Muppet Treasure Island

Muppet Treasure Island

09.10.2013 14:55:55

M U P P E T T R E A S U R E I S L A N D


Aye, landlubbers. Welcome to me Muppet Treasure Island guide.
A-har-har-har-*cough*!

+----------------------------------------+
|• Game: Muppet Treasure Island |
|• System: PC |
|• Type: FAQ/Walkthrough |
|• Author: Gobicamel |
|• E-mail: gobicamel@hotmail.com |
|• Version: 1.1 |
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T A B L E O F C O N T E N T S
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1: INTRODUCTION

2: WALKTHROUGH
A: Disc 1
B: Disc 2
C: Disc 3

3: FAQs

4: LEGAL INFORMATION & CLOSING
A: Legal Information
B: Credits
C: Version History
D: Closing


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1: I N T R O D U C T I O N
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Arr Hawkins, and welcome to the ultimate pirates' handbook for finding Captain
Flint's infamous treasure. I played this game for the first time when I was
like seven and now I've played it again to bring this guide to you. I'm ...
so ... cool. Or maybe not.

Muppet Treasure Island is quite a fun game (that is, if you're a Muppet fan).
It's not fun because of the gameplay, but because of the hilarious
conversations and cool mini-games. If you can find it, give it a try, your
local games shop will probably give it away for free anyway.

This guide is nothing special, just a very short walkthrough of what you
should (and shouldn't) do and that's it. Also, no spiffy ASCII art or funky
headers this time, just a very basic lay-out. Well, this walkthrough probably
even won't be used by the one-legged dog of the spiritual mentor of the
milkman of my mother, but I still tried to do my best. Which is quite bad,
actually. If you want to mail me, just mail me ... no e-mail policy this
time.

Thanks for using this document,

-- Gobi.

______________________________________________
Hey, a new version, cool! But, er, what's new?
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• Reformatted the whole document, so it looks more like my most
recent guides.
• Rewritten some parts in the walkthrough (these include but aren't
limited to the pie-shooting mini-game and the last chapter).
• Corrected some typos.
• Added some sexy gobicamel ASCII art to the bottom of the guide.
• Improved and added questions to the FAQ section.


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2: W A L K T H R O U G H
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Welcome to Muppet Treasure Island and good luck. I don't think you're going to
need it, though, since this game is easier than telling the difference between
Sarah Michelle Gellar and our "beloved" Oprah Winfrey. Ahem... weird how every
single one of my guides has a Oprah Winfrey "joke". Whatever.

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A: DISC 1
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The game starts off with a cutscene showing mr. B (or Billy, if you prefer)
rambling on about a treasure along with some other funny events. Keep in mind
that if you click the bird ONCE, he'll talk to you (and give you hints) and
that if you click him TWICE, he'll bring you to the options screen.
Anyway, let's get on with the walkthrough:

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AREA 1:
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In the walkthrough I will only tell you what to do to succesfully finish the
game, but bear in mind that 90% of the fun in this game comes from clicking
your surroundings (thus triggering funny events). This room is no exception.
Whenever you're done checking out this here area, click on the door that says
exit.

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AREA 2:
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W00t! We're outside. Wait until you're in control again and then grab the key
hanging from the ledge above the door. Another thing you'll want to collect
is Cap'n Flint's letter; it's in the bottle near the sea. Read it (or just
listen if you're lazy) and go back inside again.

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AREA 1:
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This time, go upstairs (click on the set of stairs to your right).

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AREA 3:
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Apparently THE black spot scared the living daylights out of Billy. Well,
that's none of your business for now. See that clock over there? Click the
downmost part of it to obtain a rock (you'll need four rocks later on in the
game). When you're done, either check out this area some more or click on the
door to your right.

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AREA 4:
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There's a treasure map located *somewhere* in this room. Hmm... maybe in that
fancy treasure chest over there... let's check it out. There's one problem,
though... like most treasure chests, this one is locked. Remember that key
you got in area 2? Well, it turns out to be the key for this chest. Click on
it, drag it to the keyhole, and when you see the key turn, release. Now that
the chest is opened, the only thing we need to do is remove all the junk to
find out if the treasure chart is in here. Click on an item and then release
the mouse-button to remove the item. At the very bottom, you'll find the map.
When you click away, you'll find out that we're having a problem: there're
some freaks knocking on the door (they want your precious map) AND there's
some dynamite that'll make the whole place go KA-BOOM in no time. There's an
open window too. The solution is easy; click on the open window and watch
the freaks get toasted.


Yay! We're going to Bristol! Watch the hilarious cutscene and listen to the
best song EVER (period). "AAAAAAND 98 pieces of cheese on the wall, 98
pieces of cheese ...." - I love that song. When you arrive in Bristol, you
can clear your view with a sponge (I'm not kidding).
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AREA 1:
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We need a ship, but it seems like there're an awful lot of those here.
Watch through the scene and then steer your mouse to the big ship/house in
front of you; a sign will appear. Click on it.

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AREA 2:
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First click on the ship and then on the knocker. Listen to the short convo
with the dog to learn that you look like some kind of tramp and that you
need new clothes. Return to area 1.

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AREA 1:
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See that Pops sign to the right of you? Well, move your mouse to the right
side of the screen to make a sign appear; click it (duh ;]).

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AREA 3:
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As soon as you enter this area, a muppet will tell ya that you need new
clothes (in short: he wants your money). Enter the shop and prepare for a
very cool mini-game:
Let's see what we have. There's a bow-and-arrow-like device with a red
button on it (let's assume it's NOT the self-destruct button ^_^), a pie,
an open window and random pedestrians walking by. What you need
to do is click on the pie to position it on said device, wait for a
pedestrian to pass by and then click the red button. There's a BUT,
however--there're two types of pedestrians; good ones and evil ones. The
way to determine whether they're good or evil is to listen to the music
(it indicates a pedestrian is about to pass by). If the tune makes you
think of sunflowers, jellybeans and stuff like that, a good pedestrian is
about to walk past the window and if the tune makes you think of cheap
B-horror movies (I suck, I know) an evil person is about to pass by.
Hitting an evil pedestrian net you one point, hitting a good one,
however, means you have to fork over a point. Wait until you have around
10 points and then click on the right side of the screen. Here you can
choose your outfit and/or look at yourself (acting like a lunatic) in the
mirror. Whatever strikes your fancy (just choose both. Blargh!). When you
look fine, exit and go back to area 2.

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AREA 2:
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Knock on the door again; this time the dog allows you to speak to Fozzy
the Bear (yeah, I know that's not his name in this game, but hell). Wakka
wakka. Show him the map and he will give you a seal which you can show to
the owner of "The Hispanola". First, go to the Spyglass (that's going left
from area 1), though.

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AREA 4:
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You're only allowed to enter the Spyglass with an eye-patch (and an
eye-patch which matches with your clothes at that). Select the one which
looks the most like your clothes and you're allowed to enter. I'm not
going into much detail here; just play the piano (preferably with piano
sound) and sooner or later one of those rocks will pop out. Exit and go
left.

_______
AREA 5:
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Go forward, and forward again and then click on the bird. He sees that
you have a seal and allows you to enter the ship. First insert disc 2,
though.


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B: DISC 2
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You're going to get to use your 1337 sailing skills, 'cos we're on a ship!
First Kermit wants you to do some stupid mini-games, though. Well, they're
quite fun actually. I did not divide the ship section in areas, but in
objectives; that way it'll be easier to use.

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OBJECTIVE 1:
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Enter the room in front of you. Watch through the convo with the one-legged
pirate (he wants you to make him an applepie) and do as he says. Apples will
roll out of the thingy to your right; grab them and put them into the paste.
Sometimes the stupid mouse will eat one of the apples, but that's not much
of a problem. When the pie is ready, the mouse will give up and it's time for
you to ring the bell ... OBJECTIVE 1: COMPLETE!

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OBJECTIVE 2:
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Go back from where you came and take a right. Here, you'll ocassionally see
Gonzo's nose passing by (I kid you not). Grab one of the three barrels in
front of you and then release it when it's hanging on Gonzo's nose. Do this
three times and... OBJECTIVE 2: COMPLETE!

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OBJECTIVE 3:
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From here, take a right and click on the machine. You need to hit three
ships. First, grab the nifty object (e.g. an apple) from the barrel in the
lowerleft corner of the screen and drop it onto the little platform. Now,
press the red button on the machine to fire it. Hitting three times =
OBJECTIVE 3: COMPLETE.

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OBJECTIVE 4:
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Take yet another right; you're going to lower the anchor. The golden
device on the left wall is used to control the anchor. Pressing the arrow
pointing down results in the anchor going down and pressing up results in
the anchor going up ... duh. So, press the down button, then the up button
and voila... OBJECTIVE 4: COMPLETE!!

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OBJECTIVE 5:
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Go left, left, left (you should be in the area with the steer now) and then
go forward (you should be behind the muppet that steers now). Here, go
through the door to your left. Skip through the conversation and press the
closet (with the ship drawings) to your right. I can't help you here; just
do what you're told in any order you want. OBJECTIVE 5: Ah.. well.. you get
the point by now.


Weeeh! You're done doing stupid stuff for that freaky frog. Exit... all of
a sudden, it has gone dark (o_O). And it's time for yet another mini-game:
you have to connect the start so that they form constellations. Easy peasy.


Try to go to the main area and Arrow will stop you... watch through the
"good-night" sequences and when you're in the barrel try to exit. Arrow
will come again and he'll basically tell you to shut up...
Next morning, you'll overhear them pirate bastards; they want to steal the
treasure and kill you all!!! Naughty. Anyway, when the scene is over,
exit.


Go to the steer and a convo with Kermit will start. He teaches you how to
sail, but listening to him does diddlysquat for you. When you're in
control of the ship, do what he says (so portside, starboardside) or
don't; it doesn't matter what you do, since you can't be hit by rocks
anyway. After a while, you'll see Treasure Island. Go to the area with
the small boat (where Gonzo helped you with the barrels) and you'll be...
KIDNAPPED... and you'll need disc 3, too.


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C: DISC 3
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AREA 1:
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Welcome to Treasure Island. First of all, you'll have to find the two
remaining rocks. First enter the forest in front of you.

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AREA 2:
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Click everything here (don't forget the rightmost eye of the big stonehead,
it gives you a rock) because sometimes you might find a rock. Leave.


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AREA 1:
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When you re-enter this area, a rock will appear; grab it from the wall and
also grab the bottle underneath it for a note (from everyone's favorite
ghost; Flint). Now that you have four rocks, go back to area 2 again.

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AREA 2:
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Click on the puzzle in front of you; here's what it looks like:


0 0 0 0
0 • • 0 Arrange the rocks (north, west, south, east) this
0 • • 0 way, and position the 4 coins so that they are all
0 0 0 0 on one of the 4 •s. The path will then open.


Enter the cave.

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AREA 3:
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WHOA! An awful lot of treasure chests here. Open three of 'em and they will
all open with a BANG! Unfortunately, there's nothing inside. Go right one
screen (you'll see a lot of skeleton heads) and click on the lowermost skull;
it will tell you a phrase (e.g. "dead men tell no tales"). The skulls above
this one all tell you one word of the phrase. Click them in the right order,
so that they say the phrase. This will trigger a door to open.

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AREA 4:
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We're in Miss Piggy's stinkin' lair. Let's get out of here as quick as we can.
You see all those shells to your left? Well, you need to play a little
matching game; click one of the shells left (it contains something of value;
for example a sapphire) and then click one of the shells on the right side.
If you've matched all the shells, a new entrance will be opened.

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AREA 5:
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Click the money to make it run away. Follow it. O_o. o_O. Yeah, I realize how
weird that sounded.

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AREA 1:
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We're back in area 1 again and it's time for our last mini-game. Watch through
the cutscene to begin. You have to hit the enemies with a coconut (by just
clickin 'em). The enemies appear from behind the gold. Hit 'em a few times and
you will take over the ship. Also, don't forget to click the money first and
then to open the chest that appears... it contains some parts of the movie.
Well, whenever you're done, click on the ship to make the last cutscene of the
game begin....

CONGRATS, YOU JUST FINISHED THE GAME!!!

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3: F A Q s
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Q: IS THIS A GOOD GAME?
A: If you like the Muppets, then you'll probably enjoy this.


Q: IS THIS AN EDUCATIVE GAME?
A: Well, sometimes it is and sometimes it isn't.


Q: I HAVEN'T COLLECTED THE ROCK IN ______ , WHAT SHOULD I DO?
A: Don't worry; there are different spots where you can find rocks. Check out
the guide.

Q: I WANT THIS ON MY SITE!
A: Just drop me a line, and I'm sure I'll allow you to host it.

Q: WHY DOES THIS GUIDE SUCK?
A: =D.


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4: C L O S I N G
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A: LEGAL INFORMATION
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-- " The filthy thieves, they stole it from us...my precious. We hates them...
we hates them, don't we, darling? " -- Gollum --

Just like Gollum says, stealing is bad, m'kay? This document is copyright (c)
2005 Gobicamel. It may not be reproduced or retransmitted without consent from
me, the author of this guide. It may not be altered, sold, etc. Also, don't
put this document on your site if I did not allow you to.
If you violate one of the above terms, I'll cast the "Evil Gobicamel Spell" on
you, which means all your vital organs will magically disappear from your
body, so I can sell them on the black market. If you're lucky I'll sue you
instead.


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B: CREDITS
------------------------------------------------------------------------------

• ME: For typing up this sucker.
• YOU: For reading this.
• JEFF "CJAYC" VEASEY: For hosting this guide on his site
(that's www.gamefaqs.com).
• DARK VORTEX: Coz' he rocks (check out our Super Mario RPG guide )
• MERCA: Coz' he rocks as well (check out our future Timesplitters: Future
Perfect guide )
• GBNESS, TOM HAYES, ZOOPSOUL, MEOWTHNUM1, et al: Coz' they all rock.


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C: VERSION HISTORY
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• VERSION 1.1 (07/10/05): I rewrote the whole damn thing. Also changed the
format a bit. I'm almost 100% sure that this is the
last version. Then again, never trust a camel ;).
• VERSION 1.0 (04/06/03): Did everything; probably version "FINAL" too.
(Note 12/2004; I was WRONG. This wasn't version
"FINAL". Sue me. And bake me an apple pie while
you're at it.)


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D: CLOSING
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Phew... that's all. I typed this all up in, like, one day, so please excuse
me if you think this guide sucks. Thanks for reading it, anyway. I hope this
guide has helped at least *someone* and that you're enjoying Muppet Treasure
Island.



Oh... on another note: I do not accept any contributions (unless it's a very
good one), sorry. I DO answer the questions you send me, though.


Take care,

_ _
( \__//)
.' )
__/b d . )
(_Y_`, .)
`--'-,-' )
(. )
( )
( )
( . ) .---.
( ) ( )
( . ) ( . )
( ) ( . ),
( . `"'` . `)\
( . .)\
(( . . ( . )\
(( . ( ) \
(( ) _( . . ) \
( ( . )"'"`(.( ) ( ;
( ( ) ( ( . ) '
|~( ) |~( )
| ||~| | ||~|
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_| || | _| || |
/___(| | /___(| |
/___( /___(

Gobicamel (http://www.gamefaqs.com/features/recognition/23122.html)

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END OF GUIDE






I said... END OF GUIDE!








What the... WHY ARE YOU STILL HERE?!












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