*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*
´ Cool Boarders 4 guide for Playstation `
*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*
------------------------------------
|By: Saturn |
|E-Mail: 992adx@oninet.pt |
|Created: 04/07/2001 |
|Last Update: 05/07/2002 |
|Version: 3.4 |
|Based in the European PAL version |
------------------------------------
Copyright (c) Saturn 2000. This Faq is exclusively for
personal and private use. It cannot be reproduced,
modified, reedited, published or used for any promotional
or comercial purposes. This faq available at www.gamefaqs.com
and www.psxcodez.com. If you want to use my faq in your web
site, e-mail me asking permission, include the adress and a
small description of the site where this faq will be posted
and I'll give you permission if everything's ok.
Cool Boarders(c)1999 Sony Computer Entertainment America Inc.
If you have any question or simply want to contribute or
give your opinion, feel free to E-mail me. However, I will
not reply the following topics: flaming (If you want to
criticize my faq, do it in a moderated way), personal
opinions about the game, foreign languages (I only know
Portuguese and English) and contributions with lack of
information. If you find any error in this faq, PLEASE
correct me!
*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*
´ WHAT'S NEW ? `
*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*
Version 3.4
-Added the last Pro Trickmaster trick to the list
-Credits section updated
Next Update
This should be the final version of this faq unless I find
out anything else to add, but I doubt It will happen.
-------------------------------------------------------------
|Direccional Buttons (D) | Move left and right |
|Left stick (LS) | Move left and right (analog mode)|
|Right stick (RS) | Not used |
|------------------------|----------------------------------|
|Triangle (T) | Slide |
|Circle (C) | Flips (with Dir. buttons in air) |
|Square (S) | Add trick |
|Cross (X) | Jump (hold to power up), trick |
| | (with Dir. buttons in air) |
|------------------------|----------------------------------|
|Analog (A) | Set to analog mode |
|Select (SL) | Not used |
|Start (ST) | Open in-game menu |
-------------------------------------------------------------
---------------------------------------------------------
| L1 | Left punch (if "Fighting" option is active) |
|---------|---------------------------------------------|
| L2 | Brake, Rotate (in air) |
|---------|---------------------------------------------|
| R1 | Right Punch (if "Fighting" option is active)|
|---------|---------------------------------------------|
| R2 | Foot switch, Rotate (in air) |
---------------------------------------------------------
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
+ 2. Tricks List +
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
Here's the list of all the tricks in the game:
-------------------------------------------------------------
| Tail Grab | Down + X |
| Sad Air | Up + X |
| Indy | Left + X |
| Backside | Right + X |
| Mute Grab | Diagonal Up/Left + X |
| Melancholy | Diagonal Up/Right + X |
| Stalefish | Diagonal Down/Left + X |
| Lien Air | Diagonal Down/Right + X |
|-----------------|-----------------------------------------|
| Tailshift | Down + X(hold) + Square |
| Stiffy | Up + X (hold) + Square |
| Indy Nosebone | Left + X(hold) + Square |
| Method | Right + X(hold) + Square |
| Japan Air | Diagonal Up/Left + X (hold) + Square |
| Method Melon | Diagonal Up/Right + X (hold) + Square |
| Stalefish Tweak | Diagonal Down/Left + X (hold) + Square |
| Crossbone | Diagonal Down/Right + X (hold) + Square |
|-----------------|-----------------------------------------|
| Backs. Shifty | Left + Circle |
| Fronts. Shifty | Right + Circle |
| Back Flip | Up + Circle |
| Front Flip | Down + Circle |
|-----------------|-----------------------------------------|
| Nose Slide | Up + Triangle (air and ground) |
| Railslide | Triangle (near sliding rail/edge) |
| Hand Plant | Down + Trangle (Half pipe's edge only) |
| Fronts. Rotate | L2 in air(from 180º to 1800º) |
| Backs. Rotate | R2 in air(from 180º to 1800º) |
|-----------------|-----------------------------------------|
| "Double" tricks | 2x the same trick |
| "Triple" tricks | 3x the same trick |
| "Quad" tricks | 4x the same trick |
| "Hyper" tricks | 5 or more times the same trick |
-------------------------------------------------------------
Note: This list was based in "Regular foot". For "Goofy
foot", frontside and backside moves are switched
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
+ 3. BOARDS LIST +
*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
There are a total of 34 Boards in two different classes:
Freeride and Freestyle. Each board is rated by three
stats: speed, stability and response. And what's the
difference between Freeride and Freestyle boards?
-Freeride boards are usually used for races, so speed is
the most important thing. Freeride boards have a better
speed than Freestyle Boards.
-Freestyle boards are used for events like Slope Style where
you have to do a lot of tricks and manoeuvers. In those
events, a good stability and response are more important
than speed.
All the stats are important, but for some events, some of
them are more important than the others. That's why
you should choose your board before entering an event.
This is the list of all the boards in the game and which
character uses them. Each "Pro" only uses two different
boards (one Freestyle and one Freeride). They can only use
their own boards, which means they cannot use the secret
boards. Players and costumized players can use any board.
-------------------------------------------------------------
| Initial Freestyle boards | Character |
|-------------------------------|---------------------------|
| X 156 | Darren Cingel |
| Balance 48,5 | Natasza Zurken |
| Zeppelin 151 | Brian Savard |
| EX 158 | Jimmy Halopoff |
|-------------------------------|---------------------------|
| Extra Freestyle boards | Character |
|-------------------------------|---------------------------|
| Punch 37 | Shaun White |
| Futura 155 | Tricia Byrnes |
| Variable 157 | Noah Salasnek |
| Dimension 156 | Andrew Crawford |
| Seven 53 | Jason Brown |
| Fuel 156 | Jennie Waara |
| M3 56 | Chad Otterstrom |
| Balance 57.5 | Ross Powers |
| Rippey 58.5 | Jim Rippey |
| M. Taggart Pro | Michelle Taggart |
| Fat Bob 162 | Chris Engelsman |
| JP 148 | JP Walker |
|-------------------------------|---------------------------|
| Secret Freestyle board | Character |
|-------------------------------|---------------------------|
| Brushie 153 | None* |
-------------------------------------------------------------
-------------------------------------------------------------
| Initial Freeride boards | Character |
|-------------------------------|---------------------------|
| C 148 | Darren Cingel |
| Custom 48 | Natasza Zurken |
| Stealth Eldo 159 | Brian Savard |
| Ultimate 159 | Jimmy Halopoff |
|-------------------------------|---------------------------|
| Extra Freeride boards | Character |
|-------------------------------|---------------------------|
| Punch 42 | Shaun White |
| Luna 147 | Tricia Byrnes |
| Maverick 164 | Noah Salasnek |
| Lithium 156 | Andrew Crawford |
| Seven 56 | Jason Brown |
| Timelsee 155 | Jennie Waara |
| M3 60 | Chad Otterstrom |
| Custom 64 | Ross Powers |
| Fluid 64 | Jim Rippey |
| 550 Series 156 | Michelle Taggart |
| Ultima 166 | Chris Engelsman |
| DS 159 | JP Walker |
|-------------------------------|---------------------------|
| Secret Freeride board | Character |
|-------------------------------|---------------------------|
| Mahaffey Pro | None* |
-------------------------------------------------------------
*Only Players and Costumized players can use this board.
1. Before entering the competitions, you should practice a
bit in Practice Mode to get used to the game and learn the
movements. First,try to do them one by one until you see you
can easily do them all.
2. After learning the movements, you have to start
practicing the combinations. If you want to win the first
place in some of the events, then you have to do at least
5.000 points with a single combo. Later on, 10.000+ points
in one combo will be needed to win the events. Go to the
half pipes. This is a great place to start practicing those
combinations. At the beggining, try to do 2.000/3.000
points. I'll tell you what to do to increase your points in
a combo.
3. You will lose your points if you end the combination with
a bad fall. Learning how to fall is another important thing
to do.
4. After mastering the 5.000 points combinations and the
falls, start practicing the 8.000+ points combinations. When
you see that you can get those points, go for the Big Jump
and try to achieve 10.000+ points. This is the hardest
part, specially to obtain a good fall after the combination.
5. Now I will tell you how to improve your points. It's
always essential to use combinations if you want to get
many points. These advices are optional because there are
other ways to get a good combo.
-A good jump is the first step to make a good combination.
Try to jump hi in a good place
-There are two tricks you will be using a lot at the same
time: Backflips and Rotations. They will not give you many
points, but you'll see what happens when you start using
the other tricks.
-If you're using an analog pad, rotate the stick to the
right. This will improve the Backflips and the tricks you
are about to do.
-While doing Backflips and Frontside rotations, start using
easy moves such as Tail Grab and Indy as many times as you
can.
-While doing all this toghether, you should also press
the Square button. Movements like Japan Air or Crossbone
will start to show up.
You have to do all this while in the air. It seems
complicated (in fact, it is, because you have to press a lot
of buttons at the same time), but after you get used to it
I guarantee that with a good combo like this you can hit the
12.000 points sometimes. Your combo should be something like
this:
3x Backflip + 720º + 2x Tail grab + Indy + Sad Air
+ Tail shift + Indy nosebone.
6. A good combo doesn't happen all the times. You shouldn't
be worried about that. If you can get between 5.000 and
8.000 points in Half Pipes most of the times, that is
perfect. Hitting the 10.000 only happens a few times (unless
you are a very good player). There are areas where it's
hard to get more than 5.000 points, since there are no good
places to jump. Don't expect a lot of points all the time.
7. It is important to select the type of board you want to
use in each event. Although you don't have many options at
the beginning, you will need them later. For example, it's
hard to do the three Backflips in the Trick Master mode if
you don't choose a board with a good response. If you can't
win an event because you need a faster board or one stable
board, them you should costumize your own board.
8. At the beginning of a race (Downhill or CBX), press X to
do a small jump and gain some advantage over the other
snowboarders. This will not guarantee you the first place,
but it's a good way to start.
There are a total of six different types of events. They
are: Down Hill, Slope Style, Half Pipe, Big Air, CBX and
Special. I'll give you a description of each one of them.
-Down Hill: A race down the hill against three snowboarders.
No points are required here, and the winner is the first
to reach the end line. You should also try to beat the
record time.
-Slope Style: Go down the slope doing as much tricks as you
can. You have a limited time and your performance also
counts. There are a lot of obstacles you can use to
upgrade your points.
-Half pipe: This is the best place to use you best tricks.
There is a time limit to do as much tricks as possible.
The Half pipe provides you great jumps, so use your combos
a lot to impress the spectators. Show them what you can do.
-Big Air: One very big jump awaits. Go as fast as you can
and while in the air do as much tricks as possible. You can
only use one combo here, and you must use a good one
because you need a lot of points.
-CBX: Run against three more snowboarders and try to get the
first place. Passing the finishing line in first is not
enough to get a record and the first place. There are
penalties for those who miss the gates.
-Special: These are only bonus events. Some of them are
very strange, like tagging snwomans or running from an
alien invasion. Unlock the special events and find out how
they are.
Here's the complete walkthrough to all the events. This
walkthrough is based in "Pro" mode. You should complete
the other modes before. Try to achieve first place in every
single event, then go for Pro mode. You can also use these
advices to complete Rookie and Veteran modes.
-------------------------------------------------------------
A) Single Events / Tournament modes
-------------------------------------------------------------
You might be wondering why I put these two modes together.
Because they both have the same events, so you will be using
the same strategies for the two. In Single event, you choose
a mountain, an event and you try to get first place. In
Tournament mode, you have to play in some of the the events
available in Single Events mode (except the Special events)
to get the first place at the end. You can save your game in
the Tournament mode and you should do it, because if you
lose an event you only need to load your last save instead
of playing everything from the beginning.
In some of the events (Slope Style, Half Pipe and Big Air),
you have to do three runs. The final score will be
determined by two of the three runs.
-Best run + second best run = final score.
This means you always have an extra run to get a better
score.
In Tournament mode, you will receive points after each
event. The points you receive are determined by your
position at the end of the event.
-1st position: 500 points
-2nd position: 300 points
-3rd position: 200 points
-4th position: 100 points
You don't need to achieve the first position in all the
events to win the tournament. However, your final score
must be the higher one at the end of the tournament.
Down Hill
Very easy. Pick up the fastest board. At the beginning,
press X to do a small jump to gain speed and get the first
place. Now you have to maintain your position until the end.
Jump sometimes to gain speed, but don't jump too much. Use
Railslide in the tree trunks. This is very useful to gain
speed and to avoid the deep powder areas that will slow you
down. Be carefull with the trees and don't forget to jump
over the river at the end.
-Score: 7.000; Time to beat: 2:07:20
Slope style
Very easy, too. Forget the railslide and use the ramps to do
2.000/3.000 points combos. You can win this in the first
run.
-Score: 10.000; Time limit: 1:12:00
Half Pipe
A few 3.000 points combos in the first run will do. No
special strategies required.
-Score: 15.000; Time limit: 1:30:00
Big Air
Two runs with 5.000/6.000 points in the big jump will do.
You can also do one or two small jumps before the big one
to earn more points.
-Score: 10.000; Time limit: 0:36:00
CBX
Getting first place can be a bit hard if you don't have a
good and fast board. Don't miss the gates and try not to
crush too many times to get there on time.
-Time limit: 1:08:40
Special
The first times you play this, try to find the deep powder
areas and how to avoid them. Soon or later you will know
exactly what to do, where to jump and places to avoid. Then
try to finish this. It may take some time.
Down Hill
Use the same strategy you used in Vermont, but don't use
the railslide. Jump in the big slopes (but be careful with
the rocks) and avoid the deep powder areas.
-Score: 9.000; Time to beat: 2:40:80
Slope Style
Use railslide often. There are only a few good places to
jump here. Try to jump as many times as possible, but don't
use complicated combos. 2.000/3.000 points in every jump
is more than enough to complete this in one or two runs.
Careful with the river.
-Score: 15.000; Time limit: 1:24:00
Half Pipe
This is a good half pipe. You can easily get enough
points in one run. Use 3.000 points combos (5.000 points if
you can) enough times. If you see you can't do it in one
run, you still have two more tries. Don't miss too many
jumps though.
-Score: 70.000; Time limit: 1:48:00
Big Air
This Big air is harder than the previous. For the first
time, you might have some difficulties. Before the big
jump, you should try to do three small jumps. One at the
beginning (get 1.000 points), another one in the middle
(get 1.000 points) and a good one before the final jump
(get 3.000 points). In the big jump, get at least 3.500
points. Don't miss the hole in the placard, otherwise you'll
crush. You can jump over the placard if you want. In two
runs you will get the needed points. If you're good, you can
get those points in one run.
-Score: 15.000; Time limit: 1:00:00
CBX:
This one is easy. Get a fast board, don't miss any gate
and... run! Restart if anything goes wrong.
Time to beat: 1:02:40
Special
You have to clear all gates here. Clear the yellow gates by
passing through them. Clear the blue gates by passing
through them while performing a trick. You get 12 seconds
for every gate (which is the maximum time). This is not as
hard as it seems. It can be easily done in a few tries.
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
----------------------- FRANCE -------------------------
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
Down Hill
This down hill is bigger than the previous two. You have to
do some big but easy jumps. There are a few rocks in the
middle of the circuit, so be careful. You can easily avoid
them. At the end, there are many deep powder areas and
trees.
-Score: 30.000; Time to beat: 2:45:60
Slope Style
This event is very long too, which is good because it
provides a lot of opportunities to improve your points.
Use 5.000/8.000 points combos in big jumps and 3.000 points
combos in smaller jumps. You should be able to get the
requested points in the first run, otherwise in two runs.
If you can't get more than 5.000 points in the big jumps,
don't worry. Even with 3.000 points it's easy to get
that score.
-Score: 80.000; Time limit: 2:30:00
Half Pipe
This was not so hard as I thought. Getting 80.000
points is not hard. Use 5.000/8.000 points combos, and
don't be afraid of getting 3.000 or less points in a few
jumps. You can't miss many jumps here. You need at least
40.000 points in two runs to win the cup.
-Score: 80.000; Time limit: 1:48:00
Big Air
You should be able to do two jumps before the big one.
Jump over the table at the beginning (get 5.000+ points)
and jump over the two streets (get more 5.000 points).
Then you should get 8.000 points in the big jump
(10.000+ if you can). This should give you the needed points
in two runs.
-Score: 35.000; Time limit: 1:00:00
CBX
This event has a lot of bends and jumps. You have to do
everything very fast. Jump whenever you see the "Danger"
signals and don't miss the gates.
-Time to beat: 1:48:00
Special
You're in the middle of an avalanche. Avoid being hit by
the rocks or snow balls, otherwise you'll lose. This is
a fast event and it's not very hard. Try to get to the end
in safety. There is a "shortcut" in the right cliff after
the first big rock.
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
------------------------ JAPAN --------------------------
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
Down Hill
A hi-speed event. It's not very hard, but you need to have
a good control of the character. Avoid the rocks and use
trunks and rails to railslide. There are many tough bends
in the end so try not to crush against the rocks there.
-Score: 10.000; Time to beat: 2:13:20
Slope Style
There are many places where you can do some good jumps. Use
3.000/5.000 points combos and ignore the rails. You need
at least 30.000 points in two runs, which is easy, but you
may want to try to do it in the first run. Jump over the
river before the finishing line (if you fall down, you might
have to restart).
-Score: 60.000; Time limit: 2:36:00
Half Pipe
The biggest and most complex half pipe you've seen so far.
A lot of points to do here. Use the same strategy you've
used in France to complete this event in two runs. Use the
ramps in the middle of the half pipe to get more points.
Try to do 5.000 combos points. Here, you can even get
10.000 points with a combo, but it's not easy.
-Score: 120.000; Time limit: 2:48:00
Big Air
The hardest big air so far. You can do one jump before the
big jump. Try to get 8.000 points in the first jump and
8.000/10.000 in the big jump. You have to jump over 2
bridges to get 10.000 points. Do some half pipe
before the finishing line (if you have time) to get more
points (if you need them).
-Score: 30.000; Time limit: 0:36:00
CBX
This is another hard event. You have to jump many times.
There are many tough bends, and you'll miss some gates.
Try not to miss too many if you want to get there on time.
Choose a fast board for this event.
-Time to beat: 1:25:20
Special
Tag all the snowmans. You get extra time for every one you
tag. Some of them are tricky to tag, specially the moving
ones. This is probably the hardest special event.
Down Hill
The fastest event in the game. Avoid the rocks and jump over
deep powder areas. You may also jump in the big slopes and
railslide in the rails, but it's not necessary. Inside the
ice cave there are plenty of bends.
-Score: 40.000; Time to beat: 2:15:60
Slope Style
The easiest event in Alaska. You'll be using railslide more
than usuall. Whenever you can, do some jumps and try to get
3.000/5.000 points. Don't fall too many times. You should
get enough points in the first run. If you don't, you still
have two more runs.
-Score: 60.000; Time limit: 1:48:00
Half Pipe
The hardest half pipe. You need to do a lot of points here.
Same strategy used in Japan, but try not to do less than
5.000 points per jump. Your 8.000 points combos come in
handy right now (10.000 if you can). You must get more than
70.000 points in two runs.
-Score: 150.000; Time limit: 2:48:00
Big Air
This event can be very hard! You can do one jump before the
big jump. Jump at the very beggining and get 5.000+ points,
then get at least 7.000 points in the big jump. You should
get enough points in the next run. Another option is to
ignore the first jump and do 11.000+ points in the big jump.
-Score: 22.000; Time limit: 0:24:00
CBX
The hardest CBX. A lot of jumps, many hard bends, speed
needed,... Use the same strategy you used in Japan. Again,
you'll miss some gates. Try not to miss too many gates.
-Time to beat: 1:36:00
Special
Same as the Special event in Colorado, but it's very hard.
Avoid the aliens, as they will "kill" you. Use the alien
plants to get to the high gates. They will throw you if
you stay close to them. Some of the gates are located in
hard places to get, and you might not see them. Good luck!
-------------------------------------------------------------
B) Trickmaster
-------------------------------------------------------------
This is where you have to show what you can do. You're
being evaluated for your performance. Do all the tricks
that show up in the screen and don't miss them if you want
to finish this mode with 100%. There are three difficulty
levels. Here's the list of the tricks/combos you have to do
in all the difficulty levels.
Rookie level (17 tricks):
-------------------------------------------------------------
| 1- Tail Grab | 10- Backside 360 |
| 2- Sad Air | 11- Front Flip |
| 3- Indy | 12- Back Flip |
| 4- Backside | 13- 360, Tail grab |
| 5- Mute Grab | 14- 360, Sad Air |
| 6- Melancholy | 15- Double Tail Grab |
| 7- Lien Air | 16- Double Front Flip |
| 8- Stalefish | 17- Tail Grab, Sad Air |
| 9- Frontside 360 | |
-------------------------------------------------------------
Veteran level (20 tricks):
------------------------------------------------------------
| 1- Tailshift | 11- Back Flip, Sad Air |
| 2- Stiffy | 12- 360, Tailshift |
| 3- Indy Nosebone | 13- 360, Stiffy |
| 4- Method | 14- Tail Grab, Sad Air |
| 5- Japan Air | 15- Indy, Sad Air |
| 6- Method Melon | 16- Backside 360, Indy |
| 7- Crossbone | 17- Frontside 360, Sad Air |
| 8- Stalefish Tweak | 18- Lien Air, Stalefish |
| 9- Shifty | 19- Backside 360, Shifty |
|10- Front Flip, Tail Grab | 20- Double Front Flip, Sad Air |
-------------------------------------------------------------
Pro level (23 tricks):
------------------------------------------
| 1- 360, Tail Grab |
| 2- 360, Tailshift |
| 3- Triple Tail Grab |
| 4- Front Flip, Stiffy |
| 5- Tail Grab, Stiffy |
| 6- Back Flip, Tailshift |
| 7- 360, Double Back Flip |
| 8- Frontside 720 |
| 9- Japan Air, Melancholy |
| 10- Triple Back Flip |
| 11- Indy Nosebone, Stalefish |
| 12- Front Flip, Stalefish |
| 13- Front Flip, Tail Grab, Sad Air |
| 14- Backside 360, Indy Nosebone |
| 15- Quad Tail Grab |
| 16- Frontside 360, Method |
| 17- Backside 360, Backflip |
| 18- Backside 360, Crossbone |
| 19- Double Front Flip, Indy |
| 20- Double Back Flip, Stale Fish |
| 21- Frontside 360, Frontflip, Sad Air |
| 22- 360, Tail Grab, Sad Air |
| 23- 360, Tail Grab, Indy, Sad Air |
------------------------------------------
Shortcuts are secret paths that will take you to the finish
line faster. Here's the location of the shortcuts I found
in the game. If you know another one, please tell me.
-Secret cave in Vermont (Slope Style event)
From the start position, count three houses on the right.
The third house is after a jump. After the third house there
is a hidden entrance to the right. You have to railslide in
the tree trunk there to enter the cave.
-Secret railroad in Colorado (Down Hill event)
After a big bend with powder to the left, there is a secret
entrance to the left behind the trees. Railslide in the
rails and you'll be near the finish line after you get out
of the tunnel. You also gain a lot of speed here.
-Secret mountain path in Japan (Down Hill event)
When you have to choose between the left or right path, you
can see a japanese temple in the top of a big rock. If you
can jump to the temple using a small ramp in front of it,
you'll find a secret path in the rocks. It is not easy.
I'll be looking for more secret paths, specially in Alaska.
Go to "Single Events", choose one location and set a record
in all the events. The special event for that location will
be available after that. The Special events are Powder Hill
(Vermont), Gate Attack (Colorado), Avalanche Escape (France),
Snowman Tag (Japan) and Alien Escape (Alaska).
Unlock Secret Players
-Eddie:
Complete 100% of the Trickmaster Rookie mode.
-Mars:
Complete 100% of the Special event in Vermont.
-Irving:
Complete 100% of the Special event in Colorado.
-Cool:
Complete 100% of the Trickmaster Veteran mode.
-Burg:
Complete 100% of the Trickmaster Pro mode.
-Honey Brown:
Complete 100% of the Special event in France.
-Crusty:
Complete 100% of the Special event in Japan.
-Spazz:
Complete 100% of the Special event in Alaska.
Unlock extra Pro characters
-Shaun White:
Finish Vermont Tournament in 1st position.
-Tricia Byrnes:
Finish Vermont Tournament in 1st position.
-Noah Salasnek:
Finish Vermont Tournament in 1st position.
-Andrew Crawford:
Finish Vermont Tournament in 1st position.
-Jason Brown:
Finish Colorado Tournament in 1st position.
-Jennie Waara:
Finish Colorado Tournament in 1st position.
-Chad Otterstrom:
Finish Colorado Tournament in 1st position.
-Ross Powers:
Finish Colorado Tournament in 1st position.
-Jim Rippey:
Finish France Tournament in 1st position.
-Micchele Taggart:
Finish France Tournament in 1st position.
-Chris Engelsman:
Finish France Tournament in 1st position.
-JP Walker:
Finish France Tournament in 1st position.
Unlock extra locations
-Colorado in Tournament mode:
Finish Vermont Tournament in 1st position.
-France in Single event/Tournament modes:
Finish Colorado Tournament in 1st position.
-Japan in Single event/Tournament modes:
Finish France Tournament in 1st position.
-Alaska in Single event/Tournament modes:
Finish Japan Tournament in 1st position.
Note: These secret locations also become available in
Practice mode after you unlock them.
Unlock extra boards
Each extra Pro character you unlock has two new boards.
Check "Boards list" section to see which extra boards each
character has.
Unlock secret boards
Complete Alaska Tournament in 1st position. Brushie 153 and
Mahafrey Pro should be available in the board selection
list.
Thanks to Alex Jenko for telling me the last Pro Trickmaster
Trick. I almost forgot that I was missing this trick in my
faq, but thanks to Alex now the list is complete :);
Thank you for reading my Faq!
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Cool Boarders(c)1999 Sony Computer Entertainment America Inc.
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