Lemmings Paintball

Lemmings Paintball

17.10.2013 15:15:19
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1) Introduction
This is a FAQ for Lemmings Paintball. It lists each level and
explains how to do it. So far, I have the Fun and Tricky levels
posted, but I will get the Taxing and Mayhem levels up very
soon!

2) Updates
12/16/03 1.0 FAQ created, Fun levels posted
12/20/03 2.0 Introduction and Legal Information added
Tricky levels added

3) Legal Information
Everything in this FAQ was written by me. You may use parts of
this FAQ on other websites, or on other areas of GameFAQs if
necessary, but you MUST give me full credit. I will take action
if I discover in any way that someone has taken credit for
anything in my FAQ.

4) Fun Levels

1: Easy Zone
Just walk over and grab the flag.

2: Difficult (NOT!)
Pull the green lever which will lower the flag, then just walk
over and get it.

3: Flag on a Hill
Walk across the hill on the left. Go toward the back and through
the opening in the fence. The flag is up the ramp.

4: Only Built for Lemming Use
Pull the lever to open the gate, then grab the flag.

5: Halt! Who Goes There?
Load up on paint, then shoot the two red lemmings. The flag is
now unprotected.

6: Moonbase Alpha
Raise the gate by pulling the green lever. Shoot the lemming and
capture the flag.

7: 2-1 Against!
Be prepared, you will have to shoot two red lemmings right away.
Shoot them and pull the lever to raise the gate. Go through the
gate and pull the other lever to lower the flag.

8: But the Flag's Over There...
Use the balloon to get to the flag.

9: What Happens When I Stand Here?
Shoot the red lemmings and stand between the two fence posts.
The groung will rise and you will be able to walk to the flag.

10: Float to Victory
Use the balloon to get to the flag.

11: Just Slide
Go on the blue path and you will slide to the flag.

12: Fly the Flag
Get on the catapult to fly across the fence. Then pull the green
lever to make a path to the flag.

13: What Does This Button Here Do?
Have one lemming pull the lever to lower and raise the platform
for the other one. Then walk over to the flag.

14: Switch in Time
Have one lemming pull the lever to lower the walls for the
other. Shoot the enemies and get the flag.

15: Here...There...Oh Anywhere
Go off on the left and take the yellow path to pull the green
lever. Go back to the beginning on top of the platform and take
the blue path to the flag.

16: Time Flies
Have one lemming stand on the lighter patch of ground while the
other one pulls the green lever. Go up the ramp and jump on the
trampoline to get to the flag.

17: Oh Blast!
Shoot the gray walls to lower them and the flag.

18: Cods Law
Grab the clock for extra time. Pull the lever and take the path
to the right to reach to flag.

19: Bouncy, Bouncy!
One lemming operates the lever to lower and raise the jumping
platform for the trampoline. Jump to the flag.

20: Bounce to Victory
Have one lemming go to the crate to get the key. Use the key to
open the gate toward the back. Stand in the "L" of the wall
ahead. The other lemming pulls the lever and raises a platform.
Bounce to the flag.

21: Bounce to Victory 2
Four flags to capture in this level. Take the lemmings one at a
time on the path created by the trampolines. The platforms spell
out Lemmings! The flags are on the "!"

22: Happy Days
The row of bricks past the paintballs is an elevator to the
ground floor. Step on it to lower/raise it. Go to the green
lever and pull it. Go back to the beginning. The blue steps are
now a slide. Take it to get to the flag.

23: Lem Gambino
Fill your gun and pull the green lever. Go to the left and face
off against a lot of red lemmings. Go to the next platform and
pull the lever. Head toward the front of the screen for extra
time and the flag.

24: Next We Have a Cuddly Lemming
Pull the green lever at the end of the left and center moving
sidewalks. The flag is at the end of the right one.

25: Mamamia the Ground is Moving
The first lemming takes the floating tile in the middle across
to a lever. Use this lever to move the other lemming on the left
floating tile to a green lever. Bring the first lemming back to
the center and to the right floating tile. The second lemming's
lever will send him to the flag.

5) Tricky Levels

1: Lower That Wall
Have one lemming go left or right on the green bricks to a green
lever which will lower the wall. Make sure the other lemming is
away from the wall (or he will be shot right away) and ready to
battle a lot of red lemmings before he can get to the flag.

2: One of Our Lemmings is Missing
The green lever in the middle will open the gates to the flags.

3: Switch in Time 2
Same as Switch in Time 1, but there are more red lemmings.

4: Delicate Sound of Lemmings
Walk forward to the green lever and pull it. Watch out for lots
of red lemmings. Avoid the green X's (land mines) on the floor.

5: Indiana Lemming
The floor drops down when you step on it except in the corners.
Just keep moving and you won't get stuck.

6: The Booby Trap
The three green levers open the gates. Do not go through the
gate on the right; that's where the booby trap is.

7: Even Lemmings Get the Blues
Pull the first green lever to lower the wall. There are two red
lemmings to shoot before you can grab the clocks. It is well
worth the time to go to that red/green striped area and take
them out. Pull the second green lever and go right to get to the
flag.

8: Comfortably Green
Head through the opening in the wall and up around the hedge
that surrounds the flames. Make sure you shoot all the red
lemmings before you get off the wall. The green lever raises the
gate on the right to the flag.

9: Snow Joke
Cross the brown patch and climb upward and to the right to find
two floating tiles to the flag. The first one is easy. It is
easiest to take the second one at the corner.

10: High Tower
Jump off the blue tiles on the left and come back around to
follow the red tile to a green lever. This lever lowers a green
lever for Red Lemming (the red one on your side, not an enemy
shooter). Pull it to open the gates for the flags. The flags are
to the left of the blue and yellow tiles.

11: Well, He Can't Get All of Us
There is a monster waiting to grab you in the cave. Take the
lemmings by the cave two at a time and one of them will get by.
Go through the opening in the fence and find the green lever on
the right. It lowers the flag that is up the steps to the left.

12: Easy Peasy Lemming Squeezy?
Just walk forward right up to the flag tower, ignoring all the
levers, gates, keys, etc. When you get there, the floor will
raise you up to the flag.

13: Come Fly With Me
You need the green key to open the gate to the flag. Bounce both
lemmings over on the trampoline and walk to the left. Have one
lemming stand in the opening in the tall wall. The other lemming
pulls the green lever to raise the platform. Walk around this
wall until you get to the key then take a balloon ride back to
the gate and the flag.

14: A Balloon Too Soon
Grab the balloon, but don't use it yet. Go forward and take care
of the shooters and grab the extra time. Then go down and pull
the green lever. Now you can use the balloon to get to the flag.

15: What Could Possibly Be in Here?
The crate has a catapult. Send one lemming over on the catapult
to the green lever, and pull it. Have another lemming walk past
the catapult and through the gate to the flag.

16: Four Lemmings and a Flag
Get the red key in the crate on the right for the gate ahead.
Nothing is in the other crate. Ignore the first floating tile
you see. Hop up on the right and go around that way. Take the
last floating tile across and head toward the bottom right. The
flag is within the trees.

17: Hide and Seek
Follow the dirt path to the green level. Then keep going forward
to get to the flag.

18: Lemming Long Legs
Pull every green lever you see. The path to the rear has
nothing, but all the others have flags.

19: The Red Lemming Connection
The red lemmings walking around in circles control the floating
tiles. Shoot them when the tile is on the way back to the center
and you will have a nice straight path to the flag.

20: Wasn't There a Switch Here?
Take the floating tiles across, but there are no switches. Stand
on the center where the switch was and that lowers the flag.

21: Icelem Cometh
After going up the stairway and down the other side, pull the
green lever to lower the flag. Be prepared, as you will have to
face A LOT of shooters.

22: State of Mind
Pull the green lever, then head quickly to the left. Grab the
extra time, you will need it. Pull the lever and it's the Red
Lemming's turn. Step off the moving block onto the black/red
tiles. Follow those tiles to the flag.

23: Oh Blast and Double Blast!
Shoot the block in the center. Head down the right side,
shooting the walls to lower them. At the end, shoot the block in
the center. Then go back and down the other side to the flag.

24: Go Forth and Multiply
Go forth but look for the green lever on the right. Then head on
down and around to the two flags. Go through the cloning machine
to create another lemming so each one can get a flag.

25: Mission Control
Have Red and Purple Lemming jump off the tower towards you and
continue walking forward. The tower you come to has two holes in
it - the flags are in there. Walk around to the front for access
to the floating tile.

26: If You Can't Beat 'Em, Join 'Em
The floor falls out from under you on some tiles. If you find
yourself in a hole, just have another lemming jump down there
with you and the floor will come back up.
================================================================
I will update this FAQ later. I will add the Taxing and Mayhem
levels soon!


 
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