######### # Original Title Artwork
########### ## by
#### ### #### Chris Porter
### ## ##
### #
### # ASTLE
### #
### # # OF THE
### # ##
### ## ## #### ####
########## ## ## ### ###
######## ### ### ##
### # ### #
### ### ###
### ### ###
### ### ###
## ##### ###
### ### ### ###
##### ##### INDS
### ### PART ONE
# #
A QUESTION OF VENGEANCE
Castle of the Winds Part One: A Question of Vengeance
SHAREWARE
Walkthrough by Chris Porter(carnival_creepa@yahoo.com)
Version 2.1
Copyright (c), 2002 Chris Porter. All rights reserved.
NO COMMERCIAL USE OR DISTRIBUTION WITHOUT PRIOR CONSENT FROM AUTHOR, CHRIS
PORTER.
1. Version Info
2. Walkthrough
I. A Tiny Hamlet
II. A Small Village
3. General Tips
4. Extra Item Types
5. Extra Enemies
6. Useless Items
7. Traps
8. Cheats
I. Constitution Cheat
II. Hex-Editing
9. Contact the Author
10. Credits
1. VERSION INFO
Version 2.1 - Fixed a minor formatting issue, changed my e-mail address, and
added a contact the author section.
Version 2.0 - The first released version.
Version 1.0 - First version, never released. This version was never released
because I did it on my palm pilot in just one day.
2. WALKTHROUGH
Part one: A Tiny Hamlet
This is where you start off. You can do all the basic stuff like buy and sell
items and heal. The temple of Odin is at the bottom and above that is Bjorn the
Blacksmith (weapon shop) and Gunnhild's General Store, and above them are
Olaf's Junk Store, and Snorri the Sage. There are a few farmhouses but they
don't matter. When you go out of the town gate you find your home, burned to
the ground. When you approach it you get a message that talks about your farm
being burned down. Now you must venture into the Mines. The first level is the
same in every game; first the path splits in half. In the left half there is a
normal suit of leather armor and a Kobold. Going in the right half you come to
another intersection take the right half and you find a room with two Giant
Rats. Go the left half and you will come to a room with a Goblin and some
stairs going down. This is where the similarities end. The next three levels of
the Mines are different in every game, on the fourth level you will find a
scrap of parchment that, upon examining it, reads something about returning to
the fortress. After getting the parchment leave the mines and go back to the
hamlet. When you get out of the mines and if you haven't read the parchment you
will automatically read it. When you go down to the hamlet you will find that
it is burned down, and you will get a message that says you have to go to
Bjarnarhaven. You can't sell any of the items you have right now so keep all
you can carry. You must now go to the town of Bjarnarhaven. Go up to where your
burnt farm is and go left on the big road in the middle.
Part two: A Small Town
This is the second part of the game. In this place you can do everything you
could in the first village, but in different stores, plus you get to use the
bank. The bank is a very handy building, you get rid of your money but you can
still use it. The benefit of the bank is that you don't have to carry around
all the money so you can carry more items. There are eight useless building in
the upper right-hand corner and two useless villas in the lower left and
right-hand corners. At the bottom of the town is the Temple of Odin, above that
are two buildings the First Bank of Crossroads (branch office), and
Myrkjartan's Miscellaneous Magic Shop. To the left is Rognvald's Outfitters,
and above is Sverting's Armor Shop, Thangbrand's Sword and Scabbard, another
Snorri the Sage, and another Olaf's Junk Store. Go out of the town's gate and
follow the path up to the fortress. The first level always has one large green
room when you walk in with three rooms on both sides, which contain a few
enemies. The green room has a secret door at the top that leads to a small room
with some stairs leading to the next level. You will go through the fortress
like you did at the Mines. When you reach level four you will come across an
Ogre that has a scrap of parchment. When you read the parchment it tells you
about the orders of someone named Hrungnir. Now would be a good time to go to
town and sell your items. Continue in the Fortress until you find two chests
guarded by a thief and two bandits. When you open one of the chests you get a
message saying that these items came from your village. Now might be a good
time to go back to town. Venture into the Fortress one last time as because
once you reach level eleven you must have a showdown with the hill giant lord,
Hrungnir. Once you beat him you get the amulet of your fathers back, once you
get it put it on, use it and go back to town to suit up for your next
adventure. Now go and buy part two.
3. GENERAL TIPS
*Identify things before you use them. You have, by my calculations, a 33.3%
chance that an item will be normal, enchanted, or cursed. Although most of the
items generally tend to be normal you still are taking a chance by trying them
on unidentified.
*Unless you have nothing else to do then leave the rusty, broken, or cursed
items. The most you can ever get from any of them is just 25cp so just leave
them if you can. Besides which would you rather have a normal short sword,
which can get you 480cp, or a broken sword that can only get you 25cp?
*Always rest when you get the chance and if you need to. You will be sorry if
you come across a couple thieves and you only have 5 mana left and even less
hp.
*Save often.
*Never sell a spellbook unless you have the spell.
*Try to fight from a distance if you can.
*The Scroll of Monster Summoning or the Wand of Monster Summoning can be useful
or hurtful. On one hand, you can gain experience from the monster and possibly
items and cp. On the other hand, the monster could hurt or even kill you, so be
careful.
*Steel items are better than iron items, so opt for steel.
*Never underestimate the usefulness of the Rune of Return spell.
*Save often.
4. EXTRA ITEM TYPES
This list is what is not given in the help file that comes packaged with the
game. It gives the item name, its weight, and its bulk.
NAME WEIGHT BULK
CONTAINERS
Broken Pack 1000 1000
Small Pack 1000 1000
Medium Pack 2000 1500
Large Pack 4000 100000
Small Bag 300 500
Medium Bag 500 700
Large Bag 900 900
Small Chest 5000 50000
Medium Chest 15000 150000
Large Chest 25000 250000
Broken Belt 300 300
2 Slot Belt 300 300
3 Slot Belt 300 300
4 Slot Belt 300 300
Utility Belt 300 300
Purse 300 300
These items should generally be left in the dungeons, as they do not wield any
use or very much value.
*Any cursed or uncursed items
*Distillation of Water
*Ring of Adornment
*Rusty armor
*Broken weapons or shields
*Ripped cloaks, broken packs, or broken boots
*Rusty bracers or rusted gauntlets
*Blank scrolls
*Dead wands
*Broken Belt
*Scroll or Wand of Haste Monster
*Amulet of Burden
*Scroll of Sleep
7. TRAPS
This is the best list of traps I could type up. I don't know if it is all of
them and I didn't include glyphs.
*Scything Blade
*Acid Pool
*Arrow
*Pool of Water
*Falling Rocks
*Pit
*Teleporter
*Trap Door
*Poison Gas Trap
8. CHEATS
Constitution Cheat
This cheat will boost your constitution to its max in three easy steps.
1. Pick your first spell.
2. In town, use the spell.
3. Keep using the spell until your health goes back to a high number.
Your health will go back up when your mana reaches around -21. Go to the
character screen and notice your constitution is all the way up. To maximize
the effects of this cheat, at the character creation screen, put the
constitution a low as you can and use the points to boost up the other stats.
Then do the cheat.
Hex-Editing
(NOTE: Make a back-up copy of your saved game, especially if you are new to hex
editing. I cannot be held responsible if you ruin your character. Also some
amount of knowledge must be had when dealing with hex-editing, look around on
the Internet for a tutorial.)
First you will need a hex-editing utility, if you don't know what this is then
look around on the Internet. It does not matter which one you use there are a
lot out there. You will also need a hexadecimal converter, whether this is a
scientific calculator, or one built in your hex-editor, or even a separate
program, the calculator program in Windows has one. Also, the first hex cheat
will be used to explain the process plus give the offset and all the rest will
just give the offset. Now on to the editing!
Hit Points
First you need to find out your HP in hexadecimal using one of the methods
listed above or one of your own. Next open up your hex-editor, I will be using
Frhed it is free and easy to use. Go to open and open your saved game. Take the
number you got in hexadecimal and look for it in the hex mode on the right
side. They will be backwards, like "ad" will be "da" or "fda" will be "ad 0f".
Now change them to whatever you want (64=100, ff=255). You have to keep the
numbers backwards. When you are done go to file and save, then load up your
character in Castle of the Winds and see what happened.
Offset-0x94, 0x96(you must edit both numbers)
Mana
Offset-0x98, 0x9a(again, you must edit both numbers)
Armor Value (without armor on)
Offset-0xa6
Character Experience
Offset-0x9e, 0xa2(again, both characters)
For the next cheats you can't type in any number you want. You must type in
64(if you want the maximum).
Green Strength
Offset-0x80
Blue Strength
Offset-0x84
Green Intelligence
Offset-0x81
Blue Intelligence
Offset-0x85
Green Constitution
Offset-0x82
Blue Constitution
Offset-0x86
Green Dexterity
Offset-0x83
Blue Dexterity
Offset-0x87
9. CONTACT THE AUTHOR
If you would like to contact me for any reason whatsoever my AIM screen-name is
carnivalcreepa. My e-mail address is carnival_creepa@yahoo.com.
10. CREDITS
I would like to thank:
Epic Megagames - for making such an awesome game
Raihan Kibria - for making the hex-editor that I use on all my hex-editing needs,
"Frhed".
Castle of the Winds is copyright and TM of Epic Megagames. All game data and
names are copyright and TM of Epic Megagames. Frhed is copyright and TM of
Raihan Kibra.