Twisted Metal 2

Twisted Metal 2

06.10.2013 16:20:04
~B

Twisted Metal 2

Welcome to Twisted Metal 2. I have strategies, passwords, secret codes
and lots of other stuff related to Twisted Metal 2. I hope you enjoy this
and feel free to send me your suggestions, comments, questions and
criticisms to jjbruin@hotmail.com. Thanks!

Josh Harring
Last Updated: 12/17/97

Hello everyone, sorry this hasn't been updated in a few months, but
here's the newest update. Thanks to everyone who mailed me the Statue
of Liberty trick, it's posted now. And yes, I've heard the Mona Lisa
code rumor. It's supposed to let you view a hidden video clip when you
input it at the Singletrac screen, but the simple fact is I can't get
it to work, nor have I heard from anyone who has gotten it to work
either. Therefore, I am concluding that it is just a wild rumor that
has gotten out of control. And because I don't post false rumors on
this page, it's not on here. It's funny, no one seems to know what's
ON the actual video clip itself, just that it exists. Sounds like a
rumor to me. And to everyone who mailed me questions about Dark Tooth,
here's the story: He is NOT playable any other way except through the
Game Shark code listed below. There is no other code, honest. So
please, no more questions. Thanks and enjoy. - JH

Table of Contents

1. The Weapons
2. The Special Weapons
3. General Strategies
4. Advanced Attacks
5. Strategies Against Each Car
6. Beating the Bosses
7. Secret Codes
8. Passwords
9. Level Strategies

The Weapons

You can pick up a number of weapon icons in this game, and each weapon
has its own different strengths and weaknesses. Here I will offer my
opinion as to how effective the weapons are. This list is in order of
effectiveness from best to worst.

1. Homing - This weapon is great because you don't have to aim it at
all. Just fire at someone ahead of you, and if there are no walls or
other barriers in your way, it will probably hit the enemy. Although
it doesn't do a particularly high amount of damage, its high hit rate
makes up for that. This is a great weapon for fast cars, because you
can turn toward someone, fire, and then scram before they know what
hit them.

2. Power - Another great weapon, if you're an accurate shooter. Its
drawback is that it goes completely straight with no homing
capability. However, if you can hit someone with it, it will take a
sizable chunk out of someone's life meter, especially the small cars.
Try and use this weapon when you are close to someone, so as to
increase the chance of hitting them.

3. Fire - This is a good weapon when you're out of Homings and Powers.
It is kind of weak, but it has some homing capability, although not
nearly as much as the Homing missile. This is another good weapon for
close battles, because firing long distance at somebody with this
weapon is not very wise. If they change directions or make a hard

turn, the Fire will probably miss.

4. Napalm - This is a decent weapon, although not very accurate. It
arcs up into the air, and then comes down to the ground. You have to
find the correct range to hit someone with it. However, you can hit an
enemy with Napalm if they are very close to you (and I mean really
close). It is very good in certain situations, for example on top of
the museum in Paris. You can sit on the ledge and fire Napalm and it
can hit enemies down at street level. It also leaves a fire when it
lands, which burns for about ten seconds. A car that is either hit
with Napalm or drives through the fire will start burning and losing
energy.

5. Remote - This is the most powerful of all weapon pick-ups, but also
the most dangerous. It can hurt you as well as enemies. Press the
weapon button once to leave the Remote bomb, and then press the button
again to detonate the bomb. Anyone within range of the explosion will
be blasted high into the air and have lots of energy taken away. The
closer an enemy is to the bomb, the more damage it causes. A bomb can
also be detonated by someone running into it. It is useful in certain
places (blowing up the Eiffel Tower is popular), and against certain
enemies, especially the bosses because they follow you. However, if
you're not careful in your use of the Remote Bomb, you'll end up being
the one taking the damage.

6. Ricochet - This is a very, very dangerous weapon. It sends out a
moving bomb that ricochets (hence the name) off of walls and
buildings. The longer it stays active, the more damage it will cause.
It is dangerous because it can blindside you when you don't even know
it's there, and also, if you are travelling at full speed when you
launch the bomb, it will hit YOU immediately. So make sure that you
are not moving forward when you fire it. It knocks its victim back a
great distance, so it can be useful for knocking enemies off ledges to
their death. (I know a great trick for New York involving Rico bombs,
but I'll get to that later.) Just be wary.

7. Lightning - This isn't a particularly useful weapon. It can only be
used in certain levels, the ones with some kind of electrical source
(L.A., Moscow, and Hong Kong). When you fire the Lightning, it
originates from this electrical source, zapping anyone within range,
including you. It can be very detrimental to your success if you are
careless with it, and sometimes the enemy won't even get damaged by
it! Not very worth picking up.

The Special Weapons

Each car has its own signature Special Weapon. I will again rate them
according to effectiveness. A Special Weapon regenerates on its own -
there is no Special Weapon pick-up. I also mention how long it takes
to regenerate, and also the maximum number of Specials that can be
carried.

1. Minion's Special - This weapon is amazing. It fires off three giant
missiles and a Freeze ball which can cause great damage. If someone's
in front of you, they're almost guaranteed to get pelted by this

weapon. Also, usually after it hits, the enemy will be frozen, so that
means it's a great time to kick in the Turbo and smash into them. They
will either die or be severely hurt. This weapon is part of what makes
Minion the most dominating vehicle in the game.
Regeneration time: Long
Maximum Number: 3

2. Mr. Grimm's Skull - Simply put, this weapon is awesome. It is like
a souped up Power Missile. Hitting someone with it will cause them to
lose a ridiculous amount of energy. Two or three skulls will kill just
about anyone. It has the same drawback as the Power Missile, though -
you have to aim it. Therefore, it is great for close battles.
Regeneration time: Long
Maximum number: 3

3. Sweet Tooth's Napalm Cones - Another powerful weapon. A great
tactic to use is to corner someone and relentlessly fire Napalm Cones
at them. They'll take a huge beating. The Cones also remain active for
a very long time to make up for their slow speed. They also possess
decent homing capability. A drawback is that they only remain at the
same height, in other words, you can't hit somebody above or below you
with them.
Regeneration time: Short
Maximum number: 5

4. Axel's Shockwave Supernova - This weapon is powerful and can hit
several enemies at the same time. A burst of energy radiates outward
from Axel when you fire. Anyone within range will be blasted up into
the air and lose tons of energy. The closer Axel is to the opponent,
the more damage they take. It's a great weapon to use if you're
surrounded, and also for drive-by blastings.
Regeneration time: Long
Maximum number: 3

5. Warthog's Patriot Missiles - This is an excellent weapon that fires
off three big missiles at the same time. If you are close to the
enemy, this weapon will cause enormous damage. It can also hit from
long-range, although it is not as powerful that way. It has about the
homing capabilities of the Fire Missile, meaning that they're not a
sure hit, but pretty good. They also regenerate fairly quickly.
Regeneration time: Medium
Maximum number: 5

6. Spectre's Ghost Missile - This weapon has a capability that most
weapons don't possess - it can go through walls, floors, and ceilings.
And it almost always hits for good damage. If you can hide yourself,
you can sit and fire off Ghost Missiles as the enemies try to get at
you. (Try the elevator shaft in New York.) The bad part is that it
takes forever to regenerate and it's not quite as powerful as some
weapons.
Regeneration time: Long
Maximum number: 5

7. Outlaw 2's Lightning - This weapon has decent power and usually
hits enemies twice. They get blasted into the air when it hits. It is
excellent for drive-by shooting, because Outlaw 2 is also a fast car.
You have to be fairly close to the enemy to hit them, though.
Regeneration time: Long
Maximum number: 3

8. Roadkill's Boomerang - This weapon possesses a special capability -
if you can hit an enemy with it on its way back, it will cause three
times as much damage. That can be a severe blow to someone's life

meter. However, it is difficult to do that, and its normal power is
just average. But it still is a decent weapon and complements the
weapon pick-ups.
Regeneration time: Short
Maximum number: 5

9. Thumper's Flamethrower - This weapon shoots out a stream of flames
from the hood of the car, burning anyone it touches. To use it to its
best effectiveness, freeze the enemy first, then go up to them, stop,
and fire this weapon. It will cause outstanding damage, possibly more
than half the opponent's life meter. However, if you touch the burning
car, you'll start burning, too. Also, it's not good for drive-bys.
Regeneration time: Medium
Maximum number: 3

10. Shadow's Specter of Death - This weapon is kind of like a moving
Remote Bomb. When you fire it, a little black specter flies straight
out from your car. You then press the weapon button again to
"detonate" the specter. Anyone within its range will get blasted.
However it can be difficult to use effectively, because it's hard to
judge exactly where the specter is after you fire it. Also, you
actually have to detonate it - it will pass right through someone if
you don't press the button.
Regeneration time: Medium
Maximum number: 5

11. Twister's Tornado - This weapon is interesting because it spins
the enemy around and around in the air, causing damage as long as the
enemy is in the tornado. A good tactic to use is to freeze someone,
then go up to them and use this. In fact, you can be "cheap" and use
it again and again as soon as it stops. However, you're a sitting duck
while you're spinning someone in place, and it will barely cause
damage to someone if you try to use it in a drive-by.
Regeneration time: Medium
Maximum number: 3

12. Grasshopper's Leap 'N Slam - This weapon propels you up into the
air to come crashing down on some unsuspecting foe. It looks cool, but
it's really not very effective. You can be hit in midair, and that
will nullify the special. Also, because you're smashing into someone,
you will take a little damage from the hit. And they can blast the
heck out of you after you hit them because you'll be stopped.
Regeneration time: Medium
Maximum number: 5

13. Hammerhead's Monster Crush - This special isn't really a weapon.
Basically, you just run over someone, like a monster truck would. It
causes good damage, especially to small cars, but you have to actually
ram someone to do it, and of course, they can fire upon you as you try
to reach them. It's really not very useful.
Regeneration time: N/A
Maximum number: N/A

14. Mr. Slam's Ground Smash - This also really isn't a weapon. Mr.
Slam picks up someone and slams them into the ground repeatedly. (I
like the glass breaking sound effects.) However, it's hard to hit
someone because you have to be right next to them and then you have to
activate the Special. It is time-consuming and you're a sitting duck
while you're doing it and as you try to get into position.
Regeneration time: Short

Maximum number: 3

Note: On the Car Info screens, the Special Weapon is rated on its
power, not its ease of use or range.

General Strategies

These are strategies to use in general battle.

1. Learn the layout of the level as soon as possible. This will help
you to retain your sense of direction. Also, learn where you can find
weapons and health power-ups. That knowledge is invaluable when you
are in need. I like to run laps on certain levels like L.A., going all
along the road and then going up to the flat surface, collecting
weapons all the time. Because the weapons regenerate, you can almost
always find weapons somewhere.

2. There are actually two kinds of health power-ups: a normal one and
a super one. The normal one recharges about one-third of your life
meter, and the super one recharges it fully. Learn where they are in
the levels and get one when you have less than half energy. However,
try and save the super one for when you're really hurting, don't waste
it. Also, be aware that your enemies can take the health power-ups and
recharge themselves.

3. Shoot all small stationary structures. Many of them hide power-ups
for you. You can also shoot at some walls (especially in Amazonia) to
open up hidden rooms that usually hold stuff.

4. Don't get into shoot-outs with your enemies. There's many of them
and one of you. Learn to use hit-and-run tactics, even if you're using
a well-armored car. Going toe-to-toe is not good for your well-being.

5. Changing the skill level changes the enemy's firing rate. They fire
about twice as fast on Hard as they do on Medium. Also, be aware that
the enemy possesses an infinite number of weapons, which is why Sweet
Tooth can fire off ten napalm cones at once or Mr. Slam can freeze you
8 straight times. For a human player, this is impossible, but not for
the computer. See why you don't want to get into shoot-outs?

6. Running over 10 pedestrians will recharge your life the equivalent
of a normal health power-up.

7. Use your shield! It can save your hide when you're taking a
pounding. You should also use it when you're approaching someone who's
firing at you. If you learn how to use your shield effectively, you
will last a lot longer. I was once able to survive in Holland for
almost two and a half minutes with a sliver of life remaining through
timely use of the shield.

8. The radar is an invaluable tool, so make sure you understand how to
use it. It comes in quite handy during the boss battles if you can't
see them on screen. Not knowing where a boss is can be very hazardous
to your health.

9. If someone is chasing you, fire behind you with a homing missile or
if you have a projectile Special, use that. You don't want people on
your tail because they can fire away and by the time you turn around
they'll have damaged you a lot.

10. If you get set on fire, use Turbo and the flames will go out. This
can save you from a lot of damage. However, doing this causes you to

use up five extra turbos so be wary.

Advanced Attacks

Advanced Attacks are performed by pressing a button sequence during
the game. You can use these any time you have enough power in the
Advanced Attack meter (seen above your weapons display). Here are the
attacks and the buttons to press:
Freeze: Left, Right, Up
Napalm: Right, Left, Up
Shield: Up, Up, Right
Jump: Up, Up, Left
Reverse attack: Left, Right, Down
Land mine: Right, Left, Down
Invisibility: Right, Down, Left, Up
Reverse Freeze (must be out of weapons): Left, Right, Down, Left,
Right, Up
Reverse Napalm (must be out of weapons): Left, Right, Down, Right,
Left, Up
Minion Special (must have a nearly full meter): Up, Down, Up, Up, R2
Homing Napalm: Obtain three Napalm. Shoot one off, and hold in both L2
and R2. While holding those buttons, press Up, Down, Down, Left, Left,
Left, Right, Right. If you do it correctly, you will have 12+ Napalm,
and in 1-player mode the words "Homing Napalm" will appear at the top
of the screen.
Sell Your Soul (trade weapons for energy): Down, Up, Right, Left, Up,
Up, Down, Down

Strategies against each car

These strategies are for fighting the computer's cars.

vs. Roadkill: He can be a pain. Watch out for his Boomerangs -
sometimes they can hit you on the way back if you're not paying
attention. He can cause sizable damage to you so be careful. He
doesn't have great armor or speed so use your preferred weapons on
him.

vs. Twister: She has one of the lightest armors, so it's easy to
damage her. However, she is very fast, and often uses "now you see me,
now you don't" tactics. Use homing missiles because they have a better
chance of hitting her than other weapons. Don't get close to her,
though, or else she'll use her Tornado and there's really not much you
can do when you're being spun around.

vs. Axel: What a menace! Don't get anywhere near him or you'll be
sorry when he pounds you with his Shockwave. Also, he fires homing
missiles at you which can be a big problem. Fire from a distance and
then run. Don't get trapped by him. He's one of the most difficult
enemies.

vs. Mr. Slam: He has great armor so it will take a while to get rid of
him. Hit him with powerful weapons if you can because he's pretty slow
and doesn't dodge very much. However, he likes to freeze you,
especially on the Hard level, and he can do it over and over again and
also do his Ground Smash while you're frozen. Be careful.

vs. Shadow: Do not chase him! He will fire his Specter of Death behind
him and hurt you badly. Sometimes it's difficult to see the Specter so
watch out. Try and approach him from the side and watch out for the
Rico bombs he likes to fire.

vs. Sweet Tooth: He's another pain in the butt. He'll fire his Napalm
Cones at you and they'll follow you relentlessly for a long time. You
might think you've outrun them, when SMASH! They hit you. Also he
likes Homing missiles and he has excellent armor. He'll take a lot of
punishment before he goes down.


vs. Hammerhead: He's not too bad, just don't let him ram you. His
armor is not as good as the other big vehicles. He does like to shoot
Rico bombs and Fire missiles, so don't get too complacent. Some good
hit-and-run tactics will get him out of your hair.

vs. Mr. Grimm: He goes down very quickly because he has little armor.
However, be wary of his Freeze and Skull because even Mr. Grimm can
waste you. The good thing about his Skull is that it's not really very
accurate. Except of course, if you're frozen...

vs. Warthog: Stay at a distance from him because his Patriot missiles
will pound you if you're near him. He's another guy who lasts a while,
but if you shoot and dodge, you'll be able to get him without much
trouble.

vs. Outlaw 2: Another vehicle to stay away from. She'll zap you with
her Lightning if you're near her. If you stay away and fire long-range
projectiles, though, she'll be gone soon enough.

vs. Grasshopper: Yeehaa! Watch out for her Special. If you hear it,
look up at the radar to see if she's coming toward you. Put up your
shield if she is. Also, if she's in front of you and she does it, fire
a homing missile to stop her. She can also fire the Freeze backwards
so be careful if you chase her.

vs. Thumper: Don't get front of him. He'll fire his Special and roast
you alive. Also, he fires Napalm like it was going out of style. It's
easily avoidable but be careful anyway. Fire away at him with whatever
you want.

vs. Spectre: He's among the worst, primarily because of his Ghost
missiles. The instant you hear them being fired, put up your shield.
If you don't, you'll probably get blasted by them. Take him out as
soon as you can. He doesn't have great armor so take him out with
powerful weapons to get rid of him faster.

Beating the Bosses

vs. Minion: Minion can be a tough customer, but there's a fairly easy
way to get rid of him.

Part of Amazonia's layout is a giant circle with a bridge going across
the diameter. The general method I use to defeat Minion is to have him
chase me around the circle, firing behind me at him. Basically, I get
far ahead of him, and then stop to let him catch up. I usually stop at
one of the wide sections of the ground, and not the narrow ones. I
have my rear view mirror on, and wait for him to come up from behind.
When he gets close enough, I fire behind me (left, right, down) and
then take off using Turbo. Usually I put up my shield, too. (up, up,
right)

I usually use Powers or Homings to attack him, although if I have a
vehicle with a projectile Special, I'll use that instead. Using this
method, I can gradually wear down Minion without putting myself at
much risk. I do take a couple hits while I'm running away from him
after firing, but usually they don't hurt that bad. If I get to the
point where I'm starting to need health, I just take a detour across
the bridge to grab the Health power-up that's there, instead of going
around the circle.


This method has been very effective for me, and I can usually beat him
without losing a life.

By the way, because Minion follows you wherever you go, a great weapon
to use is a Remote bomb on him. Just drop it on one of the narrow
sections of road and let him run into it.

vs. Minion, Strategy #2: (From DOGG77583@aol.com) Shoot a hole in the
temple at the end of the bridge, and drive inside. Wait for Minion to
drive back and forth. He will not attack you, but you can shoot him
from this safe spot.

vs. Dark Tooth: This giant ice cream truck is vicious. Get cornered
and you're basically dead. However, as with Minion, there is a pretty
reliable method that I have discovered that is effective at beating
Dark Tooth.

Hong Kong's level contains a giant temple-like structure with three
entrances. Two of those entrances are directly across from one
another. Here's what to do:

If you exit the temple by one of those two entrances and go straight,
you end up at a T-junction with a dead end on one side. (There's a
Rico bomb down the dead end on one side of the city, and a Fire
missile down the dead end on the other side.) Stop at the T-junction,
facing away from the dead end, in other words, towards the water down
at the other end. Wait there until Dark Tooth comes (watch your
radar). He will appear at the intersection in front of you. The
instant that happens, fire something at him and head back down the
street to the temple again (use Turbo and put up your Shield because
he'll chase you). Inside the temple, race towards the exit on the
opposite side (you can jump over the teleporter). Once outside, go
straight to the T-junction and stop. Dark Tooth will not follow you
straight through the temple, for some reason. Sit and wait for him
again to appear at the intersection in front of you, and then repeat
the process. This wears him down, slowly but surely. Use a projectile
Special if your car has one. If you run out of weapons, there are
actually four dead ends you can go down this side of the city. Each
one of them has weapons for you. Also, at the T-junction while you're
waiting for Dark Tooth, the parked cars in front of you have a Health
power-up and a Fire missile.

Do not go into the train tunnel to get weapons, because Dark Tooth
will sit at one of the exits waiting for you and blast you.

Do not go onto the top level of the temple (except if you're
absolutely desperate for the super Health power-up that's up there),
because Dark Tooth will sit in the center and blast you while you're
up there. This method has worked very well for me, with any car.

Don't forget that you can get a password for just Dark Tooth so you
don't have to go through killing everyone in Hong Kong again. Pause
the game and copy the password. Also, because he follows you as you're
running away (like Minion does), Remote Bombs are great. You can even
be more daring and fire Napalm behind you as you're heading towards
the temple. Because he's so big, it'll hit him and set him on fire.

Believe it or not, you can also freeze Dark Tooth.

And one more thing: after you destroy the truck, you still have to
fight the flaming head that was on top of the truck. But the same
method works on him, and he has much less armor.

Secret Codes!

Input these codes at the Car Select screen to make these cars
playable:

Sweet Tooth - Up, L1, Triangle, Right
Minion - L1, Up, Down, Left

Input these codes at the Choose Battleground screen in the two-player
Challenge Match mode to access these secret levels:

Cyburbia from Twisted Metal 1 - Down, Up, L1, R1
Rooftop from Twisted Metal 1 - Down, Left, R1, Down
Swampland from Jet Moto - Up, Down, Right, R1
Thanks to Avs010@aol.com for these next three codes.
INVINCIBILITY: Hold L1 and R1, and press Up, Down, Left, Right, Right,
Left, Down, Up
INFINITE WEAPONS: Hold L2 and R2, and press Up, Down, Left, Right,
Right, Left, Down, Up
MEGA GUNS: Hold R2, and press Up, Down, Left, Right, Right, Left,
Down, Up
From the Twisted Metal 2 FAQ:
DARK TOOTH Game Shark Code: 8003434A 0E0E

Passwords

Axel
Moscow: X, Triangle, X, X, Space, Space
Paris: Circle, Triangle, Square, Space, Triangle, Space
Amazonia: Triangle, Triangle, Square, Circle, Circle, Space
New York: Space, Triangle, Square, Square, X, Space
Antarctica: X, X, Triangle, Square, Triangle, Circle
Holland: Circle, X, Circle, Triangle, Circle, Circle
Hong Kong: Triangle, X, Circle, X, X, Circle
Dark Tooth: Triangle, Square, Triangle, Square, Space, Square

Grasshopper
Moscow: Triangle, X, Circle, Space, Space, Space
Paris: X, Triangle, Circle, Square, Square, Circle
Amazonia: Space, X, Circle, Circle, Triangle, Circle
New York: Circle, Triangle, X, Circle, Space, Square
Antarctica: X, Square, Square, Circle, Space, Triangle
Holland: Triangle, Triangle, X, Square, Circle, Triangle
Hong Kong: Circle, Square, Square, Square, Triangle, X
Dark Tooth: X, Space, X, Square, Square, Space

Hammerhead
Moscow: Space, Triangle, X, X, X, Space
Paris: Space, X, Triangle, Square, X, Triangle
Amazonia: Triangle, Space, Space, Space, X, Circle
New York: Triangle, Triangle, X, Triangle, X, X
Antarctica: Triangle, X, Triangle, Circle, X, Square
Holland: Triangle, Square, Square, X, Square, Space
Hong Kong: Circle, Triangle, Circle, Square, Square, Triangle
Dark Tooth: Circle, Circle, Circle, Space, Triangle, X

Mr. Grimm
Moscow: Triangle, Triangle, X, X, Circle, Space
Paris: Circle, X, Triangle, Circle, Triangle, X
Amazonia: X, Square, Square, Triangle, Triangle, Triangle
New York: Triangle, Space, Space, Circle, X, Circle
Antarctica: Circle, Triangle, X, Triangle, X, Space
Holland: X, X, Triangle, Space, Circle, X
Hong Kong: Space, X, Circle, Triangle, Square, Square
Dark Tooth: Space, Square, Triangle, Circle, Circle, Triangle

Mr. Slam
Moscow: X, X, Triangle, Square, X, Space
Paris: X, Space, Space, Circle, X, Square
Amazonia: Circle, Triangle, Square, Space, Square, X
New York: Triangle, X, Circle, Square, Space, Circle

Antarctica: Triangle, Space, Triangle, Circle, Triangle, Triangle
Holland: Space, Circle, Space, Space, Circle, Space
Hong Kong: Square, Space, Space, Triangle, Space, Triangle
Dark Tooth: Square, Space, Square, Triangle, Circle, X

Outlaw 2
Moscow: Space, X, Circle, Space, Triangle, Space
Paris: Triangle, Triangle, X, Circle, Triangle, Space
Amazonia: Triangle, Square, Square, Square, Triangle, Space
New York: Circle, X, Triangle, Triangle, Triangle, Space
Antarctica: X, Triangle, Circle, X, Triangle, Space
Holland: X, Square, Square, Space, Triangle, Space
Hong Kong: Space, Triangle, X, Square, X, X
Dark Tooth: Space, Circle, X, Space, Triangle, Space

Roadkill
Moscow: Circle, X, Triangle, Square, Square, Space
Paris: Triangle, Space, Triangle, Space, Space, Circle
Amazonia: X, X, Triangle, Circle, Square, Triangle
New York: Circle, Space, Space, X, Space, X
Antarctica: Space, Triangle, Square, X, Circle, Space
Holland: X, Space, Space, Triangle, Space, Square
Hong Kong: Triangle, Triangle, Square, Triangle, Circle, Triangle
Dark Tooth: Triangle, Circle, X, Triangle, Square, X

Shadow
Moscow: Square, Space, Space, Triangle, Triangle, Space
Paris: X, X, Circle, Space, Triangle, X
Amazonia: X, Triangle, X, Square, Circle, Triangle
New York: X, Space, Space, X, Circle, Square
Antarctica: Circle, X, Circle, Circle, X, Circle
Holland: Circle, Triangle, Square, Triangle, Square, Space
Hong Kong: Circle, Space, Triangle, Space, Square, X
Dark Tooth: Circle, Triangle, Space, Triangle, Circle

Spectre
Moscow: Circle, Triangle, X, X, Triangle, Space
Paris: Space, Triangle, Square, Circle, Circle, X
Amazonia: Circle, X, Triangle, Square, Triangle, X
New York: Space, X, Circle, X, X, Triangle
Antarctica: X, Space, Space, Space, Circle, Triangle
Holland: Triangle, Space, Space, Square, X, Square
Hong Kong: X, Triangle, X, Triangle, Circle, Square
Dark Tooth: X, Circle, Circle, Circle, Space, Triangle

Thumper
Moscow: Circle, Space, Space, Triangle, X, Space
Paris: X, Square, Square, Circle, Circle, Triangle
Amazonia: Triangle, X, Circle, Space, Square, Space
New York: X, X, Triangle, Triangle, X, Triangle
Antarctica: Triangle, Triangle, Square, Space, Space, Space
Holland: X, Triangle, X, Space, Square, Triangle
Hong Kong: Triangle, Space, Space, Square, Triangle, Space
Dark Tooth: Triangle, Space, Square, Square, X, Circle

Twister
Moscow: X, Space, Space, Triangle, Circle, Space
Paris: Triangle, X, Circle, Circle, X, Triangle
Amazonia: Space, Triangle, Square, X, Square, Circle
New York: X, Triangle, X, Circle, X, Space
Antarctica: Circle, Space, Space, X, Square, Triangle
Holland: Space, X, X, Space, Space, Circle
Hong Kong: X, X, Triangle, X, Square, Space
Dark Tooth: X, Square, Space, Square, Triangle, Circle

Warthog
Moscow: Triangle, Space, Space, Triangle, Square, Space
Paris: Triangle, Square, Square, Square, X, Square
Amazonia: Circle, Square, Square, Circle, X, X

New York: X, Square, Square, Space, X, Circle
Antarctica: Space, X, Circle, Triangle, Space, Square
Holland: Triangle, X, Triangle, Square, Space, X
Hong Kong: Circle, X, Triangle, Circle, Space, Circle
Dark Tooth: Circle, Square, Space, Circle, Circle, Square

Note: Sweet Tooth and Minion do not have passwords.

The Levels

1. Los Angeles:
Enemies: 6
Locations of Health:
Next to the tunnels
Next to the pit of fire
Next to the burnt-out building near the pit of fire
Over the area with the 3 small jumps in the road
In the small caged area across the bridge(super)
Strategies:

Blow up the hot dog stands to find weapons.

Destroy the four "legs" of the electrical source to get weapons.
Use the ramps to get on top of the tunnels to find weapons and a
teleporter which takes you directly to the small caged area.

You can break the glass in the tunnels by driving through it.

You can blow up the bridge by setting a Remote bomb on or below it.

You can blow up the Hollywood sign by jumping and firing a missile at
it.

A nice tactic to use is to go all the way along the road, grabbing
weapons, then when you reach the tunnels, go up to the flat area and
grab all the weapons. Do this over and over again, firing at enemies
who get near you. You'll keep replenishing your weapons, and you'll be
moving most of the time so you're a difficult target.

If you are Warthog, Spectre, or Minion, a cool tactic to use is to use
the ramp to jump on top of the tunnels, and then just sit there facing
the hot dog stands. If anyone comes into that area, fire your Special
at them. The good thing about this spot is that nobody can really hit
you.

2. Moscow:
Enemies: 5
Locations of Health:
In the center on the glowing object
On the upper level
Strategies:

Every so often, the Weapons Generator in the center of the area above
the ramps will produce a weapon inside of a red beam. Jump through the
red beam using the ramp and you will collect the weapon. Also, every
once in a great while, there will be a super Health power-up inside of
that beam instead of a weapon. Get it while it's there, regardless of
what your health is.

You can blow up any of the ramps by placing a Remote bomb on them.

You can blow up the Weapons Generator by firing Napalm at it!

You can blow up both the Weapons Generator and all of the ramps by
placing a Remote bomb on the glowing object in the center.

Weapons can be found on three of the ramps, and also underneath them.

Firing Napalm at the banners hanging on the wall will burn them away.
One of them reveals a secret code.

Because this level is so small, it is very fast-paced. Run laps around
the top, firing at enemies. You can use Homing missiles while up top
to hit enemies down below. Watch out for Rico bombs running rampant.

3. Paris:
Enemies: 6
Locations of Health:
Inside the museum
On the rooftops (2)
Above one of the fountains

Strategies:

This level is the easiest one if you know what to do. Use the
teleporter inside the museum to get onto the ledge above it. On this
ledge, move back into the corner on the right side. When your enemies
teleport up here, they will drive off the ledge! You are safe from
harm this way. Before they drive off the ledge, though, shoot them
with something to damage them. Your enemies will just keep teleporting
and falling over and over again and you can blast them without getting
hurt. Also, they might cluster down in the street and fight each
other. You can fire Napalm (left, right, up) at them while they're
down there to cause even more damage. If you run out of weapons, just
use machine guns. It just takes longer. You might think this is a
wimpy way to play, but it works wonders. Also, if you're going to do
this, don't blow up the Eiffel Tower. If you do, then the enemies will
have access to the rooftops and can shoot at you from there. Leaving
the Eiffel Tower standing forces them to remain down in the street.

You can blow up the Eiffel Tower by placing a Remote bomb either
inside it or under it. Once you blow it up, a ramp is created that
leads to the rooftops, where there are Health power-ups and weapons.

Shoot the parked vehicles and statues to uncover weapons.

To get something over a fountain, sit in the center of the fountain
and let the water push you upward.

There are weapons inside the Eiffel Tower, too.

Shoot the Mona Lisa with Napalm to burn the picture away and reveal a
secret code.

4. Amazonia:
Enemies: 6
Locations of Health:
On the island
On the bridge
In the temple at one end of the bridge
In the underground tunnel(super)
Strategies:

The lava in this level gradually drains your energy away the longer
you drive on it.

You can shoot at the temple at one end of the bridge to reveal two
hidden rooms. In one of these rooms, there are three buttons. Shoot
each of these buttons to reveal Turbo, Napalm, and a Health power-up.

Shoot at the center of the temple across the section with several
ramps to reveal a hidden room. Inside this room, you can use the
teleporter to go to the island, which has weapons and a Health
power-up.

Shoot at the giant statues to reveal the underground tunnel. In this
tunnel, you can find weapons and a super Health power-up.

I like to run laps around the circle in this level, going up the
temple ramp to get the two Homing missiles up there, and also jumping
over the ramps at the other end to get to the island.

After you defeat everyone in this level, you have to fight Minion.

5. New York:
Enemies: 6
Locations of Health:
On top of the structures with pointed roofs
In the swimming pool
In the elevator shaft(super)
Strategies:

YOU CAN BLOW UP THE STATUE OF LIBERTY!!! :) To do so, simply shoot at
her with missiles or whatnot, and she'll turn into a girl wearing a
bikini.


You can drive off a ledge to your death quite easily in this level if
you don't know where you're going. Make sure that if you're going to
drive off an edge, there's something beneath you!

This level is much easier if you know a simple trick. For this trick,
you need Rico bombs. You can find 4 of them in this level, in these
locations: 1) Under the brown ramp on the brown building, 2) On the
top tier of the light gray building, 3) In a corner of the dark gray
building, and 4) Between two of the structures with pointed roofs.
When you've got your bombs, go the lower tier of the light gray
building, and face the ramp that leads to the upper tier. Sit about 5
or 6 "squares" away from the ramp. When somebody comes down the ramp,
as soon as they reach the bottom, fire a Rico bomb. It will hit the
enemy, knocking them off the ledge! They will fall to their death.
This trick is wonderful. Make sure your timing is accurate, though.
Also, watch your radar to make sure no one is approaching you from the
sides. You can use your radar to tell when someone is on the upper
tier, because they will be near you, but their "dot" will be flashing.
That indicates that they are on a different tier than you are,
obviously the upper one.

On top of the dark gray building is a light gray structure. Shoot this
structure, and you will reveal a hole. Fall down the hole and you will
land in a swimming pool (with a Health power-up near you). There are
Fire missiles around the edge of the pool, and if you go around the
corner, you will find more weapons in the locker room. You can leave
this area by driving through the glass past the locker rooms.

To get the Power missiles on top of that light gray structure,
jump(up, up, left) on top of it, stop, and jump straight up.

If you fall into the dark gray building's indentation in its side, you
will land in an area with a teleporter. This teleporter takes you to
the upper tier of the light gray building. You can also go through a
narrow space and then turn right to be where the structures with
pointed roofs are. Drive straight past them and you will see a glass
office building. Drive through the glass and you will see an elevator
door and a teleporter. The teleporter takes you on top of the
building, where you can jump to either the brown building, or the top
of the pointed roofs. If you destroy the elevator door and go in the
shaft, you'll find a super Health power-up.

On top of the pointed roofs there's a poster. Drive through it to
reveal a Power missile. If you're going fast enough, you can drive
into one of the upper tiers of the glass office building, where you
can find weapons and also the elevator shaft. (Does anyone think the
guy on the poster looks a little like Dennis Rodman?)

On the brown building, you'll find a ramp that leads down into the
glass office building. When you go through the glass, you'll actually
be on the middle tier of the office building.


If you fall in the right place between buildings, you'll see a secret
code made out of red lights.

6. Antarctica:
Enemies: 7
Locations of Health: On one of the ramps in the middle ravine
On top of the red ramps
In the center of a square hole in an ice structure
On top of the large white plateau
Strategies:

Because this level is set on a glacier, every so often part of the
glacier will fall into the water. You can tell when this is going to
happen when steam rises out of a section of ice. Don't fall with it,
or you'll die. You can also drive off the edge of the glacier.

You can use the falling ice to your advantage, though. Here are a
couple of tricks to use. You can use the red ramp to jump on top of
the other red ramp (the one with the Health power-up on it), and on
that ramp no one can reach you because it's elevated off the ground.
You can just sit here on this ramp, and watch the ice fall (and your
enemies fall with it). If you're patient, you can beat the level this
way without harm. However, if too much time passes, the red ramps will
fall into the water, so get off of them when they do. When that
happens, you can drive onto the large white plateau with the white
ramps at either end of it. This never falls into the ocean so you can
sit here. However, every so often, someone will come up one of the
ramps and you'll have to fight them. You can try and trick them into
driving off the plateau by driving off it yourself, but be careful of
enemies below you. This strategy works better than running around the
level, getting hit constantly and possibly falling off the glacier.

You can shoot the little towers to reveal weapons.

The teleport in this level takes you to a small island with weapons on
it.

The middle ravine area also has lots of weapons for the taking, and
ramps leading out of it.

7. Holland:
Enemies: 9
Locations of Health: In a haystack opposite a windmill
In a haystack near a windmill
In a corner opposite a windmill
Next to a windmill
Inside a windmill(super)
Strategies:

This is the worst level. Nine against one in a wide open field with no
cover is not my idea of fairness. Don't stop moving in this level, and
use your shield a lot, and you may have a chance. And don't think
about hiding in the windmills, because the enemies will blow them up.

The teleports next to each windmill will take you inside of them,
where you can find weapons and a super Health power-up in one of them.

Shoot the haystacks to reveal weapons.

8. Hong Kong:
Enemies: 8
Locations of Health: In a parked car
Down a dead end (2)
In the intersection at the center of the water area
In the train tunnel
In the temple(super)
Strategies:

You can jump over the fence using the ramps, but it's kind of
pointless to do so because the water on the other side kills you. :)

You can find weapons in the water area, next to the fence.


Shoot the parked cars to reveal weapons.

Inside the temple, use the teleport to go to the center of the top
tier. Once there, drive off one of the ramps using Turbo to reach the
ledge at the perimeter of the temple. Here you can drive around the
perimeter to find weapons and a super Health power-up.

You can find lots of weapons in the train tunnel, but be careful of
the trains. There's one going in each direction. You can shoot them to
blow them up, but they come back. You can also jump on top of the
trains. Doing so will recharge your weapons every time the train
drives through an opening. There's also a secret code on top of the
trains (hard to read, though).

The strategy I like to use in this level is getting all the weapons in
the water area, then inside the temple, then in the train tunnel,
shooting at whoever is in my way. I do this over and over again. It
takes a lot of time, but you gradually wear down everyone, and they'll
start dropping like flies eventually. After you beat this level, you
fight Dark Tooth. You can get a separate password for just the Dark
Tooth battle so you don't have to beat everyone in Hong Kong again.

Know anything I haven't mentioned here? E-mail me!

Happy hunting! :)

Email: jjbruin@hotmail.com

 
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Bitte lesen Sie die Datei 2000AD.NFO für nähere Informationen zum Trainer.
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