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RAYMAN 2: The Great Escape(PC) WALKTHROUGH v0.3 (11/9/01)
Written by Ben Hunt
E-Mail: dias_flac39@hotmail.com
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Contents
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1. Revision History
2. Introduction
3. Character guide
4. Lums
5. Walkthrough
6. Credits
7. Legal stuff
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1. Revision History
~~~~~~~~~~~~~~~~~~~
-Version 0.1 (9/8/01) - There is far, far more to be added to this guide,
at the moment there is an introduction to the game, a list of characters
which I have come across so far and a walkthrough of level one and two.
Expect this guide to be updated every few days or so, by tomorrow I should
have added level three and maybe four to the walkthrough.
-Version 0.2 (10/8/01) - Added levels three, four and five, added more to
characters section.
-Version 0.3 (11/9/01) - Added levels six and seven and info to character
section. Altered a few other bits.
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2. Introduction
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When I first purchased a Sony Playstation one of the first games I bought
was the original Rayman. I thought the graphics were quite impressive for
being 2D (although not brilliant), however the repetitive gameplay and
boring levels did not please me at all. I also thought the music was
incredibly disappointing(and cheesy to say the least). Rayman 2: The Great
Escape was released a couple of years after. After I purchased a magazine
with a free demo I was very impressed by the graphics and was also quite
impressed by the fairly good gameplay. The music was also far better than
the original. I bought the full game recently and am now writing a full
walkthrough to the game as I play through it.
This is my first walkthrough so probably won't turn out to be very good but
I shall continue writing it to the best of my ability. It is very far from
completion, with the character section constantly expanding and a few levels
everyday being added to the walkthrough. I must make it clear that this
walkthrough does not tell you the locations of all the yellow Lums in the
game. So if you use this walkthrough, unless you explore the game a little
yourself you are unlikely to complete the game 100%. However it is still
perfectly possible to finish the game without getting every yellow Lum. It
is unlikely that I will add a Lum guide in the future. I believe there is
already one on GameFAQ's anyway. I generally use the locations of them in my
walkthrough so as to let you know that you are heading in the right
direction and do not get lost. I do not want to receive e-mails asking where
the last three Lums in level 6 are or the final Lum in level 10 is. I will
ignore this type of e-mail. If you are e-mailing me to let me know something
or ask for any other kind of help then put in the subject of you e-mail that
it is about Rayman 2 and/or the FAQ.
If you wish to e-mail with any information, help etc use the following
address - dias_flac39@hotmail.com. I do not expect to receive hate mail
thank you very much! If you do not receive a response straight away either
assume you question is not sensible enough to be answered or has already
been answered in the FAQ
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3. Character guide
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For this character guide I will add characters I come across as I progress
through the game I will also expand the information on the characters I have
already listed as I gain more information about them. After completing level
two I have come across the following characters.
---Rayman---
Rayman's the central game character that you control; he has the ability to
attack enemies with his spheres of energy from long range. He also has the
ability to float from high places using his hair as a helicopter blade. He
can also swim, swing, climb, hang-on and climb between to walls to reach
higher locations. He is good-humoured and has fantastical powers. The game
manual states Rayman is a unique character of unknown origin.
---Globox---
Globox is Rayman's best friend and has the power to create rainstorms, the
manual states at last count he has more than 650 children at LAST COUNT!!
His mate is Uglette. He escapes the prison ship with Rayman but the two get
separated. Later on Sssssam informs Rayman that he has once again been
kidnapped and taken across The Marshes of Awakening. Rayman pursues the
pirates to help his friend once again.
---The Teensies---
Ancient wise people who created the Hall of Doors, which can be used to
access different regions of the world. They are very old but very amusing.
They are so old they cannot remember which one of them is the king. Reside
in the Council Chamber of Teensies.
---Murphy---
Murphy helps you at various points throughout the game explaining certain
controls or how to get passed certain areas of the game. He can also be
called by passing over magic stones.
---Ly---
Ly is a fairy and possesses magical power however due to the explosion of
the primordial core she is now weak. By using energy she has gathered she
can return certain powers to Rayman by using silver Lums
---Polokus---
Although I have not come across this character yet he has been mentioned by
Ly and is apparently the Spirit of the World. Reuniting the four masks can
only awaken him. Rayman is able to communicate with him through some kind of
dream world.
---Sssssam---
Sssssam appears after Rayman frees him from a cage at The Marshes of
Awakening. After a short conversation between the two he offers you a ride
across the Marsh to help Globox who has once again bee kidnapped.
---Clark---
The only one of the freedom fighters not to be captured. You first meet
Clark the Menhir Hills but he is unwell(due to his sensitive stomach) and
needs a life potion, which can only be obtained from The Cave of Bad Dreams.
Rayman is willing to take a risk for his friend. He is extremely strong. Can
send a regiment of pirates flying with a single blow.
---Guardian of The Cave of Bad Dreams---
You first meet this guy when you need the life potion from within the cave
to help Clark. He challenges you to a fight and when you win you discover a
cave full of treasure. Everything within the cave is apparently stemming
from the nightmares of Polokus.
---Razorbeard---
Famous for reducing over one hundred planets through out the galaxy to
cosmic dust. His dream is to take over the world and reduce all its
inhabitants to slaves. Looks kinda funny.
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4. Lums
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---Yellow Lums---
The 1000 fragment of the heart of the world broken by the pirates. They
contain universal knowledge. The more Rayman gathers the more he learns.
They are used to access the powers of the world and during the game Rayman
can use them to access secret areas and secret levels. There is a certain
amount spread around each level as indicated in the Hall of Doors. Sometimes
released from cages with the captives of the cage. There are also larger
yellow Lums with smiley faces to be collected
---Silver Lums---
Ly can make silver Lums when she has gathered enough power and return one of
the powers Rayman lost when the primordial core exploded.
---Red Lums---
Red Lums are vital as they replenish Rayman's health throughout the game.
Scattered through out the levels.
---Green Lums---
When Rayman dies he will reappear at the last green Lum he touched, these
are vital in long levels.
---Blue Lums---
These Lums are similar to red Lums but instead of replenishing health they
replenish oxygen, vital for when Rayman is swimming in underwater areas.
Scattered throughout underwater areas.
---Purple Lums---
Purple Lums are very useful for reaching ledges that are to far to jump to.
If Rayman shoots an energy sphere at one he will swing from it, once he
presses jump he will let go. Usually found in areas where a jump is to far.
~~~~~~~~~~~~~~
5. Walkthrough
~~~~~~~~~~~~~~
Robo-pirates from deep space have arrived and are determined to enslave the
entire world. Volunteers form resistance group's fight to defend the planet
from the pirates and among these volunteers are Globox and Rayman. It
appears that the pirates have destroyed the primordial core preventing
Rayman from using his powers. All of the resistance fighters but Clark have
been captured. Razorbeard, leader of the pirates, also captures Rayman but
Globox manages to escape and flees to Ly the Fairy for help. Powerless,
Rayman is then thrown into a prison cell.
"Rayman, look what the pirates have done to our world. A planet of anguish
and pain, haunted by evil. A dark place, teeming with monsters. Nothing can
stop them now they've captured you. They've taken everything and reduced our
people to slave. The robots search for innocent prey. In the chaos they
exploded the heart of the world. The 1000 lums of energy which form it have
been scattered. We are getting weak, soon it will be too late. You must
escape, Rayman you are our only hope."
Note: Because this is the first version of my walkthrough it only tells you
how to complete each level(not all of them currently), and at the moment. It
does not tell you the location of every yellow Lum(and is unlikely to do so
in the future) although I encourage you to e-mail me with any secrets you
know of which you think may be useful.
The game opens up with Globox being dragged passed other imprisoned
creatures by two pirates, he is then thrown into a prison cell with a
powerless Rayman. Globox informs Rayman that he has a silver Lum from Ly.
Rayman can now use his fist again, once you gain control of Rayman stay away
from the Laser guarded door and instead use your fist to break the rusted
grid blocking off a tunnel. Jump into the tunnel and slide from left to
right to collect the red lums to restore Rayman's health. You end up on a
platform outside only to be knocked off the pirate ship altogether by Globox
who has followed you down the tunnel. You will fall to the Woods of Light
below.
***Lv1:Woods of Light***
---Lums:5 Cages:2---
The game starts off fairly simple, walk forward and you will run into Murphy
who will explain how to use the magic stones. Continue to run forwards until
you reach a cage; hit it twice to release the captured creatures. Murphy
will reappear and will talk to you about yellow Lums. Collect the Lum and
the grid below it will slide back and allow you to jump down the hole.
Follow the river avoiding the enemy and walk over the magic stone. Continue
forward and jump up the platforms for another magic stone and a yellow Lum.
Jump up once again for another yellow Lum. Jump across the river avoiding
the enemy. Walk to the magic stone and then go collect the yellow Lum you
see under the waterfall. Run back round over another magic stone back up the
hill. Make the rather large jump over the river and you will engage in a
conversation with Globox's kiddies. They say that the pirates have kidnapped
Ly. Run through the tunnel and over to the magic stone and Murphy will teach
you how to jump up the crevice. Walk and jump up the crevice collecting the
yellow Lum along the way. Once at the top hit the cage twice to release a
group of the Teensies. A funny scene will follow. The Teensies inform you
that the pirates have taken Ly to The Fairy Glade but the only way to get
there is through the hall of doors. The Teensies however can create a portal
to get there with the five Lums you have collected during the level. Rayman
jumps in and is transported the hall. Murphy teaches you how to start at a
new level. You are now able to enter The Fairy Glade.
***Lv2:The Fairy Glade***
---Lums:50 Cages:7---
Start the level by jumping into the water and find an underwater passage,
dive down and pass the magic stone, collect the blue Lums when you can as
they replenish your oxygen supply. Hit the cage you see twice to release the
creatures from it and collect the Lum released. Head back out from the
passage way and surface and head to the area of land that the bridge is
connected to. Jump on the mushroom you see. You will grab the above overhang
and receive a yellow Lum. Swing to the ledge you can see and drop down. Walk
around the corner and pick up the green Lum. You will come across some
piranha infested waters so do not jump; instead use the lily pads floating
in the water. Once over the other side, walk on top of the magic stone and
collect the red Lum to replenish any health you have lost. Now jump onto the
ledges sticking out the wall until you reach an opening, walk forwards up
the netting and hit the switch to open a door. Jump down into the water you
can see below and walk to the door where Globox's kiddies are standing. Walk
through the door and over to the magic stone and follow the waterfall down
and you will come across another area infested with Piranhas. Walk up the
green path and up the netting onto an odd machine. Go as far to the right as
you can and then jump and helicopter to a platform you see in the corner,
jump onto the large block floating in the water and it will take you for a
ride, while on the block you collect to one yellow and two red Lums. Once it
has finished moving around jump back onto land and back to the large machine
you were on before. Jump as far up as you can until you see two spring like
structures, jump from one to the other and onto the opening to finish the
first section of this level.
For the second area you have to cross the river but it is far to jump, you
will notice however that the walls are covered in vines. Grab onto the vines
closest to you and move around collecting any Lums you can see along the
way, make sure you also avoid the jumping piranha once again. Once you reach
the other side, walk around the corner to finish this relatively short
section.
The next section can be tricky if you haven't got a clue what to do. You
must run over to the wooden area in the grass and wait until the pirate
fires at you, now run away and the wood will be blown up revealing a hole
which you can jump down. Now you will see a head of you a bunch of boxes and
kegs floating in some kind of slimey stuff. Make sure you take your time; by
trying to jump them as fast as you can in one go will only get yourself
killed. Make sure you helicopter to each one slowly and safely. Collect the
red Lums along the way. Once across this area you will see a sticky web.
Jump onto it and climb up it moving from left to right avoiding the falling
kegs from each side, if a keg hits you, you will be knocked off. Once at the
top jump left to safety and hit the door to smash it. Walk up the stairs and
Murphy will converse with you. As you walk forward a pirate will run around
the corner and star attacking you. A good method of killing him to hold the
ctrl button and continuously move from left to right will hitting him. He is
fairly easy to kill and you will gain a red Lum. Walk through the next door
you come to and you will see a sleeping pirate. He is exactly the same as
the last pirate but you get the advantage of first shot at him. Finish him
off and collect the red Lum he leaves behind. Once he dies a net falls down
on the wall to the left allowing you to climb up it. Do so and jump to the
overhang and collected the available Lums. Jump to the gap in the wall but
do not jump into the next room. If you observe closely you will notice a
laser, which moves from side too side. Helicopter down and jump the laser to
avoid taking damage. While jumping hit the switch you see. Now jump up above
the switch and grab the platform. Jump through the laser beam in front of
you and down the stairs to find another lazy sleeping pirate. Kill him for a
red Lum. Hit the switch he was supposed to be guarding and you will notice a
door guarded by laser beams has now opened up for you. Jump over the
banister and walk through the door to start the next section of this level.
Once you start this area you will notice two laser beams next to each other
moving up and down and from side to side, jump these carefully to avoid
unnecessary health loss. Walk down a set of stairs and into a high up area
and you will see a broken bridge. You must jump to the ground below and you
will see Ly who is the only one who can help you to get over the bridge. She
explains that you must destroy the machine that is holding her too free her.
Walk through to a room behind you. You will see a large machine in front of
you. Now the next part can be tricky. First pick up the keg and start
walking towards the machine. Every so often a bomb is sent from the machine
and floats towards you. What you must do is throw the keg in the air and
shoot at the bomb to destroy it, however you must not move or you will not
catch the barrel when it falls back towards you. Once you are close enough
to the machine throw the keg at it. You must hit it three times in a row.
You will know when you have destroyed it, as Rayman will run back to Ly who
will now talk to you. She asks you if you have ever heard of Polokus. She
informs you that Polokus is the spirit of the world and reuniting the four
masks can only awaken him. You may be a bit confused at the moment but all
should become clearer later on in the game. Ly informs you that she is too
weak to restore all your powers but does give you the power to use purple
Lums. Now walk to the tall structure you jump from at the start of this area
and climb up the netting on the side collecting two yellow Lums on your way
up. Now face the purple Lum you see in the middle of the air above the
broken bridge. Shoot to grab it and swing across to another platform. Walk
to the two pipes running down the wall and jump between them collecting the
yellow Lum. Once you have reached the top you will start a new section of
the level.
Walk to the very edge of the pipe you land on and you will see the long fall
to the bottom. You must helicopter down to the next pipe collecting the
yellow Lums along the way. Collect the Lum on this pipe and helicopter your
way down for another Lum in the air and one on the pipe. Go down once more
and fall onto the pipe with the sleeping pirate. He is likely to wake up
before you land and may start firing at you before you get the chance to
fight back. You must make sure he does not knock you off the pipe or you are
likely to fall to your death. Once you have killed him collect the red Lum
and free the captured creatures and collect a bunch of Lums released as
well. Finally jump down onto the wooden bridge below. Collect the green Lum
and head over too the magic stone. Murphy will appear and will explain to
you how to use the whirlwinds to get to the top of the cave like area. Each
whirlwind has a couple of yellow Lums. Some are found at the bottom so you
must disable your helicopter to fall to the bottom of the whirlwind and then
quickly enable it again to make sure you don't fall to the bottom of the
cave. Once at the highest whirlwind you will see a purple Lum, which you can
use to swing to safety. Walk around to the cage you see to free a Teensie.
He will walk to the wall, follow him and he will create a portal to the hall
of doors. Make sure you save your progress.
***Lv3:The Marshes of Awakening***
---Lums:50 Cages:5
This level is fairly short, start by walking to the end of the wooden
platform and jump from lily pad to lily pad using your helicopter. Jump to
the smallest pad for a red Lum then proceed to the largest pad. Jump onto
the netting opposite the pad and climb to the left until you see another
platform. You must jump over the netting and grab on the other side. Then
proceed by jumping from the netting to the platform. Hit the cage twice to
free Sssssam.
Rayman will enquire about the four masks but Sssssam hasn't got a clue what
Rayman is talking about. He will say he saw Globox being taken away by two
pirates across the marshes. Sssssam will offer to give Rayman a ride across
the marshes and Rayman will accept.
Shoot to grab onto Sssssam.
This little game may seem fun at first but I guarantee that you will be
frustrated after a few tries. This section is hard to explain. You must
simply avoid any objects in the water while collecting as many of the Lums
as you can. You must also follow the same route around the pegs in the water
as Sssssam does. At the end of this section Sssssam will circle an Island a
couple of times. This is your opportunity to smash the cages floating in the
water. When you circle round again pick up as many of the yellow Lums as you
possibly can. Sssssam will take you onto the next section.
This area is similar to before. When you come across a bomb and think you
may hit it speed up (ctrl) to avoid damage. At the end of the level Sssssam
will drop Rayman off in a small opening and depart. Smash the cage open to
reveal a Teensie who will go on to open a portal. Rayman does his cool dance
and jumps in. You may find it quite hard to pick up all the Lums in this
level so you may wish to repeat it. Once again make sure you save you
progress.
***Lv4:The Bayou***
---Lums:50 Cages:7---
This level opens up with Razorbeard on the pirate prison ship. The crackhead
only goes and eats one of the yellow Lums(does his voice remind any one else
of the Shredder from teenage mutant ninja turtles?) Once the level opens if
you look to the left you will notice Ly. You must for a short part of this
level pursue the ship. You must jump on the moving block to start with, once
it has stopped moving make sure you jump off or it will disappear. Make sure
you shoot the bomb that is fired at you. Pick up the green Lum. Jump onto
the next moving block and quickly jump in the cave it takes you to. Head up
the ladder collecting the three yellow Lums on your way. Once at the top,
grab the lums and hit the switch you should be able to see. Jump to the
bridge that has just fallen down, it will start to shake and will eventually
break so you have to jump to the next bridge and keep doing so before they
break. On the last straight of bridges the pirates will fire bombs at you so
make sure you jump early as the bombs will cause the bridges to collapse.
Climb up the ladder and run round the corner and get the green Lum. Bust
open the cage quickly and dispatch the pirate. Pick up the red Lum he drops.
You should now see a purple Lum in front of you. Swing from it onto a moving
block. Avoid all the enemies that head towards you by jumping over them. At
the end the block will fall down a waterfall. Jump to the log across from
the waterfall to avoid falling to your death. Collect all the Lums on top
and hit the cage you see below the log. Run, jump, and helicopter to the
platform near the ship. Collect the Lums you see but once again make sure
you're not on the platform a bomb hits. At the end of this section you will
be in a cave with a pipe at the top of it, continue forwards to complete the
area and make sure you open the cage you see.
Run forwards and jump to the log you see, walk right to the end and make the
Lum come to you. Then jump across to land making sure you avoid the jumping
piranha. Walk through the cave like area you come across and helicopter over
the water just to be safe. Carry on forwards but beware of the pirate. He is
up and ready to fight. Finish him off and collect the red Lum he leaves
behind. Hit the switch you should be able to see and walk across the metal
bridge which extends outwards. From the metal bridge jump to the wooden
platform and collect the green Lum but be very careful of the kegs that
fall. The first part is quite easy but when you jump to the second platform
you have to watch out for the rolling kegs. From this platform jump back to
land. Once again helicopter across these small gap you see to avoid damage.
Pick up the green Lum. Ahead of you, you should see a small piece of rock
sticking out from the side of the cave with a Lum on but kegs will fall from
the side and knock you off if you are not quick enough. Jump back to land
and you will see even more small rocks with three yellow Lums on. Jump
across once again avoiding the kegs. You will come too an opening, collect
the Lums you see and check behind one of the rocks for another Lum and a
switch. Hit the switch to extend the metal bridge. Walk to the end of the
metal platform collecting the Lums and use the purple Lum to swing across
collecting any other Lums along the way. You will see an enemy, when he runs
to you side step him and run forwards. He should leave you alone afterwards.
Now hit the round red switch you see and run through the swinging blades.
Once at the end of the passage turn left and jump over any kegs that roll
from behind you. Don't carry on walking forwards or you will fall off the
ledge like the kegs are. Instead walk left to the pipe. Get the yellow Lum.
You will notice that there are pads on the pipe. Jump on the one to the
right and free a Teensie from the hanging cage. He will use the bouncy pads
to jump up to a ledge high up above the pipe. Follow him and he will open a
portal. Rayman will do his groovy dance and you have completed the level.
Save your progress and get ready for the next level.
***Lv5:The Sanctuary of Water and Ice***
---Lums:50 Cages:2
This level starts out with another amusing scene from the Teensies. They
welcome you to the council chamber then send you through the door to The
Sanctuary of Water and Ice.
When you start this level you should see a wooden platform extending out
into the see. Run to the end of it avoiding any crabs and open up the cage.
Collect the three yellow Lums released. Now walk towards the large cliff
like structure and a pirate will appear. You are advised not to climb until
you have dispatched of the pirate. When he appears shoot him once. He will
then dive underground and reappear at a new spot, hit him again. Repeat this
process until his is dead and collect the red Lum he drops. Climb up the
side of the cliff and collect all the yellow Lums you see. Walk through the
gap into the wall and jump straight into the water. There is a tunnel in the
bottom and you should swim through it to collect the yellow Lums and free
the second and last cage of the level. Jump out the water and climb the
ladder and get the yellow Lum. Jump down the other side for the green Lum.
Walk up the stairs and get the red Lum, walk down the stairs opposite. Kill
the pirate you see and collect the red Lum he drops. Now make your way
across the beach and up the stairs you see. Walk round the corner and pick
up a keg and walk back across the beach until you see a door. Throw the keg
at it and Murphy will come and explain about the magic spheres to you. Pick
up the blue sphere you see and walk across to the blue base on the beach.
Throw it on top and head back to the kegs. Pick up another and this time
throw it at the door near you. Walk up the stairs and pick up the red magic
sphere. Throw it on to of the red base on the beach to open the door in
front of you. Walk through the door to the next area.
Walk into the large open room and run around the outside of the room to pick
up all the Lums available. Walk through the large door for the next area.
In this area you must slide down a slope and there are a lot of Lums to
collect so try not to miss any. Ever so often there is a gap in the slope
and you must jump to reach the other side. Once you have reached the end of
the short but fun little game you will run into the first real boss of the
game.
-Boss: Axel
This guy is fairly easy to kill but the method in doing so can be difficult.
When you begin Axel will start throwing a load of Ice at you. Look above
Axel and you will notice a purple Lum. Grab onto it and you will see a load
more purple Lums. Swing from each Lum. Watch out for the Axel throws at you
though or it will knock you off. Once you reach the last purple Lum jump
into the air and shoot at the massive ice block you see. It will fall on
Axel killing him. A new purple Lum will appear. You will have to swing from
the start again but this time when you reach the last Lum jump into the air
and helicopter to safety.
Now you need to walk to the left or right and walk all the way round for an
extra yellow Lum and two red Lums. Walk under the waterfall and continue
ahead.
A scene will now take place. Rayman will discover the first mask but will
then disappear into thin air. He has been transported to a dream world where
Polokus resides. He will take the first mask off Rayman and return Rayman to
the Hall of Doors. Once again save your game.
***Lv6:The Menhir Hills***
---Lums:50 Cages:8---
At the beginning of this level Murphy will come and talk to you. Start this
level by quickly running behind the tree and hitting the switch. A hole will
appear nearby where the three odd structures are. Jump down the hold and
walk down the tunnel to find a cage. Open it and collect the five yellow
Lums. Climb back up the web on the side of the wall. Now wait for the shell
to run at you and once it is quite close you must run away from it. Once it
stops pursuing you jump on top of it. Now ride it across the thorns and jump
off once you reach the other side. Murphy will reappear and once again talk
to you. You should instantly see a cage, open it. Return to the outside and
jump the small fence. Walk inside and kill the two sleeping pirates and
collect the red Lums they leave behind. Run through the door to your left
and bust open the cage. Run back to the previous room. Go through the next
door you see to head on to the next area.
Run behind the tree and pick up the yellow Lum and then jump onto the
mushroom next to the tree. Use that mushroom to jump to the one growing in
the tree. Once on top of the mushroom in the tree swing from the purple Lum
to the platform above the entrance where you came in. Collect the two yellow
Lums and shoot the cage opposite the platform you are standing on. Jump back
down and tame the shell once again and run through the cave. This bit goes
quick so make sure you get all the Lums you can and avoid any spikes that
pop up out the ground or from the side of the wall. Go over the bridge and
avoid any boxes in your way. A bird will also attack so simply dodge it. You
will see a red Lum, which you should pick up. Carry on up the platform and
crash into the door you should see. The shell will explode destroying the
door. Walk through it and make an easy kill of the pirate. Press the switch
he was supposed to be guarding and finish the area. You will now enter a
conversation with Clark but he is unwell and requires the life potion found
at The Cave of Bad Dreams.
You must return to The Marshes of Awakening. Jump on the first lily and you
will notice to the left there is a tree root you can jump onto. Make sure
you avoid the piranhas. Walk upwards and collect the two yellow Lums. Walk
around the corner and into the cave. Avoid or kill the enemies you come
across. You will talk to the guardian of the cave who will grant you access
to the cave however he wishes to race you further on in the level.
***Lv7:The Cave of Bad Dreams***
---Lums:50 Cages:0
This level looks pretty damn cool. Start by walking to the end of what you
are standing on. Swing to the next platform using the purple Lum. You must
now jump across a few platforms until you reach a green Lum. Use you
helicopter to be safe. Collect it and then jump from floating skull to
floating skull quickly, watch out because they sink. Jump from the last
skull onto the wall and collect the Lums. Climb left and jump off the wall
onto some more floating skulls, these also sink. Jump back to land and
collect the green Lum and legit past the giant set of skeleton hands to
collect a yellow Lum. Use the purple Lum in the air to swing to the wall
where you will find a yellow Lum. Climb left until you reach a bridge. From
hear jump to the giant pillar. You will not be able to jump to the top but
you will be able to cling on to the side of it. You will notice the pillar
start sinking so quickly climb up and swing using the purple Lum you see to
reach the next pillar. Quickly get to the top and jump to the next pillar
and from that pillar you can easily jump to safety on land. Pick up the
green and two yellow Lums. Avoid the skeleton hands and jump up to the
crevice when you are able to. You will get a yellow Lum. Quickly squeeze
through the gap forwards to avoid falling and collect the two red Lums. Jump
the large gap you see over to the area of land where there are two enemies.
Kill them and kill two more, which rise from the ground. Use the yellow
sphere one of them drops on the yellow base and jump down the newly opened
hole. Once you are at the bottom collect the yellow Lum and head forwards.
Once in the large room you should see a gold and blue base. Avoid the
ghoulies, as they will constantly reappear. You should also see another
door. Head for it and pick up the green Lum. There is a path left and right.
Run right and use the purple Lum and use the skulls to head forwards to a
platform with a yellow and two red Lums. Use the purple Lum to swing to the
moving crevice. When there is a small gap is the time to swing and
immediately climb upwards. You must now jump over a few more platforms and
use the skull on a hand to move across even further. You should now see four
platforms with yellow Lums on them but there are ghoulies moving about on
them. To make life simple kill them and then collect the Lums. Jump onto the
skull in the water and it will move upwards on a hand. Jump on the platform
you stop at to discover the gold sphere. You must now throw the sphere
across to another platform, which you yourself must jump to. Repeat this
once more. Then throw it across to the next platform heading back to the
room with spheres only use the purple Lum to swing across instead of
jumping. Now return to the room with the gold base picking up the green Lum
along the way. Pop it on top of the base and return to the doorway but this
time head left instead of right. Jump onto the floating skull and then to
the next and it will rise. You must now jump onto the nearest rotating
platform. Jump to a platform with the yellow and red Lum to collect them.
Return back to the rotating platform and then jump to the other. Jump to the
non-moving platform for a green Lum and the blue sphere. The next part can
be tricky. You must return to the room with the two bases by throwing the
blue sphere from platform to platform. When you are heading back collect the
green Lum and pop the blue sphere on the blue base for the strange Cyclops
mouth thingy to open.
You must now race the monster. You must walk forward and begin sliding down
the green slope. People will find this tricky, as they do not realise that
when they slide they can also shoot and destroy the green crystals that
block your way. Make sure you collect all Lums possible. You may wish to
retry this later to get them all. Jump any gaps you come to and you will
come up against a boss.
-Boss: Guardian of The Cave of Bad Dreams
This guy can be damn tricky and may take a while to beat. When he shoots
fire at you from the other platform side step it. However when he fires a
skull at you fire at it to stop it in mid air. Jump to it and stop the next
skull he fires. You must repeat this until you get onto the same side as
him. When you do he will jump to the side you were originally on. Repeat the
process until you can once again get onto the same platform. He will jump
down platforms through a small cave. Repeat the same process until you reach
a green Lum. Pick it up and then use the two purple Lums to swing to the
next platform. He will once again run away from you. You must use the
skull-stopping tactic again but this time once you reach the smaller pillars
jump onto them and collect the yellow Lum. Once you jump across to him he
will take one last rather large jump. Use the skull-stopping tactic again.
This time it could be rather tricky. It is imperative you do not fall or you
will have to start at the last green Lum. With a bit of practice it will be
easy. Once you get onto his side he will flee into a cave. Run after him and
a sequence will start up.
Rayman runs into the cave and is impressed when he sees it is full of gold.
The Guardian will give you a choice of taking or leaving the treasure.
Choose to take the treasure first for a funny sequence. Once Rayman stops
daydreaming choose not to take the treasure. You will return to the start
and the Guardian will give you a life potion for Clark. Exit back the way
you came through The Marshes of Awakening and return to Clark.
***Return to The Menhir Hills***
Ok this level is the same as before. You must use the same method of taming
the shell etc. Remember to pick up anything you missed before. You have to
fight all the pirates, which were originally in this level. Once you return
to where you met Clark Rayman will give him the potion. Clark says he is
ready to crush more pirates and runs through a wall making way for Rayman.
Walk ahead of him and you will come to a closed gate. Climb on top of the
box and use the purple Lums above you to swing to the highest platform.
You'll find a box. Open it and your health gauge will increase. Now and jump
down to the second highest level. Walk forwards and drop down into the
hallway. Press the lever to let Clark through the gate. He will walk to
another wall the run through it making way for Rayman once again. Leave
Clark behind and walk down the stairs.
The next area is small and easy. Run and jump on top of the tree trunk. From
there use a purple Lum to swing to a cage on a wooden platform. Open it and
jump back down. Run towards the shell, jump over it and jump up the vine
behind it. Jump to the ledge with a cage and open it up. Jump back down to
the ground and tame the shell. Direct it up the extremely steep hill. There
are lots of Lums including yellow ones to collect. Get as many of them as
you can. Avoid any rocks that rise from the ground and go over the two
bridges dodging and of the boxes. You will wind up in a small tunnel and a
sequence starts. Rayman will slow the shell down and jump off a cliff into a
portal down below. This level is now finished completely. Save you game.
(Continued soon!)
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6. Credits
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Seeing as I have only just started this walkthrough I guess I've had no help
and so have no one to thank. Although I guess that I should thank anyone who
is taking there time to read this.
~~~~~~~~~~~~~~
7. Legal stuff
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This guide can be found at:
---www.gamefaqs.com---
---www.neoseeker.com---
---http://DLH.Net---