Sentient

Sentient

14.10.2013 08:40:57
~B

Sentient

Total Solution

1. You start off in the docking bay. Before checking the injured
engineer (don't worry, he won't die),
examine the rubble to find the clothing and pick it up.

2. Now use the first-aid kit on the injured man. He'll eventually
get up and thank you. Walk over to the
inactive override panel (yes, while he's still wittering on). Wait
for him to come over and give you the
activation key. Use the key on the panel.

3. Put the clothing on, then walk over to the man. The engineer
will open the door and walk through. You
must stick to him like glue, otherwise the door will close. Follow
him through the zigzag corridor. You'll
then come across two guards (neither particularly friendly), then
one of the buggers stuns you with his
weapon!

4. You'll come around and find yourself in dream maze one. Follow
this route to reach the middle: Second
Left, Right, Left, Right, Left, First Left, Right, Left, Left,
Left, Left. When you exit from the dream state,
you'll be in sick-bay.

5. You're greeted by Camik Seral ­ the geeky chap who looks like a
future victim of the fashion police.
After he tells you about your lucky escape, he'll ask what your
name is. Give him your credentials. He'll
carry on about having a special guest aboard (this will appear in
your special questions listing). Before
he gets called to the bay by Suzie (the red speech bubble), ask him
who the special guest is (this will
appear in your special statements listing).

6. As soon as Camik leaves, talk to the engineer lying down (the
one you saved). He'll thank you and
mention, "We turn to the skies", which now appears in your special
statements listing.

7. Stay in sick-bay until the lovely Dr Luvey arrives. You'll know
who she is: the one with the big, er, um,
eyes! After she's given you clearance from quarantine, she'll ask
you to get the radiation report. She'll
also hand you a medical pass.

8. After the doc goes, leave sick-bay and go down the corridor to
the right. Enter room #243 and pickup
Azzira's report ­ which is in his shower. Examine then read it. You
now have an extra statement in your
special statements listing.

9. Exit Azzira's quarters and head back the way you came. Continue
past sick-bay until you reach room
#284. Enter the room, where there are two engineers working. Pick
up the document, examine and read it
(you now have another special statement).

10. Leave the room and enter the room opposite (#283). Pick up the
document on the floor, examine and
read it (for another special statement).

11. Exit the room and head to the inner ring (rooms numbers
beginning with 1). Enter room #141. Give a
command to Malichek: "Give me the radiation report." Once the
bearded wonder gives you the report, he
says it should be compared with the Kenyon Report (which, lo and
behold, you've already got).

12. Now exit the room in search of Dr Luvey. You'll find her in
room #122. Give her the radiation report,
then give her the Kenyon report. She informs you that she's altered
your pass, giving you more freedom
to roam the station. She invites you to follow her to compare the
results, so don't disappoint the woman.

13. You follow her to the Star Lab on Research Deck 1, room #284.
Stand next to her whilst she's getting
the results. The machine deciphers the information and gives out
the code G... S... G... S... Dr Luvey tells
you she's off to see Azzira about this bizarre code and exits the
room.

14. Exit the lab and enter the room next door (#282). Pickup both
items lying on the floor and examine
them.

15. By this time you should have been informed that Garrilac wishes
to see you, either by himself or one
of the engineers in room #284 earlier. If you have, go to room #181
on Research Deck 2. If you haven't,
go back to room #284 (Research Deck 2 for those with short
memories). If the engineers are still around,
they may tell you that they need more privacy. If this happens wait
until Garrilac turns up. However, if
they're not around, they'll most probably be wandering around the
Research decks looking for you. If so,
walk around until they find you.

16. As soon as you've been informed of Garrilac's imperative
request, go to room #181 on Research Deck
2 (bear with me on this one, it may not be Garrilac's quarters but
it's important you go here first). This is
where you'll get shot... Don't worry, it's only a stun gun. We
wouldn't put our readers lives in danger
now, would we?

17. You'll now enter the dream maze for a second time. Use the same
route as before to find the centre.

18. When you come to, the engineer will apologise for his rash
decision (damn straight he should). He'll
explain about how some members of the medical staff are performing
experiments on engineers, him being
one of them. Once he's finished talking, it'll be time to pay that
visit to Garrilac.

Engineering Tasks
19. You'll find Garrilac in his quarters (Engineering Deck 1, room
#312). As you enter, Garrilac will ask for
your help to uncover the various plots taking place on the station.
He'll then ask you if you know
anything... By using "Make a statement", reel off all of your
special statements, the most important being
"Scientists reducing orbit and Ships orbit decaying". This in turn
will add a further two new special
statements: "Garrilac knows plan" and "Sure enough".

20. He'll then tell you about blackmailing Azzira. However, he
needs evidence (always a problem, look at
OJ). Give him Azzira's report. "Thanks..." or a little something
like that. Garrilac tells you to use the report
to blackmail Azzira, then gives it back to you. Once you've
finished talking with him, use the special
statement "We turn to the skies." It's a little profound sentence
that the engineers like to hear. If he tries
to leave, knee-cap him, ONLY joking! Just continue talking instead.

21. You'll find this bizarre-looking bald psycho scientist (Azzira,
that is) on Research Deck 1, room #271.
Ask him the question "What's happening?" He'll talk about the
Anamnesis Cradle (his mind control
experiment). You now have another new special statement: "Azzira
has a mind control experiment".

22. Using a special statement, tell him that "Garrilac knows Kenyon
plan." He'll then ask you to produce
proof with these allegations. With a smug grin, tell him "I have
Azzira's report." (Your speech bubble will
say "I have your report.") His once-cheeky smile turns into a
displeased frown. "You're very clever," he
replies. He then gives you the instructions to correct the
decreasing orbit, along with an unformatted
disk.

23. With the disk in your inventory, make your way to Engineering
Deck 1, room #181. Use the
unformatted disk on the Telemetry Control Board. The disk will then
be ejected, but now called the
orbital disk if examined.

24. Next stop, the Captain's office. But don't worry about the
Captain, he's already dead! His office lies on
Geodome Deck 3, room #262. Use the disk on the Captain's terminal
(far left). The terminal will eject the
disk with data on it, which is now called the correction plan disk
when examined.

25. You've got the disk, the disk holds the data, and the data can
save the station. So go and find
Garrilac. He's located on Engineering Deck 1, in either room #141,
#223 or somewhere in between. He may
also be in his quarters, room #312. Once you've found him, give him
the correction plan disk.

26. Once he's thanked you he'll say, "Now lets see if Azzira is as
smart as he thinks." Or something along
those lines. He'll then toddle off to room #141 (unless you found
him there, then he'll stay), so follow him.
Once he's inputted the data to change the station's orbit, he
thanks you and advises you to see Aztik for
more information. Before Garrilac dashes off, say "We turn to the
skies" ­ for one of those friendly
moments!

27. You'll find Aztik in his quarters, (if not, he's on his way)
which is on this deck in room #372. Aztik's
got the 411 (information), so ask him the question "What is
happening?" He tells you about a woman
called Hamie Lucis who got injured in the Tree Growth Room on
Geodome Deck 2. Ask Aztik about the
chief of security: "What do you think about Ramin Jurell?" Then ask
about the senator: "What do you
think about Tamorin Aidan-Edgill?" Two very dodgy people indeed ­ a
cop and a politician, surely not!
Tell Aztik to "Turn to the skies" and then go off in search of
Hamie.

Geodome Tasks
28. You'll find Hamie Lucis in the shower in her quarters, which is
on Research Deck 3, room #242. Now
although Hamie is in the shower, she's still fully dressed ­ nuts!
But even more bizarre, to talk to her you
too must get IN the shower (yes fully dressed!), otherwise she
won't tell you anything. Ask her "What is
happening?" She'll talk about the situation on Geodome 2, whilst
asking you to go and see Gunny and
Yorry. Now ask her "What is the status of the Tree Growth?" The
words "bad" and "state" soon follow.
Before she finishes speaking, she advises you to take her
environment suit. You'll find the suit in the
corner of the shower, so pick it up.

29. Exit Hamie's quarters and go to Geodome Deck 1, room #161 and
speak to the gardener Yorry. He'll
ask about the status of his plants. Make a statement that the tree
growth room has been "irradiated".
Yorry will suggest to you that pesticide should be used on the
botany control board.

30. Leave Yorry and make your way to room #262. This is where
you'll find the pesticide (just don't try
sniffing it, otherwise; HeY mAn, LoOk At ThE pReTtY cOlOuRs On ThE
waLL! Pickup the pesticide and
examine it ­ otherwise you won't have the special statement
advising you that it works better in a cold
environment.

31. Although you need to go to Geodome Deck 2, it's restricted
access at the moment. So go to Geodome
Deck 3 first. Wait by the teleport until you spot a female security
guard. Before she reaches you, put on
the environment suit that you picked up from Hamie's quarters. As
soon as the guard sees you in the
suit, she'll give you access to Geodome Deck 2. Don't waste any
time getting there, as the access doesn't
last for too long.

32. OPTIONAL: No sooner than beaming down to Geodome Deck 2, you'll
notice that there is very little
lighting. If you take a gander down the second ring (rooms starting
with a 2), you should come across a
switch on the wall called the 'Utilities Node'. Stand directly in
front of it and press 5, then Right on the
D-pad to move it all the way up. And then the Lord said... "I need
a bloody break, I'm knackered!" Er, I
mean, "Let there be light." Voilà!

33. Now to take care of that tree-growth problem. But you'll need
help from Gunny (one of the guys
Hamie mentioned). This sad and depressed individual can be found
wondering between two rooms on
the outer ring (rooms beginning with a 3). Incredibly ugly, he even
makes the Elephant Man look
attractive. When you find him he'll be pleased to see you (one of
the few crew members who are!). Give
him the pesticide, then give the command, "Use pesticide on botany
control board." Then make the
special statement: "Pesticide works better in a cold environment."
He tells you he'll wait until he feels the
temperature drop before using the pesticide.

34. It's up to you to change the room temperature in order for
Gunny to inject the pesticide. The
ATMOSPHERE NODE for the Geodome decks can be found on Research Deck
1, room #263. En route
you should get a message from Suzie (the big floating head), that
Gunny is in position and waiting. As
you enter the room you'll find the node directly in front of you on
the back wall. Stand facing it and press
5, then use Left on the D-pad to move it all the way to the bottom.
Suzie will inform you that radiation has
decreased and teleport access restrictions no longer apply.

Note: The above is the basis for most of the really good,
high-scoring endings. This would be a great
time to save your game, as loads of endings spring from this point.

35. Now to obtain a hard copy of Jurell's very dodgy file. But
before you can get to the file you'll need
authorisation from Suzie (the floating head). So go to the main
Suzie room on Geodome Deck 3, room
#141. Ask Suzie "Where can I find a locked security file", or words
to that effect. She'll tell you that the
file is being restricted. So make the special statement "Sure
Enough". And, sure enough, using Jurell's
password you'll gain access to the locked file.

Note: After coming out of the Main Suzie room, wait next to the
teleporter (on your right as you exit the
Suzie room) for Djinn. He'll ask you to "Meet with Senator", "Come
with Djinn." Just ignore him and
continue ­ the relevance of this meeting becomes apparent in step
39.

36. You now need to make your way to the nearest large
screen-saver-Suzie screen (what a mouthful).
This is on the bridge (same deck, room #263).

37. As you enter the room you may find Jurell already in here. You
can try sending him away, but it's
usually best just to wait for him to leave (it doesn't take long
anyway). Once he's gone, press 5 to access
the database.

38. Select the following pathway, pressing 5 to continue. "Database
Access, Icarus Station, Base
Personnel, Command Section, Ramin Jurell, File Number, Play film."
You'll then view a short movie,
showing proof of the Captain's assassination at the hands of
Jurell, aided by the Captain's adulterous
wife ­ Dana Luvey (that bitch!). Once the movie has finished, a
hard copy is produced and lies on the
floor in front of you. Pick it up.

39. Next stop: visit the senator. However, this is only possible if
you have completed the above steps
before he leaves the station. (If you fail to reach him before he
goes, you'll need to pursue a different
ending.) Between steps 35 & 36 you should have met with the
Senator's guard ­ Djinn (a complete arse of
a man). If not, wait by a teleporter (usually #13) for him to find
you. Now that you have a hard copy of
Jurell's crime, you can go and find the Senator. So make your way
to the Senator's quarters on Geodome
Deck 1, room #211. (If he's not there, command someone to lead you
to him.)

40. When you eventually come face-to-face with the Senator, he'll
babble on about not hesitating to tell
him things. Before he wanders off, tell him the special statement
"The ship's orbit is decreasing." Then,
make the special statement "Azzira has a mind control experiment."
If Djinn is in the room, the Senator
will order Djinn to bring that psychotic doctor to him. If he's
not, the Senator will go and find him. But
before the Senator leaves, give him the Evidence Recording. This
will trigger the Senator into a speech
about you being somewhat of a detective, then asks you to leave
this in his capable hands. (Amazingly
enough, entrusting vital information to a politician is the right
thing to do!)

41. After your meeting with the Senator, make your way to the Star
Lab ­ Research Deck 1, room #284.
When you enter the room (depending on how quick you've been so
far), you may hear Suzie witter on
about messages from the sun (something about rings within rings or
fire, flesh, water. However, if you
enter, and she doesn't say anything, just trundle across to the
room opposite (#283). In the far left corner
there should be a piece of paper ­ the message printout. Pick up
and examine the printout. If neither of
these have occurred, wait around in the Star Lab (#284) for the
messages. You now have the special
question "Is the sun trying to communicate?"

42. Once you've got the special question, you need to go and see
Suzie (yes, the big shiny head!). The
Suzie head room is on Geodome Deck 3, room #141. When you get there
ask her the special question, "Is
the sun trying to communicate?" Suzie will reply that she thinks
so, but needs more information and time.
After waiting for a short time, prompt her with the question, "What
is happening?" (You may need to do
this a couple of times.) Suzie will reply that she thinks there is
sentient life on the sun (hence the name of
the game), but she is not able to decode the messages. Ask the
question, "What should I do now?"
Suzie advises you to go and see Navigator Ta. Although this is not
strictly necessary, it does provide
the clue to the next step.

43. You'll find the Navigator's quarters on Geodome Deck 1, room
#251. There you'll find a book of Braille
lying in the middle of the floor. Examine it, then scan it using
your mobile scanner. You can pick up the
book if you wish, but it's not necessary as you already have what
you came for (the information now in
the mobile scanner).

44. With the newly gained information, make your way to Geodome
Deck 3, room #242 (the room with the
glass floor). Use the mobile scanner on the machine to your left.
Suzie can now decode the information,
although this will take a little while. If you want, you can always
have a little gander around the decks
until Suzie's finished. As she'll call you back when she's
finished: she'll request you to return to the main
Suzie room (Geodome Deck 3, room #141).

45. As you move hastily through the door, Suzie informs you that
she's decoded the messages. There are
beings on the sun and, furthermore, they are trying to help save
the station. She tells you to go to the
Main Science Lab on Research Deck 1, room #161, as someone must be
present there. Ignore this for the
purpose of a maximum-score ending. She then tells you that she has
some important information which
you should know. So she sends Beemin (the bearded guy) out of the
room. Wait for Camik (the
spectacled fashion victim from the very beginning). When he arrives
you find out some very disturbing
facts (almost as disturbing as his clothes). You're NOT Garrit
Sherova (your character name), but actually
a man-made robot called 'The Digital Messiah' ­ as if this game
isn't weird enough! He then tells you that
your destiny is to pilot a spaceship into the sun and become one
with nature. Yeah! Right! And Camik's
destiny is to get smacked the hell out! He then leaves.

46. As I'm sure you'll agree this is not, I repeat NOT a good idea!
Because if you did pilot a ship, then
you'd be dead ­ which can't be good for you! The next step is to
work on a way around this insane plan.
So turn to Suzie and make the special statement "Azzira has a mind
control experiment." You and Suzie
then talk about using the experiment to download your mind onto a
disk, and send that in your place
(cool plan!). She says that in order for this to work, you must
override Azzira's main computer and obtain
his hard disk.

47. To receive a few more points, stop off on Geodome Deck 1, room
#161 (Yorry the gardener's room)
and he'll tell you that he's heard the good news about his plants,
and thanks you. Make the statement,
"The Tree growth room has the status of clear", then tell him to
"Turn to the skies."

48. Stay on this deck, and make your way to the high-security cell
in room #121. You should find Azzira
already in there. When you enter the room, try to speak with him.
He'll start off by telling you the Orbit
Correction Data which he gave you earlier (after you blackmailed
him) is fake. He tells you to warn
Garrilac before we all die. Just for good measure, insult him
before leaving.

49. Now you must find Garrilac. You'll find him on Engineering Deck
1, in rooms #141 or #223, or
somewhere in between. If you can't find him, try his quarters
(#312). When you find him, make the special
statement, "The orbit correction plan is bogus." He'll say,
"WHAT!", and then thank you for telling him.
He also says, "It's lucky that he hadn't implemented the spurious
data yet." Tell him to "Turn to the
skies", and leave.

50. From here you should make your way to Research Deck 1, room
#271 (Azzira's office). It should be
empty (because that crazy wacko is behind bars). Go over to the
machine to the left of the entrance and
use the Computer Override device in your inventory. A fire should
start, then stop, leaving a small
device on the floor in front of you. Pick it up and examine. This
is the hard disk.

Note: You can find maps to the dream mazes above the computer.

51. Now take the hard disk to Suzie (Geodome Deck 3, room #141). As
you enter the room, use the hard
disk on the first computer on your left. Suzie will say something,
then you'll view the end sequence.
You've completed the game with a maximum score ­ totally excellent!

(( for any question email me at: raptor316@hotmail.com ))

 
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