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High Score FAQ ver. 2.0
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Contents:
1. About this FAQ
2. Version History
3. Tips
4. All around High Scores
5. Mullet Falls
6. School II
7. Marselle
8. New York
9. Venice Beach
10. Skatestreet
11. Philadelphia
12. Bullring
13. Chopper Drop
14. Skate Heaven
15. Verirfied High Scores
15. Thanks
16. Notes
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About this FAQ
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This FAQ is property of Mike Truitt mat2810@cs.com the lines that are
used are ideas of mine or ideas of various other people mentioned in the
Thanks section. If I used your line and you do not want me to post it
here, just send me an e-mail and I will take it off on my next update.
The same is true if you would like to have one of your lines posted here
to help out any reader just send me an e-mail and I will try to post it.
Note: All of the lines that are listed are simply a basic idea changing
them a little bit does not matter.
Note: These scores are just a rough estimites, it all depends on what
grind that you use and how long you can hold it, but it does give
you a goal to reach for each combo, Good Luck!
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Version History
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1.0- Started FAQ most of the main courses have some lines.
1.1- Added Tips section
1.2- Added a few tips and the art at the top; all main courses have
some lines
1.3- Working on getting some for pre-made parks as well as Skate Heaven
fixed a couple of typos, no real change
1.4- Added some more lines for the main courses.
1.5- Added a little bit onto the All around high scores section.
1.6- Fixed a few mistakes and and added lines in Skate Heaven, Venice
Beach, Skatestreet, and Marselle.
1.7- Added a line in Chopper Drop
1.8- Added the Verified High Scores section
1.9- Added a line for Venice Beach
2.0- Added all 5 lines for Skate Keaven
There are quite a few tips that you will need that will help you out to
complete most of the lines. Here, I will try to get most of them in
here.
1. Always, skate around and figure out what exactly you will need to
do to get the whole line.
2. Try to get at least one of your skaters stats up to the max that
they can be
3. Manualing is the key to everything, you can not get most of the
lines with out being able to manual very well.
4. You should get used to the level that you are going to try the
combo on, if you don't you will have to go through a lot of
needless frustration.
5. Try not to go too fast or too slow, both can destroy the attempt.
6. Try the lines in free skate mode, it would be pointless to do
in anything other that free skate.
7. Don't give up too easily, some off the combos are frustrating at
first, and will even take a few hours to do them correctly (not
the trick itself, but to finally do it right)
8. Look for a shortcut, some times you think that you have to do the
combo on way but instead, you can do it another, and it makes
it extremely easier.
9. Learn how to balance yourself well on grinds, even if it is not a
part of the combo, it will help you rack up you point totals.
10. When ever you are loosing you balance on a manual or a grind to a
point when you know that you will fall, jump, pull of a trick, and
land in a manual or a grind again, sometimes you will fall, but
others, for some reason, will balance you out perfectly.
11. Use a skater that you are used to, this way you know how to balance
him or her on manuals, and you know just how they will react.
12. If you are not good at performing quick tricks, turn on the slow-
nic code, it will slow down time while you are performing tricks.
This will allow you to pull off tricks that you normally would have
the reaction time for.
13. Wall ridding also helps, it can get you to some hard to get places
like on top of buildings, or it can get you huge air if you jump at
the right time, you can even pull of "The 900" if you jump at the
right time
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All Around High Scores
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There are a few ways to get high scores. There are two parts of your
score, a base score and a multiplier. The base score is the score before
the multiplication sign and the multiplier is the number after the
multiplication sign. If this is confusing here is a diagram .......
8564 is the base score and 12 is the
Base Score multiplier. To figure out the score of
8564 * 12 your combo the game figures out 8564*12
Multiplier If this was the score of your combo
then you would get a score of 102,768.
Some people have a hard time getting the base score while others have a
hard time getting the multiplier up. If you have trouble with one then
you can still get decent combos, but if you have problems with both then
you will not get anything over 100,000 with the average combo. To get a
high base score is hard to do at first until you figure out the secrets
of it (You don't think that it is just the line that you take did you?).
The first thing that you will need is a long rail or quarter pipe to
grind. But just grinding will not help, you need to have your skater
equipped with an expensive special grind that you can balance easily,
most people find that Heelflip Darkslide is the easiest. Instead of just
using a special grind to a huge spin into the grind, and here is why...
The more that you spin,
Degree of Spin Times your score is higher the more the trick will
180 1.5 be worth. The increase
360 2 is shown on the left. So
540 3 if you do a 360 Heelflip
720 4 Darkslide for 5 seconds
900 6 it will be 2x the score
1080 8 if you did just Heelflip
1260 10 Darkslide. So the more
spinning you do the
higher the base score will be. Often times people ask "How do you get
such huge spins into a grind?" Well it is hard, I can only do the 1260
once every blue moon and the 1080 is still a freak the 900 is easier to
do. To do them you will need to do one of three things: do a quick wall
ride then a spin into a grind, or jump off of a building into a grind,
or jump off of the side of a quarter pipe into a rail. This is one of
the hardest part of getting the huge score is the spinning. Instead of
just spinning while you are going into a grind, do a special grab that
is quick to pull off and also easy to spin with, the best one to do this
with is the Pogo Air. Once you get this down you will have a huge base
score. Getting your multiplier up is a little bit easier once you know
what to do. After your grind you won't have much grinding balance so you
will have to get your multiplier up another way. This way is easy. The
easiest way and most obvious way to do it is jump kick trick then manual
the repeat as much as necessary. The other way will get your multiplier
up faster but you have to be a little bit more careful. You have to wall
ride and jump off, while you are in the air you can pull off two to
three kickflips before you land into another manual, and if you wallride
in a corner you can get some serious air, while doing this it is easier
to do a grab trick and get a little bit higher. Be careful when going
into the corner because often times you will get a Big Drop and you
could fall. Once you have a high base score and a high multiplyer (the
highest possible is 28.5 so try to be at around 20-25) you need to do
something to finish it off. The easiest way to do this is by jumping off
of a quarter pipe. While you are in the air you have to options to
finish it off, one is to do one long grab trick while spinning to get
the base score a little bit higher, and the other one is to do a few
fast grab tricks to get you multiplier up a bit more. When you land
there is only one way to land and that is perfect. There are quite a few
people who have problems with this, the easiest trick to do that helps
you land perfect is the Benihanna, it pretty much just points the
direction in which you are going to land. Landing perfect will in some
cases over double your score. When you start to use the same move
multiple times in one move (or one run if you are in Career Mode or
single Sesson) the score you will get for that trick will go down. As
you can tell from the chart that I made the first time
that you do the trick you will get 100% what the
1st time- 100% trick is worth, then the second time that you do
2nd time- 75% the same trick you will get 75%, then the third
3rd time- 50% time you do that same trick you will get 50% of
4th time- 25% what the trick is worth, and the fourt time you
5th + time- 10% will get 25% of what the trick is worth, and every
after that you will get 10% of what the original
trick was worth. If you use this corectly, espesially in a run where you
are trying to get in the 10 million range this will help you out. If you
know the first time you do a special grind it will be worth a certain
amount, then after you use it again it is worth less, you might want to
find a couple of special grinds that you are good at to get a huge run,
instead of using the same one over and over again.
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Mullet Falls, Montana
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An abandoned military base hidden in the deep forest of Montana, it has
been known to have such celebrities of Ted Kazinski (The Unibomber) to
make cameos. If you build the combos they will come.
Line #1
Difficulty 6/10
Score ~ 2 000 000
What you need to do-
At the start of the level wall ride the wall to your right and do a
couple kickflips then land. When you get to the half pipe do a 360 or
540 special grab and land in a manual. When you get to the quarter pipe
jump up and grind the top rail when you get to the end jump off and do a
540 Pogo Air and land in a special grind, right as you are about to fall
off jump off and land in a manual, jump and manual to where the wall
that separates the two rooms jump up and grind the rail and quickly jump
off or else you will fall, then jump off and land in a manual continue
to manual and jump until you get to the quarter pipe on the furthest
wall and jump off and land perfect.
Line #2
Difficulty 6/10
Score ~ 2 000 000
What you need to do-
Get you special up and go into the room with the helicopter. Jump off of
the wood quarter pipe with the rails above it. Grind the top rail to the
right, and at the end jump off to a 540 Pogo Air and land in a special
grind, right as you are about to fall jump off land in a manual and jump
and manual until you get to the quarter pipe, jump off of the ramp and
pull off a couple of tricks, land in a manual and go over to the area
where the wall meets the quarter pipe, at the top quickly grind and jump
off and land in a manual, get to the quarter pipe where you started and
jump off and land perfect
Line #3
Difficulty 8/10
Score ~ 3 000 000
What you need to do-
At the start of the level get your special up and turn right. To the
right is a quarter pipe with two sets of rails above it. Jump up to the
top one and grind it to the right, at the end jump off and do a 540 Pogo
Air into a special grind, keep on grinding as far as you can, then jump
off to the left and manual and then do a wall ride and do a few
kickflips and manual keep on going until you get into the room with the
half pipe, jump over the halfpipe doing a few tricks then land in a
manual and go over to the area where the wall meets the quarter pipe, at
the top quickly grind and jump off and land in a manual, get to the
quarter pipe where you started and jump off and land perfect.
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School II, Southern California
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The School has come back with a vengeance, huge combos open space, a
wall riders heaven. Tear it up.
Line #1
Difficulty 7/10
Score ~ 1 500 000
What you need to do-
Get your limit up, and do a 360 special grind on the long end of the
planter that is in front of you, when you get off manual to the left and
wall ride the wall, jump off the wall doing a 900 Pogo Air and land in a
manual, go over to the tables and special grind one, jump off and
special grind the other, jump off and manual over to the furthest
building, wall ride and grind the top edge of the building, land and do
a couple of tricks then land in a manual then jump off the quarter pipe
on the wall and land perfect.
Line #2
Difficulty 6/10
Score ~ 1 250 000
What you need to do-
At the start of the level go forward and turn to the right and go
through the hallway that is on the right. When you come out wall ride
the far right wall and land on the awning. Wall ride the right wall and
do a 540 Pogo Air and land in a special grind, go as far as you can the
jump off of the awning, land in a manual and go over to the Opensezme
Rail, wall ride the wall to the right of it, then manual down to the
building and grind the building, quickly jump off and land in a manual,
go over to the quarter pipe by the wall and land perfect.
Line #3
Difficulty 10/10
Score ~ 4 000 000
What you need to do-
At the start of the level go forward and turn to the right and go
through the hallway that is on the right. When you come out wall ride
the far right wall and land on the awning, then skate to the other end
of the awning, to the left is a little corridor. Go into the corridor,
there will be a ramp on one end, jump off of the ramp and wall ride the
wall, then do a 720 Pogo Air and land in a special grind on the awning.
Grind until you cannot stop and jump off to the left, manual and jump
all the way around the raised area, and through the hallway, go up the
ramp and wall ride the wall, do a few tricks, and land in a manual go
all the way down to the building and wall ride that, go all the way to
the quarter pipe and land perfect.
Line #4
Difficulty 5/10
Score ~ 1 000 000
What you need to do-
Use the Skip to Restart option and go to the Roof Gaps. Get your special
up then jump out of the roof and do a few tricks, land in a manual, then
jump off of the ramp that is in front of you and do a 720 Pogo Air and
land in a special grind, jump off at the end and land a manual, go to
the next roof and do tricks through it, then jump off of the roof and
land in a manual, jump off of the quarter pipe and land perfect.
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Marselle, France
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Marselle is a rough course if you are trying to get huge scores, with
high combo only in the upper hundred thousands, it has been killing egos
and destroying high score boards and has been accused of breaking
hundreds off controllers.
Line #1
Difficulty 4/10
Score ~ 750 000
What you need to do-
At the start of the level go forward, there will be a large quarter pipe
next to a regular one, grind the top one and do a 360 special grind the
lower one, keep on going until you get to the rounded part of that
quarter pipe, then jump off and land in a manual, go through the gate
and to one of the back bowls and do a few tricks and land perfect.
Line #1
Difficulty 9/10
Score ~ 3 500 000
What you need to do-
At the start of the level skate forward, and turn a little to the left,
you should see three pools in the back of the level, get in the one that
is in the front left as you are looking at the bowls from the start of
the level. Jump off of the edge that is by the opening to the left and
do a 900 Pogo Air and land in a special grind on the edge of the bowl on
the other side. Continue to grind for as long as you can, then jump off
to the right and manual. Keep on manualing and jumping all across the
level and make your way around until you start to loose your balance,
then jump off of a quarter pipe and do a couple of tricks and land
special.
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New York, New York
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New York is a haven of high scores, you can pull off thousands of huge
combos faster than a New York minute. All around one of the most fun
courses in the game.
Line # 1
Difficulty 7/10
Score ~ 1 500 000
What you need to do-
At the start of the level get up to subway, this part is a bit difficult
but you will need to get above the entrance, (you will need to come UP
the subway rails and jump off to the left. From there jump off and do a
540 Pogo Air and land in a special grind on the subway rails, keep
grinding for as long as you can, once you can not go any longer, jump
off and manual keep on going until you get into the Brooklyn Banks, from
here keep on going until you get to the very end of that area, and jump
off of the furthest quarter pipe and land perfect.
Line #2
Difficulty 7/10
Score ~ 3 000 000
What you need to do-
Use the Skip to Restart option and go to the Subway South. Once there
get your special up and then grind the wall forward as you were looking
at it when you first started. At the end of the wall jump off while
doing a 720 Pogo Air into a special grind on the wall at the bottom,
keep on going until you can not go any more then jump off and land in a
manual, keep going and jump off of the kicker ramp and do a couple of
tricks and land in a manual, keep on going along the out side of the
park area, go past the giant quarter pipe wall and across the street,
keep on going over the platform that is next to the area by Joey's
Sculpture, at the other end of that area is a quarter pipe, jump off of
that quarter pipe and land perfect.
Line #3
Difficulty 6/10
Score ~ 2 000 000
What you need to do-
Get up to the subway area, get your special up, grind the wall that is
right next to you when you get out, near the end of the wall jump off to
your left while doing a 720 Pogo Air and then land in a special grind on
the yellow tape, keep on grinding it until you get to the end of the
rail and jump off to the left, keep on manualing and jumping along the
street, when you get to the intersection turn left and keep on going
until you get to the quarter pipe on the wall, jump off of the quarter
pipe and land perfect.
Line #4
Difficulty 7.5/10
Score ~ 2 500 000
What you need to do-
At the start of the level go through the park entrance, turn to the
right and there will be a large quarter pipe as a wall. Get your special
up and jump off of the right part of the wall while doing a 900 Pogo
Air, then land in a grind on the wall that surrounds the park, keep on
grinding the wall until you get to the end of it, jump off the wall to
the right, follow the path, and at the intersection go right, keep on
going until you meet the street, across the street is a quarter pipe,
jump off of the pipe and land perfect.
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Venice Beach, California
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Ah, good old Venice Beach, wide open for your pleasure. Many believe
that this is with out a doubt the most mediocre course in the whole
game. With a few good lines and spots it leaves much to be desired.
Line #1
Difficulty 6.5/10
Score ~ 1 250 000
What you need to do-
At the start of the level get your special up. Right in front of you is
a rock, do a 540 Pogo Air off of the rock and land in a special grind on
the fence, keep on grinding until you get to the end, then jump off to
the right, manual around the corner to the left, keep on going until you
get to an area where there is two quarter pipes that are separated by a
gap, jump off either one of these quarter pipes and pull off a couple of
tricks and land perfect.
Line #2
Difficulty 8/10
Score ~ 3 000 000
What you need to do-
At the start of the level there will be a building to your left, get on
top of the building, then build your special up, from there jump off of
the building while doing a 540 Pogo Air and land in a grind along the
long wooden quarter pipe, keep on grinding for as long as possible, then
jump off and manual, go back up to the area where you started and jump
off the first planter and pull off a few tricks, then do the same until
you get to the end of the planter series, there will be a quarter pipe
in front of you, jump off of the quarter pipe, do a couple of tricks and
land perfect.
Line #3
Difficulty 9.5/10
Score ~ 4 000 000
What you need to do-
Use the skip to restart option and go to West Side Roof, grind along the
vent to get your special up, then go towards the area where the bum is
the first time that you ollie him (or her), jump off of the quarter pipe
where you get the Fatty Transfer while doing a 900 Pogo Air and land in
a grind between the two quarter pipes, keep on grinding until you can
not any more, then jump off of the vent that can be used as a kicker
ramp to a higher roof, once there, jump off of that roof towards where
you first started, land in a manual and make your way over to the left
where the three quarter pipes are, jump off of the one on the far right
and land perfect.
Line #4
Difficulty 8.5/10
Score ~ 3 000 000
What you need to do-
At the start of the level turn right and build your speed up until you
get to the three quarter pipes. When you get there jump off of the right
edge of the far right one and pull a 900 Pogo Air and land on a grind on
the wall on the out side of the level. Grind the wall until you get to
the fence, then jump off of the wall to the right, manual and jump over
the fence that is in front of you when you start the level, and make
your way to the cove area in the back of the main area. Jump into the
wall to slow down, then turn around and get to the Up!, Up!!!, and
Away!!!!! gaps and land perfect.
Line #5
Difficulty 7/10
Score ~ 2 000 000
What you need to do-
When you first start off the level, you should see a planter just to the
right of you. Get on the other side of that planter. Then get into the
grass behind it and look at the planter. You will want to have the area
just left of the tree lined up with the wall that is on the outside of
the course, adjacent to the steps. Then build up your speed and special
going towards the planter and jump off of the slope. While in the air do
a 540 Pogo Air to a special grind. Grind the wall for a bit until you
get to the wooded quarter pipe, once there jump off of the wall to the
right and do a 360 and land in a special grind on the wooden quarter
pipe. Keep on grinding until you get the "Around the Horn" gap, then
jump off and manual towards the wall in front of you. Wall ride the wall
and pull off a few tricks and manual, keep on manualing and jumping
until you get to the three quarter pipes. Jump off of the far right one
and land perfect.
Skatestreet is a purely vert skaters land, few rails and many quarter
pipes, perfecting the art of big air as well as crashing a restaurant,
can all be yours if ..... The Price is Right!!!!!
Line #1
Difficulty 6/10
Score ~ 2 250 000
What you need to do-
At the start of the level go down the rollin and turn left, you will see
two quarter pipes with a rail between them, build you special up and be
sure to get some speed and do a 1080 or 900 Pogo Air into a special
grind on the rail that is in between them, keep on grinding until the
end at which time you should jump off to the right and land in a manual,
keep on going into the secret area, in the back left of this area is a
quarter pipe, jump off of this quarter pipe and land perfect.
Line #2
Difficulty 7/10
Score ~ 2 000 000
What you need to do-
At the start of the level go down the rollin and go torwards the door to
the secret area with the van. There is a slope to the left of the door.
Jump off of the slope to the right and pull off a 540 Pogo Air and land
in a grind on the long rail that is by the wall. Grind the rail until it
gets neer the end. If you did this right you should have been going slow
and have started to go back on the rail that you just went up. At the
end of the rail, jump off and pull a couple of tricks, then keep on
manualing and jumping until you get into the large half pipe. Jump off
of one of the quarter pipes and land perfect.
The City of Brotherly Love has thrown it all at you, a vert park, a
street park, a truly magnificent skating palace. Huge Combos await thee.
Line #1
Difficulty 5.5/10
Score ~ 1 000 000
What you need to do-
At the start of the level build your special up, then jump off of the
kicker ramp while doing a 540 Pogo Air, after landing in a manual go
over to the huge planter type thing and do a 180 special grind along the
left side, once you are at the end jump off and land in a manual, go
over to the left and across the street, keep on building your multiplier
up then go into the half pipe, pull off a couple of tricks and land
perfect.
Line #2
Difficulty 7.5/10
Score ~ 2 500 000
What you need to do-
Skate down to the area here the fountain once was, near the awning will
be two kicker ramps, jump off the end, (not the front and not the back)
while doing a 540 Pogo Air, and land in a special grind on the inside of
the fountain, keep on grinding until you get all the way around the
fountain, then jump off of the rail and manual, keep on building your
multiplier by going across the street again and finishing in the half
pipe and don't forget to land perfect.
Line #3
Difficulty 7/10
Score ~ 1 750 000
What you need to do-
Turn around when you first start the level, follow the road down to the
corner, there will be a rail that goes all the way around the corner,
wall ride the wall before the rail, do a 540 Pogo Air and land in a
special grind, grind until the end of the rail, once you are there wall
ride the wall and pull off a few kickflips, land in a manual and do the
same, keep on doing this until you get to a gap between two planter type
things, go through there and keep on going until you get to the end of
the building, turn right and there will be a quarter pipe in the corner,
pull off a couple of tricks and land perfect.
Line #4
Difficulty 8/10
Score ~ 2 500 000
What you need to do-
In front of you when you start the level is a kicker ramp, grind the top
of that ramp to the right, jump off of the next kicker ramp and land in
a manual, go down the steps, land then get on top off the balcony, when
you are on the balcony, wall ride the wall and grind the top of the
building, then jump onto the roof, stop then grind the roof to the left,
lump off of the roof while doing a 540 Pogo Air and land in a special
grind along the end of the planter, jump off of the planter at the end,
turn to the right and wall ride the wall, you should still have some
special left, so wall ride and do a 360 special grab, for as long as you
still have some special left, once you run out, just build up your
multiplier, and go around the corner, go on the right side of the wall
and to the end of the planter, wall ride that then quickly grind the top
then jump off to the right, land in a manual and go over to the kicker
ramp where you first started jump off and land perfect.
Unlike some Raging Bulls, you don't need to gain 50 pounds to get in
here. Not too good for getting huge scores, it still can be a fun course
if you like that sort of thing.
Line #1
Difficulty 7/10
Score ~ 2 000 000
What you need to do-
At the start of the level build your special up on each side of the half
pipe, then jump off of the quarter pipe that is across from the loop to
the right and do a 900 Pogo Air and land on the rail in a special grind,
at the end of the rail jump off to the right and go around the quarter
pipe and do the same thing as you just did, when you jump off this time,
go to the quarter pipe that surrounds the track, pull off a few tricks
and land perfect.
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Chopper Drop
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Line #1
Difficulty 7/10
Score ~ 1 250 000
What you need to do-
Get your special up and then go off of the giant rollin. As you are
going up the rollin, jump off to the right doing a 900 Pogo Air, and
land in a special grind on the back edge of the half pipe. Keep on
grinding until you get near the end of the half pipe. Then jump into the
half pipe and ride back towards the rollin. Jump off of the rollin, at a
pretty low angle and land in a manual on the top of the quarter pipe.
Continue manaualling and jumping in this same circle until you are
loosing balance, then jump off of the half pipe and land special.
The Mecca of all that is good in skating. Only the best of the best will
be able to get here.
Line #1
Difficulty 9/10
Score ~ 4 500 000
What you need to do-
Using the Skip to Restart option, go to Tony's Ramp. When you start out,
turn to your right, and go towards the edge. Face the building that was
to your left when you started, you should see one part of the roof
sticking out. Get your special up and jump up to that part. Then jump
off of the roof and do a 720 or a 900 Pogo Air and land on the outside
edge of the Sadlands area. Grind until you get past the set of trees.
Jump off and manual to the left, follow the trail all the way around,
past the Bench Gap Series, and back to the area where the steps lead to
Tony's Island. Jump up those steps (You may need to do a FAST grind) and
land in a manual, keep going, through the full pipe and into the snake
run. Jump off of the quarter pipe and do a few tricks and land perfect.
Line #2
Difficulty 7/10
Score ~ 2 750 000
What you need to do-
Using the Skip to Restart option go to Tony's Ramp. In front of you when
you start is a quarter pipe. Get some air off of the right side as well
as your special up, then jump off of the side that is by the building to
the right. Do a 720 Pogo Air and land in a grind on the rail that
connects the building and the full pipe. Grind this rail until you get
to the area with the steps, then jump down and go down the steps. When
you get out go to the left, and follow the path until you get to the big
blue half pipe. Jump off of one end, do a few tricks and land perfect.
Line #3
Difficulty 7/10
Score ~ 3 750 000
What you need to do-
At the start of the level turn around and follow the path down the hill,
when the path splits go left. Follow this path past the Bench Gap
Series, until you get to where it splits and there is a wooden quarter
pipe box. Get to the back end of the box and you should see a wooden
quarter pipe in the middle of the path. Jump off of the side of the box
that is parallel to the other quarter pipe and get your special up, then
jump off of the wooden quarter pipe to the right. While in the air do a
720 Pogo Air and land in a special grind on the outside of the course.
Grind until you can not grind any more, then jump off and get onto the
path. Follow that path until you get to the area where the path split
for the first time (the entrence of the Sadlands area) then go left up
the path. Keep going until you get to the blue half pipe. Jump off of
one side, do a few tricks and then land perfect.
Line #4
Difficulty 6/10
Score ~ 2 250 000
What you need to do-
At the start of the level there should be a large blue half pipe in
front of you. Get some air off of the left side and get your special up.
Then jump off of the left side of the other one at a steep angle. While
in the air do a 900 or 1080 Pogo Air and land in a special grind on the
bench. At the end of that bench, jump to the next, then the next, and
then the rail leading to the snake run. You should start to fall back
down, then jump and grind the bench series again. At the end, jump off
and manual through the blue half pipe and down the path. When the path
splits, go strait over the jungle gym, and land in the pit type area
(not the crater) all around you should be dirt hills that are used as
quarter pipes. Jump off of the nearest one and do a few tricks and then
land perfect.
Line #5
Difficulty 7.5/10
Score ~ 3 250 000
What you need to do-
At the start of the level turn around and follow the path down the hill,
when the path splits go into the jungle gym area. Jump off of the right
side using the dirt hill as a kicker ramp. While in the air do a 720
Pogo Air and land in a special grind on the outer circle of the crater.
Grind this rail until the end, then jump off to your left and manual up
the path that you came down, keep on manualing and jumping until you get
to the blue half pipe. Jump off of one side, do a few tricks and then
land perfect.
There is one really good spot that is not hard to pull off high scores.
There is an area with sex benches in a row by the Sadlands area. In
between each one of the benches is a gap that is worth 5000 points. Just
go back and forth one time then make your way to a quarter pipe and land
perfect. These can get you up to 4 000 000 before you actually start
LOOSING points.
WARNING!!!!!!!!! Read this to help you out!
If you do not beleive me about the loosing points, put on perfect
balance and go back and forth until you get your multiplier up to 28.5,
then jump off and manual around the more you jump the lower your base
score will be, so be careful when doing these lines.
-----------------------------------------------------------------------
Verified High Scores
-----------------------------------------------------------------------
====================================
BEST RUN
====================================
RANK - SCORE - PLAYER COUNTRY
1 - 10,703,896 Zabed Mahmood - US
2 - 10,584,105 Sean Fontenot - US
3 - 6,921,055 Markus Mrugalla - Germany
4 - 6,816,071 Jerod Rentfrow - US
5 - 6,701,572 Richard Hurst - US
6 - 5,993,934 Blake Piepho - US
7 - 5,862,630 Sam Myhre - US
8 - 5,058,682 Josh Mertzig - US
9 - 4,851,224 Brian Hardin - US
10 - 4,565,793 Paz Derham - US
11 - 4,518,456 Adam Dunstone - US
12 - 4,516,949 Erik Arden - US
13 - 3,837,785 Tim Wright - US
14 - 3,296,567 Tyler Ricks - US
15 - 3,295,002 Zachary Lark - US
16 - 3,111,390 Jason Mead - US
17 - 3,026,368 Pavan Sadarangani - US
18 - 2,836,188 Chris Callaway - US
19 - 2,827,212 Mike McKim - US
20 - 2,755,395 Robert Richardson - US
21 - 2,747,275 John Tarwater - US
22 - 2,713,858 Jamieson Pye - Canada
23 - 2,340,067 Todd Bean - US
24 - 2,310,900 Keith Berry - US
25 - 2,308,521 Michelle Oliveri - US
26 - 1,985,937 Ryan McDonald - US
27 - 1,406,754 John Jay Cummings - US
28 - 1,329,221 Graham Francois - US
29 - 1,285,947 Richard Hopper - US
30 - 887,653 Matt Tholen - US
31 - 736,538 Joe Hunter - US
32 - 711,462 Jeff DeToffol - US
33 - 409,501 Carmelo Cabezo - US
34 - 327,346 Brandon Burns - US
35 - 322,863 Kyle Saravsky - US
36 - 180,819 Jim Lang - US
37 - 160,387 Brad Warman - Austrailia
38 - 151,510 Edwin Martin - US
39 - 134,481 Richard Boroskie Jr. - US
40 - 120,577 Tom Frost - US
41 - 89,606 Jessica Jones - US
====================================
BEST COMBO
====================================
RANK SCORE PLAYER COUNTRY
1 DC - Marseille - 2,492,407 - Hector Rodriguez - US
1 DC - Skatestreet - 3,564,382 - Hector Rodriguez - US
1 DC - Philadelphia - 3,236,586 - Hector Rodriguez - US
1 DC - Hangar - 5,128,476 - Hector Rodriguez - US
1 PS - Hangar - 4,665,926 - Aaron Clark - U.K.
2 PS - Hangar - 2,276,660 - Sam Myhre - US
3 PS - Hangar - 1,181,312 - Mike McKim - US
4 PS - Hangar - 732,530 - Noe Valladolid - USA
1 PS - Marseille - 3,753,459 - Hector Rodriguez - US
2 PS - Marseille - 507,600 - Andrew Cayen - Canada
1 PS - Philadelphia - 4,620,841 - Blake Piepho - US
2 PS - Philadelphia - 3,407,993 - Hector Rodriguez - US
3 PS - Philadelphia - 1,260,136 - Cameron Daigle - US
4 PS - Philadelphia - 390,805 - Andrew Cayen - Canada
1 PS - Skatestreet - 3,970,069 - Hector Rodriguez - US
2 PS - Skatestreet - 374,505 - Andrew Cayen - Canada
1 PC - Hangar - 2,973,052 - Cameron Daigle - US
2 PC - Hangar - 1,874,124 - Blake Piepho - US
1 PC - Philadelphia - 1,851,080 - Blake Piepho - US
1 PC - Skatestreet - 1,877,623 - Cameron Daigle - US
2 PC - Skatestreet - 1,812,930 - Blake Piepho - US
1 PC - Marseille - 1,500,986 - Cameron Daige - US
All Scores Verified by Twin Galaxies (www.twingalaxies.com)
First off I got this idea from the gamefaqs.com message board. There
were many people asking how to get high scores so I decided to write
this to help them. I also would like to thank _Jed_ for having the best
Tony Hawk Website (planettonyhawk.com/jedsvideos) as well as everyone
whos lines I used on this site. If you don't want your line on my FAQ,
then send me an e-mail at mat2810@cs.com and I will take it off, if you
would like to help by sending in a good line then send me an e-mail and
I will be more than happy to post it. I would also like to thank CJayC
the webmaster at gamefaqs.com for posting my faqs.
This is a copywrited work for Mike Truitt , any usage of this faq not
noted by its author is banned, if you want to have it on you site, just
e-mail me at mat2810@cs.com and I'll be more than happy to allow you to
have it on your site, but you MUST ask. If you like this FAQ, please
check out my Challenges FAQ for Tony Hawks Pro Skater 2. I hope I could
help some one in some way.
Some of the combod might not be well described, if you have any
questions of comments on any of the combo or of the faq itself,
please e-mail me, and if you have any ideas for combos, e-mail me
and I'll try to post them on my next update.
(c)2001 Mike Truitt