THIS THE GENERAL HINTS OF
FATES OF TWINION
IMAGINATION NETWORK'S
2nd RPG ON-LINE GAME
This is the The Fates of Twinion hint section.
1 ... Help with hints. Tips on beginning play
Problem:
Map locations.
Hint:
Many of the hints for this game contain references to specific locations. To
understand these references, the maps are laid out according to a 16 by 16
tile grid. To construct your own level maps, draw a 16 by 16 tile grid on a
piece of paper. Write the numbers 1 through 16 along the bottom squares from
left to right. Starting at the bottom and moving up the tiles, write the
letters A through P. You should have a map similar to the one found on page
66 of your game manual. Each level map doesn't necessarily make full use of
every tile, but the furthest Southwest corner of each map will always be at
A,1. As an example of locating your place on a level map, let's suppose a
hint reveals that you should find your way to location F,5. F,5 would be 5
tiles to the East of the Southwest corner (A,1) and 6 tiles to the North.
Problem:
Getting started
Hint:
After creating your character, enter the Volcano. Equip your character with
weapons and armor. To outfit your character, click on the Chest in the lower
middle of your screen. This opens the Item Menu. Drag a weapon from the Item
Menu to the circle next to your character's right hand. Drag a shield to the
circle next to your left hand. Drag a helmet to the circle above and to the
right of your character's head. Drag your armor to the circle above and to
the left of your character's head. Click on the icon that looks like a map
in the lower right hand corner of your screen. This will show you a map of
the main dungeon entrance as far as you have explored it. As you move about,
you will notice that the map clears, uncovering the tiles you have explored.
There are no monsters in the entrance level, so feel free to experiment by
moving around. There are 4 doors from the entrance that lead further into
the volcano. Go to the door at I,5 and explore the mines. You will encounter
bands of wandering monsters and even a few friends who may give you some
clues about the Volcano. You may find it helpful to take notes.
Problem:
Building experience points and stats
Hint:
Pay close attention to your experience points. Stop by the Guild every now
and then to see if you have gained enough points to reach a new experience
level. Try out any items you find and see if they help you. You can do this
by clicking on your character, then clicking on "Stats". Make a mental note
of your current stats. Equip your character with a new item. Look at the
stats again. Did the stats increase? If they did, then it is probably wise
to continue using that item. The 2 circles next to your character's legs are
for "Insignias" or "Rings". Rings or Insignias can increase your stats. You
may find rings and insignias while exploring or you may win them in combat.
2 ... Creating and outfitting characters
Problem:
Creating a Cleric character.
Problem:
Creating a Barbarian character.
Hint:
Barbarians are strong fighters. Dwarves make the best Barbarians. Hammers or
axes are the preferred weapons for Barbarians. When you assign your
attribute points, you should work on building your initiative and agility
first. Work on building strength and defense when you reach higher levels.
You don't have to assign all of your skill and spell points when you first
get them. You might wish to save them up for a new spell or skill.
Problem:
Creating a Knight character.
Hint:
The Knight is a strong fighter and very intelligent by nature. Humans make
the best Knights. Swords are the preferred weapon for a Knight. When you
assign your attribute points, you should work on building your initiative
and agility first. Work on building strength and defense when you reach
higher levels. You don't have to assign all of your skill and spell points
when you first get them. You might wish to save them up for a new spell or
skill.
Problem:
Creating a Ranger character.
Hint:
Rangers are good hunters and trackers. Elves make the best Rangers. The
preferred weapon of the Ranger is the bow. When you assign your attribute
points, you should work on building your initiative and agility first. Work
on building strength and defense when you reach higher levels. You don't
have to assign all of your skill and spell points when you first get them.
You might wish to save them up for a new spell or skill.
Problem:
Creating a Thief character.
Hint:
Thieves have rare talents that are very useful in Yserbius. Halflings make
the best Thieves. The preferred weapon for a thief is a bow. When you assign
your attribute points, you should work on building your initiative and
agility first. Work on building strength and defense when you reach higher
levels. You don't have to assign all of your skill and spell points when you
first get them. You might wish to save them up for a new spell or skill.
Problem:
Creating a Wizard character.
Hint:
Wizards learn powerful magic spells early on in the game that help them in
battle. Orcs make the best Wizards. Staves are the weapon of choice for
Wizards. When you assign your attribute points, you should work on building
your initiative and agility first. Work on building strength and defense
when you reach higher levels. You don't have to assign all of your skill and
spell points when you first get them. You might wish to save them up for a
new spell or skill.