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HUGO 3: THE JUNGLE OF DOOM
Part 3 of the Hugo Trilogy
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FAQ/WALKTHROUGH
1.0-Updates
1.0-Walkthrough started and ended, the walkthrough, gameplay, and controls are
done.
After you and your wife Penelope spent your honeymoon at you great Uncle
Horace's, you prepare to fly off, then a freak magnetic storm occurs and you
spin out of control. You land in the South African Wilderness, Penelope being
the curious and wandering person she is, decides to stroll off. Afterwards,
she is bitten from behind by the dreaded TREE SPIDER, now, Hugo must find the
magical water to cure Penelope within 48 hours...or Penelope will DIE!!!
Hello! To whomever reads this guide, welcome to my walkthrough of Hugo's house
of Horrors! I've beaten this game many, many times in the past. It is because
I know this game very well and the fact that this game may be difficult and
confusing because of its low ability to accept certain phrases that I have
written a FAQ... not because I like this game.
If you wish to contact me, my e-mail is: myantidrugisdrugs@hotmail.com
This is version 1.0-Finished at Friday, July 30, 2004
All three games in the Hugo series play like this: you use the arrow keys to
move. You only need to push it once, so don't hold any buttons down. If you
wish to stop moving in a direction simply press the same arrow key. For
instance, if you push the right arrow and move right, if you wish to stop, just
push the right arrow again.
Now as for actions, you type them in. Most of the time you might know what to
do, but the phrase you are typing in isn't in the game, and therefore it won't
understand what in the hell you are trying to do (what this walkthough is for).
Some actions will get a response, but it won't necessarily be important, like
climbing up a tree, or typing in a swear word (hehe).
Left arrow Key : Move left
Right arrow Key : Move right
Down arrow Key : Move down
Up arrow Key : Move up
(To stop just push the arrow key that corresponds to the direction you are
walking in)
F1: Displays information about the game.
F2: Mute/Unmute sound effects and music
F3: Re-types the last word phrase entered
F4: Save game
F5: Restore game
F6: Shows the items you are carrying
F8: Turbo button-Speeds up game
F9: Exits out to DOS, type in exit to go back in Hugo
1.5-Table of Contents
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1.0-Updates
1.1-Story
1.2-Introduction
1.3-Gameplay
1.4-Controls
1.5-Table of Contents
1.6-Walkthrough/Landing and the Wilderness...
1.7-Walkthrough/The Natives and the Magical stuff...
1.8-Copyright/Distribution
1.9-Points
2.0-FAQ
2.0-Credits
After all the talking is done, immediately go back and up into the plane. Go
near it and type in look in plane. Get the cube, the water flask, the pins,
the clay, and the sandwich. After that exit the plane. Go right, until you
reach a bridge. If you try and cross it, there will be a warning that the
bridge seems unstable. So to fix this little issue, tie the bridge with vines.
Then cross, make sure you got everything from the plane, because if you didn't
you can't go back, for the bridge collapses. Upon entering the new area to the
left, there should be 2 paths. I suggest you go to the right one and swing
from vine to vine when you get to the river, simply because it's a commonly
missed place with points. While you are on the right side of the river, there
should be a little patch of land. It looks like this.
^=jungle/scenery
~=water
*=Land (you can walk on it)
See that little segment of land that sort of curves up on the right side? Go
in it and fetch out the book. Then get it.
Now swing from vine to vine back. Go to the left path and get the scroll while
you are walking on the left path. Just keep going right, ignore the ghost, and
pick up the bell that's on one of the screens. You should reach a boulder, go
near it and type look behind boulder. A crystal ball is found, be sure to get
it. Now if you go to the upper left exit, you should have found a native
village...
1.7-Walkthrough/The Natives and the Magical Stuff...
Go into it and hang out near some natives. One native should come up to you
and start talking. You can stay and listen to all she has to say. OR, you can
just give her the cube from the beginning of when she talks. After she accepts
you gift, you shall receive a blowgun from her. If you go right, you should
arrive at the witch doctor's hut. Like the native said, if you listened to
her, the witch doctor is insane near this time. So naturally, go in. From the
moment you set foot in the hut, he should imprison. Well? How do we get out?
We don't have any weapons, and Hugo's a wuss, he can't fight back. Ah but we
do have a weapon, voodoo! From the clay you got back in the plane, make
effigy. Then put the pins into the clay. Oooo, now look what you have done,
the witch doctor's now a screaming pile of flesh =). Open the cage door, and
get the candle. Open the cage door (the small cage), and put the sandwich in
the cage. Now just walk over to the right side of the room until you cannot
walk anymore and wait... A rat will scurry into the cage, and the doors will
close shut. Grab the cage and leave the hut, and the village. Go west and
save. Now in order to do this, you have to be at least a mediocre typist.
Type: Shoot elephant, then put down cage, then open cage door as fast as you
can. The elephant will run into the river then fall asleep, leaving Hugo the
perfect opportunity to get some magic water. Now... Go all the way to the 2
paths and go to the western one. When you get to a waterfall, stop. Go near
the waterfall and you should enter a secret passage. On the other side of this
passage is pond filled with magical water!! Fill the water flask with water,
and leave. If you don't the elephant will move, and you will never get it.
Now then, go to the cave with the ghost that you saw earlier, read the book and
send the evil spirit away. Approach the cave, and you will find... The Riddler
from Hugo's House of Horrors!! Don't worry, he's a little softer this time,
and now he will try and guess what you have in your pocket. When he asks if
you have a flask of magical water, say yes, he will thank you for his crystal
ball, and with a whist of magic he will send you back to the other side of the
bridge! Quickly give the water to Penelope and beat the game!
I really don't care what you do with this FAQ, so do whatever you want. Just
don't do any commercial activities with this like selling it. If you post this
in a website, magazine, or anything else that can be viewed by the public,
please give me credit.
Event Points/Total
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Get clay 5/128
Get cube 10/128
Get water flask 15/128
Get pins 20/128
Get sandwich 25/128
Tie bridge with vines 28/128
Get scroll 31/128
Get bell 33/128
Getting the crystal ball 42/128
Give cube to native girl 45/128
Make effigy 52/128
Getting the mouse in the cage 66/128
Put pins in clay 69/128
Get cage 70/128
Get candle 73/128
Put down cage 72/128
Open cage door (must be near elephant) 76/128
Elephant sleeps in river 95/128
Fill flask with water 97/128
Getting the book 107/128
Getting rid of the spirit 119/128
Getting past the old man 122/128
Give water to Penelope 124/128
Swing from vine to vine 128/128
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Q-What is this game?
A-It's an old game, where you have to go and type your actions in.
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Q-I'm missing points, WHY?!?!
A-Most people forget to swing from vine to vine, and unless for some odd
reason, you drop an item, that's the only way you can lose points in this game.
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Q-Why did you write this Walkthrough?
A-I knew how to get through it, and just for the heck of it, I decided to write
a Walkthrough.
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Q-You went from Hugo's House of Horrors to Hugo 3: Jungle of Doom. Why? What
about Hugo 2: Whodunit?
A-I can't remember off the top of my head how to get through Hugo 2, I probably
will write a Walkthrough for it once I play through it again,
After this Walkthrough, I'm going to probably write one on Hugo 2. I may write
some on upcoming titles, like Grand Theft Auto: San Andreas, or Star Ocean 3:
Till the End of Time.