Heroes of Might & Magic 4

Heroes of Might & Magic 4

17.10.2013 09:35:52


Heroes of Might and Magic IV
Order Guide
Rebelheart(Mikko_00@Yahoo.com)
Version 1.0 8:45 PM 4/21/2002


============================================================================
Table of Contents
============================================================================

1. Legal Stuff
2. Introduction
3. Order Units
4. Strategies
5. Useful Skills to learn
6. Strategies against other clans
7. Spells
8. Cheats
9. Special thanks

============================================================================
1. Legal Stuff
============================================================================

This FAQ is Copyright 2002- Mikko Oribiana. This FAQ may not be
copied, edited and no information may not be taken out from this FAQ without
my permission. If you want to put this FAQ on your website then email me. If
I see my FAQ copied and If you did not tell me about it, than YOU WILL BE
CHARGE FOR STEALING MY WORK.

Duplication of this document is allowed only if you have asked
permission from me, my name is credited and the document is left unedited...
If you plan to post this in other web sites, please notify me... BTW, this
faq is submitted only to GAMEFAQS so if this is found in other sites, please
notify me...

Uhm, don't be angry with me if some of the information here is
false, uncreditable or biased... They are all based on my experience and are
all in my own opinion... Some of the data and information here are taken
from the HMM4 manual and Unit Reference...

============================================================================
2. Introduction
============================================================================

Well first, why did I write this faq? Well as I was browsing
GAMEFAQS, and searched for HMM4 it only showed that there are three faqs and
they are the Chaos, Death and Unit Faqs which upset me... Well it is so
unfair for there is no Order FAQ so I decided to make this one for the
benefit of those who like to use Order Clan, like me...

Well I like the Order Clan because I have seen them the aura of the
Tower Power in HHMM3 which is so true for they have the old creatures. They
pulled out the gremlins and replaced them with the halflings, they switched
the gargolyes (which is now in Death Clan) with the Dwarves (formerly of the
HMM3 Rampart) and the rest are the same old creatures. Well some of them
have been degraded and upgraded...

I chose and I like them because they actually require the most
skills and wits to be used effectively... Generally, you really have to have
a good strategy on your army or else they will crush you like bug. Order's
Clan are melee fighters but they are ranged and spell caster which enable
them to kill their opponents at great distances and even not harming them at
all... Still, you really need wits for you must know who should attack who
when you should attack, what to cast and dispose, and finally learning how
to deal with enemies/opponents in various situations....

Well I hope after reading this faq, you can handle well the Order
Clan. Please remember that these faq is the summation of my experiences,
opinions, tips from my friends and manuals/faqs that I have read. So do not
blame me if some of the information are untrue. It's fine with me if you
disagree. Anyway if you have any comments, suggestions or topics that you
want me know, please mail me at Mikko_00@Yahoo.com


============================================================================
3. Order Units
============================================================================

Order units are not that muscular and beefy (weakness), so dont
expect them to be brutal or mass killers, but if used properly the are one
of the toughest party in the game... Their strength is in the field of long
range combat but to use them to their fullest, one must be very good and use
his brains in combat or else they are just a bunch of weenies waiting to be
massacred... They are deadly because of 2 ranged attackers, deadlier because
2 spellcasters and deadliest when complimented with our order spells, which
makes them generally untouchable in field combat.

-Level One-

DWARF

Level : 1
Damage : 2-3
Hitpoints : 12
Attack : 11
Defense : 11
Move : 5
Speed : 4
Shots : 0
Weekly Growth : 18
In Town : Yes
Special Abilities : 50% magic resistance
Comments:

Dwarves are too slow to contribute damage, they are also so slow
and fragile which makes them very vulnerbale but they are good frontal
characters. Why? Read above. It is because they are primarily your
"waste creatures". They are basically the shield of your projectile units,
or to be more specific, your halflings... NEVER charge your dwarves in
battle! Remember, their only purpose is to block the retaliation of the
projectiles! Just keep them at bay and always defend.

HALFLINGS

Level : 1
Damage : 1-2
Hitpoints : 8
Attack : 10
Defense : 10
Move : 5
Speed : 6
Shots : 10
Weekly Growth : 23
In Town : Yes
Special Abilities : GiantSlayer
Comments:

Halflings in my opinion are one of the most valuable creatures in
HMM4... Why? First they are ranged attackers!!! They can attack in great
distances away from the enemy!!! Next they can be generated in town and
they reproduce rapidly!!! Lastly, they have the innate spell of
Giantslayer!!! It is VERY VALUABLE in defeating those pesky Level 4
creatures especially your alter ego, Chaos Order- Black Dragon... Always
keep these midgets in the back row, preferably the Dwarves in their front
and shoot all the way!!!...

-Level Two-

GOLD GOLEM

Level : 2
Damage : 8-12
Hitpoints : 50
Attack : 16
Defense : 16
Move : 6
Speed : 3
Shots : 0
Weekly Growth : 6
In Town : Yes
Special Abilities : 75% magic resistance, Mechanical
Comments:

Gold Golem should be placed again in the frontal row... because they
are generally tough and they do not go down very easily!... Why? They have a
nice defense rating, have average hitpoints and their special abilities
makes them nearly invulnerable to magic attacks... Usually, I trade this of
with the Mage but if you ever pick them, consider them only as back up
fighters or support only!!! Never make them attack alone!!!

MAGE

Level : 2
Damage : 3-4
Hitpoints : 16
Attack : 6
Defense : 12
Move : 6
Speed : 5
Shots : 0
Weekly Growth : 8
In Town : Yes
Special Abilities : Spell Caster
Comments:

Magi are useful creatures for they have good special ability!!! Even
though they are one of those degraded characters, their spell casting
ability paid for it... They have diverse selection of spell at their.
disposal... They can cast blur, slow, curse, raise skeleton, poison and
magic fist... They are not a good source of damage but they are regarded as
support forces. One general use of the Magi are the poison ability! This
indirect damage spell is simply invaluable during a siege because you can
damage those creatures or heroes who are behind the castle walls... Slow
and curse can be used in combat but I usually use slow, and in end games I
just use their magic fist for I leave the "Slowing" of enemies to the hero,
hopefully using one of my favorite spell, mass slow... Magi should be placed
on the back row obviously! (just reminding you....)

-Level Three-

GENIE

Level : 3
Damage : 9-12
Hitpoints : 60
Attack : 10
Defense : 18
Move : 10
Speed : 6
Shots : 0
Weekly Growth : 6
In Town : Yes
Special Abilities : Spell Caster, Flying
Comments:

Genies... I LOVE THEM!!! They look and function differently now, for
they have become more offensive now which give them a slight edge over the
nagas... I love them and consider more useful than Nagas and even the
Titans... Why? They have really good abilities, they can cast Ice bolt, the
highest direct damaging spell of the Order Clan, which you practically
depend on together with the shots of the Titans... They can cast Song of
Peace which is again very useful in some situations (to be discussed later).
They can some good support spells like Mirth and Create Illusion... These
are one of the creatures you have to really take good care of for you will
depend on them... You may consider putting them in the rightmost position of
your army but in my opinion should be placed in the back row for extra care.

NAGA

Level : 3
Damage : 14-22
Hitpoints : 90
Attack : 22
Defense : 22
Move : 7
Speed : 7
Shots : 0
Weekly Growth : 4
In Town : Yes
Special Abilities : No retaliation
Comments:

Nagas... well all I can say is that if you ever pick them, they will
serve as one of your front attacker. But, BUT they are not those type of
creature you should immediately send in the battlefield, their strategy is
"Viper Hunting"... Well they have above average hitpoint, nice defense
and attack which will satisfy you enough for your main melee direct damage..
Obviously put them on the front row...

-Level Four-

Level : 4
Damage : 36-55
Hitpoints : 220
Attack : 34
Defense : 34
Move : 12
Speed : 9
Shots : 0
Weekly Growth : 2
In Town : Yes
Special Abilities : First strike, Negate First Strike, Mechanical
Comments:

Dragon Golems (if you consider picking them) would be your best
attacking creature but again their attack strategy is "Viper Hunting". They
are closed match with the Titans but they are better at speed and movement
than the Titan. They have a high hitpoint and high defense making them
tough and they deal nice damage, have a high attack rating and the special
ability first strike and negate first strike making them your beefy
fighters, they sure stand out as one of the force to be reckoned during
combat... Obviously, they should be placed in the front row...

TITAN

Level : 4
Damage : 34-05
Hitpoints : 210
Attack : 32
Defense : 32
Move : 7
Speed : 6
Shots : 15
Weekly Growth : 2
In Town : Yes
Special Abilities : No melee penalty, Chaos ward
Comments:

Titans are bad ass Level 4 Ranged attackers which shoot like hell,
has no melee penalty usually pisses of your enemies and even opponents!!!
IMO they have the edge over the Dragon Golems because they are ranged.Well
they are your second source of direct damage... Well they deal nasty
damage- ranged and even melee (I personally prefer ranged...). They are
tough and generally one of the bane of Chaos Clan... Keep them towering in
the front row and they will be dominating the game in no time...

============================================================================
4. Strategies
============================================================================

-Army-

Well basically there are two types of army you can choose to build
while using Order Clan... They are the Untouchables and the Vipers. Well
the Untouchables are easier to use and they are guaranteed to be effective,
the Vipers on the other hand is harder to use but is also as efficient as
the Untouchables.

THE UNTOUCHABLES

Well the Untouchable army make use of the Dwarves, Halflings, Mages,
Genies and Titans, well they are generally long ranged and spell casters
except the Dwarves of course. Well their strength if of course in the long
ranged battles and there weakness is direct and melee damage... Well they
are very effective against those enemies with low move points and they are
somewhat in trouble to those who are fast enough to bring you in close
combat but this has a solution.

Playing this army means you prefer long range fighting and not melee
combat, compliments of this army are of course items that help improve long
range damage and finally the spells. Spells like Precision, Mass Precision,
Bless and Mass Bless give them the muscles and beefes them. Slow, Mass Slow,
Blind, Hypnotize delays their movement drastically. Displacement and
Teleport are used for the positiong of your enemies which you will
definitely use. Blur, Mass Blur and Forgetfulness (so they can't counter
attack) makes them receive less damage, Illusion and Phantom Image untargets
your creaures making them receive less damage in some point.

Their exact position in you army should be:


Hero Dwarves Titans Miscellaenous
Mage Halflings Genies


The Hero is placed in the front because in battle, the Mage is
usually one of the last targets in combat so they won't be attacked directly
making you safe... Well the Dwarves are in front of the Halflings so they
receive the damage of the retailing projectiles instead of the Halflings.
The Titans infront of the Genies. Expect your opponent to take out the
Genies first so you need a wall to shield them and the Titans fit perfectly
in this job for the Titans are tough, hard to take down and easily
demolishes approaching enemies.

THE VIPERS

Well the viper army consists of the Dwarves, Halflings, Gold
Golems, Nagas and Dragon Golems. Well the Viper army is harder to use
because their forte is in Melee and Direct damage which we all know is not
the strength of the Order Clan... Well they are harder to handle because
you really must have tactics to use them effectively. Well they are called
Vipers because they attack like Vipers and how does Vipers attack? They
attack after their prey has moved... This is called Viper attacking... You
must attack after your enemies have moved, AND you must attack and take down
one enemy at a time. Why? It is simply because the Vipers cannot handle
multiple enemies in combat so you need to take them down one by one.

The compliments of this army is of course accesories, weapons and
items that improved melee damage, attack and defense rating and the spells
of course. Spells like Bless and Mass Bless gives them the muscles and
beefens them up. Slow and Mass Slow to control the approach of your enemies.
Displacement if used correctly can slow your opponents to, try using it to
send enemies backward. Teleport is used to Teleport enemies even your own
army to their proper locations. Teleport used in enemies should be used if
and only if you have too many opponents nearing your own creatures, send
the teleported opponents to the farthest location the battlefield can
handle so you won't have to worry them for a while.


Their exact position in your army should be:

Dwarves Gold Golems Dragon Golem Nagas
Halflings Hero

Well again the Dwarves infront of the Halflings to shield your
insy winsy Halflings from the retaliating projectiles. Dragon Golems in
between the Gold Golems and Nagas so the Dragon Golems can support them in
case any of them needs assist or support. Your hero definitely in the back
for protection.

============================================================================
5. Useful Skills to Learn
============================================================================

NOBILITY

You need this because it really helps if you have a nice town
economy. It gives you the advantage in Income, Resources and Creature
Growth. whou wouldn't want an extra Titan?

Grand Master Nobility:
Grandmaster Nobility Grandmaster Nobility increases all creature
growth by 50% in the town that recognizes the hero as its governor.

Grand Master Estate:
Grandmaster Estates gives the hero the ability to produce an extra
500 gold per day for their kingdom, plus 10% per level of the hero.

Grand Master Mining:
Grandmaster Mining allows the hero to produce 4 each of wood and
ore, and 6 other resources, plus 10% per level of the hero, over a 5 day
period. The 6 other resources cycle 1 each through gems,mercury, sulfur, and
crystals - in that order.

Grand Master Diplomacy:
Grandmaster Diplomacy gives the hero the ability to convince 70% of
greatly outnumbered hostile creatures to desert for a price. The hero can
sway no more than 600 experience points of creatures, plus 10% per level of
the hero. Also, the cost of surrendering is 50% of normal.

ORDER MAGIC

You need to learn this because you definitely need order magic to
help you dominate the battlefield. It is also important because it lessens
the volume of the army you will be battling and even sway some of them to
join your side.

Grandmaster Order Magic:
Grandmaster Order Magic gives the hero the ability to cast Level
Five Order Magic spells.

Grandmaster Enchantment:
Grandmaster Enchantment gives the hero 50 Spell Points and increases
Spell Point recovery by 10 per day. It is one of the requirements for
Grandmaster Order Magic.

Grandmaster Wizardry
Grandmaster Wizardry increases the effectiveness of Order Magic
spells by 100%. It is one of the requirements for Grandmaster Order Magic.

Grandmaster Charm:
Grandmaster Charm allows the hero to convert 35% of greatly
outnumbered hostile creatures to his side. The hero can convert no more than
300 experience points of creatures, plus 10% per level of the hero. The cost
of surrendering is 65% of normal.

Life Magic

You need this so you can take care of your army. Healing and
protection your creatures in army is a must. Resurrection helps you to
recover in those dreadful combat wherein many of your army is slain.

Grandmaster Life Magic:
Grandmaster Life Magic gives the hero the ability to cast Level Five
Life Magic spells.

Grandmaster Healing:
Grandmaster Healing gives the hero 50 Spell Points and increases
Spell Point recovery by 10 per day. It is one of the requirements for
Grandmaster Life Magic.

Grandmaster Spirituality:
Grandmaster Spirituality increases the effectiveness of Life Magic
spells by 100%. It is one of the requirements for Grandmaster Life Magic.

Grandmaster Resurrection:
Grandmaster Resurrection allows the hero to resurrect 50% of the
friendly creatures who die in combat. Undead, mechanical and elemental
creatures cannot be resurrected.

Tactics

You need this to have an advantage in combat. It helps your army
in offense and defense. It gives them priority. Who wouldn't want to be
first one to strike and deal damage?

Grandmaster Tactics:
Grandmaster Tactics gives all friendly creatures +5 speed and +6
movement.

Grandmaster Offense:
Grandmaster Offense gives all friendly creatures +50% to their
Melee and Ranged Attack.

Grandmaster Defence:
Grandmaster Defence increases the Melee and Ranged Defence of all
friendly creatures by 50%.

Grandmaster Leadership:
Grandmaster Leadership gives all friendly creatures +5 morale and
+5 luck.

Well these are the only skills you really have to learn. The last
skill is up to you. You can learn Scouting to give you extra movement and
safety while traveling. Combat to beefen your Hero so he wont die easily.
Well the remaining Magic Skills also help, but IMO Chaos would be a great
help although it is hard to learn.

============================================================================
6. Strategies against other Clans
============================================================================

In combat, if possible, ALWAYS MAKE SURE THE FIRST SPELL YOU WILL
CAST IS MASS SLOW so you will have a great advantage over your enemies. Then
you can decide whether to cast Ice bolt or use your "delaying tactics" such
as Blind, Hypnotize, Forgetfulness. After this you may cast your bless
spells which are at the lowest priority

Haven:
Take out their Angels first for they can resurrect dead allies.
Afterwards their Monks, Ballista then Archer, then the remaining forces.
Don't dispel their bless spells right away, REMEMBER you have the Steal All
Enchanment Spell which will make them curse you... NASTY!!! but if you don't
have the spell then you may consider dispelling it... : )

Academy:
Wow! Mirror Match, well what you basically need to do is use kill
the Hypnotize, Blind or Song of Peace the Genies, Kill The Titans or
Dragon Golems, then the Mage, Halflings then the dwarves... use
FORGETFULNESS on the Titans if possible.

Asylum:
If they have Black Dragons than your units can be toast so quickly
and they cant be affected by any harmful spells so concentrate on killing it
first. Well after that, the Medusas for it may kill your hero, the Efreet
or Nightmare, then the remaining spells... Remember Efreet is a fire
Elemental so your Ice Bolt spell here will be very juicy... VERY JUICY...

Preserve:
Damn Nature units they have so many units that they can hire
from their Creature Portal. Well take out their Level 4 creatures, then the
archer, then the rest is just easy... The Faerie Dragon is one Bad Ass
creature so you really need to kill it first, remember it has Magic Mirror
Spell so don't attack it with your Genies, Mage and your own Magic... Cast
Mass Precision and let your Titans and Halflings do the job...

Stronghold:
Well, all they have is a 10% Magic Dampener. Take the Thunderbirds
if ever they have it.. Then take out the Cyclops next for they can be a real
threat to you... The rest is just easy. Not bragging, but I consider might
as the least threat of all the enemies...

Necropolis:
Well I just hate them, Again take out the VAMPIRES first, then the
Level 4 then the Ghost, and the rest is easy... Uhm be wary that they have
mass indirect damage spells so you better ready your mass dispel...

============================================================================
7. Spells
============================================================================

NAME LEVEL COST DESCRIPTION

Blur 1 2 Blur obscures the target's true
position, increasing its Ranged
Defence by 50%.

Dispel 1 2 Dispel removes all spells from the
target.

Displacement 1 2 Displacement causes the target to
move 2 yards in a direction of the
caster's choice, if possible.

Magic Fist 1 2 Magic Fist does a number of points
of damage based on the level of the
caster to a single target within the
line of sight of the caster.

Precision 1 2 Precision increases the target's
Ranged Attack by 25%, and also gives
the target no penalty for range,
walls or obstacles.

Visions 1 2 Visions shows you the exact number
of troops in an army on the
Adventure Map and reveals the
skills of an enemy hero.

Cowardice 2 3 Cowardice makes the target unable to
attack an enemy with more total Hit
Points for 3 turns.

Flight 2 3 Flight grants a friendly target the
ability to fly until the end of
combat.

Ice Bolt 2 3 Ice Bolt does a number of points of
cold damage based on the level of
the caster to a single target within
the line of sight of the caster.

Create Illusion 2 3 Create Illusion forms a duplicate of
the creature with a number of Hit
Points based on the level of the
caster.

Slow 2 3 Slow causes the enemy target to move
at half speed and movement.

Power Drain 2 3 Power Drain causes the target's
spells to cost double the normal
Spell Points.

Steal Enchantment 2 3 Steal Enchantment removes a
beneficial spell from an enemy
target and places it on a random
friendly target.

Banish 3 5 Banish destroys a number of summoned
creatures based on the caster's
skill.
Forgetfulness 3 5 Forgetfulness restrains an enemy
target from using ranged attacks for
the duration of the combat.
Mass Dispel 3 5 Mass Dispel removes all spells from
all targets.

Mass Precision 3 5 Mass Precision increases the Ranged
Attack of all friendly ranged
targets by 25%, and also gives the
target no penalty for range, walls
or obstacles.

Mass Blur 3 5 Mass Blur obscures the true
position of all friendly targets,
increasing their Ranged Defence by
50%.

Teleport 3 5 Teleport instantly moves the target
to another designated point on the
battlefield.

Town Gate 3 5 Town Gate transports the caster to
the nearest town.

Berserk 4 8 Berserk forces the target to attack
the nearest creature or hero,
whether friend or foe. It lasts
until the target attacks.

Blind 4 8 Blind causes an enemy target within
the line of sight of the caster to
become unable to take an action for
3 rounds. It is dispelled if the
target takes damage.

Phantom Image 4 8 Phantom Image creates a duplicate of
a single creature. The strength of
the image depends on the caster's
level.

Mass Slow 4 8 Mass Slow causes all enemy targets
to move at half speed and movement.

Hypnotise 5 12 Hypnotise brings the target under
the caster's control for 3 turns.

Pain Mirror 5 12 Pain Mirror causes half the damage
done to a friendly target to be done
to the attacker as well. The
reflected damage cannot exceed the
Hit Points of the target.

Steal All Enchantments 5 12 Steal All Enchantments causes all
beneficial enchantments on enemy
targets to be removed and
distributed randomly among friendly
targets.

============================================================================
8. Cheats
============================================================================

Cheat Codes
During game, hit [TAB] and type any one of those cheats, then press [Enter].

Cheat Description

nwcAmbrosia - free materials
nwcGoSolo - auto play
nwcAres - win combat
nwcAchilles - lose combat
nwcHephaestus - elven chainmail
nwcEtTuBrute - dagger of despair
nwcExcalibur - ring_of greater negation
nwcNibelungenlied - sword of the gods
nwcTristram - crusaders
nwcLancelot - champions
nwcStMichael - angels
nwcSevenLittleGuys - dwarves
nwcMerlin - magi
nwcCronus - titans
nwcBlahBlah - vampires
nwcHades - devils
nwcUnderTheBridge - trolls
nwcKingMinos - minotaur
nwcXanthus - nightmares
nwcFafnir - black dragons
nwcDoYouSmellBrownies - sprites
nwcFenrir - wolves
nwcFixMyShoes - elves
nwcTheLast - unicorn
nwcRa - phoenix
nwcValkyries - ogre magi
nwcGrendel - behemoth
nwcPoseidon - sea monster
nwcPrometheus - shroud fow
nwcAthena - gain skill
nwcThoth - increase level
nwcIsis - learn spells
nwcRagnarok - lose scenario
nwcHermes - unlimited movement
nwcValhalla - win scenario
nwcSacrificeToTheGods - max luck
nwcSphinx - reveal puzzle map
nwcAphrodite - tatooed white trash
nwcImAGod - access cheat menu
nwcPan - max morale
nwcCityOfTroy - build all buildings
nwcOldMan - old man jack

============================================================================
9. Special Thanks
============================================================================
3d0 and New World Computing -Thanks to them we got another highly addictive
game of Heroes of Might and Magic.

CJayC -Without him there would be no gamefaqs.com

Randvek -Some of the information in this FAQ are taken
(randvek@darkholy.com) from his.
Thanks man....

Paul Lasica -I copied his format for the FAQ, some of the
(wiz79@hotmail.com) the information again are taken from him...

Bobby the Vermin -One of the reasons why I made this FAQ is for
him so he has an Idea how to play the Order
clan... Thanks for being the best bud....

www.GAMEFAQS.com -this will always be the source of my Game Faqs.
Thanks to who ever owns the site...

NetherMagic and -for providing the cheats....
Gold4CanadianHockey

You!!! -Well I want to thank you so much for reading
This, well I feel so accomplished after
finishing this FAQ, it's my first and I am so
proud of IT...
THANKS!!!....








 
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