Contents---- Disclaimer
---- The Steal List
---- The Big Room: The Room Code and where you can go to
---- Double, Double, Toil And Trouble!
---- The Keepers
---- Wark elhe?
|Disclaimer|
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This list is compiled by me, ZC Liu, and all copyright issues
belong to their respective companies, corporations and the sort.
Mainly, I think they would include Squaresoft, and InterAct, and I
hope nobody curses me for putting this up. No trade secrets here,
only game secrets. If I accidentally offend anyone, it's really
unintended. Enjoy and benefit. :)
I think that all I can add is already in here, so unless anyone
cares to correct me for glaring mistakes, I guess this is a one-time
post. Probably there won't be more.
Ooops. There was! Note the corrected address for Neoseeker.com.
I added an extra 's', which was carelessness on my part. Sorry to
them and to all readers who took a wrong turn.
Well, this is now up at:
www.gamefaqs.com
www.neoseeker.com
www.psxcodez.com
and maybe somewhere else that nobody told me of. Hope you would be
courteous enough to notify me for that, but pass around this guide
anyways. Well, this is ZC Liu, signing off. Once again. Nothing much
that's too new. If there are any comments on the game, try your luck
at: slivers7@yahoo.com
|The Steal List|
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Errm, the idea for this came because I saw a steal list for the
Final Dungeon, and thought it somewhat lacking if there isn't a
complete steal list around. So this came out. I would say that most,
at least, if not all of this, is correct. There are some obvious gaps
here, but I really can't bear to correct them; unless you happen to
know what it should be, that is.
The list is rather like the monster list in Chocobo Clyde's faq,
read it for info on the HP and moves part, and there's a lot of hard
work on the descriptions in Desmond Xie's list, so peek there too.
The list is arranged by creature type, and includes Doom and Omega,
just for fun. I never tried stealing on all the bosses, but those I
did never had any items to be stolen from. A bit more to say:
* : I really just can't get this item out! Then again, this might
be an exception to the four items rule
----: I dunno; I mean, I stole a (blank) and got nothing but the
message
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Creature Type (Essence Type)
Level 1 Form- Items to be stolen
Level 2 Form- Items to be stolen
Level 3 Form- Items to be stolen
Normally, enemies have four different items to be stolen, infinitely
so far as you have the capacity to steal.
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Note, this is not for the Omega enemy.
Saw what you were looking for? In fact, practically every item in
the game can be stolen with the help of Mog. The good stuff that
aren't there would be the:
*2x-Edge Claws, if it exists
*Gil Claws, if it exists
*Vampire Claws
*Genji's Saddle
*Ribbon Saddle
*Superior Seed
as I know it, anyways. Who wants to fill in the blanks?
|The Big Room: The Room Code and where you can go to|
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800D8B04 XX??
That's the Room Code, for those of you out there who are lucky
enough to have a Gameshark or similar device. Read the 'Debug Room'
guide by King Edgar for simple explanation. Generally, the code
displaces the definition of the current room you are in, so if the
code is activated before you start or load your game, you appear in
the defined room. Use it at your own risk. I would suggest backing up
your game before trying. Hope it makes the game more interesting. The
appropriate digits replace the ? marks, while the XX seems to make no
difference whatsoever. Hope it's easy to understand. If you can load
the code while in a dungeon room, the stairs lead next to the room
with the following digits.
For those new to the Gameshark:
0-1-2-3-4-5-6-7-8-9-A-B-C-D-E-F
is how the sequence goes. So what comes after 09 is 0A, and BF is
before C0. Right? So, to reach your target room, you might have to
add 1 to the modifier digit if you're presently in a dungeon.
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World Map 14
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Beach--------------------1A
Village------------------1E
Shiroma's Village House--25
Mrs Bomb's House 1F------23
Mrs Bomb's House 2F------30
Gamedon's House----------28 (Gamedon's House, still small)
Gamedon's House----------2F (Gamedon's House, enlarged)
Titan's Statue-----------2B
Asura's Statue-----------0D
Chubby Chocobo's Store---29
Black Mage's Lab---------2A (Hard at work)
Black Mage's Basement----37 (3 rooms worth of statues)
38
39
Tree of Life-------------27
Ben's House--------------2C
Juice Bar----------------2E
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Event--------------------24 (1st visit to village)
Event--------------------26 (Mrs Bomb's 1F event)
Event--------------------31 (Mrs Bomb's House, 2F; lots of odd
32 visitors)
33
34
35
36
3A
Event--------------------2D (Restaurant, Drunk Malboro)
Event--------------------1F (Restaurant, Gobly and Gobbie...)
Event--------------------20 (Restaurant, now G & G' stay for good)
Event--------------------19 (Give Chip a Teleport Tag!)
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Cid's Tower 01-10a-------3D
Cid's Tower 10b----------47 (meet Bahamut 1)
Cid's Tower 10c-14-------48
Boss: Imp Robo Boss------4D
Event--------------------4E (Return to village from Cid's Tower)
Assorted Items Room------FC (Not very good, but Titan Saddles appear
sometimes!)
Misc stuff---------------FD (Stove+ springs+ torch+ generator+
recycle box+ selling post)
Debug Room---------------FF (The reason this work's here is because
of this! Read the appropriate faq!)
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Most of the event rooms are simply for fun, as they usually have
no permanent effect on the game, meaning once you leave the room, and
wherever else, you're back where you were in the game. Dungeon rooms
are for beating new enemies, getting more Exp and items and the usual
stuff; beware of the event levels though, as you may forget about
them and mess up your game unwittingly.
And the reason I could make the Steal List is because of this. I
played around with the Debug Room code and got everything here. Hail
Hacken for the code! What happened was: I got Mog to run around on my
command to steal items.
Sounds odd? Well, you can consider this only if you are playing
the second part of the game, with all the rebuilt dungeons, so you
can play as Mog in the Final dungeon. Or, until someone makes a code
to alter your current character, that is. :)
First, I recommend expanding your storage space at Gamedon's to
100. Better rescue Chip early on, and have lots of cash. Now, stuff
one of whatever you deem the most important in it. Other than claws,
saddles, seeds, and of course summon stones, I don't recommend you
being too extravagrant.
After all, you're on a hunt for better items, right?
So, trot down the road towards the Final Dungeon with Mog, which
requires you to toss off everything you have. Items only, not your
hard-earned feathers. Well, no storage space means no go. Sell off
the extra stuff for missing cash. You can afford it later on.
Okay, you're in the Final Dungeon with Mog, who can easily go on
a pilfering spree; pity about the feathers part, though. Now, your
essential task is to get at one of the most basic items in the game:
a Memory Tag. This lets you save while in the dungeon, and you need
to do just that. Otherwise, your hopes are simply dashed. It's not
that hard, though. But once you save, you're about done.
Now the world tour begins. I would recommend these locations
before going elsewhere:
*Memory Tags from the Wild Rats in Cape Dungeon's upper floors;
you're going to need them frequently
*Carry Tags from the Grim Rollers in the Secret Dungeon, ~5F; you're
going to get a lot of unwanted stuff along the way before you get
what you want. Try to reach a maximum capacity of 64.
*LevelUp Nuts from the Item Eaters very early on in the Secret
Dungeon; you don't want to collapse halfway. Life Nuts are good, and
if you want to know what it is, kick it at somebody. Level 83 is the
number for Mog.
*Verify Cards from Mamon in the start of the Snow Mountain
*Divide Cards from Needle Masters in early on in the Secret Dungeon,
also ~1F-3F like the Item Eaters. Back up copies of good stuff.
Now, feel free to roam the land for whatever you're hankering for
all the while, but I advise at least one Teleport Tag and some Memory
Tags, as you're going to save really often. Never try stealing from
shops, or "Doom is upon you." You can easily afford whatever there
is, and you can steal it most of the time somewhere. Well, that's
that.
While using a character other than Chocobo, the game tends to hang
for certain places, especially at event checkpoints. And that
includes most bosses, too. For dungeon events, sometimes you can get
over this by using a Warp Card, which places you in a possible spot
on the map. Non-dungeon rooms are off limits for most instances. And
don't count on Warp Cards if the room doesn't have enemies in it,
which means it's not really a dungeon room, but an event room.
Thus, I think any non-event dungeon room is possible, as long as
you have a Warp Card to shift you out from the place you happen to be
stuck in. In this way, you can steal from virtually any enemy with
Mog, though the bosses don't seem to even have anything on them. An
easy source for Warp cards is the Wood Eyes near the start of the
Final Dungeon; net some if you wish at the start.
A note-worthy point: Mog cannot equip any item at all, and so it
goes for all non-Chocobo characters. Which also means you cannot
happily equip whatever you steal along the way. Boo hoo. Ahh well.
That makes it more interesting, no?
|Double, Double, Toil And Trouble!|
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One of the most common tasks to perform in this game is mixing
equipment. It gets incredibly routine after a while, so I'll leave
out the steps; suffice to say you need 2 claws or saddles and a
ready stove. Essences and seeds are the crux to better equipment, and
if you've helped out at the Black Mage's Lab, you can save on a
fueling Book for 300 Gil. That's it.
A few claw recipes:
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|Order Claw + Arc Claw + Fusion Seed | Multi Claw |
|Order Claw + Order Claw + Fusion Seed | Cross Claw |
|Cross Claw + Arc Claw + Fusion Seed | Spinkick Claw |
|Multi Claw + Order Claw + Fusion Seed | Spinkick Claw |
|Any 2 Claws + Thief Essence | Claw with 'Gil' |
| | attribute |
|Any 2 Claws + Vampire Essence | Claw with 'Suck Blood' |
| | attribute |
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Prominently known are the Brandname and Omega Essences, which make
whatever claws or saddles you mix into a Brandname and Titan items.
For raw stats, the Titan items are virtually the best; mix in Lite
and Gamble Claws with Superior Seeds to get a big nasty scratcher. On
the whole, the Brandname set doesn't seem to be really that useful. I
didn't observe anything interesting, either :|
-These are separate attributes of a claw or saddle as a whole, and
each item may have up to 2 separate attributes
*Element symbols: Inflicts or protects against damage of that element
*Status symbols: Increases protection against getting inflicted by
that status ailment
*5-way atk: Attack to front view and sides; Multi Claw has it
*All dir atk: Attack on all sides; Spinkick Claw has it
*Damage: Return 1/4 of physical damage to source; Counter Saddle has
it
*Fwd+Rear atk: Attack directly in front and back; Order Claw has it
*Fwd 3-way atk: Attack to front view; Arc Claw has it
*Confusion: Causes confusion occassionally; Chaos Claws has it
*Cross atk: Attack to sides, directly in front and back; Cross Claws
has it
*Frog: Causes frog occassionally; Frog Claws has it
*Gamble: Causes any status ailment occassionally; Gamble Claws has it
*Gil: Supposedly steals Gil from hit enemy occassionally; I think Gil
Claws were supposed to have it
*Heal: Supposedly increases your HP recovery rate; Healing Claws has
it
*Magic Damage: Returns 1/4 of magical damage to source; Reflect Saddle
has it
*Mini: Causes mini occasionally; Dwarf Claws has it
*Null Magic: Causes silence occassionally; Silent Claws has it
*Poison: Causes poison occassionally; Poison Claws has it
*Sleep: Causes sleep occassionally; Sleep Claws has it
*Slow: Causes slow occassionally; Slowpoke Claws has it
*Suck Blood: Supposedly sucks out essence from enemy occassionally;
Vampire Claws has it
By the way, through the aid of some cheating devices, I think that
the Gil Claws and 2x-Edge Claws are red herring items. Sure, they
exist in the game, have stats of their own, albeit no attributes. But
when I tried to get more of them with Divide Cards, all I got was a
Stone. And more Stones. So, I'll conclude that they aren't real items
or the game treats them real special. This information was possible
courtesy of help from using PSEmu Pro and PSX Emulation Cheater. :)
And of course the GSCCC website.
[The Keepers]
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I thought to add this for fun, since there wasn't much else to put
down in this work. This is just to give a brief account on my
experience with Keepers, of Life, Loot, and not to forget the Store.
And no, there are no Chocobo Keepers, fortunately. One gentle
reminder: the three cowls of doom, greed, and dusty shelves are all
able to float over any terrain, barring obstacles like walls.
-'I see... Teleport Tag.'
Store Keeper
~~~~~~~~~~~
3200 HP
-Shoplift Alarm
-Berate
Basically only a figurehead of Death, Store Keepers are commonly
found in... shops!, acting as the menacing everpresent proprieter.
Floating to and fro as you pace restlessly in its domain, they're
considered friendly enough, if tacit and grim. You can choose to
converse with it by pressing the attack button to its face, after
several times the converstion drifts to a harmless warning about
your friskness. That is if you were talking. Should you choose to
attack it in some way, summons, Order claws, magic or otherwise,
you'll get about nine substantial warnings while the cowl of dusty
shelves flutters away from you (yeah, it flies about), and if you
push your luck still (really!), the Store Keeper gives way to its
nastier incarnation of a Life Keeper. Better hope the stairs are
nearby.
If you're lucky enough to destroy the physical manifestation of the
Store Keeper, a disembodied whisper still echoes about you to pay
for any goods you've picked up. Shoplifting has several dire
consequences. Once the cry for 'Thief...!' starts, all monsters on
the level get polymorphed permanently into Life Keepers; probably a
whole horde of the things now stand between you and safety, while
your Teleport Tag malfunctions for the moment in their presence. And
no use throwing down everything you took, cause to them you gave up
your rights when you took something you shouldn't have. If you really
want to steal something, make sure no obstacles stand between you and
the nearest stairs.
A small point of note: should you ever decide to kick something like
Polish Cards at them, for some obnoxious reson or other, they WILL
level up into Loot and Life Keepers, but cannot level down into their
weaker forms. The bad news is that pressing the attack button to
their face results in not a possibly earth-shattering attack, but a
chat with the former Store Keeper entity. I don't think you'll find
the prospect of facing them nice at all, since they come at you with
hostile intentions once they level up.
Loot Keeper
~~~~~~~~~~~
32000 HP
-Doom Scythe
-Chase
The odd-coloured one out of the three, Loot Keepers appear most
common in some 'lucky' chests, and when you use or kick a Doom Card.
Its yellow eyes glitter with the shine of gold as it chases after
you. Not that it accepts peace offerings of gold in its trail of
destruction, but most probably that it thinks of you, Chocobo, as an
animated gold avian statue.
Life Keeper
~~~~~~~~~~~
32000 HP
-Doom Scythe
-Chase
The most feared enemy of the game (Omega, Leviathan?), Life Keepers
are the emergency signal that you're about to lose all your items and
maybe game progress. Similar in appearance to the Store Keeper, you
can tell the obvious difference when it homes in on you, and run away
at top speed when that long ATB bar of it activates for a big swing.
It's so much stronger than the Loot Keeper that you'll probably get
k.o.ed with at most two hits, and I don't suppose your attacks deal
what you call damage to 32000 HP (unless you sharked!). Thankfully,
death isn't a permanent recourse in this game.
Life Keepers keep their appearances rare, and when you meet one, most
probably you asked for it in someway. What you probably did was to:
*Shoplift (naughty bird!)
*Stay for too long on a dungeon level (those WERE warnings)
*Repeatedly provoke a Store Keeper
*Use a particular four-letter card you shouldn't have (Wark...!)
with the former two actions having disastrous results. What happens
simply, is that all the monsters you face from then on while on that
dungeon level are Life Keepers, with the second mistake having
particularly virulent results. I don't think you'd like to try it out
for yourself.
Well, whether you like them or hate them, the Keepers are a principle
gear to this game, and you just can't do without them around. Hope
that they become a powerful ally in some future FF or Squaresoft
game. Not that THAT would be fair.
|Wark elhe?|
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Basically a credits section. So, there are:
*Gamefaqs for being the most complete host of game guides I know of
*All other game guide sites for providing aid to us gamers
*Hacken and King Edgar for the Debug Room code and guide
*Fextreme and DXie for having a monster list at all
*Myself for making this without actually having asked the above-
related personal :p
*Your kind attention for reading this at all
*And Time for allowing me to finish this peacefully in a month