Get spells of release from Daelon and go to the Barren Rocks
as soon as possible. Go to the left pathway and use the
spell of release to get the Crystal of Kaldar. You may need
to wander around a bit until Daelon gives you spells of release.
Then go to the Treefolk Forest and get the Wood Elf Staff. Go
to the Fairy Circle, use a spell of seeing, and give them the
wood elf staff. Go to the Crystal Castle and use the Crystal
of Kaldar on the tigers. Enter the Crystal Castle and enter
the back room where the Black Mace is. Take the Black Mace.
Exit and go down to the Marsh Wastes. Cast a spell of seeing
and follow the sign to Illes. Go to the Shimmering Oasis and
then to the Temple of Cindra. Then go to the West Sea Coast
and use the Black Mace on the Manta Ray. Go to the East
Sea Coast and head toward the Black Keep. Use the Crystal
of Kaldar to get past the Plague Magician. Enter the main
door to the Keep and take the Bloodsword. Go to the Valley
of the Argent Kings and then to Drakesblood's Palace. Follow
the crowns above the door until you enter the throne room.
Use the Blood Sword and slay Drakesblood and win the game!
Area Descriptions -
Wizard Mode -
Wiegard
Center of Glendoe
"Listen to the two women. If you have not yet healed
the blind beggar in the Outskirts of Glendoe, don't go
to the Guildhall."
Outskirts of Glendoe
"If you have your scrolls of seeing, use one to heal the
blind beggar. This will allow you access to the Haunted
Waterfalls from the Guildhall."
The Guildhall
"Don't come here until you have healed the blind beggar."
Haunted Waterfalls
"If you arrive from Daelon's mansion, then nothing happens.
If you arrive from the Guildhall, all of your lives will be
restored. If you arrive from Skylar's, you will be given
the power of Tide Control and can now visit the Sea Dweller's
Pavillion."
Upper Pools
"You will receive hints on tide control and
the Crystal of Kaldar from the troglitots."
Lower Pools
"Don't go here."
Treefolk Forest
"Take the Wood Elf Staff from the Wood Elves when they
offer it to you."
Fairy Circle
"Use a spell of seeing if you have one to make the fairies
appear. Then give them the Wood Elf Staff if you have it.
You can get the Wood Elf Staff from the Wood Elves in the
Treefolk Forest. Don't go to the Crystal Castle until you
have the Crystal of Kaldar."
Crystal Castle
"Use the Crystal of Kaldar to defeat the crystal tigers. You
can get the Crystal of Kaldar at the Barren Rocks after you
have defeated the Mist Monsters."
Interior
"Use the Onyx Seal to get into the room
containing the Black Mace. Get the Onyx
Seal from the Dunespeople Campsite in Illes
after casting a spell of Understanding on
them. Once in the room, take the Black
Mace directly."
Forester's Camp
"Listen to the woman for clues. You can defeat the mist monsters
at the Barren Rocks with the Cold Fire that burns on the Marsh
Wastes."
Huntsman's Crossroads
"Norton the Huntsman will greet you with various clues."
Barren Rocks
"Use the Cold Fire from the Marsh Wastes to defeat the mist
monsters. You can then use a spell of understanding to read
the ancient runes on the rock. The path straight ahead leads
back to the Ouskirts of Glendoe while the path that veers to
the left will take you to the Crystal of Kaldar."
Crystal of Kaldar
"Do not take the crystal. Use a spell of release on the crystal
first and then it will come to you. Use the Crystal of Kaldar
to defeat the crystal tigers at the crystal castles and any
time you come face to face with the Plague Magician."
Moors
"Don't go here. You will be wounded."
Marsh Wastes
"Use a spell of seeing to gain access to the Open Desert and
Illes. Until you use the spell of seeing here, you cannot get
into Illes without dying. Make sure to pick up the Cold Fire
on the ground here, too. You'll need it to defeat the Mist
Monsters at the Barren Rocks."
Bogs on the Moors
"Don't travel here unless you seek death."
Daelon's Mansion
"Daelon will give you spells here after a sufficient amount
of time has passed. A good order to take the spells is:
Seeing, Release, Understanding, and Travel. You will need
the Release spell to get the Crystal of Kaldar and the
Understanding Spell to get the Onyx Seal."
Plague Magician
"If you run into the plague magician in the forest, use
the Crystal of Kaldar on him. If you don't have the
Crystal yet, you will be wounded."
Illes
Open Desert
"Don't stay here too long or you'll die. If you haven't
cast a spell of seeing in the Marsh Wastes yet, you will
not be able to find the path and die immediately."
Desert Oasis
"You will need to show the women here the Talisman Scepter.
You can get the Scepter from the Temple of Cindra once
Torlock's evil influence has been removed. If you show
them the Talisman Scepter, they will give you the
Enchanted Bow. Do not grab the Enchanted Bow."
Shimmering Oasis
"Don't touch the water here. It is instant death!"
Temple of Cindra
"Don't come here until you have the Black Mace. You can
get the black mace in the Crystal Castle back in Wiegard."
Left Door
"This will lead to Torlock's secret hiding
place. If you don't have the Black Mace yet,
you will die. If you have the Black Mace,
you can send Torlok out of the Temple if you
use it."
Front Door
"If you haven't sent Torlok away from his
hiding place in the Left Door of the Temple
of Cindra, there will be nothing of value
inside the temple. In fact, the door on the
right will lead to your sacrifice. Once
you have freed the Temple of Torlok's evil
influence, when you leave the Temple, the
priests will give you the Talisman Scepter."
Dunespeople Campsite
"The Dunespeople want to see the Talisman Scepter. Since you
will not have it the first time you travel there, you will
need to use a spell of understanding. This will get you the
Onyx Seal which is used to get the Black Mace in the Crystal
Castle. Do not return to the Dunespeople Campsite until you
have the Talisman Scepter."
Lost Mines
"Here you will meet Maluki."
Maluki's Hut
"Maluki will offer you hints as well as restore you to
full health."
High Ground
"Daelons will transmit an image of himself here to offer
you some hints."
Hills Above Desert
"The bridgekeeper wants the Silver Wheat, the harvest of
the argent kings. You can get the silver wheat at the
Burial Ground of the Argent Kings. Unfortunately, the only
way to reach the Burial Ground is to bribe Drakesblood in
his Palace with the Pentacle Coins."
Skylar's Temple
"This is the most involved quest of the game. First, go
to the Waterfalls to get Tide Control. Then go to the
Sea Dweller's to get the Golden Chalice. You will then
need to make a mad dash back to Drakesblood to get the
Silver Wheat again for the bridgekeeper. Be wary of the
manta ray on the West Sea Coast unless you have the
Enchanted Bow. You may need to go around him by using
the clock room escape to Daelon's Mansion in the basement
of Drakesblood's Palace. Once you return the Golden Chalice
to Skylar, he will give you the Hunting Horn."
West Sea Coast
"Watch out for the manta ray here. If you have the Enchanted
Bow, you can pass without harm. If you have the Black Mace,
you can pass, but you will wound yourself. Without either
of those two weapons, the manta ray will kill you."
Sea Dweller's Pavillion
"You can only get here by using the Tide Control given to
you at the Haunted Waterfalls when you are on Skylar's
Quest. You access Tide Control by clicking on the Tide
Control Rock in the bottom right corner of the screen.
The Sea Dweller's will give you the Golden Chalice to
return to Skylar."
Thieves
"If thieves steal your pouch, remember your current location.
Then go to the Dunespeople campsite where you will be told
to return to the location where your pouch was stolen. Return
there to sneak up on the thieves. Use the small rock on them,
not the big one."
Sand Devils
"If you get caught up in the sand devils, quickly use a spell
of release."
Plague Magician
"If you bump into the Plague Magician again in Illes, you will
need to defeat him with the Crystal of Kaldar. Without it,
he will kill you."
Iscar
East Sea Coast
"Daelon will once again transmit his image here and give
you hints."
Black Keep
"You will need the Crystal of Kaldar to escape from the traps
around the Black Keep."
Entrance Path
"Use the Crystal of Kaldar to once again
defeat the Plague Magician. Otherwise,
he will kill you. When you reach the top,
you can defeat the lizard men with the Crystal
of Kaldar or the Hunting Horn. Note that you
will lose the Crystal if you use it here, though,
and will not have access to it again in the
game."
Left Door
"You can only enter this door by using the
Hunting Horn. Once inside, you will need
a spell of understanding to get the Runes
of Iscar. This is the last piece of
the puzzle you will need to defeat Drakesblood."
Main Door
"This is where you will get the Blood Sword
that is needed to harvest the Silver Wheat."
Valley of the Argent Kings
"Here you will need to use the Orb of Mobus to get the Pentacle
Coins. You give Drakeblood the Pentacle Coins to gain access
to the Burial Grounds. You can get the Orb of Mobus by using
the Enchanted Bow in the Hedge Maze."
Temple Ruins
"The dead sometimes return here to aid the weary traveller.
This is also the exit to the Hedge Maze."
Hedge Maze
"Use the Enchanted Bow to find the Orb of Mobus. You will
lose your Bow when you use it, however, and may wish to
return to the Desert Oasis to get another one. You can find
your way through the maze and get the Orb without the Bow, but
it is very difficult and not recommended."
Drakesblood's Palace
"The wizards and inhabitants of the Palace don't consider
you a threat at all and you can wander about freely."
Harp Room
"There are several exits here. Upstairs will
lead to the Princess. The corner doorway will
lead to the Clock Room, and the doorway with
the crown above it will lead to the Banquet
Hall."
Princess' Room
"The Princess will give you some advice here.
The right door returns to the Harp Room. The
middle door leads to the Tapestry Room and the
left door with the crown above it goes to the
Banquet Hall."
Banquet Hall
"Corrupt wizards will offer their snide remarks
to you. The high door leads to the Princess,
the smaller lower right door leads back to the
Harp Room and the door with the crown above it
leads to the Throne Room."
Clock Room
"This room will serve as a teleport to either
the East Sea Coast or to Daelon's Chambers.
Note that this is the ONLY way to leave Iscar
without passing by the manta ray or using a
travel spell.
Tapestry Room
"You can use the orb on the tapestry to get
a preview of game 2, Shadoan. The door to the
left of the tapestry returns to the Harp Room
or to the Wizards' Chambers if your pouch has
been stolen. The other door always leads back
to the Harp Room."
Throne Room
"You can leave here alive by only two methods.
You can give the Pentacle Coins to Drakesblood
who will then allow you access to the Burial
Ground where you can get the Silver Wheat. Or
you can win the entire game, by using the
Runes of Iscar and then using the Blood Sword
to slay Drakesblood!"
Wizards
"If your things are stolen in Drakesblood's
Palace by the wizards, you can find them by
returning to the tapestry room and exiting
the door on the left. Pull the rope when
you see them sleeping."
Burial Ground of the Argent Kings
"Use the Blood Sword to harves the Silver Wheat.
Do not just take the Silver Wheat."
Unknown
"Click on the EYE ICON and look at the Map Screen. Look at the
various locations you can travel to. If you are in the forested
or marshy areas near Glendoe, then you are in Weigard. If you
are in the southern desert areas, you are in Illes. If you are
in the eastern areas near the Black Keep and Drakesblood's Palace,
then you are in Iscar."