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CONTENTS
Spacing and Length
Permissions
Introduction
Tuning
Vehicle Set-ups: Overview
Vehicle Set-ups: 1.6L FWD Class
Vehicle Set-ups: 2.0L 4WD Class
Vehicle Set-ups: Bonus Car Class
Contact Information
SPACING AND LENGTH
For optimum readability, this driving guide should be
viewed/printed using a monowidth font, such as Courier.
Check for font setting by making sure the numbers and letters
below line up:
PERMISSIONS
Permission is hereby granted for a user to download and/or
print out a copy of this driving guide for personal use.
However, due to the extreme length, printing this driving
guide may not be such a good idea.
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Should anyone wish to translate this driving guide into other
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with a copy when complete.
Remember: Plagiarism in ANY form is NOT tolerated!!!!!
INTRODUCTION
V-Rally 3 is the first appearance of the V-Rally series on
PlayStation2. Not surprisingly, its graphics are excellent,
the cars have many more tuning options, the sounds are better
and more convincing, and the fun factor has been raised :-)
This guide is designed to help players in selecting vehicle
set-ups for each stage in the game. There are six countries
with four unique stages each, for a total of twenty-four
stages. Each stage also has a reverse configuration, which
will obviously use either an identical or a similar vehicle
tuning set-up; this brings the grand total of 'separate'
stages to forty-eight.
The vehicle set-ups suggested here are based upon my own
highly-aggressive driving style, and thus may not work for
every player. In general, I tend to use very high brake
strength (biased very closely to the rear of the vehicle) so
that I can go much deeper into corners before braking. I
also tend to straightline corners as much as possible,
especially when on a long downhill run (primarily on gravel
or asphalt), for which I also rarely use any braking.
Please note that some of the information in this guide come
from some of my other guides, with appropriate modifications:
General Racing/Driving Guide
V-Rally 3: Game Guide
TUNING
There are various tuning options available in many gameplay
modes of V-Rally 3. Note that once a tuning sub-category has
been selected, adjustments are made in a pop-up mini-screen.
Tires
Selection There are twelve tire compounds offered
in V-Rally 3, and each team selects the
three which should be best-suited for a
given rally (indicated at the bottom of
the Tire Selection sub-screen). However,
the player can override the team's
decisions and choose from any of the
twelve available tire compounds.
Proper tire selection is EXTREMELY
important, as selecting the wrong tire
compound for a stage can slow the car by
up to several seconds PER SECTOR.
However, since most of the stages in
V-Rally Mode (the game's career mode) are
run consecutively without any Service
Areas and opportunities to change vehicle
settings, this will sometimes mean a MAJOR
compromise on one stage in order to attain
the best possible time on another stage.
Pressure Lowering tire pressure flattens the tire
and allows more of the tire to grip the
roadway, but this sacrifices top-end
speed. Conversely, raising tire pressure
increases top-end speed by reducing the
contact area and overall grip with the
roadway.
Chassis
Suspension The suspension allows for a given amount
of movement in the axles, and should be
ideally set so that the main body of the
car not pitch or jump around due to bumps.
For smooth surfaces, a hard suspension
setting is best. For rough or bumpy
surfaces, a softer suspension is best
(allowing for more axle movement).
Ride Height Ride height is important for both
regulating the passage of air underneath
the vehicle and for ensuring the vehicle
does not scrape the roadway, especially at
the top of jumps and crests and when
landing after a jump. Higher ride height
settings slow the car somewhat due to more
air passing underneath the vehicle, but
reduce the chances of the car bottoming
out (which can slow the vehicle even
more). Lower ride height settings can
slightly increase overall speed due to
less aerodynamic friction, but greatly
increase the possibility of the underside
of the car scraping the roadway.
Stabilizers Stabilizers are designed to ensure the
vehicle remains upright, thus reducing the
potential for a rollover incident
(especially when cornering quickly). A
higher stabilizer setting provides more
stability, but cornering can be more
difficult. A lower setting creates a
greater risk of a rollover accident, but
cornering can be made easier at higher
speeds.
Mechanics
Gearbox Ratio Shorter gear ratios provide faster and
stronger acceleration, but at the
sacrifice of top-end speed. Longer gear
ratios provide faster top-end speed, but
acceleration will be slower and weaker.
Differentials This controls the amount of power going to
each wheel of the car.
Brakes Brake settings here can be made in two
areas. First, brake balance can be
adjusted, so that the maximum braking
power can be located more toward one end
of the vehicle (if centered, then 50% of
the braking power goes to the front wheels
with the remaining 50% going to the rear
wheels).
Independent of brake balance is brake
strength (which can also be adjusted in
the driving-specific tuning options
below). A harder brake strength reduces
the required braking zone before a corner,
whereas a softer brake strength
necessitates a longer braking zone. Also,
harder brake strength settings risk to
create wheel-lock if the brakes are
applied harshly (which is a natural
driver reaction if an accident is about to
occur), thus causing the vehicle to slide
and not decelerate properly.
There are also driving-specific tuning options which can be
made on a separate screen before heading to the stage(s).
Note that once a driving-specific sub-category has been
selected, adjustments are made in a pop-up mini-screen.
Car Options
Gear Box Select between Automatic and Manual
Transmission. This is set to Automatic by
default.
Steering This controls steering sensitivity, or the
amount of delay between button press and
car response
Acceleration This controls the rate of acceleration
Brakes This controls brake strength. Note that
this DOES NOT handle brake balance, which
can only be adjusted in the actual Tuning
section.
Ghost Activate and deactivate the ghost car (if
applicable)
Controller
Configure Change button configuration
Vibration Select between low, medium, and high
vibration rate
It is important to remember that these tuning options can
only be accessed at the beginning of a rally and immediately
after each Service Area. Therefore, it may be necessary to
think several stages ahead in terms of tuning options, which
means that the vehicle may not perform well in one stage but
will likely excel in another.
Also, when a player takes part in a teams' driving test in V-
Rally Mode (the game's career mode), the player is not
permitted to tune the vehicle.
VEHICLE SET-UPS: OVERVIEW
The vehicle set-ups suggested here are based upon my own
highly-aggressive driving style, and thus may not work for
every player. In general, I tend to use very high brake
strength (biased very closely to the rear of the vehicle) so
that I can go much deeper into corners before braking. I
also tend to straightline corners as much as possible,
especially when on a long downhill run (primarily on gravel
or asphalt), for which I also rarely use any braking.
Many tuning options for parts have a graph with a given
number of squares, with the center square slightly larger
than the others. For the purposes of simplicity, this guide
treats this larger center square as 0 (zero, or neutral). A
positive number means that the given part should be tuned
that many numbers to the right of the center circle (i.e., a
'+2' means that the player should move the right-most colored
circle two positions to the right of the center circle),
while a negative number means that the given part should be
tuned that many numbers to the left of the center circle
(i.e., a '-2' means that the player should move the right-
most colored circle two positions to the left of the center
circle).
Note that these tuning suggestions do not include the
driving-specific tuning options, as those are very much
player-dependent options, and are also global to V-Rally 3.
The main tuning options will need to be reconfigured for each
stage in V-Rally 3 in order to maximize vehicle performance.
Also, in V-Rally Mode (the game's career mode), there will
often be times when the player must successfully complete two
or more rally stages before arriving at a Service Area to
repair any damages and tune the car for the next set of
stages. The tuning set-ups suggested here are viable for
only a single stage, so the player will likely be forced to
make some potentially-difficult decisions when running
consecutive stages without a Service Area; for example:
1.) If the first stage has 85% mud and 15% wet gravel, and
the second stage has 100% loose gravel, which tire
compound is best to produce lower times across the
combined stages?
2.) If the first stage has numerous tight, twisty corners
with virtually no straightaways between them, and the
second stage has only very minor corners and rather
lengthy straightaways, what is the best gear ratio
setting to use across the combined stages?
Obviously, it is not always possible to achieve a 'happy
medium' between consecutive stages when the stages involved
are extremely different. This is where a lot of educated
guesswork comes into play. In these situations, it is very
important for the player to be consciously aware or the human
and vehicle limitations and strengths. Also, if the player
has previously amassed a great lead (of time) over the rest
of the competitors, then the player can lose a given amount
of time on one stage and excel on the other by tuning 'only'
for one of the stages (fully recognizing that time will be
lost on the other stage, but still tuning and driving in such
as manner as to attempt to minimize the time which will be
lost in this endeavor).
==============================================
VEHICLE SET-UPS: 1.6L FWD CLASS
The vehicle set-ups are listed here in the country order used
in Time Attack Mode. Actual rallies in V-Rally Mode may
appear in a different order (and with different weather
conditions), and the stages used in Challenge Mode (whether
playing default challenges or player-created challenges) can
come from ANY country in ANY order. Remember that for the
purposes of V-Rally 3, the entire continent of Africa is
treated as a 'country.'
Target vehicle used for 1.6L FWD Class: Citroen Sport Saxo
VEHICLE SET-UPS: 2.0L 4WD CLASS
The vehicle set-ups are listed here in the country order used
in Time Attack Mode. Actual rallies in V-Rally Mode may
appear in a different order (and with different weather
conditions), and the stages used in Challenge Mode (whether
playing default challenges or player-created challenges) can
come from ANY country in ANY order. Remember that for the
purposes of V-Rally 3, the entire continent of Africa is
treated as a 'country.'
Target vehicle used for 2.0L 4WD Class: Mitsubishi Lancer
Evolution VII
Finland
Stage 1 (Forward and Reverse Configurations)
Tires
Selection Type M (Muddy Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension -1 front, -1 rear
Ride Height +1 front, +1 rear
Stabilizers 0 front, 0 rear
Mechanics
Gearbox Ratio 0
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 2 (Forward and Reverse Configurations)
Tires
Selection Type ZA (Soft Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension -1 front, -1 rear
Ride Height 0 front, 0 rear
Stabilizers 0 front, 0 rear
Mechanics
Gearbox Ratio 0
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 3 (Forward and Reverse Configurations)
Tires
Selection Type ZB (Hard Rough Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension +1 front ,+1 rear
Ride Height 0 front, 0 rear
Stabilizers -1 front, -1 rear
Mechanics
Gearbox Ratio +1
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 4 (Forward and Reverse Configurations)
Tires
Selection Type M (Muddy Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension -1 front, -1 rear
Ride Height +1 front, +1 rear
Stabilizers 0 front, 0 rear
Mechanics
Gearbox Ratio 0
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
France
Stage 1 (Forward and Reverse Configurations)
Tires
Selection Type N (Dry Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2 front, +2 rear
Ride Height -1 front, -1 rear
Stabilizers +1 front, +1 rear
Mechanics
Gearbox Ratio -1
Differentials +1 front, +1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 2 (Forward and Reverse Configurations)
Tires
Selection Type N (Dry Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2 front, +2 rear
Ride Height -1 front, -1 rear
Stabilizers +1 front, +1 rear
Mechanics
Gearbox Ratio -1
Differentials +1 front, +1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 3 (Forward and Reverse Configurations)
Tires
Selection Type N (Dry Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2 front, +2 rear
Ride Height -1 front, -1 rear
Stabilizers +1 front, +1 rear
Mechanics
Gearbox Ratio -1
Differentials +1 front, +1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 4 (Forward and Reverse Configurations)
Tires
Selection Type N (Dry Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2 front, +2 rear
Ride Height -1 front, -1 rear
Stabilizers +1 front, +1 rear
Mechanics
Gearbox Ratio -1
Differentials +1 front, +1 rear, 0 central
Brakes -2 balance, +2 strength
England
Stage 1 (Forward and Reverse Configurations)
Tires
Selection Type M (Muddy Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio 0
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 2 (Forward and Reverse Configurations)
Tires
Selection Type M (Muddy Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio 0
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 3 (Forward and Reverse Configurations)
Tires
Selection Type M (Muddy Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio 0
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 4 (Forward and Reverse Configurations)
Tires
Selection Type M (Muddy Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +1
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Sweden
Stage 1 (Forward and Reverse Configurations)
Tires
Selection Type GA (Deep Snow)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +2
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 2 (Forward and Reverse Configurations)
Tires
Selection Type GA (Deep Snow)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +1
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 3 (Forward and Reverse Configurations)
Tires
Selection Type GA (Deep Snow)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +1
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 4 (Forward and Reverse Configurations)
Tires
Selection Type GA (Deep Snow)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio 0
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Germany
Stage 1 (Forward and Reverse Configurations)
Tires
Selection Type GS1 (Snowy Icy Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2
Ride Height -1
Stabilizers -1
Mechanics
Gearbox Ratio -1
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Stage 2 (Forward and Reverse Configurations)
Tires
Selection Type N (Dry Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2
Ride Height -1
Stabilizers -1
Mechanics
Gearbox Ratio -1
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Stage 3 (Forward and Reverse Configurations)
Tires
Selection Type GS1 (Snowy Icy Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2
Ride Height -1
Stabilizers -1
Mechanics
Gearbox Ratio -1
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Stage 4 (Forward and Reverse Configurations)
Tires
Selection Type N (Dry Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2
Ride Height -1
Stabilizers -1
Mechanics
Gearbox Ratio -1
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Africa
Stage 1 (Forward and Reverse Configurations)
Tires
Selection Type ZB (Hard Rough Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension 0
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +2
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Stage 2 (Forward and Reverse Configurations)
Tires
Selection Type ZB (Hard Rough Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension 0
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +2
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Stage 3 (Forward and Reverse Configurations)
Tires
Selection Type ZB (Hard Rough Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension 0
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +3
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Stage 4 (Forward and Reverse Configurations)
Tires
Selection Type ZE (Loose Wet Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension 0
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +3
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
==============================================
VEHICLE SET-UPS: BONUS CAR CLASS
The vehicle set-ups are listed here in the country order used
in Time Attack Mode. Actual rallies in V-Rally Mode may
appear in a different order (and with different weather
conditions), and the stages used in Challenge Mode (whether
playing default challenges or player-created challenges) can
come from ANY country in ANY order. Remember that for the
purposes of V-Rally 3, the entire continent of Africa is
treated as a 'country.'
Target vehicle used for Bonus Car Class: Subaru Imprezza 2000
Finland
Stage 1 (Forward and Reverse Configurations)
Tires
Selection Type M (Muddy Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension -1 front, -1 rear
Ride Height +1 front, +1 rear
Stabilizers 0 front, 0 rear
Mechanics
Gearbox Ratio 0
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 2 (Forward and Reverse Configurations)
Tires
Selection Type ZA (Soft Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension -1 front, -1 rear
Ride Height 0 front, 0 rear
Stabilizers 0 front, 0 rear
Mechanics
Gearbox Ratio 0
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 3 (Forward and Reverse Configurations)
Tires
Selection Type ZB (Hard Rough Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension +1 front ,+1 rear
Ride Height 0 front, 0 rear
Stabilizers -1 front, -1 rear
Mechanics
Gearbox Ratio +1
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 4 (Forward and Reverse Configurations)
Tires
Selection Type M (Muddy Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension -1 front, -1 rear
Ride Height +1 front, +1 rear
Stabilizers 0 front, 0 rear
Mechanics
Gearbox Ratio 0
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
France
Stage 1 (Forward and Reverse Configurations)
Tires
Selection Type N (Dry Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2 front, +2 rear
Ride Height -1 front, -1 rear
Stabilizers +1 front, +1 rear
Mechanics
Gearbox Ratio -1
Differentials +1 front, +1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 2 (Forward and Reverse Configurations)
Tires
Selection Type N (Dry Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2 front, +2 rear
Ride Height -1 front, -1 rear
Stabilizers +1 front, +1 rear
Mechanics
Gearbox Ratio -1
Differentials +1 front, +1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 3 (Forward and Reverse Configurations)
Tires
Selection Type N (Dry Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2 front, +2 rear
Ride Height -1 front, -1 rear
Stabilizers +1 front, +1 rear
Mechanics
Gearbox Ratio -1
Differentials +1 front, +1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 4 (Forward and Reverse Configurations)
Tires
Selection Type N (Dry Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2 front, +2 rear
Ride Height -1 front, -1 rear
Stabilizers +1 front, +1 rear
Mechanics
Gearbox Ratio -1
Differentials +1 front, +1 rear, 0 central
Brakes -2 balance, +2 strength
England
Stage 1 (Forward and Reverse Configurations)
Tires
Selection Type M (Muddy Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio 0
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 2 (Forward and Reverse Configurations)
Tires
Selection Type M (Muddy Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio 0
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 3 (Forward and Reverse Configurations)
Tires
Selection Type M (Muddy Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio 0
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 4 (Forward and Reverse Configurations)
Tires
Selection Type M (Muddy Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +1
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Sweden
Stage 1 (Forward and Reverse Configurations)
Tires
Selection Type GA (Deep Snow)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +2
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 2 (Forward and Reverse Configurations)
Tires
Selection Type GA (Deep Snow)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +1
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 3 (Forward and Reverse Configurations)
Tires
Selection Type GA (Deep Snow)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +1
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Stage 4 (Forward and Reverse Configurations)
Tires
Selection Type GA (Deep Snow)
Pressure -1 front, -1 rear
Chassis
Suspension -1
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio 0
Differentials -1 front, -1 rear, 0 central
Brakes -2 balance, +2 strength
Germany
Stage 1 (Forward and Reverse Configurations)
Tires
Selection Type GS1 (Snowy Icy Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2
Ride Height -1
Stabilizers -1
Mechanics
Gearbox Ratio -1
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Stage 2 (Forward and Reverse Configurations)
Tires
Selection Type N (Dry Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2
Ride Height -1
Stabilizers -1
Mechanics
Gearbox Ratio -1
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Stage 3 (Forward and Reverse Configurations)
Tires
Selection Type GS1 (Snowy Icy Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2
Ride Height -1
Stabilizers -1
Mechanics
Gearbox Ratio -1
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Stage 4 (Forward and Reverse Configurations)
Tires
Selection Type N (Dry Asphalt)
Pressure -1 front, -1 rear
Chassis
Suspension +2
Ride Height -1
Stabilizers -1
Mechanics
Gearbox Ratio -1
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Africa
Stage 1 (Forward and Reverse Configurations)
Tires
Selection Type ZB (Hard Rough Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension 0
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +2
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Stage 2 (Forward and Reverse Configurations)
Tires
Selection Type ZB (Hard Rough Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension 0
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +2
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Stage 3 (Forward and Reverse Configurations)
Tires
Selection Type ZB (Hard Rough Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension 0
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +3
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
Stage 4 (Forward and Reverse Configurations)
Tires
Selection Type ZE (Loose Wet Gravel)
Pressure -1 front, -1 rear
Chassis
Suspension 0
Ride Height +1
Stabilizers -1
Mechanics
Gearbox Ratio +3
Differentials 0 front, 0 rear, 0 central
Brakes -2 balance, +2 strength
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