~B
Monster Rancher 2 Fact Sheet
Version 0.3 - 9/9/99
Author: Doug Rosengard ( dug-meister@worldnet.att.net )
Thanks to Sean McCann for additional information
(Make sure to view this info in Courier or another fixed-width font.)
THINGS CHANGED FROM THE ORIGINAL MONSTER RANCHER
- Techniques have a Withering and Sharpness stat. Withering appears to drain
guts, but I'm not sure what Sharpness does yet.
- Drills do not earn you money; they only improve your stats. Also, monsters
can not only Succeed or Fail at a drill, but can also get a Great result (+20 or
so), can Cheat for +1 gain, or go Truant and not even try. Once your skill
reaches 350 or so, drills designed primarily to improve that stat are listed
with two stars, and become much harder to complete. However, when you do succeed
at the drill, you can gain up to 20 points at a time. Three stars are also
possible later on.
- If a monster does not want to do a particular drill, he will give you a "yuck"
gesture before you confirm "yes/no" to start. So if you select a drill, and the
monster goes "yuck", you should consider doing a different drill instead that
week.
- Battles now give you a single-arrow training boost to three random stats, but
only if you win at least one match. In fact, you gain about an equal number of
total points from a battle as you do from one week at the Errantry. The
Errantry is still a better source of training, though, since the stats gained
are not random, and since you can learn special techniques there.
- Just as you get training in a battle, you also sometimes earn money as a
reward for defeating a wild monster while training at the Errantry. Fighting
wild monsters is more difficult than a normal battle for two reasons. First, you
can NOT directly control your monster; your monster is automatically controlled
by the computer. Second, the fight has no time limit, and lasts until either
you or your opponent falls unconcious. Finally, your opponent comes from a
random rank, so might be much more powerful or weaker than you.
- The Lab can now "Analyze" your monster for you, and give you insight into some
hidden properties of that monster type.
- The Market now sells different monsters based on the season, giving you more
than just the original three to choose from. Also, you can sell your monster at
the market, if you don't feel like freezing it at the Lab.
- Your training assistant is personalized based on answers you give to a
personality test at the start of the game. My guess is this has some effect on
when she tells you something is tired, stressed out, spoiled, and so on. For
example, if you indicate you like to take risks, she probably waits longer to
tell you your monster needs rest than if you say you like to play it safe.
GUTS RECOVERY RATES
All monsters gain Guts back at a rate determined by their primary monster type
(i.e. what type of monster body and attacks they have). Below are listed the
relative amount of Guts each monster gets back in the same amount of time (e.g.
In the time it takes a Zuum to get back 5 Guts, a Pixie will get back 10 while a
Golem will get back only 3.) Only those monster I've had a chance to compare are
listed.
MONSTER TECHNIQUES
The list below only has a few moves so far, and is just so I have a template to
add new moves to later on. Stats are listed as Force/Hit %/Wither/Sharp.
Mocchi Techniques
Long Range Mid Range Short Range Hand to Hand
-----------------------------------------------------------
Roll Attack Head Butt Slap
Sharp Tech #2 Basic Tech Basic Tech
Cost 27 Cost 12 Cost 10
POW Based POW Based POW Based
D/D/D/C D/D/E/E E/B/E/-
Petal Swirl
Sharp Tech #1
Cost 16
INT Based
D/D/D/C
Pixie Techniques
Long Range Mid Range Short Range Hand to Hand
-----------------------------------------------------------
Kiss Pat
Withering Basic Tech
Cost 18 Cost 12
INT Based POW Based
-/B/C/E E/A/-/-
Kick
Basic Tech
Cost 10
POW based
E/B/-/-
(Monster Techniques Continued)
Zuum Techniques
Long Range Mid Range Short Range Hand to Hand
-----------------------------------------------------------
Tail Claw
Basic Tech Basic Tech
Cost 12 Cost 10
POW Based POW Based
D/A/-/E D/C/-/-