Huygen's Disclosure
To SUM UP the story in two lines:
You have the chance to join either Alien/Great City or Ice City.
You can also betray whichever side you sided with once you
accomplish the task of depleting the entire city you initially
chose to fight against. Or you can end the game by choosing not to
betray. The "Neutral" zone divides up both cities.
To access Puzzles, you must use "HAND" on active scene objects. To
access Alien City Network Terminal, you must use "APPLY" by
selecting any Access Card from the inventory panel as ACTIVE
CURSOR.
For Puzzles' solutions, please refer to the Puzzles Section.
(ASSUME: ALL DIRECTIONS ARE RELATIVE TO THE SCREEN)
(This is just one way of finishing the game)
Neutral Zone
(By default ASSUME player has not joined any SIDE yet - SOLO TRIP)
LANDING SCENE - Scene 0:
Think on space ship and pick up "thermos" and "spirulina" after
Selecting "Better go back for another check" from the Root Level.
At the same level, select "Send Transmission" and then write down
the ship's landing co-ordinates (You'll need it later on).
GOING LEFT - DEBRIS SCENE - Scene 1: nzn0001.bmp
Pick up the optical cable-wire (Position 4), pipe (Position 3),
lenses (Position 1) and pieces of the solar panel (Position 2)
GOING STRAIGHT - HUYGEN'S PROBE SCENE - Scene 3: nzn0003.bmp
If you try to kill Tiny Ziphosura (idling next to the Probe), it
will scream and "Mammy" Ziphosura will kill you.
If you shoot the Huygen Probe (Position 2) or Apply lenses on the
Probe Itself, an explosion of the probe will kill you.
Pick up Solar Panel (Position 1) AFTER solving Square Surfaces'
Puzzle (Puzzle #7)
You must drink the coffee left on your thermos and fill it up with
the dripping fuel (Position 4).
Pick up flashing Beacon (Position 3) and proceed immediately to
exit the scene; otherwise, you'll be killed by "X-Large" incoming
Ziphosura
GOING BACK TO LANDING SCENE - THEN
GOING RIGHT - Scene 2:
Kill little worm.
GOING RIGHT TO GREEN PLANT SCENE - Scene 4: nzn0004.bmp
Pick up the green plant (Position 1) (Actually, it's NEVER used in
the game: it's just a distraction item)
GOING STRAIGHT DOWN - Scene 5: nzn0005.bmp
(A bit tricky here!) If on Alien City Side (Fighting against Ice
City) already, pick up some Oil (Position 1) with the shattered
thermos (which is picked up after you bomb the entrance to Ice
City with an assembled "Natural" Bomb). YES, you have to go back
into the Neutral Zone to collect the oil before you proceed into
Ice City.
GOING LEFT IS NOT REALLY AN OPTION
IF YOU KEEP GOING RIGHT - GUARANTEED DEATH SCENES - Scene 6, 7 and
8:
Fighting
FROM SCENE 4 (see right above) - GOING RIGHT - TEJU & WUBBLE
CHASING SCENE - Scene 10: nzn0010.bmp
The Chasing Scene with Spectacular Sound Effects by a MicroForum
Employee: Wubble and Teju on the RUN. They will drop a blue tool
(Position 1), you should pick it up.
IF CHOOSING TO JOIN Alien City Side
GOING TOP-LEFT THROUGH PASSAGE-WAY - Scene 14: nzn0014.bmp
Pick up of green fuse (Position 1) IF NOT PICKED UP from SCENE 4
already. (Actually, it's NEVER used in the game: it's just a
distraction item)
GOING STRAIGHT DOWN - ALIEN CITY CREATURES ENCOUNTER - Scene 15:
nzn0015.bmp
Alien City (Odoben) Encounter: Use the same decryptor "trick"
(talk up to 3 times to any alien creature and then apply the
decriptor to any creature) if not used already in scene 13. You
must talk to Zond. There are several talk tree branches leading
you to join them in fighting against the "revels" - Searaphl's Ice
City. You will be led to the Debrief with Zantusia and His
Friends.
GOTO "On AC SIDE"
IF CHOOSING TO JOIN Ice City Side
FROM SCENE 10 (see right above) - GOING STRAIGHT DOWN - Scene 11:
nzn0011.bmp
If player has not joined any side: fighting only
Once you accept the challenge given by the Ice City Creatures
(Corythox, Wubble and Viparay From Scene 13) to kill Ziphosura (a
way to prove your new allegiance), you can lure a Ziphosura into
the scene by placing your flashing beacon at a fixed location. You
can actually place the flashing beacon in 2 places. If you apply
the beacon in the wrong place (Position 1), Ziphosura will go near
the beacon and "check it out". If you do not exit the scene within
certain time, he will terminate you. You must place the flashing
beacon near the center far wall (Position 2) and shoot at the
rocks located at the top of the center wall and you must do this
within a certain time frame. If you beat the clock, the rocks will
crash the Ziphosura. And then, you can rip off one of his legs
(Used as a proof for killing Ziphosura). Otherwise, the Ziphosura
will kill you - a new Foreign Delicacy.
(Anytime) If you shoot the rocks located at the top of the center
wall, they will drop at a acceleration of 9.8m/s2. Watch Out!
(Anytime) If you stand near the bottom of the center wall and at
the same time shoot at the top rocks, you will be smashed by the
gravitation-sensitive rocks. You will die. (Try not to do it too
many times even though you may like the player's death animation).
GOING RIGHT - Scene 12: nzn0012.bmp
Pick up Brown Plant (Position 1 - Use as BOMB FUSE later on)
GOING STRAIGHT DOWN - ICE CITY CREATURES ENCOUNTER - Scene 13:
Ice City (Wubble) Encounter: You should speak to any creature at
least three times and then apply the decryptor (Given at the
beginning of the mission). Once you can understand the creatures,
you should talk to Corythox. There are several talk tree branches
leading to Corythox offering you a Challenge that ultimately earns
you the right to join them in fighting against Zantusia's Alien
City.
In order to obtain a Ziphosura Leg retrace your steps to Scene 11.
After you obtain the Ziphosura's Leg and bring it back to Scene
13, the I.C.C. (Ice City Creatures) will lead you to the Debrief
with Snaiqua.
GOTO "On IC SIDE"
On AC SIDE:
(You will be sent back into the Neutral Zone after the Debrief to
Scene 9. Travel your way back to Scene 13). From Scene 13 - GOING
TOP-RIGHT - ICE CITY BLOCKED MAIN ENTRANCE - Scene 16: nzn0016.bmp
If on the solo trip, you will be killed by Wubble guards of Ice
City Main Entrance.
If on Ice City side, nothing will happen.
If on Alien City Side, you have to build a bomb and destroy the
main entrance's enforcement wall. You will take the thermos with
fuel and the brown muroforcim plant and combine them inside the
Main Inventory Screen (Hit "i"). (How? By Dragging & Drooping into
the "Combine Black Square" next to the actual items' sprites
(Bottom Right) - order is important) Once the bomb is assembled,
you must "ready" it, and apply it on the far wall (Position 2).
Then you must use the LENS on the Bomb (Position 2). The blast
will expose the Ice City entrance. You should pick up the
shattered thermos (Position 1) from the debriefs. GO BACK to Scene
5 to pick up the OIL. Return to Scene 16. GOTO "Inside AC"
On IC SIDE:
(You will be sent back into the Neutral Zone after the Debrief to
Scene 16. Travel your way back to Scene 9). From Scene 8 - GOING
RIGHT - ALIEN CITY MAIN ENTRANCE - Scene 9: nzn0009.bmp
If on solo trip, player cannot access this scene at all. Neutral
Zone's creatures will kill him in Scene 8.
If on Ice City Side, shoot the panel. Two broken panels will
appear. If you apply the Re-Built Solar Panel (picked up after
solving the Square Surfaces' Puzzle) on the bottom access panel
(Position 1), you will unlock the door. Otherwise, if applied to
the top access panel (Position 2), you will be destroyed by a
Security Cannon Shot.
Make sure you write down the Alien Symbols (Position 3) in your
MicroForum Notepad.
GOTO "Inside IC"
Alien City
You can access the Network Terminal (N.T.) from the LAB,
REGENERATION ROOM and HEADQUATERS. If you set the Security Alarm
ON, it will alert your enemies of an possible intruder - YOU. You
can access the N.T. with an Odoben, Zantusia and Zantusia Plus
Card (in ascending Privileged Access Order). The Demagnetized
Odoben Card and the Virus-Infected Odoben Card can not be used to
access the N.T. Different Access Cards give you different options.
Inside AC:
(Go Left and Go Right only applies to corridors that have a
T-Junction; otherwise, follow the only direction available inside
any corridor)
GOING INTO THE LAB - ONCE INSIDE - GO STRAIGHT - TAKE FIRST
AVAILABLE LEFT - GO STRAIGHT - ALIEN CITY LAB - Scene 29:
alb_0029.bmp
Pick up CROWBAR (Position 1) and BONDING GUN (Position 2) on the
table near to the screen.
GOING LEFT - Scene 30: alb_0030.bmp
Fighting
GOING TOP-LEFT - Corridor Scene - Scene 32:
GOING STRAIGHT DOWN - Scene 33: alb_0033.bmp
Do not kill the Zantusia placed there. Once her health level goes
down to 40%, she will implore for mercy. You should force her to
shut down the Zond Production. Then, let her leave.
Once she is gone, use "HAND" to access the computer. Select the
option with many letter/number symbols. This option lets you
update your Network Terminal Jack (given to you by the Ice City
people). An access sequence must be entered - puzzle must be
solved in order to update the jack. Once the jack is updated, you
can use any valid access card on the N.T. systems. (Remember that
an Odoben Card has a maximum of 3 access per card)
"Think" on the Zond Parts' basket (Position 1) and select to pick
up the two hidden Zantusia alpha-halves.
GOING STRAIGHT DOWN - Scene 34: alb_0034.bmp
- If Zond production is not stopped in Scene 33, whenever you try
to pick up the Zond Claw (Position 1), you will be
electro-shocked. You need to pick up the Zond Claw.
RETRACE YOUR STEPS TO HEAD BACK TO SCENE 30.
Once the jack is updated, you can use the N.T. systems. Access the
N.T. (Position 1) with any access card. Click on "Maintenance" and
Select the "MagnetoLift" Option. This will automatically move some
crates around; thus, exposing 2 bottom crates (Position 2 & 3). To
pry open each crate, you must apply the Zond Claws (picked up from
Scene 34). Then, pick up from Crate 2 special bombs and from Crate
3 an Odoben Card with 2 accesses left.
GOING RIGHT - SCENE 29.
GOING RIGHT - Corridor Scene
ONCE OUTSIDE THE LAB - GO LEFT - GO LEFT - GO RIGHT - GO LEFT -
ALIEN CITY REGENERATION ROOM - Scene 37: ara_0037.bmp
Pick up Empty Container (Position 1)
GOING RIGHT - Scene 39: ara_0039.bmp
From SCENE 39 - GOING RIGHT - Scene 40: ara_0040.bmp
Turn off Local Security Alarm Check with the N.T. (Position 1)
If the alarm already went off, you will encounter many unpleasant
creatures here.
Pick up Wire A (Position 2)
Apply Wire A to Power Generator (across the Floor - Position 3)
GOING RIGHT - Scene 42: ara_0042.bmp
Apply Wire B to the liquid (Position 1) flooding the chamber. This
will fry up all sleeping Odobens. You can not apply Wire B until
Wire A is applied in scene 40.
Apply "Empty Container" (Picked from SCENE 37) to the flooded area
(Position 2) in order to obtained some Ammonia.
If you enter the scene more than 3 times, without destroying the
Odobens, they will wake up and kill you.
If you attempt to shoot in this room, the Odobens will wake up and
kill you.
RETRACE YOUR STEPS TO SCENE 39: ara_0039.bmp
Switch off the Energy Machine (Position 1) (If Local Security
Alarm is ON, it will trigger the alarm; otherwise, you will be
fine).
Use "HAND" on center sphere (Position 2). A puzzle must be solved.
They control the Zond Pods' Access Doors. There are 3 puzzles:
each for each set of doors (Left, Center and Right)
From SCENE 39 - GOING STRAIGHT UP - Scene 38: ara_0038.bmp
You must solve at least 2 of the 3 puzzles to gain access to the
Left and Center doors. (There is a one-to-one correspondence).
Walk towards the respective Zond pods and they will automatically
open. In the Left Set, once the Zond (Position 2) is exposed, you
can pick up the Zond's Battery (Position 4) (There is a detailed
Zond Description (AUDIO is currently missing) hidden inside the
LAB's Special Computer Terminal in Scene 30).
Pick up Wire B (Position 1)
Pick up Beta Half of Zantusia Card (Position 5).
After opening Center Set, you must shoot at the Left Fake Zond.
After it falls apart, you must use "HAND" on the little square
(Position 6) - LAUNCHES Scene 232:
Pick up the Zantusia Plus Card (Position 1). If you access the
Network Terminal (in Scenes 40, 30, or 68) with the Zantusia Plus
card, you can turn off the "Cannon Systems" (within "City
Administration") throughout the "Alien City".
RETRACE YOUR STEPS TO HEAD BACK TO SCENE 37.
GOING LEFT - Corridor Scene
ONCE OUTSIDE THE REGENERATION ROOM - GO RIGHT - GO LEFT - GO LEFT
- ALIEN CITY MEETING HALL - Scene 25: amh_0025.bmp
You must Kill all Alien Creatures before you can proceed
GOING RIGHT - Scene 26: amh_0026.bmp
Use "HAND" to gain access to the Computer (Position 1) - Map
Puzzle. You need the ship's landing co-ordinates in order to
download an Alien City Map.
GOING STRAIGHT DOWN - Scene 27 : amh_0027.bmp
"Think" on the Radio System Controller (Position 2) and Turn it
ON.
Apply Normal Odoben Card on Loud Speakers (Position 1) (You get a
Magnetized Odoben Card)
GOING STRAIGHT DOWN - Scene 23: amh_0023.bmp
IF YOU COME IN FROM SCENE 22 - STRAIGHT FROM THE CORRIDOR ONLY:
Odoben will let down the bridge if you offer him a complete
Zantusia Card by selecting the appropriate talk tree branches. How
to get a Zantusia Card? Use the Combine Slot in the Enhanced
Inventory Screen. Drag and Drop an alpha-half (two alpha-halves
can be picked up from the LAB) and a beta-half (one can be picked
up from the Meeting Hall and another half from the Regeneration
Room) Zantusia Card. Then, combine the newly created object with
the Bonding Gun (picked up from the LAB also)
GOING LEFT - Scene 22: amh_0022.bmp
You can pick up a beta-half Zantusia Card (Position 1)
RETRACE YOUR STEPS TO HEAD BACK TO SCENE 25.
GOING TOP-LEFT - Corridor Scene
ONCE OUTSIDE THE MEETING HALL - GO RIGHT - GO RIGHT - GO RIGHT -
GO LEFT - ALIEN CITY STORAGE ROOM - Scene 18: ast_0018.bmp
Fighting
GOING STRAIGHT DOWN - Scene 19: ast_0019.bmp
FIRST Disable both cannons by shooting at them with "F3" or "F2"
as active weapons
Take off card marker cover (Position 1)
Apply Zond's battery on the card marker.
Apply Magnetized Odoben Card in order to get a Virus-Infected
Odoben Card
RETRACE YOUR STEPS TO HEAD BACK TO SCENE 18.
GOING STRAIGHT UP - Corridor Scene
ONCE OUTSIDE THE STORAGE ROOM - GO RIGHT - GO LEFT - GO RIGHT -
ALIEN CITY HEADQUATERS - Scene 70: ahq_0070.bmp
Talk to Viparay (If you want to only)
Corridor Entrance: Apply Zantusia or Zantusia Plus Card to Door
Control Panel (Position 1)
GOING RIGHT - Scene 65: ahq_0065.bmp
A Zantusia will request you to pass through the "Ammonia Scanner"
(Position 1). If you have the container filled with Ammonia, the
scanner should go off - expect more alien creatures in the next
scenes. Otherwise, you will "breeze" to Lyzy's Main Chambers.
GOING RIGHT - Scene 66: ahq_0066.bmp
Fighting
GOING STRAIGHT UP (MAYBE TOP-RIGHT) - Scene 67: ahq_0067.bmp
Solve "Drag and Drop" Puzzle. Access the Elevator Control Panel
(Position 1)
ONCE PUZZLE IS SOLVED - GOING THROUGH THE ELEVATOR DOORS - Scene
68: ahq_0068.bmp
Don't Apply Container with Ammonia on the acid pool (Position 1)
unless you want to listen to the amazing sound effects. You can
save the game first, of course. Good insensitive to test
SAVE/LOAD.
Use "HAND" on Lyzy's TitanNet-Mail Terminal (Position 2). Solve
the Screen Saver's Puzzle. Browse through Lyzy's Personal Mail.
Write down the symbolic table described in one of her mail pages.
(You need the table of solve another puzzle hidden in the
REGENERATION ROOM)
Use Zantusia Plus Card on N.T. (Position 3). Turn OFF
Virus-Detection (within "City Administration") and then Log Off
(or Log On As A Different User). Log On again with the
Virus-Infected Odoben Card. (Do not infect the system with the
virus until you have: (1) turned off the Local Security Alarm
Check in the Regeneration Room; (2) moved the crates around in the
LAB to obtained Special Grenades and/or (3) disabled the cannon
system throughout Alien City.
GOING LEFT - Scene 69: ahq_0069.bmp
(Assuming you started helping Ice City) You can betray Ice City by
choosing the appropriate Talk Choices (If you haven't already
betrayed the other side YET). Or You can engage in battle with
Lyzy; right now, your shooting is disable by her and your only
chance to win is to APPLY the container with Ammonia on the
Bio-Computer Mouth (Position 1) during the battle with Lyzy (One
Type of Ending). Or You will be killed by Lyzy's Creatures.
If you did not infect the Network Terminal with the Virus (using
the Virus-Infected Odoben Card), you will be killed by a
Ziphosura-Teju Breed.
Ice City
Inside IC:
GOING INTO THE MEETING HALL - GO RIGHT - ICE CITY MEETING HALL -
Scene 52: imh_0052.bmp
You will meet a Wubble guard standing on a pressure plate. The
Wubble will prevent you from entering the room. You must talk to
the Wubble and reason with him. If you try to cross without
reasoning with Wubble, the Amoebae "monster" from the TANK will
kill you.
GOING LEFT - Scene 51: imh_0051.bmp
There are two computers. One computer (Position 1) is protected by
a FORCE-FIELD. The FIELD must be shut off by solving the Puzzle at
the right computer control terminal (Position 2). Computer in
Position 1 contains a City Map. You must solve another PUZZLE in
order to retrieve it.
If you applied the Shattered Thermos with oil in Scene 48, the
amoebae monster (Position 3) should be on the floor, you can suck
in the Amoebae into the empty SYRINGE (picked up from the Sleeping
Room). If you try to reach the MAIN COMPUTER while the FORCE-FIELD
is ON, it will kill you.
RETRACE BACK TO SCENE 52
Fighting
GOING STRAIGHT UP - Scene 49: imh_0049.bmp
In this scene you can pick up the defective POLICARBONE Plate
(Position 1).
GOING TOP-LEFT - Scene 48: imh_0048.bmp
Once you cross halfway through the scene, you will see an Amoebae
"monster" dropping off a stalagmite. The amoebae will start
chasing you. To destroy the monster you must apply the Shattered
Thermos with oil (from Neutral Zone Scene 5) on the hot spot
(Position 2) right under the right stalactite (Position 1). If you
do not apply the Shattered Thermos with oil, the Amoebae "monster"
will drop from the stalactite and come after you and try to kill
you. You can avoid it by leaving the room first.
GOING TOP-LEFT - Scene 47: imh_0047.bmp
You should pick up the TWO CRISTALS (Position 3 & 4) needed to
destroy the Wubble Pods in scene 45. In order to cross over the
gap, you must do a "think" on the GROWTH (Position 1). You must
choose "I'll try something different" and then "I'll climb the
tree". You need to pick up the Plate of POLYCARBON (Position 2)
and lay it across the gap (Position 5). If you use the defective
plate (picked up on scene 49) instead, you will fall into the gap.
ONCE YOU GET MAP FROM MEETING HALL (SCENE 51), USE IT AS CITY
GUIDE (Your current position inside the city will always be
reflected in the MAP by a flashing DOT).
GOING LEFT - Corridor Scene
GOING RIGHT - ICE CITY SLEEPING AREA - Scene 62: isa_0062.bmp
If you shoot or trigger the Security Trap (A metal ball will drop
on the track, and eventually hit the Sentrix Gong), you will
confront many creatures in the next scene (Scene 61).
A nearly invisible wire stretches across the room. If you notice
it by looking or thinking on it (Position 1), you will not trip
over the wire; rather, you'll step over it automatically each
time. You can also prevent the Sentrix Alarm by picking up the
pillow (Position 2) and placing it on the Sentrix Gong (Position
3). The cushion will prevent the noise, and allow you to continue
exploring in safety.
GOING RIGHT - Scene 61: isa_0061.bmp
If you have made too much noise on the previous screen. Corythoxes
are up and ready to fight.
If you enter quietly, you can think on the Cabinet, then pick up
the syringe. The other things are "For Your Eyes Only".
RETRACE YOUR STEPS TO HEAD BACK TO SCENE 62.
GOING LEFT - Corridor Scene
ONCE OUTSIDE THE SLEEPING AREA - GO LEFT - ICE CITY MEETING HALL
(Once AGAIN) - Scene 47: imh_0047.bmp
GOING RIGHT - Scene 48: imh_0048.bmp
GOING BOTTOM-RIGHT - Scene 49: imh_0049.bmp
GOING BOTTOM-RIGHT - Scene 52: imh_0052.bmp
GOING LEFT - Scene 51: imh_0051.bmp
Apply Syringe on "Amoebae" puddle.
GOING RIGHT - Scene 52: imh_0052.bmp
GOING RIGHT - Corridor Scene
ONCE OUTSIDE THE MEETING HALL - GO RIGHT - GO LEFT - ICE CITY LAB
- Scene 45: ilb_0045.bmp
You must use the two BLUE CRISTALS (picked up from the Meeting
Hall).You can apply them on the Wubble's Pods (Position 1 & 2) and
then shoot at them. You will set them on fire and all Pods will be
destroyed. Be careful! You can actually fall from the narrow
passage.
GOING LEFT - Corridor Scene
ONCE OUTSIDE THE LAB - GO LEFT - GO RIGHT - ICE CITY STORAGE AREA
- Scene 63: isa_0063.bmp
A mouse-like creature come out from the wall towards the barrel
when you cross the hot zone (Position 1) near the entrance. You
must shoot the barrel (Position 2) to scare the mouse. The mouse
will run over to the wall, dropping the coins in the process. You
can then pick up the coins - Used in the Headquarters. If the
player destroyed the barrel before the mouse comes out, the mouse
will never come out; in this case, you must sacrifice your Zond in
order to get into the HEADQUATERS (one way of two ways).
GOING STRAIGHT DOWN - Scene 64: isa_0064.bmp
A group of Wubbles and Mantid will be expecting you. Mantid will
talk at 40% strength. He will tell you about the secret route to
Searaphl's hideout (mainly, the Puzzle before an elevator). In
order to destroy the food pile (Position 1) you have to apply the
SYRINGE loaded with the Amoebae "blob" monster on it. (Visual
effects: Giant Amoebae Blop).
Pick up the Tiny Computer Chip (Position 2)
RETRACE YOUR STEPS TO HEAD BACK TO SCENE 63.
GOING STRAIGHT UP - Corridor Scene
ONCE OUTSIDE THE STORAGE ROOM - GO RIGHT - GO STRAIGHT - GO LEFT -
ICE CITY SLEEPING AREA - Scene 62: isa_0062.bmp
You must apply the BLUE tool on the Sentrix (Position 3) in order
to gain access to the Sentrix Puzzle. Use "HAND" on Sentrix to
Solve Sentrix Puzzle. You must have picked up a Replacement
Computer Chip from the STORAGE ROOM. Otherwise even the right
activation code will not trigger. You must also need to talk to
the Sentrix in order to get the right self-destruct sequence. The
binary sequence code is 1100111. It is revealed by Sentrix every
time he mentions self destruction (Watch for the repetitive verbal
error).
Once you solve the Puzzle, you'll automatically go out to the
corridor and the Sleeping Area will explode.
ONCE OUTSIDE THE SLEEPING AREA - GO RIGHT - GO RIGHT - ICE CITY
HEADQUATERS - Scene 60: ihq_0060.bmp
Fighting
GOING BOTTOM-RIGHT - Scene 59: ihq_0059.bmp
If player advances through the openned entrance directly, he will
be electrocuted.
You must use the RED COIN to loosen up the screws from the Grave
marker's base (Position 1). Then, you can perform a "think" on the
markers and you must choose to PUSH the Grave marker (Cigar-like
tube) towards the door in order to short circuit the lightening
trap set up by Ice City. You can also sacrifice your Zond to enter
the area by selecting the appropriate talk branches with him.
GOING RIGHT - Scene 57: ihq_0057.bmp
You need to solve The Pillar Puzzle. You have to pass through each
pair of pillars once and only once. If you solve the Puzzle, you
can access the elevator on scene 56.
GOING LEFT - Scene 56: ihq_0056.bmp
Be careful! You can fall down into the deep holes. You will meet
two Mantid guards, They will attack you. You need to use the
elevator to go to next scene.
The elevator panel (Position 1) will reflect the condition of the
Pillar Puzzle. (Green=Solved and Red=Unsolved)
GOING TOP-LEFT - Scene 53: ihq_0053.bmp
You just walk through this scene. Easy one!
GOING LEFT - Scene 55: ihq_0055.bmp
You will be forced a conversation with Searaphl. During this
conversation, you will have three opportunity: Searaphl will kill
you, You will win by convincing him to sacrifice himself for Earth
People or You will betray Alien City and join Ice City (If you
haven't already betrayed the other side YET).
Puzzles
Cheat CODES:
Press
+ + + simultaneously (where # is
the puzzle number as described below). In order to use Puzzle
Cheat Codes you must be at the scene where the puzzle can be
launched (In 3rd person view)
Puzzle #0: Network Terminal Jack Update
Click on any button on the right access panel. Once a wheel flap
opens up, continue to click on it 5 times.
Puzzle #1: Semaphore
You must try to get all Green Crystals across the middle panel.
Once you get any green lights, remember the switch and its
position. The first three switches' positions are always the same,
but the last switch is randomly selected. Use the RESET button
once you make a mistake.
Puzzle #2: Drag&Drop Puzzle (AC HQ)
"K" "O" "N" "N" "Y" (Spells LYZZY)
Puzzle #3: AC Computer LAB: puzzle3.bmp
Power ON (Position S)
Select "Satelite Link" (Position G) (Listen to the AUDIO clip)
Input: Ship Landing Co-ordinates are Nord 212/Oust 122 (Position
N, 2, 1, 2, O, 1, 2, 2) LEFT set of Buttons)
Select: "Download" (Position M) (Listen to the AUDIO clip)
Puzzle #4: Mantid Head
Rearrange Mantid Head (Watch the surrounding tiles!)
Puzzle #6: Sentrix Self-Destruct
Once you obtained the GOOD CHIP from the IC Storage Room, Set DIP
switches to 1100111.
Puzzle #7: Square Surfaces
Re-arrange all solar cells into a complete panel (Use visual
LOGIC)
Puzzle #8: Electronic Circuits Closed Path
Disconnect all circuit component in a closed path fashion
Puzzle #9: Symbolic Wheels Rotation
Keep rotating all circular tiles until you get a "hilited" spot.
Write it down and try to get them all "hilited" at the same time.
Good Luck!