...........
01) UPDATES
'''''''''''
2.1 (12/17/2001) Revamped the guide, redid the combos.
Now uses the same format as my Cap vs.SNK guides.
..........
02) LEGEND
''''''''''
UB U UF 1 2 3 jab strong fierce = P/PP
B * F 4 5 6 short forward roundhouse = K/KK C= hold
DB D DF a/v/x = that ISM only
................
03) SECRET CODES
''''''''''''''''
TURN PUNCH COUNTER
* To have a counter appear whenever Balrog charges a turn punch
(0-9 then F for final) hold Short+Fierce until the round begins.
* This has to be done every round.
ORIGINAL BALROG
* To play as Original or Arcade Balrog, clear the 19th location
in World Tour Mode. (This will be the last stage if you don't
reach experience level 27).
* Hold L2 (the default 3K button) while selecting Balrog.
* With the exception of the crouch 6 (Fist Sweep), all of his
basic kicks are identical to his punches. Also, the Buffalo is
a recovery-only move in both A-ISM and V-ISM and all of his
jumping up attacks are the same angled versions.
............
04) MOVELIST
''''''''''''
Basics
Air Recovery : PP when knocked in air
av Recovery Roll : KK when knocked down
av Taunt : Select
av Alpha Counter : F+same P+K
Throw Recovery : B or F+PP/KK
Special Moves
Turn Punch : C all P/K, release
Dash Straight : CB,F+P
av Dash Ground Straight : CB,DF+P
Dash Upper : CB,F+K
av Dash Ground Upper : CB,DF+K (knocks down)
v Buffalo Head : CD,U+P
a Buffalo Head : CD,U+P when knocked down
Throws
Headbutt Hold : B or F+PP (also in air)
Supers
x Crazy Buffalo : CB,F,B,F+P/K (P/K = alternate punch)
a Crazy Buffalo : CB,F,B,F+P (K = uppercuts)
a Gigaton Blow : CB,F,B,F+K (level 3)
...................
06) ISM DIFFERENCES
'''''''''''''''''''
X-ISM
Here, Balrog has one long super bar like he did in SSF2T.
Basic and special moves do a little more damage than in A or V-ISM.
He can't use his 2 low dashing attacks in X-ISM, and he can't do his
Buffalo Head move at all. WEIRD! His X-ISM super, the Crazy Buffalo,
does more damage than even his level 3 A-ISM supers. However, he
cannot air block, recovery roll,taunt, or use an Alpha Counter in
this mode. Also, his Fierce Dashing Straight will knock down.
A-ISM
His Crazy Buffalo can be done at 3 levels. He also has a level 3
only super, the Gigaton Blow, which does great damage. The Buffalo
Head can only be done as a recovery move.
V-ISM
No super moves in this mode. Instead the bar is for "variable combos"
which are like the custom combos from SFA2 except you can move freely
and your shadows mirror your moves. Moves do the least amount of
damage here so watch out. He also gets different basic moves with
B+2/3/5/6, and the Buffalo Head is a standard move. Variable combos
take a lot of skill and timing pull off and land, so only use this ISM
if you are really good. A fully charged variable combo will last about
6 seconds or until you get hit, the punch/kick pressed determines the
interval in which your shadows attack.
CLASSIC
Same moves as X-ISM, no super bar. Also, you can't be juggled, and
can't use air recovery. CLASSIC opens up after 3 hours or beating
the game on difficulty 4-8.
............
07) STRATEGY
''''''''''''
Using the Gigaton Blow
The best time to use this is if you're really low on health and need a
comeback move. If they block it, grab them with the Headbutt Hold.
Vs. SHIN M. BISON (Final Boss)
He uses his own custon ISM (A-ISM moves and supers with an X-ISM bar).
Stay on the ground at all times, because his Psycho Crusher super takes
off over 75% of a lifebar, and can't be air-blocked. Watch out for his
Skull Diver mix-ups as well. Wear him down with frequent Dash Ground
Punches and Fierces.
...........
08) CREDITS
'''''''''''
Kao Megura's SFA3 PSX FAQ: All ISM differences
Secret code
Original Balrog differences