Grand Theft Auto 2

Grand Theft Auto 2

17.10.2013 20:52:33
GTA2 UNOFFICIAL MISSION GUIDE
by Nathan West, Tristan Beard and Maxime Bargiel.

Version 0.9
17 April, 2000

Updates are available at http://skidmarks.niteshade.net/
http://tbgta2info.8m.com/

Table of Contents

1. Introduction
2. Credits
3. General Tips
4. Downtown Sector
4.1 Yakuza
4.2 Loonies
4.3 Zaibatsu
5. Residential Sector
5.1 Rednecks
5.2 Scientists
5.3 Zaibatsu
6. Industrial Sector
6.1 Russians
6.2 Hare Krishna
6.3 Zaibatsu
7. Version History
8. Disclaimer/Copyright


---
1. INTRODUCTION
===
This mission guide has been designed to provide suggestions for those who have
trouble completing some of the missions or are new to the game. Our board of
"experts" provide their own opinion on which is the best way to successfully
complete each mission, which will hopefully help you get through some of the
more difficult parts of GTA2. For some missions, there are various ways to
complete them, and there may be some ideas which we have missed. If you have a
different solution to a mission which we have not included, contact us at one of
the addresses below so we can include your suggestion in the next update.

If you want to finish GTA2 by yourself, don't go past this point. It contains a
whole bunch of spoilers, which will probably ruin your fun if you're the kind of
person who hates to cheat.

---
2. CREDITS
===
This mission guide is a collaboration of ideas from many gamers in the GTA2
community. Those who have contributed to this guide, or have helped in any other
way, are listed below -

* Nathan West (NW) - skidmarks@niteshade.net (Main Contributor for Sectors 1 &
3)
* Tristan Beard (TB) - danozz@hotmail.com (Main Additional Advisor)
* Maxime Bargiel (MB) - maxbargiel@hotmail.com (Main Contributor for Sector 2)

---
3. GENERAL TIPS
===
The following are a list of general tips which may help you complete the
missions in GTA2 -

* If you are new to GTA, make sure you complete the tutorial by answering the
phone located outside the church.
* Try to complete the missions in order (Easy -> Intermediate -> Hard). This
allows you to gain experience in handling the cars and following orders,
experience which is necessary to complete the Hard jobs.
* Avoid slow vehicles such as the Truck Cabs or TV Vans, unless they are
required to complete the mission. They are just too slow when trying to avoid
the cops or get to your destination in a certain period of time.
* Avoid running over pedestrians, as it is too easy to attract the cops
attention when you are midway through completing a mission. Most missions are
pretty easy if you're clear of the police.
* If you have no wanted level, hitting a squad car automatically gets you one,
so avoid hitting squad cars needlessly.
* If you have enough money, don't be afraid to use the Respray shops.
* If possible, avoid driving through the middle of a hated Gang's turf. They
will fire at you or your vehicle, which can be devastating if you have no armour
or your car is on fire. Use the
map to go around the area they control.
* You can not choose a different job when you have already been assigned one,
except when you are arrested, killed, or fail the requirements.
* Don't collect Cop Bribes when you have a wanted level of one. Save them for
when you really need them. Instead just wait it out in some back alley, away
from the road.
* Do not kill policemen when your wanted level is one, because after two
officers killed, your wanted level increases to two. Instead just wait until
you're clear and the police has forgotten about you.
* If you read slow, and the information has gone off the screen before you could
read it, press F7 to bring it back up.
* The arrow points to your destination, but does not show which way to go.
* Some of the hints in this guide refer to the map provided with the game. If
you did not receive a map, have lost it, had the dog chew it, you downloaded the
warez version, or you found yourself a CD burner, head to
http://gtaextreme.niteshade.net to download the online versions.
* If you want more information on GTA2, including cheat codes and other game
tips, peruse the GTA2 Unofficial FAQ written by Nathan West (available at
http://skidmarks.niteshade.net), a contributor of this guide. It's packed full
of information, and you will probably learn something you didn't know.

---
4. DOWNTOWN SECTOR
===
4.1 Yakuza
---
The Yakuza, the local Asian gang, want the greatest clothes, weapons and
cars. Johnny Zoo is the man who informs you of the jobs that they want you to
carry out. They are the dark blue gang on the first map, and despise the
Zaibatsu.

~~
BANK ROBBERY!
Difficulty - Easy
Synopsis - The Yakuza is having money illegally transferred to a bank account.
You must pick up your inside man, Hiroshi, and return him safely back to the
Yakuza.

NW - One of the more difficult easy missions, although the firepower and car are
provided. You must remember to stay in the car, as you can not use another car
for the job. Try not to run over any peds or attract the police's attention, as
it is difficult to leave the bank with the cops waiting outside already. Park
the car facing to the left for a quick getaway.
Kill the two guards with the provided Uzi, and wait for Hiroshi to come out
of the bank and run up beside you. The cops, who have been tipped off, will
probably arrive on the side street to the left.
Once both inside the car, head towards the Garage (just follow the arrow),
and get the respray. You won't lose any money as the Yakuza paid you for it
after you killed the guards. After the respray, follow the arrow to the
safehouse, and drive into the garage (waiting for the door to open first). Job
Complete!!

MB - Actually, you don't have to wait for the door to open. Just drive in!

~~
GET ZITZAKI!
Difficulty - Easy
Synopsis - The Zaibatsu have discovered that the Yakuza are performing
experiments with the help of Doctor Zitzaki.

NW - The marked car is only a couple of hundred metres away, and is easy to
find. Like the previous mission, you must stay in the car at all times. Drive to
the hospital, following the arrow, and beep your horn (default is TAB) when you
arrive. Wait for him to get in, and drive to the J-LAB. This is the easiest
mission in the game.

MB - This is indeed the easiest mission, and also the quickest. If you can avoid
hitting cop cars and running over pedestrians, you should encounter no trouble.

~~
HAPPY GAS SMASH!
Difficulty - Intermediate
Synopsis - The Loonies owe money for Yakuza merchandise, but they refuse to pay,
so you must blow up their happy gas tanks instead.

NW - Get ready to run over the Loonies as they get out of the van, as they don't
pay up. Try to stay in your car as your armour won't last long against their
Uzis. One trick to use is to shoot the van until it is just ready to blow, hop
back in your car and sound the horn, get out straight away, and finish off the
van. The explosion should kill most of the gang members, and it is fairly easy
to shoot the remaining victims.
To find an ice-cream truck, just drive around till you spot one, pull out
in front off it, and steal it. If you don't have enough money to arm the truck,
just drive over a few peds until you do. Once armed, head towards the Loonies
hideout, locate the tanks using the arrow, and park where told to do so. Set the
timer off by pressing the fire key (default is CTRL), and run away as fast as
possible. The job is complete when the happy gas tanks are destroyed.

TB - Especially in an Ice Cream Truck, it is hard to navigate through a gangs
base without your car being blown up by furious gang members. To avoid getting
the Ice Cream Truck blown up, there is a fast route to the Happy Gas Tanks.
Outside of the Loony gang territory, there is a long bit of paving outside with
heaps of Loonies walking about. At the right hand end, there is an opening in
the wall. Use this opening and drive straight ahead, past the Loony red phones,
and smack into the Happy Gas Tanks. Detonate the Ice Cream Truck only when you
are told, and run behind the other tanks to avoid the blast.

MB - The easiest way to complete this mission is to befriend the Loonies before
receiving the mission briefing. In order to do so, you must kill a ton of
Yakuza, until the Loonies respect you somewhat. No need to maximize their
respect, but you can do it while you're at it.
Since this mission is an intermediate mission, you need the Yakuza to
respect you too, so go kill Zaibatsu members. Now you're ready to pick up the
phone and kick Loony ass - with their blessing!

~~
GET GAMA REI
Difficulty - Intermediate
Synopsis - Gama Rei is in hospital after having plastic surgery and has to be
returned safely back to the Yakuza.

NW - To find a Medi Car (the game won't help you), shoot some peds on a main
road, and listen for the approaching sirens. It may take a while, but you will
soon find one. Drive into the hospital grounds, and sound the horn (if the siren
is on, he will also come running).
The Loonie assassins are fairly harmless if you drive fast enough to the
Safehouse. Drive in to the garage, and Job Complete! The Loonies may still annoy
you though.

TB - You can get a Medi Car without getting the cops onto you - you only need
one or two dead pedestrians for a Medi Car to come.

MB - A tip for extra money: When the Medicar comes, don't wait until the medics
get out of the vehicle. Hi-jack it instead, and quickly run over the driver. The
second medic will exit the vehicle. Sometimes, he'll go around to throw you out
of the driver's seat. After he reclaimed the Medicar, do to him as you did to
his partner. Driving over the driver of a Medicar gives you 1000 points, more if
you have a multiplier. Of course, you risk catching the cops' attention, but if
you're ready to do it, it's easy 'n free money.

~~
FOLLOW THAT TRAITOR
Difficulty - Intermediate
Synopsis - One of the top Yakuza men is selling secrets to the Zaibatsu. His
hideout must be found, and his existence eradicated.

NW - He starts out walking close to where the phones are. Once you spot him,
follow him in your car or on foot, staying a few metres behind. Make sure he
doesn't see you. You can stop following him once he enters the garage.
Once you find Refried Noodle, walk up to him so you make contact. Take the
Uzi if you need it. Get back in your car making sure Refried joins you, and
drive back to near the hideout. The traitor and his men are standing on the
footpath close to the hideout, so try and run over as many as possible. You can
either drive around running them over, or get out and shoot them with the
assistance of Refried. Once all dead, the mission is over.

TB - Personally, I wouldn't use a car to track the traitor. I try to keep him a
screen's length away. You only get one chance to get spotted, then you get a
Job Failed.

MB - Since the traitors stand in a pack and are armed with Uzi, running them
over with a car or burning them with a flamethrower is advised. At any rate,
something to kill them quickly enough so that THEY don't kill you.

~~
SWAT VAN SWIPE
Difficulty - Hard
Synopsis - The cops have impounded Johnny Zoo's car, and he wants a SWAT van as
compensation.

NW - My favourite way to complete this mission is to use a Respray shop (just
use the map to find one). I park a car right outside the entrance, get out, and
go on a shooting spree, remaining close to the garage at all times. It's then a
matter of attracting the cops' attention, killing enough to warrant the SWAT
team, killing all members of the SWAT, jumping back in the car parked at the
Respray, and driving through it. If all goes to plan, the empty SWAT van should
remain behind, and you can steal it without getting a wanted level.
It is then fairly easy to drive it back to Johnny's garage situated close
to the red phone.

MB - Just to be on the safe side, try to avoid damaging the SWAT van as you get
rid of its occupants, in case there's any trouble on your way to the safehouse.

~~
STOP THE TANK!
Difficulty - Hard
Synopsis - The Military is pissed off with Johnny Zoo, and have sent a tank,
escorted by half a dozen troops, to destroy his valuable cars.

NW - A Rocket Launcher is provided with 10 rockets, as this is the only way to
blow up the tank. There is a limited amount of time before the tank reaches its
destination, so a fast car is necessary. Head towards the tank, and when you get
there, run over as many troops as possible. Do a U-Turn, and run over the
remaining troops. Try to stay in your car as long as possible.
When all the troops have been killed, get out of your car, and use the
rocket launcher on the tank. It takes four shots before it explodes. If you
manage to do this before the tank reaches the end of the road, the job is
complete.

TB - The army dudes walk parallel to the Tank, and right next to it. So if you
drive straight enough ( not hard ) , you can pick off one side without ramming
the Tank. This will attract the other sides attention. So drive further down
the road, and as you are coming back towards the tank to run the rest of the
army over, they will probably be running single file towards you. An easy way
to run them down.

MB - If running over them doesn't work, you should take them out with a
flamethrower - it's always the best weapon against armoured foes, and the
quickest. One little blast of liquid flame and they're going to run around,
screaming. Once the infantry is out of the way, the time to strike at the tank
has come. If you took a fast car to reach the tank and if you didn't take too
long killing the armoured troops, you should have plenty of time to destroy the
tank with a load of rockets.


---
4.2 Loonies
---
The Loonies are a group of fun loving people who have taken over the local
asylum. They are totally mad and insane. Elmo (not the red muppet) dishes out
the jobs for the gang, and they control the green portion of the first map (the
smallest in the entire game). The Yakuza are the enemies of the Loonies.

~~
RADIO ZA-ZA!
Difficulty - Easy
Synopsis - A new Zaibatsu drug mixed with Futuro FM's music is sending people
crazy, which is what the Loonies are supposed to do. Reverse the situation.

NW - The Zaibatsu know your coming, so when you arrive at the main entrance,
they are armed with Molotov Cocktails. Head east, and find the entrance in the
fence to access the back way. Kill anyone that goes near you, as most
pedestrians are infected, and will try to kill you. You will see a set of
stairs; go up the stairs, and follow the catwalk to the left to locate the
briefcase.
Collect the Molotovs if you wish, but watch out for the Zaibatsu. Return to
the T-Junction, this time going right instead of left. Follow the arrow to what
it's pointing to, and you will automatically drop the bomb. Make sure you run
away as far as you can (you can't return the way you came). Once the antenna is
destroyed, Job Complete! (and the city returns to normal)

TB - As long as you don't stand still, the guards can't hit you with their
Molotov Cocktails. Even at the point where you pick up the briefcase, they
still can't throw far enough to hit you. Run behind the building next to the
Radio Tower, and the blast won't get to you. Also, on your way out, remember
there are no borders on the metal catwalk over the water.

~~
PIZZA CAKE!
Difficulty - Easy
Synopsis - Pizza Cake Restaurants keep on screwing up Elmo's favourite food. Use
explosives to teach them a lesson.

NW - The bomb shouldn't be too hard to find using the arrow, although you do
have to do a bit of walking/driving in the University grounds to find it. Pick
it up, and head to Pizza Cake (only a couple of hundred metres away). Get out of
the car, and run to the spot the arrow points to. You will drop the bomb, and
have five seconds to get clear.
Oops, all it did was scorch the walls. Locate the Pizza Cake Delivery Truck
mentioned in the game, and destroy it (a weapon would be handy at this point).
Job Complete!

TB - A weapon is actually vital - you can't get into the Pizza Van. It's purple
for those who can't follow arrows.

~~
DESTROY J-LAB!
Difficulty - Intermediate
Synopsis - Wreak havoc at the J-Lab for revenge for the Yakuza making the insane
sane with their new drugs.

NW - The explosives you need to start the fun are at the University (just follow
the arrow). Make sure you get the silenced Uzi as well. Use the arrow to locate
the J-Lab, go inside, and head around the back (go left once inside). Go up the
stairs, follow the rooftop (killing any Yakuza that get in your way). Drop the
briefcase where the arrow points to, and go up the nearby stairs. The explosives
will blow when you are above them (don't worry, you're safe). When the J-Lab is
paralysed, Job Complete!

TB - Be extra careful and use Molotov Cocktails to hit the guards from far away,
before they try to shoot you.

~~
DEMENTIA TO GO!
Difficulty - Intermediate
Synopsis - Elmo wants the new Dementia Limousine impounded at the Cop's Car
Compound.

NW - Meet Dodo at the University, and once you bump into him, he will direct you
to where he arranged some bombs and a gun to be left. Once at the Hotel, collect
the Molotovs and the silenced Uzi.
For some reason (probably to make things harder), you're not allowed to
kill the first Guard at the compound. Instead, a friend named Lance will
distract the Guard for $1000. Find a car, and go and meet Lance (kill some peds
on the way if you need the cash). Drive up close to him, beep your horn, and he
will join you. Drive to the compound.
Park at the spot the arrow points to, and get out. Once you've run to where
you are told, Lance will talk to the guard, and they'll both get back in the
car. Head up the stairs on the right of the compound, go inside, and kill the
second guard. Throw a Molotov at the lock to open the door (stand back, run,
then throw to hit it). Get in the Limousine, and head back to the Asylum. Once
inside the garage, Job Complete!

TB - If you want to take the extra precaution against the second guard, pop some
Molotov Cocktails his way. And even if you run out, there are some Molotov
Cocktails waiting across the road that is north of the compound.

~~
WHO'S MAD?
Difficulty - Intermediate
Synopsis - Cosmo Trouble wants you to do a job for him. But it's a hoax. Elmo's
mad brother has hired hitmen who want you dead.

NW - Head downtown to "find" Cosmo Trouble. Once you've found where he's
located, jump out and run to the spot the arrow points out. You'll learn it's a
hoax. Get in the car beside you, and drive outside the small cordoned off area
you were in. The three Zaibatsu hitmen will arrive in their cars, so run them
over in your car when they get out. Once all three are dead, Job Complete!

TB - The bit where the guys get out of the Van really cheesed me off. So here's
the plan. Park your car so it faces away from the Van, and make the door open
right onto the spot you have to stand on. Step out, then step back in again.
Drive off. Simple. If you want all the guys from the Van dead, you can turn
around and run them all over in a line. They'll have got out of their Van
anyway.

~~
TAXI DRIVERS MUST DIE!
Difficulty - Hard
Synopsis - The Taxis in the city won't give Elmo a ride. Take care of three
taxis for him.

NW - Hunt down the first taxi using the arrow. Steal it when you get the chance,
and run over the driver. Once he's out of the way, follow the arrow to the South
Docks Car Crusher. Park the taxi near the crane, get out, and watch the fun.
Collect the Double Damage powerup if you wish. Find the next taxi, and repeat
the same steps (there is also another passenger). The final taxi will have five
or so people in it. Once all three have been destroyed, Job Complete!

TB - It gets hard near the end of the mission. But right from the start, learn
to cordon off the Taxi's at red lights. Once you've performed Grand Theft Auto,
drive off a bit. Do a U Turn, and run the driver over. But make sure there
isn't any cars in front of you. You don't get quick getaways with cars in
front.

~~
GANG WAR A-GO-GO!
Difficulty - Hard
Synopsis - Elmo's bored, so he wants you to start a gang war.

NW - To find a Zaibatsu car, use the provided maps to locate the grey area, and
head over there. Drive around the streets, and you'll soon spot one. Steal the
Z-Type, and follow the arrow to the three Yakuza. Once you're in the general
area, the arrow will split into three, allowing you to hunt them down one by
one. When you spot one, run him over in your car. Do so until all three are
dead.
When that's done, it's the Zaibatsu's turn. Locate a Yakuza Miara, steal
it, and drive to Zaibatsu land. When you arrive there, the arrow will once again
split. Run over all three Zaibatsu gang members, and it's Job Complete!

TB - All this mission requires is the basic rules you've learnt over the past
missions. The Z Type and Miara perform beautifully, so you won't need to worry
too much about being too slow. But if either gang hates you, try to drive fast.


---
4.3 Zaibatsu
---
The Zaibatsu, the largest gang in the city, control all three sectors. They
effectively run the entire city, which the authorities turn a blind eye to. Trey
Walsh is your contact, and the Zaibatsu are the grey gang on the first map. They
hate the Loonies.

~~
COP CAR CRUSH
Difficulty - Easy
Synopsis - An informant thinks he is being picked up by the cops, when it's
actually you. Escort the prisoner to the car crusher to get rid of him.

NW - You don't have to steal the cop car, as there is one waiting to be
"borrowed" parked nearby in a carpark. The informant is located at the Avalon
Train Station, so follow the arrow to find it. Park over the manhole, and either
beep the horn or sound the siren. Once the informant is inside, head to the car
crusher. Get out of the car when it's near the crane, and Job Complete!

MB - Easy mission. 'Nuff said.

~~
WHEELER-DEALING!
Difficulty - Easy
Synopsis - The Zaibatsu want you to supply their dealers with the new shipment
to beat the Yakuza's suppliers.

NW - This is one of several timed missions in the game. Make sure you steal a
fast car to pick up the shipment, as you will need as much time as possible.
Once you've collected the drugs, get in your selected car, and follow the arrow.
Once you spot the first dealer, get out, and "bump" into him. The dealer gets
the goods, and you can get back in the car and find the three others. The final
dealer is beside the church, and once he gets his drugs, it's Job Complete!

TB - You have to pick up the drugs from inside a building, so ( if you are
really desperate for time ) you can park the car facing out towards the street,
for a quick take off. It's best to drive towards the drug dealers along the
road, because it's hard to tell where he will be, and you'll run him over if you
drive along the foot path.

MB - Be careful not to drive over the dealers, because doing so gets you a
Failed Mission immediately. Even if it is a timed mission, you will you have
plenty of time to drive safely to each dealer, as long as you don't start
wasting time running from the police, or some other trouble.

~~
YUTES MUST DIE!
Difficulty - Intermediate
Synopsis - A new gang, the Yutes, are crushing Zaibatsu cars for scrap. You must
talk to out snitch, and find out what he knows. Then, with enough information,
you can put the gang Boss to sleep.

NW - Follow the arrow to the casino, and find the informant. He won't walk
unless you beat it out of him, so make sure you have no weapon selected, walk up
to him, and hit the attack key (default is CTRL). He'll talk when he's been
punched. Follow the arrow to find the Yute car located at the car crusher. Watch
out for Yute gang members (they look like Loonies). When you get to the Easy
Rider Whore House, sound the horn, and the Boss will get in. Head to Zaibatsu
HQ.
When you spot the other Zaibatsu members lined in a row, stay in the car as
the Boss gets out and has a chat. Once back inside, find the car crusher, and
watch the Boss get a taste of his own medicine.

~~
LICK THOSE LOONIES
Difficulty - Intermediate
Synopsis - The Loonies have slipped narcotics in the water supply, which has
crippled our drugs business. Use a Loony Dementia for revenge.

NW - Locate the Dementia vehicle in the Loony compound, and watch out for any
guards. Once you've stolen the car, head south to the garage, and rig the car
with a bomb. Drive the car back to where you found it, enter the garage door,
and run away. Boom!
The Loonies will get mad, and send a bunch of thugs after you. Find the van
mentioned in the game, and the collect the conveniently placed armour if needed.
Head towards your fellow Z-Men, and once there, sound the horn. Return to the
garage you blew up, and run over as many Loonies as possible. Kill the rest
(it's at this point the armour really helps), and Job Complete!

TB - Inside the Loony Compound bit, you can see a Flame Thrower sitting up on
the ledge, which is on the right wall as you come in. Climb the stairs to get
it, and it comes in mighty handy in killing all the Loonies later. Once these
Loonies are torched, they stop shooting and run around on fire. I wouldn't use
the Van to run them over because it's too slow and the turning is shocking. If
you hit a wall, all the Loonies will instantly shoot the Van till it blows up.

~~
BIG BANK JOB
Difficulty - Intermediate
Synopsis - You must steal a Third World Bank Van to collect some cash to pay off
a cop.

NW - This is one of the longest missions in the game, but isn't too difficult.
It isn't hard to steal the van, just park a car in its path so it has to stop,
or wait until it's at a set of traffic lights. Follow the arrow to the Z-Men,
and beep to get their attention. Find the bank, and they will think it's the van
ready to collect the money, so will cause no trouble. Go through the door, get
out and collect the briefcase. Only when you collect the cash will the bank
notice something is wrong, and your wanted level will rise to two. Head to
Zaibatsu HQ, locate the garage, and drive inside.
You must then find Rollo Tomassi, who will swap the cash for the pay-off.
Follow the arrow to find Rollo. Bump into him, and another briefcase will
appear. Pick it up, get back in your car, and locate the cop. Bump into him, he
will pick up the briefcase, get in his car, and find out it had explosives in
it.
Your wanted level will jump to four, so try and locate the respray shop
just north of where you killed the car. Once clean, find the safehouse in
Omnitron, and go inside. Job Complete!

TB - As you pull into the Bank, you will notice there are two cops there. If
you want a quick get away, so the cops don't shoot your Van as you are reversing
out, you can reverse in through the door, and get better speed coming out. Or
you could just run the cops over. You are going to get a two wanted level
anyway, so it can't be that bad.

~~
ARMORED CAR CLASH!
Difficulty - Hard
Synopsis - The Zaibatsu Latin Biologist is being tortured for information in one
of two armoured Yakuza vehicles. Destroy them before he squeals.

NW - There is a time limit of six minutes on this mission, which may sound a
lot, but really isn't. The method I like to use requires the use of car bombs.
Find a garage on the map, find it in the game, and rig a car. Head towards one
of the cars, and try and stop it. Both vehicles will try and outmanoeuvre you,
so it's best to have other cars close nearby to stop them. If you blow up car's
surrounding the Yakuza ones, they should also blow up as well. It helps to get
them sandwiched between two cars, as they can't go anywhere.
Repeat the above for the second car, and once its out of the way, Job
Complete!

TB - They do stop at traffic lights though, so tail them until they stop at a
traffic light, making sure the light isn't just about to turn green. Stop in
front of them, and hit the trigger.

~~
BANK VAN THEFT
Difficulty - Hard
Synopsis - Trey Walsh needs used bank notes for his contraband drug operation.
Steal a bank van to get the required dough.

NW - Locate the bank van, and wait for the guard to get inside. Steal the van
once he is onboard, or you fail the mission. The Yakuza have found out about
your plans, and will follow in their cars and vans. Some of the Yakuza gang
members carry rocket launchers, so try and be as quick as possible. The cops
will probably be on your tail as well.
Follow the arrow to the garage, and go inside. Once the van's safe, kill
the remaining Yakuza gang members. Job Complete!


---
5. RESIDENTIAL SECTOR
===
5.1 Rednecks
---
The Rednecks are a gang of weird traditionalists. They hate everything that
moves, everyone who's not like them, and they particularly enjoy blowing things
up. The Redneck who's your contact in the gang is named Billy Bob Bean. Rednecks
dress in blue and red, and they drive Redneck pickups. They are known for their
hatred of the Scientists.

~~
BLOW JOB!
Difficulty - Easy
Synopsis - Montana, a Redneck, has rigged a pickup with some new explosives, and
Billy Bob Bean wants you to test it, and if efficient, to use them against the
Zaibatsu.

MB - The rigged pickup is parked not far from where you are. You'll find it
easily. Once you're in it, drive to the north part of the Mobile RV Park. Billy
Bob Bean wants you to test the new explosives. Stop by Fat Boy Jim's trailer,
arm the explosives, get out of the pickup, and watch the fireworks. If you
weren't chased by the police, your wanted level will rise to one for blowing up
a vehicle. Just wait it out. If you need it, a shotgun with 10 ammo will be left
where Jim's trailer was.
Since the new explosives were efficient, you are to use another rigged
pickup, which you'll find next to where the previous one was parked, to blow up
the barricade blocking a key access point to the Zaibatsu territory. When the
pickup blows, it should increase your wanted level to one, but it's Job
Complete: any wanted level you have should normally be removed; however, since
the explosion might hurt people/destroy vehicles AFTER you have finished the
job, you could end up with a wanted level of one. If it happens, just enter the
Zaibatsu territory and wait it out.

~~
DOUBLE-CROSS CRUSH!
Difficulty - Easy
Synopsis - The Rednecks are annoyed at the Scientists and the Zaibatsu troubling
them. Billy Bob Bean wants you to make them hurt each other a little for a
change.

MB - This mission is ideal if you are neutral with all three gangs. If not, it's
still pretty easy. All you have to do is to first steal a Z-Type, go to the
Scientist neighborhood, and drive over 50 Scientists; then you steal a Meteor,
go to the Zaibatsu Village, and drive over 50 Zaibatsu. For the kills to count,
you must be driving a Z-Type or a Meteor (depending on if you're killing
Scientists or Zaibatsu). If your car gets too damaged, don't hesitate to get out
of the place and get a new one. And if the cops are after you, don't hesitate to
go to the nearest Respray shop, steal a civilian car and get a respray.
Hint: When you first load the stage, you will see a Redneck who kills a
Scientist with a shotgun, and uzi bullets coming from beyond the edge of the
left screen, aimed at the Redneck. Those bullets are shot by a Zaibatsu -
theoretically. When you walk west, sometimes you'll see a Zaibatsu, sometimes
you'll see an empty Z-Type, sometimes you'll see a Z-Type driving north with the
Zaibatsu in it. Get this easy Z-Type if you can.

~~
BENSON BURNER!
Difficulty - Intermediate
Synopsis - The Cop Chief is expecting a brand new Benson, but he's been annoying
Billy Bob Bean. The Cop is in for a surprise.

MB - Personally, I would have rated this mission Easy. All you have to do is
follow the arrow to a Benson. Steal it. Go to the Redneck's car device shop
(just follow the arrow) and arm the vehicle with a bomb. Go to Mobile RV Park
and park the armed Benson next to the crane. You must steal a Truck Cab so that
you can move Dwight T's Trailer. Once you have the Truck Cab, follow the arrow
to the Trailer and get it. Go back to the crane, where the Benson will be loaded
onto the Trailer. Finally, drive to the Cop HQ in the Scientists' neighborhood
(once again, follow the arrow). Job Complete!

~~
TANKS-GIVING!
Difficulty - Intermediate
Synopsis - It's Jungle Montana's birthday, and you are to deliver him his
present - a Tank.

MB - First, get a fast civilian car - like a B-Type. Go to the military complex,
but leave your car outside the gate. If you can have a second car - it makes it
easier to kill the guards inside and protects your armor, which will serve you
later. Of course, be careful not to die.
Now, after you've killed all X guards, pick up the Tank - and the Get out
of Jail free card, while you're at it. Bring the Tank to the entrance. When you
exit the gate, you will notice your Wanted Level has raised to 6 instantly. A
few guards will be waiting outside and will start shooting you with their Uzis.
Kill them with rockets.
Once the way is clear, get out of the Tank and enter the fast civilian car
you brought with you. Follow the road, the one that's to the left of the
military complex, north. You will see, to your left, a Respray shop. Get a new
paint job, and lose the cops. Now you can tranquily and quietly bring the tank
home, without any trouble from the cops...

~~
GANG CAR BANG!
Difficulty - Hard
Synopsis - The Rednecks want to have some fun destroying the other gangs' cars.

MB - Seven Redneck thugs will follow you but I find them totally useless. You
have to go to the Scientist area and destroy 5 Meteors, then go to the Zaibatsu
Village and destroy 5 Z-Types. It is very easy. The best way to do this without
getting the cops after you is to get a fast car, like a Z-Type, a B-Type or a
Meteor, then rig it with mines. You'll have 10 mines provided, which is all you
need to destroy those 10 vehicles.
Once equipped with mines, drive to the Scientist area. As soon as you spot
a Meteor, get in front of it, then drop a mine and accelerate so that the Meteor
is beyond the edge of the screen when it explodes. If you're far enough, the
cops won't come after you. If you were too near, your Wanted Level will rise to
1, but you can hide it out. Once you destroyed 5 Meteors, go to The Village and
do the same. You don't need to drive as far as the island itself. You are
considered to be in The Village when you're just a little to the northwest of
the military facilities.
A tip for this mission is to get all three gangs to respect you, with the
Rednecks as highest respect so that they may give you the mission. Kill
Scientists until they hate you, and the Rednecks love you. Now, kill Rednecks
until they are back down to neutral, and the Zaibatsu love you. At this point,
the Zaibatsu love you, the Rednecks are neutral, and the Scientists still hate
you, so killing more of them won't decrease their respect, but it will increase
the Rednecks' respect. Now balance the Scientists and Zaibatsu by killing
Zaibatsu until the respect level of both are neutral.

~~
PENAL TIES!
Difficulty - Hard
Synopsis - Billy Bob Bean has a score to settle with the Alma Mater Prison
guards. He wants you to make them pay for him.

MB - I divide this job in six steps. The most difficult step is number 3. First,
you must get inside the prison. Get arrested the way Billy Bob proposes it, by
selling Beany Liquor. I suggest you get armor first. Follow the arrow to the car
in the parking. Enter it, and you'll get arrested. Now, once you're inside the
prison, you must get the key to the security closet from your contact inside.
With the key you can get a Uniform and a Uzi. Follow the arrows again.
Now comes the hard part. As soon as you shoot, a riot starts. Prisoners hit
each other, hit guards, hit you. Guards shoot prisoners, and you if you shoot
them. Thus prisoners may knock you out, and guards may kill you. It's Job Failed
in any of those two cases. Fetch the eight guards and kill them. Remember: the
riot starts when you shoot. You can follow a guard until there are two in the
screen then kill them. The riot will start but you'll already have two guards
down.
If you succeeded in killing the guards, you'll have to get out. To open the
gate, you'll have to use the key your contact gave you on both generators. You
can reach the first one by using the right ramp that's just north of the
basketball court. Climb up, then jump down to the generator. In ten seconds
it'll blow, so just move away. Follow the arrow to the second generator. The
gate is open... but the bridge is still up!
To the southwest of where you're standing at the moment, there's a parking.
There are special agent vehicles there. Just steal one, but keep watching out
for rioters on the way to the car. Once in the car, just speed out of the
prison, jumping over the missing bridge.
Last part may be tricky, but it's easy. Your Wanted Level jumped to 3, so
cops are making roadblocks every now and then. Follow the arrow to the building
where they have clothes for you to change and for your Job to be Complete. Once
in or near Mobile RV Park, you may notice it's impossible to get to that place -
it's all enclosed in a fence. But to the north of it, there's a jump ramp you
can use with a car to get in, and, inside that area, there's a second ramp to
the south that leads you out. Be careful, when you jump you'll land on the main
road. If you land on a car, you're dead. If you landed on a car and you're not
dead, you're terribly lucky.


---
5.2 Scientists
---
Their name says it all. The Scientists are science freaks - a gang full of
them. They take themselves very seriously. Your contact in this gang is Dr
Labrat. You can easily recognize their yellow outfits and cars. They hate the
Zaibatsu.

~~
SINK OR SWIM!
Difficulty - Easy
Synopsis - Dr Labrat wishes to acquire secret SRS data from Zaibatsu Operatives.
Pick them up in a taxi, and try to keep it in one piece, as massive destruction
tends to attract cops.

MB - This mission is rather easy if you can avoid getting the cops' attention.
The first step to this mission is to steal a taxi. Just walk around until you
can get one. Once you've become a taxi driver, go pick up the four Zaibatsu. The
arrow will guide you to each, one after another. The first one is next to a
tower clock, the second one is waiting in an elevated parking to the west, the
third one is in a hospital parking not too far, and the fourth one is farther to
the south, waiting by the bridge over a river. You will then have to bring them
to the car crusher to the east. Leave the car to be crushed, and it's Job
Complete!

~~
FAKE TRUCE!
Difficulty - Easy
Synopsis - The Scientists want to sabotage a Redneck/Zaibatsu peace meeting.

MB - First, get an old factory bus - the arrow will lead you to it. Once you
have it, go pick up the Redneck and Zaibatsu delegates. Go pick up the two
Redneck groups that are waiting in their Mobile RV neighborhood, to the
northwest, then the two Zaibatsu groups waiting in The Village, to the
northeast. Once you picked up all four groups of delegates, bring the bus to the
Scientist compound, where you will be told to get out of the bus by Dr Labrat
while his clones destroy the bus, and make the mission a successful one!
In order to really make this mission an easy one, try to get all 3 gangs to
respect you, or at least be neutral so they don't shoot you. You need the
Scientists to respect you to get the mission, you need the Rednecks to navigate
through their part of the city unhindered and the same for the Zaibatsu.

NW - Unless the Rednecks or Zaibatsu *really* hate you, this should be an easy
mission to complete. Just follow the instructions above to increase your
respect, just in case.

TB - If you are having trouble getting into the Redneck base because they don't
respect you, try going in the gate at the front, turning towards the left, and
driving up there till you can get inside the fence at the car crusher. There
isn't any Redneck's between there and the Ol' Banjo. It also is easier to get
into the Zaibatsu base without any respect - just take the entrance along the
walkway over the water at the left of the base, and drive like crazy.

~~
LABRAT'S PLAN!
Difficulty - Intermediate
Synopsis - Dr Labrat's statistics tell him the Zaibatsu population is on the
rise, and he wants you to correct that.

MB - You have to kill some Zaibatsu in The Village. Dr Labrat provides you with
9 Scientist clones armed with Uzis, who follow you around like baby ducks
following their mother. Walk north of the phone to the nearest street and hi-
jack a stretch limousine or some Van, since there's enough room in those
vehicles for all the men to enter too. I suggest the limo, because it can drive
fast enough and is more manoeuvrable. Drive along that road to The Village, to
the north.
Once in The Village, Dr Labrat tells you to kill 47 Zaibatsu in order to
complete the mission. The easiest way to do so is to drive along the road, on
the sidewalk, back and forth, west to east, until you've killed enough Zaibatsu.
If at some point the limo threatens to explode, get out of it. The Scientists
will get out too and cover you while you escape. Don't count on them if you're a
few Zaibatsu short of complete the mission, since the ones they kill don't
count.
Having some armor at this point is a good idea, because some Zaibatsu are
armed with Uzis. Most likely you'll also have cops after you because there
aren't only Zaibatsu walking along the streets of The Village. As soon as the
mission is complete, though, your Wanted Level will drop to back zero.

NW - If you need to get out of The Village in a hurry, try and stay on the west
side of their compound (near the Green phones). There is a gap in the wall that
allows you to drive above a set of train tracks, and make your way down to the
adjacent highway. This is useful when you need a new vehicle, and you are under
heavy fire in The Village. You can use this trick to re-enter The Village at any
time. Plus, you get some bonus Oil Slicks for your car (but you must stay in
that car to use them).

TB - Try to align your limo up with the footpath, and drive straight along it.
If you are walking, align yourself again with the footpath, and walk straight.
Keep shooting, because you can hit Zaibatsu off the screen, and you won't get
shot by any Zaibatsu coming at you.

~~
GRAN'PA WE LOVE YOU!
Difficulty - Intermediate
Synopsis - The Professor wants to experiment on Gran'pa, a member of the Redneck
gang. You'll have to win the Redneck's trust if you are to kidnap Gran'pa.

MB - The first step toward completing this mission is gaining the Rednecks
confidence. We're not talking about your respect gauge here, so starting to kill
hundreds of Scientists won't help you in that mission.
Meet Dirk, Gran'pa's grandson. He'll give you his pickup if you beat his
record of running over 3 Loonies loose in the city in less than four minutes.
You have the choice of doing that in a Furore GT, a Hachura or a Panto. I
recommend one with the white line on top: either the Furore GT or the Hachura.
The Panto is much too slow. Needless to say, killing the Rednecks standing near
the cars and Dirk's pickup will get you a Failed Mission.
The Loonies are scattered around the city. You'll easily find them by
following the arrow. Once you killed all three within the time limit, go back to
Dirk and he'll give you his pickup. Now all you have to do is drive to Gran'pa's
house, sound the horn, pick him up, and drive to the Scientist Lab.
I must warn you that this mission is difficult if you have the police on
your tail. Especially if you use the Panto. With the Panto, this mission is
challenging, and it becomes VERY challenging if you get it damaged - walking is
almost faster!

NW - Whenever I do this mission, the last Loonie to run down is hiding inside a
small building. The entrance to this building is located at the top, so drive
inside, locate the Loonie, and kill him.

TB - If you have no respect from the Rednecks, wait behind their yellow phones
building before driving in and stealing the car you want. You won't get shot at
much if it is all over in a flash.

~~
REDNECK ATTACK!
Difficulty - Intermediate
Synopsis - Drunken Rednecks are using the Scientists' high-powered Generators.
You must protect those generators.

MB - First of all, get to the generators by following the arrow. Once next to
them, you will notice several Scientists standing on the south side of the
street, near three Generators. These Scientists are the last line of defence. A
timer will start: for two minutes, you must prevent the groups of Rednecks from
destroying the generators.
The best way to complete this mission is to either be ready with an
electrogun, a flamethrower, or a fast car, and stay on the north side of the
street, waiting for the Redneck groups to advance. Kill them as they come. Don't
worry if one or two slips from your grasp from time to time, you have around 15
Scientists armed with Uzis waiting for them.
The Rednecks will also be armed with Uzis, and will be coming in small
groups, so if you have no armour, and no flamethrower or electrogun, grab a fast
car instead and drive over them. Be careful, cars get damaged very quickly when
fired upon by a half-dozen Uzis.

NW - I prefer to go on the offensive and hunt down the Rednecks before they get
too close to the generators. Stay in your car, follow the arrow, and run down as
many as possible. If your car threatens to explode, get out, grab a new one, and
continue. Oh, and don't think you can stand back and let your fellow Scientists
do the job. There are not enough members to protect the generators without your
assistance.

TB - I do it entirely different. Stand next to the Scientists, cock your flame
thrower, and spray the screen as soon as you see a Redneck. The arrows don't do
you much good either - the Redneck run from side to side before advancing on the
generators. Using any of our hints will make you win.

~~
TAXI TRAITOR TEST
Difficulty - Hard
Synopsis - Dr Labrat wants you to test the Scientists' prototype remote-control
Taxi.

MB - I think this mission isn't half as hard as it might be. It is composed of
two phases: testing, and using. First, testing the remote-control Taxi takes
place in a small track in the south part of the Scientist Complex. Just follow
the arrow to the Remote Control icon. Once you get it, you will start a testing
race in the track. You control the Taxi as if you were in it. You have two
minutes to complete five laps. That's about 20 seconds per lap, but don't worry,
unless you hit a wall every five pixels, you'll easily make it. The first time I
tried it took me about 90 seconds, after two or three tries, I was able to do it
in one minute. When you complete the fifth lap, the car will explode - Dr Labrat
says they haven't had time to test the system yet...
The second phase of the job is putting the remote-control Taxi to use.
There are three SRS traitors that must be eliminated. You are to use a Taxi to
pick them up and make it look... accidental. You pick one up, and destroy the
Taxi, then do it again two other times. Once all three traitors have met their
fate, it's Job Complete. Be careful not to kill one of them by driving over him.
The good thing about this mission is that policemen can't stop you. So the
ideal way to do this mission is to stay near the Scientists' red phone, killing
"innocent" people and blowing up cars, until the special forces are after you.
Then go pick up the phone and start the mission. Since there's no one driving
the Taxi cabs, they can't arrest you. They'll make roadblocks, but when you
approach them they'll just "shake" on their spot, not knowing what to do. This
is good for two things: you can get easy silenced machineguns (10 per special
agent you kill), and second, for every second that goes by while you have a
Wanted level of at least 4, you gain money. Once the mission is complete, you
lose all wanted levels.

~~
WATER CARRY ON!
Difficulty - Hard
Synopsis - Dr Labrat wants you to shut down the H2000 Water Company.

MB - You are provided 4 useless tag-along clones to assist for this mission. The
H2000 Water Company is located to the west of The Village. You must go through
The Village to get there. The mission will then unfold in three steps. First,
you must destroy the turbines. Second, you will have destroy the Generator.
Third, get out.
The easiest way to complete this mission is to get a load of Molotov
Cocktails. I got mine at the top left corner of the map - by the red Redneck
phone. When you approach the compound, two guards will come out. Drive over
them, then, without entering the compound, follow the upper "sidewalk" on foot,
toward the right. You will - barely - see the turbines at the top of your
screen, inside the compound. Just throw the Molotov Cocktails with enough
strength to destroy them. You have to hit the middle of a turbine to destroy it.
Now all that's left is the generator. Continue right on the "high
sidewalk", until you reach a mini-bridge of asphalt (not the one of grating)
that goes south. Cross over the lane and enter the facility. Go west until you
reach the bridge of grating. Follow the path left, until it turns up. You could
continue walking down all the rest of the bridge, but if you move your screen
down (Press and hold Alt and press Down), you will see the Generator - and that
you can hit it from where you are with either a Molotov Cocktail or a rocket.
Now all you need to do to Complete your Job is to get out of there, back to the
entrance of the facility.
Final advice: before embarking on this mission, first get your health full,
and some armor. You'll be glad to have them if you meet some Zaibatsu. And by
the way, grenades can replace Molotov Cocktails without any problem.

---
5.3 Zaibatsu
---
The Zaibatsu are in this part of the city as well. They are the biggest gang
around, and their cars are the best. Your contact in the Zaibatsu group is an
individual named Red Valdez. Their outfits are black, and their cars the same
color too, with a 'Z' letter on top. They hate the Rednecks.

~~
SCIENCE FRICTION!
Difficulty - Easy
Synopsis - The SRS Clone Test Center is to be destroyed, but its destruction
must seem of Redneck origin.

MB - You'll need a rigged Redneck pickup to do this job. Montana's pickup will
be perfect. It's parked in Mobile RV Park. However, there's just one little
problem. Four Rednecks with dangerous weapons and an attitude protect the car.
Drive over the two of them who are on the ground and armed with uzis. The other
two, standing on buildings either side of the pickup, will throw Molotov
Cocktails at you. Keep moving - you'd hate to see one of those explode in your
face. Either you time your actions to steal the car without it being destroyed,
or you kill those two cocktail-loving guys and safely make your escape with the
pickup. I suggest killing them, because you need at least one Molotov Cocktail
for the next part of the job.
Now that you have the armed pickup, follow the arrow to the Scientist Clone
Test Center. Blow up the generator at the entrance with a molotov cocktail,
grenade, or rocket, to make the gate open. Enter with the pickup, park it just
to the south of the Scientist building and all that's left to do to have a Job
Complete is to blow it up!
Tip: before doing this mission, make sure every gang is at least neutral
with you. See 5.1 - GANG CAR BANG! for more details.

~~
FIRE TRUCK FUN!
Difficulty - Easy
Synopsis - The Scientists are experimenting a new type of flamethrower, and the
Zaibatsu want it.

MB - The new flamethrower prototype is being moved around the city in a SRS
security van. The man in the van won't come out of it unless it's a policeman
telling him to do so, so you must steal a cop car. Once you have the cop car,
try to get rid of your Wanted Level(s), then go after the SRS van. When you
approach it, the driver will come out. Just kill him and bring his van back home
to The Village.
The flamethrower in it is a special flamethrower. It only works in
conjunction with a Fire Truck. There are two ways to get a Fire Truck. Either
destroy a car and wait for a Fire Truck to come by to hi-jack, or steal the one
parked at the Fire station just south of the military base (just between The
Village and the Scientist area). Once you have it, get back to the garage in The
Village. An engineer is waiting just outside of it to install the flamethrower
on the Fire Truck.
Now all that's left is to test it. You must kill 30 Rednecks with the
flamethrower. Take the bridge that links the west side of The Village and the
northeast of Mobile RV Park. On the western half of the bridge, you'll have a
lot of Rednecks strolling on the grating "sidewalks". Aim your cannon left or
right at a 90¦ or so angle (press and hold down the Horn button and press the
left/right arrow), then hold down the fire button as you drive back and forth on
the bridge until you meet the quota, and it's Job Complete!

***INTERMEDIATE & HARD MISSIONS INCOMPLETE***


---
6. INDUSTRIAL SECTOR
===
6.1 Russians
---
The Russians, jealous of the USA's products, steal cars and weapons to send
back home. They are professional hitmen, and don't mind taking part in the
occasional organ and bodypart smuggle. Your contact is Jerkov, and the Russians
are the red gang on the third map.

~~~
HOT DOG HOMOCIDE
Difficulty - Easy
Synopsis - A meat processing plant needs some meat to make hot dogs for Jerkov's
men. Humans are free and tasty.

NW - Once you've run over the phone, head down the bottom staircase leading off
the platform, and turn right. Head down this road till you get to the six lane
highway. Cross the road, and head down this road. After you've walked for 10
seconds or so, you'll come across a bus stop. Wait in the dashed bus stop.
A bus will arrive, so highjack it. Once you've stolen the bus, drive along
the highway, following the road, stopping at any stations you come across. Once
you've got enough passengers (the game will tell you when), follow the arrow to
the plant. Drive the bus into the garage, and you're half way there.
Head to the left of the plant, and go up the stairs. Stand where the arrows
says to. Stay and watch the food get minced or shot. Once all are dead, head
back down the stairs, and to the right of the building. The hot dog van will be
ready for transportation. Follow the arrow to the Kovski Diner, and drive in the
garage. Job Complete!

TB - You can simply sit at the bus stop until your Bus is full, then drive
backwards until the bus stop is entirely in front of you, then go back to the
bus stop again ! You save alot more time this way.

~~~
MMM, RUSSIAN SAILORS
Difficulty - Easy
Synopsis - Zaibatsu Dealers are decreasing our profits from drug dealing.

NW - Follow the arrow to the Z-Type. Get in, and head to the Bayano Train
Station (follow the arrow). Beep your horn when close enough to each dealer, and
they will get in the car. Find all the dealers scattered around the city. Take
the car and its occupants to the docks north of the city. Drive under the crane,
get out, and watch them drown.

~~~
KARMA ASSASSINS!
Difficulty - Intermediate
Synopsis - The Karma Assassins are after Jerkov, and with the good Kovski drunk,
it's your turn to save him.

NW - Once you leave the sewage plant, the Yellow Flower Buses (real name - Karma
Bus) will arrive one-by-one (8 in total). There are only one assassin per bus,
and as they are equipped with fairly tame weaponry (handguns, shotties etc.),
it's fairly easy to run them down. Your fellow Russians will help kill them as
well. If they stop coming, walk around a bit to find some more. If you have
plenty of armour, run around on foot and shoot them just as they get out of
their buses.
Once that's done, it's time to kill the top Karma Assassin, waiting in an
Armoured Bus. He will be protected by four of his men brandishing Molotov
Cocktails, so try to arrive on foot and shoot them as they run towards you. Nick
a car, and find the bomb shop to the South East a few seconds down the road. Arm
the car, go back to the bus, activate the bomb when near the bus, get out, and
run away. That's a lot of commas, and it's also Job Complete!

TB - Save time by rigging your car before getting to the Karma Assassin, then
drive straight through. You can easily run over a Hare Krishnas before the
Molotov Cocktails land on the ground. Once they're all dead, rig your car and
run.

~~
TANKS A LOT!
Difficulty - Intermediate
Synopsis - Zaibatsu Executives want revenge for losing their money at Jerkov's
poker table. Save his cars from three tanks.

NW - This, and the next intermediate mission, are very hard. There are three
tanks, all guarded by six or so machine gun equipped Zaibatsu gang members.
Although there is no time limit for this mission, you do have to destroy the
tanks in a certain amount of time before they destroy the cars.
***INCOMPLETE***

TB - I have an idea on how to finish, but it usually ends up you're dead before
you can start. Park a car on the top lane of the highway that the Tanks are on,
and stand behind it. The Tank will stop, the Tank Rockets will blow up once
hitting the car, and the guys will come at you. Just make sure you have a Flame
Thrower or Electro Gun with you, or else it gets real hard to kill them all.

~~
VEDIC MASSACRE!
Difficulty - Hard
Synopsis - It's time for Krishna blood to be spilt on the streets.

NW - Ivan and his mercenray friends have offered to help, so go find them. They
can be found in Azeri Heights, near the Train Station. Make sure you arrive in a
large vehicle, or they will tell you to go away until you've got one. Once all
are insisde, head to the Vedic Temple in Hare Krishna Land.
***INCOMPLETE***

***SECOND HARD MISSION INCOMPLETE***


---
6.2 Hare Krishna
---
The Hare Krishna are the same guys as the orange chanting people in the
original GTA that we all enjoyed running over. They are deeply religious, and
try to convert all those who cross their path. They love crushing weapons and
cars, as they believe they break the peace in the world. They loath technology,
so many of their missions involve blowing up other gang's buildings. Your
contact is Sunbeam, and they are the yellow gang on the third map. They despise
the Russians.

~~
DECONSTRUCTION YARD
Difficulty - Easy
Synopsis - The Zaibatsu are building a Shopping Mall on sacred Krishna land.
Drive on over to the Construction Yard to end the desecration.

NW - Hop in a car the GTA way, and head to the yard. Drive up to the entrance,
but you'll find the door won't open. You need Leo the Locksmith to open the
Gateway for you. Drive to the Water Towers where he's doing a job. He is
standing high above the towers, so find the stairs to the bottom left of the
complex.
Follow the stairs up to the catwalk, picking up the Molotov Cocktails on
the way. You'll find Leo trying to blow up a Generator between four towers,
cursing to himself as he misses. Bump into Leo, who'll tell you he's too busy.
Eventually, he decides to make a deal - blow up the generator, and he'll help
you. Stand in front of Leo, and toss a cocktail. You should blow it up with your
first throw.
Leo will now help you, so head back to your car and get inside (ensuring
Leo does to). Head back to the construction yard. Stop at the Gateway, and get
out. Leo will stand at the door and do his magic. With the Gateway open, you
must then go inside and kill the Zaibatsu Construction Manager. Get back in the
car, and drive inside.
Follow the pink arrow, picking up supplies and killing Z-Men on the way.
Head up the stairs, and kill the Manager. With him out of the way, you must blow
up a Zaibatsu Truck. It's at the top right corner of the yard, guarded by five
or so guards. Blow it up using some of the weaponry scattered around the yard.
Job Complete!

TB - I think it is easier just to throw some Molotov Cocktails at them, then
running in and Flame Throwing the remaining Zaibatsu. Do the same thing for the
Manager.

~~
COP CAR SCRAP
Difficulty - Easy
Synopsis - The Krishna like destroying cars, but the cops have halted the
program. Teach them a lesson.

NW - To steal a cop car, bump into one in your car, or kill a ped when one is
near. When you hear the siren, get out. The cop car should pull up, and the
occupants will get out and give chase. Run around a bit, gaining a lead, and
loop back to the car. You should have enough time to get in and drive away. Find
a quiet place to hide so you get rid of your wanted level (it should be one).
Head to the Krishna crane, and get out. Once it's crushed, you have to
repeat the same method for two more. By now, you should be able to out-drive the
cops, so don't bother worrying about your wanted level. Stay close to the cranes
if possible. Once three cars in total have been crushed, it's Job Complete!

TB - Once you've crushed you first Cop Car - wait there ! Cop Car's keep coming
to the Car Crusher anyway. Just be quick with the trigger finger.

~~
SUNBEAM CONTRACT!
Difficulty - Intermediate
Synopsis - The Russian Kovski have arranged the contract killing of the Grand
Master, Sunbeam. Kill the assassins before it's too late.

NW - Go and meet the converts. You'll have to get out to get their attention.
You'll then see the details of the mission. Find a limo or similar vehicle to
fit all your friends into, and follow the arrow. A Russian vehicle will tail
you, so get out and kill the occupants. The game will prompt you to kill more
and more Russians. Remain in your car as long as possible, as it acts like
armour, and you can run over any Assassins that come near you. When you do have
to leave the car, your Krishna buddies will help attack. If you need to, find
some armour close to a phone, and return to the playing field. With all the
assassins dead, it's Job Complete!

~~
COSSACK CONVERSION!
Difficulty - Intermediate
Synopsis - The Krishna want to convert strong Russian workers from the Mad
Island Docks.

NW - If you've done the previous mission before this one, the Russians will
probably hate your guts. If so, kill some Zaibatsu gang members.
Head to the Lubyanka Warehouse to steal a truck. Once inside the compound,
an intruder alert will be sounded, and the guards will come in droves (and I
mean *droves*). It should be easy to run them over in your car, as they run in a
tight group. Go north and steal another car if your's threatens to blow. Once
the guards are out of the way, find and steal the truck.
Drive to the Mad Island Docks (the road starts in Tedium), and stop at the
end of the road. Sound the horn, and four groups of the unconverted will appear
& get in the truck. Once they stop appearing, drive out of the docks, and head
to the Conversion House, beside the Krishna Krushers. Drive through the door and
it's Job Complete! The converted will walk out from the veranda above you, and
disperse.

TB - It's pretty easy once you've got the Mad Islander's killed. Just drive
normal.

~~
CONVERSION EVASION!
Difficulty - Intermediate
Synopsis - The Zaibatsu are using Krishna members as Guinea Pigs for their
Deconversion Drugs.

NW - Follow the arrow to the hideout. The hideout is surrounded by tanks, so try
if you want, but it's OK if you die. Sunbeam will offer his Special Armoured
Vehicle if you meet your maker. Follow the arrow to the vehicle at the crane.
Buckle your safety belt, and go back to the hideout. Wind your way around the
tanks and the hideout until you spot your men (the truck won't blow up). Get out
to see if the men are still Krishnas, then do as they say.
Go up the stairs to the left. Go to the right platform, kill the guard, and
destroy the generator. This will also blow up the tank. Do the same for the
other platform to the left. A second set of stairs is located to the right of
the hideout. Do the same for this platform.
With the tanks destroyed, you must escort the men home. You can't use the
armoured truck though, it has to be a Krishna Karma Bus. Find a bus in the
Krishna district (there's a parked one near the yellow phones), and head back to
the hideout. When close enough to the men, they'll get in the bus. Once all are
inside, head to the Vedic Temple. Drive through the door (the Temple is partly
underground), and it's Job Complete!

TB - I found a real easy way of getting through to the Hare Krishna without
getting Tanked. As you can notice, there are numerous blocks and a Rocket
Launcher in that facility. Just grab the Rocket Launcher, and stand next to a
block. Make the position you are standing on close enough to the block that the
Tank Rockets hit the blocks, but you can shoot just at the edge of the Tank. Do
this for both Tank's outside, then run past the inside Tank. Blow up the
generator, and you're home clear.

~~
ROOFTOP RESCUE!
Difficulty - Hard
Synopsis - Krishna members are being held captive at the Zaibatsu Power Plant.

NW - Head to the Town Square (you know how), where the Krishna are held. You
must destroy the generators on the rooftops, but there is no obvious way up. Go
north, cross the road, and head up the stairs. Follow these stairs as they wind
around the building. Pick up the machine gun, then cross the walkway with the
armour situated on it. Kill the Z-Man, and jump to the roof to the south. Kill
the Z-Man, jump west. Jump south, kill the Z-Men, then jump west. Stand a few
steps to the south of the generator, and toss a Molotov Cocktail. If you are
standing in the right position, it should blow up. There are cocktails to the
left if you need them.
Go to the roof before the one you used to blow up the generator. From the
back of the roof, run and throw a cocktail to the generator to the south. Run to
the roof with the cocktails, and do the same to the generator located south.
Once all three are destroyed, go to the door holding the men.
They will run out, and tell you to follow, as they have transportation.
Follow them down the road, along the rooftops until you find the two limos. They
will get in the top one, and you drive the bottom one. Don't get in just yet.
You may have noticed a Zaibatsu blockade when you were following your
fellow men. Head south, get their attention, then run back. You should be able
to shoot them from a long distance. Once all are dead, move the vans blocking
the road until the game says the road is clear. Return to the limo, get in, and
drive away. Make sure the other limo is behind you at all times. Find the
Safehouse, and park outside. The other men will go inside themselves. Job
Complete!

TB - This is another mission in which I devised a sneaky plan to easily complete
a hard mission. Once you're following the Hare Krishna over the building, stop
at the same point where the Zaibatsu blockade is. Hopefully you've got some
Molotov Cocktails, because they come in handy when dispersing with the pesky
blockaders. After you've moved a Van, try to drive fast to the garage - not
only do the Zaibatsu still come after you, but the Hare Krishna behind you ram
you if you go too slow !

~~
POWER STATION!
Difficulty - Hard
Synopsis - The Krishnas have targeted the pollution emitting Kovski Power
Station, fuelled by old tires and reactor cores. Destroy it before it destroys
the world.

NW - Go and meet the other Krishna members. When close enough, they'll pop in,
and reveal the details. Head to the power station to the far north-east. To
destroy the power station, you must plant four bombs in places which guarantee
the destruction of the station. Find the stairs to the south-west of the
station, and kill anyone you come across. With the final guard dead, you must
walk up to his body, and you will automatically plant the bomb. Do the same for
the guard standing on the ground beside the crates.
Find the other two guards (the game will tell you when to plant a bomb).
With all four bombs planted, follow the arrow to the safe, higher ground (it's
accessible by the stairs you went to before). Once there, the bombs will
detonate, and it's big explosion time. It's also Job Complete!

TB - Molotov Cocktails ( I'm obsessed with them, but ) come in handy for
reaching guards that may endanger your life.


---
6.3 Zaibatsu
---
The Zaibatsu, the largest gang in the city, control all three sectors. They
effectively run the entire city, which the authorities turn a blind eye to. Uno
Carb is your contact, and the Zaibatsu are the grey gang on the third map. They
hate the Hare Krishna.

Note - Most of the Zaibatsu missions are *long*, requiring large descriptions.
While they do take some time to complete, they are no more difficult than other
gangs' missions. Please note that some missions require Molotov Cocktails, so
make sure you have some before you start the mission, or at least know where to
get some.

~~
IT WAS AN ACCIDENT!
Difficulty - Easy
Synopsis - Use rival gangs resources so it looks like three separate incidents
were caused by everyone but the Zaibatsu

NW - This, and the other Easy mission, are two of the longest missions in the
game. Get ready!
Take a car, and go and collect the special package. Go up the far right
crate when you get there, jump on the conveyer belt, and jump down on the ground
to the left. Kill the two Krishna guards. Collect the briefcase. You must
deliver the special package to Bilovski, the crazed Russian weapons pervert (the
game's description, not mine!). He will take the special package (it's a Rocket
Launcher), and tells you he will give you the Zaibatsu Entry Codes in a few days
(as he thinks you're from the Krishnas). He will test the weapon using a nearby
building, then blow himself up after a few shots.
For the next act, drive around and find a Hot Dog Van. Nick it, and go meet
the Z-Operative. He will get in, load the hot dogs, then get out. Take the
poisoned hot dogs to the target. Drive close to the target, and he'll get in the
van and take a hot dog. He will then get out, but you must stay put and keep him
on the screen at all times. Eventually, he'll get poisoned, turn green, and pull
you out of the van before dying.
Thirdly, you must kill another Russian. Find the Z-Contact by going up a
ramp and jumping a few roofs. Make contact, and you'll have control of a remote-
control Kovski Limousine. Drive the limo like any other car to the Russian area.
The Russians surrounding a car will spot you, get in their car, and follow you
when you arrive. Make sure it's behind you at all times.
Follow Mr Pink Arrow to the Krishna district, finally stopping in front of
a group of Krishna members. They will shoot the Russian car as it is in enemy
territory, and when it blows up, it's Job Complete! The limo will blow up by
itself.

TB - Once Bilovski has the Rocket Launcher, stand back. While getting to him,
look out for Hot Dog Van's to steal. If you don't find any, park your car
across the nearby highway and hope a Hot Dog Van parks in front of it while
talking with Bilovski. And if the Hare Krishna have disrespect for you, just
poison the guy and circle the screen until he's dead. Don't run him over
though.

~~
GRAND THEFT AUTO!
Difficulty - Easy
Synopsis - Uno Carb wants to cause trouble, starting with the Krishnas.

NW - Head to the Krishna Krushers. Just inside the fence is the Jefferson. For
some reason this car is very important, so shoot or run over the Krishnas
guarding it. Steal the car, and drive it back to the Zaibatsu area. Follow the
arrow to the Power Cores, and drive into the doorway.
Secondly, a Russian is waiting to make a drugs drop, and you must grab it
before he does. Head to the Russian area. The "dropper" will be in a Kovski
Bulwark, so follow the arrow till you find it, and hit it. The occupant will get
out, so kill him quickly. Steal the car, and take it back to the Power Cores.
Thirdly, you must steal a car with two, umm, ladies inside. Head towards
Mad Island (follow the arrow). You'll end up at a set of stairs, which you must
use to gain access to the roof, and then hopefully, the docks. Follow the stairs
along the rooftops for as long as possible, jumping where necessary. You'll
eventually end at the docks, where the car is parked. Steal it.
To get back to the mainland, use the ramp to the left. Get as big a run up
as possible, then jump the water. Take the car back to the Power Cores, and into
the now well-known door.
But it doesn't end there! Uno Carb now wants a Cop Car, which is situated
on a trailer in Azeri Heights. To steal the trailer, you need a Truck Cab, so
find one cruising around and "borrow" it. If you're too lazy, there's one parked
in the yard just north of the Power Cores. Locate the trailer, and reverse the
Truck Cab into it so it latches on. Head to the Power Cores Crane (in the same
yard as the parked Cab), and park near the crane. The crane will take the Cop
Car off and place it on the ground. Get in it, and take it to (you guessed it!)
the Power Cores.
Finally.....it's Job Complete!

TB - Once you have the car in Mad Island, make sure that you're landing spot
over the water is on the footpath, not a building or the road. It's best to
walk up the ramp and check exactly where your car will land first, because
you'll kick yourself if you find out you wasted all that time to die.

~~
PAYBACK!
Difficulty - Intermediate
Synopsis - Uno Carb, the sly little man, has conned the black market into buying
legal drugs for double the retail price. Want in on the deal?

NW - Take your trusty horse and go and meet Ziggy Pole. When close enough, he'll
tell you it's too risky to talk unless you come back in a Kovski car. Find a
Kovski car, nick it, and drive back to Ziggy. They'll get in, tell you what's on
their mind, then try to get you killed. Drive away as fast as possible,
following the arrow.
You'll end up at a train station, and if you follow the top platform to the
left, you'll meet your men. Make contact, and they'll hand over Uno's money.
Find the next group of dealers (pink arrow), who'll tell Uno to get
screwed. You must punish their foul language, so kill them all before they get
away (they don't offer any resistance).
The final dealer is in Zaibatsu territory. Find him on the catwalk by going
up the nearby stairs. Make contact with main guy. He can't talk because he
thinks he's being tailed, but offers his mute handler who will instead hand over
the dough. Follow this guy, and he will eventually drop a briefcase as he walks.
With all the money safe in your hands, you must steal a Kovski truck for
repayment of the money they refused to hand over. The truck contains reactor
fuel which could be helpful in teaching the Russians a lesson. Head to the
Brown-Eye Sewage Works, where you will find the front door is locked. To get in,
you must find a way around the back to destroy the generator. The way around the
back starts at a train station to the north-east. To get there, find the gap on
the fence on the right section of the north-south highway that is to the south
of the plant. Drive a car through it, and follow the rails north until you get
to the station (don't walk, or you'll zap yourself). If you can't follow these
directions (and I don't blame you), find another station, get on the train, and
get off when it gets to the station you want.
There is a set of stairs at the station; follow them until you spot the two
guys with the cocktails. Kill them with your machine gun (for the closer guy),
and chuck a Molotov at the top guy. If you can't kill them, don't worry, you can
still get past them. Find the generator, and blow it up with a Molotov. Get in
the truck, and drive to the safehouse. Once inside, it's Job Complete!

~~
GANG WAR!
Difficulty - Intermediate
Synopsis - The Russian Black Market and the Krishna Conversion Program are
eating away at the Zaibatsu profit. A gang war is need to save the day.

NW - Go to the Russian area, and steal a Bulwark. Drive to the Krishna district,
and start running over gang members (50 to be exact). A nice place to find a lot
of Krishnas is the Vedic Temple. If at any stage the car threatens to blow, go
and find a new one then come back to resume killing. Once that's done, go find a
Krishna Bus to borrow.
Take the bus to the Russian area, and run over 50 Kovskis. When that's
done, it's Job Complete! As a bonus, you receive $80 000 for completing this
mission.

~~
LOCK-OUT!
Difficulty - Intermediate
Synopsis - Zaibatsu AI Brain Units have been nicked by the Russians. Steal the
truck containing the units back from the Tedium Docks.

NW - Security isn't that slack at the Docks, as you'll discover by the locked
door. Head south a bit until you find a ramp leading down (you'll know you're
close when a Russian bombards you with Molotovs). Alas! The back door is also
locked; it's time for Satchmo the Safecracker to save the day. Find Satchmo in
Sennora, and he'll offer to help you. Head back the, umm, back door with your
passenger.
He thinks the door maybe booby-trapped, but stay put and his fingers will
do the work. Once open, he'll run to the next door and try to open it.
Unfortunately, it's the booby-trapped one, so it's goodbye to Satchmo.
Go to the Russian area, and steal a Bulwark. Drive up to the once booby-
trapped door, and they'll think it's a fellow Russian. Run over the guard, and
take the armour. Get a run up, and jump the ramp in your car. Kill the guard,
then get in the truck. Drive up to the door, but you'll find it won't budge. You
need to throw Molotov Cocktails at the generators above.
To be able to hit the generators, you must get on higher ground. Go up the
stairs to the right, follow them around, then drop down near the guard. Dispose
of him, then go up the other stairs. Follow this route around the roofs, past
the Russian who was throwing the Molotovs. Get the Get Out of Jail Free Card,
then continue along on the left. Follow the stairs around the pillar, killing
the guard and picking up the Molotovs on the way.
From up the top, throw a Molotov at the first generator (you may have to
stand back a bit, on an angle). To hit the farthest generator, stand as close to
the edge of the tower while running forward. Once both are blown, head back to
the truck (you can access the truck using the walkway near the first generator).
Take the truck to the Safehouse.
On the way, two unmarked Russian cars will follow, ramming the truck. Get
out of the truck, and when the two Russian drivers get out of their cars, shoot
them. The safehouse door will open, so it's just a matter of driving the truck
inside. Job Complete!

~~
I'D LIKE A TANK PLEASE, BOB!
Difficulty - Hard
Synopsis - Steal several types of police vehicles (including a tank), to show
the Zaibatsu still mean business.

NW - Like other tank missions, this one is incredibly difficult. If you need
armour, health or firepower, there is some located near the crane. First of all,
you need to swipe a SWAT Van. Go to the Respray shop near the red Zaibatsu
phone, and park a normal car just outside the entrance. Get out, and start
attracting the police's attention. When a SWAT Van arrives, kill the occupants,
go back to the Respray Shop, and drive the car through it. Your wanted level
will disappear, and it is now safe to drive the van to the garage.
Next on the list is a Special Agent Car. Do the same steps as listed above,
except wait for the FBI to arrive, kill them, Respray, and drive the car to the
garage. If you want, wait for the FBI to arrive when you want the SWAT Van, and
all you have to do then is go back and get the unoccupied Special Agents car
without attaining a wanted level.
The final vehicle is, of course, the tank. But don't worry, you don't have
to face the army. You may have seen the Kill Frenzy tank sitting around on your
journeys, or during the demo that plays at the Main Menu. It is sitting to the
east of the Zaibatsu Garage (behind the bus stop), and hidden under a metal mesh
cage. To get it, you must jump the highway opposite the tank.
Head north till you see the ramp (it's connected to a building). Find a
*fast* car, get a runup, slam down the accelerator, and pray. If you're going
fast enough, you'll land on top of the cage. Brake before you fly off the other
side. Follow the stairs down inside, nick the tank, and drive up and out of the
cage. Resist the urge to do the Kill Frenzy, as this will attract the police's
attention, and make driving the car to the garage even harder. Drive to the
garage like a responsible adult (ie. obey the road rules), and you should have
no worries. Job Complete! For some reason, the Kill Frenzy continues, so just
wait until it times out.

~~
ARMY BASE ALERT!
Difficulty - Hard
Synopsis - The tank you stole in the last mission blew up in Uno's garage. He
wants another tank, this time from the Army Base.

NW - If you hate tank missions, stop now............. Oh, OK. Arm yourself with
the Rocket Launcher (it reappears), and head to the Army Base. The entrance is
to the west of the base. Head inside, making sure you dodge the tanks' fire (the
various crates stop the rockets). The tanks are slow to aim and fire, so you
should be able to outrun them.
***INCOMPLETE***


---
7. VERSION HISTORY
===
0.9 - First release: all but nine (??) missions included, with at least one
comment

---
8. DISCLAIMER/COPYRIGHT
===
Grand Theft Auto is copyright of DMA Design and Rockstar Games. This Mission
Guide has not been sanctioned by any of these companies.
Information in this Guide is correct to the best of our knowledge. However,
errors occur. If you find something wrong in here, or have something to add,
please contact us at the addresses listed in section #2.
This Guide is the property of Nathan West, Tristan Beard and Maxime Bargiel.
You may freely distribute this Guide as long as the content is not changed, or
you do not charge for its use. Feel free to include this Guide on your website,
although your URL would be nice. (c)2000

 
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