This file tells you how to complete the game "The Journeyman Project".
Reading it before you win the game will in all probability greatly
diminish your enjoyment. If you have already won, you can see the
alternate routes that you could have taken and go back and play
some scenes over again.
Contributors:
Joerg-Uwe Kietz
Please send corrections, additions, misspellings, etc.
to schenker@suntan.eng.usf.edu.
The Present - Caldoria Hts. Apts.:
First thing you need to do is turn left, walk forward and pick up
the TRANSPORT CARD off the desk. Next leave your appartment, go into
the elevator and go to the first floor. Stand in front of the
transporter and click on it. When it opens walk into it. Put the
transport card in the slot on the right side when you are asked and
click on the Temporal Security Annex button.
Here's some stuff you can do that is not essential to solving the game:
- Turn the desk lamp in your room on/off
- Sit down on some of your furniture
- Try going to floors 2 and 3
- Try going to someplace other than the Security Annex
(this will kill you)
- Listen to all the door recordings
- Watch the movie at the kiosk
The Present - Temporal Security Annex:
Walk forward from the transporter down the hall to the door and click on
it. When asked for your code, enter the code from the manual (p. 9).
There is no way to get to work on time, so don't sweat the late arrival
message. When the door opens, walk thru and hang a left. Go into the
Command Center and turn towards the computer monitors. Click the left
monitor, enter your code (again on p.9) and watch the 3 movies. When
you're done, click the RTN button.
Now a whole bunch of alarms will go off. Head to the Ready Room and
walk up to the BioSupport Suit generator. Click on the screen and get
your biosuit. Right next to it on the right you will find a cabinet.
Click on the blue glass to open it up and get the JOURNEYMAN KEY.
Click the compartment below that and get the MAPPING BIOCHIP and
PEGASUS BIOCHIP.
Leave the Ready Room and go down the hallway to the right. Open the door,
go down the elevator and walk towards the time machine until it opens.
When it opens, walk into it. Inside the time machine, click on the
200 million BC button and click the activate button to transport back
in time.
Here's some stuff you can do that is not essential to solving the game:
- look at the time machine through the windows on the upper level
- try opening the left disk drive
200 Million BC:
There's lots of cool dinosaur noises and shadows here, but I don't
think they can get to you in the valley you are in. You can however
walk off the cliff that you start near so be careful. All you need
to do is turn around and walk down the canyon to the end. Use the
Journeyman Key on the Journeyman symbol to open the vault and get
the HISTORICAL LOG DISK. Then use your recall button (Journeyman
symbol).
Temporal Security Annex (altered timeline):
Go back up to the Command Center. Open the right disk drive and
insert the log disk. The computer will then compute what events
have been altered. Click on the right monitor and check out the
6 movies which explain the way things ARE and the way they are
SUPPOSED to be. Head back to the time machine.
Now things get tricky. You can go to either Mars Colony or the
Science Center, but not, I think, to NORAD VI first (as you need
items from the other places)
Mars Colony:
Walk down the hall, away from the emergency doors, until you see
the robot walk by. Follow him (hang a left) and go into the
Maintenance Transport. Go into the car and pick up the
WIRE CUTTERS and the MAINTENANCE KEY in the toolbox in the rear.
Face forward and throw the switch to move through the tunnel.
When you leave the transport bay, you will see the robot again when
you turn left. Turn right and walk forward and he will go by you.
Pick up the OXYGEN MASK and then use it in the indentation in the
middle of the 'rack' (for lack of a better term) to charge it up.
Go through the door that the robot came out of. Use the console to
return the repair platform to its last position. Use the maintenance
key to open the compartment and the console to perform a diagnostic
on the shield. You will discover an explosive device in a card slot.
The computer will ask if you want to disarm it. Say yes and you
get to play a game of "Mastermind".
Once you disarm the bomb, get the ACCESS CARD BOMB and return the
platform to its original position. Go back to the spot you were
standing on when the robot threatened you and SAVE YOUR GAME using
the Interface BioChip. Open the airlock door, put on the oxygen
mask by clicking its picon and clicking use. Click the pressurize
button and when you hear the beep press the turn button.
Now would also be a good time to activate your Mapping BioChip.
Your task now is to navigate thru a maze in 8 minutes before
your oxygen supply runs out.