Goliath is a VERY hard car to beat since it's
special weapon is long range and powerful. Take it out with homing missiles or
other weapons to finish the level.
---------------------------------------

Level 2-California
Story-What a rush! The music, the fashion, the girls, and...the food! These
hamburgers prepared from 100% beef are smashing! On top of that, Chase's pulse
doubles when he learns that actress and FBI superstar Chassey Blue is
investigating in the area. If he gets to meet her, his childhood dreams will
come true.
Objectives-
A-Locate enemy weaponry-collect 3 supply boxes
B-Create roadblock-force cargo truck to stop
C-Destroy all enemeies
Enemies-Moon Trekker
Walkthrough-
Bet your just dying to find out how to stop the truck. Well I won't
tell you.....Just kidding! Actually it's very easy once you know what
to do. First off when you start the stage go to the other end of the
bridge and turn around at the end so your still facing the bridge and
your back is facing where the truck will come. Now hold the brakes and
center yourself on the road and wait. Make sure to NOT hit it with
anything because it will vanish and you'll have to wait again. When the truck
comes just hold your brakes and keep re-aligning yourself with the center of the
road and the truck will hit you again and again and keep slowing down till
finally....get ready for it.....it STOPS!!!! After that just collect all the
tool boxes that are usually by the huge orange crates the trucks carry and then
get your special and take out the Moon Trekker to end the hardest level in the
game.
---------------------------------------

Level 3-Alaska
Story-The local gangs are doing some serious damage and Chase's superiors are
livid. If the country goes up in smoke, the consequences could be quite
undesirable! Chase is paged with a new directive: proceed to Alaska and prevent
the Coyotes from destroying the Hexagon oil pipeline.
Objectives-
A-Transport excess oil to large silos-collect & deliver 3 fuel
cans
B-Break up amassing icebergs
C-Destroy all enemies
Enemies-Blue Burro Bus, El Guerrero
Walkthrough-
First off get the three fuel cans which are usually by the drums of
oil stacked up on the hill and then take out the El Guerrero. After that go
towards the ocean and get the hydrofloaters on your car and drive out to find
some icebergs. There should be three icebergs, just run into them and shoot
them down with you machine gun or other weapons and then come back onto the main
land. Now go over towards one of the large silos and drop off the three fuel
cans. Now with everything out of the way get your special weapon and pulvurize
the slow Blue Burro Bus.
---------------------------------------

Level 4-Minnesota
Story-Unexpectedly, Chase runs into Chassey Blue. Wow, she is even more
beautiful in person than in his childhood posters! This is LOVE at first sight!
Sadly for Chase, the diva does not seem to share his affections...but, she just
may accept his help. She asks Chase to assist her in Minnesota...
Objectives-
A-Stash plant plans into nuclear waste casks-collect & deliver 4
briefcases
B-Avoid radioactive contamination
C-Destroy all enemies
Enemies-Moon Trekker, Grubb Dual Loader
Walkthrough-
First find the 4 briefcases which are all in the middle building
which is the plant. Then take them to the little white structures that
have a nuclear symbol on them. After that take out the Garbage man
because it gets old when he keeps dumping you in the trash. Make sure you don't
blow up any of the orange glowing structures in the huge buildings because you
will fail objective B. Now get any weapons you need and take out the Moon
Trekker to finish the level.
---------------------------------------

Level 5-Utah
Story-Chase is certain to impress Chassey with his secret agent charm and
skill. During the short time they have been working together, she seems to have
grown to tolerate him. Splendid! Together, they've tracked Clyde's sidekicks to
a Utah winter resort. What an opportunity for Chase to show off!!
Objectives-
A-Distribute parts to gondola stations-collect & deliver 4 supply
boxes
B-Beat record of each winter sport
C-Destroy all enemies
Enemies-Marathon, Tsunami, Palomino XIII
Walkthrough-
I would first take out Marathon and Palomino because Tsunami is very small
and has almost no shield. Then take off and find the 4 supply boxes which are
scattered almost everywhere. Some are usually on the event where you have to go
downthe track and pass those signs that say "Go! Go!". After you have
collected all of them go to the top and to the Gondola Station and deliver the 4
supply boxes. Then go over to where the tower is in the middle at the top.
Blow up the door and enter then hold down the gas while you go down the ramp and
shoot out. It is REALLY fun if you turn off the gravity(see codes section).
After that go to the one with the flags and go through the start sign and you'll
hear a bell. Then go to the left of the first red flag and you should here
another bell. Then go to the right of the second red flag and another bell
sounds. Keep going back and forth making a zig-zag and hearing the bells and
cross the finish. After you do these three events you should see "Objective B
cleared" on the screen. If so go to Tsunami and take him out with a some
rockets.
---------------------------------------

Level 6-Louisiana
Story-Chase gets reprimanded by his superiors again! They threaten to replace
him with a more capable agent. This is no time for "matters of the heart", they
say. How insensitive! How dare they doubt his dedication and competence - he
WILL capture Clyde!!
Objectives-
A-Locate hidden explosives-collect 6 bombs
B-Trap the alligator
C-Destroy all enemies
Enemies-Wapiti 4WD, Goliath Halftrack, Dual Grubb Loader
Walkthrough-
First off destroy Wapiti and Goliath then pick up the 3 or 4 bombs that are
on the land. Now for the question that cracked most people's minds-How do you
get the bombs above the swamp? Well that's easy, just get the alligator to
chase you and go underneath the bomb and wait for the alligator to chomp at you.
What do you know.... when you fly up in the air you catch it. Do that with the
rest of the bombs in the swamp until you've collected all of them and then get
the alligator to chase you again. Or you can do the safer method by going over
to the two small bridges that have wrenches above them on the other side of the
level. At each bridge keep shooting the gear on the side of it to raise the
bridges. Once both are up you'll hear a bell. Now go find some
hydrofloaters(fast) and get on the swamp. The water will raise high enough for
a short amount of time to get the briefcases. After that, get the alligator to
chance you and this time go towards one of those cages with the swirling ball
under it. Keep going around it with the alligator following and it will
eventually get caught in it and objective B will be done. Now go and destroy the
Garbage Man to end this annoying level.
---------------------------------------

Level 7-Pennsylvania
Story-Our lover-boy is now confused. On one hand, there's his duty as an
agent to fulfill his tasks and return to the boring future. On the other hand,
he could stay, marry Chassey, make babies... Whoa, he might be getting ahead of
himself! First things first - his mission is still on...
Objectives-
A-Provide fuel to outside furnaces-collect & deliver 5 fuel cans
B-Stop train at service dock
C-Destroy all enemies
Enemies-Marathon, Blue Burro Bus, Tsunami, El Guerrero
Walkthrough-
First off, wait for the train to pass and then go on the tracks and
follow them to the first red switch. Hit it so the switch is to the
right then continue along. Make sure that damn huge truck didn't blow
up the bridge because if it did you have to restart the level. Now
continue along the track and hit this next switch so it also is to the
right. Now quickly go to the right track and blow up the train car that is
resting there. Make sure you TOTALLY blow it up so it vanishes. Then continue
along that track and blow up the next car TOTALLY. Now watch the train as it
comes along and it should follow the track across the bridge and over to where
the two train cars were that you blew up and then stop and it should say
"Objective B cleared!" Now with the hardest part in the level out of the way go
destroy Marathon, Tsunami, and El Guerrero, just leaving the poor slow Blue
Burro Bus. Find the 5 fuel cans which are scattered all over the level and
deliver them to the three furnaces behind the steel mill. Now with all those
things out of the way go and blow up Molo in the bus to end the level.
---------------------------------------

Level 8-Florida(FINAL LEVEL)
Story-Chase is devastated - he had proposed to Chassey, and she said..."No".
It appears that nothing is going well for the super-agent lately. The Chronopol
bosses have presented him with an ultimatum - if he doesn't capture Clyde this
time, he can kiss his career goodbye!
Objectives-
A-Bring debris from orbit to NASA building-collect & deliver 5
supply boxes
B-Force enemies into wind-tunnels
C-Destroy all enemies
Enemies-Samson Tow Truck, Thunderbolt, Dakota Stunt Cycle THEN
Excelsior Stretch Limo
Walkthrough-
Ok, last level, and not nearly as hard as the others. First off, go around
to the launch site to the tunnel that is all black and has a red and green
flashing light. Go in the tunnel when it turns green and
you'll be launched into the sky. Now hold down the breaks and hold back for a
little bit and you'll start catching a ton of supply boxes.
You'll most likely get all of them your first time but if you don't just go back
in and try again. You cannot get launched if the rocket gets blownup so try to
protect it. Then comes the hard part-putting the cars in the wind tunnel. You
only have to put at least 1 car into each tunnel. So get a car near it and use
your special weapon to put it in your compactor. Now aim your back towards the
wind tunnel but don't get sucked in yourself and it should get spit out right
near it and get into the wind tunnel. Now get another car and do the same
except with the other wind tunnel. Now you can kill all of them. Once you've
done that Lord Clyde will start approaching and appear on your radar. Get ready
for him and knock him away with some rockets to end the Drifter's Quest!

---------------------------------------
2.7-El Guerrero Guide
---------------------------------------

Level 1-Arizona
Story-Nina grew up poor. Fortune never smile much at folk south of hte
border. Most learn to cope with what they have, but poverty only strengthened
Nina's desire for the greenback. She has been hustling ever since she can
remember, but when Clyde showed up, Nina immediately smelled a motherload...
Objectives-
A-Locate extra explosives-collect 3 bombs
B-Destroy gas stations
C-Destroy all enemies
Enemies-Wapiti 4WD
Walkthrough-
First off go to the gas station directly behind you when you start and blow
it up to complete objective B. There is also another gas station at the top of
the cliff where the hoverpods are if you want to destroy that one instead. Now
go find the 3 bombs which are scattered EVERYWHERE in this level. Once you've
done that collect some weapons like homing missiles or the bruiser cannon and
take out the Wapiti with his annoying special weapon that you can never get away
from to end the level.
---------------------------------------

Level 2-Utah
Story-Sid's weapons, plus one year in Clyde's employ for One Million Dollars?
Nina could not refuse a deal like that! Of course, she has no idea that the
"job" would involve a lot more than a few weapon deliveries. It begins
innocently enough-just a small robbery and a little vandalism, Clyde says.
Sure, Gringo!
Objectives-
A-Lift prize money-collect 4 briefcases
B-Destroy lodge
C-Destroy all enemies
Enemies-Livingston Truck
Walkthrough-
Right away go up the mountain and up to the high jump tower. Jump off of it
and you should hit a briefcase in the air on the way down. After that look for
the other 3 which are all usually by the lodge. Once you've collected all of
them keep running into the lodge and shooting it to blow it up. Once the screen
says "Objective B Completed" go and get a bunch of weapons and take out the
truck. The truck should be immobile for the most part until you try to attack
it and then it's back falls off. Good luck!
---------------------------------------

Level 3-California
Story-Hey, this warfare feels a little too rough for Nina-she may be Loco,
but she ain't crazy! Selling weapons is one thing, using them is another matter
entirely. But...look at all this cash! Does Clyde really need all the
briefcases? He won't miss one if he doesn't know about it, right?
Objectives-
A-Steal warehoused shipments-collect 4 supply boxes
B-Destroy container crates
C-Destroy all enemies
Enemies-Xanadu RV, Wonderwagon
Walkthrough-
First, take out the RV because his special is much more annoying than the
Wonderwagon's. Then go and find the 4 supply boxes which are generally in the
same places as all the other quests. The only difference is that there are
usually two right by the building beside the lighthouse that you can only get
when you go into the lighthouse and get hoverpods. After you have collected all
of the boxes go over to the opposite side where all the bright orange boxes are
sitting. Keep running into them until you finally see "Objective B Completed".
Now take out the idiotic Wonderwagon to end the level.
---------------------------------------

Level 4-Alaska
Story-Nina has been on the move for most of her life; so far, it has been a
lonely road. Thus, she is glad to finally make a friend in Clyde's assistant,
Obake. Nina likes Obake for her integrity and strength, though Obake's blind
devotion to Clyde puzzles Nina. Doesn't she see the man is bad too the bone?
Objectives-
A-Spill gasoline around refinery-collect & deliver 4 fuel cans
B-Destroy refinery
C-Destroy all enemies
Enemies-Samson Tow Truck, Wapiti 4WD
Walkthrough-
Right away take out the Wapiti because I hate that car for it's special
weapon that you can never dodge more than anything else in the game. Now after
that find the two fuel cans which are usually on top of some oil silos. Then
switch to your Hydrofloaters and find the other two which are usually on the
ocean near the edge of the level. With all 4 found, go to the opposite end of
the level where the refinery is that has the huge pipe you can enter. Deliver
the cans and then start running into it. Destroy all parts of it and the stuff
around it to complete objective B. Now you can finish off Houston in the Tow
Truck to end the level.
---------------------------------------

Level 5-Minnesota
Story-Nina begins to regret her involvement with Clyde. All this terrorist
crap-it's a bit much, even for the Loco girl. She doubts whether she can put up
with the freak for another eight months to collect her million. Is there
another angle here? Hmm, Clyde's fancy weapons must be worth a bundle...
Objectives-
A-Gather bombs and booby trap main plant-collect & deliver 5
bombs
B-Destroy nuclear reactors
C-Destroy all enemies
Enemies-Grubb Dual Loader, Moon Trekker, Goliath Halftrack
Walkthrough-
Destroy Goliath and the Garbage Man in his Grubb Dual Loader just leaving Bob
in the Moon Trekker. Now find the 5 bombs which are mostly near the small
electrical buildings that shock you if you get close to them. After you have
all the bombs go to the center building in the level and drop them off. Now go
to one of the huge buildings with the doors that show the nuclear symbol on it.
Shoot it to open it then make sure you have a good amount of life. Start
shooting at the orange glowing reactor until it explodes and sends a shockwave
at you doing some damage. With that done get some weapons and take out the
Trekker. Be sure not to get in front of it since it's special weapon is close
range.
---------------------------------------

Level 6-Louisiana
Story-It seems like the whole world is constantly on Nina's trail. Now, the
Mexican weapons mob boss, Don Fuego, has put a price on her head for taking over
his market! If that wasn't enough, an obsessive bouty hunter named Torque has
been trailing her for days. As soon as she gets her money, she's outta here!
Objectives-
A-Move dirty money to large crypt-collect and deliver 5
briefcases
B-Destroy sugar mills
C-Destroy all enemies
Enemies-Wonderwagon, Livingston Truck, Xanadu RV
Walkthrough-
In case you didn't know, the sugar mills are the picture that the game shows
on the story screen. They are small rounded buildings that are over to the left
when you start out. Destroy two of them to complete the objective and then take
out the Xanadu RV and the Wonderwagon. Now go over to the other sides where the
docks are and there should be anywhere from 1-3 briefcases there. Collect them
and then raise the gates on the opposites sides using the gear by shooting it.
When you hear the bell ringing you'll know that the land will be flooded so
QUICKLY get some hyrdrofloaters on and go to the center swamp where the other
briefcases are suspended in the air. When the water level gets high enough
collect the rest of the briefcases. If you are having trouble with this method
then wait for the water to lower and get under the briefcases. Wait for the
alligator to come and it will chomp you sending you in the air high enough to
get them. After you have all of them go to the crypt that in the corner of the
swamp and deliver the briefcases. With everything done take out the huge yellow
truck to end this REALLY annoying level.
---------------------------------------

Level 7-Florida
Story-Unexpectedly, Nina gets caught by Don Fuego's goons. What rotten luck!
She was almost home free, but now, she'll be put to rest right here in the
desert. Wait! Don't shoot! Would the Don be interested in Clyde's futuristic
weaponry?! Fuego is intrique-he gives Nina two days to steal Clyde's guns...
Objectives-
A-Scavenge for nitrous oxide-collect 6 fuel cans
B-Destroy rocket transport
C-Destroy all enemies
Enemies-Wapiti 4WD, Chrono Stinger, Moon Trekker, Vertigo
Walkthrough-
When you start off you are right next to the rocket transport so take care of
that by running into it over and over again. If you fail to do it now it might
be launched by your enemies. Now take out the Wapiti, Moon Trekker, and Vertigo
just leaving the fast(but stupid) Chrono Stinger. With only one car left look
all over the island for fuel cans which are usually near the corners. Now go
over to the small island with the gun tower and electric fence and there should
be some more. If your still missing one then look by the shuttle that is
docked. When you have all 6 then take out Chase in the Chrono Stinger to end
the level. Now onto the last level!
---------------------------------------

Level 8-Pennyslvania(FINAL LEVEL)
Story-Clyde has been under pressure lately, so swiping his guns was a cinch.
but Nina has no illusions about Fuego letting her off the hook. She just may
have to take the initiative... It's a deadly gamble, but if Torque can back off
for a day, Nina's plan just may work out. One last job to do...
Objectives-
A-Rob train and hide cash near long bridge-collect & deliver 4
briefcases
B-Destroy mill buildings
C-Destroy all enemies
Enemies-Wonderwagon, Dakota Stunt Cycle, Samson Tow Truck, THEN
Thunderbolt
Walkthrough-
First off, the train will be coming by right away so get close to it and
shoot every single car that passes by and the 4 briefcases should pop out.
Collect them and then head left around the corner to the bridge with the little
piece of land under it. Drop of the briefcases and then take out the Tow Truck
and the Wonderwagon just leaving that puny Stunt Cycle. Now keep running into
the two large buildings till parts of them blow up. Keep blowing it up till you
completed objective B. Now get some homing weapons since the cycle is very fast
and take it out. With all the cars out of the way Thunderbolt will appear on
your radar. This is an easy battle so just pound on him with a bruiser cannon
or homing missiles to end Nina's quest. Congrats!!

---------------------------------------
3.8-Palomino XIII Guide
---------------------------------------

Level 1-Arizona
Story-Dallas is crossing the fabric of time, following his master Lord Clyde,
and Clyde's bodyguard Obake-INITIALIZING...OMAR BIOS 13.02...LOADING ASSASIN OS
VER-WILD BILL...MEMORY CHECKSU OK>>LOCAR TIME 07:22 AM>>ONLINE AND
READY>>DESTROY...
Objectives-
A-Locate extra explosives-collect 3 bombs
B-Destroy gas stations
C-Destroy all enemies
Enemies-Vertigo
Walkthrough-
First off go to the gas station directly behind you when you start and blow
it up to complete objective B. There is also another gas station at the top of
the cliff where the hoverpods are if you want to destroy that one instead. Now
go find the 3 bombs which are scattered EVERYWHERE in this level. Once you've
done that go get Dallas' special weapon and find Vertigo. When you do, unleash
everything to kill her and end the level.
---------------------------------------

Level 2-Utah
Story-Dallas' first combat act was less than perfect. He seems to be
experiancing some system problems-MEMORY CHECKSUM INVALID...RUNNING SELF
DIAGNOSTICS>>MY NAME IS...DARIUS...DARRAS...DALLAS>>MEMORY DATA
RECTIFIED>>INITIALIZING NEW MISSION DOWNLOAD...
Objectives-
A-Lift prize money-collect 4 briefcases
B-Destroy lodge
C-Destroy all enemies
Enemies-Grubb Dual Loader
Walkthrough-
Right away go up the mountain and up to the high jump tower. Jump off of it
and you should hit a briefcase in the air on the way down. After that look for
the other 3 which are all usually by the lodge. Once you've collected all of
them keep running into the lodge and shooting it to blow it up. Once the screen
says "Objective B Completed" go and get your special weapon and find the slow
Garbage Man. Once you do make sure your not in front of him so he can compact
you and then fire your special weapon to fry him and end the level.
---------------------------------------

Level 3-California
Story-Clyde learns that Houston may have survived his ambush and is now
organizing other Vigilantes together. With OMAR implants still inside her,
she's a loose cannon ready to go off-Clyde can't allow that. He orders Dallas
to track down Houston-COMMAND DOWNLOAD>>MUST TERMINATE
VIGILANTE...OUTLAW...HOUSTON
Objectives-
A-Steal warehoused shipments-collect 4 supply boxes
B-Destroy container crates
C-Destroy all enemies
Enemies-Vertigo, Dakato Stunt Cycle
Walkthrough-
First, take out Vertigo because her special is much more annoying than the
the tiny Stunt Cycle's. Then go and find the 4 supply boxes which are generally
in the same places as all the other quests. The only difference is that there
are usually two right by the building beside the lighthouse that you can only
get when you go into the lighthouse and get hoverpods. After you have collected
all of the boxes go over to the opposite side where all the bright orange boxes
are sitting. Keep running into them until you finally see "Objective B
Completed". Now take out the small All-Star Trio on their cycle.
---------------------------------------

Level 4-Alaska
Story-Turns out that Dallas not only failed in his primary task, he didn't
even attempt to pursue Houston. Clyde is fuming-those incompetent engineers
will pay dearly! What's wrong with the robot?!-MY NAME IS DARIUS...ADOPTED BY
OMAR IN 2003>>MANUAL SYSTEM RESET>>MUST FOLLOW LORD CLYDE'S ORDERS!!!
Objectives-
A-Spill gasoline around refinery-collect & deliver 4 fuel cans
B-Destroy refinery
C-Destroy all enemies
Enemies-Thunderbolt, Chrono Stinger
Walkthrough-
Right away take out the Thunderbolt because he is much stronger than the
Chrono Stinger. Now after that find the two fuel cans which are usually on top
of some oil silos. Then switch to your Hydrofloaters and find the other two
which are usually on the ocean near the edge of the level. Don't floor the
acceleration with Dallas or else the car will flip over backwards:( Now with
all 4 found, go to the opposite end of the level where the refinery is that has
the huge pipe you can enter. Deliver the cans and then start running into it.
Destroy all parts of it and the stuff around it to complete objective B. Now
you can finish off Agent Chase in that useless Chrono Stinger.
---------------------------------------

Level 5-Minnesota
Story-It appears Clyde managed to hack into Dallas' computer and disable all
links into the robot's bionic memory, thus preventing any emotional responses.
Hah, and the engineers said it couldn't be done! They will be tortured upon
Clyde's return! Let's see how the "new" Dallas performs-DESTROY...DESTROY...
Objectives-
A-Gather bombs and booby trap main plant-collect & deliver 5
bombs
B-Destroy nuclear reactors
C-Destroy all enemies
Enemies-Chrono Stinger, Vertigo, Wapiti 4WD
Walkthrough-
Destroy Vertigo and the Wapiti with his eagle from hell just leaving Agent R.
Chase in the Chrono Stinger. Now find the 5 bombs which are mostly near the
small electrical buildings that shock you if you get close to them. Note that
if you get close to one with blue rays it will attract Dallas' hoverpods and
shock you. After you have all the bombs go to the center building in the level
and drop them off. Now go to one of the huge buildings with the doors that show
the nuclear symbol on it. Shoot it to open it then make sure you have a good
amount of life. Start shooting at the orange glowing reactor until it explodes
and sends a shockwave at you doing some damage. With that done get some weapons
and take out the Chrono Stinger. Be sure not to get in front of it since it's
special weapon will freeze you.
---------------------------------------

Level 6-Louisiana
Story-Dallas continues to impress Clyde. By locking onto Houston's implants,
he is able to quickly locate the Vigilante in Louisiana. Dallas is about to
choke Houston, when she begins to talk to the robot, confusing him-PAUSE>>MY
NAME IS DARIUS-Houston takes advantage of Dallas' lapse and runs for it...
Objectives-
A-Move dirty money to large crypt-collect and deliver 5
briefcases
B-Destroy sugar mills
C-Destroy all enemies
Enemies-Wonderwagon, Xanadu RV, Livingston Truck
Walkthrough-
In case you didn't know, the sugar mills are the picture that the game shows
on the story screen. They are small rounded buildings that are over to the left
when you start out. Destroy two of them to complete the objective and then take
out the Xanadu RV and the Wonderwagon. Now go over to the other sides where the
docks are and there should be anywhere from 1-3 briefcases there. Collect them
and then raise the gates on the opposites sides using the gear by shooting it.
When you hear the bell ringing you'll know that the land will be flooded so
QUICKLY get some hyrdrofloaters on and go to the center swamp where the other
briefcases are suspended in the air. When the water level gets high enough
collect the rest of the briefcases. If you are having trouble with this method
then wait for the water to lower and get under the briefcases. Wait for the
alligator to come and it will chomp you sending you in the air high enough to
get them. After you have all of them go to the crypt that in the corner of the
swamp and deliver the briefcases. With everything done take out the huge yellow
truck to end this REALLY annoying level.
---------------------------------------

Level 7-Florida
Story-Darn, the biobot fails again-Clyde is desperate! The time displacement
device allowed him to bring only two companions-Dallas must be in top form! He
decides to access Dallas' BIOS and severely overclock the CPU speeds. It's
risky, but it will turn Dallas into the ultimate killing machine-
KILL...KILL...KILL...
Objectives-
A-Scavenge for nitrous oxide-collect 6 fuel cans
B-Destroy rocket transport
C-Destroy all enemies
Enemies-Grubb Dual Loader, Vertigo, Moon Trekker, Chrono Stinger
Walkthrough-
When you start off you are right next to the rocket transport so take care of
that by running into it over and over again. If you fail to do it now it might
be launched by your enemies. Now take out the Dual Loader, Moon Trekker, and
Vertigo just leaving the fast(but stupid) Chrono Stinger. With only one car
left look all over the island for fuel cans which are usually near the corners.
Now go over to the small island with the gun tower and electric fence and there
should be some more. If your still missing one then look by the shuttle that is
docked. When you have all 6 then take out Chase in the Chrono Stinger to end
the level. Now onto the last level!
---------------------------------------

Level 8-Pennsyvania(FINAL LEVEL)
Story-Perfection! Dallas' circuits may by overheating, but his accuracy and
performance are exemplary. For the last two days, he's been pursuing Houston
relentlessly and has finally chased her into a deadend at an old steel mill-
TARGET ACQUIRED...TERMINATING NOW...
Objectives-
A-Rob train and hide cash near long bridge-collect & deliver 4
briefcases
B-Destroy mill buildings
C-Destroy all enemies
Enemies-Xanadu RV, Thunderbolt, Dakato Stunt Cycle, THEN Samson Tow
Truck
Walkthrough-
First off, the train will be coming by right away so get close to it and
shoot every single car that passes by and the 4 briefcases should pop out.
Collect them and then head left around the corner to the bridge with the little
piece of land under it. Drop of the briefcases and then take out the Xanadu RV
and the Thunderbolt just leaving that puny Stunt Cycle. Now keep running into
the two large buildings till parts of them blow up. Keep blowing it up till you
completed objective B. Now get some homing weapons since the cycle is very fast
and take it out. With all the cars out of the way Houston will appear on your
radar. This is an easy battle so just hit it over and over again with Dallas'
special to destroy it and end the game.

---------------------------------------
2.9-Blue Burro Bus Guide
---------------------------------------

Level 1-Arizona
Story-Molo is quick to swear his allegiance to the new boss. The teen finds
Slick's return quite wicked, but heck, the man sure has some impressive
gadgetry! Not to mention, Molo is ga-ga over his new ride-this baby sure beats
a school bus! He can't wait to take the Burro Bus for a spin...
Objectives-
A-Locate extra explosives-collect 3 bombs
B-Destroy gas stations
C-Destroy all enemies
Enemies-Xanadu RV
Walkthrough-
First off go to the gas station directly behind you when you start and blow
it up to complete objective B. There is also another gas station at the top of
the cliff where the hoverpods are if you want to destroy that one instead. Now
go find the 3 bombs which are scattered EVERYWHERE in this level. Once you've
done that go get some rockets or the bruiser cannon and take out the annoying
Xanadu RV to end the level.
---------------------------------------

Level 2-Utah
Story-Molo is thrilled to learn that all hell is breaking loose again. Clyde
wants to increase his cash reserves, so he sends Molo to rob a few places. Why
waste time on small scores when there's easy money in Utah, and lots of it?
Hey! Old Veegee pals Sheila and Torque are guarding the resort-perfect!
Objectives-
A-Lift prize money-collect 4 briefcases
B-Destroy lodge
C-Destroy all enemies
Enemies-Thunderbolt
Walkthrough-
Right away go up the mountain and up to the high jump tower. Jump off of it
and you should hit a briefcase in the air on the way down. After that look for
the other 3 which are all usually by the lodge. Once you've collected all of
them keep running into the lodge and shooting it to blow it up. Once the screen
says "Objective B Completed" go and get some weapons on maybe your special if
you like it and take out the Thunderbolt. Make sure your not in front of him so
he can't land his special weapon on you.
---------------------------------------

Level 3-California
Story-Those two didn't even know what him them, he he! Having spent all this
time in Juvie Hall, Molo is having a ball. On Clyde's orders, he heads out to
the harbor to pick up some contraband coming in from South America. Look!
There's Houston in a new truck-doesn't Clyde have some concerns about her? Not
for much longer-he he!
Objectives-
A-Steal warehoused shipments-collect 4 supply boxes
B-Destroy container crates
C-Destroy all enemies
Enemies-Vertigo, Dakato Stunt Cycle
Walkthrough-
First, take out Vertigo because her special is much more annoying than the
the tiny Stunt Cycle's. Then go and find the 4 supply boxes which are generally
in the same places as all the other quests. The only difference is that there
are usually two right by the building beside the lighthouse that you can only
get when you go into the lighthouse and get hoverpods. After you have collected
all of the boxes go over to the opposite side where all the bright orange boxes
are sitting. Keep running into them until you finally see "Objective B
Completed". Now take out the small All-Star Trio on their cycle.
---------------------------------------

Level 4-Alaska
Story-Stupid! Houston managed to escape-she always was a tough cookie, even
back when she was with Sid. When Clyde learns Houston is on the loose
organizing the Vigilantes, he goes berserk and immediately dispatches Dallas to
deal with her. In the meantime, Molo is asked to throw his weight around
Alaska...
Objectives-
A-Spill gasoline around refinery-collect & deliver 4 fuel cans
B-Destroy refinery
C-Destroy all enemies
Enemies-Vertigo, Chrono Stinger
Walkthrough-
Right away take out Vertigo because she is much stronger than the Chrono
Stinger. Now after that find the two fuel cans which are usually on top of some
oil silos. Then switch to your Hydrofloaters and find the other two which are
usually on the ocean near the edge of the level. Now with all 4 found, go to
the opposite end of the level where the refinery is that has the huge pipe you
can enter. Deliver the cans and then start running into it. Destroy all parts
of it and the stuff around it to complete objective B. Now you can finish off
Agent Chase in that useless Chrono Stinger.
---------------------------------------

Level 5-Minnesota
Story-Boom! There goes a refinery, he he! A few more jobs like that and
Molo should be Clyde's top dog in no time. Taking out the Pander Island Plant-
America's pride and joy-should earn him more accolades. Hey, who are those
freaks at the plant-some Coyote wannabes out to beat Molo to it?! No way!
Objectives-
A-Gather bombs and booby trap main plant-collect & deliver 5
bombs
B-Destroy nuclear reactors
C-Destroy all enemies
Enemies-Goliath Halftrack, Moon Trekker, Grubb Dual Loader
Walkthrough-
Blow up Goliath and the Garbage Man in the Grubb Dual Loader just leaving
little Bob O. Now find the 5 bombs which are mostly near the small electrical
buildings that shock you if you get close to them. After you have all the bombs
go to the center building in the level and drop them off. Now go to one of the
huge buildings with the doors that show the nuclear symbol on it. Shoot it to
open it then make sure you have a good amount of life. Start shooting at the
orange glowing reactor until it explodes and sends a shockwave at you doing some
damage. With that done get some weapons and take out Bob, make sure you don't
get in front of him or he'll claw at you with his special weapon.
---------------------------------------

Level 6-Louisiana
Story-Upon his return, Molo is baffled to find Clyde running scared.
Supposedly, Houston had pulled a fast one on Clyde-she kicked Dallas' butt,
then, using the robot's time travel device, brought Convoy back from the grave.
Big deal! Not to worry, uncle Clye-Molo will send the old hick back to
hicksville, he he!
Objectives-
A-Move dirty money to large crypt-collect and deliver 5
briefcases
B-Destroy sugar mills
C-Destroy all enemies
Enemies-Thunderbolt, Samson Tow Truck, Livingston Truck
Walkthrough-
In case you didn't know, the sugar mills are the picture that the game shows
on the story screen. They are small rounded buildings that are over to the left
when you start out. Destroy two of them to complete the objective and then take
out the Thunderbolt and Houston in the tow truck. Now go over to the other
sides where the docks are and there should be anywhere from 1-3 briefcases
there. Collect them and then raise the gates on the opposites sides using the
gear by shooting it. When you hear the bell ringing you'll know that the land
will be flooded so QUICKLY get some hyrdrofloaters on and go to the center swamp
where the other briefcases are suspended in the air. When the water level gets
high enough collect the rest of the briefcases. If you are having trouble with
this method then wait for the water to lower and get under the briefcases. Wait
for the alligator to come and it will chomp you sending you in the air high
enough to get them. After you have all of them go to the crypt that in the
corner of the swamp and deliver the briefcases. With everything done take out
the huge yellow truck to end this REALLY annoying level.
---------------------------------------

Level 7-Florida
Story-Yeah, that Convoy dude should take an early retirement! Poor Clyde-the
old Slickster seems to be losing it. Now, he wants Molo to get him some high-
octane fuel. Is Clyde planning a getaway? Hey, sounds like a major opportunity
up for grabs! Molo is savoring the possibilities...
Objectives-
A-Scavenge for nitrous oxide-collect 6 fuel cans
B-Destroy rocket transport
C-Destroy all enemies
Enemies-Chrono Stinger, Moon Trekker, Wapiti 4WD, Vertigo
Walkthrough-
When you start off you are right next to the rocket transport so take care of
that by running into it over and over again. If you fail to do it now it might
be launched by your enemies. Now take out Wapiti, Moon Trekker, and Vertigo
just leaving the fast(but stupid) Chrono Stinger. With only one car left look
all over the island for fuel cans which are usually near the corners. Now go
over to the small island with the gun tower and electric fence and there should
be some more. If your still missing one then look by the shuttle that is
docked. When you have all 6 then take out Chase in the Chrono Stinger to end
the level. Now onto the last level!
---------------------------------------

Level 8-Pennsylvania
Story-Clyde is a goner, but Molo may have to put his world domination plans
on hold for a minute-the Veegees and the FBI are seriously hampering his growth!
For the last few days, Molo has been constantly on the run. To make matters
worse, some stunt bozos keep on blinding him with their fireworks! Geez, let's
get some money and run...
Objectives-
A-Rob train and hide cash near long bridge-collect & deliver 4
briefcases
B-Destroy mill buildings
C-Destroy all enemies
Enemies-Thunderbolt, Wonderwagon, Xanadu RV, THEN Dakota Stunt Cycle
Walkthrough-
First off, the train will be coming by right away so get close to it and
shoot every single car that passes by and the 4 briefcases should pop out.
Collect them and then head left around the corner to the bridge with the little
piece of land under it. Drop of the briefcases and then take out the Xanadu RV
and the Thunderbolt just leaving the Wonderwagon. Now keep running into the two
large buildings till parts of them blow up. Keep blowing it up till you
completed objective B. Now get some weapons and chase down the Wonderwagon.
Try not to get hit by her Special Weapon since it can knock off your weapons.
After that, the Stunt Cycle will appear on the screen. Ha ha, poor little thing
thinks it has a chance. Go over and either just keep running it over or take it
out with some missiles to end Molo's quest.

---------------------------------------
2.10-Samson Tow Truck Guide
---------------------------------------
Level 1-Arizona
Story-Miraculously, Houston survived the vicious attack. She does not
remember how she managed to jump out of the falling rig and grab onto a ledge,
but then, she doesn't remember a lot of things. Right now, her heart is filled
with grief, because Convoy-her old man-is dead! But why would someone do this?!
She must find out...
Objectives-
A-Locate enemy documents-collect 2 briefcases
B-Protect meteor observatory
C-Defeat all enemies
Enemies-Wapiti 4WD
Walkthrough-
First off is to find the 2 briefcases. This will be very easy to do since it
is the first level and there really isn't any trick to getting the items. The
briefcases are usually near a building or the meteor crater, not just out in the
open. Once you have collected the two briefcases go to the meteor crater and
get the green box that gives you your special weapon. Now follow the radar to
find your enemy-the Wapiti 4WD. The Wapiti has an almost perfect special weapon
and is very annoying so just unleash everything you have on him. Don't fight
near the observatory because it might blow up. When he dies be sure to collect
the salvage points!!
---------------------------------------

Level 2-Louisiana
Story-These look like Coyote plans, but weren't the gangstas wiped out two
years ago? On top of that, Houston has never seen such hot wheels this side of
the Rio! Suddenly, she just knows-they're the creeps from her nightmares-the
old man, the robot, the ninja girl. They are for real-OMAR is back!
Objectives-
A-Retrieve Coyote stash from tombs-collect 2 briefcases
B-Protect Tombs
C-Destroy all enemies
Enemies-Tsunami
Walkthrough-
This is also an easy battle because it tells you right away where to
find the 2 briefcases. Go to the right around the swamp to the tombs
and shoot every one a little bit with your machine gun. 2 briefcases
will pop out of some. After you collect them get away from the tombs so Tsunami
doesn't destroy them and get your special weapon in the swamp. Watch out for
the alligator though and the little swirling mist in front of a cage. If you
hit it the cage will trap you and you will have to use some firepower to get
out. Get your special and on high damage mode it should kill Tsunami in one
hit!!!!
---------------------------------------

Level 3-Florida
Story-En route to Florida, Houston runs into a lawman. A fancy-pants agent
named Chase tries to convince her that the OMAR crew traveled here from the
future, just like himself. She's quick to call him bull, but then...that sixth-
sense feeling again...it clicks! That old man from her dreams-that face-it's
old Slick!
Objectives-
A-Disarm NASA building and Comm Tower-collect 3 bombs
B-Protect and launch Apollo rocket
C-Destroy all enemies
Enemies-Blue Burro Bus, Grubb Dual Loader
Walkthrough-
This is a really hard stage compared to the first two. First of all get the
Garbage Man out of the way and kill him first since he will never stop pounding
on you. After that go to the building behind the rocket and shoot the door to
the right to open up the launch button. There might be a bomb in there which
you will need to collect and then hit the start button to make the rocket go up
to the launch site. Now turn to the left and look at the island with the fence
around it. Find some hydrofloaters and go over to that island. Watch out for
the shark and when you get up blow up all of the fence because it is electrical
and will hurt A LOT if it hits you. Then destroy the tower so it won't shoot
you and then collect the rest of the bombs that are there. Go back to the main
island and by now the rocket should have made it to the launch site unless one
of the cars stopped it. If they did just hit the start button again. When it
is at the launch site go back to the start button at the building and run into
it to launch the rocket and accomplish objective B. Now with both objectives
out of the way you can make your way to Molo is the bus and take him out to end
this harder level.
---------------------------------------

Level 4-Pennsylvania
Story-They've kidnapped her, wiped her memories, screwed with her mind, and
now they've killed her hubby! But they've picked the wrong sister to be messin'
with. It's time to find them OMAR boys. Houston promises to help Chase track
them down...
Objectives-
A-Locate spare parts-collect 3 supply boxes
B-Protect money train
C-Destroy all enemies
Enemies-El Guerrero, Marathon
Walkthrough-
The enemies in this stage aren't too hard but I would take out
Nina in the Guerrero if your having difficulties then searching for the 3 supply
boxes. Although most boxes are in random places I found the 3 to be in the
exact same places the 5 times I went back to this level. There is one in the
steel mill, one outside in a clearing by the tracks, and other right between two
tracks. Make sure that you don't hit any of the red switches near the tracks
while your going around because it will switch the course of the train and it
might run into something. Also, don't shoot around the bridges because they
might collapse and then the train will blow up. After you have the 3 boxes make
Boogie in the Marathon get away from the bridges and then unleash everything you
have on him and finish the stage
---------------------------------------

Level 5-Minnesota
Story-All these flashbacks and visions are driving Houston crazy! At least
she now knows who's causing them-OMAR robo-killah Dallas 13. She thought that
the OMAR armband was the only implant, but it looks like there's more to it. No
matter, these cerebral transmissions might be of some help...
Objectives-
A-Disarm plant bobby traps-collect 3 bombs
B-Protect nuclear reactors
C-Destroy all enemies
Enemies-Grubb Dual Loader, Moon Trekker, Goliath Halftrack
Walkthrough-
First of all take out the Goliath Halftrack and the Grubb Dual Loader since
they are the most powerful out of the three. The Moon Trekker's special only
works if you are directly in front of it so watch out for that. With those two
out of the way go to the center building and collect the three bombs that are
all inside the plant. Now make sure you don't hit open the doors to the nuclear
reactors because Bob might destroy them. Stash up on some good weapons like
your special or missiles and then take out lil' Bob in the trekker to end the
stage.
---------------------------------------

Level 6-Utah
Story-Where are your friends when you need them? It's about time when old
homie Torque shows up. He tells Houston of some stunt crew scouring the country
to find her-JT believes these kids may be Houston's siblings. Could this be
true?! Let's get this OMAR business settled, so she can find out...
Objectives-
A-Bring stolen prize money to lodge-collect & deliver 3 briefcases
B-Protect lodge
C-Destroy all enemies
Enemies-Tsunami, Excelsior Stretch Limo, El Guerrero
Walkthrough-
You won't find the 3 briefcases anywhere in the stage-the enemies
have already collected them. So first of all get your special weapon
and destroy Tsunami and the stretch limo. After you get the two briefcases from
them deliver them to the lodge at the bottom by selecting it with B and dropping
it with the back left button on the controller. Then go and hit Nina Loco until
she is almost dead and get her near the lodge. When she is close to the lodge
kill her, get the briefcase, and quickly deliver it before the game ends. That
part is the hardest in the stage but is nothing compared to the next stage.
---------------------------------------

Level 7-California
Story-Finally, an encounter with Dallas 13. Houston tries to talk to him.
After all, she was once just like him-she knows that deep inside that heavy
armor is a human soul. She asks Dallas to break free and help her. In
response, he tries to break her arm! Houston decides to retreat and rethink her
strategy...
Objectives-
A-Locate shipment of contraband fuses-collect 4 supply boxes
B-Protect barge
C-Destroy all enemies
Enemies-Grubb Dual Loader, Blue Burro Bus, Goliath Halftrack, Marathon
Walkthrough-
This is a very hard quest if you aren't very experianced in the game. If you
are experiencing problems with this just change the difficulty to easy and the
damage to
max and you'll be fine. The 4 supply boxes are all to the left of you inside
the small buildings when you start out but you have more things to worry about,
you can always come back for them. I would kill the Dual Loader, Goliath, and
Boogie in the Marathon just leaving the slow Molo in the bus. After that you
most likely will be low on life. If so, go up to the
lighthouse and blow open the door and ride it. You will come out with hoverpods
on. Keep going forward and you'll land on top of a huge warehouse where there
are two wrenches and a special weapon box. That should revitalize you enough to
get the 4 supply boxes and kill Molo. After this stage it is smooth sailin'.
---------------------------------------

Level 8-Alaska(FINAL LEVEL)
Story-That stupid tin-man won't give up! It dawns on Houston that sooner or
later she will have to face Dallas. It might as well be sooner-the Coyotes are
back in full force and unless Convoy can come back from the dead...come back?!
C'mon girl, why didn't ya think of it before?! Let's kick some metal butt!!!
Objectives-
A-Dispose booby trap bombs into ocean-collect & deliver 5 bombs
B-Protect oil silos
C-Destroy all enemies
Enemies-Tsunami, El Guerrero, Excelsior Stretch Limo, THEN Palomino XIII
Walkthrough-
The 5 bombs are easy to find since they are all near the oil silos.
Once you have collected them go out to the ocean by putting on the
hydrofloaters and dispose of them there. Now go back and first take out Nina
and the stretch. Make sure you aren't in front of an oil silo because they will
destroy it when they shoot at you. After that take care of the easy Tsunami.
After that you'll see a
notice on the screen that says "Dallas 13 is approaching" and you'll see a
new car on your radar. Get some special weapon or rockets fast and then take
out Dallas in his Palomino. After you kill him sit back and enjoy the show for
Houston:)

---------------------------------------
2.11-Livingston Truck Guide
---------------------------------------

Level 1-Arizona
Story-Whoa, this ol' trucker sure ain't ready for Boot Hill! Considering
Clyde had shoved him over the cliff at Navajo Canyon, Convoy was well on his way
there. But thanks to Houston, he's back, alive, and even younger by a few
minutes. Time travel, she says... Sounds more like a miracle. Nonetheless
there's work to be done!
Objectives-
A-Locate enemy documents-collect 2 briefcases
B-Protect meteor observatory
C-Defeat all enemies
Enemies-Marathon
Walkthrough-
First off is to find the 2 briefcases. This will be very easy to do since it
is the first level and there really isn't any trick to getting the items. The
briefcases are usually near a building or the meteor crater, not just out in the
open. Once you have collected the two briefcases go to the meteor crater and
get the green box that gives you your special weapon. Now since this huge truck
is slow and can't follow Marathon easily go get a hoverpod icon to detach from
your back part. Now follow the radar to find your enemy-Boogie in the Marathon.
Kill him with some rockets or a cannon and get the salvage points when he dies.
Make sure not to fight near the observatory since you might blow it up.
---------------------------------------

Level 2-Louisiana
Story-Looks like Houston, Sheila and J.T. have already cleaned up, but Clyde
is still on the loose. What a bummer to discover that an old "friend" turned on
you-clearly, Slick has always had his own ideas. Vigilante informants claim
he's running low on cash. Convoy decides to put a further squeeze on the
creep...
Objectives-
A-Retrieve Coyote stash from tombs-collect 2 briefcases
B-Protect Tombs
C-Destroy all enemies
Enemies-Tsunami
Walkthrough-
This is also an easy battle because it tells you right away where to
find the 2 briefcases. Go to the right around the swamp to the tombs
and shoot every one a little bit with your machine gun. 2 briefcases
will pop out of some. After you collect them get away from the tombs so Tsunami
doesn't destroy them and get your special weapon in the swamp. Watch out for
the alligator though and the little swirling mist in front of a cage. If you
hit it the cage will trap you and you will have to use some firepower to get
out. After that go get some weapons and blow up the easily defeated Tsunami.
---------------------------------------

Level 3-Florida
Story-This time around, there are not only the Coyotes to deal with, but also
many other drifters. Convoy never understood why the media glamorized the
exploits of the gangs. Now, it looks like some gullible fellas got inspired to
hit the road, as well. Convoy always tries to reason first, but often he's left
with no choice...
Objectives-
A-Disarm NASA building and Comm Tower-collect 3 bombs
B-Protect and launch Apollo rocket
C-Destroy all enemies
Enemies-Goliath Halftrack, Moon Trekker
Walkthrough-
This is a really hard stage compared to the first two. First of all get the
Halftrack out of the way and kill him first since he will never stop pounding on
you. After that go to the building behind the rocket and shoot the door to the
right to open up the launch button. There might be a bomb in there which you
will need to collect and then hit the start button to make the rocket go up to
the launch site. Now turn to the left and look at the island with the fence
around it. Find some hydrofloaters and go over to that island. Watch out for
the shark and when you get up blow up all of the fence because it is electrical
and will hurt A LOT if it hits you. Then destroy the tower so it won't shoot
you and then collect the rest of the bombs that are there. Go back to the main
island and by now the rocket should have made it to the launch site unless one
of the cars stopped it. If they did just hit the start button again. When it
is at the launch site go back to the start button at the building and run into
it to launch the rocket and accomplish objective B. Now with both objectives
out of the way you can make your way to Bob in his Moon Trekker and take him out
to end this harder level.
---------------------------------------

Level 4-Pennsylvania
Story-Convoy is overjoyed-his sweetie Houston finally located her family and
re-discovered her forgotten identity-Houston's true name is Tanyah. Convoy
escourted her to Washington for her family reunion, and then continued on to
Pennsylvania to track down Molo and Boogie-two notorious Coyotes...
Objectives-
A-Locate spare parts-collect 3 supply boxes
B-Protect money train
C-Destroy all enemies
Enemies-Blue Burro Bus, Marathon
Walkthrough-
The enemies in this stage aren't too hard but I would take out
Boogie in Marathon if your having difficulties then searching for the 3 supply
boxes. Although most boxes are in random places I found the 3 to be in the
exact same places the 5 times I went back to this level. There is one in the
steel mill, one outside in a clearing by the tracks, and other right between two
tracks. Make sure that you don't hit any of the red switches near the tracks
while your going around because it will switch the course of the train and it
might run into something. Also, don't shoot around the bridges because they
might collapse and then the train will blow up. After you have the 3 boxes make
Molo get away from the bridges and then unleash everything you have on him and
finish the stage
---------------------------------------

Level 5-Minnesota
Story-Molo and Boogie are true diehards-Convoy has almost developed a sense
of respect for those two. Almost. You squash them, and squash them again, they
just keep on coming back. Convoy is certain he hasn't seen the last of them.
Now, he's off to Minnesota-the Pander Island plant seems to be a real scum
magnet!
Objectives-
A-Disarm plant bobby traps-collect 3 bombs
B-Protect nuclear reactors
C-Destroy all enemies
Enemies-Grubb Dual Loader, Blue Burro Bus, Goliath Halftrack
Walkthrough-
First of all take out the Goliath Halftrack and the Grubb Dual Loader since
they are the most powerful out of the three. The bus's special only works if
you are directly behind of it so watch out for that. With those two out of the
way go to the center building and collect the three bombs that are all inside
the plant. Now make sure you don't hit open the doors to the nuclear reactors
because Molo might destroy them. Stash up on some good weapons like your
special or missiles and then take out the dumbest character in the game-Molo.
---------------------------------------

Level 6-Utah
Story-Looks like Clyde had seriously underestimated what he was going up
against. Considering that the creep had complete historical data at his
disposal, he should've known better. Now Clyde is completely out of cash-and is
getting desperate. Good!
Objectives-
A-Bring stolen prize money to lodge-collect & deliver 3 briefcases
B-Protect lodge
C-Destroy all enemies
Enemies-Moon Trekker, El Guerrero, Tsunami
Walkthrough-
You won't find the 3 briefcases anywhere in the stage-the enemies have
already collected them. So first of all get some weapons and destroy the Moon
Trekker and Nina Loco in the Guerrero. After you get the two briefcases from
them deliver them to the lodge at the bottom by selecting it with B and dropping
it with the back left button on the controller. Then go and hit Tsunami until
she is almost dead and get her near the lodge. When she is close to the lodge
kill her, get the briefcase, and quickly deliver it before the game ends. That
part is the hardest in the stage but is nothing compared to the next stage.
---------------------------------------

Level 7-California
Story-Clyde is losing his grip of the situation and the Coyotes are feeling
the heat-they are getting sloppy! Looks like both Molo and Nina have plans of
their own. Even Obake might soon be turning against Clyde. Convoy has no
problems staying on Clyde's tail-he will simply hunt him down to exaustion!
Objectives-
A-Locate shipment of contraband fuses-collect 4 supply boxes
B-Protect barge
C-Destroy all enemies
Enemies-Grubb Dual Loader, El Guerrero, Goliath Halftrack, Marathon
Walkthrough-
This is a very hard quest if you aren't very experianced in the game. If you
are experiencing problems with this just change the difficulty to easy and the
damage to
max and you'll be fine. The 4 supply boxes are all to the left of you inside
the small buildings when you start out but you have more things to worry about,
you can always come back for them. I would kill the Dual Loader, Goliath, and
Boogie in the Marathon just leaving the Guerrero with Nina. After that you most
likely will be low on life. If so, go up to the
lighthouse and blow open the door and ride it. You will come out with hoverpods
on. Keep going forward and you'll land on top of a huge warehouse where there
are two wrenches and a special weapon box. That should revitalize you enough to
get the 4 supply boxes and kill Nina. After this stage it is smooth sailin'.
---------------------------------------

Level 8-Alaska(FINAL LEVEL)
Story-OK, old-timer, it's time to wrap it up. Convoy is tired. He's looking
forward to some vacation time with Houston-Tanyah that is. Most of the
Vigilantes have already called it quits, leaving it up to Convoy to settle his
score with Clyde. Convoy pursued Clyde all the way to Alaska-there is nowhere
else to run...
Objectives-
A-Dispose booby trap bombs into ocean-collect & deliver 5 bombs
B-Protect oil silos
C-Destroy all enemies
Enemies-Moon Trekker, Blue Burro Bus, Tsunami, THEN Excelsior Stretch Limo
Walkthrough-
The 5 bombs are easy to find since they are all near the oil silos.
Once you have collected them go out to the ocean by putting on the
hydrofloaters and dispose of them there. Now go back and first take out Molo
and Obake in Tsunami. Make sure you aren't in front of an oil silo because they
will destroy it when they shoot at you. After that take care of the Bob in the
trekker. After that you'll see a
notice on the screen that says "Clyde is approaching" and you'll see a
new car on your radar. Get some special weapon or rockets fast and then take
out the final boss-Clyde. After that enjoy the ending!

---------------------------------------
2.12-Vertigo Guide
---------------------------------------

Level 1-Arizona
Story-Chassey is still somewhat bitter about her fall from grace in
Hollywood. She was a good actress and she deserved better than that!
Thankfully, the FBI is giving her a second chance. Being on duty is a nice
change of pace, and besides, it ain't make-believe.
Objectives-
A-Obtain extra fuel-collect 2 fuel cans
B-Evade police
C-Destroy all enemies
Enemies-El Guerrero
Walkthrough-
First off get the 2 fuel cans which are always near some buildings and
usually one is by the observatory. Don't run into the police car or blow up a
lot of stuff because it will start chasing you. After that go up to the crater
and get your special weapon and some hoverpods if you want and chase down the
Guerrero. Just get kinda close to Nina and use your special to start draining
her life. Finish her off to end the level and make sure you get the salvage
points.(Vertigo's other chassis is very cool looking)
---------------------------------------

Level 2-California
Story-Chassey is getting the hang of things again. It certainly looks like
the Coyotes are back-she could've sworn it was Molo driving the prison bus. How
did he get out?! The bureau suspects that someone else is behind these attacks,
someone powerful. Chassey is sent to the coast to look for clues...
Objectives-
A-Locate enemy weaponry-collect 3 supply boxes
B-Create roadblock-force cargo truck to stop
C-Destroy all enemeies
Enemies-Xanadu RV
Walkthrough-
Bet your just dying to find out how to stop the truck. Well I won't tell
you.....Just kidding! Actually it's very easy once you know what to do. First
off when you start the stage go to the other end of the bridge and turn around
at the end so your still facing the bridge and your back is facing where the
truck will come. Now hold the brakes and center yourself on the road and wait.
Make sure to NOT hit it with anything because it will vanish and you'll have to
wait again. When the truck comes just hold your brakes and keep re-aligning
yourself with the center of the road and the truck will hit you again and again
and keep slowing down till finally....get ready for it.....it STOPS!!!! After
that just collect all the tool boxes that are usually by the huge orange crates
the trucks carry and then get your special and take out the Xanadu RV to end the
hardest level in the game.
---------------------------------------

Level 3-Alaska
Story-Chassey is intrigued by some of the weaponry wielded by the gangs, and
so are her bosses at the FBI. Nonetheless, she's miffed at the agency for
ordering her to battle the Vigilantes. Isn't it about time somebody realized
the Vigilantes are heroes, not criminals?!
Objectives-
A-Transport excess oil to large silos-collect & deliver 3 fuel
cans
B-Break up amassing icebergs
C-Destroy all enemies
Enemies-Wapiti 4WD, Moon Trekker
Walkthrough-
First off get the three fuel cans which are usually by the drums of oil
stacked up on the hill and then take out the Wapiti before he can do his REALLY
annoying specail. After that go towards the ocean and get the hydrofloaters on
your car and drive out to find some icebergs. There should be three icebergs,
just run into them and shoot them down with you machine gun or other weapons and
then come back onto the main land. Now go over towards one of the large silos
and drop off the three fuel cans. Now with everything out of the way get your
special weapon and pulvurize the Moon Trekker.
---------------------------------------

Level 4-Minnesota
Story-The Coyotes' next target is the nation's pride and joy-the Pander
Island Nuclear Plant in Minnesota. Chassey must hurry to save it from bitter
destruction. Another agent, named Chase, offers his help. The fool is clearly
infatuated with her; she might as well take advantage of him-he won't be the
first.
Objectives-
A-Stash plant plans into nuclear waste casks-collect & deliver 4
briefcases
B-Avoid radioactive contamination
C-Destroy all enemies
Enemies-Blue Burro Bus, Marathon
Walkthrough-
First find the 4 briefcases which are all in the middle building which is
the plant. Then take them to the little white structures that have a nuclear
symbol on them. After that take out the Marathon because he is more annoying
than Molo. Make sure you don't blow up any of the orange glowing structures in
the huge buildings because you will fail objective B. Now get any weapons you
need and take out the Blue Burro Bus to end the level.
---------------------------------------

Level 5-Utah
Story-Not bad! Lover-boy did come in handy... she just may keep Chase
around. Besides, he is kinda cute, and an impeccable dresser! If only he would
stop annoying her with all that time travel nonsense. It is painfully obvious
that he's CIA. Chassey's next mission is taking her to Utah-let's have some fun
on the slopes...
Objectives-
A-Distribute parts to gondola stations-collect & deliver 4 supply
boxes
B-Beat record of each winter sport
C-Destroy all enemies
Enemies-Goliath Halftrack, Palomino XIII, El Guerrero
Walkthrough-
I would first take out Goliath and Palomino because Nina doesn't bother you
much. Then take off and find the 4 supply boxes which are scattered almost
everywhere. Some are usually on the event where you have to go downthe track
and pass those signs that say "Go! Go!". After you have collected all of them
go to the top and to the Gondola Station and deliver the 4 supply boxes. Then
go over to where the tower is in the middle at the top. Blow up the door and
enter then hold down the gas while you go down the ramp and shoot out. It is
REALLY fun if you turn off the gravity(see codes section). After that go to the
one with the flags and go through the start sign and you'll hear a bell. Then
go to the left of the first red flag and you should here another bell. Then go
to the right of the second red flag and another bell sounds. Keep going back
and forth making a zig-zag and hearing the bells and cross the finish. After
you do these three events you should see "Objective B cleared" on the screen.
If so go to Nina Loco and take her out with your special.
---------------------------------------

Level 6-Louisiana
Story-The FBI is anxious to determine the source of the weaponry Chassey had
found. Chase maintains it is futuristic OMAR technology, brought over by ex-
Vigilante Slick Clyde and his henchmen. Who is going to believe this?!
Surprisingly, the bureau ain't laughing. They want Chassey to track down the
OMAR crew immediately. Whatever!
Objectives-
A-Locate hidden explosives-collect 6 bombs
B-Trap the alligator
C-Destroy all enemies
Enemies-Moon Trekker, Grubb Dual Loader, Wapiti 4WD
Walkthrough-
First off destroy Wapiti and the Moon Trekker then pick up the 3 or 4 bombs
that are on the land. Now for the question that cracked most people's minds-How
do you get the bombs above the swamp? Well that's easy, just get the alligator
to chase you and go underneath the bomb and wait for the alligator to chomp at
you. What do you know.... when you fly up in the air you catch it. Do that
with the rest of the bombs in the swamp until you've collected all of them and
then get the alligator to chase you again. Or you can do the safer method by
going over to the two small bridges that have wrenches above them on the other
side of the level. At each bridge keep shooting the gear on the side of it to
raise the bridges. Once both are up you'll hear a bell. Now go find some
hydrofloaters(fast) and get on the swamp. The water will raise high enough for
a short amount of time to get the briefcases. After that, get the alligator to
chance you and this time go towards one of those cages with the swirling ball
under it. Keep going around it with the alligator following and it will
eventually get caught in it and objective B will be done. Now go and destroy the
Garbage Man to end this annoying level
---------------------------------------

Level 7-Pennsylvania
Story-All this travelling is getting tiresome! Chassey has now been ordered
to rush to Pittsburgh in search of Clyde and his weapons. She is getting
disillusioned with the agency once again. Are her bosses interested in
protecting the civilians and upholding justice, or are they simply after the
stupid guns!
Objectives-
A-Provide fuel to outside furnaces-collect & deliver 5 fuel cans
B-Stop train at service dock
C-Destroy all enemies
Enemies-Excelsior Stretch Limo, Marathon, Goliath Halftrack, Blue Burro Bus
Walkthrough-
First off, wait for the train to pass and then go on the tracks and follow
them to the first red switch. Hit it so the switch is to the right then
continue along. Make sure that damn huge truck didn't blow up the bridge
because if it did you have to restart the level. Now
continue along the track and hit this next switch so it also is to the right.
Now quickly go to the right track and blow up the train car that is resting
there. Make sure you TOTALLY blow it up so it vanishes. Then continue along
that track and blow up the next car TOTALLY. Now watch the train as it comes
along and it should follow the track across the bridge and over to where the two
train cars where that you blew up and then stop and it should say "Objective B
cleared!" Now with the hardest part in the level out of the way go destroy the
stretch limo, boogie in the Marathon, and Goliath just leaving the Blue Burro
Bus. Find the 5 fuel cans which are scattered all over the level and deliver
them to the three furnaces behind the steel mill. Now with all those two things
out of the way go and blow up the last vehicle driven by Molo. Next stop,
Florida!
---------------------------------------

Level 8-Florida(FINAL LEVEL)
Story-Chassey has had enough! If the weapons are more important to the
agency than human lives, she is through. Heck, she'd rather go back to
Hollywood! Not so fast... when a report comes in about Cape Canaveral coming
under fire, Chassey doesn't need to be asked twice. OK baby, do it one more
time!
Objectives-
A-Bring debris from orbit to NASA building-collect & deliver 5
supply boxes
B-Force enemies into wind-tunnels
C-Destroy all enemies
Enemies-Palomino XIII, Moon Trekker, El Guerrero THEN Tsunami
Walkthrough-
Ok, last level, and not nearly as hard as the others. First off, go around
to the launch site to the tunnel that is all black and has a red and green
flashing light. Go in the tunnel when it turns green and you'll be launched
into the sky. Now hold down the breaks and hold back for a little bit and
you'll start catching a ton of supply boxes. You'll most likely get all of them
your first time but if you don't just go back in and try again. You cannot get
launched if the rocket gets blownup so try to protect it. Then comes the hard
part-putting the cars in the wind tunnel. You only have to put at least 1 car
into each tunnel. So get a car near it and use your special weapon to put it in
your compactor. Now aim your back towards the wind tunnel but don't get sucked
in yourself and it should get spit out right near it and get into the wind
tunnel. Now get another car and do the same except with the other wind tunnel.
Now you can kill all of them. Once you've done that Tsunami will start
approaching and appear on your radar. Get your special ready and take her out
right away to end this annoying drifter quest. Hope you like the ending!

---------------------------------------
2.13-Goliath Halftrack Quest
---------------------------------------

Level 1-Arizona
Story-Padre Destino-the name surely has a prophetic ring to it. The preacher
can't even remember when he adopted the moniker. Actually, he can't remember
much of his existance prior to being the Padre. He may have been in the army
once-he still has the pants-but past life does not concern him; the upcoming
events do...
Objectives-
A-Obtain extra fuel-collect 2 fuel cans
B-Evade police
C-Destroy all enemies
Enemies-Grubb Dual Loader
Walkthrough-
First off get the 2 fuel cans which are always near some buildings and
usually one is by the observatory. Don't run into the police car or blow up a
lot of stuff because it will start chasing you. After that go up to the crater
and get your special weapon and some hoverpods if you want and chase down the
Garbage Man in the Grubb Dual Loader. Just keep pounding on him and avoid the
front of him with his compactor and it shouldn't be hard to kill him.
---------------------------------------

Level 2-California
Story-What are the upcoming events exactly? Who knows! No one said Padre is
a psychic. The preacher does not dwell on specifics, but The Book spells one
prophecy clearly-the "fall of Babylon" is near! Magnificent! Padre will need
plenty of supplies to wait it out until the "new beginning" arrives...
Objectives-
A-Locate enemy weaponry-collect 3 supply boxes
B-Create roadblock-force cargo truck to stop
C-Destroy all enemeies
Enemies-Palomino XIII
Walkthrough-
Bet your just dying to find out how to stop the truck. Well I won't tell
you.....Just kidding! Actually it's very easy once you know what to do. First
off when you start the stage go to the other end of the bridge and turn around
at the end so your still facing the bridge and your back is facing where the
truck will come. Now hold the brakes and center yourself on the road and wait.
Make sure to NOT hit it with anything because it will vanish and you'll have to
wait again. When the truck comes just hold your brakes and keep re-aligning
yourself with the center of the road and the truck will hit you again and again
and keep slowing down till finally....get ready for it.....it STOPS!!!! After
that just collect all the tool boxes that are usually by the huge orange crates
the trucks carry and then get your special and take out the Palomino with Dallas
13 in it to end the hardest level in the game.
---------------------------------------

Level 3-Alaska
Story-Oh yes, The Book. It is rumored that it was given to the preacher by
an old vagrant, and is the source of Padre's psychosis. Nonsense! Padres
maintains that he was given The Book by "Leviathan" himself, to spread its
message and draft new believers, voluntarily or by force. Of course, Padre
prefers the latter...
Objectives-
A-Transport excess oil to large silos-collect & deliver 3 fuel
cans
B-Break up amassing icebergs
C-Destroy all enemies
Enemies-El Guerrero, Excelsior Stretch Limo
Walkthrough-
First off get the three fuel cans which are usually by the drums of oil
stacked up on the hill and then take out the limo before he does his stupid
shock special. After that go towards the ocean and get the hydrofloaters on
your car and drive out to find some icebergs. There should be three icebergs,
just run into them and shoot them down with you machine gun or other weapons and
then come back onto the main land. Now go over towards one of the large silos
and drop off the three fuel cans. Now with everything out of the way get your
special weapon and pulvurize Nina in El Guerrero.
---------------------------------------

Level 4-Minnesota
Story-Padre and his demonic elementals travel the land in search of new
followers and further messages from Leviathan. While camping out in eastern
Minnesota one night, the skies opened with a boom, and someone named Chase
emerged; he commands Padre's assistance. Is Chase Leviathan's messenger?!
Objectives-
A-Stash plant plans into nuclear waste casks-collect & deliver 4
briefcases
B-Avoid radioactive contamination
C-Destroy all enemies
Enemies-Samson Tow Truck, Dakota Stunt Cycle
Walkthrough-
First find the 4 briefcases which are all in the middle building which is
the plant. Then take them to the little white structures that have a nuclear
symbol on them. After that take out the the tow truck because Houston is much
more annoying than the puny cycle. Make sure you don't blow up any of the
orange glowing structures in the huge buildings because you will fail objective
B. Now get any weapons you need and take out the Dakota Stunt Cycle to end the
level.
---------------------------------------

Level 5-Utah
Story-Padre is suspicious. These errands Chase asks of him do not reguire
much destruction, which seems contrary to the ways of the Leviathan. Is Chase
an interloper out to silence Padre? Possibly, but the preacher doesn't give up
on potential followers this easy. He will fulfill Chase's wishes once more...
Objectives-
A-Distribute parts to gondola stations-collect & deliver 4 supply
boxes
B-Beat record of each winter sport
C-Destroy all enemies
Enemies-Grubb Dual Loader, Marathon, Vertigo
Walkthrough-
I would first take out Vertigo and Marathon because the Garbage Man's special
is only close range. Then take off and find the 4 supply boxes which are
scattered almost everywhere. Some are usually on the event where you have to go
downthe track and pass those signs that say "Go! Go!". After you have
collected all of them go to the top and to the Gondola Station and deliver the 4
supply boxes. Then go over to where the tower is in the middle at the top.
Blow up the door and enter then hold down the gas while you go down the ramp and
shoot out. It is REALLY fun if you turn off the gravity(see codes section).
After that go to the one with the flags and go through the start sign and you'll
hear a bell. Then go to the left of the first red flag and you should here
another bell. Then go to the right of the second red flag and another bell
sounds. Keep going back and forth making a zig-zag and hearing the bells and
cross the finish. After you do these three events you should see "Objective B
cleared" on the screen. If so go to the garbage truck and take it out to finish
the level.
---------------------------------------

Level 6-Louisiana
Story-Chase turns out to be just another charlatan destined to fry in the
depths of "Gehenna" for all eternity! Nonetheless, Padre is baffles. The first
moment he laid his eyes on The Book, he became a believer. Then why is it so
tough recruiting new devotees? Padre suspects the answer may lie in...more
destruction!
Objectives-
A-Locate hidden explosives-collect 6 bombs
B-Trap the alligator
C-Destroy all enemies
Enemies-Tsunami, Palomino XIII, Excelsior Stetch Limo
Walkthrough-
First off destroy the Palomino and the stretch limo then pick up the 3 or 4
bombs that are on the land. Now for the question that cracked most people's
minds-How do you get the bombs above the swamp? Well that's easy, just get the
alligator to chase you and go underneath the bomb and wait for the alligator to
chomp at you. What do you know.... when you fly up in the air you catch it.
Do that with the rest of the bombs in the swamp until you've collected all of
them and then get the alligator to chase you again. Or you can do the safer
method by going over to the two small bridges that have wrenches above them on
the other side of the level. At each bridge keep shooting the gear on the side
of it to raise the bridges. Once both are up you'll hear a bell. Now go find
some hydrofloaters(fast) and get on the swamp. The water will raise high enough
for a short amount of time to get the briefcases. After that, get the alligator
to chance you and this time go towards one of those cages with the swirling ball
under it. Keep going around it with the alligator following and it will
eventually get caught in it and objective B will be done. Now go and destroy
Tsunami to end this annoying level
---------------------------------------

Level 7-Pennsylvania
Story-Padre has read and re-read The Book countless times over. It was
during one such reading, that the following phrase caught his attention: "The
one who commands a pillar of fire, shall command the fall of Babylon..." A
pillar of fire!?! It must be the key to the undoing! There ought to be plenty
of fire at a steel mill!
Objectives-
A-Provide fuel to outside furnaces-collect & deliver 5 fuel cans
B-Stop train at service dock
C-Destroy all enemies
Enemies-Thunderbolt, Livingston Truck, Chrono Stinger, Xanadu RV
Walkthrough-
First off, wait for the train to pass and then go on the tracks and follow
them to the first red switch. Hit it so the switch is to the right then
continue along. Make sure that damn huge truck didn't blow up the bridge
because if it did you have to restart the level. Now
continue along the track and hit this next switch so it also is to the right.
Now quickly go to the right track and blow up the train car that is resting
there. Make sure you TOTALLY blow it up so it vanishes. Then continue along
that track and blow up the next car TOTALLY. Now watch the train as it comes
along and it should follow the track across the bridge and over to where the two
train cars where that you blew up and then stop and it should say "Objective B
cleared!" Now with the hardest part in the level out of the way go destroy the
Chrono Stinger, the Thunderbolt, and the Xanadu RV just leaving the huge
Livingston Truck. Find the 5 fuel cans which are scattered all over the level
and deliver them to the three furnaces behind the steel mill. Now with all
those two things out of the way go and blow up the last vehicle driven by
Convoy. Next stop, Florida!
---------------------------------------

Level 8-Florida(FINAL LEVEL)
Story-Padre sure turned up the heat at the mill, ha ha! He can feel the
earth rumble and the winds picking up from the east-the time has come! He shall
travel to sunny Florida to witness the coming! But first, Padre ought to
dispose of the shamen who has been trailing him for days...
Objectives-
A-Bring debris from orbit to NASA building-collect & deliver 5
supply boxes
B-Force enemies into wind-tunnels
C-Destroy all enemies
Enemies-Vertigo, Moon Trekker, Chrono Stinger, THEN Wapiti 4WD
Walkthrough-
Ok, last level, and not nearly as hard as the others. First off, go around
to the launch site to the tunnel that is all black and has a red and green
flashing light. Go in the tunnel when it turns green and you'll be launched
into the sky. Now hold down the breaks and hold back for a little bit and
you'll start catching a ton of supply boxes. You'll most likely get all of them
your first time but if you don't just go back in and try again. You cannot get
launched if the rocket gets blownup so try to protect it. Then comes the hard
part-putting the cars in the wind tunnel. You only have to put at least 1 car
into each tunnel. So get a car near it and use your special weapon to put it in
your compactor. Now aim your back towards the wind tunnel but don't get sucked
in yourself and it should get spit out right near it and get into the wind
tunnel. Now get another car and do the same except with the other wind tunnel.
Now you can kill all of them. Once you've done that Dusty Earth will start
approaching and appear on your radar. Get your special ready and take him out
right away to end this annoying drifter quest. Hope you like the ending because
it is the funniest one in the game!

---------------------------------------
3.14-Excelsior Stretch Ending
---------------------------------------

Level 1-Arizona
Story-It may seem ironic that Clyde's life's work was determined by a piece
of OMAR circuitry, but Clyde sure ain't complaining-selling pricey oil to
impoverished nations has made him a fortune. Nonetheless, Clyde isn't in this
for the money, but for power, the action, the dirty dealings, and above all-he's
out to make history!
Objectives-
A-Locate extra explosives-collect 3 bombs
B-Destroy gas stations
C-Destroy all enemies
Enemies-Moon Trekker
Walkthrough-
First off go to the gas station directly behind you when you start and blow
it up to complete objective B. There is also another gas station at the top of
the cliff where the hoverpods are if you want to destroy that one instead. Now
go find the 3 bombs which are scattered EVERYWHERE in this level. Once you've
done that go get your special weapon and find the Moon Trekker. When you do,
unleash everything to kill him and end the level.
---------------------------------------

Level 2-Utah
Story-The going was good until the CIA started poking their nose into Clyde's
business. Now, the've dragged the UN Council into it, jeopardizing everthing
Clyde has built! The CIA thinks it can put him on trail for crimes against
humanity?! Think again! By the time he's done here, his troubles will be
history, ha ha!
Objectives-
A-Lift prize money-collect 4 briefcases
B-Destroy lodge
C-Destroy all enemies
Enemies-Grubb Dual Loader
Walkthrough-
Right away go up the mountain and up to the high jump tower. Jump off of it
and you should hit a briefcase in the air on the way down. After that look for
the other 3 which are all usually by the lodge. Once you've collected all of
them keep running into the lodge and shooting it to blow it up. Once the screen
says "Objective B Completed" go and get your special weapon and find the slow
Garbage Man. Once you do make sure your not in front of him so he can compact
you and then fire your special weapon to fry him and end the level.
---------------------------------------

Level 3-California
Story-Why must Clyde, the richest man of the future, hunt for cash in the
'70s?! Simply put, the old geezer did not bring enough money along! Why? For
one, he was certain that his weaponry would suffice. Second, the time portal
doesn't support a great deal of extra cargo. Third, the local hired guns are
sucking him dry!
Objectives-
A-Steal warehoused shipments-collect 4 supply boxes
B-Destroy container crates
C-Destroy all enemies
Enemies-Wapiti 4WD, Chrono Stinger
Walkthrough-
First, take out the Wapiti because isspecial is much more annoying than the
Chrono Stinger's. Then go and find the 4 supply boxes which are generally in
the same places as all the other quests. The only difference is that there are
usually two right by the building beside the lighthouse that you can only get
when you go into the lighthouse and get hoverpods. After you have collected all
of the boxes go over to the opposite side where all the bright orange boxes are
sitting. Keep running into them until you finally see "Objective B Completed".
Now take out Agent Chase in the Chrono Stinger.
---------------------------------------

Level 4-Alaska
Story-Darn, this mission was supposed to be a no-brainer. But so far, it's
nothing but a headache! To top things off, the CIA has sent one of their
smelliest rats to follow Clyde into the '70s-Chase! Clyde better make sure the
leach doesn't make it back. In the meantime, let's blow up the largest US oil
refinery, eh?
Objectives-
A-Spill gasoline around refinery-collect & deliver 4 fuel cans
B-Destroy refinery
C-Destroy all enemies
Enemies-Dakota Stunt Cycle, Xanadu RV
Walkthrough-
Right away take out the RV because he is much stronger than that tiny cycle.
Now after that find the two fuel cans which are usually on top of some oil
silos. Then switch to your Hydrofloaters and find the other two which are
usually on the ocean near the edge of the level. Now with all 4 found, go to
the opposite end of the level where the refinery is that has the huge pipe you
can enter. Deliver the cans and then start running into it. Destroy all parts
of it and the stuff around it to complete objective B. Now you can finish off
the small stunt cycle with your special.
---------------------------------------

Level 5-Minnesota
Story-That should keep Chase busy for awhile but Clyde's troubles have only
begun. Houston reportedly survived his ambush and Dallas appears to be
malfunctioning. On top of that, Obake, Clyde's most trusted soldier, is
questioning his motives. The destruction of America's finest nuclear plant
should lift CLyde's spirits...
Objectives-
A-Gather bombs and booby trap main plant-collect & deliver 5
bombs
B-Destroy nuclear reactors
C-Destroy all enemies
Enemies-Wonderwagon, Wapiti 4WD, Vertigo
Walkthrough-
Destroy Vertigo and the Wapiti with his eagle from hell just leaving the
dumbest vehicle in the game-the Wonderwagon. Now find the 5 bombs which are
mostly near the small electrical buildings that shock you if you get close to
them. After you have all the bombs go to the center building in the level and
drop them off. Now go to one of the huge buildings with the doors that show the
nuclear symbol on it. Shoot it to open it then make sure you have a good amount
of life. Start shooting at the orange glowing reactor until it explodes and
sends a shockwave at you doing some damage. With that done get some weapons and
take out the Wonderwagon to end the level.
---------------------------------------

Level 6-Louisiana
Story-Indeed, you want the job done right, you've got to do it yourself.
What?!? Houston has defeated Dallas?! Impossible! Clyde needs more manpower-
it's time to round up some extra cash. Obake stashed some loot near the Big
Easy. Is should be enough to recruit a few good cutthroats...
Objectives-
A-Move dirty money to large crypt-collect and deliver 5
briefcases
B-Destroy sugar mills
C-Destroy all enemies
Enemies-Thunderbolt, Samson Tow Truck, Dakota Stunt Cycle
Walkthrough-
In case you didn't know, the sugar mills are the picture that the game shows
on the story screen. They are small rounded buildings that are over to the left
when you start out. Destroy two of them to complete the objective and then take
out the Thunderbolt and the tow truck. Now go over to the other sides where the
docks are and there should be anywhere from 1-3 briefcases there. Collect them
and then raise the gates on the opposites sides using the gear by shooting it.
When you hear the bell ringing you'll know that the land will be flooded so
QUICKLY get some hyrdrofloaters on and go to the center swamp where the other
briefcases are suspended in the air. When the water level gets high enough
collect the rest of the briefcases. If you are having trouble with this method
then wait for the water to lower and get under the briefcases. Wait for the
alligator to come and it will chomp you sending you in the air high enough to
get them. After you have all of them go to the crypt that in the corner of the
swamp and deliver the briefcases. To end this REALLY annoying level take out
the easy stunt cycle.
---------------------------------------

Level 7-Florida
Story-Is this Clyde's worst nightmare, or what?! That stunt Houston pulled,
using Dallas' time travel device to bring Convoy back-remarkable! Clever,
indeed. Maybe Clyde had underestimated the Vigilantes. A living-breathing
Convoy? Shoot! Why are Clyde's pants wet?! He just may need a fast getaway
car...
Objectives-
A-Scavenge for nitrous oxide-collect 6 fuel cans
B-Destroy rocket transport
C-Destroy all enemies
Enemies-Wonderwagon, Vertigo, Chrono Stinger, Moon Trekker
Walkthrough-
When you start off you are right next to the rocket transport so take care of
that by running into it over and over again. If you fail to do it now it might
be launched by your enemies. Now take out the Wonderwagon, Moon Trekker, and
Vertigo just leaving the fast(but stupid) Chrono Stinger. With only one car
left look all over the island for fuel cans which are usually near the corners.
Now go over to the small island with the gun tower and electric fence and there
should be some more. If your still missing one then look by the shuttle that is
docked. When you have all 6 then take out Chase in the Chrono Stinger to end
the level. Now onto the last level!
---------------------------------------

Level 8-Pennsylvania(FINAL LEVEL)
Story-Crap! Clyde is doing his best, but the operation is in shambles.
Returning to the future, short of accomplishing his mission, is suicide. What
can Clyde do? Stay in the '70s, score some extra cash, and find a cozy hidaway
to plot his return! Provided Chase or Convoy don't get him first, that is.
Thankfully, Obake is still around...
Objectives-
A-Rob train and hide cash near long bridge-collect & deliver 4
briefcases
B-Destroy mill buildings
C-Destroy all enemies
Enemies-Xanadu RV, Thunderbolt, Dakato Stunt Cycle, THEN Livingston Truck
Walkthrough-
First off, the train will be coming by right away so get close to it and
shoot every single car that passes by and the 4 briefcases should pop out.
Collect them and then head left around the corner to the bridge with the little
piece of land under it. Drop of the briefcases and then take out the Xanadu RV
and the Thunderbolt just leaving that puny Stunt Cycle. Now keep running into
the two large buildings till parts of them blow up. Keep blowing it up till you
completed objective B. Now get some homing weapons since the cycle is very fast
and take it out. With all the cars out of the way Convoy will appear on your
radar. This is an easy battle so just hit it over and over again with your
special to destroy it and end the game.

---------------------------------------
2.15-Tsunami Guide
---------------------------------------

Level 1-Arizona
Story-"We are like ships in the seas of life, propelled by the winds of our
destiny" Obake meditates; she is saddened by the disappearance of her best
friend and partner, Darius. She knows that she must be strong-she'll soon
depart for Lord Clyde's most important mission yet...
Objectives-
A-Locate extra explosives-collect 3 bombs
B-Destroy gas stations
C-Destroy all enemies
Enemies-Samson Tow Truck
Walkthrough-
First off go to the gas station directly behind you when you start and blow
it up to complete objective B. There is also another gas station at the top of
the cliff where the hoverpods are if you want to destroy that one instead. Now
go find the 3 bombs which are scattered EVERYWHERE in this level. Once you've
done that go get your special weapon and find the tow truck. When you do,
unleash everything to kill her and end the level.
---------------------------------------

Level 2-Utah
Story-Obake has seen her own share of covert ops-recond, espionage, sabotage,
even elimination-but nothing quite like this. She knows that business is a
dirty game, yet somehow, for the first time, she has her doubts. She dismisses
it-Lord Clyde must have his reasons for all of this destruction!
Objectives-
A-Lift prize money-collect 4 briefcases
B-Destroy lodge
C-Destroy all enemies
Enemies-Vertigo
Walkthrough-
Right away go up the mountain and up to the high jump tower. Jump off of it
and you should hit a briefcase in the air on the way down. After that look for
the other 3 which are all usually by the lodge. Once you've collected all of
them keep running into the lodge and shooting it to blow it up. Once the screen
says "Objective B Completed" go and get your special weapon and find the
annoying Vertigo. Take her out quickly so she can't use her special weapon on
you.
---------------------------------------

Level 3-California
Story-At first, Obake doesn't pay much attention to her new partner Dallas;
she doesn't hold much respect for OMAR's biobots. It is only on the third day
of the mission that she notices his unusual mannerisms. The robot's actions
remind Obake of someone...Darius?!? IT must be a coincidence...
Objectives-
A-Steal warehoused shipments-collect 4 supply boxes
B-Destroy container crates
C-Destroy all enemies
Enemies-Xanadu RV, Livingston Truck
Walkthrough-
First, take out the Livingston Truck because he will take awhile with all his
armor. Then go and find the 4 supply boxes which are generally in the same
places as all the other quests. The only difference is that there are usually
two right by the building beside the lighthouse that you can only get when you
go into the lighthouse and get hoverpods. After you have collected all of the
boxes go over to the opposite side where all the bright orange boxes are
sitting. Keep running into them until you finally see "Objective B Completed".
Now take out
the easy Xanadu.
---------------------------------------

Level 4-Alaska
Story-obake is confused. It seems that her devotion to Lord Clyde is being
put to the test. Granted, she was never allowed to learn the inner workings of
OMAR, but she also never had a reason to doubt her master. New Coyote recruit
Nina seems surprisingly judgmental about Lord Clyde...
Objectives-
A-Spill gasoline around refinery-collect & deliver 4 fuel cans
B-Destroy refinery
C-Destroy all enemies
Enemies-Wonderwagon, Wapiti 4WD
Walkthrough-
Right away take out the Wapiti because that special bugs the hell out of me.
Now after that find the two fuel cans which are usually on top of some oil
silos. Then switch to your Hydrofloaters and find the other two which are
usually on the ocean near the edge of the level. Now with all 4 found, go to
the opposite end of the level where the refinery is that has the huge pipe you
can enter. Deliver the cans and then start running into it. Destroy all parts
of it and the stuff around it to complete objective B. Now you can finish off
the wonderwagon to exit the level.
---------------------------------------

Level 5-Minnesota
Story-The suspicions are driving Obake crazy and are affecting her
performance. She has been trained to deal with such situations... "The flow of
thoughts is like water filling a cup-the cup can always be emptied." Focus!
Lord Clyde sends Obake to Minnesota-she must not fail him!
Objectives-
A-Gather bombs and booby trap main plant-collect & deliver 5
bombs
B-Destroy nuclear reactors
C-Destroy all enemies
Enemies-Thunderbolt, Samson Tow Truck, Livingston truck
Walkthrough-
Destroy the Thunderbolt and the tow trcuk just leaving the huge but slow
Livingston Truck. Now find the 5 bombs which are mostly near the small
electrical buildings that shock you if you get close to them. After you have
all the bombs go to the center building in the level and drop them off. Now go
to one of the huge buildings with the doors that show the nuclear symbol on it.
Shoot it to open it then make sure you have a good amount of life. Start
shooting at the orange glowing reactor until it explodes and sends a shockwave
at you doing some damage. With that done get some weapons and take out the huge
yellow truck to end the level.
---------------------------------------

Level 6-Louisiana
Story-Obake is unable to conquer her qualms-these questions must be answered!
She hooks into Dallas' circuits to access his memories. Indeed, Dallas carries
Darius' brain! Lord Clyde had done this to Darius for botching the Stanford
mission! Obake is dazed. It takes time for this shocking discovery to sink
in...
Objectives-
A-Move dirty money to large crypt-collect and deliver 5
briefcases
B-Destroy sugar mills
C-Destroy all enemies
Enemies-Moon Trekker, Dual Grubb Loader, Goliath Halftrack
Walkthrough-
In case you didn't know, the sugar mills are the picture that the game shows
on the story screen. They are small rounded buildings that are over to the left
when you start out. Destroy two of them to complete the objective and then take
out the halftrack and the Moon Trekker. Now go over to the other sides where
the docks are and there should be anywhere from 1-3 briefcases there. Collect
them and then raise the gates on the opposites sides using the gear by shooting
it. When you hear the bell ringing you'll know that the land will be flooded so
QUICKLY get some hyrdrofloaters on and go to the center swamp where the other
briefcases are suspended in the air. When the water level gets high enough
collect the rest of the briefcases. If you are having trouble with this method
then wait for the water to lower and get under the briefcases. Wait for the
alligator to come and it will chomp you sending you in the air high enough to
get them. After you have all of them go to the crypt that in the corner of the
swamp and deliver the briefcases. To end this REALLY annoying level take out
the garbage truck and make sure not to get in front of him so he can't do his
special.
---------------------------------------

Level 7-Florida
Story-Obake continues to delve into Darius' memories. Clearly, Darius knew
many details of Clyde's actions, but had never told her, protecting her. She
learns that Clyde had killed her father to destroy the competing Uzumi Power and
then doctored her father's letter!!! Obake must carefully develop a plan of
revenge...
Objectives-
A-Scavenge for nitrous oxide-collect 6 fuel cans
B-Destroy rocket transport
C-Destroy all enemies
Enemies-Dakota Stunt Cycle, Thunderbolt, Livingston Truck, Xanadu RV
Walkthrough-
When you start off you are right next to the rocket transport so take care of
that by running into it over and over again. If you fail to do it now it might
be launched by your enemies. Now take out the Thunderbolt, Livingston Truck,
and Xanadu RV just leaving the puny stunt cycle. With only one car left look
all over the island for fuel cans which are usually near the corners. Now go
over to the small island with the gun tower and electric fence and there should
be some more. If your still missing one then look by the shuttle that is
docked. When you have all 6 then take out the Dakota Stunt Cycle. Now onto the
last level!
---------------------------------------

Level 8-Pennsylvania(FINAL LEVEL)
Story-Obake is determined to rid the world of Clyde and his evil oil
empire;neither is doing the world any good. Clearly, there are better sources
of energy then oil! After this last mission, she will do the deed herself!
Unfortunately, some locals are making things complicated. outta the way!
Objectives-
A-Rob train and hide cash near long bridge-collect & deliver 4
briefcases
B-Destroy mill buildings
C-Destroy all enemies
Enemies-Chrono Stinger, Wapiti 4WD, Wonderwagon THEN Vertigo
Walkthrough-
First off, the train will be coming by right away so get close to it and
shoot every single car that passes by and the 4 briefcases should pop out.
Collect them and then head left around the corner to the bridge with the little
piece of land under it. Drop of the briefcases and then take out the
Wonderwagon and the Wapiti just leaving Agent Chase who won't bother you much.
Now keep running into the two large buildings till parts of them blow up. Keep
blowing it up till you completed objective B. Now get some homing weapons since
the cycle is very fast and take it out. With all the cars out of the way
Chassey Blue will appear on your radar. This is an easy battle so just hit it
over and over again with your special to destroy it and end the game.

======================================
13 - E N D I N G M O V I E S
======================================
WARNING! WARNING! WARNING!
This entire section is a huge spoiler in the game so if you don't want
the ending ruined then just skip over this section and don't read it!

---------------------------------------
3.1-Wonderwagon Ending
---------------------------------------
You see the FBI Academy up close and Sheila comes bursting out of the
doors on a skateboard with a graduation cap on. She throws the cap in
the air and opens a book to reveal her first assignment. Inside there
is a picture of Molo "The Bully" and a note that says "Good luck kid-
Chassey".
THE END

---------------------------------------
3.2-Thunderbolt Ending
---------------------------------------
J.T. drives up to the Bail Bond building with a briefcase full of cash
in the seat next to him. J.T. gets out and opens the trunk to reveal
Nina Loco tied up in it. J.T. then drives away with the cash AND Nina since he
doesn't really think Nina is that bad.(STILL a pretty dumb ending if you ask me)
THE END

---------------------------------------
3.3-Stunt Cycle Ending
---------------------------------------
You see Houston/Tanyah standing in front of the FBI building at night
checking her watch for the time. Suddenly three stunt cycles fly over
her head as she ducks and the three siblings get out. They all slap
high fives with Houston and a newspaper comes up that says "Siblings
Reunited" with a picture of them all hugging each other. (I think I'm
going to cry...sniffle...sniffle):p

---------------------------------------
3.4-Grubb Dual Loader Ending
---------------------------------------
You see the garbage truck roaming through the canyons of Arizona and
then the Garbage Man come out carrying the solar panels from Bob's car
into a canyon with light all around it. He goes to a platform which
then takes him up into the light and into a space ship! You see the
clothes he was wearing drop down and then you see a funny little alien
dude in the cockpit starting up the ship and next to him Bob with his
helmet broken to reveal that Bob is really a... Oops, gotta have
dinner, oh well, why don't you see it for yourself!:p
THE END

---------------------------------------
3.5-Moon Trekker Ending
---------------------------------------
The Moon Trekker pulls up to the Garbage Man who is on the ground
uncontious. The Trekker opens up to reveal Bob O. as he climbs out and
looks over the edge to see the Garbage Man has vanished. Suddenly, the
Garbage Man pulls Bob over and smashes his helmet. You see Bob scream
after the Garbage Man who gets away in his truck with the Solar Panels
in the back.(and no, I'm not going to tell you what Bob is :p)
THE END

---------------------------------------
3.6-Chrono Stinger Ending
---------------------------------------
Lord Clyde sits against his now recked limo as Chase gets out and picks up
Clyde. Clyde gets his "cane of power"(as I like to call it) from behind his
back and knocks Chase onto the dirt. Just as Clyde is about to kill him you see
Obake knock out Clyde and drag him into the car. Just as Chase yells out "wait,
Obake!" you see the two of them travel back through time.(Wait till ya see
Clyde's ending!)
THE END

---------------------------------------
3.7-El Guerrero Ending
---------------------------------------
Nina backs her car up to the rear of a limo. As both of the trunks open Nina
delivers a huge box with a little device on the back that says "ARMED". The
window in the limo opens and Don Fuego gives Nina her money. As they drive away
Nina presses a switch and watches the Don's limo blow up into little pieces.
Before she can make her escape she slams on the brakes to find Torque with a
shotgun waiting for her...
THE END

---------------------------------------
3.8-Palomino XIII Ending
---------------------------------------
You see through Dallas' eyes Houston get up from her smoking car. As Dallas
grabs Houston and is about to shoot Houston in the head she has the flashback of
the truck diving over the cliff(intro to game) and suddenly she remembers.
Houston screams "No!" as she does some wacky moves on Dallas and then jumps on
him as you see "FATAL ERROR" in Dallas' screen.(poor robot)
THE END

---------------------------------------
3.9-Blue Burro Bus Ending
---------------------------------------
You see Molo being chased by (what appears to be) Vertigo. Molo pulls the cord
to let out his special weapon but is stunned to find it not working and to see a
roller skate stuck as it blows up and sends the bus spinning. Next you see Molo
with his hands behind his back and a new Sheila in a Chassey wannabe outfit with
her FBI badge.
THE END

---------------------------------------
3.10-Samson Tow Truck Ending
---------------------------------------
You see Houston standing over Dallas 13(in Pennsylvania oddly enough)and then go
in his car to get the time travel device. She sets it back and warps through
with Convoy and her driving in the truck.(opening movie) She quickly turns the
truck around and brings out the weapons to Clyde's surprisement...he he he
THE END

---------------------------------------
3.11-Livingston Truck Ending
---------------------------------------
You see Houston's truck pull up to a shack on the beach. Then you see Houston
and Convoy knock on the number 12 door and exchange glances wondering why there
is no answer. Then you see Torque answer the door and say "Whats up!". Now
Convoy, Houston, T.J. and....Nina are on the beach relaxing with Convoy enjoying
a drink and getting his vacation.
THE END

---------------------------------------
3.12-Vertigo Ending
---------------------------------------
You see Agent Chase in Pennsylvania kicking the ground and throwing down his
badge and breaking it. Then you see another FBI badge thrown down and Chase
looks up to see Chassey and they hug. Then Chase pulls out a gadget that says
"WANTED! AWOL! WANTED!" showing a picture of Chase. As 4 futuristic police
cars exit time portals you see the Chrono Stinger drive away while they are
being chased...(think they can outrun all 4 of them??)
THE END

---------------------------------------
3.13-Goliath Halftrack Ending
---------------------------------------
heh....he he.....he he he.....ha ha ha ha ha!!!!!! You have to see this one for
yourself!!!
THE END

---------------------------------------
3.14-Excelsior Stretch Ending
---------------------------------------
Clyde wakes up in his limo in the passenger seat. He looks up to see Obake
driving and him in futuristic hand cuffs. Obake puts on the time travel device
and starts to pick up speed. The limo crashes into Clyde's OMAR HQ and Obake
teleports outta there just in time to hear Clyde scream "Noooooo!"(well I guess
Clyde won't be returning in V8:3)
THE END

---------------------------------------
3.15-Tsunami Ending
---------------------------------------
You see OMAR HQ burning down as Tsunami makes the press release of a new energy
and the re-birth of Uzumi Power as she sets the world straight. A "newspaper"
comes by with the headline "Revolutionary New Power Source Discovered" with
Obake in it. (and she even saved all the cute little bunnies too)
THE END
======================================
4 - G A M E C O D E S
======================================
These codes were for the Playstation version but also work for the
Dreamcast version with some slight alterations.

WARNING! It has come to my attention from other people that once you
put these codes in and SAVE a game that they will NEVER come off so
please do this only when you are fooling around or if you are SURE you
want to keep them on.

IMPORTANT!
To access the code menu go to Options and then Game Status and press the A
BUTTON twice and hold the back left and back right buttons and you should see
some dashes appear at the bottom of the screen. Then you can type in the
following codes-

JACK_IT_UP-faster and easier cars to control
GO_SLOW_MO-slow motion, very annoying
QUICK_PLAY-fast motion
MORE_SPEED-fast cars
BLAST_FIRE-stronger missiles
RAPID_FIRE-fire missiles more quickly
GO_MONSTER-huge wheels for cars
GO_RAMMING-guess it takes more damage when you ram into cars?????
UNDER_FIRE-makes all the cars come to you, pretty useless code
NO_GRAVITY-stay in air longer when falling(my favorite code)
LONG_MOVIE-see all the ending movies!
OLD_LEVELS-play all the original levels!!!!!
MIXES_CARS-use all types of unlocked cars in multiplayer
QUICK_PLAY-selects cars for you(another useless code)
HOME_ALONE-option to have NO enemies in arcade mode
HI_CEILING-go higher with hoverpods

======================================
5 - L O C K E D & S E C R E T C A R S
======================================
---------------------------------------
5.1-Locked Cars
---------------------------------------

Houston-
Complete John Torque's, Sheila's, and the All-Star Trio's quests and
fulfill ALL of the objectives

Convoy-
Complete Houston's quest and fulfill ALL of the objectives

Lord Clyde-
Complete Dallas 13's, Nina Loco's, and Molo's quests and fulfill ALL
of the objectives

Obake-
Complete Lord Clyde's quest and fulfill ALL of the objectives

Chassey Blue-
Complete Agent R. Chase's, Astronaut Bob O.'s, and Garbage Man's
quests and fulfill ALL of the objectives.

Padre Destino-
Complete Chassey Blue's quest and fulfill ALL of the objectives.

---------------------------------------
5.2-Secret Cars
---------------------------------------
NOTE-Secret Cars are NOT available in Quest Mode and do NOT have an
ending.

Wapiti 4WD-
Complete Padre Destino's quest and fulfill ALL of the objectives.

Marathon-
Complete Obake's quest and fulfill ALL of the objectives.

Xanadu RV-
Complete Convoy's quest and fulfill ALL of the objectives.
======================================
6 - F U N S T U F F T O D O
======================================
---------------------------------------
6.1-V8:2 Levels(New Levels)
---------------------------------------

Meteor Crater(Arizona)
-Blow up everything
-Get hit by a meteor
-Kill/get killed by that huge bug in the meteor
-Blow up the donut places and watch the huge donut roll around the level
-TRY to blow up the police car
-Go in the dark mines(transporter)
-Shoot the garage and it will open up
-Watch a romantic movie on the screen(ahhhhh)

Winter Games(Utah)
-Blow up everthing
-Go off the huge jump(with NO_GRAVITY code on)
-Go through the lodge doors to get on the deck
-Go up on the roof of the lodge
-Go in and out of the flags
-Go down the speed test
-Ride in the gondola
-Get hooked by the ski lift

Ghastly Bayou(Louisiana)
-Blow up everthing
-Get hit by the crocadile
-Trap the crocadile
-Raise the floodgates to flood the level
-Go through the crypt or house(transporter)
-Get trapped in the cage

Launch Site(Florida)
-Blow up evertything
-Get shocked by the elctrical fences
-Launch/Destroy the rocket
-Get launched up by going through the black transport on launch site
-Get burned while rocket is getting ready to launch
-Get hit by shark
-Get hit by gun towers
-Get yourself/someone else caught in the wind tunnels

Steel Mill(Pennsylvania)
-Blow up everthing
-Get liquid steel poured on you
-Switch train tracks to blow up train
-Destroy bridge(s) to blow up train

Nuclear Plant(Minnesota)
-Blow up everything
-Blow up nuclear reactors
-Get fried by blow generators
-Go into toxic waste rivers

Alaskan Pipeline(Alaska)
-Blow up everthing
-Go around in pipes and get shot out in the sky
-Blow up rig in the ocean
-Blow up glaciers in the ocean
-Go whale hunting
-Get hit by whale for going whale hunting

Pacific Harbor(California)
-Blow up everthing
-Blow up transport ship
-Go in lighthouse
-Blow up bridge
-Blow up all those annoying trucks for revenge for the drifter's quests
-Go into three tunnel building to be shot out in the ocean

---------------------------------------
6.2-V8 Levels(Old Levels)
---------------------------------------

Secret Base(Nevada)
-Blow up everthing
-Launch all the stealths
-Get hit by laser cannons
-Watch the nifty comm satalites
-Blow up the water tower

Sand Factory(Utah)
-Blow up everything
-Watch sand mountain grow
-Go up all the sand conveyers
-Destroy the out-houses
-Look at the "Sand!" Ad
-Get launched out the tube in the sand refinery

Oil Fields(New Mexico)
-Blow up everything
-Look at the oil drills(anything that moves facinates me:p)
-Go through the fire/oil pipes
-ummmmm.....blow up everthing again?

Aircraft Graveyard(Arizona)
-Blow up everything
-Try to find your way around the level:p
-Get pulverized by the airplane smashers
-Then get even by blowing it up
-Watch some airplanes go off
-Blow open the hanger doors
-Find the United States sign and blow it up to reveal a secret area

Ghost Town(New Mexico)
-Blow up everything
-Watch the "purty" tornado go by
-Chase the train with all the secret weapons boxes
-...and then destroy it
-Destroy the graves and hangman's stand in the ghost town
-Blow up the bridges
-Look at the cute little Indian village...and then destroy it

Hoover Dam(Arizona/Nevada)
-Blow up everything
-Get the "rainy day" version of the level
-Click the switch on the dam to electrify the water...
-...while a friend is on it:p
-Go near that irresistable power plant that is calling out "It won't hurt
THAT MUCH if you touch me"
-Blow it up because it tricked you

Valley Farms(California)
-Blow up everything
-Destroy those ANNOYING wind towers...
-...and then get hit by the blade:p
-Blow up the blow things on the side of the river...
-...and then get hit by the wave that comes

Casino City(Nevada)
-Blow up everything
-Follow the blimp until it lands and get inside and drive it!!!!
-Then try to kill your friend for blowing it up while you were inside
it(Thanks a lot Chris!)
-Take a swim in the pool and relax(ahhhh)
-Go under the garage in the buildings to find some nice weapons

Canyonlands(Utah)
-Blow up everthing
-Go in the center circle of ruins(transporter)
-Blow up the bridges
-Blow up the cute little town

Ski Resort(Colorado)
-Blow up everything
-Go up in the gondola
-Blow up the cool snow blowers
-Go in and out of the flags

======================================
7 - C O M I N G U P !
======================================
Nothing coming up unless it is a correction because I've really spent way too
much time on this guide and neglecting my other guides.

======================================
8 - C O P Y R I G H T & T H A N K Y O U S
======================================
-Special thanks to my brother for getting me Vigilante 8 for Christmas
and a special thanks to all the people at Activision for making a GREAT
game!

-Special thanks to Turkey6158@aol.com and TripleHHHX@aol.com for
submitting how to complete objective B in California in the Drifters
quests.

-Special thanks to TripleHHHX@aol.com(again) for submitting the MIXES_CARS code
for the guide

-Special thanks to samsoniteq@hotmail.com for submitting the OLD_LEVELS code for
the guide.

-Special thanks to(yet again)TripleHHHX@aol.com for submitting that HUGE bio and
stats for Obake/Tsunami

-Special thanks to (yes...again)TripleHHHX@aol.com for submitting the even
LARGER bios for the 3 secret characters-Boogie, Dusty Earth, and Dave's
Cultsmen.

-HUGE SPECIAL THANKS to dionisio@cinci.rr.com for the story sections for Agent
R. Chase's guide while I couldn't access my game.

-ANOTHER HUGE SPECIAL THANKS to TripleHHHX@aol.com for all the submitting of
large files of bios he has done for this FAQ. It certainly wouldn't be as good
without those files. THANKS!!!

This FAQ is mine and cannot be copied and sold for profit or promotional
purposes in any way. I do not want this published in books, magazines, guides,
etc without my permission. It can be printed(please 1 copy per person) If you
want to use my FAQ or any portion of it please e-mail me to ask for permission.
If you are using my FAQ as a premise for yours just give me credit:) Thank you
for following my copyright












 
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