First, a note about the game and then a note about the FAQ. Final Fantasy III
was never released in North America. However, thanks to the work of some very
nice
people, the original FF3 is now available in English! You will need three things
to
play this game:
1. An SNES emulator like NESticle (http://zophar.net/NESticle/).
2. The Final Fantasy III NES ROM.
3. The translation patch from Demiforce Parodius
(http://demiforce.parodius.com/)
(note that most ROMS you will find come with the patch already in effect).
Note that some people are concerned about the legality of these emulators. While
I do not condone downloading current games (like for PlayStation and N64), NES
games
are no longer in production, besides which, this game was never released in
English!
I don't think Square will be losing any money off of this one. 8-)
Much thanks goes to Jim Shaheen, who gracefully donated his monster list from
his
FF3 Shrine (http://www.rpgclassics.com/ff3/) and whose excellent site filled in
several
gaps throughout the FAQ. There is an "I Need" list before the monster list
(section X)
which I urge you to take a look at!
v1.0: FAQ created.
v1.1: Everything in this update was thanks to Jim Shaheen
(http://www.rpgclassics.com/ff3/)
Added information about several items, weapons, and armor which I missed
the first time.
Added info about secret passages in Salonia Castle, Temple of Time, and
Salonia
Catacombs.
Added monster list.
Updated statistic information.
The game is split into three sections: the menu screen (where you control the
Jobs,
equipment, and magic), the overworld screen, and battle. Here's a brief synopsis
of how
to take advantage of the three. (If you're used to later Final Fantasies (4 and
on),
there are quite a few differences you'll have to endure.)
CONTROLS: For all three sections, the directional pad moves either the character
or
cursor around, A is the "yes" button (talks to people, searches, accepts
commands) and
B is the "no" button (cancels commands). They have specific purposes in each
screen,
however.
BATTLE: Battles are turn-based: you select the commands for your characters to
perform,
then the battle automatically takes place, with each enemy and character
performing
exactly one action. Firstly, you can press left or right to see an arrow near
the current
character. If the character's in the back row, the arrow will point left; it'll
point
right if he's in the front row. Pressing A will switch rows (this takes up a
turn).
More about rows in the menu section.
Every character has the Fight (physical attack) and Item (use items) command;
the other
ones are dependent on the character's Job and are described in the Job section.
Just a few
common ones: "Defense" raises the character's defense for that turn, causing
physical
attacks to do half damage; "Run" attempts to run away from battle. A character
who tries to
Run has zero defense. If he succeeds, the battle ends.
The Item command: Press left to see the items in the character's hands. You can
even use
some weapons as items during battle, but they won't disappear; see the Weapons
section for
more details. (You do not have to be equipped with the weapon to use it.) You
can switch
weapons in battle by selecting one with the A button, then selecting the other
and pressing
A. You cannot switch shields, however.
During battle, you or the enemy may be inflicted with different status
properties.
Following is a list of them:
POISON: Appearance: Character crouches, bubbles appear over his head.
Character will lose HP after every round. Caused by: Venom and Bio
spells,
and attacks by Hermit and Hornet.
Cure using Antidote, Pure spell, Wash spell, or Heal spell.
BLIND: Appearance: Character wears flashing sunglasses.
Character's Hit % drops by a large amount. Caused by: Blind spell.
Cure using Eyedrop, Wash spell, or Heal spell.
SLEEP: Appearance: Little Z's appear over character's head.
Character cannot move or act until time elapses or he is hit by a
physical attack.
Caused by: Sleep spell, and one of the Glare attacks.
Cure by waiting or using physical attack.
CONFUSE: Appearance: Character faces the wrong way; green arc circles his head.
Character attacks allies automatically.
Caused by Confu spell, one of the Glare spells, and Nightmare and
Pharaoh attacks.
Cure using Wash spell or Heal spell.
PETRIFY: Appearance: Small cloud above character's head.
Character slowly turns to stone. After a short amount of time, or if
the spell
is re-cast, the character will turn to Stone.
Caused by: Break spell, and one of the Glare spells.
Cure using: Soft, Soft spell, Heal spell.
STONE: Appearance: Character is crouched and in shades of blue and white.
Character cannot act or move. If all characters become Stone or Dead,
the game
ends. Caused by: Petrify status, Brak2 spell.
Cure using: Soft, Soft spell, Heal spell.
MUTE: Appearance: A speech bubble above character's head.
Character cannot use magic. Caused by: Mute spell. Cured by: Eyedrop,
Heal spell.
TOAD: Appearance: Character looks like a frog.
Character's attack and defense drops to 1. Caused by: Toad spell.
Cure using: MaidKiss, Toad spell, Heal spell. NOTE: You must become a
Toad in
certain areas to proceed.
MIDGET: Appearance: Character looks like a very tiny man.
Identical to Toad. Caused by: Mini spell, LuckMallet. Cure using:
LuckMallet,
Mini spell. NOTE: You must become a Midget to enter and proceed through
certain
areas.
PARALYSIS: Appearance: Jagged lines around character.
Character cannot move or attack.
Caused by: Shade spell, Breath attack, Mindblast attack.
Cured by: Waiting it out.
REFLECT: Appearance: None.
All spells (even healing ones) will bounce off character and hit other
party.
Caused by: Wall spell, Bahamut effect 1. Wears off after an amount of
time.
CRITICAL: Appearance: Character crouches; small white lines come out of his
head.
Character is very low on HP. No other effects.
DEAD: Appearance: Character is sprawled on the ground.
Character cannot move or act. If all characters are Stone or Dead, the
game ends.
Caused by: HP falling to 0. Cured by: Life spell, Life2 spell,
FenixDown.
OVERWORLD SCREEN: Fairly simple, use the directional controls to move around,
press A to
interact with things (talk, search, etc.) and press START to bring up the menu
screen.
Press Select to change the character shown on the screen (this doesn't do
anything
strategically). Press B to bring up an item screen. If you ever have to use an
item on
something (it doesn't happen often) select it on this screen. If you select an
item that
has no use in the place you used it, it won't disappear, so don't worry!
MENU SCREEN: OK, here goes the tough part. There are several parts to this
screen, and
I'll go through all of them.
ITEM: Use an item. To use an item, press A twice on it. Otherwise, press A on
one item,
then move the pointer to another item or an empty space to switch the positions
of the
two spaces. If the item used is a spell, you will select the character to
receive the
spell (as long has he still has room). Characters can hold spells even if they
can't use
them. To throw an item out (not recommended), move it to the trash bin at the
bottom of
the screen.
MAGIC: Select a character to use the magic. There are three options here: Use,
Swap, and
Item. Selecting Use will use the magic selected. (There aren't too many spells
you can use
outside of battle; see the Magic section for more info.) Selecting Swap and
selecting
another character will change ALL magic spells between two characters. Selecting
Item and
selecting a spell will put that spell back into the inventory. Note that no
character can
carry more than three spells per level; there are 8 levels of magic. (You can
have three
L.1 spells and three L.2 spells at the same time, but not four L.1 spells.)
EQUIP: Change a character's equipment. There are five spots here: Two for
weapons (or
shields if that Job can equip them), one for head, one for body, one for arms.
My
experience is that it's much more useful to equip two weapons on strong physical
fighters
than to give him a shield. To remove an item, just put the cursor on it and
press A.
(You can't just swap positions of items in the inventory and equipped items,
like later FF
games. Sorry!) To equip an item on an empty space, select the space, press A,
then select
the desired item and press A. Items which can't be equipped by that Job have an
X on their
icon. You can see the changes the equipment makes on the character's attack and
defense
stats by looking at the numbers at the top of the screen.
STATUS: There are several things to look at here. A character's level raises
after gaining
Experience points (gotten by winning battles). When the level raises, all stats
also raise.
You can see the character's current EXP and amount needed to raise the next
level on this
screen. As well, you can see the character's CURRENT (not total) MP here. (The
only way
to see total MP is to go to the Magic screen.) The character's Skill level is
also shown
here. Each character has a separate Skill Level for each Job. The Skill affects
3 things:
attack power and amount of attacks, defense power and defense multiplier, and
the amount
of Capacity points needed to switch to that Job later, from a different Job. The
higher
Skill, the lower the amount of Capacity needed. There are several stats
mentioned here;
although I can't know for sure, I've made my best guess (with great help from
Jim Shaheen)
as to their meaning. Note that whenever you see the Skill stat, subtract 1 from
it; Skill
is assumed to start at 0 (even though a Skill Level of 0 is impossible). The
five stats
on the left are innate and depend on the character's level and Job. The stats on
the
right are derived from the ones on the left.
Strength (STR): This stat affects the damage done by physical attacks. Attack
power and
multiplier is affected by this stat.
Agility (AGI): This stat affects speed. Attack and defense multiplier, as well
as the
order in which characters and enemies act during battle, is
affected by
this.
Vitality (VIT): This stat affects defense against physical attacks. Defense
power and
multiplier is affected by this stat.
Intelligence (INT): This stat affects Black Magic power.
Spirit (SPR): This stat affects White Magic power. (I believe that Call Magic
power is
an average of the two stats.)
Attack Power: This changes depending on what the character has in his two arms.
This stat
is the sum of the attack power of the two hands.
-If he has one weapon, he will use that one weapon in battle and
the stat
reflects that weapon's strength, compounded by the Strength stat.
However,
the multiplier will decrease by half, because he only uses one arm
now.
The attack stat is found by (Strength/4 + Skill/4) + weapon attack
power.
-If he has a weapon and a shield, it's the same as the previous
case only
defense is raised.
-If he has two weapons, the multiplier is the same as if he had
bare hands,
and the attack power is the sum of the attack power of both
weapons.
-If he has nothing, he will use his fists to attack in battle.
Most Jobs
consider each fist to have a weapon attack power of 1, except for
Karateka
and Monk where each attack power is (Level X 1.5). Fists always
have a hit %
of 80%.
-If he has a bow and arrow, it's like he has one weapon, but add
BOTH the
attack power of the bow PLUS that of the arrow.
Attack Multiplier: This tells the maximum amount of times this character can hit
during his
turn. This is determined by his Level and Agility stat.
(Agility/16 + Level/16) +1.
Hit %: Accuracy of physical attacks. Dedermined by Agility stat and Skill level.
(Agility/4 + Skill/4) + weapon hit %. If you have two weapons this value
is doubled.
Defense: His natural defense is half his Vitality stat (depending on the Job,
it becomes higher or lower). If he's wearing armor, it adds to this
stat.
Defense Multiplier: The defense stat may be multiplied by a maximum of this
number during
battle for any one hit. This stat is found by Agility and
Level.
(Agility/16 + Level/16) + 1 * number of shields equipped.
-If you have no shield equipped, it is multiplied by 1/2.
Evade %: The chance he has of evading physical attacks. This is determined by
the Agility
stat (Agility / 4).
Magic Defense: His defense against magical attacks. No Job has innate Magic
Defense; only
equipping armor can give this stat.
Magic Evade: The chances of magical attacks missing that character. Usually this
is
determined by the Job, but a few pieces of armor can raise it.
Every spell
has a special Magic Hit stat (you can't see it) which interacts
with this
stat. All-or-nothing spells like Kill, Break, and Death have much
lower Magic
Hit stats than regular attacks like Ice and Flare. This stat is
determined by
the Intellect and Spirit stats (Intelligence + Spirit) / 2.
There is an invisible "magic multiplier" which is given by (Magic stat/16 +
Level/16) + 1.
The "Magic stat" is Spirit for Black Magic and Intelligence for White Magic;
Call Magic is
a mix of the two.
ROW: Select a character to change his row from front to back. Back row
characters' attack
and defense stats are halved; as well, enemy attacks often miss them, and their
attacks
often miss the enemy. Put magic users in the back, leave physical fighters in
the front.
JOB: Change the character's job. Before you can do this, you must go to the
Equip screen
and select the Remove option to remove all equipment. Then go to the Job screen
and select
the Job you wish to change to. The number beside the Job reflects the amount of
Capacity
points needed to change to that Job (Capacity points are dealt with in the Job
section.)
Here are some tips to get you through the game:
-Whenever you open a secret passage and either enter a door or enter a shop, the
passage
will be closed when you return. To reopen it, go to the previous opening, face
up, and
press A.
-Don't clutter up your inventory screen with magic. Give it to a physical
fighter, even
if he can't use it.
-Buy in bulk. If you buy 4 items at once you get a 10% discount; 10 items will
get you
a 20% discount. However, you can only sell any item at 50% its normal value.
-Don't throw out items. If you think you might need it at some time, head to a
Chocobo
Forest (they look like small green squares of forest) and use a Carrot on the
trees in
the center. Talk to the Fat Chocobo; you can give him items and take back ones
you've
given him before.
-Different transportation have different abilities. Make sure you know what gets
you where.
For example, although you get the Airship Invincible later in the game, the
Airship
Nautilus can go places (underwater, Dorga's House) where the Invincible can't
go.
-Save your items. Unlike other FF games, you can't buy items like Ethers and
Fenix Downs.
Use magic instead. If you think you're running out, go ahead and use the Exit
spell to
escape from the dungeon you're in. You can always come back when you're healed
up.
When you start the game, only one Job, OnionKid, is available. This Job has no
skills and
can't equip most armor. Every time you rescue a Crystal, more Jobs will become
available.
The later Jobs are obviously more powerful than the earlier ones. To change
Jobs, you must
have a certain amount of Capacity points (you can't have more than 255 at once);
you win
these after battles. Note that it takes less capacity points to change from a
physical Job
into another physical Job, than it does to change into a magical Job. (For
example, it
takes less Capacity to change from a Knight into a Karateka than it does to
change from
a Knight into a WhiteWiz, and vice versa.) Also, the more you use a certain Job,
the
less Capacity points you will need to change back into it. Oh, a reminder: You
MUST
de-equip all equipment before you can switch Jobs; this means that you have to
have at
least the same amount of empty spaces as you do equipment on that character.
(This can be
5 spaces for a Knight or 3 or less for a Monk, etc.)
The Job's stats raise depending on its Skill Level. You raise Skill Levels by
winning
battles. The values given here are the initial values, for Skill Level 1. The
stats are
measured from OnionKnight, except for MP which is compared to that of Sage. See
the manual
(above) for meanings of the stats.
Legend: STR - Strength AGI - Agility VIT - Vitality
INT - Intelligence SPR - Spirit
Here goes!
ONIONKID
Received: At start of game
Skills: Defend, Run.
Weapons: Knife, Dagger, Mithril Knife, Long Sword, Mithril Sword,
Wooden/Iron/Holy Arrow
Shields: Leather, Ice, Crystal
Hats: Leather, Mithril, Ribbon, Crystal
Armor: Cloth, Leather, Mithril, Crystal
Arms: Mithril Glove, Protect Ring, Crystal Glove
STATS: 0 MP;
STR 5 AGI 5 VIT 5 INT 5 SPR 5
An excellent physical fighter for the beginning of the game. Upgrade to Knight
ASAP.
Giving him two swords instead of a shield makes the battles go faster.
MONK
Received: Wind Crystal
Skills: Defend, Run
Weapons: Bare Fists, Nunchuck, Tonfa, 3-Part
Shields: No
Hats: Leather, Headband, Chakra, Ribbon
Armor: Cloth, Leather, Kenpo, BlackBelt
Arms: Power Ring, Protect Ring
STATS: 0 MP;
STR+470% AGI+350% VIT+320% INT-90% SPR-80%
Usually fights better with bare hands than with nunchuks (to see, de-equip all
weapons
and check his attack power, then equip weapons and see which attack power is
larger).
Very good for the beginning of the game; upgrade to Karateka ASAP.
A must-have for almost the entire game. Curative magic is very useful, before,
during and
after battles. However, you must compensate for bad vitality by keeping him in
the back
row. Upgrade to Shaman as soon as you get it.
BLACKWIZ.
Received: Wind Crystal
Skills: Magic, Run (L.1-7 Black Magic)
Weapons: Knife, Dagger, Mithril Knife, Mithril Rod, Ice Rod, Fire Rod, Light Rod
Shields: No
Hats: Leather, Feather, Scholar, Ribbon
Armor: Cloth, Leather, Wizard, Scholar, BlackRobe
Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring
STATS: 44% MP;
STR+190% AGI+200% VIT+180% INT+350% SPR+60%
Not as good as you might be led to expect, but he's essential for many boss
fights.
Keep him in the back row and upgrade to Warlock as soon as you can.
A good all-around magician for the beginning of the game; you can use him
instead of a
WhiteWiz because he can use the low-level healing spells necessary for the
beginning of
the game, as well as having better armor and weapons. However, he becomes
obsolete
fairly quickly.
HUNTER
Received: Fire Crystal
Skills: Magic, Defend (L.1-3 White Magic)
Weapons: GreatBow, Killer Bow, Rune Bow, Yoichi Bow, Wooden/Iron/Holy Arrow,
Fire Arrow,
Ice Arrow, Bolt Arrow, Yoichi Arrow
Shields: No
Hats: Leather, Feather, Ice, Ribbon
Armor: Cloth, Leather, Mithril, Carapace, FlameMail, Ice
Arms: Power Ring, Protect Ring
STATS: 27% MP;
STR+320% AGI+510% VIT+320% INT+60% SPR+60%
Surprisingly, he can equip some nice armor, but only until about halfway through
the game.
After that, he's dead meat. His arrow attacks can be very useful (you can keep
him in the
back row) but they're expensive to keep up. You can use him as an alternative
healer for
the very beginning of the game. I stayed away from this one.
The best all-around fighter until you get the Ninja; however, M.Knight has extra
skills
and becomes useful once his equipment is found. Don't equip shields on him, but
give him
two swords. He has the unique ability to automatically take hits for other
characters who
are in critical status.
The Steal command usually doesn't get anything great, and won't work most of the
time
unless you have all the Thief equipment. Escape is like Run but works more
often. The
Thief has the unique ability to open any locked doors without using a Magic Key.
I never used him, but it's your game. 8-)
A mostly useless Job. Peep works like the Libra magic - it shows enemy HP. Scan
shows
enemy weaknesses, which is very useful exactly once in the game, when fighting
Hyne.
Otherwise, stay away from this.
GEOMANCER
Received: Water Crystal
Skills: Terrain, Defend
Weapons: Giyaman Bell, Rune Bell
Shields: No
Hats: Leather, Feather, Ribbon
Armor: Cloth, Leather, Gaia
Arms: Copper Ring, Mithril Ring, Rune Ring, Power Ring, Diamond Ring, Protect
Ring
STATS: 0 MP;
STR+210% AGI+350% VIT+210% INT+390% SPR+190%
Their regular attack is useless, but their main attack is Terrain, which changes
depending
on where you are. The best time for this is around the middle of the game.
Actually, the
attacks are usually pretty useful, and they don't use MP. The only real downer
is that
sometimes they backfire and hurt you!
An alternative to a Knight or Karateka. Vikings have excellent defense. Their
attacks
are just a bit weaker than Knights and they hit less. If defense is your game,
this
is the guy to be. However, usually in this game offense pays off more.
KARATEKA
Received: Water Crystal
Skills: BuildUp, Defend
Weapons: Bare Hands, Kaiser Claw, CatClaw, Dragon Claw, Elven Claw, HellClaw
Shields: No
Hats: Leather, Headband, Chakra, Ribbon
Armor: Cloth, Leather, Kenpo, BlackBelt
Arms: Power Ring, Protect Ring
STATS: 0 MP;
STR+530% AGI+470% VIT+510% INT-90% SPR-90%
An excellent physical fighter. After a while, his bare fists are better than
claws; check
the equip screen (see Monk) for which one's better at his current level.
However, his
armor is less than adequate. His BuildUp command is interesting - using it puts
his defense
to 0, but his next attack will do twice the damage. The only real use for this
is when
dealing with enemies who split when attacked - instead of two weak attacks which
will cause
it to split, one strong attack will kill it instantly and no splitting will
occur. Upgrade
to Ninja as soon as you can.
M.KNIGHT
Received: Water Crystal
Skills: Defend, Run (can use L.1-3 White Magic on menu screen)
Weapons: Ashura, Kotetsu, Kiku, FullMoon, Masamune, Ragnarok
Shields: Demon, Genji, Crystal
Hats: Genji, Ribbon, Crystal
Armor: Demon, Genji, Crystal
Arms: Genji Glove, Crystal Glove
STATS: 20% MP;
STR+390% AGI+390% VIT+210% INT+180% SPR+180%
When you first get him he's fairly useless as he has no equipment, but once you
find it
he becomes a powerhouse. Not only can he use low-level curative magic (and
Exit), his
Katanas are the only weapons which can stop cloning enemies from splitting.
Upgrade to
Ninja when you get it.
CONJURER
Received: Water Crystal
Skills: Magic, Run (low level L.1-8 Call Magic)
Weapons: Mithril Rod, Ice Rod, Fire Rod, Light Rod
Shields: No
Hats: Leather, Feather, Ribbon
Armor: Cloth, Leather, Wizard, WhiteRobe, BlackRobe
Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring
STATS: 33% MP;
STR+350% AGI+210% VIT+60% INT+370% SPR+370%
I personally stay away from this guy as his spells are wildly unpredictable and
seldom
useful. His stats are higher than either BlackWiz or WhiteWiz, but his spells
are worse.
Upgradable to Summoner.
BARD
Received: Water Crystal
Skills: Sing, Scare, Cheer
Weapons: Madora Harp, Loki Harp
Shields: No
Hats: Leather, Feather, Ribbon
Armor: Cloth, Leather, Bard
Arms: Power Ring, Protect Ring
STATS: 0 MP;
STR+60% AGI+370% VIT+370% INT+210% SPR+350%
Scaring the enemy causes it to run away; if you're in a tough battle, this might
be
useful... but then, it usually doesn't work then. I can't quite tell what Cheer
does.
You need a harp to Sing; it's basically Fight. Verdict: Completely bloody
useless Job.
Much better than Conjurer, but still not as good as Black or White Wizards as
far as I can
tell. His spells, although usually a bit better than that of a BlackWiz,
nevertheless have
no variety. His defense is horrible as well. You might disagree, however.
Upgrade to Sage
ASAP.
The ultimate magic user. Despite qualms that his magic power is lessened because
of his
widespread abilities, his stats are equal to that of the Shaman and Warlock. He
can use
the best White, Black, and Call magic. Keep him in the back row and give him a
Book and
a Staff; his vitality could be better so he'll be healing himself a lot, but his
magic
defense is very good.
NINJA
Received: Forbidden Land Eureka
Skills: Defend, Run
Weapons: All + Shuriken
Shields: All
Hats: All
Armor: All
Arms: All
STATS: 0 MP;
STR+550% AGI+550% VIT+510% INT+240% SPR+240%
The ultimate fighter. Give him two of any weapons and watch him go! He slices,
he dices,
etc. His special weapon (save it for the final bosses) is Shuriken. He can equip
two at
once and they can hit together for over 9000 damage! However, they cost 65000
Gil EACH!
It's your call whether to save them for the final battle or use them sparingly
in the
battles beforehand. The Shurikens disappear after use but new ones can be
equipped by
using the Item command in battle, before attacking. Press A on the Shuriken,
then press
left until the cursor is on the spaces for your two hands; press A again to
equip another
Shuriken.
After your first fight, go up and open the chest for a POTION, then the next one
for a
LEATHER SHIELD. Now go up and touch the rock to open a path. Go right, pick up
another
LEATHER SHIELD, then go up the stairs. First head left and get a SOUTHWIND, then
all the
way right for another POTION. Now go back to the main passageway which those two
paths
branched off of and head all the way up for a POTION. Now go right for a healing
spring
(heals all HP/MP) and another SOUTHWIND, then go all the way left and go up the
stairs.
You'll fight a boss here.
BOSS: LANDTURTLE, 120 HP
500 Gil, 33 EXP
Just use your two SouthWinds and then keep attacking; he'll go down in no time.
Now go up and talk to the Crystal to gain your first five Jobs: Fighter, Monk,
WhiteWiz,
BlackWiz, and RedWiz. My reccomendation for now is: Fighter, Monk, BlackWiz,
RedWiz.
Put the BlackWiz in the back row. Go up and touch the magic circle to warp out.
Now go back into the cave. Go downstairs, then left and you'll reach a spot with
a lot of
nice treasure (make sure you don't fall back down the hole unless you want to go
through
the dungeon all over again!) The treasures hold: two LONG SWORDs, a COPPER RING,
a
NUNCHUCK, and the SLEEP spell. Give the Sleep spell to the BlackWiz, the Long
Swords to
the Fighter, and the Ring to whoever you want (the Monk can't equip it). Don't
give the
Monk Nunchuks; they'll decrease his attack power.
Now exit the cave the way you entered, and head down to enter the town of Ur.
UR
First head to the Inn. You can rest here for free. Next to the bed are two pots;
check them
for a POTION. Now enter the door at the bottom of the screen to get into the
Pub; check the
pots here for another POTION. Leave the Inn and talk to the man outside the
Elder's house
(the lower left house). Press B and use a Potion on him to get an ECHOSCREEN.
Now go to the
north part of town. Follow the path here. You'll get attacked by enemies, but
just fight
them off; remember, you can rest for free when you come back. The path is short
and leads
to a small house. First, go south of the house and check the farthest patch of
grass for
a POTION. Now enter the house. Check the pots for two ANTIDOTES, then press A in
front
of the candle farthest to the right. Follow the newly opened passage and go up
the stairs.
You're in the storeroom; loot the chests for a LONG SWORD, two LEATHER ROBES,
the CURE
spell, and a DAGGER. Give the Dagger to the BlackWiz, Cure spell to the RedWiz,
and the
robes to whoever you want. You don't need the Long Sword; you'll want to sell
it. Head back
downstairs. To open the now closed passage (or any closed passage for that
matter), face
the wall where the opening should be, face up and press A. Now head back to
town. For yet
another four POTIONs, first go all the way right, follow the flowery path, and
check the
grass for one. Lastly, go to the lower right and head through the trees to the
woman above
the well. Enter the well to pick up another three POTIONs. Now you might want to
stock up
at the shops. Buy the Pure spell, three Daggers, one Copper Ring, and two
Leather Robes.
You should now have four Daggers (two for each Wiz), two Rings (one for each
Wiz),
and four Leather Robes (one for each person). Sell the Knives, Nunchuck, Cloth
Robes, and
the extra Long Sword. Now (finally!) enter the Elder's house at the bottom left
of town.
Talk to Topapa the elder, then head out of town and south to Kazus Village.
KAZUS
There's not much to do here now. Check the pots in the upper-right house for a
POTION,
then enter the Inn. You can rest on the top floor for free if you wish; when
you're done,
talk to the shadow-form which *isn't* moving inside the Inn (between the shelves
and the
counter). Now head out of town and into the middle of the western desert. You'll
enter
Cid's Airship. Fly it a bit west and north; cross the lake and land in front of
the cave.
Go in.
CAVE OF THE SEAL
The monsters here are a good deal harder than the ones you've encountered so
far. A bit
of level-building near Kazus (where a free inn awaits) isn't such a bad idea.
Don't
hesitate to use your Cure spells here.
Go down at the first intersection to get a POTION, then return to the path. Go
up at the
next intersection for another CURE spell (you don't need it, just give it to
your Fighter
for now), then return to the path. Follow it to a staircase. Go down. Pick up
the chest
you see for 500 GIL, then press A facing the upper-right skull/bones set to open
a passage.
Follow it right. Talk to Sara to get her to join you. Now keep on with the path.
Take the
first intersection down to get a SOUTHWIND, then return to the path. Pick up the
chest you
see for an EYEDROP. Keep following the path and you'll meet Jinn.
BOSS: JINN, 480 HP
700 Gil, 40 EXP
Use your SouthWind, then have everyone attack normally. If someone's HP drops
below 30 or
so, have the RedWiz Cure him. If your Cures run out, use Potions. He should go
down easily.
After you're done, you'll see a short scene and warp to Sassoon Castle.
SASSOON CASTLE
First talk to the king to get the Canoe. Now head down the stairs twice to reach
a slightly
larger room. Head left. See the little black mark on the wall? That means
there's a secret
passage. Enter it. On the lower left is another secret passage. Follow it down
and to the
right to reach two staircases; one going up, one down. Go down to reach two
chests, each
with 1000 GIL. Going down again reaches the Holy Spring which is useless now. Go
back up
twice, follow the path around to reach two chests, with a LEATHER SHIELD and the
ICE spell.
Give it to your BlackWiz. Go back down and right, and go up to the dead end;
going up
further gets you a TONFA, which should be useless by now. Check your Monk's
strength
on the status screen to see if you should equip it. Now return to the main path
(before all
the secret passages) and go down. There's a bed here where you can rest for
free. Now go
down again. You'll reach the open part of the castle. Head into the top left
tower. (Note:
you'll be attacked by monsters here, so be careful!) Go up until you reach two
chests; they
contain 20 HOLY ARROWS and 20 WOODEN ARROWS. Go up again to reach a chest; open
it to fight
a Griffin. He won't be too hard; have everyone besides the BlackWiz attack; have
the
BlackWiz use his new Ice spell. You'll win 74 GIL, 27 EXP, and the W.SLAYER when
you're
done. Equip the W.Slayer on the RedWiz and go all the way back down. Now enter
the top
right tower. Keep going up. The two chests on the way contain 20 HOLY ARROWS and
20 WOODEN
ARROWS. At the top is Sara's room. Open the three chests for a POTION, a BOW,
and 20 WOODEN
ARROWS. Go back down the tower. Rest up again in the main castle if you need it,
then
leave. Go north and use the Canoe to get your airship back; head back south to
Kazus.
KAZUS
Cid will join your party as soon as you enter the town. Now go up to the top
right house
and talk to Taca, the blacksmith there. He'll fix your airship so you can use it
as a ram.
Now go into the Mithril Mine at the top right. Watch out for monsters! Go to the
end of the
passage, then face the upper wall and press A, three steps right of the left
wall. A
passage will open. Follow it to the end and pick up two MITHRIL SWORDs; equip
them on the
Fighter, then leave the Mine. Rest up at the Inn if you want, then stock up on
as much as
you can: You should try to buy the Fire spell, three Mithril Daggers, two
Mithril Armors,
two Mithril Helms, two Mithril Rings, and a Mithril Glove. Give the spell, two
daggers,
and a ring to BlackWiz, a dagger and a ring to RedWiz, the glove to Fighter, and
gie the
armors and helms to Fighter and RedWiz. If you're running low on cash, sell all
your old
Leather and Coppper stuff. Now exit the town. Get on the airship, then ram it
into the
boulder to the west. It'll disappear and you'll have to walk. You'll see a town
very
quickly - it's Canaan. Go in.
CANAAN
Enter the first house to your left and check the pots for a LUCKMALLET. Go to
the top right
of the town, then go left. Enter the water, and follow the passage all the way
to the
bottom right. Search the grass there for an ELIXIR. Go back to the entrance of
town, and
go to the top left house, which is Cid's house. Go up to Cid's wife, in bed, and
press B.
Select "Elixir". Now talk to Cid; he'll move. Press A on the candle he was
hiding, which
opens a secret passage. Enter it for a stash of eight chests: a FENIXDOWN, SOFT,
20 IRON
ARROWS, the BLIND spell, two MIDGBREADs, a GREATBOW, and a POTION. Now go to the
bottom
left of the room and enter the water. Go to the bottom right and push right on
the wall to
find another secret passage which holds four chests: a SOFT, POTION, FENIXDOWN,
and 20
IRON ARROWS. Give the spell to BlackWiz. If you want, you can buy Bolt and Venom
here;
they're fairly useful for BlackWiz. Other than that, the stores sell the same
stuff as in
Kazus. Now exit town and enter the nearby mountain.
ROAD TO THE SUMMIT
You'll probably want to raise a level or two before trying this out; the enemies
are fairly
tough. I also recommend having at least 20 Potions in addition to the Cure spell
(if you
build up even one or two levels, you should have enough Gil to buy the requisite
amount).
Now head back into the mountain. Go down at the first intersection to pick up a
SOFT, then
return to the path. Go up at the next intersection to pick up the AERO spell;
give it to
RedWiz, then return to the path. Head left at the next intersection for a SOFT,
then return
to the path. At the end of the path, you'll reenter the world map. Go up to be
spirited off
by Bahamut to his nest. Go to the top left and press A by the white moving patch
of grass
to talk to Desh. A short scene later, you'll be fighting Bahamut. Have everyone
Run! Desh
will now give you the MINI spell and join your party. Give the spell to RedWiz;
it's
important! Walk to the left to enter the Forest Of Healing. The three springs
here will
revive you. Now exit and walk south. The forest to the south is wide on the top
and bottom.
Stand on the topleft-most square of bottom forest, then have RedWiz cast Mini on
the party
(press Left on the target menu). Now walk right to enter Tozas, the Mini
Village.
TOZAS
You can only enter the houses with little blue doors. One of them is an inn and
item shop,
one sells MidgBreads, one sells level 1 and 2 magic. When you're done, head left
and enter
the second house from the top. Check all the bookcases for a CURE2 spell,
a BURNING STAFF, a CLOTH ROBE, and a MITHRIL RING. Give the spell to RedWiz, and
the Ring
to anyone who doesn't have one. Go up to the midget in bed, press B, and
give him an Antidote. He'll open a secret passage. The two chests contain a
MITHRIL RING
and a MITHRIL STAFF; go down the stairs to enter the Hidden Road. There's only
one path
here. In here, you have to run away from all enemies! (OK, that's not entirely
true. What
you can do is make everyone Black Mages, buy magic for them all, rest at the
inn, put them
all in the back row, and use magic every round. But it's easier this way.) Just
have RedWiz
cast Cure on anyone whose HP goes beneath 100 and you should be fine. When you
come out,
have RedWiz cast Mini on the party again (or use four LuckMallets) to return you
to normal.
Head north and enter the cave to get into the Viking Base.
VIKING BASE
Follow the path up. To get that treasure chest, enter the secret passage heading
south,
starting from the right of the candles, then go right, down, left, and down to
get the
measly 300 GIL in the chest. Get out of the passage and go up. There's an inn,
an item
shop, and a magic shop inside the brown door. Finish up there, then go up the
staircase.
Go left and enter the little dip south; go down, left, and go down the stairs.
The chests
here contain two sets of 300 GIL and there's a Revivification Spring to the
right.
Now go all the way out of this secret passage, back to the
staircase you followed here; this time go right. Enter the little dip here; go
down two
steps, then right, then down, then left to get three chests, which contain the
BOLT2, ICE2,
and FIRE2 spells. Give them to BlackWiz, then get out of the passage. Head down
and talk
to the Viking boss, then up and out of the base. Don't get on the ship, or
you'll have
to fight an impossible battle with Nepto! Walk up on the land and left; enter
the shrine.
NEPTO SHRINE
Have RedWiz cast Mini again on the party; make sure that RedWiz has some black
magic as
well for this place, preferably Ice. Go up and press A by the big dragon head to
enter
the shrine. At the first intersection, head left and into the hole
to pick up a CARAPACE HELM and CARAPACE ARMOR - give them to the Fighter. Now go
back out
and into the right hole. The chest holds a SERPENT SWORD - give it to RedWiz. Go
down the
staircase. Follow the path to the boss fight; make sure your magic users have
high HP and
that all party members are in the back row.
BOSS: BIG RAT, 450 HP
1000 Gil, 120 EXP
This will not be an easy fight unless you have three or more magic users. Have
the RedWiz
use Ice or Bolt; BlackWiz should use Ice2, then Bolt when he runs out, then Ice.
Have the
Fighter and Monk use Potions to keep up the party's HP. It's important to have
as many
targets as possible so that your BlackWiz has a better chance of staying alive.
You may
be lucky; if the rat tries to just use physical attacks (which he does
sometimes) you're
more or less set; they'll miss about 75% of the time. You may finish this fight
with only
one character alive - don't worry!
After defeating the Big Rat, pick up his Eye gem. Now get out of the Shrine
(you'll
probably have to run away from most battles). Once you get out, turn around and
face the
dragon; press B and select "Eye". After a short scene, you'll get the Water Fang
and
you can now take control of the ship "Enterprise"! If RedWiz is alive, have him
cast Mini
on the party to restore their status; otherwise, hightail it back to the Viking
Base and
head to the Revivification Spring in the left secret passage; rest in the Inn if
you have
to. Now head back out and into the ship! The ship can stop at any shore, unlike
FF1.
First, head west and south a bit to reach Tokkle Village.
TOKKLE
First, head all the way left, follow the grass into the dead end and press A to
get a
GOD'S WINE. Next, go up; next to the house above is a GREATBOW hidden in the
grass.
Above that house (in the grass) is a LAMIASCL. Finally, head all the way to the
right and
into that dead end to get a FREEZING STAFF. Now head into the top house. Enter
the fireplace to reach a secret room. Check the lowest pot for a 3-PART
nunchuck; the
chests contain a KENPO ROBE and a FENIXDOWN. Now exit the town. If you wish, you
can
visit the Living Forest by sailing west for a bit; there's nothing there,
though. Sail
upwards till you see a brown castle; it's Argass Castle, which is empty but for
some
nice treasure!
ARGASS CASTLE
Go up twice. Press A by the rightmost torch to open a secret passage. The chests
hold: 1500
GIL, 3000 GIL, 3000 GIL, 3000 GIL, 100 GIL, and 100 GIL. Go back down the
stairs. From that
staircase, go right one step and down into another secret passage. Go right and
up for
another three chests with 1000 GIL each. Now go back into the main castle. Go up
the stairs
into the Round Table room. Go to the top of the right stone block and go
downwards into the
block; you'll find two chests with a BOMBSHARD and a SOUTHWIND. Exit the block.
If you go
down and outside, you'll get a healing spring and a Revivification spring. Now
exit the
castle. Sail back to Tokkle and walk south, west past the forest, and west a
bit. There's a
Chocobo Forest here; to the west of that is the Ancients' Village.
ANCIENTS' VILLAGE
This place contains the next level of weapons, armor, and magic. Even the item
store in the
Inn has better stuff. However, all the stuff is ridiculously expensive. Here's
what you
should end up with: one Serpent Sword, a FlameMail, a Headband, two Wizard
Robes, and the
Exit Spell. You should also stock up on some status items as well. Without the
status
items, the total cost of the stuff is 9600 Gil! After your binge at Argass
Castle, you
should have more than enough. I think this is a very opportune time to change
your RedWiz
to a WhiteWiz. For attacks, give him the Burning and Freezing staffs; you can
use them in
battle to cast free Fire and Ice spells! For defense, give him a Leather Hat,
Wizard Robe,
and Mithril Ring. His defense will be the same as RedWiz's was (he starts with
one more
defense point) but put him in the back row. Now I'd recommend building some
levels up in
the sea near Kazus, which has a free inn. You'll need the experience for the
next part. I
recommend being at least at level 13, which will give you an average HP of 250.
When
you think you're ready, first return to the Ancients' Village and make sure you
have at
least four MaidKisses, at least 6 or 7 Softs, and several EchoScreens; stock up
on Potions
as well. Now go a bit north of Argass Castle and land your ship on the west
bank.
Walk west and you'll see a cave above a lake; there's a black shadow in the lake
which
means nothing right now. Enter the cave to reach Gurgan Valley.
GURGAN VALLEY
There's nothing to do here but go down the stairs and talk to the Gurgan there,
who'll give
you the TOAD spell. Give it to WhiteWiz (make sure you've de-equipped any Black
Magic you
might have) and exit the cave. Head north and east to a large tower next to a
whirlpool.
Enter the Tower of Owen.
TOWER OF OWEN
Head left, then down and into the center of the room. Have WhiteWiz cast Toad on
everyone,
then once you're down the hole, cast Toad again (or, alternatively, use
MaidKisses) to
restore everyone's status. Just follow the path and up the stairs. The chest you
see holds
a MAIDKISS. Keep following the path up another two staircases. Head right at the
(short)
intersection to pick up a TYRVING sword. Since you don't have a RedWiz anymore,
you can
sell it as soon as you're out of here. 8-) Go back to the path and up the
staircase. Now
go up to the gear-thingy on the top wall, across from the right dip in the lower
wall, and
press A. (It's 6 steps from the right wall, if you care.) Now follow the new
passage. Go
past the staircase for another MAIDKISS, then enter the staircase. Follow the
path to the
next staircase. Now go right for an ECHOSCREEN and a BOMBSHARD. Go back left and
follow
the path up a staircase, then again until it splits, then go right to pick up
another
ECHOSCREEN; go back left and follow the path to another staircase. You'll see
three chests
here: they contain a SALAMAND SWORD, a FLAMEMAIL, and a ZEUS'RAGE. Give the
sword to the
Fighter (you can sell the armor later) and continue on. Up the staircase is a
boss fight.
BOSS: MEDUSA, 980 HP
1200 Gil, 90 EXP
If your characters' levels are high enough, this is a total joke. All she'll try
to do is
cast Break, and it won't work most of the time. If it does, have one of the
Wizzes use Soft
on their next turn. Your Fighter and Monk will be doing most of the damage here;
have
BlackWiz cast Ice2 or Bolt if you like, but it won't do much.
After the fight, walk up and press A by the fire. After a short scene, you'll be
warped out
of the tower. The whirlpool blocking your way north is now gone. Get back in
your ship
(stop at Kazus and rest if you like) and go north, then head east, then south
for a while.
You'll see the town of Gisahl.
GISAHL
First, go to the bottom right of the town (past the bridge) for a CARROT and two
MAGIC
KEYs. Now enter the house in the middle of town (the Chocobo farm) and check the
pots for
two more CARROTS. Now if you like you can check out the magic shop, which has
all new
stuff - the most important one for now is Ice3. The Item Shop in the Inn carries
Carrots,
and the Key Shop sells Magic Keys. (There's a secret passage in the Inn which
leads to a
message from Squaresoft. Think they changed their ideas by now, actually. 8-))
Buy another two or three Carrots and about ten Keys, then leave the town. The
Forest Of
Healing is just to the west, if you want it. Now go back north and west to the
spot just
above the Tower of Owen; head west and down a bit to see the Dwarf Cave; go
inside.
DWARF CAVE
There's not much here to do but buy more stuff. Sell your FlameMail and Tyrving
Sword,
and the Serpent Sword you replaced with Salamand. Buy: one Salamand Sword, one
Ice
Armor, one Ice Helm, one Shining Staff, and four more MaidKisses. Equip the
sword,
and helm on the Fighter (keep the Ice Mail for later; the FlameMail is better
for now),
and replace WhiteWiz's Burning Staff with the Shining Staff. Now go left and
down the
stairs. You'll have to pull another Toadie here - restore status with MaidKisses
or the
Toad spell again. You'll enter the Underground Lake.
UNDERGROUND LAKE
Follow the path. The chest holds a SOFT; continue up and go right toward the
black mark on
the right wall. Go down the staircase and follow the path. The next two chests
contain
ZEUS'RAGEs; the last two chests have SOFTs. Go down the stairs. The next two
chests contain
300 GIL. Follow the path for a fight with Guzco. Make sure to equip the Ice Mail
on the
Fighter before you begin.
BOSS: GUZCO, 1400 HP
1500 Gil, 125 EXP
Have the Fighter and Monk attack; have the BlackWiz use Ice magic; and have the
WhiteWiz
heal, for a lack of anything else to do. He'll go down fairly quickly. Pick up
the horn
he left behind. Now you have to make your way back out of the lake. Re-equip the
FlameMail
on the Fighter first. After you leave the lake, go up to the altar holding the
other horn
and press A. Then go to the right of the existing horn, face right, and press B;
select
"Horn". A short scene will ensue. Afterwards, rest if you need to, then leave
the cave.
Get back on your ship and sail west a little and north, to reach another cave,
the Flame
Cave.
FLAME CAVE
Now you should equip the Ice Armor on the Fighter. At the first intersection,
head left
to pick up a SOUTHWIND, then go back to the path. At the next intersection, head
right
for another SOUTHWIND, then return to the path and go left. Follow the path down
a
staircase. At the next intersection, go down to find an ICEBLADE; equip it on
the Fighter.
At the next intersection, go down for a HIPOTION. Go back to the intersection
and head
up for another HIPOTION; finally, go left. Go down the stairs. At the next
intersection,
go left for a POTION; then go back and up. At the top, get the chest for a
HIPOTION, then
press A facing the rock to open a passage to the left. Enter it. Go up, around
the lake,
and up again to reach the Fire Crystal Room. Walk upwards (make sure you're at
max HP)
to have your next boss battle.
BOSS: SALAMANDR, 2100 HP
1800 Gil, 175 EXP
He shouldn't be all too hard. Have the Fighter and Monk attack, have WhiteWiz
cast Cure or
Cure2 every round (this time you'll need it) and have the BlackWiz cast Ice3 and
then Ice2.
After you're done, walk up and talk to the Crystal to gain four new Jobs!
Upgrade your
Fighter to a Knight, then walk up and step on the magic circle to warp out.
Get back on the ship and return to the Dwarf Cave. A short scene will ensue as
soon as you
walk a bit left. Now talk to a the dwarf near the bottom right to get a MAGIC
KEY, then
talk to Moonwalk, a dwarf at the very bottom right; follow him downstairs to
reach a
treasure room. Loot it! Here's what you'll find: an OTTERHEAD, an ELIXIR, a
GAUNTLET,
a KILLER BOW, an ECHOHERB, a SOFT, a SCHOLAR ROBE, a SCHOLAR HAT, a FLAME BOOK,
an ICE
BOOK, a KNIGHT ARMOR, a LIGHT BOOK, two FENIXDOWNs, a HERO SHIELD, and a CARROT.
Phew!
You probably won't have enough room for all of that at one go; sell some stuff
first (like
the FlameMail, Mithril Glove, a Leather Hat and a Wizard Robe from your
characters).
Now might be a good time to use one of those Carrots! Get out of the cave and
sail a bit
north to the Flame Cave, but this time go east and into a Chocobo Forest. Press
B by the
trees near the center and choose "Carrot". Now you can give your excess items
(like bows
and arrows, books, and weird items like Otterhead) to the Chocobo, where you can
get them
back from later. Now finish up everything you're doing, rest at Kazus if
necessary, and
head back to Tokkle Village.
TOKKLE / HYNE CASTLE
As soon as you enter, you'll be taken to Hyne Castle. Talk to the soldier on the
left to
get a LUCKMALLET. If you talk to the soldier in the left room, you'll get into a
fight
with a Daemon. Instead, cast Mini or use LuckMallets and go through the hole at
the top
left. From the center of this room, go to the bottom right for 20 HOLY ARROWS.
Now go
back to the center and head straight left into a secret passage. The chest here
has
a FENIXDOWN; go up the staircase. Go into the door straight ahead for 3000 GIL
and 3300
GIL; exit the door. Now go into the door just to the right for a FENIXDOWN and
ZEUS'RAGE.
Don't worry about the very left door; it contains a grand total of 130 Gil. Now
go right,
up, and around to the top of the room; enter the door. The chest here has a KING
SWORD;
equip it on Knight in exchange for the Salamand Sword. Now go left into the
secret passage,
and up the stairs. First go into the top path; then take the right downward path
to get
a FENIXDOWN. Now take the left downward path, and follow it to the staircase.
Pass by the
door to the right and pick up a RUNE BOW; then enter the door. Switch your
WhiteWiz into
a Scholar (he can equip the Scholar Hat and Robe you found in the Dwarf Castle),
make sure
your HPs are high, then talk to Hyne.
BOSS: HYNE, 1600 HP
2100 Gil, 260 EXP
Physical attacks don't do much damage. You have to use your Scholar in tandem
with your
BlackWiz. Use "Scan" to find his weak point, then have BlackWiz exploit that in
the next
round. Hyne will only have the same weak point three rounds in a row (including
the one
you "Scan" him in!); in the third round he'll change his weak point. Have the
Scholar
continually Scan so you don't have to waste any extra turns. He only has 1600
HP, so it
shouldn't take too long; if someone's HP drops below 200, have the Knight or
Monk use a
Potion on him. Note that even if he uses "WallChange", he might still have the
same
weakness! One more note: He can't hurt you during that third turn, so get your
healing
done then.
ARGASS CASTLE / CANAAN
After you beat him, a short scene will ensue. You'll get the Wind Fang and end
up in the
Living Forest, which has now been sealed off so you can't enter it. Walk down
and right
to get back to Tokkle and reclaim your ship. Sail a bit west and north to Argass
Castle.
Enter the castle, walk all the way up, and talk to the king in the Round Table
room to
get the Time Gear. Walking south gets you to a Revivification and healing
spring. Now go
back to the secret passage (remember, the rightmost torch opens it). This time,
go all the
way upstairs. Walk left and up to the locked door; press B and select "Magic
Key" to open
it. Talk to the White Wizard inside to get two ELIXIRs. Head to the right wall
and press
A to open a secret passage to the three chests, which hold a KILLERBOW, 20 BOLT
ARROWs,
and 20 MEDUSA ARROWs. Now leave this room, go right and open that door
the same way. The six chests in here contain: a LIGHT BOOK, ICE BOOK, FIRE BOOK,
SCHOLAR
ROBE, 20 ICE ARROWS, and 20 FIRE ARROWS. Equip the Robe on whichever wizard
doesn't have
it yet, then leave the castle. Sail to Canaan (the town to the left of the
mountain),
enter Cid's house (the top left one). Go up to Cid, press B, and select "Time
Gear".
After a short scene, go back out into your ship and press A. Presto! An airship!
This one
can only land on water, however. Now go back to the Ancients' Village to the
west and buy
Sight Magic if you don't have it yet... you'll probably need it soon. The other
alternative is to go to Tozas and buy MidgBreads. You should also stock up on
Antidotes;
anywhere is fine. After that, keep flying in any direction until you reach some
clouds.
Fly into them and you'll exit the Floating Continent and enter the real world!
SOLITARY ISLAND
Here's a bit of help in reaching this island: If you go northwest a while from
the Floating
Continent, you'll reach a largish island with a temple and a cave on it. A bit
west and a
lot north of this is the Solitary Island, which is fairly small and easy to miss
- where
the Sight/MidgBreads come in handy. Land the Enterprise by the shore, get on the
island,
and head into the downed ship.
SHIPWRECK
Just follow the path of ladders. The two chests you see hold a ZEUS'RAGE and the
BLOOD
SWORD. The sword drains HP from enemies, but it's weaker than the IceBlade; your
choice.
Go right to the woman in bed. Press B and select "Potion". A conversation will
ensue
and Elia will join your party. Now head out of the Shipwreck and go southwest to
the
Water Temple.
WATER TEMPLE
If you go right, you'll reach healing and Revivification springs. Go north and
pick up the
Crystal shard. Now head out of the temple and go north to the Water Cave. I
recommend
raising one or two levels nearby (free HP refill) before attempting the Cave.
WATER CAVE
The enemies here are tough and will poison you; here's where those Antidotes
come in handy.
There isn't any choice of direction until the second basement. At the first
intersection,
go up. The next intersection is on the next floor; go down. Follow the path to
the
Water Crystal room; as soon as you walk up a few steps, you'll be ambushed by
Kraken.
BOSS: KRAKEN, 1950 HP
2500 Gil, 330 EXP
He's weak against Ice. Your WhiteWiz will probably have to use Cure2 every round
to heal
Kraken's powerful spells.
Once you beat him, you'll get seven more Jobs! Dragoon, Geomancer, Karateka,
Viking,
M.Knight, Conjurer, and Bard. A short scene will ensue, then you'll wake up in
Amur.
AMUR
There's a woman who isn't moving, towards the south of town. Talk to her for a
scene.
Now go into the house on the far right of town, near the south; talk to Jiru for
another
scene. Before you go into the sewers, upgrade your Monk to a Karateka and buy
some
equipment for him: a Chakra Hat, BlackBelt, and a Kaiser Claw (don't equip it
yet). Now
head into the water. Going north and checking the garden will net you four
CARROTs. Now go
to the northwest island on the water; check the grass for a THIEF GLOVE, a
DARKSUIT, and
a DARKHOOD. You won't need them; you won't have a Thief in your party. Now head
to the
lower right and enter the waterfall leading to the sewer.
SEWER
Follow the path. Pick up the chest you see for a CATCLAW; equip it on the
Karateka, along
with the Kaiser Claw you bought before. Go downstairs to see the four old men
beset by
Goblins. Use regular attacks against them; even the Wizards can beat them with
one blow.
Now continue on the path. When the path splits, take the lower path and keep
going left
into a secret passage. The two chests here contain an ORIALCON and a POWER RING.
I would
equip the Ring on the Knight for now; it's better than his Gauntlet. Now exit
the passage,
go up and follow the path left, down, and right. Go up into the room and a scene
will play
out; you'll be warped back outside to the village. Rest up in the Inn if you
wish, then
leave town. Walk south (don't go in the forest; follow the plains to the right
of it),
then right across the desert, then north across the swamp which the whole point
of that
sewer thing was to cross, then enter Goldor's Mansion.
GOLDOR'S MANSION
Go straight up to the second floor. Follow the path around until you get to a
slough of
treasure chests. You'll get 11 SHINY SWORDs, and a DRAGON CLAW. Equip the Claw
on Karateka
in exchange for the Kaiser Claw, then go back to the main hall. Go down to the
intersection
closest to the staircase and head right. Go up to the door, press B, and select
"Magic
Key". Enter the room, then go to the top left of the room and head left into a
secret
passage. Go up the staircase. There's a secret shortcut here - go down instead
of up, and
keep walking along the bottom wall to reach the staircase quickly. Climb it to
meet Goldor.
Make sure your HPs are high before talking to him.
BOSS: GOLDOR, 2250 HP
3300 Gil, 410 EXP
Magic won't hurt him too much, but use your most powerful spells just in case.
Your Knight
and Karateka will be the main damagers here. Your WhiteWiz will probably have to
use Cure2
every round to counter his spells.
After you win, go up and pick up the key he left behind. Make your way out of
the mansion.
Rest up in Amur, then go pick up your now functional airship! There are a few
towns you can
check out now. First, head southwest. See that massive walled city? That's
Salonia. It will
be one of the landmarks which I'll be using for locations. Warning: DO NOT try
to fly
directly in front of the castle! The first city you can check out is Leprit,
which
is northeast of Salonia.
LEPRIT
First head to the top left; go through the trees and check the grass for a
TURTLSHELL
and an ELIXIR. Next, enter the trees just above the only old man in the town;
head right
and check the grass above the Gurgan for a FENIXDOWN. Now, see that house with
an old man
walking around inside? Just walk up the tree just to the left of the house, then
right
into the chimney. Go to the top right candle and press A to open a secret
passage to an
ELIXIR. This town is based on Conjurers; you can buy Call Magic here. I don't
recommend it
for right now, because my personal experience is that Black and White Magic are
stronger
and more predictable than Call Magic, at least until the very end of the game.
Leave when
you're done. The next town, Dastar, is on a small island southeast of Salonia.
DASTAR
First, search the grass in the top right of the town for an EARTHDRUM. Now go to
the left
and all the way up; that grass has an EARTHDRUM somewhere also. Now go to the
armor store
and buy two Rune Rings for your Wizards. Short on money? Why not sell those
eleven
worthless swords for some major cashola! When you're done, exit the town. You're
ready
for your next challenge. Fly over the Salonia Castle (yes, the thing I told you
not to
do before.) You'll get shot down. You now have to explore Salonia yourself. It's
made up
of four sections (NW, NE, SW, SE) and the castle in the middle-top. Start with
the
SW section.
SW SALONIA
First head into the pub (topmost building). You'll enter a fight with four
GOLDKNGTs;
they aren't too tough. Allus will join after that. Now go around the place and
talk to
the two old men you see (one in the center of town, one on the lower left);
they'll give
you a DRAGON ARMOR and WIND SPEAR. You'll have to enter the water to reach them.
After
that, enter the lower right house. Talk to the Conjurer there to get a free Fat
Chocobo.
That's not all, though - walk through the left wall for a treasure trove of
eleven
CARROTs! You'll need the Fat Chocobo soon enough. When all is said and done,
you'll need
to have four Dragoons in your party! Now head into SE Salonia.
SE SALONIA
Enter the large tower in the middle of town. You'll be attacked here, so watch
out. Go
through the right wall of the room you're in; hug the far wall and walk through
the right
side of the right room. Now go through the top of this one and enter the right
side of the
one above it. Now walk through the left wall, down, right a step, down, left,
and up
through the bottom of the upper-left room. Keep going upstairs until you reach a
larger
room. Go down and open the chests for: two DRAGON HELMs, one DRAGON ARMOR, two
THUNDER
SPEARs, and one FENIXDOWN. Go all the way up and open the chests for: two DRAGON
HELMs,
two DRAGON ARMORs, a FENIXDOWN, and a THUNDER SPEAR. You now have the complete
set of
Dragoon equipment needed. Now head back to SE Salonia and call the Fat Chocobo.
Store
all your current equipment with him, then make everyone into Dragoons and give
them the
Dragoon equipment you just got. I recommend buying two Wind Spears in NE Salonia
first, and equipping them as doubles on two characters. When you're ready, head
into Salonia Castle.
SALONIA CASTLE
As soon as you talk to the guards, a scene will play out, after which you'll be
thrust
into a boss battle.
Just have everyone Jump. You may finish this with only one character alive;
that's fine.
*^_^* Note that if there are no characters onscreen at the start of the battle,
Garuda
won't do anything at all that turn!
After the scene, head down. Go back to the bedroom and head to the right; the
far right
wall has three vertical spaces to it; the middle one is a secret passage to the
Salonia
treasure vault! Here you'll find the following: 5 RUSTED ARMORs, 2 HIPOTIONs, a
GOLEM
STAFF, SCHOLAR HAT, M.GAUCHE, THOR HAMMER, FREEZING STAFF, and 20 MEDUSA ARROWs.
Now take
the staircase down, and head right at the intersection (the other two are dead
ends) for
even more treasure: an EARTH BELL, VIKING ARMOR, VIKING HELM, and DRAGON HELM.
Now head
out of the vault. First go to the lower left building in the castle and talk to
any
of the scholars; they'll build you an Airship Nautilus (super-fast)! Now go to
the lower-
right building. Go to the top right of the room (between the statue and the
table), face
the top wall, and press A to open a passage. Follow it and go down the stairs.
Here go
left, up, right, down, and left. Go down again. You can see Odin from here but
you can't
reach him. Open the two chests to get two FENIXDOWNs. Now leave the castle. To
revive
your party, go to the top left house in SW Salonia. Now you can do a bit of
exploration.
NW Salonia has a library with some interesting tomes. SW Salonia has some of the
best
armor in the game for Wizards: the BlackRobe, WhiteRobe, and Scholar Hat. NE
Salonia's
shops are now open, and wow do we have stuff to buy! Here's the must-have list:
MAGIC: Bolt3, Cure3, Life. WEAPONS: two Rune Staffs, two of Ice/Fire/Light Rods.
There's a good chance you won't be able to afford everything from SW and NE
Salonia right now. My advice is to get the Cure3 and Life spells now, then worry
about the armor, then
the Bolt3 spell, then weapons. The Dragoon equipment MAY be useful for one more
fight
you'll have shortly. I personally didn't use it, but I had high levels. If you
don't want
to keep it, sell it all!
DORGA'S HOUSE
When you're done, get on the Nautilus and go east. Follow the shoreline south,
then go
west at the bottom. You should see a continent surrounded by mountain. Keep
going west
along the bottom of the continent and you'll see a narrow opening. Fly into it.
You'll get
attacked by fairly strong monsters here, so watch out. Go up at the
intersection.
Enter the castle you see. After a short scene, Dorga will join you. The Moogles
own shops
here; they sell awesome magic which you will in no way afford yet! *^_^* You can
use a
Carrot at the unlit candle to the right. Go up into the top room for jars which
act as
Revivification and healing springs; check the bookcase for a HIPOTION. Touch the
candle
to open a secret passage. But at the end of that is... another Mini hole! Put
everyone
in the back row and get ready to run away from battles! WhiteWiz casts Mini on
party and
we're off to the Magic Circle Cave.
MAGIC CIRCLE CAVE
Have everyone besides BlackWiz try to run during battle; have BlackWiz use his
best
Black magic. WhiteWiz can also help out with Aero or Aero2. Go left at the first
intersection and left again at the next one. Follow the path to the staircase.
Go right
when you come out. Follow the path to the staircase; go left when you come out.
Go down
at the next intersection; follow the path to a door. You're home free; walk up,
watch
the scene. You'll be warped to the overworld. Have WhiteWiz cast Mini on the
party to
restore status, then reenter Dorga's House. Buy any more magic you can afford,
heal up,
and leave again on the Nautilus. I highly recommend building some levels until
you have
10000 Gil; then head east from the entrance to the Dalug Continent (the one you
had
to go through to reach Dorga's House). See that village enclosed by mountains?
Land the
Nautilus northeast of that village (where the east wall of mountains is flat).
There's a
string of discolored mountains you can go through; press A in the open spot at
the end to
rise and visit Dorga's Village!
DORGA'S VILLAGE
This is THE place to buy magic. You can buy Level 1-7 Black and White Magic
here, and
Level 1-5 Call Magic. The BlackWiz at the bottom carries Level 6 Magic, and the
one
at the bottom right carries Level 7 Magic, at 20000 Gil a pop! If you have 10000
Gil,
go to the Level 6 BlackWiz and buy Fire3. If not, build up some more levels
until you
have it! Now get out of here and back to the open world. Fly to the very
southern part of the Salonia continent. Follow the shoreline for a short time
till you
see a land mass that looks like two horns jutting out. Land the Nautilus in the
sea and
you'll be right near the Temple of Time.
TEMPLE OF TIME
Follow the path. Use a Magic Key on the first door; enter it to find a DIAMOND
HELM; give
it to Knight. The next door (which also need a Magic Key) holds a DIAMOND RING;
give it to
either Wizard. Go into the water, left, up, and right. Ignore the waterfalls. Go
down
the staircase. The chest there holds a DEFENDER SWORD; give it to Knight in
exchange for
the IceBlade. It raises his attack dramatically! Go down the stairs. Head right
and use a
Magic Key to open a room containing the DIAMOND ARMOR. Equip it on Knight and go
north.
Enter the water. Go left and open the door to get a DIAMOND GLOVE and an
ORIALCON. Equip
the glove on Knight and go to the right door. Open it and take the staircase
down.
First go to the top right; you'll see a small mark in the right wall. Follow it
all the
way right and down to get a LAMIA HARP and two PROTECT RINGs; give the Rings to
your
Wizards, then go back out of the secret passage and go south. Open the left door
and enter
to get a DIAMOND SHIELD. Go back and open the right door to get Noah's Lute! Now
have
WhiteWiz use Exit to warp outside. I recommend spending some time now leveling
up and
getting treasure. For your first stop, sail back to Goldor's Mansion, on the
large non-
Salonia continent. Sail east and you'll see Triangle Island. Land on the sea
south of that
and you'll see the entrance to the Underwater Cave.
UNDERWATER CAVE
Treasure action, baby! Follow the path to the staircase. First go left and pick
up a
DIAMOND SHIELD, then go north and follow the path to get a DEFENDER SWORD. With
two
Defenders, your Knight's a powerhouse, with good defense to boot! Head back to
the
staircase; this time go right. Go south, then left and around to get a TOMOHAWK.
Now go
back around, right, and into the staircase. This is THE treasure room! First go
down
and pick up an ANCIENT SWORD, then down again for a DIAMOND SHIELD, DIAMOND
HELM, a
BLACKHOLE, and a GODS'WINE. Go back up to the staircase and go left now. Pick up
an
AIRKNIFE, a DIAMOND ARMOR, a LOKI HARP, and a DIAMOND RING. Now go down for a
FENIXDOWN,
DIAMOND GAUNTLET, and ELIXIR. Now look to the left for a dark mark on the left
wall; enter
it for a secret passage. The four chests inside hold great items, but monsters
guard them.
The top right chest has an AEGIS SHIELD, guarded by a D.Zombie. He shouldn't be
too hard;
use Cure on him if you want. He gives you 960 Gil and 1250 EXP. The bottom right
chest has
a TRITON HAMMER guarded by an Eater. He's a bit tougher - he can split into two
every
round! He has 1150 HP. Each Eater will net you 945 Gil and 80 EXP. The bottom
left chest
has a REFLECT ARMOR guarded by a DeathClaw. Don't use regular attacks on him;
he'll split
once for every non-fatal attack! Have WhiteWiz use Aero or Aero2, have BlackWiz
use
a high-level spell, and have the physical fighters Defend. He has 1400 HP. He'll
give you
980 Gil and 80 EXP. The top left chest has a BLOOD SPEAR, guarded by a Peryton.
He has
only 730 HP, so a few strong attacks should finish him before he can move. He'll
give
1200 Gil and 800 EXP. Now have WhiteWiz use Exit; heal up, sell any excess stuff
or give
it to Fat Chocobo in Salonia. The next place you'll want to go is pretty tough:
land
the Nautilus in the sea south of SE Salonia. You'll see a cave entrance; go into
it to
enter the Salonia Catacombs. Note that it's doubtful you'll survive this place
if
you're under Level 30. I recommend just collecting the treasure outlined below,
go
all out on the normal enemies, then leave and rest in Salonia when you're
running low;
then come back and raise some more levels. 8-) These enemies give great EXP and
Gil;
you'll be able to buy some nice spells when you're done.
SALONIA CATACOMBS
The enemies here are tough, so have some HiPotions and Cure spells ready! Follow
the path
to the staircase. Go right, up and left to get a GOLEM STAFF. Now go back right,
up and
left to get an AEGIS SHIELD and a GAIA ROBE. Now go all the way back down, left,
up, and
right; pick up a REFLECT ARMOR. Equip it on the Knight. Go left and up to reach
a
GIYAMAN BELL and a staircase. Go up the staircase; go straight up then right at
the top
for a secret passage. There are four ELIXIRs and four FENIXDOWNs here, but each
Elixir is
guarded by an Ouroboros (830 HP, 1680 Gil, 900 EXP) and each FENIXDOWN is
guarded by an
Ion (1200 HP, 1600 Gil, 850 EXP). Once you're done, follow the path into the
next
staircase. If you're ready for a very nasty fight, go up and talk to Odin.
BOSS: ODIN, 7000 HP
5600 Gil, 1250 EXP
If you still have that Dragoon equipment, now's the time to use it! Have
everyone
Jump. He uses basically the same tactics as Garuda, but his Atom Edge is much
more
powerful. In addition, he'll sometimes use a regular attack which more or less
wipes out
one member. If you're not all Dragoons, have the WhiteWiz continually cast Cure3
on the
party, and have BlackWiz cast Fire3, then Bolt3 when it runs out. It's all luck,
really.
If you try two or three times and no dice, build up some more levels in here.
When you beat him, you'll get the ODIN spell for your nonexistent Conjurer. Give
it to
the Fighter to hold for now, then leave the Catacomb. Rest up, then go and
revisit
Dorga's Village to buy any new spells you can afford. After you're done, head
along the
east coast of the Salonia Continent until you reach an opening to the west. Go
in to find
a cave; it's Unne's Shrine.
UNNE'S SHRINE
Talk to the parrot, then go up to Unne, press B and select "Lute". After the
short scene,
talk to Unne to get her to join your party. Now go back to Salonia; fly over the
river
heading west, just south of the city. Follow it up, right, and left a bit. Land
the
Nautilus there, in a small clearing with a cave. The cave is the Ancient Ruins.
ANCIENT RUINS
Go up to the rocks to have Unne blow them away. Go down and left. Enter the door
for a
REFLECT ARMOR. Exit the room and continue left. You won't be attacked in the
next door.
The three doors here are an inn (a welcome addition), and a weapons and armor
shop, both
of which are useless since you've gotten all the treasure in the Underwater
Cave! Now go
down the staircase. Warning! The enemies here will split. The Sirenos, Garb, and
DeathClaw enemies will split when attacked physically; the Azrael enemies will
split
almost every round, making it seem like it lasts forever! The trick is that the
clone can
only have as much HP as the one who cloned it. So spread out your attacks among
the
enemies; eventually they'll go down. Don't shy away from healing the party! If
you're
really getting low on magic, use Exit. For the ones who need physical attacks,
use
Karateka's BuildUp skill and use Defend and low-level magic for the other three
characters.
Now, follow the path to the intersection. First go into the very lower left
room for a BLACKBELT. Go into the door just above it for a CHAKRA HAT. Now go to
the door
above-left of that one (above the passage you used to get here) for a RUNE BELL.
Head
straight right for an ELVEN CLAW. By now your Karateka should have better attack
power
with his fists (try de-equipping him and see how high his attack power is). Now
go back
to the main intersection and head all the way north. Follow the path past two
staircases.
Here just keep to the bottom floor (remember Goldor's Mansion?) to the next
staircase.
Follow the path past another three staircases and you'll be in the Airship
Invincible!
AIRSHIP INVINCIBLE
Check it out! A free bed, vending machines with some of the best magic and armor
there is,
and you can land over any terrain besides mountains! The first place you should
check out
is Fargabaad. Just southwest of Salonia, you'll see a green passage leading to
the west
side of the continent. Towards the Salonia side, however, is a jumping point.
It's a very
narrow mountain range. To jump over it, face it and press A. Follow the path and
jump
south again. Go west a bit and you'll see a town. Press B to enter the airship
interior;
to land, go onto the ladder. Enter the town of Fargabaad.
FARGABAAD / STATUES OF THE QUEST
This town is M.Knight-oriented. First, enter the left side of the trees near the
top of the
town (where there are two rows of equal length above one another), and walk into
the
waterfall. Talk to the man to be thrust into a fight with a Shinobi. Beat him
(he has under
2000 HP) to get 4000 Gil, 1100 EXP, and the KIKU sword. This sword can only be
equipped on
an M.Knight. Now, de-equip your Knight. Change his Job into an M.Knight. Give
him the Kiku,
then go into the armor and weapon shops and buy him an Ashura sword and a Demon
Armor. Now
enter the cave at the top of town. The gimmick with M.Knights is that their
swords will not
cause enemies which normally split to split. This cave is infested with those
enemies, so
use black magic and have the M.Knight pound away. Have the Karateka BuildUp in
the
meantime, and have WhiteWiz use low-level magic. Inside the cave, pick up the
chest for a
THOR HAMMER, then go to the bottom right and enter the secret passage. Go five
steps right,
then up all the way, then eight steps right, down all the way, right all the
way, and
up to pick up another DEMON ARMOR. Now either cast Exit or go back to the main
room. Now
go into the top right secret passage. Go right all the way, nine steps up, then
right all
the way and up to get a KOTETSU and an ASHURA sword. Now cast Exit or leave.
Sell the two Ashuras and extra Demon Armor, then leave the city. The first thing
you want
to do is get rid of those four Fangs cluttering up your inventory. Head to the
north of
Amur. See those statues? If you tried passing them by air before you were pushed
back; by
foot, you were instantly killed. 8-\ Now, go on foot and walk past the first
three, and
only the first three; the last one will still kill you! Now you have no more
Fangs
cluttering you up. 8-) Now's the time to head back to the Floating Continent. To
get there,
go to the cross-shaped land mass at the entrance to the Dalug Continent (Dorga's
House)
and go east. Once in the Continent, head to the the Living Forest. That lake
with the
shadow on it near the Dwarf Cave is now accessible by jumping over the mountains
north of
the Forest. Get out of the Invincible at the only patch of land, at the very
south of the
lake. Take the canoe into the swimming shadow to enter Lake Dol.
LAKE DOL
At the first intersection you come to, go south for four chests: a GODS'RAGE, an
EARTHDRUM,
a FENIXDOWN, and a NORTHWIND. Now go up. The four chests here hold three
HIPOTIONs and an
ELIXIR. Go down the staircase. Go up at the intersection. The first chest you
see has a
WHITESCENT; the next four have an AEGIS SHIELD, a LAMIASCL, a GODS'WINE, and a
TURTLSHELL.
Now go down and down the staircase. At the intersection, go to the top right for
a
BLACKHOLE, a THOR HAMMER, and a REFLECT ARMOR. The last chest contains a
DARKSCENT. Now
head back to the intersection; go to the lower left for an IMPSYAWN and a
LILITHKISS. Now
head to the top left and down the staircase. Now follow the path to Leviathan;
talk to him
to begin the boss battle.
BOSS: LEVIATHAN, 7000 HP
5700 Gil, 1250 EXP
Have WhiteWiz cast Cure3 on the party every round, have Knight and Karateka
attack, and
have BlackWiz use Bolt3. If your HP average is above 1700, he should be OK.
You'll get
the LEVIA spell when you win. Give it to Knight for now, then cast Exit and heal
up on
the Invincible. Now go to the very east of the Continent, Gisahl Town. Just west
of that
is a cave enclosed by mountains. Jump to get in, then enter the Cave of Bahamut.
CAVE OF BAHAMUT
This is an excellent place to build up levels - you can always leave and heal up
in the
Invincible. Plus, chances are you won't be able to beat the boss at your present
level.
Level 37 is pushing it; I recommend at least Level 38.
Follow the path. The first two chests contain a GODS'RAGE and an EARTHDRUM. Go
north at
the intersection for a FENIXDOWN and NORTHWIND. Now follow the path down the
stairs.
The first chest you come to here will have a GOLEM STAFF. The next two chests
will have
a GODS'WINE and a LAMIASCL. The last two on this floor have a TURTLSHELL and a
CHOCORAGE.
Go down the stairs. The first three chests here have a DARKSCENT, FENIXDOWN, and
ELIXIR.
The last one has a KOTETSU. Watch out - as soon as you walk all the way to the
right wall,
you'll be thrust into an extremely difficult battle with Bahamut.
BOSS: BAHAMUT, 7500 HP
3500 Gil, 700 EXP
Have WhiteWiz cast Cure4 on the party every round, and have the Knight and
Karateka
attack. The BlackWiz can't do much; choose between casting Quake and Drain. If
your levels
are above 37 you should do fine. When you win you'll get the BAHAM summon spell;
give it
to the Knight. Reenter the Cave of Bahamut; you'll have to walk all the way back
to the
Invincible. Now change your Knight into an M.Knight and give him the Demon
Armor, Kiku,
and Kotetsu. You might want to stop by a few cities here and get him some White
Magic
spells like Cure, Cure2, and Exit. When you're done, fly the Invincible out of
the
Flying Continent and back to the continent with Amur in it. Just to the east of
the
Statues of the Quest is another opening. You'll have to make several jumps with
the
Invincible here to reach your next target. You'll be attacked by enemies, but
the
Invincible's cannon helps out a bit.
CAVE OF DARKNESS
>From the entrance to the jumping maze, do the following: Jump right twice, then
down
twice, then down from the left side of the clearing you're in, then right, down
from
the right side of the clearing, up from the right side, up, right twice, up
three times,
left, up, left, down from the middle of the clearing, down, and down. Now rest
up if you
need it, then enter the Cave of Darkness. The enemies in here are the same as in
the
Ancient Ruins, so use the same strategy. Unfortunately, this cave is a LOT
bigger.
If you find yourself running out of magic due to treasure hunting, you may want
to Exit
and try again.
For starters, head right into the secret passage,
then up to pick up a LAMIASCL, then head back to the main passage. Follow it
into the
wall and open the chest for a GODS'WINE. Talk to the M.Knight you see for a
KOTETSU. Now
go down the stairs. Go right, enter the secret passage, take four steps right,
then go
up, then right, then down and down the stairs. Follow the passage up, left, and
up. Take
the secret passage left, down, and left for a PARALYZER, then go back to the
main passage.
Go right up into the wall until you reach the next visible passage, then head
left. At the
end of the short passage, go straight left all the way for a LILITHKISS, then
head back to
the main passage. Now go down all the way, left all the way, and down into the
stairs.
You are now in what I will call Passage A. Head left into the first secret
passage you see
(it's in a little dip). Now go left and down and into the top right secret
passage (leading
right). Follow it all the way right, down, right, and down to pick up a GENJI
GLOVE. Equip
it on the M.Knight and go all the way back to the Passage A. Follow the passage
down, left,
up, and right into another secret passage. Here, go down the second passage from
the left;
you'll enter B4F. Go into the bottom right secret passage (leading right) to
enter B5F.
Take the far left secret passage (leading down) and follow it to pick up a KIKU.
Exchange
it for the M.Knight's Kotetsu. Now enter the secret passage on the right wall
and follow
it right, up, and right to get to a visible passage. Enter the secret passage at
the
bottom right and follow it right and down. Follow the passage until you reach
three
secret passages heading left. Take the middle one left and up to reach a visible
passage,
then head left, down, and left to reach the stairway. Take it. Follow the
passage till you
reach four secret entrances leading right. Take the bottom right one and follow
it
right, down, and left for a GENJI SHIELD. Now take the top right one. Follow it
right, up,
and right. Now head down and into the next staircase. Take the secret passage
directly
to the right for a GENJI HELMET. Equip it on the M.Knight, then return to the
main passage.
Now take the bottom left passage (leading down), follow it down, right, up, and
right. Now
take the right passage and follow it up, then left into B8F. Here, go one step
left and
down. Follow the passage down to get a GENJI ARMOR, equip it on M.Knight, and go
back up.
Go left past the bridge, and go down to enter the water. Head right in the water
till you
reach some stairs heading down. Go down a bit and enter the right secret passage
(across
from the two left ones). Follow it right, all the way down, left, and up. Go up
to the
Earth Fang. Have the M.Knight heal the party before picking it up and starting
the boss
fight.
BOSS: HEKATON, 6500 HP
4900 GIL, 1200 EXP
This guy is a pushover. Have M.Knight and Karateka attack, have WhiteWiz cast
Cure3 or 4
on whomever was last hit, and have BlackWiz use Fire3. When it's done, cast
Exit.
You can now choose whether you want to keep the M.Knight (he now has decent
defense and
attack) or go back to the Knight. Personally I kept the M.Knight, but either way
works
fine. Re-enter the Invincible and retrace your steps back to the open world.
Head back to
the Statues of the Quest to the west. Land the Invincible near the last statue
and walk
past it to destroy it. Re-board the Invincible. You'll have to fight enemies
now, but
they're the same weak ones as before. Fly up, jump right, then fly up and right.
Land
below the door to the large square edifice and enter it; it leads to the
Ancients'
Labyrinth.
ANCIENTS' LABYRINTH
For right now, just head straight up and enter the door. When you try to walk
up, a boss
fight will ensue.
BOSS: TITAN, 7800 HP
4500 GIL, 1100 EXP
This guy's identical to Hekaton in more than just looks. Use the same basic
strategy -
have M.Knight and Karateka attack, BlackWiz use Fire3, and WhiteWiz cast Cure3
on the
party until someone's visibly hurt, when he can cast Cure4 on that person. It'll
take
longer than the last fight, but he won't be too hard. When you're done, talk to
the Crystal
to gain three more Jobs: Shaman, Warlock, and Summoner! Change your BlackWiz and
WhiteWiz
to a Warlock and Shaman immediately, then exit the Labyrinth. Now you'll have to
regain
the Nautilus; you left it at the Ancient Ruins (check that section of the FAQ
for
directions). Get on the Nautilus and fight your way back to Dorga's House. Walk
down and
you'll automatically be transported to Dorga's Cave. (Don't worry, you can leave
at any
time by walking back up the stairs.)
DORGA'S CAVE
Go down the left path. At the intersection, go down, then right. Enter the door.
Pick up
the chest you see for 20000 GIL. Follow the path to a staircase; pass it and
pick up the
chest to the right for another 20000 GIL. Now go down the staircase. At the
(spacious)
intersection, go up, then left. Enter the door for three BARRIERs. Now go back
out and
right; enter the door. Pick up the chest for another BARRIER, then head down the
staircase
to reach B3F. Follow the path down and enter the door. Prepare yourself for a
boss fight
before stepping up. You'll have to fight two bosses in a row.
BOSS: DORGA, 4500 HP
4000 Gil, 830 EXP
Have the fighters attack and Warlock use Fire3. Have Shaman use Cure4 on either
the party
(if he uses Quake) or a single member (if he uses Drain). Have one of the
wizards use a
Soft if he uses Break.
BOSS: UNNE, 4500 HP
4200 Gil, 1000 EXP
Don't let Warlock use magic; she'll cast Reflect on herself. Have the fighters
attack and
have Shaman use Cure4 on anyone she used WWind on. Her physical defense is lower
than
Dorga's, so this fight will be shorter.
After the two fights, talk to Unne and Dorga to get the Eureka and Sylx Keys.
Now use
Exit or walk out of the cave. Fly the Nautilus back to the Ancient Ruins to
reclaim the
Invincible.
PREPARING FOR THE FINAL DUNGEON
A few words of warning here. The next while will be fairly challenging. You will
not get
any more Fat Chocobos. However, you will need to do a LOT of level building to
beat the
final boss, one of the hardest (if mindless) in the FF series. The layout of the
final
palace is as follows: the Ancients' Labyrinth surrounds the Sylx Tower. The
first floor
of the Sylx Tower contains the entrances to both Eureka and the rest of the Sylx
Tower.
At the end of the Sylx Tower is the entrance to the Dark World;
once there, you can't return. There's lots of excellent treasure here, but as I
said, no
Fat Chocobo. My strategy is to collect as much treasure as you can, then head to
the final
floor of Eureka where healing springs and shops lie. You can heal up and sell
the unwanted
stuff. Then do it all over again, as many times as you need, for all the
treasures in
Eureka and the Sylx Tower. Another strategy is to leave the tower and the
Ancients'
Labyrinth and head back to the Invincible whenever your inventory is full. If
you still
need more levels, build it up near the healing springs in the last floor of
Eureka.
One good thing is that all the enemies here give tons of experience. You'll
probably come
in at about level 40 and face the final boss at about level 60.
If you are not using an emulator, you'll want to exit the Sylx Tower
periodically to save
your game. If you are, make sure you have an extra slot available for the Dark
World.
First, you must stock up on essentials. Buy as many HiPotions as you can carry,
and a few
Potions as well (twenty or so) for good luck. Buy plenty of Softs, Antidotes,
MaidKisses,
and EyeDrops. Take my advice and give the Fat Chocobo all the useless battle
items like
ChocoRage, NorthWind, and LilithKiss.
Now you'll have to go shopping for magic. You can't buy any magic you want in
Eureka, only
the absolute best ones. For the lower-level ones, you'll have to be prepared.
After
completing Eureka you'll have two characters who can use ANY magic. Here is my
recommendation for their magic list:
Of course, you may not agree with me. You can buy the Level 8 magic at the last
floor of
Eureka, as well as copies of the Baham summon spell. You should HAVE all these
spells
but there's no point in equipping them yet - give the extra ones to your
fighters. You
should sell any equipment you don't need (get them from the Fat Chocobo and sell
them at
the vending machines). I recommend taking along the Elven Claw for a little
while. Also
make sure that you have a Carrot in your inventory if you want to return to the
Fat
Chocobo. Now it's time to retrace your steps to the Ancients' Labyrinth (where
you got your
last three Jobs).
ANCIENTS' LABYRINTH
Go left around the door with the Earth Crystal, and go up at the intersection.
Then head
right to pick up an ELIXIR, then back left and enter the door. At the
intersection, go
up for a LILITHKISS and a CRYSTAL SHIELD. Go back to the intersection and head
left. At
the next intersection, head up for a CRYSTAL ARMOR. Equip it on your Knight or
M.Knight,
then go back to the intersection and left. Pick up the treasure chest you see
for a
DARKSCENT, then head back left. Go all the way up for a CRYSTAL GLOVE; give it
to the
Knight or M.Knight, then go back left, down, and take the first (uppermost)
right-hand
passage. Follow it all the way into the next room. Here, take the first downward
passage
and follow it all the way down to reach a FENIXDOWN, BREAK SWORD, and ULTIMATE
ROD. If
you're using the Knight, give him the sword; give the rod to the Warlock. Go up
and at the
first intersection (the 4-way one) head left for a CRYSTAL HELM; give it to your
Knight
or M.Knight. Head right for a GREATAXE. Now go back up and right into the next
room.
At the first intersection here, head up and go all the way right for a PROTECT
RING,
which you probably won't need. Go down and left at the first intersection to
pick up a
FENIXDOWN. Go back right and down. Follow the path to the door. The two chests
here
contain a HOLY SPEAR and a HELLCLAW. If you still have the ElvenClaw, see if
your
Karateka's power is better barehanded or with the Elven and HellClaws; if it's
close,
equip the claws. Go up into the exit. Walk upwards to enter the Sylx Tower.
SYLX TOWER
For now, walk up into the door and up some more until something stops you. Press
B and
select "EurekaKey". Walk up into the mirror to enter Forbidden Land Eureka.
FORBIDDEN LAND EUREKA
Head left, down, and right as soon as you can; pick up the two chests for a
BOMBR.ARM
and a GODS'RAGE. Go down, all the way right, up, and left as soon as you can to
pick
up a NORTHWIND and an ELIXIR. Now go down and into the staircase to enter B2F.
Here, go left and enter the door for a BOMBR.ARM. Exit and enter the room to the
right
of that intersection to get a GODS'RAGE, NORTHWIND, and FENIXDOWN. Go back to
the
intersection and down until you're one square above the bottom of the left chunk
of wall.
(It's exactly opposite a treasure chest; you can see the chest by going to the
far left
of the room.) Head left and prepare yourself for a fight before opening the
chest; a Ninja
will step out. He's pretty strong, but when you win you'll get 4800 GIL, 1150
EXP, and
a RIBBON. Equip the Ribbon on either Wizard, then go back to the intersection.
Go down
the staircase to pick up a SHURIKEN, then go back up. Now go right, past the
right room,
and follow the path to the staircase to enter B3F. Here, go left for an ELIXIR,
then back
right and down. Follow the path. The first chest you see has a SHURIKEN, the
second has
a FENIXDOWN. Go down the staircase to reach B4F. Here, follow the path to reach
a
boomerang. Examine it to start a boss fight. (If you're following my advice,
you'll
leave it alone for now and hightail it to the bottom floor.) If you do pick it
up,
a boss battle will ensue:
BOSS: AMON, 7040 HP
3450 Gil, 1050 EXP
Not a very tough battle. Bio works wonders against him. Have the Shaman Haste
the fighters
and the fight'll be over quickly.
You'll get the FULLMOON when you're done; give it to your Knight or M.Knight.
Now
continue down to B5F. Here, first go down, then left to get a FENIXDOWN. Go back
right.
To continue on, go down; for another boss fight, head right and check the
swords.
BOSS: KUNOICHI, 9000 HP
5000 Gil, 1200 EXP
A bit harder than the last one because she'll cast Mindblast and freeze at least
two of
your party members. If you're free, have WhiteWiz cast Haste on the M.Knight or
Knight,
have BlackWiz cast Bio and have the fighters attack. She has fairly low defense
and should
go down quickly. When you beat her, you'll get the awesome MASAMUNE; give it to
M.Knight to
make him a super-powerhouse! Now go down the staircase (pick up a FENIXDOWN
first) to enter
B6F. Here, go right for another optional battle; head left (see below the boss
section for
directions) to continue.
BOSS: GENERAL, 12000 HP
5200 Gil, 1250 EXP
He has a powerful regular attack, but that's it (at least in my experience).
Have WhiteWiz
cast Haste on both fighters and have BlackWiz use Bio. When you beat him, you'll
get the
almighty EXCALIBUR. Give it to the Knight if you have him, then go back to the
entrance
to this floor and head left over the broken bridges. Go all the way left, down,
right,
down, right, and up (sneaky, huh?) to enter B7F. Here, head all the way up and
into the
door to reach healing springs and some shops which sell the best magic in the
game.
First heal up, then pick up the four chests for two ELIXIRs and two SHURIKENs.
Head all
the way up to the top of the wall and press A; a secret passage to yet another
shop
(which sells all the Crystal equipment) will open up. I advise you not to buy
anything
form him, as the Crystal set can be found in the Sylx Tower. Buy some Level 8
magic as
advised above (or whatever you want). Now head back down out of this room and
speak to the
staff on the left to begin another boss fight.
BOSS: SCYLLA, 10000 HP
5400 Gil, 1300 EXP
Go all out here; there's a healing spring right here! With your new Holy and
Flare spells,
this guy doesn't stand a chance. When you win, you'll get the ELDEST staff, as
well as the
two ultimate Jobs, Ninja and Sage!! Now, switch your fighters to be Ninjas and
your magic
users to be Sages. Redistribute weapons, armor and magic to even out the levels.
Go back
and heal, then talk to the sword on the right for the final boss battle of
Eureka.
BOSS: GUARDIAN, 12000 HP
5600 Gil, 1350 EXP
With your new abilities, this guy's a joke. Have the Ninjas fight and have the
Sages
cast Baham. He'll cast Quake, but chances are you'll kill him before he can do
you in.
You'll get the RAGNAROK sword, the best in the game; now go and heal up. Sell
all
extraneous magic (especially Odin and Leviathan), then open the secret passage
and buy
as many Shurikens as you can afford. You'll hopefully be returning to this place
after
cleaning out the Sylx Tower; you can buy some more then. Now I highly recommend
building
your levels to at least Level 49; if you don't, the Sylx Tower will probably be
too much
to bear. This is the best place for it, because of the healing springs.
Actually, the
very best place is B4F, where the groups of Haokahs net you some excellent
experience. The
healing springs are still very close, so when you think you're getting anywhere
near weak,
just hop up to the springs, then back to B4F to build more levels. When you're
done,
it's time to go all the way back to the first floor of the Sylx Tower (retrace
your steps
to the entrance of Eureka, then step on the platform you arrived in to go back
to Sylx
Tower).
SYLX TOWER
The enemies here (especially FlameDevil) are a lot harder than in Eureka, so be
careful!
>From the door to Eureka, go left, then left again at the intersection. Follow
the path
to a BARRIER, then back left and up a bit; there's a secret passage in the left
wall.
Pick up the chest you see for a WHITESCENT, then go up. Go up at the
intersection for a
CHOCORAGE, then back down and right. Make a detour at the door, press B and
select
"Sylx Key". Don't enter yet; go back down and right. Go up at the intersection
for a
LILITHKISS. Go back down (the room is symmetrical so you'll be basically
retracing your
steps backwards), and follow the path for a CHOCORAGE and EARTHDRUM. Enter the
secret
passage to the left for a BARRIER and a WHITESCENT. Now go back to the door you
opened
and enter it to reach 2F. For starters, go left, then left again at the next two
intersections; go up for an ELIXIR. Now go down, past the passage you used to
get here,
and take the next passage right. Follow the path straight through a secret
passage right;
go up for a FENIXDOWN. Go down and follow the passage; pass the staircase for
another
ELIXIR, then enter it to reach 3F. Go up, then right into a secret passage.
Follow the
passage up and go right at the top into another secret passage. Follow this one
down and
go up at the intersection for an ELIXIR. Now go back down and enter the
staircase to
reach 4F. Here, just follow the path; pick up the two chests you see for a
FENIXDOWN
and another ELDEST staff; give it to whichever Sage doesn't have it. Follow the
path
to the staircase to end up back in 3F. Now, go left and up at the first
intersection for
a FENIXDOWN. Head back down, all the way left, up, right through two secret
passages,
then up. The chests to either side of the staircase hold ELIXIRs. Enter the
staircase to
reach 4F again. Go down and enter this staircase to reach 5F.
Here, go left and down, then down again at the intersection. Head left at the
next
intersection and follow the path all the way to the next staircase. Enter it to
reach 6F.
The chest to the right and a bit up holds a CRYSTAL ARMOR, while the one to the
left and
a bit up holds a FENIXDOWN. Equip the armor on whichever Ninja doesn't have it,
then go
down to find the staircase to 7F. Here, head left and down for a CRYSTAL GLOVE,
then enter
the water and go up to find a CRYSTAL SHIELD. Give the Glove to a Ninja, then go
back to
the land and go right. The two chests here have a FENIXDOWN and CRYSTAL HELM.
Give the helm
to a Ninja.
WARNING! Behind the door is an automatic boss fight; after the fight, you CANNOT
RETURN
to the real world! My advice is to first head all the way back to the B7F of
Eureka;
heal up, then build up some levels in B4F. I recommend at least L. 53, and 55 or
above
will make it even easier. Then heal up again, and buy as much Shuriken as you
can afford.
After that, I advise to go all the way out of the Sylx Tower and the Ancients'
Labyrinth,
back to the Airship Invincible. Sell any unwanted stuff, stock up on HiPotions
and status
items, and get back any battle items you gave in. (While you're there, remember
that
Sages can also equip books. You may want to switch one of the rods/staffs for a
book.)
When you're done and you think you're ready, head back up the Sylx Tower to the
room you
(hopefully) didn't enter. (You may want to stop off at the shops in Forbidden
Land Eureka
for some HP refill and to buy more Shurikens. Shurikens will be your weapon of
choice for
the five tough battles you have ahead, and the more you have the easier your
life will be.
I recommend at LEAST 20, and 25 if you want the two toughest battles to be easy
as hell.
(Each Shuriken will disappear after you use it, but you can re-equip it using
the Item
command in battle. Press A on the Shuriken, then press left until the cursor is
on the
spaces for your two hands; press A again to equip another Shuriken.)
Don't use your HiPotions yet on the way up; rely on healing magic. If you're
using an
emulator, switch to another save slot now. Go up to the mirror for a longish
scene; after
it, walk up and talk to Zande for a boss fight.
BOSS: ZANDE, 21000 HP
0 Gil, 0 EXP
Go all out on this one. Chances are you won't need to use your Shurikens just
yet. Have
the Sages cast Haste on the Ninjas, then Bahamut. Zande will only move every two
turns,
but that move will be Meteor, which even at level 55 can sap everyone for 2000
HP!
Have the Sages cast Cure4 on the party every turn from now on; the Ninjas can
finish
him off.
After you beat him, you'll have to fight a sham battle against the Cloud of
Darkness.
You can't win, so don't try. Don't worry, after that you'll be completely
restored. Walk
up to enter the Dark World.
DARK WORLD
You can walk straight up to try to fight the Cloud of Darkness, but it's not
recommended.
First you should enter the four corners to fight four bosses, each of which
guard a Dark
Crystal. The warriors from the Crystals will weaken the Cloud of Darkness when
you do
fight it. Also, each corner has a chest containing a fight with ZandeCln and a
Ribbon.
Since you already have one Ribbon, and I don't recommend giving Ribbons to the
Ninjas,
you should only pick up one of them. You can tackle them in any order; we'll
head to the
upper left first.
Here, take the left secret path and follow it left, down, and left. Head up and
get the
chest for a fight with ZandeCln and the Ribbon. ZandeCln is a weaker version of
Zande,
which means he'll attack once every two rounds. However, he also uses weak
attacks besides
Meteo, like Quake and Flame. He has 10000 HP. Try having a Sage attack him with
the Golem
Rod; sometimes it works and he'll be dead by the next round! 8-) Have the Sages
use Bio or
Quake, have the Ninjas attack and it'll be over fairly soon. You'll get 1150 Gil
and 850
EXP when you're done. Give the Ribbon to whichever Sage doesn't have it. Now go
back down
and enter the secret passage to the right. Follow it all the way right, up,
right, up,
left, and up to enter the staircase. Heal up with your HiPotions and then walk
up to start
a boss fight.
BOSS: CERBERUS, 23000 HP
6400 GIL, 1500 EXP
In this and the other three fights, it's up to you whether or not to use your
Shurikens.
I recommend saving at least 10 of them for the final boss fight. Have the Sages
cast
Haste on the Ninjas. Cerberus's only attack is Thunder, a relatively weak multi-
attack.
Have one Sage cast Cure4 on the party every turn, have the other one cast Baham
or another
strong spell. After you beat him, walk up to the crystal and press A. Now make
your way
back to the main Dark World screen. This time, we'll try the lower left.
Here, walk all the way down to enter a secret passage; follow it left. You know
how you pass through a blue block every so often in this passage? At the block
just to the left of the staircase you see below you, head down to reach the
piece of land where the staircase
rests. Take the staircase, then use HiPotions to heal up. Walk up for your boss
fight.
BOSS: ECHIDNA, 32000 HP
7000 GIL, 2000 EXP
Have the Sages cast Haste on the Ninjas first round, then acting accordingly. If
she
petrifies someone, have one Sage use a Soft while the other one casts Bahamut;
if she uses
Quake, have them both use Cure4 on the party; if she uses Drain, have one Sage
heal and the
other one use Bahamut or another strong spell. Once you beat her, go up to the
Crystal and
press A. Now make your way out back to the main screen of the Dark World. Now
we'll go to
the lower right.
It doesn't matter whether you go up or down. Let's say you go up. Just follow
the path
until you reach a 3-way intersection (up, down, right); go right to enter the
staircase
and boss battle.
BOSS: AHRIMAN, 35000 HP
7200 Gil, 4000 EXP
This guy only uses multi-attacks, but some are weak and some strong. If you're
not using
Shurikens, have the Sages cast Haste on the Ninjas first round and then have
them use
Cure4 on the party every round. This will likely be one of the toughest battles
strategically that you've had yet. If you only use Shurikens, it can take
between 6 and 10.
Good luck! When you're done, go up to the Crystal and press A, then go back to
the main
Dark World screen.
Finally, we'll head to the upper right.
Here, head up for a little bit. Look at the wall to the right. (Man, they're
tricky!)
You'll see a dark spot on the RIGHT side of the wall (which is four blocks
wide). Go right
through the wall at the same horizontal level as that spot is; it's a secret
passage. Now
go up again and do the same thing a few steps up. The staircase to the boss
fight is right
here.
BOSS: 2-HEADED D, 29000 HP
6800 Gil, 1750 EXP
This is really tough. Don't cast Haste. All this guy will do is use a crazily
strong single
attack every round. If your Sages are alive, have them cast Life (not Life2!) on
the
dead character; if they're not, use a FenixDown. If both Sages are alive and
there's only
one casualty, you can let the extra Sage cast Baham or another strong spell.
Now's a good
time to use any Shurikens you have over 10! Keep resurrecting any dead
characters! (This is
important because even if that character can't move yet, the Dragon should have
as many
targets as possible. Good luck! When you win, go up to the Crystal and press A.
Now heal
any characters in critical condition (you'll probably want to use a Cure3 or two
for this,
as the HiPotions will take way too long and too many). When you're done,
hightail it back
to the main Dark World screen. Enter the center door, but it's not over yet!
There's one
more maze to work through.
First walk up to the second square, then right all the way, up, right, up all
the way,
left, up at the intersection, right all the way, then up all the way and left to
enter the final piece of land. Go up the staircase. This is it, man! My view is
that you
should use magic to heal up now, then give the Sages Elixirs to refill their
magic. Now
walk up and into the center room. Walk up for the final battle!
FINAL BOSS: DARK CLOUD, 65000 HP (each Dark Warrior you rescued takes off an
additional
5000 or so HP)
Obviously, go all out here. Use all your Shurikens (make sure you reequip every
round).
Have the Sages cast Haste on the Ninjas the first round (if you have 14 or more
Shurikens,
you won't have to do that); after that, you'll probably have to have them cast
Cure4 every
round. If it seems like you have a round of respite, cast Baham. If you run out
of magic,
use Elixirs. Keep plugging at it and good luck!
To use magic, you must have MP. Only certain classes can carry MP: WhiteWiz,
BlackWiz,
RedWiz, Hunter, Shaman, Warlock, Sage, Conjurer, Summoner; M.Knight can also use
magic, but
not during battle. Magic is divided up into three types: White, Black, and Call.
Different
magic can be used depending on which Job you have. Magic is further divided into
levels.
Each level has its own independent MP. As well, some Jobs can only use lower
levels of
magic. In the following lists, S indicates that the spell can be cast on a
single target,
M means multiple targets, and X means no set target. B means battle use, and O
means
menu screen use. The phrase "Item: xxxx" means that the item xxxx has the same
effect
as that magic spell.
---WHITE MAGIC (L.1-3 used by M.Knight and Hunter, 1-7 by WhiteWiz, 1-8 by
Shaman and Sage)
LV.1 (Cost: 100 Gil)
Pure (S B/O) Cures Poison status. Bought in Ur. Item: Antidote
Cure (S/M B/O) Heals small amount of HP. Bought in Canaan. Found in Ur and
Cave Of The Seal. Item: Potion
Sight (X O) Shows a larger view of the world map. Bought in Ancients'
Village.
Item: MidgBread
LV.2 (Cost: 700 Gil)
Aero (S/M B) Weak Air-elemental attack. Bought in Tozas.
Toad (S/M B/O) Turns target to/from Toad status. Bought in Gisahl. Found in
Gurgan Valley.
Item: MaidKiss
Mini (S/M B/O) Turns target to/from Midget status. Bought in Gisahl.
Found in Forest of Healing. Item: LuckMallet
LV.3 (Cost: 1500 Gil)
Cure2 (S/M B/O) Heals medium amount of HP. Bought in Ancients' Village, NW
Salonia,
Dorga's Village, and Fargabaad. Found in Tozas. Item: HiPotion
Wash (S B/O) Cures Poison, Blind, and Confuse status. Bought in Ancients'
Village, NW
Salonia, Dorga's Village, and Fargabaad.
Exit (X/S B/O) Exits from dungeon or town to the overworld map. When used in
battle,
instantly kills one enemy. Bought in Ancients' Village, NW
Salonia,
Dorga's Village, and Fargabaad. Item: OtterHead
LV.4 (Cost: 3000 Gil)
Libra (S B) Shows enemy HP; does not work on some bosses. Bought in Gisahl, NE
Salonia,
and Dorga's Village.
Confu (S/M B) Causes Confuse status. Bought in Gisahl, NE Salonia, and Dorga's
Village.
Item: LamiaScl.
Mute (S/M B) Causes Mute status. Bought in Gisahl, NE Salonia, and Dorga's
Village.
LV.5 (Cost: 5000 Gil)
Cure3 (S/M B/O) Heals large amount of HP. Bought in NE Salonia, Dorga's House,
and
Dorga's Village.
Life (S B/O) Heals Dead status with minimal HP. Bought in NE Salonia, Dorga's
House,
and Dorga's Village. Item: FenixDown
Safe (S B) Raises defense for the duration of the battle. Bought in NE
Salonia,
Dorga's House, and Dorga's Village. Item: TurtlShell
LV.6 (Cost: 10000 Gil)
Aero2 (S/M B) Medium-strength Air-elemental attack. Bought in Dorga's House and
Dorga's Village.
Soft (S B/O) Cures Stone status. Bought in Dorga's House and Dorga's Village.
Haste (S B) Doubles target's Speed status. This means he can attack twice as
many times
in one round. Bought in Dorga's House and Dorga's Village. Item:
Gods'Wine
LV.7 (Cost: 20000 Gil)
Cure4 (S/M B/O) Cures all of single ally's HP or large amount of party's HP.
Bought in
Dorga's Village and Airship Invincible.
Wall (S B) Causes Reflect status on target. Bought in Dorga's Village and
Airship Invincible. Item: Barrier
Heal (S B/O) Heals all status problems besides Death. Bought in Dorga's
Village and
Airship Invincible.
LV.8 (Cost: 60000 Gil)
WWind (S/M B) Air-elemental attack which leaves targets with single-digit HP.
Bought in
Forbidden Land Eureka.
Life2 (S B/O) Cures Dead status and heals all HP. Bought in Forbidden Land
Eureka.
Holy (S B) Strong Holy-elemental attack. Bought in Forbidden Land Eureka.
Item: WhiteScent
---BLACK MAGIC (L.1-7 used by BlackWiz, 1-8 by Warlock and Sage)
LV.1 (Cost: 100 Gil)
Sleep (S/M B) Causes Sleep status. Bought in Kazus, Tozas, and Viking Base.
Found in
Altar Cave.
Fire (S/M B) Weak Fire-elemental attack. Bought in Kazus, Tozas, and Viking
Base.
Item: BombShard
Ice (S/M B) Weak Ice-elemental attack. Bought in Kazus, Tozas, and Viking
Base.
Item: SouthWind
LV.2 (Cost: 700 Gil)
Bolt (S/M B) Weak Lightning-elemental attack. Bought in Canaan, Tozas, and
Viking Base.
Item: Zeus'Rage
Venom (S/M B) Weak magic attack which adds Poison status. Bought in Canaan,
Tozas, and
Viking Base.
Blind (S/M B) Causes Blind status. Bought in Canaan, Tozas, and Viking Base.
Found in
Canaan.
LV.3 (Cost: 1500 Gil)
Fire2 (S/M B) Medium-strength fire-elemental attack. Bought in Ancients'
Village,
NW Salonia, Dorga's Village, and Fargabaad. Found in Viking Base.
Item: BombShard, BombR.Arm
Ice 2 (S/M B) Medium-strength ice-elemental attack. Bought in Ancients' Village,
NW Salonia, Dorga's Village, and Fargabaad. Found in Viking Base.
Item: SouthWind, NorthWind
Bolt2 (S/M B) Medium-strength lightning-elemental attack. Bought in Ancients'
Village,
NW Salonia, Dorga's Village, and Fargabaad. Found in Viking Base.
Item: Zeus'Rage, Gods'Rage
LV.4 (Cost: 3000 Gil)
Ice 3 (S/M B) Strong ice-elemental attack. Bought in Gisahl, NE Salonia, and
Dorga's Village. Item: NorthWind
Shade (S/M B) Paralyzes enemy temporarily. Bought in Gisahl, NE Salonia, and
Dorga's Village. Item: Paralyzer
Break (S B) Causes Petrify status. Bought in Gisahl, NE Salonia, and Dorga's
Village.
LV.5 (Cost: 5000 Gil)
Bolt3 (S/M B) Strong lightning-elemental attack. Bought in NE Salonia and
Dorga's Village.
Item: Gods'Rage
Erase (S B) Dispels barriers and magical defenses. Bought in NE Salonia and
Dorga's Village. Item: BlackHole
Kill (X B) Completely obliterates all enemies. Very low hit %. Bought in NE
Salonia
and Dorga's Village.
LV.6 (Cost: 10000 Gil)
Fire3 (S/M B) Strong fire-elemental attack. Bought in Dorga's House and
Dorga's Village.
Item: BombR.Arm
Bio (S/M B) Strong attack and adds Poison status. Bought in Dorga's House
and
Dorga's Village.
Warp (X/S B/O) Warps back from current position (you can choose how many floors
to warp).
When used in battle, instantly kills one enemy. Bought in
Dorga's House
and Dorga's Village.
LV.7 (Cost: 20000 Gil)
Brak2 (S B) Causes Stone status. Bought in Dorga's Village and Airship
Invincible.
Quake (X B) Earth-elemental attack to all enemies. Bought in Dorga's Village and
Airship Invincible. Item: EarthDrum
Drain (S B) Drains HP from enemy and gives to caster. Bought in Dorga's Village
and
Airship Invincible. Item: LilithKiss
LV.8 (Cost: 60000 Gil)
Flare (S/M B) Very strong non-elemental attack. Bought in Forbidden Land Eureka.
Item: ChocoRage
Death (S B) Instantly kills one enemy; high % rate. Bought in Forbidden Land
Eureka.
Item: DarkScent
Meteo (M B) Very strong non-elemental attack. Bought in Forbidden Land Eureka.
---CALL MAGIC
Every Call Magic spell is in its own level. The effects of the spells when cast
by
Conjurers are picked from one of two effects, both of which are different from
the effect
when cast by Summoner or Sage. I will refer to the Conjurer effects as 1 and 2,
and the
other effect as 3. All Call spells up till Odin are bought in Leprit and Dorga's
Village.
The remaining three spells must be received by beating bosses. However, you can
buy copies
of them in Forbidden Land Eureka if you've already received them once.
LV.1: Chocb (Cost: 100 Gil)
1: "Escape". Allows party to escape from battle.
2: "Stumble". Nothing happens.
3: "Chocobo Kick" Weak non-elemental attack on all enemies.
LV.2: Shiva (Cost: 700 Gil)
1: "Hypno Beam". Casts Sleep on all enemies.
2: "Icy Glare". Ice-elemental attack on one enemy.
3: "Diamond Dust". Ice-elemental attack on all enemies.
LV.3: Ramuh (Cost: 1500 Gil)
1: "Mindblast". Stuns all enemies.
2: "God's Thunder". Lightning-elemental attack on one enemy.
3: "Heaven's Rage". Lightning-elemental attack on all enemies.
LV.4: Ifrit (Cost: 3000 Gil)
1: "Recover". Heals some HP for entire party.
2: "Flames of Fury". Fire-elemental attack on one enemy.
3: "Hellfire". Fire-elemental attack on all enemies.
LV.5: Titan (Cost: 5000 Gil)
1: "Punch". Punches one enemy.
2: "Kick". Kicks one enemy.
3: "Earthquake". Earth-elemental attack on all enemies.
LV.6: Odin (Cost: 45000 Gil) Found in Salonia Catacombs after beating Odin.
1: "Barrier". Causes Reflect status on all allies.
2: "Sword Cut". Physical attack on one enemy.
3: "Atom Edge". Instantly kills all enemies.
LV.7: Leviathan (Cost: 55000 Gil) Found in Lake Dol after beating Leviathan.
1: "Stony Glare". Causes Stone status on all enemies.
2: "Tempest". Medium attack on all enemies.
3: "Tsunami". Strong attack on all enemies.
LV.8: Bahamut (Cost: 65000 Gil) Found in Cave of Bahamut, after beating Bahamut.
1: "". Casts Haste on all allies.
2: "". Non-elemental attack on one enemy.
3: "Megaflare". Non-elemental attack on all enemies.
The same abbreviations as in the magic list apply. The phrase "W Magic: xxxx"
means that
the White Magic spell xxxx has the same effect as that item. "B Magic" refers to
a Black
Magic spell.
Antidote (S B/O) Cures Poison status. W Magic: Pure
Barrier (S B) Causes Reflect status. W Magic: Wall
BlackHole (S B) Dispels magic barriers and defenses. B Magic: Erase
BombHead (S B) Strong non-elemental attack. B Magic: Flare
BombR.Arm (S/M B) Strong fire-elemental attack. B Magic: Fire2/Fire3
BombShard (S/M B) Weak fire-elemental attack. B Magic: Fire/Fire2
Carrot (X O) Use at Chocobo Forest or on Airship Invincible to summon
the Fat
Chocobo.
ChocoRage (S/M B) Strong non-elemental attack. B Magic: Flare
DarkScent (S B) Instantly kills enemy. B Magic: Death
Devil'sSigh(A B) Instantly kills all enemies. B Magic: Kill
EarthDrum (M B) Earth-elemental attack on all enemies. B Magic: Quake
EchoHerb (S B/O) Cures Mute status.
Elixir (S B/O) Restores all HP and MP.
Eyedrop (S B/O) Cures Blind status.
FenixDown (S B/O) Cures Dead status with minimal HP. W Magic: Life
Gods'Rage (S/M B) Strong lightning-elemental attack. B Magic: Bolt2/Bolt3
Gods'Wine (S B) Doubles speed for the duration of the battle. This
effectively means
that attack and defense is potentially doubled. W Magic:
Haste
HiPotion (S B/O) Restores up to 500 HP. W Magic: Cure2
Imp'sYawn (S/M B) Air-elemental attack. W Magic: Aero/Aero2.
LamiaScl. (S/M B) Confuses enemy. W Magic: Confu
LilithKiss (S B) Drains HP from target and gives to caster. B Magic: Drain
LuckMallet (S B/O) Cures Midget status. W Magic: Mini
Magic Key (X O) Use to open locked doors.
MaidKiss (S B/O) Cures Toad status. W Magic: Toad
MidgBread (X O) Use on main map to show a larger view of the world. W
Magic: Sight
MuteCharm (S B) Silences target. W Magic: Mute
NorthWind (S/M B) Strong ice-elemental attack. B Magic: Ice 2/Ice 3
OtterHead (X/S O/B) Use to exit a dungeon or town and return to the main map.
When used
in battle, attempt to instantly kill one enemy. W Magic:
Exit
Paralyzer (S/M B) Temporarily paralyzes enemy. B Magic: Shade
Pillow (S/M B) Puts target to sleep. B Magic: Sleep
Potion (S B/O) Restores up to 300 HP. W Magic: Cure
Soft (S B/O) Cures Stone status. W Magic: Soft
SouthWind (S/M B) Weak ice-elemental attack. B Magic: Ice/Ice 2
TurtlShell (S B) Raises physical defense for the duration of the battle.
SplitShell (S B) Instantly kills target. B Magic: Erase
W Magic: Safe
WhiteScent (S B) Strong Holy-elemental attack. W Magic: Holy
Zeus'Rage (S/M B) Weak lightning-elemental attack. B Magic: Bolt/Bolt2
---
Antidote: 2 found in Ur. Bought for 40 Gil in: Ur, Kazus, Canaan, Tozas, Viking
Base.
Bought for 80 Gil in: Ancients' Village, Dwarf Cave. Bought for 100
Gil in:
Amur, Leprit, Dastar, NW Salonia, NE Salonia, Dorga's House, Airship
Invincible.
Stolen from: Laruwai, Pharaoh, Revenant, Shadow
Barrier: 4 found in Dorga's Cave, 2 found in Sylx Tower. (=6)
BlackHole: 1 found in Underwater Cave, 1 found in Lake Dol. (=2)
BombHead: Location unknown
BombR.Arm: 2 found in Forbidden Land Eureka. (=2) Stolen from: Azrael, Bomb,
DarkKngt.,
Fahan, Magician, Pudding, Roper, Vulcan. Dropped by Pudding, Roper.
BombShard: 1 found in Argass Castle, 1 found in Tower of Owen. (=2) Stolen from:
Balloon, Griffon, Lamia, Leprecaun, Puti. Dropped by Lamia.
Carrot: Bought for 150 Gil in: Gisahl, Amur, Leprit, Dastar, NW Salonia, NE
Salonia,
Dorga's House, Airship Invincible, and Fargabaad. 3 found in Gisahl,
1 in Dwarf
Cave, 4 in Amur, and 11 in SW Salonia.
ChocoRage: 1 found in Cave of Bahamut, 2 found in Sylx Tower. (=3)
DarkScent: 1 found in Lake Dol, 1 in Cave of Bahamut, 1 in Ancients' Labyrinth.
(=3)
Devil'sSigh: Stolen from: Knocker, RedCap.
EarthDrum: 2 found in Dastar, 1 in Lake Dol, 1 in Cave of Bahamut, 1 in Sylx
Tower. (=5)
EchoHerb: Bought for 100 Gil in: Ancients' Village, Dwarf Cave, Amur, Leprit,
Dastar,
NW Salonia, NE Salonia, Dorga's House, and Airship Invincible. 1
found in
Dwarf Cave. Stolen from: PutiMage, Pygman.
Elixir: 1 found in Canaan (but used immediately), 1 in Dwarf Cave, 2 in
Argass Castle,
2 in Leprit, 4 in Salonia Catacombs, 1 in Underwater Cave, 1 in Lake
Dol, 1 in
Cave of Bahamut, 1 in Ancients' Labyrinth, 4 in Forbidden Land
Eureka,
5 in Sylx Tower. (=23) Stolen from and dropped by: Green D., Red D.,
Yellow D.
Eyedrop: Bought for 40 Gil in Ancients' Village and Dwarf Cave. Bought for 80
Gil in
Ur, Kazus, Canaan, Tozas, and Viking Base. Bought for 100 Gil in
Amur, Leprit,
Dastar, NW Salonia, NE Salonia, Dorga's House, and Airship
Invincible. 1 found
in Cave of Seal. Stolen from and dropped by: Pharaoh, Shadow.
FenixDown: 2 found in Canaan, 1 in Tokkle, 2 in Dwarf Cave, 3 in Hyne Castle, 1
in Leprit,
2 in SE Salonia, 2 in Salonia Castle, 4 in Salonia Catacombs,
1 in Underwater Cave, 1 in Lake Dol, 2 in Cave of Bahamut, 2 in
Ancients' Labyrinth, 4 in Forbidden Land Eureka, 5 in Sylx Tower.
(=32)
Gods'Rage: 1 found in Lake Dol, 1 in Cave of Bahamut, 2 in Forbidden Land
Eureka. (=4)
Stolen from: DarkKngt., Kyklops, Magician, Pudding, Roper, Storoper,
Thor.
Dropped by Kyklops, Storoper, Thor.
Gods'Wine: 1 found in Underwater Cave, 1 in Lake Dol, 2 in Cave of Bahamut. (=4)
HiPotion: Bought for 1200 Gil in: Ancients' Village, Dwarf Cave, Amur, Leprit,
Dastar,
NW Salonia, NE Salonia, Dorga's House, Airship Invincible, and
Fargabaad.
3 found in Flame Cave, 2 in Salonia Castle, 1 in Dorga's House, and 3
in
Lake Dol. Stolen from: Bomb, Death Claw, DevilHorse, D.General,
Fahan, Garb,
Grashara, K.Lizard, Needler, Sleipnir, Sorceror, Storoper, Vassago,
Vulcan.
Dropped by: Balfrey, BossTroll, Cronos, Death Claw, D.General, Garb,
Grashara,
Haniel, Kyklops, Magician, M.Helcan, Needler, Pudding, Sirenos,
Sleipnir,
Sorceror, Storoper, Thor, Vassago.
Imp'sYawn: 1 found in Lake Dol. (=1) Stolen from: Death Claw, Grashara, Needler.
LamiaScl.: 1 found in Tokkle, 1 in Lake Dol, 1 in Cave of Bahamut, and 1 in
Cave of Darkness. (=4)
LilithKiss: 1 found in Lake Dol, 1 in Cave of Darkness, 1 in Ancients'
Labyrinth, and 1 in
Sylx Tower. (=4) Stolen from: Death Claw, Grashara, Needler.
LuckMallet: Bought for 100 Gil in: Ancients' Village, Dwarf Cave, Amur, Dastar,
NW Salonia,
and NE Salonia. 1 found in Canaan and 1 in Hyne Castle.
Stolen from: PutiMage, Pygman
Magic Key: Bought for 100 Gil in Gisahl. 1 found in Flame Cave.
MaidKiss: Bought for 100 Gil in: Ancients' Village, Dwarf Cave, Amur, Dastar,
NW Salonia,
and Dorga's House. 2 found in Tower of Owen. Stolen from and dropped
by:
PutiMage, Pygman
MidgBread: Bought for 200 Gil in: Tozas, Leprit, NE Salonia, Airship Invincible,
and
Fargabaad. 2 found in Canaan. Stolen from: Adamantai
MuteCharm: Location unknown.
NorthWind: 1 found in Lake Dol, 1 in Cave of Bahamut, 2 in Forbidden Land
Eureka. (=4)
Stolen from: Roper, Sorceror.
OtterHead: Bought for 2000 Gil in: Leprit, NE Salonia, and Airship Invincible. 1
found in
Dwarf Cave.
Paralyzer: 1 found in Cave of Darkness. (=1) Stolen from: Bomb, Fahan, Kyklops,
Magician,
Storoper, Thor, Vulcan.
Pillow: Stolen from: Balloon, Leprecaun.
Potion: Bought for 150 Gil in: Ur, Kazus, Canaan, Tozas, Viking Base,
Ancients' Village,
and Dwarf Cave. 3 found in Altar Cave, 10 in Ur, 1 in Kazus, 1 in
Cave of Seal,
1 in Sassoon Castle, 2 in Canaan, and 1 in Flame Cave. Stolen from
almost every
monster.
Soft: Bought for 300 Gil in: Ancients' Village, Dwarf Cave, Amur, Leprit,
Dastar,
NW Salonia, NE Salonia, Dorga's House, and Airship Invincible. 2
found in
Canaan, 2 in Road To The Summit, 3 in Underground Lake, and 1 in
Dwarf Cave.
Stolen from: Boulder, Cocktrice, DiveEagle.
SouthWind: 2 found in Altar Cave, 1 in Cave of Seal, 1 in Argass Castle, and 2
in
Flame Cave. (=6) Stolen from: Adamantai, Griffon, Lamia.
Dropped by: Griffon, Lemwraith
SplitShell: Location unknown.
TurtlShell: 1 found in Leprit, 1 in Lake Dol, and 1 in Cave of Bahamut. (=3)
Stolen from: BossTroll, Sorceror.
WhiteScent: 1 found in Lake Dol and 2 in Sylx Tower. (=3)
Zeus'Rage: 1 found in Tower of Owen, 1 in Underground Lake, 1 in Hyne Castle,
and 1 in
Shipwreck. (=4) Stolen from: Knocker, Puti, RedCap.
Dropped by Lamia, Lemwraith, Pharaoh.
Legend:
On - OnionKid Fi - Fighter Mo - Monk
Ww - WhiteWiz Bw - BlackWiz Rw - Red Wiz
Hu - Hunter Kn - Knight Th - Thief
Ge - Geomancer Dr - Dragoon Vi - Viking
Ka - Karateka Mk - M.Knight Co - Conjurer
Ba - Bard Wa - Warlock Su - Summoner
Sa - Sage Ni - Ninja A "-" sign means "all except".
-----Shields
Name DEF EV MDEF OTHER
Aegis 16 17% 25 AGI+5
Crystal 23 X 4 19% 30 STR+5 AGI+5 VIT+5
Demon 12 24% 18
Diamond 13 14% 15 Strong against Bolt
Genji 20 19% 35 STR+5 AGI+5
Hero 10 12% 12
Ice 8 9% 8 Strong against Fire
Leather 3 3% 2
Mithril 5 7% 7
Onion 48 48% 48
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
Aegis Kn Dr Vi Ni; found in Underwater Cave, Salonia Catacombs, and Lake Dol.
Crystal On Fi Rw Kn Dr Vi Mk Ni; bought for 50000 Gil in Eureka; found in
Ancients'
Labyrinth and Sylx Tower.
Demon Mk Ni; bought for 12500 Gil in Fargabaad.
Diamond Kn Dr Vi Ni; bought for 18000 Gil in Ancient Ruins and Airship
Invincible; found in
Temple of Time and Underwater Cave.
Genji Mk Ni; found in Cave of Darkness.
Hero Kn Vi Ni; bought for 3500 Gil in Amur; found in Flame Cave.
Ice Rw Kn Dr Vi Ni; bought for 1800 Gil in Dwarf Cave.
Leather On Fi Rw Kn Th Dr Vi Ni; bought in Ur for 40 Gil; 2 found in Altar Cave
and 1 in
Sassoon Castle.
Mithril Rw Kn Th Dr Vi Ni; bought for 180 Gil in Kazus and Canaan.
Onion On; won from Green D.
-----Hats
Name DEF EV MDEF OTHER
Carapace 3 5% 3
Chakra 5 10% 6 STR+5 VIT+5
Crystal 12 15% 12
DarkHood 5 8% 5 STR+5
Diamond 8 12% 9 Strong against Bolt
Dragon 7 10% 7
Feather 7 9% 8 AGI+5
Genji 10 12% 11
Headband 4 6% 4
Ice 4 6% 6 Strong against Ice
Leather 1 1% 1
Mithril 2 4% 4
Ribbon 9 10% 10 Strong against Earth, Fire, Ice, Wind, and all status
ailments
Scholar 5 10% 6
Viking 7 10% 7
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
Carapace On Fi Kn Dr Vi Ni; found in Flame Cave.
Chakra Mo Ka Ni; bought for 2000 Gil in Amur; found in Ancient Ruins.
Crystal On Fi Rw Kn Dr Vi Mk Ni; bought for 50000 Gil in Eureka. Found in
Ancients'
Labyrinth and Sylx Tower.
DarkHood Th Ni; bought for 2000 Gil in Amur; found in Amur.
Diamond Kn Dr Vi Ni; bought for 20000 Gil in Ancient Ruins and Airship
Invincible; found
in Temple of Time and Underwater Cave.
Dragon Dr Ni; 4 found in SE Salonia, 1 found in Salonia Castle.
Feather Ww Bw Hu Sc Ge Co Ba Su Sh Wa Sa Ni; bought for 8000 Gil in Dastar.
Genji Mk Ni; found in Cave of Darkness.
Headband Mo Ka Ni; bought for 1200 Gil in Ancients' Village.
Ice Fi Rw Hu Kn Th Dr Vi Ni; bought for 1200 Gil in Dwarf Cave.
Leather -Mk; bought for 15 Gil in Ur.
Mithril On Fi Rw Kn Th Dr Vi Ni; bought for 130 Gil in Kazus and Canaan.
Ribbon all; 1 found in Forbidden Land Eureka; 4 found in Dark World.
Scholar Ww Bw Sc Sh Wa Sa Ni; bought for 7500 Gil in SW Salonia; found in Dwarf
Cave
and Salonia Castle.
Viking Vi Ni; bought for 3000 Gil in Amur. Found in Salonia Castle.
-----Robes
Name DEF EV MDEF OTHER
Bard 15 12% 7 ATK-6
BlackBelt 12 11% 5 AGI+5
BlackRobe 20 12% 14 INT+5 MEV+3
Cloth 1 0 0
DarkSuit 8 5 AGI+5
Gaia 16 12% 8
Kenpo 6 8% 3
Leather 2 1% 1
Scholar 15 12% 7
WhiteRobe 20 12% 14 SPR+5 MEV+3
Wizard 9 7% 7%
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
Bard Ba Ni; bought for 5500 Gil in Dastar.
BlackBelt Mo Ka Ni; bought for 3800 Gil in Amur; found in Ancient Ruins.
BlackRobe Bw Rw Co Su Wa Sa Ni; bought in SW Salonia and Airship Invincible for
7000 Gil.
Cloth -Mk; bought for 50 Gil in Ur; found in Tozas.
DarkSuit Th Ni; bought for 3800 Gil in Amur; found in Amur.
Gaia Ge Ni; bought for 4200 Gil in Dastar, SW Salonia, and Airship
Invincible. Found
in Salonia Castle and Salonia Catacombs.
Kenpo Mo Ka Ni; bought for 1200 Gil in Ancients' Village and 2000 Gil in
Dwarf Cave;
found in Tokkle.
Leather -Mk; bought for 95 Gil in Ur; 2 found in Ur.
Scholar Bw Ww Sc Sh Wa Sa Ni; bought for 5000 Gil in SW Salonia; found in
Dwarf Cave and
Argass Castle.
WhiteRobe Ww Rw Co Su Sh Sa Ni; bought in SW Salonia and Airship Invincible for
7000 Gil.
Wizard Bw Ww Rw Co Su Sh Wa Sa Ni; bought for 2000 Gil in Ancients' Village
and Dwarf
Cave.
-----Armor
Name DEF EV MDEF OTHER
Carapace 4 4% 4
Crystal 28 20% 18
Demon 17 15% 9
Diamond 18 10% 10 Strong against Bolt
Dragon 15 10% 7
FlameMail 5 6% 4 Strong against Ice, weak against Fire
Genji 24 20% 15
Ice 5 6% 4 Strong against Fire, weak against Ice
Mithril 3 3% 3
Onion 48 48% 48
Reflect 20 12% 12
Rusted ? ?% ?
Viking 10 8% 7
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
Carapace Fi Hu Kn Dr Vi Ni; bought for 1250 Gil in Ancients' Village; found in
Nepto's
Shrine.
Crystal On Fi Rw Kn Dr Vi Mk Ni; bought for 65000 Gil at Eureka; found in
Ancients'
Labyrinth and Sylx Tower.
Demon Mk Ni; bought for 25000 Gil in Fargabaad; found in Fargabaad Cave.
Diamond Kn Dr Vi Ni; bought for 33000 Gil in Ancient Ruins and Airship
Invincible; found
in Tower of Time and Underwater Cave.
Dragon Dr Ni; 1 found in SW Salonia, 3 found in SE Salonia.
FlameMail Fi Hu Kn Dr Vi Ni; bought for 2400 Gil in Ancients' Village; found in
Tower of
Owen.
Genji Mk Ni; found in Cave of Darkness.
Ice Fi Hu Kn Dr Vi Ni; bought for 2400 Gil in Dwarf Cave.
Mithril On Fi Rw Hu Kn Dr Vi Ni; bought for 350 Gil in Kazus and Canaan.
Onion On; won from Green D. and Yellow D.
Reflect Kn Dr Vi Ni; found in Underground Cave, Salonia Catacombs, Ancient
Ruins, and
Lake Dol.
Rusted Cannot be equipped. 5 found in Salonia Castle.
Viking Vi Ni; bought for 4000 Gil in Amur.
-----Rings
Name DEF EV MDEF OTHER
Copper 1 2% 3
Diamond 6 12% 6 Strong against Bolt
Mithril 2 7% 3
Power 4 11% 1 STR+5
Protect 9 15% 7 VIT+5
Rune 5 10% 6
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
Copper Ww Bw Rw Sc Ge Co Su Sh Wa Sa Ni; bought in Ur for 80 Gil; found in
Altar Cave.
Diamond Ww Bw Rw Sc Ge Co Su Sh Wa Sa Ni; bought for 10000 Gil in Ancient Ruins
and Airship
Invincible; found in Temple of Time
and
Underwater Cave.
Mithril Ww Bw Rw Sc Ge Co Su Sh Wa Sa Ni; bought in Kazus and Canaan for 120
Gil; 2 found
in Tozas.
Power Fi Mo Rw Hu Kn Th Sc Ge Dr Vi Ka Ba Ni; found in Amur Sewer.
Protect -Mk; found in Ancients' Labyrinth.
Rune Ww Bw Rw Sc Ge Co Su Sh Wa Sa Ni; bought for 5000 Gil in Dastar and SW
Salonia.
-----Gloves
Name DEF EV MDEF OTHER
Crystal 10 15% 10
Diamond 6 10% 6 Strong against Bolt
Gauntlet 2 8% 3
Genji
Mithril 1 5% 2
Onion 32 32% 32 STR+5 AGI+5 VIT+5
Thief 3 4 STR+5
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
Crystal On Fi Rw Kn Dr Vi Mk Ni; bought for 50000 Gil in Eureka; found in
Ancients'
Labyrinth and Sylx Tower.
Diamond Kn Dr Vi Ni; bought for 15000 Gil in Ancient Ruins and Airship
Invincible.
Gauntlet Kn Dr Vi Ni; found in Dwarf Cave.
Genji Mk Ni; found in Cave of Darkness.
Mithril On Fi Rw Kn Dr Vi Ni; bought for 120 Gil in Kazus and Canaan.
Onion On; unknown where it's found!
Thief Th Ni; bought for 2500 Gil in Amur; found in Amur.
Legend:
On - OnionKid Fi - Fighter Mo - Monk
Ww - WhiteWiz Bw - BlackWiz Rw - Red Wiz
Hu - Hunter Kn - Knight Th - Thief
Ge - Geomancer Dr - Dragoon Vi - Viking
Ka - Karateka Mk - M.Knight Co - Conjurer
Ba - Bard Wa - Warlock Su - Summoner
Sa - Sage Ni - Ninja A "-" sign means "all except".
I've done my best to try to understand how the attack power works, but I may be
wrong.
Either way, this definitely shows how strong a weapon is compared to another
one.
If you see the word "Item:" in the OTHER field, the word following it is what
spell
is activated if you use the weapon as an item in battle (select Item, press
left,
and press A twice on the weapon you wish to use).
-----Knives
Name ATK HIT OTHER
AirKnife 60 100% Air-Elemental. Item: Aero
Dagger 8 85%
Knife 6 85%
M.Gauche 30 100%
Mithril 10 85%
Orialcon 45 100% Drains HP from enemies
---
Name Equip Location
AirKnife Th Ni; found in Underwater Cave
Dagger On Fi Bw Rw Kn Th Ni; bought in Ur for 60 Gil; found in Ur.
Knife On Fi Bw Rw Kn Th Ni; bought in Ur for 20 Gil.
M.Gauche Th Ni; bought in Amur for 7000 Gil; found in Salonia Castle.
Mithril On Fi Bw Rw Kn Th Ni; bought in Kazus and Canaan for 500 Gil.
Orialcon Th Ni; found in Sewer and Temple Of Time.
-----Swords
Name ATK HIT % OTHER
Ancient 5 80% Paralyzes enemies
Blood 35 80% Drains HP from enemy
Break 120 80% Casts Break on enemy
Defender 95 80% VIT+5 Item: Raises Defense
Excalibur 160 80% STR+5 Holy-elemental
IceBlade 40 80% Ice-elemental Item: Ice/Ice2
King 50 80%
Long 10 80%
Mithril 15 85%
Onion 200 100% STR+5 AGI+5 VIT+5
Ragnarok 180 100% STR+5 AGI+5 VIT+5
Salamand 32 80% Fire-elemental Item: Fire/Fire2
Serpent 25 80%
Shiny 5 20%
Tyrving 29 75%
W.Slayer 15 80% Holy-elemental
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
Ancient Fi Kn Ni; Bought for 16500 Gil in Ancient Ruins; found in Underwater
Cave.
Blood Fi Kn Ni; Bought for 16500 Gil in Ancient Ruins; found in Shipwreck.
Break Kn Ni; found in Ancients' Labyrinth.
Defender Kn Ni; Bought for 16500 Gil in Ancient Ruins and Airship Invincible;
found in
Temple of Time and Underwater Cave.
Excalibur Kn Ni; found in Forbidden Land Eureka.
IceBlade Fi Kn Ni; found in Flame Cave.
King Fi Kn Ni; found in Hyne Castle.
Long On Fi Kn Ni; Bought in Ur for 100 Gil; 2 found in Altar Cave and 1 in
Ur.
Mithril On Fi Kn Ni; Bought in Kazus and Canaan for 500 Gil; 2 found in Kazus
mine.
Onion On; won from Red D. and Yellow D.
Ragnarok Kn Mk Ni; found in Forbidden Land Eureka.
Salamand Fi Kn Ni; Bought for 3000 Gil in Dwarf Cave; found in Tower of Owen.
Serpent Fi Kn Ni; Bought for 1500 Gil in Ancients' Village and Dwarf Cave;
found in
Nepto's Shrine.
Shiny 11 found in Goldor's Mansion.
Tyrving Rw Ni; Bought for 2000 Gil in Dwarf Cave; found in Tower of Owen.
W.Slayer Rw Ni; Bought for 1000 Gil in Ancients' Village and Dwarf Cave; found
in Sassoon
Castle.
-----Staffs
Name ATK HIT % OTHER
Burning 15 50% Fire-elemental Item: Fire/Fire2
Freezing 15 50% Ice-elemental Item: Ice/Ice2
Golem 8 70% STR+5 Casts Break on enemy Item: Break
Rune 28 80% Item: Ice2/3
Shining 15 50% Lightning-elemental Item: Bolt/Bolt2
Staff 3 50%
Eldest 20 90% INT+5 SPR+5 MEV+5% +Ice +Bolt +Fire Item: Cure
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
Burning Ww Rw Sh Sa Ni; bought for 3500 Gil in Ancients' Village and 3000 Gil
in NE
Salonia; found in Tozas.
Freezing Ww Rw Sh Sa Ni; bought for 3500 Gil in Ancients' Village and 3000 Gil
in NE
Salonia; found in Tokkle and Salonia Castle.
Golem Ww Rw Sh Sa Ni; bought for 13500 Gil in NE Salonia. Found in Salonia
Castle,
Salonia Catacombs, and Cave of Bahamut.
Rune Ww Rw Sh Sa Ni; bought for 18000 Gil in NE Salonia.
Shining Ww Rw Sh Sa Ni; bought for 3500 Gil in Ancients' Village and 3000 Gil
in NE
Salonia.
Staff Ww Rw Sh Sa Ni; bought for 40 Gil in Ur.
Eldest Sh Sa Ni; found in Forbidden Land Eureka.
-----Rods
Name ATK HIT % OTHER
Flame 12 70% +Fire Fire-elemental
Ice 12 70% +Ice Ice-elemental
Light 12 70% +Bolt Lightning-elemental
Mithril 5 60%
Ultimate 20 80% Casts Break on enemy
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
Flame Bw Rw Wa Co Su Sa Ni; bought for 3000 Gil in NE Salonia.
Ice Bw Rw Wa Co Su Sa Ni; bought for 3000 Gil in NE Salonia.
Light Bw Rw Wa Co Su Sa Ni; bought for 3000 Gil in NE Salonia.
Mithril Ww Bw Rw Sh Wa Co Su Sa Ni; bought for 400 Gil in Kazus and Canaan.
Ultimate Wa Sa Ni; found in Ancients' Labyrinth.
-----Nunchuks
Name ATK HIT %
3-Part 25 70%
Nunchuck 12 70%
Tonfa 20 80%
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
3-Part Mo Ni; bought for 3000 Gil in Dwarf Cave; found in Tokkle.
Nunchuck Mo Ni; bought for 60 Gil in Ur; found in Altar Cave.
Tonfa Mo Ni; bought for 500 Gil in Dwarf Cave; found in Sassoon Castle.
-----Bows (you must equip an arrow to use it; cannot equip shields with it)
Name ATK HIT %
Bow 5 90%
GreatBow 8 85%
Killer 15 85%
Rune 25 90%
Yoichi 50 100%
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
Bow On Fi Rw Hu Ni; found in Sassoon Castle.
GreatBow On Fi Rw Hu Ni; found in Canaan and Tokkle.
Killer Hu Ni; bought for 2000 Gil in Ancients' Village; found in Flame Cave
and Argass Castle.
Rune Hu Ni; found in Hyne Castle.
Yoichi Hu Ni; bought for 42000 Gil in Fargabaad.
-----Arrows (you must equip a bow to use it; cannot equip shields with it)
Name ATK HIT % OTHER
Bolt 30 90% Lightning-elemental
Fire 30 90% Fire-elemental
Holy 13 85% Holy-elemental
Ice 30 90% Ice-elemental
Iron 17 85%
Medusa 20 100% Casts Break on enemy
Wooden 6 90%
Yoichi 70 100%
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
Bolt Hu Ni; bought for 30 Gil in Ancients' Village; 40 found in Argass Castle.
Fire Hu Ni; bought for 30 Gil in Ancients' Village; 20 found in Argass Castle.
Holy On Fi Rw Hu Ni; 40 found in Sassoon Castle and 20 in Hyne Castle.
Ice Hu Ni; bought for 30 Gil in Ancients' Village; 20 found in Argass Castle.
Iron On Fi Rw Hu Ni; 40 found in Canaan.
Medusa Hu Ni; 20 found in Argass Castle and 20 in Salonia Castle.
Wooden On Fi Rw Hu Ni; 60 found in Sassoon Castle.
Yoichi Hu Ni; bought for 200 Gil in Airship Invincible and Fargabaad.
-----Boomerangs
Name ATK HIT %
Boomerang 35 70%
FullMoon 160 90%
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
Boomerang Th Ni; Bought in Amur for 9000 Gil.
FullMoon Kn Mk Ni; found in Forbidden Land Eureka.
-----Books
Name ATK HIT % OTHER
Blizzard 65 80% Ice-elemental
Flame 32 70% Fire-elemental
Ice 32 70% Ice-elemental
Illumina 65 80% Lightning-elemental
Inferno 65 80% Fire-elemental
Light 32 70% Lightning-elemental
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
Blizzard Sc Sa Ni; bought for 15000 Gil in Airship Invincible.
Flame Sc Sa Ni; found in Dwarf Cave.
Ice Sc Sa Ni; found in Argass Castle.
Illumina Sc Sa Ni; bought for 15000 Gil in Airship Invincible.
Inferno Sc Sa Ni; bought for 15000 Gil in Airship Invincible.
Light Sc Sa Ni; found in Dwarf Cave and Argass Castle.
-----Bells
Name ATK HIT % OTHER
Earth 25 80% Earth-elemental; casts Break on enemy
Giyaman 30 80%
Rune 40 100%
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
Earth Ge Ni; found in Salonia Castle.
Giyaman Ge Ni; bought for 4500 Gil in Dastar; found in Salonia Catacombs.
Rune Ge Ni; bought for 5500 Gil in Airship Invincible; found in Ancient
Ruins.
-----Spears
Name ATK HIT % OTHER
Blood 70 80% Drains HP from enemy
Holy 100 80% Holy-elemental
Thunder 35 80% Lightning-elemental Item: Bolt/Bolt2
Wind 50 80% Air-elemental Item: Aero/Aero2
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
Blood Dr Ni; found in Underwater Cave.
Holy Dr Ni; found in Ancients' Labyrinth.
Thunder Dr Ni; bought for 8000 Gil in NE Salonia; 3 found in SE Salonia.
Wind Dr Ni; bought for 10000 Gil in NE Salonia; found in SE Salonia.
-----Axes
Name ATK HIT %
Battle 45 60%
GreatAxe 75 80%
M.Star 50 70%
Tomohawk 60 80%
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
Battle Vi Ni; Bought for 5500 Gil in Amur.
GreatAxe Vi Ni; Bought for 14000 Gil in Airship Invincible. Found in Ancients'
Labyrinth.
M.Star Vi Ni; Bought for 8000 Gil in Amur.
Tomohawk Vi Ni; Bought for 20000 Gil in Ancient Ruins; found in Underwater Cave.
-----Hammers
Name ATK HIT % OTHER
Hammer 25 60%
Thor 30 70% Item: Bolt/Bolt2
Triton 85 80%
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
Hammer Vi Ni; location unknown.
Thor Vi Ni; found in Salonia Castle, Fargabaad, and Lake Dol.
Triton Vi Ni; bought for 20000 Gil in Ancient Ruins; found in Underwater Cave.
-----Claws
Name ATK HIT % OTHER
CatClaw 42 100%
Dragon 48 100% Item: Aero/Aero2
Elven 37 100% Item: Confu
HellClaw 60 100% Poisons enemy
Kaiser 36 100%
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
CatClaw Ka Ni; found in Amur Sewer.
Dragon Ka Ni; found in Goldor's Mansion.
Elven Ka Ni; found in Ancient Ruins.
HellClaw Ka Ni; found in Ancients' Labyrinth.
Kaiser Ka Ni; bought for 7000 Gil in Amur.
-----Katanas
Name ATK HIT % OTHER
Ashura 65 100%
Kiku 125 100%
Kotetsu 105 90%
Masamune 160 90% AGI+5 VIT+5
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
Ashura Mk Ni; bought for 20000 Gil in Fargabaad; found in Fargabaad Cave.
Kiku Mk Ni; found in Fargabaad waterfall and Cave of Darkness.
Kotetsu Mk Ni; found in Fargabaad Cave, Cave of Bahamut, and Cave of Darkness.
Masamune Mk Ni; found in Forbidden Land Eureka.
-----Harps (uses two hands)
Name ATK HIT % OTHER
Dream 0 60% Casts Sleep
Lamia 0 80% Casts Confu
Loki 60 100%
Madora 40 70%
--------------------------------------------------------------------------------
-------
Name || Equip || Location
--------------------------------------------------------------------------------
-------
Dream Ba Ni; location unknown.
Lamia Ba Ni; Found in the Temple of Time.
Loki Ba Ni; bought for 40000 Gil in Airship Invincible; found in Underwater
Cave.
Madora Ba Ni; bought for 8000 Gil in Dastar.
-----Shuriken
Shuriken ATK+200 HIT 100%
---
Shuriken Ni; bought for 65000 Gil in Eureka; 4 found in Forbidden Land Eureka.
This is how much every item in the game is worth! Phew! Also useful as a
complete list
of items. Items with a (B) after them are Black Magic spells; (W) are White
Magic spells,
and (C) are Call Magic spells. I didn't double-check everything here; please let
me know
if you find something wrong! N/A means that the item is a story item.
XI. MONSTER LIST (this entire section compiled by Jim Shaheen; arranged by Dan
Orner)
The "I Need List" - please write to Jim Shaheen at ShaheenJim@aol.com:
This is a list of things I could not figure out when I played through the game.
I would prefer if you gave me save states at the right before most of these
things so I could verify them for myself (that way I will make sure not to start
any rumors by posting things people tell me which are not true). Thanks.
I'm missing lots of enemies. If you can find anything which isn't on the enemies
page, please send me a save state before the encounter with it. Below are two
lists of enemies I don't have. The first is taken from KuZap's latest FAQ. That
enemy list was not created by KuZap himself, but was contributed by someone he
knows. It was, according to KuZap, hacked directly from the ROM, which would
mean the names are the same as those in the translation patch and the list is
complete. However, since I don't know the source myself I don't know if it's
correct. The second list was given to me by Ari Litwin, who has helped me with
my FF2j Shrine several times. He got them from the FF3j Handbook (only available
in Japanese). I trust his list, but it does not include bosses, so there may be
some missing, and he translated the names himself, so they may not correspond to
the translation patch.
1st list: Basilisk, Bugbear, Mandrake, FuryEye, GoldCoin, Captain, Phoenix,
Margoyle, BullMan, Wyvern, Hobgoblin, Spriggan, Terror D., Hydra
2nd list: Basilisk, Bugbear, Mandrake, Fury, Wandering Gold, Rock Gargoyle,
Bullman, SeaDragon, Wyvern, Hydra
---Monster List: Name, HP, Gil, Experience, Location, Spells. All Experience is
for a
party of four characters (not stoned or dead).
* - Bahamut(1)'s HP refills after each round.
* - DarkCloud(1) is invincible without the help of the four dark warriors,
with which he becomes DarkCloud(2). Also, he turns colors to his second
form after casting FlareWave.
Ancient Ruins, Cave of Darkness, and Fargabaad Cave have many of the same
enemies and is
denoted by "ACF" in the location column.
Capacity points received are very low (usually 1 or 2) for any normal monster,
and
anywhere from 6 to 71 for bosses.
If you see "X hit" (like "paralyze hit") in the Spell column, that means that
that
monster's attacks cause a status problem (like paralysis).
There are three attacks named Glare; the effect of each glare has been put in ()
after
the world "Glare" in the Spell column.
NAME HP WEAKNESS GIL EXP LOCATION SPELLS
2-Head D. 29000 X 6800 1750 Dark World
Abai 990 X 3000 1000 Eureka
Abuto 385 X 550 360 Underwater
Acheron 1020 X 3300 1000 Eureka
Adamantai 153 Cold 135 50 Flame Cave
Aegil 590 X 860 700 Undersea Cave
Agaria 215 Thunder 210 100 Water Cave
Ahriman 35000 X 7200 2250 Dark World Blizzard, Cure2, Flame,
Meteo,
Quake, Thunder
Amon 7040 Varies 3450 1050 Eureka Flame, WallChange
Anetto 179 Thunder 165 72 Water (near Amur)
Azrael 1100 Dark 940 80 Ancient Ruins Split
Bahamut(1) 60000* X 5500 1250 Bahamut's Nest
Bahamut(2) 7500 X 3500 700 Cave of Bahamut Megaflare
Balfrey 1620 Katanas 1050 80 ACF Split when hit
Balloon 143 Fire 125 45 Flame Cave Explode
Barometz 220 X 88 33 NW edge of Floating Continent Breath
Behemoth 1550 X 660 450 Temple of Time
Berserker 30 X 16 8 Near Tozas
Big Rat 450 X 1000 60 Nepto Shrine Bolt2, Fire2, Ice2
BloodBat 114 X 100 38 Tower of Owen
BloodWorm 98 X 62 24 Nepto Shrine
BlueWisp 10 X 10 5 Altar Cave
Bluk 1760 X 3600 1050 Sylx Tower Summon DorgaCln.
Bomb 125 Fire 110 40 Underground Lake Explode
Bone D. 2500 Holy 2600 950 Ancients' Labyrinth
BossTroll 500 X 740 500 Salonia Catacombs
Boulder 130 X 115 40 Underground Lake Glare(1)
Cafjel 200 X 94 36 NW edge of Floating Continent
Carbuncle 7 X 5 4 Altar Cave
Catoblpas 305 X 390 200 Dragon Tower
Cerberus 23000 X 6400 3000 Dark World Thunder
Charybdis 650 X 600 390 Underwater
Chimera 350 X 475 300 near Dorga's House
Cocktrice 195 X 185 80 Water Cave paralyze hit
Crocotta 150 Cold 135 50 Flame Cave
Cronos 1550 Katanas 1000 80 Cave of Darkness Split when hit
CurseCoin 35 Holy 28 12 Mithril Mine, Cave of Seal Glare(2)
Cyclops 750 X 1300 850 Dorga's Cave
Daemon 171 X 158 72 Hyne Castle
DarkCloud(1)65000* X 0 0 Sylx Tower FlareWave
DarkCloud(2)45000 X 0 0 Dark World FlareWave
DarkEye 38 Holy 20 8 Sassoon Castle Blind
DarkFace 55 X 53 20 Hidden Road
DarkFoot 220 Thunder 220 100 Sewer
DarkKngt. 370 X 510 360 Magic Circle Cave
DeathClaw 1400 X 980 80 ACF, Undersea Cave Split when hit
DevilHorse 355 X 480 330 Magic Circle Cave
D.General 1130 X 4300 1150 Sylx Tower
Dirai 1250 Wind 610 410 Temple Of Time
DiveEagle 85 Wind 38 13 Road To The Summit
Double D. 4960 X 5300 1250 Dark World
Dorga 4500 X 4000 850 Dorga's Cave Brak2, Drain, Quake
DorgaCln. 1500 X 2800 1000 Sylx Tower Brak2, Drain, Quake
Dosmea 540 X 780 550 Undersea Cave
Dragon 480 X 700 500 Temple Of Time Flame
DthNeedle 780 X 1450 800 Near Sylx Tower
Dullahan 350 X 160 72 Hyne Castle
D.Zombie 2000 Holy 960 1250 Ancient Ruins, Undersea Cave
Eater 1150 X 945 80 Ancient Ruins, Undersea Cave Split
Echidna 32000 X 7000 2000 Dark World Brak2, Death, Drain,
Flare,
Meteo, Quake
EyeFang 8 X 7 4 Altar Cave
Fahan 510 X 745 700 Salonia Catacombs Brak2
Farjalug 111 X 98 36 Tower of Owen Blind, Ice2, Toad,
Venom
Firefry 72 Cold/Wind36 13 Road To The Summit
Healed by Fire
FlameDevil 1570 Cold 3700 1100 Sylx Tower Flame
Flyer 190 Wind 82 30 Near Argass Glare(2)
Garb 1000 Katanas 920 80 ACF Split when hit
Gargoyle 345 Wind 470 300 Near Dorga's House
Garm 4240 X 5200 1200 Dark World Drain
Garuda 5000 Wind 3400 550 Salonia Castle Thunder
General 12000 X 5200 1250 Eureka
GiganToad 225 Thunder 230 100 Sewer
Goblin 5 X 3 4 Altar Cave, Sewer
GoldBear 280 X 340 150 Goldor's Mansion Break
GoldEagle 270 X 320 140 Goldor's Mansion
GoldKngt. 285 X 350 150 Goldor's Mansion, Salonia
Goldor 2250 X 3300 410 Goldor's Mansion Bolt2, Fire2, Ice2
GoldWarr. 275 X 330 150 Goldor's Mansion Bolt
Gomoree 4050 X 3500 1050 Sylx Tower Drain
Gorgone 200 X 86 32 Near Argass
Grashara 2160 X 4600 1150 Sylx Tower
Green D. 10000 X 2900 1000 Sylx Tower
Grenade 870 X 1900 950 Cave of Bahamut Explode
Griffon 150 X 74 27 Sassoon Castle
Gt.Boros 890 X 2000 950 Cave of Bahamut
Gt.Daemon 2250 X 2400 950 Ancients' Labyrinth Summon UnneCln.
Guardian 12000 X 5600 1350 Eureka Cure2, Quake, Wall
Guzco 1400 X 1500 125 Underground Lake Fire2
Haniel 1600 Katanas 1100 80 ACF Split when hit
Haokah 1010 X 3200 1000 Eureka Thunder
Harpy 1000 Wind 460 260 Near Dorga's House
Hekaton 6500 X 4900 1200 Cave of Darkness
Helcan 245 X 270 125 Near Amur Blind
HellHorse 680 X 990 1250 Cave of Darkness
Hermit 105 Thunder 66 24 Water near Tokkle poisonous hit
Hornet 160 X 78 30 Near Tokkle poisonous hit
Humbaba 770 X 1400 850 Dorga's Cave
Hyne 1600 Varies 2100 260 Hyne Castle Bolt2, Fire2, Ice2,
WallChange
Icefry 325 Fire 430 240 Near Dorga's House Ice2
healed by Wind/Cold
Ion 1200 X 1600 850 Salonia Catacombs Quake
IronClaw 920 X 2300 950 Ancients' Labyrinth
Jinn 480 Cold 700 40 Cave of Seal Fire
Jormungnd 2570 X 4700 1150 Dark World Safe
Kage 2520 X 4200 1150 Dark World Blind
KBehemoth 3000 X 2700 950 Ancients' Labyrinth
Kelpie 580 X 850 700 Undersea Cave
Kenkos 1120 X 750 550 Salonia Catacombs
Khargra 395 X 580 390 Underwater
KillerBee 20 X 12 5 Near Ur
KillerFish 85 Thunder 64 24 Water near Tokkle
KillerSnail 560 Thunder 820 600 Undersea Cave
K.Lizard 430 X 620 410 Temple of Time
Knocker 185 X 80 30 Near Argass
Kraken 1950 X 2500 330 Water Cave Bolt2, Fire2, Ice2
Kunoichi 9000 X 5000 1200 Eureka Mindblast
Kyklops 490 X 720 500 Salonia Catacombs
Lamia 168 X 155 60 Hyne Castle Glare(3)
LandTurtl 120 X 500 33 Altar Cave
Laruwai 38 Holy 30 12 Mithril Mine, Cave of Seal Blind
Leader 2110 X 4100 1100 Dark World Safe
Lemwraith 164 Holy 150 60 Hyne Castle
Leprecaun 36 X 52 20 Hidden Road
Leucrotta 255 X 290 125 Near Amur
Leviathan 7000 X 5700 1250 Lake Dol Tsunami
Liger 790 X 1500 800 Near Sylx Tower
Liger S. 900 X 2100 950 Cave of Bahamut
Liliput 58 X 58 22 Nepto Shrine Bolt, Fire, Ice
Lizard Man 200 X 84 32 Near Argass
Lynx 165 X 76 27 Near Tokkle
MageFlyer 555 Wind 520 360 Magic Circle Cave Bolt2, Fire2,
Ice2
Magician 260 X 300 140 Near Amur Bolt2, Fire2,
Ice2
Manticore 128 X 112 40 Underground Lake Ice
M.Chimera 420 X 615 410 Temple Of Time Thunder
Medusa 980 X 1200 90 Tower of Owen Break
Merman 136 Thunder 118 45 Underground Lake Ice
Mermaid 182 Thunder 170 72 Water near Amur
M.Helcan 295 X 370 175 SE Salonia Bolt2, Break, Fire2,
Ice2, Shade
Milmecoreo 147 Cold 130 50 Flame Cave stone hit
Minotaur 820 X 1640 850 Near Sylx Tower
Mummy 48 Holy 24 10 Mithril Mine, Cave of Seal Venom
Needler 300 X 380 175 SE Salonia
Neegle 380 X 540 360 Underwater
Nemesis 760 X 1350 850 Dorga's Cave Glare(3)
Nepto 60000 X 560 390 Lake near Viking Base
Nightmare 290 X 360 175 Goldor's Mansion Glare(3), confuse
hit
Ninja 5500 X 4800 1150 Eureka Blind
Oceanos 1030 X 3400 1050 Eureka
Odin 7000 X 5600 1250 Salonia Catacombs Atom Edge
Ogre 740 X 1250 850 Dorga's Cave
Ohishuki 122 X 105 40 Tower of Owen
Olog-Hai 570 X 840 600 Undersea Cave
Ouroboros 830 Thunder 1680 900 Lake Dol, Salonia Catacombs
Paralyma 145 X 72 27 Near Tokkle Breath, paralyze
hit
Peryton 730 X 1200 800 Dorga's Cave, Undersea Cave
Pharaoh 160 Holy 145 60 Hyne Castle Glare(2),
confuse hit
Planktae 840 Thunder 1700 900 Lake Dol Glare(2)
Platinal 4580 X 3800 1100 Sylx Tower Brak2
PoisonBat 60 X 56 22 Nepto Shrine
Pteragon 440 Wind 640 410 Temple Of Time
Pterosaur 880 X 1950 950 Cave Of Bahamut
Pudding 240 Wind 260 110 Near Amur Breath
Puti 45 X 54 20 Nepto Shrine Bolt, Fire, Ice
PutiMage 118 X 101 38 Tower of Owen Ice2, Mute
Pygman 109 X 96 36 Tower of Owen Blind, Fire, Ice,
Sleep, Venom
Pyralis 1500 X 880 1200 Ancient Ruins
Q.Lamia 1280 X 2200 1000 Cave Of Bahamut Glare(3)
Q.Scylla 6220 X 5100 1200 Dark World
Qumqum 2090 X 3900 1100 Sylx Tower Bolt3, Fire3, Ice3,
Brak2, Death
RedCap 210 X 87 32 NW edge of floating continent
Glare(2)
Red D. 15000 X 5800 1400 Sylx Tower
RedMallow 155 Fire 140 50 Flame Cave
RedWisp 34 Holy 18 8 Sassoon Castle
Remora 860 Thunder 1800 950 Lake Dol
Revenant 70 Holy 34 13 Cave Of Seal
Roper 210 Thunder 200 90 Water Cave paralyze hit
RuinWave 140 Thunder 120 45 Underground Lake Breath
Rukh 120 Wind 42 15 Road To The Summit
RustBird 92 Wind 40 15 Road To The Summit Glare(3)
Sahuagin 140 Thunder 70 25 Water near Tokkle
Salamandr 2100 Cold 1800 175 Flame Cave Flame
SandWorm 320 X 420 240 SE Salonia
Scylla 10000 X 5400 1300 Eureka Flare
SeaDevil 133 Thunder 116 45 Underground Lake
SeaElmntl 123 Thunder 67 25 Water near Tokkle
Seahorse 185 Thunder 175 80 Water near Amur
SeaKing 470 X 680 450 Temple Of Time
SeaLion 850 Thunder 1750 950 Lake Dol
SeaSerpnt 190 Thunder 180 80 World rivers
SeaWitch 550 Thunder 800 600 Undersea Cave
Shadow 65 Holy 32 12 Mithril Mine, Cave of Seal Blind
Shinobi 1100 X 4000 1100 Fargabaad, Sylx Tower
Simurgh 335 Wind 450 260 Near Dorga's House
Sirenos 910 Katanas 900 80 ACF Split when hit
Skeleton 54 Holy 26 10 Mithril Mine, Cave of Seal
Sleipnir 1000 X 3100 1000 Eureka Blind, Ice2, Toad,
Venom
Slime 200 X 90 33 NW edge of floating continent
Sorcerer 310 X 400 200 SE Salonia Bolt2, Ice2,
Fire2
Storoper 400 Thunder 250 110 Sewer Glare(3), paralyze
hit
Tangi 125 Thunder 68 25 Water near Tokkle Glare(2)
Tarantula 200 X 92 33 NW edge of floating continent
Thanatos 2200 X 2500 950 Ancients' Labyrinth Brak2
Thor 2180 Thunder 4800 1200 Sylx Tower, Dark World Thunder
Titan 7800 X 4500 1100 Ancients' Labyrinth Flare
TwinHead 205 X 195 90 Water Cave
TwinLiger 230 X 240 110 Sewer
Unne 4500 X 4200 1000 Dorga's Cave Blizzard, Wall,
WWind
Unne Cln. 1500 X 50 18 Ancients' Labyrinth Blizzard, Wall,
WWind
Valar 530 X 760 550 Salonia Catacombs
Vassago 720 Katanas 1150 80 Cave of Darkness split when hit
VenomToad 200 Fire 190 90 Water Cave
Vulcan 250 Cold 280 125 Near Amur Bolt2, Fire2,
Ice2
Were-Rat 72 X 60 22 Nepto Shrine
Werewolf 24 X 14 5 Near Ur
Yellow D. 10000 X 5400 1250 Sylx Tower
Zande 21000 X 0 0 Sylx Tower Flame, Libra,
Meteo, Quake
ZandeCln. 10000 X 1550 850 Dark World Flame, Libra,
Meteo, Quake
Zombie 42 Holy 22 10 Sassoon Castle
---Monster spells
Atom Edge Damages all enemies
Breath Paralyzes one enemy
Blizzard Ice damage to all enemies
Explode Kills caster and damages one enemy in the amount of remaining HP of
caster
Flame Fire damage to all enemies
FlareWave Damages all enemies
Glare(1) Petrifies all enemies
Glare(2) Puts one enemy to sleep
Glare(3) Confuses one enemy
Megaflare Damages all enemies
MindBlast Paralyzses all enemies
Split Creates a clone of the caster, with the same HP. The clone cannot
move until
the next turn.
Thunder Bolt damage to all enemies
Tsunami Damages all enemies
WallChange Changes caster's weakness and causes all other elementals to be
absorbed
---Steal/Win List:
Any enemy not mentioned here has the same stats: You can steal a Potion from it,
and win
nothing.
This FAQ was compiled and written by me,
Dan Orner
omegaonyx@geocities.com
http://www.geocities.com/omegaonyx9/
ICQ: 57554220
I've written several other FAQs as well: SaGa Frontier, FF4, FF8, Discworld II,
and
Sailor Moon: Another Story. My FF Compendium website (above address) is quite
unlike
anything else online; I invite you to check it out.
The monster section, as well as several extremely helpful pointers throughout
the weapons
and armor lists, and the stat meanings, was generously provided by Jim Shaheen.
I invite
you to check out his FF3 Shrine at http://www.rpgclassics.com/ff3/ . There's
tons of stuff
there which I couldn't possibly put here, including pictures, music, downloads,
and other
cool stuff like a hacking list. Check it out!
This FAQ could never have happened without the huge help of the existing FAQ by
KuZap
(rkni@islandnet.com). Although I never quoted anything straight from the FAQ, it
helped
me get through the game the first time and straightened things out for the other
times.
Thanks a ton!
I don't mind if you use this FAQ on your website as long as I have full credit
for it.
Also, I'd like you to e-mail me so I know to notify you of updates.