~B
Spyro Walkthrough v2.1 (the final version)
SPYRO THE DRAGON WALKTHROUGH by NickWhiz1
Version 2.1
History of FAQ
Levels Covered: 35/35 (100%)
2.1- If you have learned off this FAQ most of the moves and ways to find
treasure, the last three levels I haven't covered should be easy to complete, so
they won't be covered (Ok, so I'm taking the easy way out of completing it, but
I don't write long FAQs, just a bunch of short ones.)
2.0- Dark Passage covered (just three levels to go!)
1.9- Dream Weavers Home covered (just four levels to go!)
1.81- Proofreading
1.8- Twilight Harbor covered (just five levels to go!)
1.7- Gnorc Cove covered (just six levels to go!)
1.6- Haunted Towers covered (just seven levels to go!)
1.5- Jacques covered
1.4- Items section added, added treasure/dragon/dragon egg list in new section
also
1.3- Beast Makers Home and Gnasty's Loot covered
1.2- Gnasty Gnorc and Tree Tops covered, speed ramp links for Tree Tops in
secrets section
1.1- Rest of flying stages, boss strategies in seperate section, Gnorc Gnexus
and Metalhead also covered
1.0- Initial Release, Artisans to Magic Crafters
1. Artisans
a. Home
b. Stone Hill
c. Dark Hollow
d. Town Square
e. Toasty
f. Sunny Flight
2. Peace Keepers
a. Home
b. Dry Canyon
c. Cliff Town
d. Ice Cavern
e. Doctor Shemp
f. Night Flight
3. Magic Crafters
a. Home
b. Alpine Ridge
c. High Caves
d. Wizard Peak
e. Blowhard
f. Crystal Flight
4. Beast Makers*
a. Home
b. Terrace Village*
c. Misty Bog*
d. Tree Tops
e. Metalhead
f. Wild Flight
5. Dream Weavers*
a. Home
b. Dark Passage
c. Lofty Castle*
d. Haunted Towers
e. Jacques
f. Icy Flight
6. Gnasty's World
a. Gnorc Gnexus (Home)
b. Gnorc Cove
c. Twilight Harbor
d. Gnasty Gnorc
e. Gnasty's Loot
7. Boss Strategies
a. Toasty
b. Doctor Shemp
c. Blowhard
d. Metalhead
e. Jacques
f. Gnasty Gnorc
8. Secrets
9. Items
10. Treasure/Dragon/Dragon Egg List
* Not completed
1. World 1- Artisans
a. Artisans- Home
You will start out in front of a dragon. Free it, and it will give you a
clue on how to advance to Peace Keepers. A second dragon will be found near the
big pond. This one yaps on and on about Sparx the Dragonfly. Work your way
around the center area and collect all the treasure and flame each enemy. There
are two tunnels, one leading to the area with Town Square, and one leading to
the balloonist, plus there is a hedge maze leading to Dark Hollow and a seperate
section leading to Toasty.
In the area with Town Square, you will find the third dragon. This is a
good spot to practice using your glide and drop-down method (X twice, then
Triangle when you want to land). In the area with Toasty the fourth and final
dragon can be found, along with the rest of the treasure.
Remember the pond (near the second dragon)? Go back, and jump on all 5
stones to uncover the gate to Sunny Flight.
Now that you have all the treasure and dragons, go to the gate out in the
open to visit Stone Hill.
b. Artisans- Stone Hill
You will start in a wide open area, like the Home level. The treasure is
pretty spread out in this large area, and there are two stories of level to
explore. To get the first dragon and about 10-15 treasure boxes, go in the
tunnel nearest the well. A dragon is in the well, but don't go there yet.
To get the second dragon, go in the tan-tinted tunnel and to the Level
Exit. Get the dragon, but don't exit the stage. Drop down below the exit to
the beach. Go to the right and get the key and 14 treasure from the cave. Use
the whirlwind to go back up. Now go back to the well, get the dragon, and
unlock the Locked Box.
At this point, enter the only tunnel that you haven't entered. Get all
the treasure, then use the whirlwind to ascend the tower. The last dragon is
right on top.
Now step on the dragon pad, and glide to where the two red gems are. This
is the "second floor" of this stage. Collect all the treasure, but there is
still one order of business left. Find the thief, and chase him until you
either charge him or flame him. He will cough up the first dragon egg.
Go back to the top of the castle structure and drop down to where the exit
is. On to Dark Hollow!
c. Artisans- Dark Hollow
This is certainly a different area. It may be only 100 treasure, but you
must work for every last bit. Go forward, past the platforms, and veer off to
the right, into a tunnel. Go to the end and get the dragon and a key. Remember
to check this small enclosure to make sure you get everything, then go back.
Now you can climb those platforms. Open the Locked Box, then glide over
to where the big enemy is. Blast him with fire, then chrage through the smaller
ones, and get the second dragon. Return back to the main area and continue
onward. Once you climb the steps, glide to the left and right for some booty.
Continue forward, and grab the third dragon and every last bit of
treasure, then get out of this freaky area.
d. Artisans- Town Square
Now this stage is interesting. A lot of gliding is required to complete
this area. Flame works well on the bulls.
Climb the steps to get the first dragon. Don't forget about the treasure
below the dragon. Glide over, kill the bulls, jump up the steps, and glide to
where the water is. The second dragon will be just another glide away.
Continue on, up the steps, and to the goal. If you got everything from
start to goal, you will now have 105 treasure and 3 dragons. Don't worry, you
will find the rest. Backtrack to the flight of steps near the second dragon.
Jump on the slightly raised platform along the wall, then glide along the right
wall. If you did it right, you will be on the "second floor" of this area.
Hunt that pesky thief down, then glide across to the next ledge.
Collect the fourth dragon and all the treasure, then drop down to the
goal. To break the mini windmill things, blow fire on it three times fast. Now
you're ready for the first of five bosses.
e. Artisans- Toasty
Those dogs on this stage get my vote for most annoying enemy in this game.
The bad part, they're all over the level! Just flame them twice, while using a
hit-and-run strategy.
Before you hit the dragon, go through the window to a hidden area. Watch
out, because a dog will try to pounce on you around the second corner. Just
keep your eyes peeled.
After beating Toasty, exit the stage and go flying!
f. Artisans- Sunny Flight
You have 30 seconds to destroy 8 chests, 8 planes, 8 barrels, and go
through 8 arches. Each time you hit or go through one of those, the clock will
add 3 seconds to your time. In other words, you have almost 1 minute and 30
seconds to get everything.
Go into the the tunnel and destroy the 8 chests. Note: The first 3 and
last 5 are on same altitude levels, which is a real help. Exit the tunnel, and
take a sharp left and go through the first 6 arches. Now destroy the 8 planes,
then pass through the last 2 arches. To destroy the barrels, go head-on with
the trains. Not really that hard once you get the hang of it.
As in all other flying stages, you get 60 treasure when you destroy or go
through all 8 of one thing. You get another 60 if you can complete them all w/o
crashing or running out of time.
2. World 2- Peace Keepers
a. Peace Keepers- Home
Well, here's a change of pace. Now we're in a desert. The worst part is,
the world name means absolutely squat.
The first dragon is in the building structure at the start of the board.
Go out and get ready to rumble.
Flame works on ALL enemies in this area. Yes, you can also control the
cannons. That will come in handy later in this area. The second dragon is
right near the balloonist. Oh, yeah, this one requires 1200 treasure to take
you to Magic Crafters.
Work your way to where the Doctor Shemp gate is located. Use that final
cannon to break the two unbreakable boxes and the rock with the target on it.
Jump on the new platform to access Night Flight and the second half of the area.
Go over to the third dragon and get that, the key, and the thief.
Run over to where an arch is that turns the level into a one-way circle.
Grab the 6 treasure on the platform, then glide over to the cave and follow it
to the locked box. At this point, you should now have everything in the Home
level, if you checked every nook and cranny. Cross the arch, run over to the
alcove ahead, and enter Dry Canyon.
b. Peace Keepers- Dry Canyon
This area can be pretty confusing to complete, but there is a path that
should get you to everything. Remember, if you fall anywhere, there will be
quite a bit to backtrack through.
Start by going into the alcove on the left. Start charging and you might
end up with another dragon egg. Most of the treasure in the first part comes in
blue and yellow gems.
Follow the path forward and grab the first dragon. Do not go up that
first staircase just yet. Keep following the path forward to the second dragon.
Keep going forward and collect everything up to the goal.
Backtrack to the second dragon and glide out to the platform a distance
outwards. Run through the tunnel, then glide to the left along the wall to
collect dragon 3 and a key. Now you can ascend the first staircase, and glide
from there to the ledge to the left.
Work your way out of the tunnel and go to the left. Get everything there,
then enter the castle structure and get the last dragon inside. Now exit and
turn left. Go up the next staircase, and glide out to the small platform dead
ahead. Go back to the top, then glide to the next staircase.
Flame the firework boxes, then RUN! When they explode, go back and
collect the goodies. Now comes one of the longest glides in the game. Jump to
the edge of the top step, then glide out to the platform. Use you key on the
Locked Box, grab everything else, then return to the castle structure and glide
over to the staircase again.
This time, go through the crack in the wall to the right. What could be
near where this passage ends? The exit! See, that was a good path to follow.
Now go to Cliff Town, which is a tad easier.
c. Peace Keepers- Cliff Town
As mentioned before, this area is easier than Dry Canyon, but it's still
challenging. Note that treasure can also be found by flaming those pots. One
or two might contain a yellow gem. Use your charge on those little Mexican
dudes. This is one stage that you really need to check everywhere for treasure.
First, check to the left and right of the first building for a couple
gems. Run across the two bridges, while collecting the treasure in each
section, to the first dragon. Remember you can access some of the rooftops from
the ground. Run through the mini building maze to find the thief and his pink
reward.
Now you can go through the main rooftop section up to the top and the
second dragon. From there, glide down to find a rocket on a rooftop. Flame it
and find out what's in that unbreakable box. Return to the top, then glide over
the river to access a hidden area. Work your way up to the last dragon. From
here, you can access the last of the rooftops. Remember to check behind the
initial building to find some goods. Go back up to the goal and prepare for a
slick trip.
d. Peace Keepers- Ice Cavern
As the name suggests, it's a giant cavern with, of all things, snow and
ice, although it's not really slippery. This stage is actually pretty
straightforward, so there will only be a few areas to explain.
Follow the path until you reach the second dragon. Remember, you can
charge the poles, which sometimes gives you a gem or two. Go up to the locked
box, then glide to the ledge with the key.
Jump onto the next ledge, then work your way up to the goal and the third
dragon. Jump up the blocks with gems on them to reach a secret cave. Work your
way around to reach the fourth dragon. Jump down to get some more treasure,
then return to near the exit. Backtrack to a cave in the wall.
Get the fifth dragon, and continue on to the second dragon's area. Go
back to the locked box and collect the booty. At this point you should have 400
treasure. Glide across the middle again, and get to the exit. Boss time!
e. Peace Keepers- Doctor Shemp
Watch those guys that are thrown at you. Just let them go off the edge
and get a free gem. Go to the first whirlwind, but pass it. Instead, go behind
the pillar and use the second whirlwind. Glide out to the faraway rock to get a
purple gem (25 treasure!) From there, go back to the main area, while gliding
toward the key on a platform. Use the first whirlwind to jump into a tunnel.
Glide to the left to get some more treasure, then return to where the
dragon is.
After Doctor Shemp, go to the goal and jump down to the Locked Box to get
another purple gem. Go back to the goal and go flying again.
f. Peace Keepers- Night Flight
This area is easier than the last one. Just complete it in this order:
Rings, Chests, Arches, Lights. You should be able to get this in one time
through.
3. World 3- Magic Crafters
a. Magic Crafters- Home
Magic Crafters is one of the tougher worlds in the game. The wizards that
move stuff around are a pain in the Spyro butt. Just charge them and they'll go
away.
When you start, go forward, and meet yet another thief. Follow him as he
runs to the left and charge or blast him. Go back and get the first dragon and
kill those five weirdos by using your charge.
At the next fork, turn left toward the Alpine Ridge gate, and continue up
the hill. take a wild guess on what you'll find up there. My best suggestion:
Use the speed ramp near the High Caves gate.
You'll also see another path going down. Use that path to kill that
wizard and get his booty. Return to the speed ramp and charge through the
wizard and the two weirdos. Continue on the super charge and veer to the right
back outside, then ram into the unbreakable box. Don't forget the dragon atop
the speed ramp, plus the third dragon close by.
You now have two choices (another fork?!). You can either go up (Wizard
Peak) or down (Blowhard and balloonist). When you go up, go to the box across
the pond and jump into the alcove across the way to get the key.
Now, return to where the speed ramp was. Go down to where you found the
second thief. Look out and try to find an alcove in the wall. Glide over there
and use your key to get the last of the 300 treasure.
b. Magic Crafters- Alpine Ridge
Another straightforward area, this time with a very well hidden area near
the end. Use your fire on those giant creatures. Other than that, it's the
same enemies from the Home level.
When you near the first dragon, beware the staircase, especially when it
turns into a ramp of some sorts. From the first dragon, climb up onto the
freaky arch thing, then glide to the left to a different section. With the 3
block moving stairs, start jumping as soon as the first one appears.
Now you need to return to the normal path. In this section, the wizards
can seriously mess up your jump/glide timing, so have patience when you make
those hard jumps.
The second and third dragons are pretty close to each other, with the
third being next to the goal.
From the exit, go to the edge and look for a tunnel far off in the
distance. Glide over there and chase that stupid thief. The fourth dragon is
right there. If you have everything up to this point, you'll have 480 treasure.
The last 20 are in the three firework boxes. Now glide back to near where the
second dragon is and climb up to the goal.
c. Magic Crafters- High Caves
Bugs, Bugs, and MORE Bugs! Use the speed ramp to ram right into them.
Or, you could find the fairy and acquire the love fire. Either will kill those
annoyances.
Start by scaling the mountain at the start. Note: The tornado wizards'
attacks are hard to dodge. Stay along the left wall on your way up. At the
top, you will find the first dragon. Jump across the two ledges (with the
wizards) to the castle.
Collect the treasure, then exit through the window. Go to the right, to
one of the cave openings and the second dragon. Go forward and to the right to
the speed ramp. From here you can either jump straight and slightly to the
right or to the two tunnels in the right wall off the bridge.
In the rightmost tunnel, you'll find a thief. You'll also find a thief
next to a pond if you go straight and slightly to the right.
Now use the speed ramp and go in the cave. At the first fork, head right.
Work your way to the top and you'll find a fairy. It will give you the love
fire. Use it quickly, because it wears out in 10-15 seconds.
As soon as you take all the bugs out, go back to the speed ramp and charge
so you glide straight ahead. The third dragon and the goal are all there.
d. Magic Crafters- Wizard Peak
You will miss out on a bunch of treasure if you still haven't mastered the
speed ramp. You'll find two jumps where you must gain speeds of two speed ramps
to jump and make it.
From the beginning, go straight left and jump on the ledge. Work your way
around the mountain perimeter. When you reach the whirlwind, go up, forward,
and stop about halfway down. Glide to the right and continue. Near the end of
this path, glide down to another set of ledges. Work your way to the end and
you'll end up in an alcove. Collect the treasure, and return to the start and
back to the ledges.
This time, go to the end of the ledge after the whirlwind and glide along
the left wall. You'll end up in another alcove, later in the area. Remember to
backtrack and get all the treasure, then go forward to the first dragon.
Now it's the moment that seperates the experts from the amateurs. Charge
down the first ramp, turn left and charge down the second ramp. Charge up the
ramp straight ahead, and glide out into the distance.
To get the second one, follow the same instructions, except turn right
after the second ramp, then right into the tunnel, then turn left and jump out.
Behind one of these walls is the 11th thief.
When you come back, go down the third speed ramp and charge into the
unbreakable box. Run forward and you'll run into the second dragon. Keep going
up until you reach the third dragon. Veer left and the final thief is near a
pond. Take that out, and hit the exit. Boss time again!
e. Magic Crafters- Blowhard
Why are all these bosses so easy to beat? The stage is hard, but the boss
is cake. The only real thing to worry about is those green wizards. This time,
they're moving more platforms. Just have patience. The only dragon is between
the two moving ledge sequences.
f. Magic Crafters- Crystal Flight
Start by passing through the rings, then head for the arches. After 5
arches, start attacking the planes. While attacking the planes, you will
probably pass through the last 3 arches. Now hurry up and snag all the chests
and you're home free.
4. World 4- Beast Makers
a. Beast Makers- Home
From the start, start heading forward. To take out the first electric
enemy, stand almost on the electric floor, and flame him. For the second one,
charge him when the floor turns off.
The first dragon is located right in front of the gate to Terrace Village.
Cross the log bridge. Now you have three ways to go:
<- Tree Tops, Metalhead, balloonist, Locked Box, Key
Straight: Misty Bog
-> Wild Flight, 2nd Dragon
Go to the right and get the 2nd dragon and the treasure around that and
the Wild Flight gate. Go back and head toward the rest of the area. When you
reach the tree, check all the way around it, then continue forward, past the
Tree Tops gate.
Now, once across the bridge, jump onto the roofs and pass the electric
guys to get to the temple. Go up the stairs, and right. You'll see a tree
stump with a key on it. Get a good glide and glide out to the key, then jump
across the rest of the stumps to get back on land. Unlock the locked box, then
use the whirlwind to get up to Metalhead and the balloonist. Now you can go
back and enter Terrace Village.
b. Beast Makers- Terrace Village
c. Beast Makers- Misty Bog
d. Beast Makers- Tree Tops
Note: Refer to the Secrets section below for the ramp links (there are
two). Like Dry Canyon, this can be a very confusing stage. This is the best
path I know of.
Start by going forward, until you reach two windows. Go out the right
window and forward to the key. Go forward and to the right. At the fork, go
right to get the treasure, then glide out to the left to get the first dragon.
Refer to the Yellow Thief link for directions.
When you return in the whirlwind, you'll be back at the first dragon.
This time, stop your charge at the pillar ledge. Jump on the right mini-ramp to
the speed ramp, then charge and go straight to the unbreakable box. From that
section, jump on the mini-ramp, and glide toward the exit.
From near the exit, go right and go in the whirlwind. Go up the speed
ramp and through the passage. At the end, on the little wooden edge, glide to
the left to a ramp circling a tree. Use the whirlwind to return to the start of
the stage.
This time, follow the normal route until the locked box. Go up from
there, to the dragon, then charge down the speed ramp to the other unbreakable
box, then use the same technique you did before to return to the start.
Follow the Red Thief instructions, then drop down to the goal and this
annoying and puzzling stage is complete.
e. Beast Makers- Metalhead
This stage isn't too bad. Nothing much I can say except there is a hidden
key on the right extent of the river. Fly down there and get it, then use the
whirlwind to scale the rooftops for treasure.
After Metalhead, use the whirlwind near the exit to collect the rest of
the treasure. Time for a real flying expedition.
f. Beast Makers- Wild Flight
This is a weird bonus stage. Start by taking out the first boat, then
head right until the first tunnel on the left. Take out the next couple of
boats, then pass through the first two arches while getting the rest of the
boats. Continue through the arches to the chests. Take out the first three in
the tunnel, then the 3 on the altars, then the planes. You will pass by the
last two while chasing the planes. Really, really hard to complete.
5. World 5- Dream Weavers
a. Dream Weavers- Home
This is quite a weird Home area. This area is just a series of islands
with two castles on the large ones. This is a straightforward home area.
Start by going forward and to the right, towards the Dark Passage gate.
Keep going, through the whirlwind, then into the side of the castle. Get the
dragon, plus all the treasure. Come back here to go to Lofty Castle. You will
see two guards guarding a staircase. I'll get to that later.
For the next three weirdos, just wait until they're small, then charge
them. Go into the last hole in the castle, and you'll find the Jacques gate and
the balloonist.
Go back and glide out to the next platform. Use the whirlwinds to go up
to the ledge with the laser gun. Kill the enemy, then use the laser gun to
miniaturize the last 4 enemies (including the two guards).
Go to the next dragon, then jump down to the second castle. Go inside to
find the Haunted Towers gate and the passage back to the start.
Take the whirlwinds back to the start, then work your way up to the
guards. Kill them, then go up and forward to the two tick-tock guys. Hit both
of them to gain access to the next set of platforms, with the Icy Flight gate at
the end.
b. Dream Weavers- Dark Passage
The first half of this stage is so straightforward it doesn't require a
complete walkthrough. I'll start at the path to the second half.
When you are on the exit platform, look down for a green tinted tunnel.
Glide down there. Follow the path through this winding section until you reach
the dragon atop the staircase.
Glide into the small cave right ahead of you and work your way to the end
of it. You'll see a rocket. Light it, and go back to the unbreakable box near
the goal and hit the 500 treasure mark.
Ok, so this isn't a total walkthrough. I just explained the main
highlights, because this stage is so self-guided.
c. Dream Weavers- Lofty Castle
d. Dream Weavers- Haunted Towers
This stage requires you to be an expert of the Love Fire. You must use it
a whole lot to survive this wild stage.
Start by charging straight ahead until you reach the room with the fairy.
Acquire the Love Fire, then double back and get evrything you missed. The Love
Fire can be used to destroy the guards and the steel doors, as well as almost
anything else. You might need to come back to the Fairy a few times to get
everything.
Once you take out the guard guarding the whirlwind, go back and get a new
Love Fire, then take the whirlwind and knock out the next few guards. Rush
forward until you reach another fairy. Use this to take out the new set of
guards, plus you need to go back and take out the unbreakable box.
Once you destroy the steel door one of the guards was guarding, go up and
take the whirlwind. Go up the staircase and go inside. You don't need the
speed ramp right now. The five doors in the circle room are as follows:
A dragon
Guard and 12 treausre boxes Unbreakable box and way to
secret area
Love Fire To Exit
Go in the Dragon room, get the dragon, and go to the Love Fire room. Get
the Love Fire, then go in the Guard room and take out the guard and all the
boxes. Get more Love Fire, then head for the Unbrekable Box passage and take
out the steel door and the unbreakable box.
Now, go back to the speed ramp and charge down it. Go through the
Unbrekable Box passage, and follow the left wall to the edge of the platform and
jump down. Dash up the grey ramp (with whirlwind), and jump out to the next
ledge. Use the whilrwind, then go inside and get the last Dragon.
You need to be quick on this next part. Enter the next room and QUICKLY
go up the steps to the door before all the Guards awaken. Get the eternal Love
Fire and take out the guards. Go back, break the last Unbreakable Box, then go
down the hole back in the stair room and you'll be back at the five doors.
Go through the last door left, then just work your way forward, taking out
all the guards, until you reach the exit. This stage may seem long, but that's
because it takes a long description to make sure you get everything.
e. Dream Weavers- Jacques
This stage has two paths form the start. To get all the hidden items,
head left. To go straight to Jacques, go right.
To start, go right and collect everything until you are to where the next
ledge will take you to a Locked Box. Return back to the beginning of the stage,
and follow these directions.
From the start, head to the right, and hit the first clock fool after the
fork. Hurry to the other path and hit the next clock fool and go up. Hurry and
jump on the next tick-tock platform before it rises. Glide over to the dragon.
When you go ahead, go left and use the whirlwind to flame the four enemies
on the platforms, then go back and hit the clock fool. Jump on the new
platform, then jump into the whirlwind.
Collect the gems here, then jump on the raised part and glide as far as
you can, continuing forward to the last platform. Collect these, then use the
whirlwind to return to the other ledge, then glide back to the fool. Now you
can glide from the dragon to continue the stage. Glide onto the small platform
over the pit, then continue.
Hit both clock fools, then jump to the top of the mini-tower and into the
cave in the wall for the key. Use that tower again to get up to the next ledge.
Work your way up to the locked box.
Use the key, then go down the stairs to the other dragon. You should now
have 325/500 treasure. The last 175 comes ahead (100 from Jacques, and the
other 75 on the exit platform). Finally, we can get out of this stinkin'
volcano!
f. Dream Weavers- Icy Flight
Flame the first light, then the first chest, then flame the last 7 lights,
then go back and take out the last 7 chests. Now go forward, turn left, and
take out the 8 barrels. You'll end up in a room with a loop in the track. Take
out the first 5 copters, then double back through the green tunnel and kill the
last 3 copters.
6. World 6- Gnasty's World
a. Gnasty's World- Gnorc Gnexus (Home)
This area can't be any easier. Collect 75 treasure and the first dragon,
then enter Gnorc Cove. After beating Gnorc Cove, the door to Twilight Harbor
will open. Get that treasure box to raise your total to 125. Beat Twilight
Harbor and the gate to Gnasty Gnorc will open. Get that treasure box for the
last 75 treasure. Come back after beating Gnasty Gnorc for the other dragon.
If, at that point, you have a 100% completion rate, you can go to Gnasty's Loot.
b. Gnasty's World- Gnorc Cove
Since the last two regular levels are so straightforward, I will only give
hints on the major highlights of them.
Use the Barrel Launch often to kill everybody. To kill the ones holding
TNT barrels, activate the barrel, then hit him when the armor is gone.
To break the first unbreakable box, flame the TNT barrel, then wait for it
to detonate. For the second one (near the first dragon), use the barrel on a
nearby ledge. You will pass up the third one. Use the barrel at the top of the
next climb to blow that one away. For the last one, use the barrel right next
to it.
The three tunnels at the end are:
Blue (the one with the guards): Key
Green: Locked Box
Purple: Exit
Just go in this order: Blue, Green, Purple. If you searched well enough,
you should have 400 treasure at the end.
c. Gnasty's World- Twilight Harbor
There are only two real secrets in this level to explain. Both involve
using the speed ramp.
When you reach the speed ramp, charge down it and go back to hit the
unbreakable box you just passes up.
Shoot the handle on the drawbridge (either one), then use the speed ramp
and you can charge up the ramp to reach a hidden area. When you get everything
in the room, go to the opposite window and glide out to the platform with three
yellow gems. Other wise, just flame the Gnorc commandos VERY quickly so you
don't take too much damage.
d. Gnasty's World- Gnasty Gnorc
When you start this area, look for one of those annoying thieves. Chase
him and get the first key. Now open the other door, and chase the second thief.
When you get that key, use it to lower the platform Gnasty Gnorc is on. The
boss strategy (below) covers the rest of the area.
e. Gnasty's World- Gnasty's Loot
This is a normal/flying combo stage. Use all the flying skills you
learned to complete this treasure-littered level (2000 Treasure!) Remember, the
highest point you've been is the highest altitude you can fly to. If you make
it to the room past the fourth locked door with the single yellow gem, you are
at the highest point. You must kill all four thieves to unlock all four doors.
When you fly to the goal, you should have 950 treasure. Go through the
tunnel to get the last 42 purple gems (1050 Treasure). now, hit the goal, and
see the second ending!
7. Boss Strategies:
a. Toasty
No real strategy needed here. Just take out the dogs and hit the
scarecrow guy. Piece of cake.
b. Doctor Shemp
For the first hit, run when he tries to hit you, then singe him in the
butt. For the second hit, wait until he turns around and whack him again. For
the last hit, jump his staff, then give him a lasting burn for the third time.
c. Blowhard
Flame him, and flame him quickly or else Spyro will feel a slight
sensation in the form of electricity. Wait until he comes down, then flame him.
d. Metalhead
The strategy here is to aim for the poles. Take out both rooms of poles
and you'll receive a hefty reward. Only hit the poles when they are green.
When they turn red, they are electically charged.
e. Jacques
You need to use your superb jumping and dodging techniques to make it
through this interior volcano battle. When Jacques stops, flame him in the
head. If you hit him 3 times, you get quite a reward in the form of a few
purple gems. One more thing: AVOID THE BOXES!
f. Gnasty Gnorc
As soon as you have the second key, go after him. The trick here is to
keep charging so you will have enough time at the end to get in a hit. If it's
your first time, collect all the treasure while memorizing the layout so you can
get it right. Once you hit him, he'll open up another room. Jump across the
ledges, but quickly. when you step on a ledge, it starts receding into the
wall. Make it to the end of this jumping madness and finally take out the
Gnorcster.
8. Secrets
*****TOP SECRET: RAMP LINKS FOR BEAST MAKERS: TREE TOPS*****
The ramp links in Tree Tops are probably the biggest puzzles in the game.
You could just follow the thieves and memorize the path, but why do that if you
have this FAQ? Here they are, designated by thief color.
Yellow Thief- This one seems to be easier to describe. First, follow the yellow
thief to the speed ramp near a dragon. Charge down that speed ramp, then jump
at the exact end of the ramp (while holding down charge). >From here, launch
off the left mini ramp to the next speed ramp. Near the top of this one, jump
out to the right and charge UP this one. Jump to the right onto the last ramp
and jump off to glide to the faraway platform. Chase the yellow thief to get a
purple gem.
Red Thief- Follow the normal path until you reach a dragon. Charge down the
speed ramp, then jump to a ramp forward and to the right. Charge up this ramp,
then jump out to the next speed ramp. Charge down that, and jump and glide to
the ledge above the goal patform. Hunt down the thief for another easy 25.
BOXES
*Normal Treasure Box- use anything
*White Treasure Box- use Charge
*Locked Box- requires Key to open
*Unbreakable Box- use Super Charge, Love Fire, rockets, cannons, or barrel
launch
*Black Box (w/eyes)- anything, contains a 1-UP
*Gem Machine Box- use anything, then jump for the gem
*Twirling Thing Box- use Flame or Super Charge until it breaks
10. Treasure/Dragon/Dragon Egg List
*World* *Level* *Treasure* *Dragons* *Dragon Eggs*
Artisans Home 100 4 ---
Stone Hill 200 4 1
Dark Hollow 100 3 ---
Town Square 200 4 1
Toasty 100 1 ---
Sunny Flight 300 --- ---
WORLD TOTAL 1000 16 2
Peace Keepers Home 200 3 1
Dry Canyon 400 4 1
Cliff Town 400 3 1
Ice Cavern 400 5 ---
Doctor Shemp 300 1 ---
Night Flight 300 --- ---
WORLD TOTAL 2000 16 3
Magic Crafters Home 300 3 2
Alpine Ridge 500 4 1
High Caves 500 3 2
Wizard Peak 500 3 2
Blowhard 400 1 ---
Crystal Flight 300 --- ---
WORLD TOTAL 2500 14 7
Beast Makers Home 300 2
Terrace Village 400 2
Misty Bog 500 4
Tree Tops 500 3
Metalhead 500 1
Wild Flight 300 ---
WORLD TOTAL 2500 12
Dream Weavers Home 300 3
Dark Passage 500 5
Lofty Castle 400 3
Haunted Towers 500 3
Jacques 500 2
Icy Flight 300 ---
WORLD TOTAL 2500 16
Gnasty's World Gnorc Gnexus (Home) 200 2
Gnorc Cove 400 2
Twilight Harbor 400 2
Gnasty Gnorc 500 ---
Gnasty's Loot 2000 ---
WORLD TOTAL 3500 6
ARTISANS TOTAL 1000 16 2
PEACE KEEPERS TOTAL 2000 16 3
MAGIC CRAFTERS TOTAL 2500 14 7
BEAST MAKERS TOTAL 2500 12 ---
DREAM WEAVERS TOTAL 2500 16 ---
GNASTY'S WORLD TOTAL 3500 6 ---
*FINAL TOTAL* 14000 80 12