Get runestone. Shoot the yellow obelisk with your bow (don't
forget to equip your arrows as a General Item). Walk across the
bridge, and after conversation with the guard, jump down to the
cave in the right/bottom side of the screen. In the cave, dodge
the three skulls, and walk upstairs. Climb into the boat. Walk
into the house to the right, get runestone, and walk up to the
box with a red label on it (its towards the top of the hut) push
it open, and take the circlet from inside. Return the way you
came, back into the boat, and sail for Eadrick's village.
EADRICK'S VILLAGE
Walk upstairs, enter cave, walk through cave, and head towards
the left of the screen. Now, head to the hut to the left, and
enter it. (Its a good idea to kill a few Hackrats around here to
build up your combat skills for future encounters). Get
runestone, and go right, upstairs, and across the walkway to the
throne room. Give the circlet to the king. He will give you a
letter. Head back to Rurik's Village, and this time head
further left from the point where you got the circlet. Enter
the hut, and walk up to the king. You will inform the king that
you bring a peace offering and the king's advisor will move away
from the stairs. Walk upstairs, and give the letter to the
king. You will receive a pass to the Castle. Make your way back
onto the boat, and sail for the Fisherman's Hut.
FISHERMAN AND LOKI'S SHRINE
Walk downstairs, kill Hackrat, and enter the hut. Get
runestone, and open the cupboard to free the fisherman. He will
give you a holy symbol, and ask you to free his daughter.
Return to the boat, and head for Loki's shrine. Climb the stairs
to enter the shrine. If Heimdall has the holy symbol, then you
must enter the blue portal, if the Valkyrie has it, she must
enter the red. You will be teleported onto a ledge. Walk
through the doorway in front of you. In the next chamber, climb
the stairs, and go through the door. Now fall off the ledge,
and go through the door. Collect money and runestone in the
next chamber, then step onto the ledge closest to the captive to
free the girl. You will get an amulet. Now, return to the
previous chamber, and for extra treasure take the arrow from the
circle of spikes, and push the brick on the left side of Loki's
statue. Now collect the book, and push the brick again. This
time a Sigil Blade will appear. Grab it, and move to the corner
on the left side of the statue. You will be elevated back onto
the ledge. Now, return to the boat, and sail for the Castle.
CASTLE
Present the doorman with the pass you got from Rurik's Village.
Go in, and straight ahead, and talk to the king. He will inform
you that his son and brother are missing. Now go back to the
chamber before, and go to the right. Now up. Talk to the wench
upstairs. Go back to the central chamber, and go left this
time. Push the painting, and follow the corridor into the
King's bedchamber. Push the bulge on the bottom right bedpost,
to reveal a signet ring. Collect the ring, and give it to the
guard who is in the chamber to the left of the central chamber.
Now climb downstairs into the dungeons. Defeat the Hackrat, and
talk to the prisoners. Take the letter the give you back to the
King. King's advisor will run away, and you can now climb
upstairs, and enter the doorway on the upper/right wall. Now
shoot arrows (or any other missiles) into the three holes in
upper/left north wall, while dodging the fire spewed by the
mouth in the upper/left. When you get arrows into all three,
you may proceed through the doorway. In the next room, you will
be presented with the first piece of the Amulet. Go back to the
hall of the worlds.
DWARVEN CASTLE
Enter the first gate to your left. Go up, and talk to the dying
man in the bottom of the heap. He will tell you to meet him in
the half-world. Go back a screen, strike circle of flames. Go
back to the man. Return to the circle of flames, and strike it
again. Once more, return to the man, take his armor. Wear the
armor, and walk up to the gate in upper/left of the screen. Go
straight through the next chamber, and talk to the dwarven king.
Take his letter, and runestone. Go back a screen, and take the
exit to the bottom/right. Sail to Giant HQ.
GIANT HQ.
Navigate your way through the lava room, and exit up the stairs
and through the door. Now, walk upstairs, along the walkway,
get the runestone, and down the other set of stairs. Walk up to
the desk, and push the candle over. Pick up the talisman. Get
out, and sail to Giant Isle.
GIANT ISLE
Use a flask with water in it, by the lava basin. It will
produce some smoke, so you know you did it. If you don't have a
flask full of water, you can pick a flask in the lava basin
room, and fill it up at icy basin in the room one screen down.
Once you poured water into the lava, go to the room down, and
cross the bridge to the bottom/right. Go throught the door.
Walk downstairs, along the walkway, and jump into the empty
space, an elvator will catch you. Go up the other set of
stairs, and get the talisman lying on the ground. Make your way
back to the Hall of Worlds. Take the gate to the left of the
one you came through.
LOST CLAN
You awaken in a prison. Push the bread through the bars. Exit
cage, and walk into the sewer, through the drain. Get
runestone, walk upstairs. Don't bother getting the big flask.
Take the door up. Talk to the king, give him the message from
the other dwarven king, you will receive a letter to take back
to the first dwarven king. Take the stairs down (to the right
of the king), push the skeleton to obtain second amulet piece.
Back to the king's chamber, and take the door up, and make your
way through the fire chamber to the gateway to the Hall of
Worlds. Take the gate to the right, walk three screens up, and
give the letter from the Lost Clan to this king. You will get a
talisman allowing access to the second Hall of Worlds, called
Karylyn. Return to the Hall of Worlds, and take leftmost gate.
KARYLYN
Take the leftmost gate. Cross bridge to take talisman, and walk
up to the druid. After the little speech, take the bottom/right
exit, and sail to Village.
VILLAGE
Do not strike the guard in the first screen, take the entrance
in the top/right. Take the first door in the village, kill the
slave-master, and take the Os Blade. Take the next door, and
kill the guard. Exit, and take the runestone beside this
building. Return to the boat. Sail to ?????.
???????
Go upstairs, and twice up. For the rune puzzle, start at second
rune from left. Go right, up, up, left, up, up, left, up, up.
This will swich off traps. Get amulet piece. Return to boat,
go to Dakta HQ..
DAKTA HQ
Get runestone, enter the cave (top/right). Jump off the
walkway. Get potion, defeat warrior, enter the nich where the
warrior came from. Push the button on the upper wall of the
niche to make the stairs appear. Take the door in the
upper/right. Talk to wizard, defeat your shadow, kill wizard.
Now you have talisman for God's realm. Return to boat, and sail
to the Druid's Grove. Enter Karylyn, enter rightmost gate.
GOD'S REALM
Talk to Anders.
GOD OF DEATH
Enter first door on top, get both your characters killed by
walking up the stairs and touching either the thorns or statue
of death. Once they are both dead, go up stairs, and walk
through the bright spot in the wall. Get runestone, crown, axe,
and symbol from the altars, and exit back to the main hall.
GOD OF JUSTICE
Enter chamber directly below. Place the crown you got on the
head of the statue directly below the judge, enter circle.
Listen, pick up symbol.
Enter door left of the one you were just in.
GOD OF AIR
Enter all the teleportals, and step off the edge of the screen
in each location they take you, for some good items. Make sure
you have the Ketar's Helmet before you take the centre
teleportal (as you need it to get the symbol) and also the
Mirror Shield will be needed later. Exit, go straight across.
GOD OF WAR
Kill the two dorks on pedestals, a bridge will form, and you can
collect the symbol. You will have to use a bow to kill them.
Exit go to the right of the door you were just in.
GOD OF LIGHT
Start at the middle arrow, and quickly walk up, left, up, left,
up, up, right up. Get symbol off altar. Exit to main hall and
walk across to the last room.
GOD OF NATURE
Talk to Anders. Now collect seeds from the plants marked as X's.
` / \
` / O Anders \
`/ \
` O X \
`\ O
` \ X
`
` X O
` O Exit
Drop the three seeds into the patch of dirt by Anders. Get his
symbol, go to the exit. Go to the large doorway at the end of
the hall. Drop all 6 symbols by the doorway. Enter. Get
runestone, climb upstairs. Use the Mirror Shield in front of
the shooting gem. Big Jewel will fall. Go down, and collect
the little red gem near the Big Jewel. Go back to Anders. Talk
to him. Go back to Karylyn. Take the leftmost gate. Give the
Anders's symbol to the Druid. Go through the Druid-created
doorway. Get runestone. Walk up the shore as far as you can go.
A sprite will call you, and talk to you. Return to the Hall of
Worlds (through the middle gate in Karylyn). Go through the
spider gate.
NIFELHEIM
Approach the lava at the top/left of the little island. Enter
the fire boat. Pick up all 4 dragon's teeth (some are hidden
behind Dragon's Head). Enter the palace. Navigate the lava, and
walk upstairs, through the doorway. Hit each of the three heads
when their mouth are open (hand to hand weapons are fine for
this). Go through the now unblocked doorway. Make your way
through the three mazes, talk to Hela, and push the secret door
on the wall to the right of Hela (top/right wall). Go through.
Drop a dragon tooth on each circle so they all glow. Enter the
now glowing big circle. Go downstairs in bottom/left corner.
Take the jewel. Go back up, climd down the other stairs, and
put the jewel in the Dragon's Eyesocket. Don't enter the
circle, but go through the down/left passage. Go downstairs on
the right and enter the doorway there. Now walk down the path
on the right. Go through the doorway. Go downstairs, kill the
monsters, go up the other stairs, go left, and enjoy the show.
Anders will teleport you out of the cell.
ASHOK'S REALM
Enter the spider gate. Push the wall in the top/right corner of
the first room to open a door. Go through, navigate the maze of
monsters. Go through and navigate the runemaze. I can't really
be explicit here, because you may find a better solution. I
just spotted the squares which were "safe" during both color
changes. Its not hard, just boring. Go through the doorway on
the up/left side. Go to the left with Heimdall, and kill his
shadow, return, and go to the right with Valkyrie, and kill her
shadow. Now go through the central doorway. Go left, and keep
stepping on the glowing circles until you're by the stairs up.
Go up stairs, and play the chess game: you have to make it to
the other side, except you have to watch so that neither you nor
your shadow step on deadly traps. HINT: If you step on a corner
of a square, then both you and your shadow can fit through. Get
the amulet on the other side of the chessboard. Go back to
teleport screen. Enter the first teleportal (glowing circle)
and exit the room again. Go up. Navigate the maze, and kill the
wizard therein. Enter the door in top/right. Move to bottom
left, Ashtok will atack, get close to him and drop the amulet on
him. Go through the skull doorway on top, kill Loki and you
win.