Journey

Journey

03.10.2013 18:23:51
The Solution to Journey made by Erik Futtrup, Denmark
=======

(revised 4/6-1993), thanks to Paul David Doherty

email: futtrup@daimi.aau.dk

Part I
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Shop: Buy Map
Tavern: Accept Minor
Path: Minar scout, right, Minar scout,Praxis:Examine bodies
proceed, scout, follow smoke
Hut: Tell truth, look around
Stream: Esher: Examine stream, find gold, find gold,
cast elevation at Tag
Lake: Proceed
Cave: Cast glow on staff, enter pool
Nymphs: Hide, in smelly cave: take torch, treasury: take
amulet, proceed, put amulet in pool
In smelly cave: dive and get amulet, back with Minar
River: Cross upstream
Mountain: Either use glow on map or: Left,Right,Right,Left,Left,
Left


Part II
-------

Caves: Proceed past door with rune. Be sure to go as far
Forward as possible, Back, Cast Tremor
Prison: Cast Flare, Cast Elevation on Bergon
Orcs: Cast Mud
Stairs, Left: Cast Elevation and Wind.
Stairs, Right: Exit

After Snake: Bergon: Return
Praxis: Lightning on Stump, down, back
Tag: Say: "b'ran Agrith" (in caves, you can
can ask Hurth about Elves)
Praxis Route: Down, go around, examine walls, Esher do his job.
By Elves: Cast Rain


Part III
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Around Orcs: Gate: Read Runes (Backwards!!), Say:"Lorem"
Past Orcs: Cast Tremor, Cast Elevation, Procede,Cast Tremor
To Help Bergon: Mix Reagent & Water
Mines: Old Mine (Return)
New Mine: Examine walls, back, in, examine walls
Get Red Rocks
Right: Crude Path: Hurth Down
Ornament Path: Use Key, Use Reagent with Fire

Part IV
-------

Trees: Cast Flare
Go Milky Way:
Control Room (CR): Examine controls
Pits: Cast wind (notice symbols - differs from game to game)
CR: Left dial: Source, Right dial: Destination (it is a
kind of teleporter).
CR: Teleport pick-axe from pit 2 to pit 1 using the dials.
Pits: First Pit : Mine rock
CR: Left dial : pit 1
Right dial: pit 3
Quickly: Back, down
Ruin: Accept Umber
In Cell: Use Reagent with Fire at stones
Out: Cast flare to call attention

The Others:
Orcs: Inventory, Use Red Rock, Run for it


Part V
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Bird: Mix Air and Water
Cave: Stay, Get Advice, Examine Sack, Mix Black Reagent
with Fire, Use it on Staff, leave
Town:
Shop: Trade telescope for gray stone
Tavern: Invisibility spell (notice - differs from game to game)
Inn: Check In
Warf: Hire 's ship
Town: Sleep out

Notice: The colours of the reagents differs from game to game, so
it may not be the same as in the following:
Cell: Mix Gray Reagent with fire, Cast Tremor, Use on Sheriff
Ship: Relax, Cast Elevation on Tag, Cast Wind Spell
Demon: Mix Yellow Coarse with Red Coarse. Add White Coarse


Solved: 1989-10-03 (C)

 
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