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Table of Contents
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Chapter I -- Introduction
Chapter II -- History
Chapter III -- Basics
Chapter IV -- Characters
Chapter V -- Levels
Chapter VI -- Items
Chapter VII -- Weapons
Chapter VIII -- Armor
Chapter IX -- Credits
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Chapter I -- Introduction
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Hi Everyone. This is my first attempt at writing a guide so stay with me.
Helbreath is a rather new Online RPG. A vast war is going on in the world of
Helbreath. The Eldiniel and Aresien, two cities which emerge from the rubble
while, the rest are in ruin. The two cities begin to conflict and a violent
war rages out. Choose which city you are to join; your choice may sway the war
in one direction or the other.
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Chapter II -- History
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Version 0.2 -- Updated (1/18/03)
It's been awhile since ive updated this game, hopefully I'll continue to make updates in the
game.
Version 0.1 -- First started (6/24/02)
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Chapter III -- Basics
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Basic Commands
Let's start with your basic commands, hot keys, and other stuff alike.
Your basic chat colors are white, blue, red, dark green, gray, and light green.
White -- Normal Chat -- Only the people on your screen can view this
chat.
Blue -- Ally Chat -- Only your allies or people in your town can see
this.
Red -- Global Chat -- Everyone in both cities can see this chat.
Dark Green -- Guild Chat -- Guildmembers can only see this chat.
Gray -- Whisper -- Color of chat when someone whispers you.
Light Green -- GM Chat -- When a GM needs to say something. All servers can see this.
NOTE: All chat modes except normal and whisper chat use a small amount stamina
points or SP.
Chat mode prefixes:
none -- normal chat mode.
~ -- ally chat mode and uses 5SP.
! -- global chat mode and uses 3SP.
@ -- guild chat mode and uses 3SP.
^ -- Global guild chat mode.
$ -- Party chat mode, uses 3SP.
/to (name) -- whispers to target (name).
# -- chat in normal mode, while in whisper mode.
Chat commands:
/exclude (name) -- exclude (name) from all chat modes.
/fi (name) -- tells you if (name) is connected.
/free -- release a summoned monster from hold.
/hold -- holds a summoned monster in place.
/pf (name) -- view the info of (name)
/rep- (name) -- give (name) a bad evaluation.
/rep+ (name) -- give (name) a good evaluation.
/setpf -- set info of your character.
/tgt (name) -- commands summoned monster to attack (name).
/who -- show how many players are online.
Hotkeys
F1 -- Help
F2 -- Execute quick slot action
F3 -- Execute quick slot action
F4 -- cast spell that you last casted
F5 -- show character stats
F6 -- Inventory
F7 -- Spell list
F8 -- Skill list
F9 -- Chat History
F11 -- Toggle transparent windows
F12 -- Options Menu
Tab -- attack/peace mode
Home -- Safe Mode toggle
End -- repeat last message
Ins -- drink health potion
Del -- drink mana potion
PgUp -- Use Special Ability
Prt Scr -- Screenshot
Ctrl+F2 -- Assign to quick slot
Ctrl+F3 -- Assing to quick slot
Ctrl+Mouse1 -- Forced attack
Ctrl+T -- whisper mode with person you are highlighted over
Ctrl+S -- sound toggle
Ctrl+M -- map
Ctrl+D -- detail level toggle
Shift+Ctrl+Mouse1 -- Dash attack
Alt+Mouse1 -- Special attack
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CHAPTER IV -- Characters
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Atributes:
Number of hit points (HP) -- VIT*3 + Level*2 + STR/2
Number of magic points (MP) -- MAG*2 + Level*2 + INT/2
Number of stamina points (SP) -- STR*2 + Level*2
Maximum weight -- STR*5 + Level*5
How to raise a skill:
To raise a skill between 20% - 50% Current Skill% + 2
To raise a skill between 51% - 100% (Current Skill% + 1)*(Current Skill% + 1) /
10
Examples:
To Raise the dagger skill from 4 to 5, you need to hit a monster 6 times to
raise it to 5
Calculation: 5 = (4+2)
Calculation: y = (x+2)
To Raise the dagger skill from 60 to 61, you need to hit a monster 372 times to
raise it to 61.
Calculation: 61 = (61*61)/10
Calculation: y = ((x+1)*(x+1))/10
Attributes
STR -- Strength -- Equipment have STR restrictions. STR increases attack
speed your weapons and adds damage (2% per 10 in STR)
VIT -- Vitality -- Increases HP and speeds up HP regeneration.
DEX -- Dexterity -- Increases defensive value and your chance to hit.
INT -- Intelligence -- Required to learn magic. Increases success ratio of
casting spells.
MAG -- Magic -- Increases MP and MP regenration rate. Increases spell
damage (3% per 10 in magic)
CHR -- Charisma -- lowers prices in shops. 20 Charisma is required to start
a guild.
Combat/Magic Skills
Hand Attack
Max % -- STR*2
How To Raise -- Attack with Fists
Short Sword
Max % -- DEX*2
How To Raise -- Attack with Short Sword
Fencing
Max % -- DEX*2
How To Raise -- Attack with Fencing type weapon
Long Sword
Max % -- DEX*2
How To Raise -- Attack with Long Sword
Axe
Max % -- DEX*2
How To Raise -- Attack with Axe
Shield
Max % -- DEX*2
How To Raise -- Attack with Shield Equiped
Magic
Max % -- MAG*2
How To Raise -- Cast Spells
Spell Resist
Max % -- Level*2
How To Raise -- Get Hit with Magic
Poison Resist
Max % -- VIT*2
How To Raise -- Get hit with poison
Staff
Max % -- MAG*2
How To Raise -- Hit enemy with staff
Pretend Corpse
Max % -- INT*2
How To Raise -- In Skill Menu, click on "Pretend Corpse"
Fishing
Max % -- DEX*2
How To Raise -- Use fishing rod on water
Mining
Max % -- STR*2
How To Raise -- Use pick axe in a dungeon
Alchemy
Max % -- INT*2
How To Raise -- Requires Alchemy Bowl; double click bowl to insert ingredients
Smithing
Max % -- STR*2
How To Raise -- Requires an Anvil; double click anvil to start forging
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Chapter V -- Levels
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