Galactic Civilizations
Technology Guide
Copyright 2003
Wraith10 wraith_10_@hotmail.com
Version 2.0
===============================================================================
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===============================================================================
Purpose
-------
The purpose of this guide is to give a detailed account of the Galactic Civ
Tech Tree so that players can plan strategies accordingly. Send in any
information that you have that belongs in this FAQ. Including corrections,
additions, and observations. I know I can not possibly have accounted for every
detail and I'm counting on you to help make this guide complete.
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My Metaverse player is Wraith10 and my empire is Mid-Western Confederation. I
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Questions, Comments, Corrections: wraith_10_@hotmail.com
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Version History
---------------
1.0 First Edition
1.1 Spell Checked and Submitted
2.0 Descriptions for all the techs have been added.
Also added a whole new section on good and evil techs and the alignments
required. (section 3.0)
Interstellar Refining was accidentally listed as Industrial Refining, this
has now been fixed.
Added Planetary Destruction which was missing from the list.
Fixed a couple of spelling mistakes.
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Contents
========
Section 1: Basic Overview
Section 1.1: Technology Overview/Practical Applications
Section 1.2: Categories of Technology
Section 1.3: Technology Victory Condition
Section 2: Boosting Your Research
Section 2.1: Improving Your Research Stat
Section 2.2: Other Ways to Gain Research
Section 2.3: Building Research Improvements
Section 3: The Tech Tree
Section 3.0: Good and Evil Techs
Section 3.1: Weapons
Section 3.2: Communications
Section 3.3: Medical
Section 3.4: Propulsion
Section 3.5: Defense
Section 3.6: Industrial
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Section 1: The Basic Overview
=============================
Section 1.1 Technology Overview/Practical Applications
------------------------------------------------------
In Galactic Civilizations technology has an impact on your overall success. Not
only does your final score have a factor in it that is affected by how much and
how quickly you researched, but it can also help you win every kind of victory.
Take for example a military victory, without researched advanced weapons and
defenses your military will be inferior. In an allied victory gifting techs to
the other races can help form closer ties. In a cultural victory advances can
deepen your influence on other races. And finally in a tech victory, it's all
important.
Researching a technology gives you several things. First it gives you something
to trade during negotiations. Second it can give you more advanced units. Third
it can give you more advanced social projects, wonders, achievements, or trade
goods you can develop. Fourth it can open up new options, like diplomacy and
trade. Fifth it opens up the way to research more technologies in the future.
Sixth it gives you added benefits that can increase your population growth,
military strength or other aspects of your civilization.
Section 1.2 Categories of Technology
------------------------------------
Technology in itself is wonderful but it's not a single unit. Rather techs are
divided into several different categories; these categories are also color
coded.
Weapons (red): Military technology including weapons
Communications (yellow): Culture, Diplomacy and trade are included
Medical (green): Planet Quality and Population Growth are included
Propulsion (blue): Improvements in speed are included
Defense (purple): Including shields.
Industrial (orange) Includes production and manufacturing.
Section 1.3 Technological Victory
---------------------------------
In order to achieve a victory by the tech route you must research every tech
in the game until you get to the Final Frontier, and the next stage of human
existence. Tech victories are time intensive and don't pay very well in points
so if you are trying to for a high score, don't bother.
===============================================================================
Section 2: Boosting Your Research
=================================
Section 2.1 Improving Your Research Stat
----------------------------------------
The first way you can boost your research is in your choice of political party
at the beginning of the game. Choosing the technologists will give you the
biggest boost to research, or choose the universalists for a smaller boost.
When you go to choose the abilities your civilization will have you have the
option of putting some points into the research category. The points you can
spend on improving research are as follows:
Advanced (1 point) 10%
Gifted (2 points) 20%
Master (4 points) 30%
Ultra (6 points) 50%
Throughout the galaxy are anomalies that can be explored with a survey ship.
You start the game with one survey ship and can build more as needed. One of
the affects of anomalies is to boost your research of a technology.
You can also affect the speed of research by raising the percentage of your
taxes that goes towards research.
There are also random events that pop up that temporarily increase the level
of research going on in the galaxy.
When you invade a planet you are sometimes presented with three options. Once
in a while one of the options will give you a research gain, this may or may
not represent other penalties, and of course also affects your alignment.
If you build a starbase on a purple research icon you will get a research
bonus. You can improve how much of a bonus you get by adding modules to upgrade
mining of the resource.
Some technologies you research actually directly benefit your research stat as
well. They are:
Advanced Artificial Intelligence
Genetic Mapping
Hyper Computers
Omni Computers
TerraComputers
Ultra Computers
Section 2.2: Other Ways to Gain Research
----------------------------------------
Besides researching it yourself there are several other ways you can gain
research. One way is through diplomacy. You can trade for the research by
offering something your opponent wants, or simply demand that they give you
what you are asking. Your skill in diplomacy will affect how successful you are
as well as the strength of your civilization. Some techs are valued more highly
than others. Particularly ones that take a long time to research, ones that are
highly advanced, and ones that provide a way to build powerful military units.
You can also sometimes gain research when you successfully invade a star system
of an enemy who knows a research tech that you don't.
Sometimes the United Planets hold a vote that civilizations should share techs
among each other. If the result is that they should you will gain knowledge of
an appropriate number of new technologies.
Section 2.3: Building Research Improvements
-------------------------------------------
Trade Goods that can improve your research:
Hyper Computers (20)
Nano Recorders (10)
Achievements that can improve your research:
Omega Research Center (50)
Technological Capital (100)
Social Projects that can improve your research:
Galactic Research Center (45)
Info Net (10)
Medical Center (5)
Neural Net (25)
Orbital Hospital (5)
Research Center (33)
Research Lab (25)
Trade Center (15)
There are no super projects or wonders that improve research.
Section 3: The Tech Tree
========================
Section 3.0 Good and Evil Techs
-------------------------------
Your alignment in the game controls your ability to research certain techs. For
some you have to be good and others you must be evil. Alignment, for those who
don't know is rated on a scale from 0 to 100. 0 being evil and 100 being good.
(50 would place you as neutral). In order to get a tech that requires you to be
good you must have an alignment equal to or higher than the requirement. In
order to get a tech that requires you to be bad you must have an alignment
equal to or less than the requirement.
Good Techs:
Xeno Trade Persuasion 65
Cure for Depression 70
Hyper Warp 70
Benevolence 70
Hyper Trade 80
The Better Way 90
Galactic Pacifism 95
Evil Techs:
The Dark Side 10
Galactic Domination Philosophy 10
Xeno Brain Washing 10
Advanced Slavery 25
Thought Police 30
Smuggling 30
Master Race 30
Mind Terror Weapons 30
Xeno Intimidation 35
HyperSoldiers 45
The Tech Tree
-------------
**in order by type**
Name: The tech name.
Description: In game descriptions. (More needed)
Prerequisite: What you must research directly before a given tech. Does not
include the prerequisites of the prerequisite.
Research Cost: How much it costs to research. The number of months varies by
your research stat.
Social Projects: What social projects it allows you to build.
Military Projects: What military projects/starbase modules it allows.
Ability: What abilities it improves. (10%/1 trade route)
Allows: Techs it is a prerequisite for.
Section 3.1: Weapons
--------------------
Name: Avatar Technology
Description: A devastating battleship that is truly the best out technology
can muster without significantly more research.
Prerequisite(s): Ranger Technology, Self Healing Armor
Research Cost: 17,000
Social Projects: Omega Defense System
Military Projects: Avatar, Avatar Killer
Ability(ies): None
Allows: Military Design Computers
Name: Battleship Technology
Description: This technology will allow us to construct offensive capital
ships.
Prerequisite(s): Warp Drive, InterStellar Tactics, Artificial Gravity
Research Cost: 4,500
Social Projects: None
Military Projects: Combat Transport, Battleship, Barriers
Ability(ies): None
Allows: Dreadnought Technology
Name: Corvette Technology
Description: This technology will enable us to build Corvettes.
Prerequisite(s): Phasers, Photons
Research Cost: 400
Social Projects: None
Military Projects: Corvette
Ability(ies): None
Allows: None
Name: Dreadnought Technology
Description: Dreadnoughts larger, better, more expensive battleships.
Prerequisite(s): Battleship Technology, Large Scale Building
Research Cost: 7,000
Social Projects: None
Military Projects: Dreadnoughts, Anti-Matter Missiles, Lightning Shield
Ability(ies): None
Allows: Cloaking, Ranger Technology, Advanced Battle Armor
Name: Energy Channeling
Description: This is a modification of our basic phaswer technology to make
them somewhat more effective. It won't make much difference on low
end ships but it will make the weapons of higher end ships more
lethal.
Prerequisite(s): Phasers, Shields
Research Cost: 220
Social Projects: None
Military Projects: None
Ability(ies): Weapons
Allows: Turbo Phasers, InterStellar Tactics, StarHawk Technology
Name: Excalibur Technology
Description: The ultimate capital ship technology
Prerequisite(s): Near Omnipotence
Research Cost: 37,000
Social Projects: None
Military Projects: Excalibur
Ability(ies): None
Allows: None
Name: InterStellar Tactics
Description: With our combination of weaponry and advanced materials research
we can build more effective ships.
Prerequisite(s): Energy Channeling, Space Militarization
Research Cost: 800
Social Projects: None
Military Projects: Frigate
Ability(ies): None
Allows: Battleship Technology
Name: Mega Phasers
Description: Using our existing knowledge of phaser technology we can enhance
our weapons once again, before we hit a technological limitation
and have to go back to the lab. This will increase our ships'
weapons ratings.
Prerequisite(s): Turbo Phasers
Research Cost: 800
Social Projects: None
Military Projects: None
Ability(ies): Weapons
Allows: Planetary Defenses, Antimatter Weapons
Name: Military Design Computers
Description: These next generation military computers are required to design
the next generation capital ships.
Prerequisite(s): Avatar Technology, Advanced Artificial Intelligence
Research Cost: 18,400
Social Projects: None
Military Projects: None
Ability(ies): Repair
Allows: Overlord Technology
Name: Overlord Technology
Description: This technology allows us to construct Excalibur-class starships.
Prerequisite(s): Military Design Computers
Research Cost: 20,000
Social Projects: Hyperion Shipyard
Military Projects: Overlord, Overlord Killer Mark II, Overlord Killer
Ability(ies): None
Allows: None
Name: Phasers
Description: The primitive projectile weapons that we've used in the past are
of little use as we add weaponry to our starships. Phasers are one
of the first steps in the process and will be useful in building
our initial military ships and infrastructure.
Prerequisite(s): Weapons Theory
Research Cost: 250
Social Projects: Shipyard
Military Projects: Star Fighter
Ability(ies): Weapons
Allows: Corvette Technology, Instant Communication, Energy Channeling
Name: Photons
Description: Photon technology has limited military applications, but our
scientists believe this technology will open up other
technologies related to surveillance and monitoring of outer
space.
Prerequisite(s): Weapons Theory
Research Cost: 120
Social Projects: None
Military Projects: None
Ability(ies): None
Allows: Corvette Technology
Name: Ranger Technology
Description: Invisible battleships, an almost unfair advantage.
Prerequisite(s): Cloaking, Advanced Battle Armor, Dreadnought Technology
Research Cost: 10,000
Social Projects: Star System Defense
Military Projects: Ranger
Ability(ies): None
Allows: Self Healing Armor, Avatar Technology
Name: StarHawk Technology
Description: This technology allows us to build the next generation in survey
ships.
Prerequisite(s): Advanced Repair, Energy Channeling
Research Cost: 500
Social Projects: None
Military Projects: Star Hawk
Ability(ies): None
Allows: None
Name: Turbo Phasers
Description: The turbo phaser is a vast improvement over the existing phaser.
Prerequisite(s): Energy Channeling
Research Cost: 800
Social Projects: None
Military Projects: Battle Cruiser
Ability(ies): None
Allows: Defensive Phasers, Mega Phasers
Name: Weapons Theory
Description: This technology will open the door to a range of technologies that
will help us develop new weapons.
Prerequisite(s): None
Research Cost: 50
Social Projects: None
Military Projects: None
Ability(ies): None
Allows: Photons, Phasers
Section 3.2: Communications
---------------------------
Name: 1D Phasing
Description: 1D Phasing allows us to borrow energy from pocket dimension. This
will help our weapons and shileds on our ships.
Prerequisite(s): Instant Communication
Research Cost: 200
Social Projects: Harmony Generator
Military Projects: None
Ability(ies): Defense, Weapons
Allows: 2D Phasing, Xeno Intimidation
Name: 2D Phasing
Description: 2D Phasing, twice as good as 1D Phasing. Phasing allows our
weapons and shield technology to be far better.
Prerequisite(s): 1D Phasing
Research Cost: 400
Social Projects: Virtual Reality Center
Military Projects: None
Ability(ies): Defense, Weapons
Allows: 3d Phasing
Name: 3D Phasing
Description: 3D Phasing, important in the creation of wormholes and advanced
forms of communicaiton.
Prerequisite(s): 2D Phasing, Controlled Gravity
Research Cost: 1,000
Social Projects: None
Military Projects: None
Ability(ies): Defense, Weapons
Allows: Spacial Rifts, 4D Phasing
Name: 4D Phasing
Description: 4D Phasing will make our ships increasingly powerful.
Prerequisite(s): 3D Phasing, Spacial Rifts
Research Cost: 2,000
Social Projects: Omega Power Plant
Military Projects: Extraction Center Zeta
Ability(ies): Defense, Weapons
Allows: 4D Space Phasing
Name: 4D Philosophy
Description: Necessary for society to truly comprehend the 4D revolution that we
predict is coming...
Prerequisite(s): Galactic Understanding
Research Cost: 15,210
Social Projects: Galactic Guide Book
Military Projects: None
Ability(ies): Diplomacy
Allows: Near Omniscience
Name: Advanced Diplomacy
Description: This technology will allow us to improve our diplomatic skills.
Prerequisite(s): Diplomacy
Research Cost: 800
Social Projects: Cultural Exchange Center
Military Projects: None
Ability(ies): Diplomacy
Allows: Xeno Manipulation, Interstellar Negotiation
Name: Advanced SigINT
Description: Never send a human to do a machine's job...
Prerequisite(s): Ultra Computers
Research Cost: 1,400
Social Projects: None
Military Projects: None
Ability(ies): Espionage
Allows: None
Name: Advanced Slavery
Description: This technology will improve our productivity and economy by
using cloning and organizing inferiror races to work for us.
Prerequisite(s): Hyper Computers; 25- alignment
Research Cost: 5,510
Social Projects: Artificial Slaves
Military Projects: None
Ability(ies): Production
Allows: None
Name: Advanced Trade
Description: This technology will allow us to negotiate more trade routes, with
other civilizations.
Prerequisite(s): Trade
Research Cost: 900
Social Projects: Galactic Stock Exchange, Economic Exchange
Military Projects: Shopping District
Ability(ies): Trade Route
Allows: Cultural Trade
Name: Alliances
Description: Research the protocols that other alien races use to establish
political alliances.
Prerequisite(s): Instant Communication, Diplomacy
Research Cost: 1,000
Social Projects: None
Military Projects: None
Ability(ies): Diplomacy
Allows: Star Democracy
Name: Benevolence
Description: This technology will help us convince other civilizations of our
goodness and gain us an additional trade route.
Prerequisite(s): Cultural Focus, Hyperspace; 70+ alignment
Research Cost: 1,000
Social Projects: None
Military Projects: None
Ability(ies): Trade Route
Allows: Hyper Trade
Name: Communication Theory
Description: This technology will lead us to find ways to develop a universal
translator.
Prerequisite(s): None
Research Cost: 50
Social Projects: News Network
Military Projects: None
Ability(ies): None
Allows: Universal Translator, Nano Electronics
Name: Conglomerates
Description: Multinational corporations to the nth degree.
Prerequisite(s): Trade Organizations
Research Cost: 3,200
Social Projects: None
Military Projects: None
Ability(ies): Trade Route
Allows: None
Name: Cultural Conquest
Description: This technology will allow us to build things that will increase
our influence.
Prerequisite(s): Interspecies Philosophy, Cultural Maximizing
Research Cost: 5,000
Social Projects: Hyper Distribution Center, Spin Control
Military Projects: Party Palace
Ability(ies): None
Allows: None
Name: Cultural Focus
Description: This technology will provide us with new ways of generating money
and influence from our star systems.
Prerequisite(s): Interstellar Capitalism
Research Cost: 1,000
Social Projects: None
Military Projects: Franchise Headquarters
Ability(ies): Trade
Allows: Benevolence
Name: Cultural Maximizing
Description: This technology will allow us to build things that will increase
our influence.
Prerequisite(s): Xeno Propaganda
Research Cost: 4,000
Social Projects: None
Military Projects: Culture Palace Structure, Culture Palace, Cultural
Maximization, Center, Culture Palace Framework, Culture Palace Base
Ability(ies): None
Allows: Cultural Conquest
Name: Cultural Trade
Description: Based on our growing prowess in intergalactic trade we have
discovered that we are now able to buy low and sell high on a
consistent basis.
Prerequisite(s): Advanced Trade
Research Cost: 1,000
Social Projects: Galactic Exhibition
Military Projects: None
Ability(ies): Trade Route
Allows: Trade Organizations
Name: Diplomacy
Description: Now that we can understand what alien races are saying we need to
access what we have in common so that we can establish diplomatic
relations.
Prerequisite(s): Universal Translator
Research Cost: 120
Social Projects: Diplomatic Translators, Embassy
Military Projects: None
Ability(ies): Diplomacy
Allows: Trade, Alliances, Advanced Diplomacy
Name: Extravaganza
Description: This technology will increase our diplomacy abilities.
Prerequisite(s): Interstellar Negotiation
Research Cost: 1,800
Social Projects: Stadium
Military Projects: None
Ability(ies): Diplomacy
Allows: Majesty
Name: Galactic Understanding
Description: Our ability to persuade other civilizations will be further
increased.
Prerequisite(s): Evolution Control
Research Cost: Interspecies Philosophy
Social Projects: None
Military Projects: None
Ability(ies): Trade, Diplomacy, Morale
Allows: 4D Philosophy
Name: Hyper Trade
Description: This technology will help us convince other civilizations of our
goodness and gain us an additional trade route.
Prerequisite(s): Benevolence, Hyper Warp; 80+ alignment
Research Cost: 2,000
Social Projects: Trade Monument
Military Projects: None
Ability(ies): Trade Route
Allows: None
Name: Instant Communication
Description: Instant Communication will greatly help us with trade and
diplomacy.
Prerequisite(s): Phasers, Nano Electronics
Research Cost: 500
Social Projects: None
Military Projects: None
Ability(ies): Trade, Diplomacy
Allows: Alliances, 1D Phasing
Name: Interspecies Philosophy
Description: Our ability to negotiate with others will be immeasurably
enhanced.
Prerequisite(s): Omni Computers
Research Cost: 4,420
Social Projects: None
Military Projects: None
Ability(ies): Diplomacy
Allows: Cultural Conquest, Galactic Understanding
Name: Interstellar Business
Description: This technology will provide us with new ways of generating money
and influence from our star systems.
Prerequisite(s): Trade
Research Cost: 1,000
Social Projects: Ultra Spices
Military Projects: Interstellar Consortium
Ability(ies): Trade
Allows: Interstellar Marketing
Name: Interstellar Capitalism
Description: This technology will provide us with new ways of generating money
and influence from our star systems.
Prerequisite(s): Interstellar Marketing
Research Cost: 1,000
Social Projects: Stock Market
Military Projects: None
Ability(ies): Trade
Allows: The Better Way, Xeno Propaganda, Cultural Focus
Name: Interstellar Marketing
Description: This technology will provide us with new ways of generating money
and influence from our star systems.
Prerequisite(s): Interstellar Business
Research Cost: 500
Social Projects: Restaurant of Eternity
Military Projects: None
Ability(ies): Trade
Allows: Interstellar Capitalism
Name: Interstellar Negotiation
Description: This technology will increase our diplomatic abilities.
Prerequisite(s): Advanced Diplomacy
Research Cost: 800
Social Projects: None
Military Projects: None
Ability(ies): Diplomacy
Allows: Extravaganza
Name: Majesty
Description: This technology will increase our diplomatic abilities.
Prerequisite(s): Extravaganza
Research Cost: 4,800
Social Projects: None
Military Projects: None
Ability(ies): Diplomacy
Allows: Majesty Mark II
Name: Majesty Mark II
Description: This technology will increase our diplomatic abilities.
Prerequisite(s): Majesty
Research Cost: 7,800
Social Projects: None
Military Projects: None
Ability(ies): Diplomacy
Allows: Majesty Mark III
Name: Majesty Mark III
Description: This technology will increase our diplomatic abilities.
Prerequisite(s): Majesty Mark II
Research Cost: 7,800
Social Projects: None
Military Projects: None
Ability(ies): Diplomacy
Allows: None
Name: Nano Electronics
Description: Once mankind developed Silicon-based electronic devices, the race
began to put more and more components on a single piece of
Silicon. By the time mankind began colonizing the galaxy, .05
micron technology had been developed. Soon after, the effort to
manipulate individual molecules to form transistors, and other
discrete devices, became the research priority.
Prerequisite(s): Communication Theory
Research Cost: 120
Social Projects: None
Military Projects: None
Ability(ies): None
Allows: Stellar Cartography, Nano-Frequency Electronics, Sensors, Instant
Communication
Name: Nano Rifts
Description: Open tiny rifts to spy on our enemies
Prerequisite(s): Spacial Rifts
Research Cost: 1,400
Social Projects: None
Military Projects: None
Ability(ies): Espionage
Allows: None
Name: Nano-Frequency Electronics
Description: This technology allows us to build a range of devices that
communicate through very small length frequencies.
Prerequisite(s): Nano Electronics
Research Cost: 300
Social Projects: Multimedia Center
Military Projects: None
Ability(ies): None
Allows: Brain Wave Mapping, Organic Piecing, Nanobots
Name: Sensors
Description: The old adage you can't fight what you can't see was never more
important than in the vastness of space. Sensor Drones play an
important roole in surveying your empire and keeping an eye on the
comings and goings of both friend and enemy alike.
Prerequisite(s): Nano Electronics
Research Cost: 250
Social Projects: Eyes of the Universe
Military Projects: Sensor Drone
Ability(ies): None
Allows: Drones
Name: Smuggling
Description: Governments may officiall have a problem with excess interstellar
trade due to the so-called pollution of their native cultures. But
where there's a buck to be had, we can find a back door into those
societies.
Prerequisite(s): Trade; 30- alignment
Research Cost: 4,000
Social Projects: None
Military Projects: None
Ability(ies): Trade Route
Allows: None
Name: Spacial Rifts
Description: Allows for the creation of an intergalactic mass transit system
that will make it much easier for our ships and their cargo to get
from one place to another.
Prerequisite(s): 3D Phasing
Research Cost: 2,000
Social Projects: None
Military Projects: None
Ability(ies): None
Allows: 4D Phasing, Nano Rifts
Name: Star Democracy
Description: Since the Athenians, the human race has had an on agian off again
love affair with democracy. You must invest the resrouces to
educate a disaffected populous that this form of government is
worth participating in.
Prerequisite(s): Alliances
Research Cost: 2,000
Social Projects: Political Capital
Military Projects: None
Ability(ies): Diplomacy
Allows: Star Federation
Name: Star Federation
Description: The form of government known as Federation offers more autonomy to
local governments allowing for greater efficiency, but the
oversights necessary to make this system will take time to work
out.
Prerequisite(s): Star Democracy
Research Cost: 8,000
Social Projects: Galactic Monument
Military Projects: None
Ability(ies): Diplomacy
Allows: None
Name: Stellar Cartography
Description: This technology will allow us to distinguish yellow stars from
other coloured stars on the mini map.
Prerequisite(s): Nano Electronics
Research Cost: 100
Social Projects: None
Military Projects: None
Ability(ies): None
Allows: None
Name: The Better Way
Description: This technology will allow us to teach other races how much
better our ways are.
Prerequisite(s): Interstellar Capitalism; 90+ alignment
Research Cost: 2,000
Social Projects: Trade Center
Military Projects: None
Ability(ies): Trade
Allows: None
Name: The Dark Side
Description: This technology will help convince other civilizations to move to
the dark side with us...
Prerequisite(s): Xeno Propaganda; 10- alignment
Research Cost: 1,000
Social Projects: Life Force Power
Military Projects: None
Ability(ies): Diplomacy
Allows: None
Name: Trade
Description: This technology allows us to create freighters that can establish
trade routes.
Prerequisite(s): Diplomacy
Research Cost: 130
Social Projects: Economic Capital
Military Projects: Freighter, Basic Trading Post, Advanced Trading Post, Trade
Center
Ability(ies): Trade Route
Allows: Advanced Trade, Smuggling, Interstellar Business, Xeno Trade
Persuasion, Xeno Intimidation
Name: Trade Organizations
Description: Help from a galactic trade organization which will permit an
additional route.
Prerequisite(s): Cultural Trade
Research Cost: 1,800
Social Projects: None
Military Projects: None
Ability(ies): Trade Route
Allows: Conglomerates
Name: Unambiguous Communication
Description: Messages that are very, uh, you know, um, specific.
Prerequisite(s): Communication Theory, Hyper Computers
Research Cost: 4,500
Social Projects: None
Military Projects: None
Ability(ies): Diplomacy
Allows: None
Name: Universal Translator
Description: Dr. Edumund Phrinck a professor of linguistics has a theory that
the commonalities in all known languages can be synthesized into
a complex set of equations that will enable humanity to almost
instantly translate all languages including those of any alien
races. The universal translator as he calls it will allow us to
understand what other civilizations are saying, and communicate
with them.
Prerequisite(s): Communication Theory
Research Cost: 25
Social Projects: Banking Center
Military Projects: Foreign Relations Center
Ability(ies): Diplomacy
Allows: Diplomacy
Name: Xeno Brain Washing
Description: This technology will gain our glorious civilization an additional
trade route by breaking the weak wills of the sub-human aliens.
Prerequisite(s): Xeno Propaganda, Thought Police; 10- alignment
Research Cost: 2,000
Social Projects: Re-education Center
Military Projects: None
Ability(ies): Trade Route
Allows: None
Name: Xeno Intimidation
Description: This technology will allow us to intimidate opponents into
accepting more trade routes.
Prerequisite(s): Trade, 1D Phasing; 35- alignment
Research Cost: 1,200
Social Projects: None
Military Projects: None
Ability(ies): Trade Route
Allows: None
Name: Xeno Manipulation
Description: This technology will allow us to improve our diplomatic skills.
Prerequisite(s): Advanced Diplomacy, Brain Wave Mapping
Research Cost: 1,000
Social Projects: None
Military Projects: None
Ability(ies): Diplomacy
Allows: None
Name: Xeno Propaganda
Description: Tell them what they want to hear. These advanced technniques for
spreading propaganda will allow us to convert the star systems
of our opponents into ones we control.
Prerequisite(s): Interstellar Capitalism
Research Cost: 1,000
Social Projects: Propaganda Machine, Propaganda Center
Military Projects: None
Ability(ies): Trade
Allows: The Dark Side, Cultural Maximizing, Xeno Brain Washing
Name: Xeno Trade Persuasion
Description: This technology will allow us to gain an additional trade route.
Prerequisite(s): Instant Communication, Trade; 65+ alignment
Research Cost: 800
Social Projects: None
Military Projects: None
Ability(ies): Trade Route
Allows: None
Section 3.3: Medical
--------------------
Name: Advanced DNA Research
Description: This technology will enable us to create DNA that never existed
before.
Prerequisite(s): Genetic Mapping
Research Cost: 500
Social Projects: Orbital Hospital
Military Projects: None
Ability(ies): None
Allows: None
Name: Artificial Life
Description: They're a lot like sea monkeys realy except better and will improve
our morale and population growth. (don't ask you don't want to know)
Prerequisite(s): Replication
Research Cost: 5,420
Social Projects: None
Military Projects: None
Ability(ies): Population Growth, Morale
Allows: Terraforming
Name: Basic Environmental Control
Description: Basic Environments allow us to have a slight amount of control
over the weather conditions of a planet. This will enable our
population to increase at a greater rate due to better living
conditions.
Prerequisite(s): Medical Theory
Research Cost: 220
Social Projects: Habitat Improvement, Aphrodisiac
Military Projects: None
Ability(ies): Population Growth
Allows: Improved Environmental Control
Name: Beyond Human
Description: We are the alpha and the omega!
Prerequisite(s): Galactic Creation
Research Cost: 251,100
Social Projects: None
Military Projects: None
Ability(ies): None
Allows: Final Frontier
Name: Brain Wave Mapping
Description: We are finally on the threshold of understanding all the fuctions
of the human brain. The implications of this research are immence
as it will come to impact the cutrions of all humanity.
Prerequisite(s): Zero Gravity Research, Nano-Frequency Electronics
Research Cost: 400
Social Projects: Virtual Reality Modules
Military Projects: Military Projects
Ability(ies): None
Allows: Cure for Depression, Xeno Manipulation, Thought Police, TerraComputers
Name: Cure for Depression
Description: After millenia of suffering the woes of the human race can now be
reduced with this new technology.
Prerequisite(s): Brain Wave Mapping; 70+ alignment
Research Cost: 2,000
Social Projects: None
Military Projects: None
Ability(ies): Morale
Allows: None
Name: Evolution Control
Description: Darwin, Smarwin! Why take chances.
Prerequisite(s): TerraForming
Research Cost: 42,100
Social Projects: The Terraformer
Military Projects: None
Ability(ies): None
Allows: Hyper Soldiers, Galactic Understanding
Name: Final Frontier
Description: Be wary, reseraching this will give us teh ability to transcend
this reality.
Prerequisite(s): Beyond Human
Research Cost: 250,000
Social Projects: None
Military Projects: None
Ability(ies): Technology Victory
Allows: None
Name: Galactic Domination Philosophy
Description: Our troubles with the justice department will finally be over.
Prerequisite(s): Galactic Creation; 10- alignment
Research Cost: 14,100
Social Projects: None
Military Projects: None
Ability(ies): None
Allows: None
Name: Genetic Mapping
Description: Even though researchers 'mapped' the human genome in the late
twentieth century, actually understanding what all the genes
actually did and the billions of possible combinations was a
distant dream. A team of researchers at Northern Michigan
University are now close to a complete understanding of the
human genome and how to manipulate it. This will help our research
abilities.
Prerequisite(s): Organic Piecing
Research Cost: 1,000
Social Projects: Tir-Quan Training
Military Projects: None
Ability(ies): Research
Allows: Advanced DNA Research, Master Race, Virus Elimination, Molecular
Medicine
Name: Hyper Soldiers
Description: Using evolution control we can develop a new breed of humans
designed specifically to be the ultimate soldier.
Prerequisite(s): EvolutionControl; 45- alignment
Research Cost: 2,400
Social Projects: None
Military Projects: None
Ability(ies): Soldiering
Allows: None
Name: Improved Environment Control
Description: Improved Environmental Controls further aid our ability to take
the edge off of hostile weather which will improve our population
growth somewhat.
Prerequisite(s): Basic Environment Control
Research Cost: 320
Social Projects: None
Military Projects: None
Ability(ies): Population Growth
Allows: None
Name: Master Race
Description: The time has come to create a better human, one that will be able
to crush our enemies and exterminate the weak. This will improve
our soliders and production.
Prerequisite(s): Genetic Mapping; 30- alignment
Research Cost: 5,000
Social Projects: None
Military Projects: None
Ability(ies): Military Production, Soldiering
Allows: None
Name: Medical Theory
Description: We can focux on new ways to improve the human condition.
Prerequisite(s): None
Research Cost: 50
Social Projects: Medical Center
Military Projects: None
Ability(ies): None
Allows: Zero Gravity Research, Basic Environmental Control
Name: Molecular Medicine
Description: Molecular Medicine will allow our doctors to provide much better
medical care which will improve morale and make our soldiers
stronger.
Prerequisite(s): Genetic Mapping
Research Cost: 2,000
Social Projects: None
Military Projects: None
Ability(ies): Soldiering, Morale
Allows: Regeneration, Transporters
Name: Near Omniscience
Description: We've finally uncovered the secret to the popularity of Britney
Spears in the early 21st century. We're close to understanding
all there is to know.
Prerequisite(s): Controlled 4D Wormholes, 4D Philosophy
Research Cost: 35,400
Social Projects: None
Military Projects: None
Ability(ies): Trade Route, Diplomacy, Espionage
Allows: Near Omnipotence
Name: Near Omnipotence
Description: With access to what scientists are ferring to as the console we
just need to enter a new state of being that is technically
referred to as "God Mode"
Prerequisite(s): Near Omniscience
Research Cost: 94,430
Social Projects: None
Military Projects: None
Ability(ies): Military Production, Hit Points
Allows: Galactic Creation, Excalibur Technology
Name: Organic Armor
Description: This new typoe of armor will allow our ships to heal after battles.
Prerequisite(s): Tri-strontium Alloy, Organic Piecing
Research Cost: 1,500
Social Projects: None
Military Projects: None
Ability(ies): Repair
Allows: Self Healing Armor
Name: Organic Piecing
Description: Organic Piecing will allow us to have better morale due to a
greater variety of food stuffs.
Prerequisite(s): Zero Gravity Research, Nano-Frequency Electronics
Research Cost: 1,000
Social Projects: None
Military Projects: None
Ability(ies): Morale
Allows: Genetic Mapping, Organic Armor
Name: Regeneration
Description: Regeneration will allow us to heal wounds much faster making our
soldiers more effective and our people happier.
Prerequisite(s): Molecular Medicine
Research Cost: 10,000
Social Projects: Regenerators, Pain Amplifiers
Military Projects: None
Ability(ies): Soldiering, Morale
Allows: None
Name: Thought Police
Description: Dissention and other crimes agains the state can now be
eradicated heralding a new golden age of unquestioned obedience.
Prerequisite(s): Brain Wave Mapping; 30- alignment
Research Cost: 1,000
Social Projects: None
Military Projects: Secret Police
Ability(ies): None
Allows: Xeno Brain Washing
Name: Virus Elimination
Description: Virus Elimination will improve our people's health and morale.
Prerequisite(s): Genetic Mapping
Research Cost: 1,000
Social Projects: None
Military Projects: None
Ability(ies): Morale
Allows: None
Name: Zero Gravity Research
Description: This technology will enable us to conduct research on a massive
scale in space.
Prerequisite(s): Medical Theory
Research Cost: 200
Social Projects: Research Lab
Military Projects: None
Ability(ies): None
Allows: Brain Wave Mapping, Organic Piecing
Section 3.4: Propulsion
-----------------------
Name: 4D Space Phasing
Description: Bigger, better wormholes.
Prerequisite(s): Controlled Wormholes, 4D Phasing
Research Cost: 23,100
Social Projects: None
Military Projects: None
Ability(ies): None
Allows: 4D Entrance
Name: Anti-matter
Description: In the prcess of building the Impulse Drive our physicists believe
they have discovered a way to generate and control antimatter,
which they theorize could lead to even faster methods of propulsion
Prerequisite(s): Impulse Drive
Research Cost: 500
Social Projects: None
Military Projects: Inverse Tractor Beam, Interdiction Beam
Ability(ies): None
Allows: Warp Drive, Zero Gravity Mining
Name: Artificial Gravity
Description: This technology is a stepping stone to controlling gravity which
allows us to increase the range of our ships.
Prerequisite(s): Propulsion Theory
Research Cost: 200
Social Projects: None
Military Projects: Mining Headquarters
Ability(ies): None
Allows: Controlled Gravity, Battleship Technology
Name: Cold Fusion
Description: A long cherished goal of physics is now within our reach!
Superconducting materials will pave the way for a number of
technological improvements which will be essential in exploring
this galaxy.
Prerequisite(s): Propulsion Theory
Research Cost: 100
Social Projects: None
Military Projects: Fusion Cannons, Stationary Turrets, Mining Barracks
Ability(ies): None
Allows: Interstellar Mining, Impulse Drive
Name: Controlled Gravity
Description: Despite our being a space faring race for quite a long time now,
the transition from 1G to 0G is still hard on the human
constitution. Controlled gravity makes it easier for our ships to
travel farther without having to change crews frequently.
Controlled gravity is required for creating advanced starships and
greater ship ranges.
Prerequisite(s): Artificial Gravity
Research Cost: 300
Social Projects: Gravity Accelerators, Advanced Quality Control
Military Projects: Satellite Waterpark
Ability(ies): Range
Allows: Gravity Mastering, 3D Phasing
Name: Gravity Mastering
Description: This technology will allow us to increase the range of our
starships.
Prerequisite(s): Controlled Gravity
Research Cost: 800
Social Projects: None
Military Projects: None
Ability(ies): Range
Allows: None
Name: Hyper Warp
Description: Hyper Warp will make our ships faster.
Prerequisite(s): Hyperspace; 70+ alignment
Research Cost: 500
Social Projects: None
Military Projects: None
Ability(ies): Speed
Allows: Hyper Trade
Name: Hyperspace
Description: Hyperspace enables our ships to go much faster.
Prerequisite(s): Warp Drive
Research Cost: 1,000
Social Projects: Hyperion Manufacturing Center
Military Projects: Hyper Mining
Ability(ies): Speed
Allows: Antimatter Weapons, Hyper Warp, Benevolence
Name: Impulse Drive
Description: The impulse drive is the first dividend of Cold Fusion technology,
it will make our ships significantly faster.
Prerequisite(s): Cold Fusion
Research Cost: 300
Social Projects: None
Military Projects: Transport
Ability(ies): Speed
Allows: Tri-strontium Alloy, Anti-matter
Name: Propulsion Theory
Description: This technology will open up paths to new energy sources and
propulsion techniques.
Prerequisite(s): None
Research Cost: 50
Social Projects: None
Military Projects: None
Ability(ies): None
Allows: Cold Fusion, Artificial Gravity
Name: Transporters
Description: Transporters.
Prerequisite(s): Warp Drive, Molecular Medicine
Research Cost: 1,000
Social Projects: Teleporters
Military Projects: None
Ability(ies): None
Allows: Replication
Name: Warp Drive
Description: The Warp Drive as promised before will lead toe ven faster ships.
Once researched, all our ships will move faster.
Prerequisite(s): Anti-matter
Research Cost: 900
Social Projects: None
Military Projects: None
Ability(ies): Speed
Allows: Hyperspace, Transporters, Battleship technology
Section 3.5: Defense
--------------------
Name: Advanced Battle Armor
Description: This technoligy will enable us to build tougher, stronger ships.
Prerequisite(s): Dreadnought Technology, Exotic Alloys
Research Cost: 4,000
Social Projects: None
Military Projects: None
Ability(ies): None
Allows: Ranger Technology
Name: Advanced Engineering
Description: Sets the path to large scale building which can lead to ever
larger capital ships.
Prerequisite(s): Nano-Metal Composition
Research Cost: 400
Social Projects: None
Military Projects: Stellar Wake
Ability(ies): None
Allows: Large Scale Building
Name: Advanced Repair
Description: This technology will give us the doctrine to vastly improve our
ability to repair ships.
Prerequisite(s): Shields, Basic Repair
Research Cost: 750
Social Projects: Micro Repair Bots
Military Projects: None
Ability(ies): Repair
Allows: StarHawk Technology
Name: Antimatter Weapons
Description: Antimatter Weapons will allow our soldiers to be much more
effective in battle.
Prerequisite(s): Hyperspace, Mega Phasers
Research Cost: 1,000
Social Projects: None
Military Projects: None
Ability(ies): Soldiering
Allows: Mind Terror Weapons
Name: Battle Armor
Description: This technology will enable us to research better kinds of
materials to build our ships.
Prerequisite(s): Defense Theory
Research Cost: 100
Social Projects: None
Military Projects: None
Ability(ies): None
Allows: Space Militarization, High Density Metals
Name: Cloaking
Description: Cloaking permits shipts to move nearly undetectable by sensors. It
does not, despite the recent press reports, make ships invisible.
Future battleships will autmatically be equipped with cloacking
technology. Unike most ships, after these new ships are found by
an enemy they cannot be tracked beyond visual or sensor range.
Prerequisite(s): Dreadnought Technology, ary Defenses
Research Cost: 5,000
Social Projects: None
Military Projects: Phoenix
Ability(ies): None
Allows: Ranger Technology
Name: Defense Theory
Description: This technology will allow us to research technologies that help
our defensive abilities.
Prerequisite(s): None
Research Cost: 50
Social Projects: None
Military Projects: None
Ability(ies): None
Allows: Battle Armor, Deflectors
Name: Defensive Phasers
Description: Using phasers to counter enemy projectile weapons will increase
our defensive rating on ships by 10%.
Prerequisite(s): Turbo Phasers
Research Cost: 250
Social Projects: None
Military Projects: Battle Hammer
Ability(ies): Defense
Allows: Planetary Defenses
Name: Deflectors
Description: The concept of deflection involves treating energy waves like
those of Earth's oceans' explains Dr. Furan, one of our planet's
foremost physicists. He believes that technology will allow us to
further study energy defenses such as shields in the short term
and could eventaully lead to discoveries in other areas of energy
manipulation.
Prerequisite(s): Defense Theory
Research Cost: 200
Social Projects: None
Military Projects: Defender, Protection Fields
Ability(ies): None
Allows: Shields, Space Militarization, Reinforced Hulls
Name: Drones
Description: This technology will allow us to build drones, these are ships that
use the new sensor technology to keep an eye out on what's
happening out there.
Prerequisite(s): Sensors, Nanobots
Research Cost: 250
Social Projects: None
Military Projects: Smart Drones
Ability(ies): None
Allows: Nano Mining
Name: Exotic Alloys
Description: This tehcnology improves the stength of our ships.
Prerequisite(s): High Density Metals
Research Cost: 1,200
Social Projects: None
Military Projects: None
Ability(ies): Hit Points
Allows: Advanced Battle Armor
Name: Interstellar Damage Control
Description: This technology will allow us to vastly undo the battle damage
received by our ships.
Prerequisite(s): Large Scale Building
Research Cost: 1,000
Social Projects: None
Military Projects: None
Ability(ies): Repair
Allows: None
Name: Mind Terror Weapons
Description: This technolgoy will allow our soldiers to subdue populations
easier.
Prerequisite(s): Antimatter Weapons; 30- alignment
Research Cost: 1,000
Social Projects: None
Military Projects: None
Ability(ies): Soldiering
Allows: None
Name: Planetary Defenses
Description: By scaling up the shield technolgoy to planetary size, we have
enhanced the defensive abilities of starships orbiting our
planets. If our planets are attacked our ships can remain behind
the planetary defense and fire out. Incoming weapon attacks are
partially dispersed by the fields which lessesn the damage
inflicted on our starships.
Prerequisite(s): Defensive Phasers
Research Cost: 500
Social Projects: Planetary Defense
Military Projects: None
Ability(ies): None
Allows: Cloaking
Name: Planetary Destruction
Description: Terror Stars, baby! We're getting closer.
Prerequisite(s): 5,240
Research Cost: 500
Social Projects: None
Military Projects: None
Ability(ies): None
Allows: Star Creation
Name: Reinforced Hulls
Description: Increases hitpoints by using deflector technology to strengthen
hulls.
Prerequisite(s): Industrial Theory, Nano-Metal Composition, Deflectors
Research Cost: 220
Social Projects: None
Military Projects: None
Ability(ies): Hit Points
Allows: None
Name: Self Healing Armor
Description: An advanced armor necessary for creating the next generation
battlehips.
Prerequisite(s): Organic Armor, Ranger Technology
Research Cost: 9,400
Social Projects: None
Military Projects: None
Ability(ies): Repair
Allows: Avatar Technology
Name: Shields
Description: This tehcnology will allow us to equip our shps with energy-based
defenses. This will improve our defense ability.
Prerequisite(s): Deflectors
Research Cost: 500
Social Projects: None
Military Projects: Battle Axe, Deflector Shields, Advanced Shielding
Ability(ies): Defense
Allows: Energy Channeling, Advanced Repair
Name: Space Militarization
Description: This technology allows us to pursue powerful kinds of starships.
Prerequisite(s): Battle Armor, Deflectors
Research Cost: 200
Social Projects: None
Military Projects: Battle Stations, Battle Stations Mark II, Battle Stations
Mark III
Ability(ies): None
Allows: Turbo Phasers, InterStellar Tactics
Name: Terror Star
Description: This technology allows us to construct star destroying units.
Just having this will strike fear into the hearts of all.
Prerequisite(s): Artificial Planets
Research Cost: 4,000
Social Projects: None
Military Projects: Terror Star-Shell
Ability(ies): Influence
Allows: None
Section 3.6: Industrial
-----------------------
Name: 4D Entrance
Description: We're still looking for an entrance to the 4th dimension, but we
think we know where it is.
Prerequisite(s): 4D Space Phasing
Research Cost: 22,200
Social Projects: None
Military Projects: None
Ability(ies): None
Allows: 4D Transformation
Name: 4D Transformation
Description: Everything we put into the 4th dimension comes back as jelly,
and we want to know why.
Prerequisite(s): 4D Entrance
Research Cost: 12,200
Social Projects: None
Military Projects: None
Ability(ies): None
Allows: 4D Wormholes
Name: 4D Wormholes
Description: We're very close to 4D Wormholes.
Prerequisite(s): 4D Transformations
Research Cost: 12,100
Social Projects: None
Military Projects: None
Ability(ies): Trade Route, Diplomacy, Hit Points
Allows: Controlled 4D Wormholes
Name: Advanced Artificial Intelligence
Description: With our advanced knowledge of higher brain functions, the
adaption of technology to run on computers with much more
processign power than the human brain was inevitable.
Prerequisite(s): TerraComputers
Research Cost: 1,000
Social Projects: None
Military Projects: None
Ability(ies): Research
Allows: None
Name: Advanced Intersellar Manufacturing
Description: This technology will allow us to construct space factories.
Prerequisite(s): Zero Gravity Manufacturing
Research Cost: 400
Social Projects: None
Military Projects: Interstellar Distributor Mark III
Ability(ies): None
Allows: None
Name: Artificial Planets
Description: Two words: Earth 2, our influence on the galaxy will increase.
Prerequisite(s): Artificial Satellites
Research Cost: 2,000
Social Projects: Omega Quality Control
Military Projects: None
Ability(ies): Influence
Allows: Terror Star
Name: Artificial Satellites
Description: It's only a Tri-Strontium Alloy Moon sailing over a cardboard sea.
Artifical Satellites will increase our prestige and influence.
Prerequisite(s): Large Scale Building
Research Cost: 5,000
Social Projects: Omega Shipyard, Historical Preserve
Military Projects: Massive Scaling Center
Ability(ies): Influence
Allows: Artificial Planets
Name: Basic Repair
Description: This technology will allow us to better repair our starships in
space.
Prerequisite(s): Nano-Metal Composition, Industrial Theory
Research Cost: 250
Social Projects: None
Military Projects: None
Ability(ies): Repair
Allows: Advanced Repair
Name: Controlled 4D Wormholes
Description: Ok, the wormholes we have today are no good, but these final
wormholes will be perfect.
Prerequisite(s): 4D Wormholes
Research Cost: 23,100
Social Projects: None
Military Projects: None
Ability(ies): Trade Route, Diplomacy, Hit Points
Allows: Near Omniscience
Name: Controlled Wormholes
Description: This will allow us to make our ships travel faster.
Prerequisite(s): Star Creation
Research Cost: 10,900
Social Projects: None
Military Projects: None
Ability(ies): Speed
Allows: 4D Space Phasing
Name: Galactic Creation
Description: Creating new galaxies is actually pretty easy, provided you have
the right ingredients.
Prerequisite(s): Near Omnipotence
Research Cost: 94,200
Social Projects: None
Military Projects: None
Ability(ies): Hit Points
Allows: Galactic Pacifism, Galactic Domination Philosophy, Beyond Human
Name: Galactic Pacifism
Description: Can't we all just get along? Allows for starvase modules that are
potent at influence.
Prerequisite(s): Galactic Creation; 95+ alignment
Research Cost: 23,100
Social Projects: None
Military Projects: None
Ability(ies): Influence, Diplomacy
Allows: None
Name: High Density Metals
Description: High Density Metals will make possible new projects that could
only be dreamed of before. This will improve our productivity
even further.
Prerequisite(s): Battle Armor, Nano-Metal Composition
Research Cost: 400
Social Projects: None
Military Projects: None
Ability(ies): Production
Allows: Tri-strontium Alloy, Exotic Alloys
Name: Hyper Computers
Description: Even faster computers, only necessary for running the latest 4D
games...and improving research.
Prerequisite(s): TerraComputers
Research Cost: 3,000
Social Projects: Omega Research Center
Military Projects: None
Ability(ies): Research
Allows: Unambiguous Communication, Ultra Computers, Omni Computers, Advanced
Slavery
Name: Industrial Theory
Description: This technology will allow us to find new ways of improving our
production abilities and improving domestic and foreign business
strategies.
Prerequisite(s): None
Research Cost: 50
Social Projects: Manufacturing Center
Military Projects: Interstellar Distributor
Ability(ies): None
Allows: Interstellar Refining, Nano-Metal Composition, Basic Repair, Zero
Gravity Manufacturing, Reinforced Hulls
Name: Interstellar Refining
Description: This technology will enable us to find new ways to increase our
production.
Prerequisite(s): Industrial Theory, Cold Fusion
Research Cost: 200
Social Projects: Fusion Power Plant
Military Projects: Resource Refinery
Ability(ies): None
Allows: None
Name: Large Scale Building
Description: This technology allows us to build new classes of starships. This
will give our ships more hitpoints.
Prerequisite(s): 1D Phasing, Tri-strontium Alloy, Advanced Engineering
Research Cost: 1,000
Social Projects: Star Ship Foundry
Military Projects: Advanced Refinery, Ultra Mining
Ability(ies): Hit Points
Allows: Artificial Satellites, Dreadnought Technology, Interstellar Damage
Control
Name: Morphing
Description: This technology will allow our soldiers to have greater combat
abilities.
Prerequisite(s): Replication
Research Cost: 300
Social Projects: None
Military Projects: None
Ability(ies): Soldiering
Allows: None
Name: Nano Mining
Description: this will improve our economy.
Prerequisite(s): Nanobots, Drones
Research Cost: 1,000
Social Projects: None
Military Projects: Nano-Rig Excavation
Ability(ies): Economics, Production
Allows: None
Name: Nano-Metal Composition
Description: The engineering applications for nearly indestructable metals are
fairly obvious.
Prerequisite(s): Industrial Theory
Research Cost: 500
Social Projects: Frictionless Clothing, Manufacturing Capital, Tri-Strontium
Steel
Military Projects: None
Ability(ies): Economics, Production
Allows: High Density Metals, Nanobots, Reinforced Hulls, Advanced Engineering,
Basic Repair
Name: Nanobots
Description: Create tiny robots that act as scouts for our soldiers.
Prerequisite(s): Nano-Metal Composition
Research Cost: 350
Social Projects: Harmony Crystals
Military Projects: Micro-Fighters, Dread Drones, Phase III Factory
Ability(ies): Soldiering
Allows: Drones, Nano Mining
Name: Omni Computers
Description: Remember the 286? Well thses are much faster. And will improve our
research ability even further.
Prerequisite(s): Hyper Computers
Research Cost: 3,410
Social Projects: Galactic Research Center, Hyper Computers
Military Projects: None
Ability(ies): Research
Allows: Interspecies Philosophy
Name: Replication
Description: Replication will help society duplicate necessary items to help
ease suffering galaxy wide.
Prerequisite(s): Transporters
Research Cost: 5,000
Social Projects: None
Military Projects: Orbital Replicators
Ability(ies): None
Allows: Artificial Life, Morphing
Name: Star Creation
Description: The new home Star Creation kit, just add hydrogen.
Prerequisite(s): Planetary Destruction
Research Cost: 24,100
Social Projects: None
Military Projects: None
Ability(ies): None
Allows: Controlled Wormholes
Name: TerraComputers
Description: Trillions of instructions per microsecond, necessary for running
TerraWindows.
Prerequisite(s): Brain Wave Mapping
Research Cost: 5,000
Social Projects: Research Center, Nano Recorders, Technological Capital, Info
Net
Military Projects: None
Ability(ies): Research
Allows: Hyper Computers, Advanced Artificial Intelligence
Name: TerraForming
Description: Terraforming will help our planets be of a superior quality.
Prerequisite(s): Artificial Life
Research Cost: 2,200
Social Projects: Terraforming
Military Projects: None
Ability(ies): None
Allows: Planetary Destruction, Evolution Control
Name: Tri-strontium Alloy
Description: All of our top engineers are clamoring for the new Tri-Strontium
alloys. Production will be increased even further.
Prerequisite(s): Impulse Drive, High Density Metals
Research Cost: 500
Social Projects: None
Military Projects: None
Ability(ies): Production
Allows: Organic Armor, Large Scale Building
Name: Ultra Computers
Description: The latest iteration of the chipmaker's art.
Prerequisite(s): Hyper Computers
Research Cost: 3,000
Social Projects: Neural Net
Military Projects: None
Ability(ies): Research
Allows: Advanced SigINT
Name: Zero Gravity Manufacturing
Description: This technology will allow us to construct space factories.
Prerequisite(s): Industrial Theory
Research Cost: 200
Social Projects: Anti-matter Power Plant
Military Projects: Interstellar Distributor Mark II
Ability(ies): None
Allows: Advanced Interstellar Manufacturing
==============================================================================
Credits
=======
General
-------
Strategy First: For making this game and providing excellent support for it
GameFAQS: For posting this guide
You: For reading this guide
Me: For writing this guide
-------
Content
-------
Strategy First/Metaverse Players: www.galciv.com
JavaScout: http://webpages.charter.net/trevorpowdrell/
Mid-Western Conference's players/site/forums: http://idle.thehueys.com/midwest/