Hey, tough guy - fancy saving the world for a change?
The ancient Egyptian city of Karnak has been seized by an unknown power and great turmoil is
spreading throughout the land. Many have entered the valley of Karnak in an attempt to discover the
source of the evil, but none have returned.
So the future of our planet is now in your hands...Explore the valley's locations above and below
ground and find out what's going on- but be warned : the presence of this mysterious force has
resurrected many bloodthirsty creatures, all intent on claiming your soul for themselves. Don't take
any chances : make use of any weapons left behind by previous (unsuccessful) visitors and kill
anything that moves.
That is all.
THE TITLE SCREEN
-------------------------------
After the LANGUAGE SELECT SCREEN has been shown, three options are presented NEW AGE, LOAD GAME and
OPTIONS; the option to be selected is highlighted. Press the up or down Directional Button to
highlight an option. Press the X Button to select the highlighted option.
NEW GAME : Begin play from the very beginning.
LOAD GAME : Shows any saved games on a Memory Card; select one as you would an option to resume play
from the saved position (see the Saving Games Section for more information).
OPTIONS : Calls up the Options Screen.
THE OPTIONS SCREEN
-----------------------------------
Four new options are presented : CONTROLS, SOUND FX VOLUME, MUSIC VOLUME and EXIT.
CONTROLS : Calls up the Controls Screen so you can personalize your own button setup.
VOLUME for the SOUND FX.
VOLUME for the MUSIC.
EXIT : Return to the Title Screen.
WHAT YOU CAN EXPECT TO SEE IN PLAY
---------------------------------------------------------------
Your view of the world is from a first-person perspective (through the eyes of the hero). A panel at
the bottom of the screen keeps you informed of your current status.
MESSAGES : Useful information (such as names of any objects collected) is shown in the top center of
the screen.
AREA MAP : There's no need to make a map as you go along - Exhumed automatically does it for you.
The map rotates as you move and the arrow always shows your current direction. Note that the white
lines represent your current plane; blue lines indicate areas above and red lines areas below. (See
The Inventory Screen section later for details of how to access the map).
WEAPON POWER : This blue bar shows how much ammunition is available for the weapon in hand; it's
increased by collecting the appropriate orbs (see Appendix Two : Collectibles for more information).
Note that each weapon has its own power level.
COMPASS : An invaluable pointer in case you get lost.
ACTIVE WEAPON : The blue dot shows which weapon is in hand.
HEALTH : This red bar represents your life-blood; it's increased by collecting the appropriate orbs
(see Appendix Two : Collectibles for more information). Health is lost when you are hit by or touch
something bad (a creature, fireballs, an explosion or lava,, for example) or fall great distances.
When your health bar is depleted, play restarts at the beginning of the current area - and with the
same weapons, weapon power and health as you entered it.
TAKE CONTROL
--------------------------
Before you play, take time to familiarize yourself with the controls. Note that the default controls
are used to illustrate functions.
RUNNING : Press the up or down Directional Button to run forwards or backwards.
SIDE-STEPPING (STRAFING) : A useful move for dodging anything shot at you. Press the L1 Button to
step to the left. Press the R1 Button to step to the right.
JUMPING : You can't jump very high, but it's better than not being able to jump at all...Press the X
Button to jump straight up. Press the X Button while moving forwards, backwards or sideways to jump
in those directions. Note that the distance you jump depends on how long you hold the relevant
direction; also, you can direct yourself slightly while in the air.
COLLECTING OBJECTS : Simply run over the object in question.
USING WEAPONS : Simply point the weapon at the target, regardless of its height, and fire...Provided
a clear enough shot is possible (and your accuracy is good) the elevation is automatic. (See
Appendix One : Weapons for further details). Press the R2 Button to select the next weapon held.
Press the L2 Button to select the previous weapon held. Press the SQUARE Button to activate the
current weapon held.
ACTIVATING SWITCHES & DOOR : Note that some doors can only be opened by switches or if you are in
possession of the correct key. Press the O Button to activate a switch or open a door directly in
front of you.
SWIMMING : Be warned : you can't hold your breath for long. Note that the guns and the flame-thrower
won't work underwater; and watch out for the Amun Mines - they don't travel so far. Press the up or
down Directional Button to look down or up. Press the left or right Directional Button to turn left
or right. Press the X Button to swim in the direction to swim in the direction you are facing.
ADJUSTING VIEW : Press and hold the TRIANGLE Button then press and Directional Button to look around
(note that up and down are reversed - as they are when swimming). Press the TRIANGLE Button a second
time to center the view.
PAUSE : You can PAUSE the game at any time by pressing the Start Button and from the Pause menu you
can also quit the game.
A complete overview of all items held - including any keys. Four options are presented : MAP,
ARSENAL, ARTIFACTS and TRANSMITTER. Press the Select Button to put the action on hold and call up
the Inventory Screen. Press the up or down Directional Button to highlight an option. Press the left
or right Directional Button to affect the highlighted option. Press the Start Button again to resume
play.
MAP : Open or close the Area Map.
ARSENAL : View the weapons you currently possess.
ARTIFACTS : Shows which ones have been collected.
TRANSMITTER : What's this? A transmitter is needed to complete the game; unfortunately, it's been
broken into eight pieces, each one hidden in trap-ridden areas. If your transmitter isn't
re-assembled at the end of the game you will fail in your quest.
WORLD MAP
--------------------
An overview of Karnak valley is shown between areas. Note that you can revisit areas already
completed (indeed, it might be necessary). A mystical eye shows your current location; the arrows
surrounding the eye indicate possible destinations (the highlighted arrows represent the direction
of locations already visited). Press a Directional Button to move between locations already
visited.
SAVING GAMES
-------------------------
When you leave an area, you will be asked if you wish to save the current state of play to a Memory
Card. Exhumed uses 1 Memory Card block per save, if you do not have enough free space you can
overwrite a previous EXHUMED saved game or insert a new Memory card. Note : EXHUMED will not
overwrite a non-EXHUMED saved game.
APPENDIX ONE : WEAPONS
------------------------------------------
You always have a machete which slashes left and right and requires no weapon power. Seven more
devastating weapons are at your disposal - provided you can find them.
PISTOL : A fairly effective handgun.
M-60 : A powerful machine gun which eats up weapon power.
AMUN MINES : Grenades, basically. The longer you hold the fire button, the further the mine is
thrown when the button is released.
FLAME-THROWER : The only way to roast the enemy...
COBRA STAFF : Shoots magical homing missiles. Beware : the Cobra does not differentiate between
targets, so if there's nothing in range, it will come back for you.
THE RING OF RA : Use it to unleash deadly bouncing red fireballs.
THE MANACLE OF POWER : Shoot blue lightning flashes which home in on any creatures in proximity. The
longer the fire button's held, the more powerful the blast when the button is released (listen out
for whine as the power charges up).
APPENDIX TWO : COLLECTIBLES
---------------------------------------------------
The following items are found in most areas...
WEAPON POWER : These blue orbs increase the "ammunition" of the weapon held; they are left behind by
some dead creatures and exploded pots.
HEALTH POWER : These red orbs top up your health; they are left behind by some dead creatures and
exploded pots.
KEYS : There are four, namely the Symbols of Power, Time, War and Earth. Note that keys cannot be
taken between areas and may not look the same.
APPENDIX THREE : ARTIFACTS
--------------------------------------------------
Once an artifact is acquired, it can't be discarded but why would you want to?
THE SANDALS OF IKUMPTET : Increase the power of your jump.
SOBEK'S MASK : A mystical aqualang to help you breathe underwater. Note the bubble in the top
right-hand corner to reflect your oxygen supply.
THE SHAWL OF ISIS : A mystical parachute; press and hold the jump button while falling to activate
the Shawl and float gently to the ground.
THE ANKLETS OF PROTECTION : Provide full protection from swamp and partial protection from lava.
THE KLIMAAT SCEPTER : The power to walk through force fields.
THE HORUS FEATHER : The power of levitation; press and hold the jump button to levitate.
APPENDIX FOUR : SPECIAL ITEMS
------------------------------------------------------
Look out for the following...
SWITCHES : You won't know what they activate until you touch them...
POTS : They come in different shapes and sizes, but all contain weapon power, health, creatures or
nothing. To release their contents shoot them until they explode. One random pot on each of the
levels contain an area map which will reveal the whole of the level you are on.
EXPLOSIVE POTS : Contain unstable oil; shoot them to set them off - but stand well clear of the
resulting explosions.
ENERGY ANKHS : These mystical symbols give you extra maximum energy. This is represented by a red
dot beneath your energy bar.
FULL WEAPON POWER : This blue orb is similar to those dropped by dead creatures except it has a
mantle effect around it. It will totally recharge the weapon you are holding and partially recharge
all other weapons in your inventory when you collect it.
FULL HEALTH : Similar to the Full Weapon Power orb, except red in color, when collected all your
energy will be instantly restored.
PRESSURE PADS : Stand on them to activate something, usually a door.
SWAMP : Don't try swimming in this poisonous green liquid. Unless you have the Anklets of Protection
that is.
LAVA : Red pools of hot liquid death.
APPENDIX FIVE : CREATURES
----------------------------------------------
Here are some of the creatures you can expect to meet during your adventure...
SCORPIONS : They scuttle across the floor and leap into the air (the best time to shoot them).
Scorpions are relentless and difficult to shoot close up, so keep your distance.
BIRDS OF PREY : They dive at you, claws extended - but chances are you will hear their shriek before
you see them.
ANUBIS : Guardians of death with jackal's head. From a distance they shoot electric charges (blue
fireballs); close up they use their vicious claws.
GIANT PIRANHA : Their bark's worse than their bite - except they don't bark.
MUMMIES : With a tap of their staffs on the ground, evil spirits are shot forth. Get too close to a
Mummy and it will strike you with his staff.
GUARDIANS OF BAST : They look like statues - until you get too close and they wake up, leaping
around with their sharp claws flailing. Shoot them quickly before they disappear - and if they do,
don't stand still for too long or they will reappear behind you.
EVIL SPIRITS : Mystical red snakes shot by Mummies.
APPENDIX SIX : HANDY HINTS
-----------------------------------------------
Some morsels of advice to help you on your way.
Get the hump...When you see a camel, run up to it. You will be asked if you wish to travel to an
adjacent area; if you do, the World Map is presented.
Beware of traps such as fireball-spitting holes (look out for triggers in the floor).
Remember : falling great distances is not a good idea (not unless there's no choice); it hurts and
health is lost.
Bear in mind that you cannot pick up weapon power or health when the respective bars are at the
maximum.
Listen out for noises made by creatures to alert you to an attack.
Some doors and walls are opened by secret switches in the floor; sometimes they are activated when
objects are taken.
Experiment with your weapons to find out which is most effective against which enemy.
For example the flame-thrower is the bane of a Mummy's (un)life.