Leisure Suit Larry 5

Leisure Suit Larry 5

17.10.2013 21:00:25


English

Leisure Suit Larry V - Walkthrough

"Passionate Patty Does a Little Undercover Work"

(Ending with the maximum possible score)

By Erik Gos
(Erik.Gos@hiva.kuleuven.ac.be)

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Table of contents

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* Some notes from the author
* Starting the game
* Larry at PornProdCorp
* Larry at Los Angeles Airport
* Patti in the FBI-Lab
* Larry in New York
* Patti at des Revers Records
* Larry in Atlantic City
* Patti at K-Rap
* Larry in Miami
* The Big Finale
* Some important (phone)numbers
* Feedback and comments
* Credits

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Some notes from the author

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1. This walkthrough is intended to let you play the game and end up with
maximum points, provided you own all you need to reach this goal : a
computer (a 8086 won't do), the game software, a twisted mind and the
two sheets with airport codes. Although the game itself is rather easy,
reaching a maximum score is not that evident. In many situations, you
have more than one option to solve a problem. Only one solution will
give you the maximum available points. However, the "less-scoring"
solutions can also be quite entertaining and therefore I will always
try to give you the alternatives. Any sentences in italics will
indicate such alternative solutions.

2. During gameplay there will be some cutscenes when Larry or Patti are in
a limo, or Larry is in a plane. Most of them are just dreams of our
heroes while they are asleep. Yes, everyone needs a nap from time to
time. Larry mostly, not to say always, dreams about Patti, Patti never
dreams about Larry. Occasionally, some background information on the
game intrigue is given. I will not describe these scenes. I will only
mention them if they are essential to keep on track with the "very
difficult to follow" plot of the game. So, you will nearly hear a thing
about them from me. However, just undergo them when they pop up.

3. Since you can gain points during gameplay, I will indicate the amount
of points gained at each moment between parentheses (now you know what
that "ping" you sometimes hear, means). At the end of each section, I
will give you the total score for that section and the total score
overall at that moment. Note that some actions can be done at each
moment in the game. I will only carry them out at the moment I feel
they are really needed, but if you are a little bit of a creative
lone-rider, your scoring can differ from mine.

4. If you are the suspicious type and decided to enter a password to
prevent your wife, girlfriend, husband, boyfriend, mother and father in
law, your parents, children, your friends and their friends etc. from
seeing what you're doing in your spare time, and you forgot your
password, well GET DESPERATE. You won't be able to play the game again
in the future, unless you delete it and do a reinstall. Although, maybe
not, the game doesn't allow you to play if you don't remember it, but I
happen to have an easter egg for you. Don't tell anybody, but deleting
the file "memory.drv" in your Larry V directory will solve the problem.
And from now on, select the "Why bother?" option.

5. Finally, never forget that you can click on everything that is hanging
on the wall, lying on the ground, standing in your way or just
irritates you. If I do not mention it, you won't earn anything by it,
but it sometimes results in funny comments or actions. If you plan to
(mis)behave this way, make sure you save often, because you'll
sometimes wind up in a situation with no return possible. Doing things
at random can also result in a less than maximum score.

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Starting the game

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1. When the game starts, you are eye-witnessing a meeting between some
underworld figures concerning the downfall of subliminal recordings
(things like satanic verses and hidden messages when you play records
backwards or at highspeed or both) due to the increasing success of the
CD. On the other hand things aren't going good either with pornography
sales. That's why they were concentrating themselves on pornographic
home rental videos, but due to the increasing market of sex video
channels on TV, this market isn't going too well either. One thing is
for sure, as you will learn later in those cutscenes I won't mention,
they're trying to do something about this, namely by the election of
America's most sexiest woman (here's the link with Larry) and by
bribing politicians through C.A.N.E. (Conservatives Against Nearly
Everything). This scene gives you some background information on
Patti's mission in the game.

2. Next you see another meeting issuing the election of America's most
sexiest woman. She has to appear in America's most sexiest home videos.
We are at the company where our good old friend Larry appears to be
working as "chief tape degausser" or something like that (it is for
sure an executive job). After a few preliminary rounds, the selection
team ended up with three finalists, one of which has to be choosen. The
commitee agrees that during the final selection none of the girls may
be aware of the fact that she is being auditioned, because she would
certainly be sexy if she knew. Therefore they are in need of a man, so
sexless and some more "lesses" that it would really require the most
sexiest woman in America to drop for him.

3. And here the game starts.

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Larry at PornProdCorp

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1. While you are wandering around (bored as usual) in the entrance hall of
PornProdCorp, you hear your boss screaming for coffee. Take the coffee
pot and enter the door at the left. In your well-known clumsyness, you
manage to spill it all over your boss. Although he gets angry at first,
all of a sudden a lightbulb appears above his head. You are ideal for
the job, he even offers you a job as vice-president of the company if
you succeed (1).

2. He hands you over a mini-camera, the latest "Auto-focus, auto-level,
auto-color balance, auto-room, auto-pan, .5-lux,
Complete-Video-Studio-in-a-Pocket-Protector" or in other words : "The
Rob Lowe Model" (1). So, here is your mission. Go and find all three
finalists and film them at their sexiest moment.

3. You'll wind back up in the entrance hall of your company. Take a drink
from the water cooler (1). Also take a look at the strange thing to the
right-hand side of it (no, not the plant). It appears to be an award
(1). For fun, you could put your hand in the electrical outlet close to
the coffee machine.

4. Now enter your workshop (in the upper left of the screen, around the
corner). First of all, take the three tapes lying on the television set
in the right-hand side lower corner of the screen (6). Now, disinfect
your hands (1), and degauss all three tapes (6). It's your job, you
know how to do it. In case not, the degausser is on top of the
workbench at the right-hand side, the disinfecter is hanging at the
ceiling to the east of it. Open the leftmost drawer of the workbench,
and you'll end up with a battery recharger (8). Now walk to the right a
little and then click your hand-cursor on the device just above the
leftmost drawer. It's your radio (5). You can select your favorite tune
if you want.

5. Leave your workshop and enter the files-room (the only door left in the
entrance hall, you didn't enter yet). Look at the desk and take the
Aerodork Gold Card from it (5). Now open the upper drawer of the
right-hand side frontmost file cabinet. Take the three resumes from it
(8). Examine each of them in your inventory (3). Look at the three new
items (1) (you got the point for finding Doc. Pulliam's phone number, a
number you'll "need" later on). Now you know where you'll be heading
during the game : New York, Atlantic City and Miami.

6. So, you're done in here. Leave the building (right-hand side of the
screen), take a look at the statue (1), take a leak at the memorial
fountain, and enter the limo that's awaiting you. You can do whatever
you want in here, but don't spoil your energy, nothing works and the
driver will only take you to the airport.

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Points in this section : 48 Total points overall : 48
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Larry at Los Angeles Airport

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1. Did you notice the trashbin to the left of the entrance door to the
airport lobby. Forget it, you need the device to the west of it (that
television screen kind of thing). Look at it. It's an ATM (Automatic
Ticket Machine) Terminal. Insert your Aerodork Gold Card into it.
Select New York as your first destination. Enter the appropriate code
and take your boarding pass (4) from the slot. (You need your sheets
with transport codes here. You did buy the game, didn't you. If not,
tough luck. Go out, find the nearest software retailer and buy it.)

2. Now enter the airport. Go to the left. Put your battery recharger in
the electrical outlet (8), then place your camera on it (3). Look at
your camera and take it back when it's 100% powered (1) (be carefull,
electrocution is lurking around the corner). Put a videotape into your
camcorder (4).

3. For fun, you can walk back to the center of the airport lobby, wait
until both ladies are off-screen and go to the right. Don't try
anything with the ladies or the phones. It's useless. Reading add's is
also useless, but maybe you'll learn something.

4. So back to work now. Show your Aerodork Gold Card to the camera (9),
enter the Chartreuse Lounge, make a complete fool of yourself by
sitting on the chair, and enter your boarding pass into the slot when
you hear the boarding call (7).

5. Once in the airplane, make sure to take the Aerodork Magazine from the
seat in front of you before you fall asleep (8) and start dreaming
about, you'll never guess, Patti.

6. After a little intermezzo, you know that Patti has been sacked and
immediately got hired by the FBI afterwards. And this means Patti-time.

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Points in this section : 44 Total points overall : 92
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Patti in the FBI-Lab

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1. After being updated on your mission and being introduced to Commander
Twit, what's in a name, start exploring the lab. Look at the
researchers to see the explosive brassiere (Hooter Shooter) (3) and the
Vibrator (3) in action. (Talking with Commander ... also shows you both
demo's, but no points in this case.)

2. Then go to the right, undergo the paperwork, and only remember the
contact phone number (1). There is no need to overload your brain. In
case you already forgot, here it is again : 556-2779. Look at the
researcher to see the Flatulence demo (3). (Here again asking Commander
Twit about this man's research would show you the demo, but you won't
gain any points for it.) Now enter the door at the right-hand side to
get a "Safety First Field Locator Device" implanted in your ... yes,
it's a men's world. Try to neglect the doctor.

3. So, you got rid of all those interfering men. Leave the lab through the
back door at the left-hand side of it. Enter the limo and try out the
contact phone number (556-2779). Select either of both choices offered
and receive a fax with additional information on one of your missions
(13). Do this again to receive some information on your second mission
(13).

4. Leave the limo and enter the lab again. Go to the right-hand side of it
and take the two cartridges (Datapacks) from the desk (if you forgot to
read the previous paragraph you'll receive your points now, but I'm
sorry, you'll have to do without the enjoyment of receiving faxes).
Then take the Dataman (5).

5. Go to the left and take the Hooter Shooter from the desk (6). Look at
it in your inventory (2), and wear it (5). Leave the lab and enter the
limo again. Finally, some quiet and peace, what a terrible noise in
that lab.

6. Take the bottle of champagne (6), insert the Reverse Biaz Datapack into
the Dataman (7), and show the Dataman to the driver (8). So, you're on
your way to "des Revers Records". And now back to Larry.

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Points in this section : 75 Total points overall : 167
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Larry in New York

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1. Still dizzy after your dream, you decide not to make a fool of yourself
again and to do the obvious thing. You go down to the airport lobby.
The first thing you notice is a charity canister. As charity always
comes first with you, you check it out. A quarter! (5) Now, it's time
to start reading add's. Keep on doing this until you discover the phone
number of Faboulous Checkers Limo Co. : 552-4668 (1). Go to the
rightmost side of the airport lobby, and use your quarter on the first
phone from the left to order a limo (3). Leave the airport and enter
the limo.

2. Notice the thing lying at your left. Someone forgot his appointment
calendar. Take it (12). And of course, look at it in your inventory
(11). So, your coffee break (where was the coffee anyway?) is over, you
still have some work to do. Take the Hard Disk Cafe napkin and show it
to your driver.

3. After arriving at the Hard Disk Cafe, take a good look at the entrance.
Don't those plants look ideal for a little leak after that huge amount
of coffee a few minutes ago. I know, it's all in the mind but walking
behind the plant at your right, proves my point (1). Now enter the Hard
Disk Cafe.

4. You could take some time exploring the museum, but what the heck, you
can't do a thing, unless you'd like to ennoy Bertha a bit. Why not, and
while you're at it, take a close look at the pink machine at the left
of the door in the back. Does it work? Nope. You need some kind of
tape. Let's have a word with the Maitre d'. He doesn't seem quite
coorporative. Don't let it bother you, just keep on talking and yes,
sometimes words can be magic. He finally agrees to allow you entrance
to the Cafe (to get rid of your nagging) and makes you a membership
tape (3). Take the tape from the machine (4). Insert it into the slot
of the pink terminal and enter the Cafe.

5. Sit down on that empty chair and don't forget to look at the beauty
walking by. Guess what, it's your "target" : Michelle Milken (3). You
see here entering the Herman Hollerith Room. So, what are you waiting
for, go after her. What a mess, your membership tape isn't working.
Time to be creative again. Leave the Cafe, and when you're back in the
museum take your time to read the Aerodork Magazine (click on it with
your hand-cursor) (5). Now, use your tape on the music box at the
left-hand side of the screen (12). Hope this works out. Let's try it.
Enter your tape into the slot of the terminal and all of a sudden your
name is Hyatt. What happened to Laffer.

(There is another way to gain entrance to the Hollerith Room. You could
start working on that Maitre d' again, but this time talking won't do
the thing. You gonna have to use your credit cards. And you're not
upgraded to Hyatt (John?) but to Superuser Larry. Not to mention that
your scoring won't reach the dazzling 1 000 points at the end. Also
forget about completely satisfying Michelle after this.)

6. Insert your tape into the terminal inside the Cafe to enter the Herman
Hollerith Room (12). Now turn on the tape recorder in your inventory
(4). Start talking to Michelle (the women you're looking at in case you
where wondering where to find her). Wow, she invites you to join her
for dessert. Now talk a little bit to her until she asks you if you
don't happen to have some cash she could invest for you. Yes, you have
it. ACT QUICK NOW, if you keep on talking or don't react fast enough,
you'll immediately hand it over to her and it might be a good idea to
keep it for the great finale, certainly when gaining points is your
primary concern. So, first hand over your Day Trotter to her (5), then
the credit cards (5) and finally the cash (5).

7. She proposes to make your booth a little more private and gives you the
time of your life (40). Luckily you recorded this (20). When you return
in the museum, use the phone to call Checkers Limo Co. again (Bertha
finally stopped chatting) : 552-4668 (2). Get out, enter the limo and
you automatically return to the airport.

8. Outside the airport, operate the ATM-terminal and buy a ticket to
Atlantic City (4). Enter the Airport Lobby, put a new tape in your
recorder (the previous one will automatically be removed), recharge
your recorder at the electrical outlet at the left-hand side of the
lobby, get electrocuted, show your Aerodork Gold Card to the camera
again, insert your boarding pass into the slot, and off you go, to
Atlantic City.

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Points in this section : 157 Total points overall : 324
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Patti at des Revers Records

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1. After almost being raped, but showing that you're not the easy type,
enter the building. Take a look at the sign at the left. Notice "des
Rever Records" being listed, look at it (3). Talk to the sleeping guard
once. Then show him your Reverse Biaz fax or your Dataman with the
Reverse Biaz Datapack in it (6). He'll call the elevator for you.
(Talking to him again would also do the trick, but no points awarded.)

2. Now inside des Revers Records, first go have a look at the gold record.
Take it (12). Put it on the turntable, start the turntable (the middle
button of the three at the left) and start playing the gold record at
all speeds and directions you can, (switching speeds with the two
buttons at the right and switching directions with the two extreme
buttons at the left) in each case waiting until you hear a "ping",
indicating you heard enough. You should try out the following four
possibilities :

* 33 1/3 tpm forward (3),
* 33 1/3 tpm backward (3),
* 78 tpm forward (3) and
* 78 tpm backward (3).

Except for the first message, these are all subliminal messages, in
case you thought it's normal to here such things on records. Turn of
the turntable and take the gold record with you as evidence.

3. Look at the guy behind the window. He invites you in. Enter the door at
the left from the window. So now it's time to play your piano session,
Desmond so kindly arranged for you. You'll have to do three takes. In
the first two, you can try to play your own favourite tracks. The last
one, Patti takes over from you, and obviously she's better at it than
you (8).

4. Then Reverse Biaz invites you in to the recording room to listen to
your piano solo. AS SOON AS YOU GET THE CHANCE, offer him some
champagne to celebrate your successfull musical performance (18).

(Of course you could try your zipper on him (if you're a little over-
or is it undersexed or completely frustrated), or just keep on talking
to him since he's a man and you're a woman, again however, you receive
less points in these cases.)

5. When he's completely drunk, he even gives you some more evidence on his
subliminal recording activities. You get a tape from him (40). Once
outside again, enter your limo and show the P.C. Hammer fax or the
Dataman with the P.C. Hammer Datapack in it to your driver (don't
wonder why Patti still wants to enter that car after what he did to her
before, by the way, did you notice that his hair color is black when
he's raping and blond when he's driving).

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Points in this section : 99 Total points overall : 423
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Larry in Atlantic City

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1. Is it my imagination or was that really Bill Gates who was in the
picture a few minutes ago. Anyway, leave the boarding room to the
south. In the lobby go to the left. Play the second slot-machine from
the left. You win ... a quarter (5). Start reading add's again until
you see the phone number of Tramp Limo Service : 553-4468 (1). Then go
over to the right and use the second phone from the left to call a limo
(3). Leave the airport, enter the limo and show the Tramp's Casino
matchbook to the driver.

2. At the casino entrance, talk to the girl at the left twice. Say any
number and you'll receive $10 (2). Now enter the casino and click on
any Video Poker Machine to start playing (4). Raise your bet to the
maximum possible amount and save your game. Keep on playing until you
have about $1 000 ($525 would be enough, but to be on the safe side,
make sure you have some reserve), raising your bet every time you win
and saving immediately afterwards. If you forget to save and end up
broke, you can always return to the girl at the entrance to receive
another $10.

3. Now, cash out and enter one of the doors at the back, pay the bouncer
his $25 and take a seat (in the front row). As soon as Jennifer Jiggles
shows up, look at her (8). Now leave the casino and go on the boardwalk
(to the right from the casino entrance). Stay away from the edge,
because you'll have to swim back if you end up in the water. Walk four
screens to the east and enter Ivana's Skates.

4. Walk over to the counter and talk with Ivana. She wants you to give a
deposit in turn for a pair of skates. Instead, give your camcorder (8).
(Giving her the money she asks, will result in less points, since you
won't get it all back when you turn your skates back in. She notices a
small nick in a wheel. She always does but she can hardly give you back
a part of your camcorder, can she? They always find something, don't
they?) Leave the shop, go sitting on a bench and wear your skates (3).

5. Start skating over and back on the boardwalk, close to the edge until
you bump against Lana Luscious, you second "target" (6). If you miss
her, try to start talking to her instead. When you're sitting on the
bench with her and have her in close-up, start talking to her until she
invites you to her Mud Night Madness Wrestling match (2). When she's
gone, take off your skates and turn them back in. Get your camcorder
back (3).

6. Return to the casino (walking to the left, otherwise you could walk for
hours), or swim back if you like. Enter the ballroom again and talk to
the bouncer again. Pay him his $500 (if you don't have it, you will
have to go playing poker again) and choose "Lemme at 'em!" (12). Now
turn on your camcorder and take a seat (in the front row again).

7. You'll wind up in the mud with Lana. Try to click on the body parts
flying around. Don't get desperate. Things slow down after a while.
Finally, she gets interested in you, but "bucephalus" doesn't perform
in front of 900 people (40). Oh boy, do you regret you recorded all
this (20). After this humiliation, you'll end up back outside.

8. Talk to the guy and ask him to order you a limo (2). Once you're back
at the airport, buy a ticket to Miami from the ATM-terminal outside
(4). Now, change tapes again, recharge your camcorder as before, enter
the boarding room and board your plane, direction Miami. Dreaming time
again.

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Points in this section : 123 Total points overall : 546
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Patti at K-Rap

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1. Since you're at your destination, and could stand there forever, why
don't you enter. Make sure to look at the Dataman with the P.C. Hammer
Datapack inserted. It's rewarding (1) and now you know the access code
for Mr. Krapper's office. (You can also read that access code from the
fax, but this way you won't get a point for it.) Go to the door at the
left and enter the access code into the combination lock : 45954. Now
enter Mr. Krapper's office (1).

2. Take the letter opener from his desk (4). Now it's time to take a good
dig in the tree's pot. Hey, what's that, a glimpse of metal. Take the
desk key from the pot (10). Open the desk with the desk key (13).
(Opening it with the letter opener also works, but you lose some points
with it.)

3. Now, things get pretty tricky. If you don't like to end the game with
999 points out of 1 000, be sure to LOOK (by using the eye-cursor) in
the desk drawer (5). (If you start grabbing in it right away, you will
gain one point less.) Carefully note down the access-code for Control
Room B from the blue stickum, it's random each time you play the game.
If you missed it, you can take a look at it again later. Now take the
confidential folder out of the desk drawer (5).

4. Take a look in the folder, yes ... incriminating evidence (4). Of
course, you could try to take the folder with you, but eventually
someone would notice and who knows what would happen than. So, walk
over to the copier, and "xerox" the folder (12). Technology doesn't
seem to be your best friend, look at yourself now.

5. If you already forgot the access code from the blue stickum, this is
the moment to take a look at it again. If you're sure you noted it down
correctly and I mean SURE, since you can't come back again, return
everything to it's original place : the folder in the drawer, the
letter opener on the desk and the key in the tree's pot. Don't even
consider that someone could conclude from a look at the copier that
you've been messing around here. Now enter the door to the left. Lucky
you, you're in the bathroom and there's a shower on the west wall.
Enter the shower (7). How embarrassing.

6. Luckily for you, after your trip ends, you notice some clothes hanging
on a standard. You don't even have to think, just grab them (1). Since
you don't know the code to get back up, you can kill some time by doing
some window-shopping but eventually you have to end up at the extreme
east side of the recording studio. Enter the code you noted down (you
still remember, don't you?) from that blue stickum into the combination
lock at the right-hand side of the door close to the microphone
standard and enter Control Room B.

7. Go over to the back and take a tape from the shelve (4). Place the tape
on the recorder in the lower left-hand corner of the screen. Now, click
your hand-cursor on the mixing panel until you hear "2 Live 2 Screw"
incriminating theirselves (you'll have to click 6 times or 7 times, if
you count the first click that doesn't have any effect on the mixing
panel) (8). Go over to the tape recorder, click on it and start
recording your second piece of evidence down here (4).

8. Unlucky again, P.C. Hammer notices you and blocks your way out with
that heavy microphone standard and leaves. Luckily you see the code he
enters at the elevator (don't bother, you don't actually get to see
it). OK, your way out is blocked, let's try something else then. Click
on the tape recorder to stop recording, click again to rewind the tape
and once more to take the tape with you (7). Now walk over to the
microphone hanging over the mixing panel, aim it towards your mouth and
raise the control room speakers volume to an ear-piercing level. So,
time for a high note, talk into the mike. Oh Yeeh, you broke the
window, but you found your way out (15). Time to go back home.

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Points in this section : 101 Total points overall : 647
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Larry in Miami

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1. You're getting used to it, enter the aiport lobby. Go to the left and
check out the cigarette machine. Well, you're in Miami, two quarters
this time (5). And the next one is also becoming a habit, start reading
add's. You have to find two phone numbers. The first one is a contact
number to obtain a Green Card : 554-1272 (1), the second one is, you
already guessed, the North Beach Limousine Rentals phone number :
554-8544 (1).

2. Now start calling, using the third phone from the left. Let's try Doc.
Pulliam (554-3627) first. Nope, line busy. The Green Card then
(554-1272). You're lucky with this one (7). Of course, you also need a
limo to get out of that depressing airport (554-8544) (3). Leave the
airport and grab the Green Card from the trashbin (12). (You don't
really need this Green Card, but if you're going for the points, make
sure you have it.) Enter the limo and show Doc. Pulliam's card to the
driver.

3. So here you are, obviously in front of Doc. Pulliam's Dental Hygiene
Heaven. Enter the door on top of the stairs. Walk over to the table at
your right-hand side and take the doily from it (5). Go over to the
window in the back and knock on it. Don't get discouraged. Knock again.
This time the lady seems to be more willing. But you have to answer a
lot of questions. Here we go (13) :

1. Do you have dental insurance? Yes
2. Do you have LOTS of dental insurance? Yes
3. Are your teeth overly sensitive? No
4. Are you allergic to pain? No
5. Do you ENJOY pain? Yes
6. Do you enjoy sharing your pain with others? Yes
7. Do you enjoy mechanical objects in your mouth? Yes
8. Do you enjoy other people's hands in your mouth? Yes
9. Do you enjoy rubber in your mouth? Yes
10. Do you swallow? Yes
11. Have you ever heard of AIDS? No
12. Do you know anyone who has ever hired a lawyer? No
13. Do you know the definition of "malpractice"? No

(You don't have to fill out this questionnaire to enter the doctor's
cabinet but it's kind of fun, and rewarding.)

4. Now, since it seems to be the case you'll have to wait a lot of months
before you will be able to see Chi Chi Lambada, it's time to start
thinking. Hey, what's that phone doing over there. Sit down and give
the Doc. a call (554-3627). Stand up, wear the doily (8) and knock on
the window again. Well guess what, you are recognized as the patient of
her collegue Dr. Payne (no kidding), and get instant treatment (17).
(This would also have happened if you didn't fill out the questionnaire
and forgot to give the doctor a second call from her waiting room.)

5. So, you're sitting in the chair, and look who's coming, "target" number
three : Chi Chi Lambada. Look at here and start playing with her button
until, yes ... it opens (2). Now start talking to her, but don't talk
to much. When she asks you if you can help her out to become a
"documented" worker, you have to REACT FAST. Go into your inventory,
turn on your camcorder and take the Green Card. Hand it over to Chi Chi
(15).

6. Wow, who could ever have dreamed this, she invites you over to her
apartment (40). (You would also have been invited to her apartment if
you didn't give her your Green Card.) Being a real athlete, you're of
course happy you recorded all this (20).

7. Back outside, humiliated again, you only have one thing to do. Your
mission is completed, so you have to get back home. First enter the
Doc.'s waiting room again and use the phone to order a limo (554-8544).
Go back outside and enter the limo. At the airport buy a ticket to L.A.
(4) and board your plane (no more camcorder recharging).

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Points in this section : 153 Total points overall : 800
---------------------------------------------------------------------

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The Big Finale

----------------------------------------------------------------------------

1. Did you ever hear of Leisure Suit Bogey and Ingrid Patti? Well, now you
have. However, be prepared to start looking and reading a lot and doing
more or less nothing, because from now on, they're throwing points at
your head. Our good old buddy Larry is dreaming when all of a sudden
the pilot of his plane decides to stop working. You know what that
means, a 90 degree turnover of the plane, straight to mother earth.

2. Heaven knows why, but you wind up in the cockpit with only one
mission : save your life. Just start clicking on the control panel
(with your hand-cursor of course) and you will manage it (100). Being
the big hero of the day, your luck doesn't end. You get a phone call
from the president, telling you your heroic intervention also saved the
life of the vice-president's mother. Out of gratitude, you are invited
over to the White House for a dinner.

3. In the meantime, we join our heroine Patti in ... the White House.
Because of the splendid way in which she accomplished her task, Desmond
arranged a performance for her in the White House (the pour boy is in
love). Imagine Patti's surprise when she sees Larry entering the dining
room. After a lot of shit-shat about how they got separated (Patti even
mentions Larry's amnesia, what crudeness, he never stopped dreaming
about her), the three of them (yes, good old Desmond doesn't give up,
but I have to admit, Patti encourages him a little bit) end up at the
vice-president's table.

4. Completely against her will and Larry's will, Patti gets involved with
the big guy sitting at her left-hand side (your right-hand side).
During that conversation Larry hears the name of the show he's working
for being mentioned and starts to understand where the money behind the
show came from. After Patti hears the name Julius, she also starts
thinking (first time this game) and finds out this was the guy she was
after all this time. Stupidly enough, she cries it out loudly. Now,
being gunpointed at, she only has one more thing to do. Use that Hooter
Shooter and see what it's worth (100).

5. Tada, The End! You did it, I hope, 1 000 points out of 1 000! Up to a
nice weekend on Camp David for two and a lot of others (fishing I
suppose). Don't forget to read what happened to not to miss this last
one) and all others mentioned in the game after the incident in the
White House.

---------------------------------------------------------------------
Points in this section : 200 Total points overall : 1 000
---------------------------------------------------------------------

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Some important (phone)numbers

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Larry's Numbers
New York Limo Service Phone Number 558-4668
Atlantic City Limo Service Phone Number 553-4468
Miami Limo Service Phone Number 554-1272
Green Card Phone Number 554-8544
Doc. Pulliam's Phone Number 554-3627
Patti's Numbers (yes, numbers not measures)
FBI Contact Phone Number 556-2779
Mr. Krapper's Office Access Code 45954
Control Room B Access Code Random each game

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Feedback and comments

----------------------------------------------------------------------------

Send any comments or corrections you have on this walkthrough to
Erik.Gos@hiva.kuleuven.ac.be.

Click here to return to the table of contents.

----------------------------------------------------------------------------

Credits

----------------------------------------------------------------------------

Leisure Suit Larry V - "Passionate Patti Does a Little Undercover Work"
is published and distributed by Sierra On-line
This walkthrough is written by Erik Gos - All Rights Reserved

® 1992-1996, EGOS ProductionsTM

German

LARRY 5:
Larry in L.A.:
Larry schnappt sich die Kaffeekanne und betritt das Büro sei-
nes Bosses. Nach einer ausgiebigen Unterhaltung mit seinem Bröt-
chengeber, genehmigt er sich erst einmal einen Schluck Wasser und
beäugt neugierig die Plastik. Dann geht's weiter, gerade aus ins
Archiv, wo er die Gold Card einsackt, den Schrank mit der Auf-
schrift 'Winner' öffnet und drei Mappen, in denen sich bei nähe-
rer Untersuchung eine Streichholzschachtel, eine Visitenkarte und
eine Serviette finden, herausnimmt. Larry macht sich nun auf den
Weg in sein wunderbar aufgeräumtes Arbeitszimmer und stellt zu
allererst sein Radio an. Unterhalb des Ghetto-Blasters öffnet er
die Schublade und nimmt das Batterieladegerät an sich. Die für
seinen Camcorder benötigten Bänder finden sich neben dem Monitor.
Leider müssen diese noch entmagnetisiert werden, was sich jedoch
schnell mit dme Entmagnetisierer erledeigen läßt. Danach benutzt
Larry sein Faß mit dem Desinfizierungsmittel und verläßt seinen
Arbeitsraum. Im Foyer steckt er Batterieladegerät und Camcorder
in die Steckdose und wartet geduldig, bis die Ladeanzeige die
vollen 100% erreicht hat. Dann zieht er beides aus dem Stromspen-
der, legt eine jassette in den Recorder und begibt sich nach
draußen. Hier wirft Mr. Laffer einen Blick auf die Brunnenstatue,
bevor er in die bereitstehende limousine steigt. Nach kurzer
Fahrzeit erricht Larry den Flughafen, wo er sich am Ticketautoma-
ten einen Flugschein zulegt. Dazu muß die Gold Card in den
Schlitz geschoben und New York angewählt werden. Nach Eingabe des
Sicherheitscodes entnimmt man Ticket sowie Gold Card, woraufhin
er Zugang zur VIP Lounge erhält. Larry setzt sich auf den Stuhl
und schiebt, nachdem das 'Boarding'-Signal erschienen ist, sein
Ticket in die Maschine neben der Tür. Im Flugzeug greift er zur
Zeitschrift im Sitznetz und beginnt süß zu träumen.
Patti's Auftrag:
Nach einem Plauderstündchen mit dem Manager des Nachtcafes und
Inspektor Desmond findet sich Patti im Labor wieder. Sie interes-
siert sich natürlich für die tollen Versuche, die da so laufen,
und beäugt neugierig den vorderen Mann, dann die beiden in der
Mitte. Anschließend geht sie weiter nach rechts, wird dort in den
Computer aufgenommen, wobei man sich die Kontakt-Telefonnummer
merken sollte, sieht dann den Mann mit dem Reagenzglas ein wenig
genauer an und begibt sich eine Tür weiter zum Arzt. Zurück von
diesem recht fragwürdigen Doktor schnallt sich Patti den eisernen
BH um, steigt draußen ins Auto und greift zur Champagnerpulle. Um
an den Fax über P.C. Hammer und Reserve Biaz heranzukommen, wählt
sie die Kontakttelefonnummmer und fordert beide von Inspektor
Desmond an. Bevor sie dem Fahrer das Fax von Reserve Biaz zeigt,
eilt sie nochmals zurück ins Labor, holt dort schnell den Data
-Man samt Data-Packs uns schiebt den Pack in den Data-Man. Dann
wieder ins Auto und ab die Post.
Larry in N.Y.:
In New York angekommen verläßt Larry den Warteraum und klaut
aus der Sammelbüchse einen Quarter. Um eine Limousine zu rufen
schaut er sich alle Werbeplakate im Flughafen genau an und ent-
deckt doch tatsächlich die Telefonnummer einer Limousinenvermiet-
ung. Den Quarter schmeißt er nun ins Telefon und wählt die Nummer
der Vermietung. Danach verläßt Larry das Gebäude, steigt in sei-
nen Mietwagen, krallt sich den herumliegenden Kalender, unter-
sucht diesen und findet so ein wenig Bargeld und 2 Kreditkarten.
Der Fahrerin zeigt er nun die Serviette des Cafes, und schon
fährt die Gute los. Larry betritt das Cafe, öffnet die Zeit-
schrift aus dem Flugzeug und entdeckt eine nützliche Information.
Anschließend besticht er Maitre, um an eine Membership-Lochkarte
zu kommen. Diese schiebt er in die Kontrollmaschine und wartet im
nachfolgenden Raum gemütlich, bis Michelle auftaucht. Da Larry
ihr nicht durch die zweite Tür folgen kann, eilt er zurück in die
Eingangshalle, wo er seine Lochkarte mit Hilfe der Musikbox neu
locht. Mit dieser Karte öffnet sich auch die zweite Tür, und Lar-
ry kann bei Michelle endlich seinen ganzen Charme sprühen lassen.
Er setzt sich an den Tisch in ihrer Nähe und wechselt ein paar
Worte mit ihr. Nach einiger Zeit erlaubt ihm Michelle, sich zu
ihr an den Tisch zu gesellen. Geistesgegewärtig schaltet Larry
den Camcorder ein und beginnt erneut ein tiefsinniges Gespräch.
Nachdem die Aufnahme komplett ist, reist Larry zurück zum Air-
port, kauft ein Ticket nach Atlantic City und betritt das Flugha-
fengebäude. Hier lädt er seine Camcorderbatterien und wechselt
die bespielte Kassette gegen eine leere aus. Anschließend begibt
er sich auf gewohnte Weise ins Flugzeug und schläft ein.
Patti in Baltimore:
Patti betritt das Shill Gebäude in Baltimore. Auf der Tafel in
de Eingangshalle liest sie den Namen Rever Records. Sie spricht
den Mann an, der ihr den Aufzug holt und fährt in das entsprech-
ende Stockwerk. Oben angekommen schnappt sie sich die goldene
Schallplatte und hört sie sich auch gleich an. Danach noch ein-
mal, nur diesmal mit höherer Geschwindigkeit. Dann rückwärts nor-
mal, und nochmal rückwärts mit höherer Geschwindigkeit. Nachdem
sie das Studio betreten hat, orgelt Patti zweimal auf dem Key-
board, hört sich das Playback an und bietet Rever einen guten
Schluck Champagner an. Sie verläßt anschließend das Gebäude,
steigt in ihre Limousine, steckt das Data-Pack von P.C. Hammer in
den Data-Man und guckt sich ausgiebig die erscheinenden Infos an.
Bevor sie süß entschlummert, zeigt sie dem Fahrer noch schnell
die nächste Adresse unseres Reiseziels.
Larry in Atlantic City:
Im linken Teil des Flughafens zieht Larry am Hebel des Spiel-
automaten und gewinnt dabei eine Münze. Jetzt sucht er wieder die
Werbung nach der Telefonnummer der Autovermietung ab, ruft dort
an und verläßt die Abfertigungshalle. Im Auto zeigt er dem Fahrer
die Streichhölzer und landet so vor dem Spielcasino. Bei der Tür-
steherin kann Larry mal wieder zeigen, was ein echter Casanover
so alles drauf hat. Er quatscht die Tante ziemlich blöd an und
gewinnt auf diese Weise zehn Tramp-Dollars. Mit diesen paar Mük-
ken versucht er sein Glück an der Video-Poker-Maschine. Da ihm
das Glück nicht allzu hold ist, ist das gesamte 'Vermögen' bald
verspielt. Doch Wunder, oh Wunder, die gute Tante Türsteherin
vermacht ihm abermals zehn Tramp-Dollar. Nun sollte Larry ca. 700
Tramp-Dollar erspielen, bevor er sich durch eine der hinteren
Türen des Casinos verdrückt. Dem Burschen dort legt er 25 Tramp
-Dollar ins Patschhändchen und setzt sich anschließend auf seinen
Platz. Zu Beginn der Show wirft Larry einen ausgiebigen Blick auf
Jennifer. Nachdem die Show zu Ende ist, verläßt er das Casino und
betritt einen Laden namens 'Ivana Skates'. Larry spricht die Dame
hinter der Theke, Ivana, an und erhält für 250 Tramp-Dollar ein
Paar Rollschuhe, die er sogleich anzieht, um auf der Bahn auf und
ab zu kurven. Dort trifft er auch Lana, die er natürlich sofort
anlabert. Nach Beendigung des Gesprächs zieht Larry die Roll-
schuhe wieder aus, gibt sie Ivana zurück und eilt ins Spielcasi-
no. Hier öffnet er zum zweiten Mal eine der hinteren Türen, gibt
dem Typ diesmal ganze 500 Tramp-Dollar, startet den Camcorder und
zieht sich den Ringkampf rein. Wieder draußen angelangt läßt er
den Türsteher die Limousine holen, in die er einsteigt. Am Flug-
hafen löst Larry ein Ticket nach Miami, lädt den Camcorder auf,
wechselt die Kassette und steigt ins Flugzeug.
Patti in Philadelphia:
Patti betritt das Haus und gibt die richtige Kombination, die
sich auf dem Fax befindet, in die Kontrolltafel neben der Tür
ein. Nun nimmt sie den Brieföffner im Büro an sich, untersucht
den Blumentopf und stößt dabei auf einen Schlüssel, der ihr die
Schublade des Schreibtisches öffnet. In dieser befinden sich ein
blauer Kleber und ein ordner, der einen Zettel in sich birgt. Um
den Zettel zu kopieren, trabt sie zum Fotokopiergerät - doch das
will nicht so ganz, wie sie will! Der Ordner wird nun wieder fein
säuberlich in die Schublade verfrachtet, der Schlüssel landet
wieder im Blumentopf, und auch der Brieföffner kommt an seine al-
te Position zurück. Patti begibt sich anschließend ins Badezim-
mer, um eine Dusche zu nehmen, doch die Dusche entpuppt sich als
Fahrstuhl, der sie eine Etage tiefer bringt. Dort wirft sie sich
die auf einem Ständer befindlichen Kleider über und geht weiter
nach rechts bis zur Tür von Studio B. Hier gibt Patti die Nummer,
die auf dem Kleber aus der Schublade steht, ein und betritt das
Studio. Aus dem Regal nimmt sie ein Tonbang, ligt es in die Ma-
schine, die sich vorne links am Tisch befindet, schaltet sieben
mal an der Apperatur herum und verfolgt aufmerksam das Gespräch
der Rap Gruppe. Dieses Gespräch nimmt Patti nun mit Hilfe des
eingelegten Bands auf, wird jedoch dummerweise von P.C. Hammer
dabei ertappt. Nachdem sie der Kerl eingesperrt hat, schaltet
Patti das Band ab, spult es zurück und nimmt es aus der Maschine.
Um aus ihrem 'Gefängnis' herauszukommen, fummelt sie erneut an
der Apperatur herum und singt sodann 'Ergebnis abwarten' in das
Mikrophon. Wieder befreit, gelingt ihr über den getarnten Aufzug
die Flucht in Büro und weiter bis in ihre Limousine, von der sie
sich nach Hause fahren läßt.
Larry in Miami:
In Miami fischt Larry zwei Münzen aus dem Zigarettenautomaten
und sucht wieder nach der Autovermietungsnummer. Im Telefonbuch
findet er außerdem die Nummer der 'Just Green Cards'. Larry be-
nachrichtigt zuerst den Limousinenservice und wählt anschließend
die Just Green Cards. Dann läuft er nach draußen, holt sich seine
angeforderte Green Card ab, steigt in die Limousine und zeigt der
Fahrerin die Visitenkarte des zahnarztes. Um in die Praxis einge-
lassen zu werden, nimmt er in der Eingangshalle das Zierdeckchen,
bindet es sich um den Kopf und klopft schmerzgeplagt an die
Scheibe. Im Behandlungszimmer lernt er ChiChi kenne und beginnt
ein Gespräch mit ihr. Nun wird's höchste Zeit den Camcorder ein-
zuschalten! Dann händigt unser galanter Charmeur ChiChi die Green
Card aus, worauf diese ihn in ihre Wohnung einlädt. Anschließend
betritt Larry abermals die Praxis, um sich eine neue Limousine zu
rufen. Am Flughafen besorgt er sich ein Ticket, diesmal nach Los
Angeles, steigt in das Flugzeug und schläft zufrieden ein.
Das Weiße Haus:
Larry wird im Flugzeug erst wach, als dieses abstürzt. Doch
keine Panik, Larry hat alles im Griff. Er geht ins Cockpit,
schaltet wild an sämtlichen Knöpfen herum und aktiviert dadurch
den Autopiloten. Das bringt unserem kühnen Helden den so lange
ersehnten Ruhm, und Mr. Präsident lädt Larry persönlich ins
Weiße Haus ein. Da es Patti ebenso erging, begegnen sich die bei-
den beim Abendschmaus in der bescheidenen Hütte des Präsidenten.
Patti wird von Mr. Bigg, den sie entlarvt hat, bedroht; doch da
sie ja über einen eisernen BH verfügt, schlägt sie schnell die
Ellenbogen zusammen und pulverisiert so den bösen Mr. Bigg. Ende
gut - alle gut, und Larry ist wieder einmal am Ziel seiner Träu-
me.

 
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Engl. Lösung

17.Октябрь 2013
Der Flugplan
Hinweise

14.Октябрь 2013
Lösung

17.Октябрь 2013
 
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