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Your guide to the 8-bit NES game "The Addams Family"
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v1.0 - Completed 7/7/00
Written and maintained by Adam Lamontagne
Copyright (c)2000 Adam Lamontagne (adamant@bigfoot.com)
A Nintendo Entertainment System (NES) game by Ocean of America, Inc.
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Table of Contents
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I. Revision History
II. Introduction
III. Story
IV. Gameplay
V. Controls
VI. Main Characters
VII. Items
VIII. Walkthrough
IX. Frequently Asked Questions
X. Game Genie Codes
XI. Acknowledgements
XII. Disclaimer
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I. REVISION HISTORY
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7/7/00: v1.0 - Completed the Walkthrough section. Cleaned up other areas in the
walkthrough. First version submitted online.
7/3/00: v0.5 - Added the Acknowledgements, Main Characters and Items sections.
Added a couple questions to the FAQ section.
6/28/00: v0.3 - Started. Finished the following sections: Introduction, Story,
Gameplay, Controls, Game Genie Codes and Disclaimer. Started the Frequently
Asked Questions section. Put in a nice ASCII art title.
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II. INTRODUCTION
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Honestly, I never thought I'd be doing a guide for this game. On the surface it
looks like your typical platform game, just a game to breeze through in an hour
or so. After a few frustrating hours of play I searched the net for the
walkthrough and found a few scattered hints, but not much more. I checked out
the request section of www.gamefaqs.com and found that somebody other than me
had also been vexed by this thing, so my self-imposed break from writing
walkthroughs comes to an end.
Usually I tend to write FAQs or walkthroughs on games that are somewhat obscure.
I figure that nobody will ever get around to doing them (like Stanley: The
Search for Dr. Livingston) and hell, who really wants a ton of e-mail from
people asking you for the ROM anyway :) I guess The Addams Family is somewhat
mainstream for me, but at least this time around I know I'm helping out at least
one or two people.
The game is pretty difficult and to be honest with you, I did use the ROM along
with its save-state features and some patch codes to beat it, but at least I
finally got to see the dreadful ending...makes it all worthwhile, don't it?
So, without further ado, here's my guide to The Addams Family.
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III. Story
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Here's what the manual has to say:
"THE ADDAMS FAMILY has been evicted! To save their home from Tully Alford, the
family attorney, who is after the family fortune--Morticia, Lurch, Granny,
Pugsley and Wednesday have gone to the house to reason with him. But when Gomez
arrives, his family is missing!"
"As Gomez, you must save your loved ones, your home and your loads of wealth.
Freeing your family will take money, bags and bags of it; but fortunately,
you'll find stashes of cash hidden all over the house. You'll have to watch out
for scary obstacles like falling spikes, frightening monsters and ghosts.
You'll need to look for clues and solve many mysterious puzzles as you search
for your family. You may even need some Thing to help you--but you'll have to
find him first!"
"Get a move on...'cause you're gonna make a call on THE ADDAMS FAMILY!"
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IV. GAMEPLAY
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You play as Gomez Addams, who is fairly easy to control. There is no weapon to
use or throw...you basically kill or get past enemies by jumping on them or
luring them into traps.
The object of the game is to explore the entire mansion and the areas outside of
it and locate your fellow family members. For some reason, Fester is nowhere to
be found in this game until the very end, though you do get to search his
bedroom (if you really want to see Fester, try Fester's Quest by Sunsoft).
Collecting money is your second object. Scattered throughout the game are
dollar bills, diamonds and gold bars. Grabbing these earns you money, which is
tallied up on your status display at the bottom left of the screen. You must
collect $1 Million to be able to finish the game.
Also on your status display is a life meter, which keeps track of your energy,
which will be spent quickly in this game, unless you learn where all the traps
are (don't worry, the walkthrough will help too). The number next to the heart
icon tells you how many lives you have left and below the lives is the number
telling you how many Things you have left, but you have to find those first.
The last thing in the status display is a box telling you what area of the game
you are in. I have Game Genie codes in Section X if any of this stuff concerns
you.
Like I said, it's a hard game, but I'm here to make it easier for you. Like
most games, practice and repetition will make things a lot easier. There is a
sequel to this game called Pugsley's Scavenger Hunt. It is very similar to this
one, in fact, I think it uses the exact same game engine.
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V. CONTROLS
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-----------------------------
| |
| + |
| +++++ (*) (*) |
| + == == B A |
| SE ST |
-----------------------------
START
Press to begin the game. Press it during gameplay to see the Inventory Screen.
SELECT
Press to activate Thing (once you find him).
A
Press to jump and to swim when in the water.
B
Press to enter and exit rooms and to paddle the gondola.
CONTROL PAD
Press this up, down, left or right to move in that direction. Pressing Down
will also make Gomez crouch.
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VI. MAIN CHARACTERS
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Here are all the family members and villains you will find in the game:
GOMEZ
This guy's the patriarch of the Addams Family. You control him in your quest to
find all your family members and collect the $1 Million.
MORTICIA
She's been kidnapped by the family attorney, Tully Alford. Hopefully you'll
find her before any harm comes to her.
TULLY ALFORD
The family's attorney. He's after the family fortune and has taken over the
Addams' household.
FESTER
You won't see him until the end of the game...sort of. You do get to explore
his room though.
WEDNESDAY
The daughter of Gomez and Morticia. You'll find her chillin' out somewhere in
the mansion.
PUGSLEY
The son of Gomez and Morticia. You'll see his legs kicking out of a window in
the side of the house. You have to find a way to get him out of there.
LURCH
Just about everyone knows someone who looks like Lurch (I always thought Kevin
McHale did). He's a good pianist and knows how to open a few doors.
GRANNY
This old bird will aid you, in a round-about way, in freeing Pugsley. She can
be found in the Furnace.
THING
Thing will lend a hand in his own special way. Once you find him, hit select
(you only get 3 tries at this) to have him form a shield around you.
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VII. ITEMS
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The following are useful things you will need to collect along the way. Press
Start to see your Inventory Screen, which shows you all the Items you have
collected as well as all the family members you have found.
FRONT DOOR KEY
Get this by defeating the Skeleton in the Crypt. It will open the front door to
the mansion and let you explore the house.
BONE
This is one of 3 items needed to make the Potion that will shrink Pugsley and
get him out of the window. Find it in the Bone Room by going through the upper
right door in the Crypt.
BUCKET
You will find this seemingly useless item in the Kitchen. You must fill this
with water from the shower to put out a fire somewhere, which leads to a Secret
Room.
EXTRA LIFE (1-UP)
There are a couple of these in the game. Check the Freezer and a Secret Room.
ATTIC KEY
Wednesday will give this to you once you thaw her out.
UMBRELLA
A really useful item, found in the Conservatory. It will allow you to float as
you fall.
MUSIC SCORES (or MUSIC MANUSCRIPTS)
There are 3 of these in the Library. Give them to Lurch and he will head off to
the Ballroom and play it on the piano. I'll explain more in the Walkthrough
section.
SNORKEL
This is in the Toy Room and will enable you to swim in the Pond without
suffering any damage.
WOODEN KEY
Located in Wednesday's Room. You will be able to use it to get into the Tree
where you started the game.
BLUE EGG
This thing is in the Tree. This item is another part of the Potion to shrink
Pugsley.
WRENCH
You will find this in the Pond. When you get it, Granny will appear and tell
you that she is fixing the Fog Machine.
FOG
The last of the items needed to make the Potion. Get to the Fog Machine on the
Roof to get a sample.
There are also diamonds, gold and bags of money to collect in your effort to
amass $1 Million as well as Blocks of Cheese to refill your energy.
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VIII. WALKTHROUGH
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You either skipped right to this part or were patient enough to read through
everything above. The following walkthrough will present you with the quickest,
shortest, most direct route I could find to reach the conclusion of your quest.
If you find a short cut or something I left out, email me at adamant@bigfoot.com
and I will happily place you in my Acknowledgements section. So....here is The
Addams Family walkthrough:
THE GARDEN
You start the game in the Garden. You'll get a hint about pressing B on one of
the tombstones to enter. This tombstone will be at the far right area of the
Garden. Grab the Money in the tree and work your way right. You can jump on
most of the enemies, including the flowers, to get rid of them. Remember to
collect every single bit of gold, money, diamonds, etc. along the way, as you
will need every bit of money you can scrounge up in the end.
Work your way past the mansion, where you will see a pair of legs hanging out of
the side of the house. Ignore them for now and keep going right. Some guy will
keep popping his head out of the windows in the mansion. When the window opens,
quickly take a step back in the direction you came from to avoid his
projectiles.
Keep going right, collecting loot along the way, until you reach the graves with
ghosts floating around them. To get up to the Cheese and the Diamond you will
have to jump off of a ghost's head to thrust yourself up to those tombstones.
Continue right, using skeleton heads to cross a couple spike pits until you
reach the tombstone at the end. Stand on it and press B to enter the Crypt.
THE CRYPT
Jump on the Skeleton's head 3 times to get the FRONT DOOR KEY.
There are 4 doors in the Crypt. The bottom right one leads to the pit of
instant death, so grab the 3 money bags and enter the upper right door first to
enter the first Bone Room.
BONE ROOM #1
Jump on the moving bone platform going left (be careful, it will hurt you if it
hits you from the side) and work your way carefully up to the top to get A BONE.
Exit back down the way you came.
THE CRYPT
When you get back to the Crypt, just avoid the Skeleton, since you already got
what you wanted from it. The upper and lower left doors lead to Bone Rooms with
money in them. You will need to enter both of them and collect the money bags
within. Just take them slowly and memorize the patterns of the platforms and
where the spikes are and you should have no problem.
THE GARDEN
Exit the Crypt up the rope and go left until you are at the front door to the
mansion. Press B to enter, then quickly press B to exit to avoid the falling
chandelier. Now you can enter the house again and the chandelier will no longer
be there.
THE HALLWAY
The main Hallway leads to just about everywhere in the game. You'll be coming
through here many times throughout the game. Start by entering the door to your
immediate right.
THE KITCHEN
You'll have rats and all kinds of kitchen utensils coming at you here. Before
you go anywhere, drop down to the floor and enter the door to the Freezer.
THE FREEZER
Work your way to the right, but be careful of the falling icicles. You'll get
to an area where snowballs roll at you. Hide in the narrow openings, jump over
a snowball and run to the next opening, repeating this procedure until you reach
the water.
You'll see an ice block appear and disappear out of the water. Time it so you
land on the ice block right as it comes out of the water because you need to
quickly jump on another ice block to the right, then over to a 1-UP. Now jump
up to the platform to rescue the frozen WEDNESDAY. You have to thaw her out
somewhere, so head back left to the door to the kitchen.
THE KITCHEN
Go all the way right, then climb the pipe to grab the EMPTY BUCKET. Climb back
down the pipe and stand in front of the blue furnace to enter...
THE FURNACE
Damn, there's a whole room in this thing! Upon entering, Wednesday is thawed
out automatically and proceeds to give you the ATTIC KEY. Work your way right
past all the flames and you'll reach GRANNY. Apparently she's lost her Wrench.
You'll find it later on. Go left to leave the Furnace.
THE KITCHEN
Go left and take the upper door to go back to the Hallway.
HALLWAY
>From the door you just came out of, go right into the Dining Room.
THE DINING ROOM
You'll see a fireplace here. Keep it in mind for later. A Green Monster comes
at you. Jump up on the fireplace, then over to the chandelier to make it fall
on him.
Continue right, where you'll meet up with 3 Killer Plants. You cannot kill
them, so avoid their shots and grab the UMBRELLA in the corner against the wall,
then go back left to the Hallway.
THE HALLWAY
Climb up the main set of stairs, then up the staircase to the right and walk out
the upper right path to...
THE LANDING
The moment you enter the Landing, tap left to avoid a falling sword. See the
window to the right of the candles? Stand under it, then jump straight up and
press Up at the height of your jump to enter...
A SECRET ROOM (#1)
Whoa! This must be one of Gomez's secret stashes! Collect the money bags and
return to the Landing through the door.
THE LANDING
Keep going right and you will enter the Master Bedroom. Grab the money bags on
the bed then climb up to the upper left platform. Jump so you land in the
middle of the bed and when you land you will spring up to the platform on the
right, where you'll find THING. Press Select during gameplay if you want to use
him as a shield, but remember you can only use him 3 times in the game (unless
you are using a Game Genie).
Continue right to the Balcony, where money is falling from the sky. Collect as
much as you can while avoiding the spider. Don't worry about getting all of it.
Once the money stops falling, go all the way back left to the Hallway.
THE HALLWAY
Now go climb the stairs at the left and walk out the upper left side of the
Hallway.
THE LANDING
The Landing is where most of the family member's rooms are. Enter the first
door you see.
THE TOY ROOM
The first door leads to the Toy Room. Avoid the little Teddy Bear with the
sword and approach the lower left face block. You have to jump on it right as
it begins to smile and quickly work your way right across the other blocks, up,
then left to get to the SNORKEL. You have to be quick because if a block frowns
while you are on it, it will spring open and throw you back to the floor.
This takes a lot of patience, but you need the Snorkel for later in the game.
When you get it, exit back to the landing.
THE LANDING
Go left past the Knight and press B over the "DOOR" sign to enter Fester's Room.
FESTER'S ROOM
The only thing I've found of interest here is a money bag. Email me if you
discover anything else in here. The manual says, "There must be something
worthwhile in here," but I have yet to find it. Grab the money bag and head
back to the Landing.
THE LANDING
Keep going left until you get to another "DOOR" sign and press B to enter.
THE BATHROOM
See that rope in the upper left corner? You must touch it to get the shower
running so you can fill your Empty Bucket with water. To get there, jump on top
of the door, then jump to the left platform. If the soap hits you, you'll fall
down to the floor.
>From this platform, jump up to the second platform from the left. You can
actually stand on the very left edge of that platform so it looks like you are
barely on it and not get hit by the soap.
Now time it so you can jump over to the left platform and immediately jump again
to the rope, starting the shower. Now go stand under the shower and you will
have a FULL BUCKET. All that work to get the shower going...no wonder they
probably stink. Exit to the Landing.
THE LANDING
Continue left to the next brown door and enter it.
WEDNESDAY'S ROOM
Be quick in here to avoid the attacking dresses. One of them moves in a set
pattern while the other one moves according to where you move. Grab the money
and the WOODEN KEY then exit.
THE LANDING
Go left to the last "DOOR" sign and press B to enter (ignore the stairs going up
to your left...we'll get to these later in the quest).
PUGSLEY'S ROOM
Grab the 3 money items, avoiding the killer fish, then jump into the gap in the
floor on the right. You will find that those legs you saw sticking out of the
side of the house belong to Pugsley, who got stuck there somehow. He tells you
that you can find ingredients for a Shrinking Potion to shrink him and get him
out. You already have a Bone, so only 2 more are needed.
THE GARDEN
You land in the Garden. Walk left to the Tree where you started the game and
enter the door (since you now have the Wooden Key) at the top.
THE TREE
Inside the Tree you will want to work your way to the top, but don't stand on
any platform too long or it might fall out from under you.
At the top you will find the BLUE EGG, the second ingredient for the Shrinking
Potion. Go back down to exit the Tree.
THE GARDEN
Walk back to the main entrance and enter the mansion again.
THE HALLWAY
Go right and exit to the Dining Room again.
DINING ROOM
Stand in front of that fireplace I mentioned earlier in the walkthrough. Since
your Bucket is full of water now, the fire will disappear. Press B to enter
another Secret Room.
SECRET ROOM #2
Grab all the loot in here and exit back to the Dining Room, then go left, back
to the Hallway.
THE HALLWAY
Try to enter the left door on the bottom floor. It stays locked through the
whole game. If anyone figures out how to open it, email me. Ignore it and
continue straight to the left to...
THE GALLERY
See that weird looking black thing to the left of Pugsley's portrait? It's a
bear trap. Slowly go left until you are close enough to the bear-skin rug. It
will come to life and chase after you. Run back to the right and when you get
near the bear trap, jump and bounce off of the bear's head so you spring up to
the trap. It will fall to the floor and trap the bear for the remainder of the
game.
You'll want to collect all the money in the Gallery. Climb up the platforms on
the left and walk on the portraits, repeating until you have it all, then exit
to the left.
THE STUDY
The moment you enter the Study, hold left to avoid the falling sword. Avoiding
the other swords, grab the money and enter the door to...
THE LIBRARY
Upon entering the Library, you'll see three MUSIC SCORES in the room. Two of
these are of any use. For now, grab the one on the shelf beneath the window.
Now stand on the stool and jump straight up. At the height of your jump, press
B to hit the rope. The screen will shake and LURCH will appear.
After he says, "You Rang?", walk up to him and he will take the Music Score to
the Ballroom and play it on the piano.
Quickly exit the Library, go right out of the Study, all the way right through
the Gallery and into the main Hallway. Head up the stairs and press B in front
of the big door to enter the Ballroom.
THE BALLROOM
If you made it in time you can walk to the left and see an odd couple standing
in front of a door. When Lurch gets to the piano and starts playing the Music
Score that you gave him, the couple will start flying/dancing around the room.
Ignore all the money in the Ballroom for now and enter the door that the couple
was standing in front of by pressing B.
THE WOOD
You will end up in The Wood. Work your way left, carefully avoiding falling
objects. You can stomp on the Green Monsters here. Keep going left and you'll
get to some water. To get to the money on the other side of the water you will
have to lure the frog over and bounce off of him to get over to the other side.
Otherwise, jump into the water to enter...
THE POND
Maneuvering through the Pond is tough and you will suffer some damage. The
controls seem a bit sluggish, but keep working your way to the right, collecting
valuables along the way, until you get to the WRENCH.
When you grab the Wrench, Granny tells you she will fix the Fog Machine. You'll
see why this is important later on.
To the right of the Wrench area is a small gap in the right wall. The Jellyfish
guarding it cannot be defeated, even by Thing, so carefully go by him into the
gap to enter...
SECRET ROOM #3
There's $100,000 in money bags here, so you kind of have to get here and
scrounge it all up. After getting it all, go back left through the Pond and
back up to the Wood.
THE WOOD
Make sure you get the money to the left of the water (by hopping off the frog)
before going right and exiting the Wood.
THE BALLROOM
Grab all the money bags in the Ballroom by climbing up the curtains, then exit
to the Hallway.
THE HALLWAY
Exit through the upper right passage to the Landing.
THE LANDING
Go all the way to the left until you reach a staircase and climb it to reach the
Attic.
THE ATTIC
You'll find all kinds of money here. Cautiously go all the way to the right
until you reach a Cabinet and a door in the lower right corner. Jump so you
land on the Cabinet...not on the level above it, but right on the Cabinet
itself. Press B to enter...
SECRET ROOM #4
Collect all the money and exit. You will end up back in the Landing. Work your
way back left and up the stairs to the Attic again.
THE ATTIC
Work your way all the way right to the door near the Cabinet and enter the door.
THE ROOF
You are now on the Roof of the Addams Mansion. Before moving an inch, read on.
As you go left, tiles will fall and knock you back down to the Garden. To
prevent this, either proceed very, very slowly so you can dodge the tiles and
avoid the enemies or activate Thing and run like hell. Keep in mind that
Thing's power only lasts about 9-10 seconds, so when you see him start flashing,
prepare to either slow down or use another Thing. I saved all my Things for the
Roof, but if you're patient you might not have to use any.
Moving left, you will eventually reach the Fog Machine that Granny said she was
going to fix. True to her word, the thing is puffing out small clouds of fog.
Stand in front of the Machine and jump to collect some FOG, the third and last
ingredient needed for the Shrinking Potion.
Now climb the stairs and stand on the black part of the Chimney. Press B to
enter...
[NOTE: There is another Chimney at the far right side of the Roof, but you
cannot enter that one]
THE CHIMNEY
You'll slowly fall down the Chimney, collecting money (and a 1-UP) along the
way. It's almost impossible to get it all, so stay to either the left or right
side and collect everything on that side and if you need to return later you
will only need to fall down the other side to collect the rest.
IF you've managed to collect all the money you've seen in the game to this
point, try to get as much as you can here while falling down the Chimney. Even
if you don't get it all, you might not need to make a second trip all the way
back up.
[NOTE: As of writing this walkthrough, at this point in the game I have
$1,013,700, so I have already met the $1 Million quota and won't have to return
to the Chimney.]
Exit the Chimney to enter the Study.
THE STUDY
>From the Study, exit right to the Gallery and proceed all the way right to the
main Hallway.
THE HALLWAY
Go up the 2 sets of stairs and take the upper left exit to the Landing.
THE LANDING
Go all the way left until you get to the "DOOR" sign right before the staircase
and press B to enter...
PUGSLEY'S ROOM
Back in Pugsley's Room, jump back into the gap in the floor. You'll
automatically shrink Pugsley and rescue him. He is now small enough to climb
through keyholes.
[NOTE: The little bugga still can't climb through that locked door in the main
Hallway though]
THE GARDEN
You land in the Garden next to Pugsley. Head to the main entrance to enter the
mansion.
THE HALLWAY
Exit the Hallway through the bottom left passage to enter the Gallery.
THE GALLERY
Go through the Gallery again, then through the Study and back to the Library.
THE LIBRARY
Jump on the stool then jump again and press B to ring the bell that summons
Lurch. Now get to the right of the stool and push it all the way to the left so
you can use it to get the MUSIC SCORE on the far left. Show it to Lurch, then
just wait as he exits. About 15-20 seconds later you will hear Lurch playing
the piano and a Secret Door will open in the right bookcase. Enter it to go
to...
THE CHAIN ROOM
A nasty little room put here by the programmers at Ocean. There are 5 chains
here. Choose the wrong one and you will either plummet to your doom or be back
in an area of the game you were in previously. Luckily, you don't have to
suffer any of these fates. Go over to the one on the far left and jump at it,
hitting B. The floor will open and you will be at...
THE SECRET RIVER
Jump into the Gondola and press B to get it moving. If you have over $1
Million, ignore the gold and money and concentrate on avoiding the falling
stalactites and the enemies in the water.
When you reach the shore on the right side, you will see a big grey door. Now
that you have Pugsley, press B while standing in front of the door and it will
open.
THE TREASURY
You are now in the Addams Family Treasury Room. If you've managed to collect $1
Million or more, stand on the scale and a door will open which leads to...
GOMEZ'S ROOM
This is the final room in the game!
The evil Fester imposter attacks you right off the bat. Avoid his shots and
either stomp on him 3 times to dispose of him or run to the right, where Tully
Alford, your crooked attorney, awaits.
Just like you did with Fester, either jump on Tully 3 times OR climb past him
(if you have enough energy) up the stairs to Morticia and hit the rope to her
left to save her.
Congratulations! You've rescued Morticia and restored the family treasure.
[End of Walkthrough Section]
"*"*"*"*"*"*"*"*"*"*"*"*"*"*"*
IX. FREQUENTLY ASKED QUESTIONS
"*"*"*"*"*"*"*"*"*"*"*"*"*"*"*
Q: What's up with that locked door at the bottom left of the screen in the main
hallway of the mansion?
A: I wish I knew for certain. Matt Hull (matthull@netdirect.net) mentions that
it is probably the door to the last room where Morticia is being held, which is
why you have to take the Secret River to get there.
---
Q: I rescued Pugsley and he tells me he can shrink to fit into small places. I
finished the game, but never used him anywhere. Am I missing something?
A: This bothered me for awhile, but I figured out that the only way you can
enter the large door at the end of the Secret River is by having Pugsley with
you. If he is with you, you can open the door. If you haven't rescued him yet,
the door will be locked.
---
Q: I'm in the balcony and money is falling from the sky. What happens if I miss
some, will I not have enough by the end of the game to finish?
A: Don't worry about catching it all. I missed over half of them my first time
through. If you follow the walkthrough and find all the secret rooms and
collect all the $$$ you find along the way, you should be fine.
---
Q: Why is Fester attacking me at the end of the game?
A: Although it is not mentioned in the manual, Matt Hull
(matthull@netdirect.net) explains:
"That boggled me for a while (Fester attacking you) but I believe that the game
is based on the Addams Family movie that was released in 1991. In that movie,
Fester was actually dead and an imposter that looked like Fester tried to help
steal the family's $$$ right? That's probably why he attacks you in the game
(some welcome committee after him being the hero of Fester's Quest eh?) "
Thanks for the help Matt!
---
Q: What happens if I don't rescue Morticia before the spikes crush her?
A: Nothing. I waited for about 5 minutes and once the spikes reach her they
don't move any further. The spikes never harm her, I just think the programmers
threw that in there to add more of a frantic feeling to the final battle. In
fact, you don't even have to defeat the final boss if you can get up the ladder
quick enough and get to Morticia, you'll see the ending.
---
Q: Are there multiple endings?
A: I've only seen one. You get a message screen, followed by Gomez and Morticia
dancing in front of the house. Sometimes the message screen will be a different
color, but that is only a glitch. If you find another ending, let me know.
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X. GAME GENIE CODES
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Hey, I used 'em. Give them a try if you get stuck or just want to cheat:
GAME GENIE CODES
PEVGGALA Start with 1 life--1st game only
TEVGGALA Start with 6 lives--1st game only
PEVGGALE Start with 9 lives--1st game only
GXSVAUVK Infinite lives
GXKKZSVK Infinite life
GXEVLVVK Infinite Things
PEKGTAAA Start in the tree
ZEKGTAAA Start in the crypt
LEKGTAAA Start in the hallway
AEKGTAAE Start in Fester's room
PEKGTAAE Start in Pugsly's room
ZEKGTAAE Start in the toy room
LEKGTAAE Start in Wednesday's room
GEKGTAAE Start in the attic
YEKGTAAE Start in a secret room
AOKGTAAA Start in a secret room
POKGTAAA Start in a secret room
IOKGTAAE Start in the bone room
PXKGTAAA Start in the freezer
ZXKGTAAA Start in the furnace
AXKGTAAA Start in Gomez's room
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XI. ACKNOWLEDGEMENTS
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Matt Hull, for helping with a few questions I had about the end of the game and
solving the whole "Fester mystery" for me.
Ocean of America, for releasing this game. Good work, though a password feature
would have been nice.
To whoever it was at gamefaqs.com for requesting a Full FAQ for this game.
Hopefully this answers all your questions.
To http://www.surfplaza.com/figlet/ for creating the ASCII art title.
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XII. DISCLAIMER
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This walkthrough is not endorsed by Ocean of America, Inc., Paramount Pictures
or Nintendo of America. The information contained within this document is
provided without guarantee. All copyrights and trademarks are recognized.
This walkthrough may be reprinted, posted in newsgroups, or placed on web sites,
as long as the proper credit is given to the author. The most recent version of
this walkthrough can be found at www.gamefaqs.com or www.vgstrategies.about.com