Amerzone

Amerzone

13.10.2013 04:18:52
THE AMERZONE WALKTHROUGH

This is how I completed the game, I haven't included everything you
can dothough everything you need to know on how to complete it is
here. There are extra little things you can do and see but aren't
relevant to the game.

Ok lets get started!

Chapter 1

Firstly you have no choice but to listen to what the postman has to
say, but once he leaves go to the lighthouse. Before you enter
through the gates look in the mail box and you'll see the letter
that the postman wanted you to take to Valembois (the man who lives
there). Go through the gates and enter the house, once inside turn
to your left and pick up the mallet next to the bike. Go up stairs
and click on the old man sat at the table, this is Valembois (you
better listen carefully to what he has to say because as soon as he
finishes speaking that's it, he dies). Turn to your left and notice
that there is a phone on the wall, click on it and then open
inventory, here you should open the letter you picked up outside,
it's a letter from the Museum to Valembois. At the top of the page
there is a phone number: 03 46 52 81 79, dial it, you'll here this
man on the other end and he'll tell you pretty much why Valembois
was not allowed to go on the expedition. Once this is over with ! !
! turn back to Valembois and click on the cupboard to the right of
him, here you will find another letter in the drawer. Go up the
stairs in this room and you'll come face to face with a desk, here
you'll find Valembois's Journal (this comes in handy through out the
game). Climb the the ladder to your right and at the other end of
the small balcony there is yet another letter. Now go back down to
the ground floor and go through the trap door on the floor, when you
reach the bottom immediatly to your right is the light switch, you
need to turn the lights on or you can't go any further. Go down the
newly lit corridor and down a second set of stairs, continue
forwards until you reach the third staircase. Instead of going down
the stairs, turn to your right and you'll see a room, enter this
room and you'll come across a computer. To turn the computer on you
have to press the button on the wall and then the button on the
console to the right of the screen. Pick up the disk a put it i! ! !
n the machine, click load and after a few seconds it will ask you
for a password (try Valembois date of birth, it's written in his
journal). The door down the third set of stairs is now open, go to
it. Once your through the door look to the floor on the right hand
side and you'll find an object that resembles a sardine tin key
except a lot bigger. Enter the lift and place the key thing in a
hole in the bottom right hand corner of the back wall and then click
on the lever to activate the lift. The lift will come to an abrupt
halt, turn to face the wall behind you, there is actually a door
here but it's been bricked up, use the mallet on the wall and then
go down the corridor that has been revealed. When you enter the room
at the end of the corridor you can see the egg, turn to your left
and go forward you will come to a lever, pull it and the egg will be
transported to another room. To get to this room you have to make
your way back to the lift. Once back in the lift, click on ! ! ! the
lever and the lift will return to it's original floor. Remove the
key thing and click on the lever again, this will take you to the
lower ground floor. Exit the lift and leave through the door in
front of you. go down the stairs and turn to your right, go forward
once and again turn to your right go forward again and you should
see a lever in front of you, if you don't just keep walking around
near the stairs until you find it. When you've found the lever pull
it, this operates the hook above the hydraflot. The hook transfers
the egg into the hydraflot.. Ok your nearly done here! All you have
to do now is to go down the path on the right hand side of the
hydraflot until you reach another lift. Enter this lift and go up
one level. Here there is a room containing a telescope, look through
it and you'll automatgically see a flock of birds flying off into
the distance at 140 degrees, remember this number. Make your way
back to the hydraflot and enter it on the right hand side.! ! ! Put
the disk that you found in the computer room into the machine and
click load and then select aeroplane mode, it will now ask for
information (meaning a degree) and 140 doesn't seem to work. So open
the journal in your inventory and turn to page 4, here you will find
another angle which you have to add on to the original. Enter the
final degree into the computer, click on the star shape and
everything should confirm. If your lucky the hydraflot will start up
automatically but on some occasions you have to do the honours, if
this happens the button to start the machine is to the right of the
computer screen, click it and away you go!

Chapter 2

Leave your ship and talk to the man sitting on the pier, he'll tell
you about the whale trapped under the water and how he basically
wants you to do something about it (he basically can't be bothered).
Right, cross the bridge to the mainland and enter the shipwreck
which is actually a bar, in here you will find a diving helmet and a
knife in the dartboard at the back of the room. Exit here and make
you way further down the island, stop when you reach a gas tank
outside a tool shed. Enter the tool shed and on your right you'll
find a gas canister, go to the back of the room and you'll find a
spanner, collect both of these and then go back outside. Use the gas
tank to fill the canister and then take it back to the hydraflot,
the hole for the gas is to the left of the egg. Go back to the
mainland and go to the structure that looks like a windmill. Face it
head on but don't go up the stairs, instead find the magnifying
glass symbol on the front, click in that place and you'll see ! ! !
a handle which you have to pull. Now go up the stairs and turn back
to face the structure, to the left you'll see another magnifying
glass symbol to click on, when you've done this you'll see a wheel,
turn it. Now look at the floor and you'll see a hose, atach the
diving helmet to it, turn to face the water and notice the pipe
leading into the water, use the spanner on the piece of pipe nearest
the water. Turn back to the structure and pull the lever in front of
you, you can now click on the diving helmet which takes you under
water. Go forward once and look down, you should see a small bottle
shape on the ground, use the knife on this to free the whale. Go
back and talk to the man on the pier again, he'll now tell you about
a chest hidden somewhere on the islandand gives you the key for it.
The chest is on the other side of the island so walk round untill
you come to the cliffs with a path going through them, follow this
and you'll come to a cabin, in here is the chest contai! ! ! ning a
disk. Go back to the hydraflot and click on the computer, select
grapnel mode and then pull the lever next to the screen this lowers
the grapnel into the water.Now comes the challenge, finding the
grapnel under the water. Make your way back to the diving helmet and
click on it to take you under the water. Try doing this, it worked
for me once there are a couple of ways to do it though: Go forward
twice, turn right and then forward 3 times. You should come across
Valembois's old hydraflot that sunk many years ago and the grapnel.
Attach the grapnel to the hydraflots door and then go back to your
own hydraflot. Pull up the grapnel using the lever and then go back
under water to find the sunken hydraflot with the now removed door.
Go inside the hydraflot and notice the number on the computer,
remember it and go back to your hydraflot. Insert the disk into the
computer and click on load, then select Helicopter mode and enter
the number that you found under water. Start the ! ! ! engines and
away you go!

Chapter 3

Exit the ship and go forward until you see a turning on your right
(just before the gates). Go down the path and you'll end up in a
grave yard, talk to the priest near one of the graves and he'll give
you the key to the gates. Go to the gate and let yourself in. Walk
to the other side of the village and you'll see a man CA BOOM he
wacks you one round the head. You wake up in jail. Pick up the cup
on the bench and use it to capture the bug on the wall near the
door. Click on the hole at the bottom of the door and you'll see a
bottle of tequillia, use the cup containing the bug on the bottle
and then watch what happens. Click back on the hole and you'll now
see some keys, click on them and let yourself out. Turn to your
right and you should see a jeep, take the rope and the gas canister
and then make your way back to the well. Attach the rope to the well
and climb down. Go forward 3 times and then look on the floor to
your right you should see a sword, pick it up and then contin! ! !
ue forwards until you reach a ladder. Climb the ladder and you'll
find yourself inside a church. Go talk to the priest (again you
better listen to him because once he finishes, he dies). Find the
bible and turn the pages until you find a key, this key opens the
gold cupboard on the alter which contains another disk and a letter.
Go back down the ladder and continue forward until you have a statue
on one side and a gate one the other. Put the sword in the hand of
the statue and then pull it down, this will open the gate opposite.
Go through the gate and you'll end up at another ladder, climb it
and you'll end up in a shed, exit and you'll be in the grave yard
again. Make your way back to the hydraflot. Isert the disk and click
on load, select sailing mode and start the engines.

Chapter 4

Leave the ship on the right and you'll be on a small pier with a hut.
Enter the hut and pick it up everything in here, make your way down
the path to the left of you as you exit the hut. There is another
hut at the end, pick up everything here (if anything) and then make
your way back to the hydraflot and carry on with your journey.
You'll eventually come to a place where some creatures are blocking
your way, all you have to do here is honk your horn (the button is
below the lever for the grapnel). Go forward and click on the
buffalo, they will destroy your engine. Turn to your left and click
forwards, the computer will then tell you about the engine failure.
So try using the grapnel and attaching it to rocks (what you do is
click on the rock you want to attach the grapnel to and then pull
the lever). You'll eventually come to a place where it looks like
there's nowhere to go, but you see that buffalo in the water? Try
firing the grapnel at it. Ok you can now see the next rock! ! ! to
shoot at but you have no grapnel, that is still attached to the
buffalo. Exit the hydraflot and go forwards until you see a turning
on your left. Follow that path and you'll end up in the jungle, in
here you have to find the tranquilizer gun, try this: keep going
straight but when you have a choice of path take the right one not
the left (it worked for me). When you have the gun make your way
back to the buffalo and shoot it, you can now remove the grapnel.
Return to the hydraflotand continue on your way. You are stopped
again, this time by some very annoying creatures who remove the
grapnel from where you attach it and throw it back at you then
laugh. It's time to get your own back! Exit the hydraflot and follow
the path round until you come face to face with some bee hives. Look
to the ground and you'll find a small stick on your right and a
larger branch on your left. Use the small stick on the large one to
start a fire, smoking the the bees out, watch those creatures r! ! !
un! Return to the hydraflot and continue on your way and you'll
eventually end up at another pier, this is the end of this chapter.

Chapter 5

Pick up the egg and exit the hydraflot, turn to your left and follow
the path until you reach the village. Find the cabin with the desk
and the back door. Look in the desk drawer and you'll find a disk,
then exit through the back door and you'll see a tree to your left,
click on it and a coconut will fall on the floor, pick it up. Go
forward and the turn left go froward until you reach a cave, go
forward once more and then look down, you should be able to see a
red bug on the floor, pick it up. Continue forward and you'll reach
a ladder, climb it and in front of you should be the wheel that
opens the water gate and makes everything in the village work, so
turn it. go back to the village on the way look to the right and you
should be able to find some flowers that you can pick up near the
exit to the cave. Enter the village and find the machine with a
hammer attached to it place the coconut in it and then pick up the
bowl with the paste made from the coconut. Next find the othe! ! ! r
machine and put the flowers in it and collect another bowl filled
with paste. In inventory you should have 2 bowls, a bu and the egg.
Now all you have to do is find the Amerzonian woman and give her the
egg, then in this order give her the rest of the items: The green
paste, the white paste and then the bug. She'll preform her little
ritual and then you have to pick the egg back up and take it back to
the hydraflot and put it back on it's stand. Leave the hydraloft and
turn right go forward once, turn right and you'll see a snake
wrapped around the lever that you need. You should be able to just
click on the snake and it will be called away by the Amerzonian
woman leaving the lever free for you to pull. Go back into the
hydralot and click forwards, the hydraflot should enter the lift. To
activate the lift turn to the right and pull the lever, you'll have
one more stop and again the lever should be on the right hand side.

Chapter 6

Find and pick up the egg and then make your way to the ladder leading
up to a cabin in a tree. In this cabin there is a small bag, you'll
need this to complete the level. Go back down to the swamp and head
towards the pole with what looks like a loud speaker on top, click
on this and you'll get a close up of 3 rungs coming out of the pole.
Take the bag and click it on the 3rd rung, a giraffe type creature
will appear in the distance, make your way to where you saw the
creature and you'll see a path, follow this untill you see another
loud speaker type thing, this time click the bag on the 2nd rung and
you'll see the same giraffe creature in the distance, unfortunatly
you can't cut through to where the creature is, so you'll have to
take the long way around. So go back to the clearing but don't go
all the way to the hydraflot. Just take one step out into the
clearing and then turn to your left, go forward 3 times and you
should come across a frog, take the path between the 2 tr! ! ! ees
and then go forward 9 times occasionally you might have to turn
slightly to the right. You'll eventually come to a fallen Cabin next
to a loud speaker, click the bag on the 3rd rung and this will call
the giraffe creatures to you. Climb on to the one on your right and
then click forwards this will bring you to a ladder, climb it and
you'll eventually come to a rope bridge, cross it.

Chapter 7

Keep going forwards until you end up inside the temple, talk to the
general and as soon as he either dies or falls asleep take his
medals. turn to the left and turn the wheel on the wall all the way
round. leave the temple and go down the stairs and the turn around
you should be able to see a newly opened door, go through it and
down the stairs on your left, there should be a sort of couldren at
the bottom and there should be either a button or wheel which lifts
up a bowl from the couldren which you have to put the medals in and
then lower them into it. Once you've done that you can pick up the
key that has been formed. The key hole is on the left hand wall near
the back of the room, when you've found it turn the key all the way
round and then go back up the stairs turn to your lft and go and sit
in the glider. By activating the glider you end up crashing into the
crater of a volcanoe (lucky you!). Turn left and go forward twice
turn left again and you'll come across a cave, e! ! ! nter this and
go towards the objest that looks like a throne and put the egg down
on it, after the short sequence take the egg back and leave the
cave. Continue to your left and after going forwards once or twice
you should see something that looks like a dead bird to your right
near the lava pool. When you have both these things continue to your
left untill you come across a piece of land that sticks further out
into the lava then anywhere else here is where you have to put the
egg down. On the egg put the dead bird and there you go look at all
the little birdies being born, symbolizing the end of the game!!!

Well that's it I hope it helps and I apologise for any little
spelling mistakes and my bad grammer!

If there is anything I might have left out or something I've written

doesn't work on the game don't hesitate to e-mail me at

catherwood@compuserve.com

BY HOLLY CATHERWOOD

sent in by Matthias Dettmer, MDettmer@t-online.de

 
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Eine Hinweise-Sammlung im UHS-Format.
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