--------------------- U N I T E D O F F E N S I V E ---------------------
S E R V E R C O N F I G
B Y S H I F T
Game Name: Call Of Duty: United Offensive
Developer: Activision + Gray Matter
Genre: World War Two First Person Shooter
Release: September 14, 2004 (USA)
September 24, 2004 (UK)
Platform: PC
Guide Title: Server Config Var list
Author: Keith '#.shift' Morris
Author Contact: shift@pounddot.com
Started: October 26th, 2004
Last Updated: October 26th, 2004
Version: 0.5
Copyright: Keith '#.shift' Morris 2004
PLEASE NOTE
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you will be granted permission. If this guide is seen anywhere else other than
Pounddot.com and GameFAQs.com please inform the author, shift, on
shift@pounddot.com, and the situation will be dealt with by whichever means
necessary.
I started this guide because I could not find the material I need easily on the
Internet. All of the information I found was scattered through out the web. If
you feel that anything listed in this guide is erroneous or inaccurate do not
hesitate to contact me at shift@pounddot.com. I do not claim to be an English
major, so there will be grammatical and possible even spelling errors in this
guide. So now I will just get right to the guide. Enjoy =)
There are a few more guns in this expansion then the original game. I have a
list of all of them broken into groups so that you know which game they came
from.
CoD: UO Weapons
There are two options for the weapons. On (being 1) and Off (being 2).
set scr_allow_pistols “1” or “0”
set scr_allow_satchel “1” or “0”
set scr_allow_smoke “1” or “0”
set scr_allow_grenades “1” or “0”
set scr_allow_flamethrower “1” or “0”
set scr_allow_artillery “1” or “0”
set scr_allow_bazooka “1” or “0”
set scr_allow_mg34 “1” or “0”
set scr_allow_dp28 “1” or “0”
set scr_allow_mg30cal “1” or “0”
set scr_allow_gewehr43 “1” or “0”
set scr_allow_svt40 “1” or “0”
That is it for the UO Weapons. Now on to the original CoD weapons.
set scr_allow_bar "1" or “0”
set scr_allow_bren "1" or “0”
set scr_allow_enfield "1" or “0”
set scr_allow_kar98k "1" or “0”
set scr_allow_kar98ksniper "1" or “0”
set scr_allow_m1carbine "1" or “0”
set scr_allow_m1garand "1" or “0”
set scr_allow_mp40 "1" or “0”
set scr_allow_mp44 "1" or “0”
set scr_allow_nagant "1" or “0”
set scr_allow_nagantsniper "1" or “0”
set scr_allow_panzerfaust "1" or “0”
set scr_allow_ppsh "1" or “0”
set scr_allow_springfield "1" or “0”
set scr_allow_sten "1" or “0”
set scr_allow_thompson "1" or “0”
Are you one of those people that play CoD because it does not have any vehicles
or just one of the people that just don’t like them? I personally like them,
but can get annoying at times. Well, here is the server setting you need to
turn them off! There isn’t too many server with out them on, but I know the #.
Clan does not use them. This also includes the stationary guns, as well as the
vehicles. Here are the settings.
scr_allow_flak88 "1" or “0”
scr_allow_su152 "1" or “0”
scr_allow_elefant "1" or “0”
scr_allow_panzeriv "1" or “0”
scr_allow_t34 "1" or “0”
scr_allow_sherman "1" or “0”
scr_allow_horch "1" or “0”
scr_allow_gaz67b "1" or “0”
scr_allow_willyjeep "1" or “0”
This is where all the settings for the game types are stored. This includes
deathmatch time limit, Retrieval score limit, and many others! I am not sure
what the maximum and minimum settings are for these settings. If anyone knows
them, or wishes to test them, send me an e-mail with the results at
shift@pounddot.com. I also am not sure what grace period and time limit is.
I am assuming TimeLimit is the time of each round, but I don’t know what grace
limit is. Since I don’t know for sure, I have left them blank. Again, if you
know what these are, send me an e-mail and I will have them updated and add
your name and e-mail (if requested) to the contributors list. The Score and
Time limit settings can be set to “0” which would make the limit be infinite.
Setting both in 0 is not advisable as the game would never end.
CoD Settings
Search and Destroy Settings
set scr_sd_graceperiod "20"
Not sure. Send an e-mail to shift@pounddot.com to update.
set scr_sd_roundlength "3"
Not sure. Send an e-mail to shift@pounddot.com to update.
set scr_sd_roundlimit "7"
This would set it to 7 rounds per S&D map.
set scr_sd_scorelimit "5"
This would set a score limit of 5 per round.
set scr_sd_timelimit "0"
Not sure. Send an e-mail to shift@pounddot.com to update.
Behind Enemy Lines Settings
set scr_bel_alivepointtime "10"
Not sure. Send an e-mail to shift@pounddot.com to update.
set scr_bel_scorelimit "50"
This would set a score limit of 50 per game.
set scr_bel_timelimit "20"
This would set a time limit of 20 per game.
Retrieval Settings
set scr_re_graceperiod "20"
Not sure. Send an e-mail to shift@pounddot.com to update.
set scr_re_roundlength "3"
Not sure. Send an e-mail to shift@pounddot.com to update.
set scr_re_roundlimit "7"
set scr_re_scorelimit "5"
set scr_re_showcarrier "0"
set scr_re_timelimit "0"
Not sure. Send an e-mail to shift@pounddot.com to update.
Team Deathmatch
set scr_tdm_scorelimit "150"
This would set are scorelimit of 150 kills.
set scr_tdm_timelimit "20"
This would set a time limit of 20 minutes.
Deathmatch
set scr_dm_scorelimit "80"
This would set a score limit of 80 kills.
set scr_dm_timelimit "20"
This would set a time limit of 20 minutes.
That is it for the COD Game Type settings. Now we will begin with the Cod:OU
game type settings.
Behind Enemy Lines
set scr_bel_alivepointtime "10"
Not sure. Send an e-mail to shift@pounddot.com to update.
set scr_bel_scorelimit "50"
This would set the score limit to 50 points.
set scr_bel_timelimit "30"
This would set the time limit to 30 minutes.
Headquarters
set scr_hq_scorelimit "50"
This would set the score limit to 50 points..
set scr_hq_timelimit "20"
This would set the time limit to 20 minutes.
To set up a rotating server list, you need to use this syntax:
set sv_mapRotation “gametype sd map mp_brecourt, gametype tdm map mp_depot”
That would have a 2 map rotation. First you need to specify the game type.
That is done with “gametype XXX”. Next you need to specify the map. That is
done with “map XXX”. Here is a list of all the game types:
Tdm - Team Death Match
Dm - Death Match
Sd - Search And Destory
Re - Retrieval
Bel - Behind Enemy Lines
Hq - Headquarters
All of the original CoD maps can be used with the UO settings except a the new
game types. This means that you can replay the old maps with the “Rank”
option. This is not advised as the maps are too small for the Generals to use
their artillery strikes. The smoke also gets out of hand, as everyone starts
with a smoke grenade and usually decides to smoke the “hot zone”. But, the
choice is up to you.
Here is a list of additional server settings. I do not know what they all
mean. If you do know, then send me an e-mail at shift@pounddot.com and I will
update them and add you to the contributions page.
set sv_hostname "My Server Name"
This will set the same of your server
set scr_motd "Message of the day"
This will set the message when players first connect
sets .Admin "shift"
This sets the Admin’s name.
sets .Email “shift@pounddot.com”
This sets the Admin’s e-mail address
sets .IRC "#MyIRCChatRoom"
This sets the IRC chat room. (this is not our real chat room)
sets .Website http://www.pounddot.com
This sets the website for the server.
sets .Location "North America"
This sets the server location.
set scr_friendlyfire "2"
Sets Friendly Fire.
0 = Off
1 = On
2 = Reflective
3 = Share
set sv_maxclients "16"
This sets the number of players on the server
set sv_privateClients "6"
This sets the number of private slots (for clan servers)
set sv_maxRate "10000"
This sets the max speed that a client can transfer.
set sv_minPing "0"
This sets the lowest ping that a client can have.
set sv_maxPing "150"
This sets the Highest ping that a client can have.
set sv_pure "1"
This will check to make sure that the client files are unaltered. Setting of
"0" will allow modified user files (Not recommended as modified user files can
be altered to cheat)
set logfile "1"
Server will create a log file.
set g_log "games_mp.log"
Name of the log file that will be created.
set scr_killcam "1"
This will enable the Kill Cam. 0 = Disable
set scr_freelook "1"
This will enable Free Look when dead. 0 = Disable
set scr_spectateenemy "1"
This will allow dead players to spectate the enemy. 0 = Disable
set scr_teambalance "1"
This will make the server Balance the teams. 0 = Disable.
set g_allowVote "1"
This will allow players to call votes. 0 = disabled.
set scr_allow_vote "1"
Not sure. Send an e-mail to shift@pounddot.com to update.
set sv_allowAnonymous "0"
This will allow Anonymous Names. (UnknownSoldier)
set sv_allowDownload "1"
This will allow the client to download any files from the server that it
doesn’t have. This includes maps.. 0 = disable
set sv_cheats "0"
This will enable Cheats in the server. This is pointless. 0 = Disable.
set sv_fps "20"
This sets the Max FPS for the server. Not sure exactly what this does.
set sv_master1 "codmaster.activision.com"
This sets the server to send its information to codmaster.activision.com
set sv_master2 ""
Adding more server in here will increase the “see-ability” of the server.
set sv_master3 ""
Adding more server in here will increase the “see-ability” of the server.
set sv_master4 ""
Adding more server in here will increase the “see-ability” of the server.
set sv_master5 ""
Adding more server in here will increase the “see-ability” of the server.
set rconPassword "myp@$$w0rd"
This is your RCON Password. DO NOT GIVE OUT.
set g_password " myp@$$w0rd "
UNKNOWN
set sv_privatePassword " myp@$$w0rd"
This sets the password for the private slots.
Here is the Advanced Server Download commands. You can use these to set the
server to download from a FTP or HTTP server. This can really save bandwidth
and download times when download a custom map.
After some testing we finally found out the way to make the download via
ftp/http work! First find a ftp-server programm (we use filezilla) where u can
manage the downloadspeed per user (100Kb/s or less)
Make a default ftp user and psw!
Than, place these lines in ur dedicated.cfg:
This is FAR from complete. If you know any more server commands, and what they
do, send me an e-mail at shift@pounddot.com and I will add them and add your
name to the contributions section (if wanted).
I am not sure what any of these punk buster commands do, so if you do know,
drop me an e-mail at shift@pounddot.com and I will update them and add you to
the contributions page. Any punkbuster commands must be before the map
rotation.
//The next three are used to Start PunkBuster.
pb_sv_Enable
wait
set sv_punkbuster 1
//I am not sure what any of these do.
PB_SV_TaskDel 1
pb_sv_MsgPrefix "[ED v1.0]-Admin"
pb_sv_task 20 330 "say ^3ENEMY DOWN ^4PUNK BUSTER CONFIG ^7v1.0 ^3CURRENTLY
^7ENABLED ^3AND RUNNING"
pb_sv_KickLen 0
pb_sv_CvarFreq 6
pb_sv_task 65 300 "pb_sv_bindsrch com_maxfps"
pb_sv_task 75 320 "pb_sv_bindsrch centerview"
pb_sv_task 80 330 "pb_sv_bindsrch updatescreen"
pb_sv_Sleep 120
pb_sv_taskempty
pb_sv_AutoSs 1
pb_sv_AutoSsFrom 60
pb_sv_AutoSsTo 600
pb_sv_SsFloor 1
pb_sv_SsCeiling 1000
pb_sv_SsWidth 1024
pb_sv_SsHeight 768
pb_sv_SsXpct 50
pb_sv_SsYpct 50
pb_sv_SsSrate 2
pb_sv_SsDelay 0
pb_sv_MaxConDls 3
pb_sv_MaxConUpdates 12
pb_sv_MaxDlRate 5
pb_sv_badnameempty
pb_sv_badname 60 console
pb_sv_changePeriod 10
pb_sv_changeMax 3
pb_sv_dupNameGrace 150
pb_sv_extChar 1
pb_sv_emptyname 0
pb_sv_minName 3
pb_sv_AliasAutoload 0
pb_sv_AliasMaxEnforce 0
pb_sv_CQC 1
pb_sv_scoreKick 0
pb_sv_cvarempty
pb_sv_cvar aim IN 0
pb_sv_cvar aaim IN 0
pb_sv_cvar aaim1 IN 0
pb_sv_cvar glow IN 0
pb_sv_cvar ignorewalls IN 0
pb_sv_cvar pINgpredict IN 0
pb_sv_cvar autoaim IN 0
pb_sv_cvar autofire IN 0
pb_sv_cvar ogc_aim IN 0
pb_sv_cvar ogc_bot IN 0
pb_sv_cvar ogc_fov IN 0
pb_sv_cvar ogc_glow IN 0
pb_sv_cvar ogc_mode IN 0
pb_sv_cvar ogc_names IN 0
pb_sv_cvar ogc_wall IN 0
pb_sv_cvar ogc_trans IN 0
pb_sv_cvar ogc_weapons IN 0
pb_sv_cvar safe IN 0
pb_sv_cvar radar IN 0
pb_sv_cvar mode IN 0
pb_sv_cvar names IN 0
pb_sv_cvar bunny IN 0
pb_sv_cvar nofx IN 0
pb_sv_cvar wall IN 0
pb_sv_cvar shoot IN 0
pb_sv_cvar weapons IN 0
pb_sv_cvar alias IN 0
pb_sv_cvar guid IN 0
pb_sv_cvar spIN1 IN 0
pb_sv_cvar spIN2 IN 0
pb_sv_cvar spIN IN 0
pb_sv_cvar stopspIN IN 0
pb_sv_cvar script1 IN 0
pb_sv_cvar team IN 0
pb_sv_cvar afire IN 0
pb_sv_cvar pesp IN 0
pb_sv_cvar pesp1 IN 0
pb_sv_cvar pesp2 IN 0
pb_sv_cvar wall IN 0
pb_sv_cvar vec IN 0
pb_sv_cvar vec1 IN 0
pb_sv_cvar key IN 0
pb_sv_cvar key1 IN 0
pb_sv_cvar key2 IN 0
pb_sv_cvar key3 IN 0
pb_sv_cvar afov IN 0
pb_sv_cvar afov1 IN 0
pb_sv_cvar aburst IN 0
pb_sv_cvar aburst1 IN 0
pb_sv_cvar aburst2 IN 0
pb_sv_cvar aburst3 IN 0
pb_sv_cvar aburst4 IN 0
pb_sv_cvar aburst5 IN 0
pb_sv_cvar aburst6 IN 0
pb_sv_cvar aburst7 IN 0
pb_sv_cvar aburst8 IN 0
pb_sv_cvar aburst9 IN 0
pb_sv_cvar thrd IN 0
pb_sv_cvar thrd1 IN 0
pb_sv_cvar thrd2 IN 0
pb_sv_cvar thrd3 IN 0
pb_sv_cvar thrd4 IN 0
pb_sv_cvar thrd5 IN 0
pb_sv_cvar fb IN 0
pb_sv_cvar fb1 IN 0
pb_sv_cvar fb2 IN 0
pb_sv_cvar fb3 IN 0
pb_sv_cvar wwall IN 0
pb_sv_cvar wwall1 IN 0
pb_sv_cvar tree IN 0
pb_sv_cvar tree1 IN 0
pb_sv_cvar fog IN 0
pb_sv_cvar fog1 IN 0
pb_sv_cvar box IN 0
pb_sv_cvar box1 IN 0
pb_sv_cvar box2 IN 0
pb_sv_cvar box3 IN 0
pb_sv_cvar sky IN 0
pb_sv_cvar sky1 IN 0
pb_sv_cvar gun IN 0
pb_sv_cvar gun1 IN 0
pb_sv_cvar tp IN 0
pb_sv_cvar tp1 IN 0
pb_sv_cvar tp2 IN 0
pb_sv_cvar tp3 IN 0
pb_sv_cvar fov160 IN 0
pb_sv_cvar fov80 IN 0
pb_sv_cvar sesp0 IN 0
pb_sv_cvar sesp1 IN 0
pb_sv_cvar smok0 IN 0
pb_sv_cvar smok1 IN 0
pb_sv_cvar avex0 IN 0
pb_sv_cvar avex1 IN 0
pb_sv_cvar team0 IN 0
pb_sv_cvar team1 IN 0
pb_sv_cvar 3rdp0 IN 0
pb_sv_cvar 3rdp1 IN 0
pb_sv_cvar avexh IN 0
pb_sv_cvar avexc IN 0
pb_sv_cvar dance0 IN 0
pb_sv_cvar dance1 IN 0
pb_sv_cvar dance2 IN 0
pb_sv_cvar recoil IN 0
pb_sv_cvar recoil1 IN 0
pb_sv_cvar devb IN 0
pb_sv_cvar deva IN 0
pb_sv_cvar devb IN 0
pb_sv_cvar dev1 IN 0
pb_sv_cvar wh IN 0
pb_sv_cvar wh1 IN 0
pb_sv_cvar wh2 IN 0
pb_sv_cvar wh3 IN 0
pb_sv_cvar con IN 0
pb_sv_cvar con1 IN 0
pb_sv_cvar bun IN 0
pb_sv_cvar bun1 IN 0
pb_sv_cvar gre IN 0
pb_sv_cvar gre1 IN 0
pb_sv_cvar por IN 0
pb_sv_cvar por1 IN 0
pb_sv_cvar fw IN 0
pb_sv_cvar fw1 IN 0
pb_sv_cvar tq IN 0
pb_sv_cvar tq1 IN 0
pb_sv_cvar tq2 IN 0
pb_sv_cvar tq3 IN 0
pb_sv_cvar bull IN 0
pb_sv_cvar bull1 IN 0
pb_sv_cvar s0 IN 0
pb_sv_cvar s1 IN 0
pb_sv_cvar s2 IN 0
pb_sv_cvar s3 IN 0
pb_sv_cvar s4 IN 0
pb_sv_cvar s5 IN 0
pb_sv_cvar s6 IN 0
pb_sv_cvar s7 IN 0
pb_sv_cvar s8 IN 0
pb_sv_cvar s9 IN 0
pb_sv_cvar s10 IN 0
pb_sv_cvar s11 IN 0
pb_sv_cvar s12 IN 0
pb_sv_cvar s13 IN 0
pb_sv_cvar s14 IN 0
pb_sv_cvar s15 IN 0
pb_sv_cvar s16 IN 0
pb_sv_cvar s17 IN 0
pb_sv_cvar s18 IN 0
pb_sv_cvar s19 IN 0
pb_sv_cvar s20 IN 0
pb_sv_cvar m0 IN 0
pb_sv_cvar m1 IN 0
pb_sv_cvar m2 IN 0
pb_sv_cvar m3 IN 0
pb_sv_cvar m4 IN 0
pb_sv_cvar m5 IN 0
pb_sv_cvar m6 IN 0
pb_sv_cvar m7 IN 0
pb_sv_cvar m8 IN 0
pb_sv_cvar m9 IN 0
pb_sv_cvar m10 IN 0
pb_sv_cvar m11 IN 0
pb_sv_cvar m12 IN 0
pb_sv_cvar m13 IN 0
pb_sv_cvar m14 IN 0
pb_sv_cvar m15 IN 0
pb_sv_cvar m16 IN 0
pb_sv_cvar m17 IN 0
pb_sv_cvar m18 IN 0
pb_sv_cvar m19 IN 0
pb_sv_cvar m20 IN 0
pb_sv_cvar c0 IN 0
pb_sv_cvar c0f IN 0
pb_sv_cvar c1 IN 0
pb_sv_cvar c2 IN 0
pb_sv_cvar c3 IN 0
pb_sv_cvar c4 IN 0
pb_sv_cvar c5 IN 0
pb_sv_cvar c6 IN 0
pb_sv_cvar c7 IN 0
pb_sv_cvar c8 IN 0
pb_sv_cvar c9 IN 0
pb_sv_cvar c10 IN 0
pb_sv_cvar c11 IN 0
pb_sv_cvar c12 IN 0
pb_sv_cvar c13 IN 0
pb_sv_cvar c14 IN 0
pb_sv_cvar c15 IN 0
pb_sv_cvar c16 IN 0
pb_sv_cvar c17 IN 0
pb_sv_cvar c18 IN 0
pb_sv_cvar c19 IN 0
pb_sv_cvar c20 IN 0
pb_sv_cvar wf IN 0
pb_sv_cvar wf1 IN 0
pb_sv_cvar wf2 IN 0
pb_sv_cvar wf3 IN 0
pb_sv_cvar wallhack IN 0
pb_sv_cvar thirdp IN 0
pb_sv_cvar esp IN 0
pb_sv_cvar fire IN 0
pb_sv_cvar pmove_fixed IN 0
pb_sv_cvar aimkey IN 0
pb_sv_cvar quiet IN 0
pb_sv_cvar predict IN 0
pb_sv_cvar fov IN 0
pb_sv_cvar teamcheck IN 0
pb_sv_cvar fire IN 0
pb_sv_cvar vec_stand IN 0
pb_sv_cvar vec_crouch IN 0
pb_sv_cvar vec_prone IN 0
pb_sv_cvar thirdpcfg IN 0
pb_sv_cvar snaps IN 20 40
pb_sv_cvar com_maxfps OUT 125
pb_sv_cvat com_maxfps OUT 0.0029 30
pb_sv_cvar pb_Sleep IN 0 500
pb_sv_cvar cl_maxpackets IN 30 100
pb_sv_cvar rate IN 5000 25000
pb_sv_cvar snaps IN 20 60
pb_sv_cvar cg_thirdPerson IN 0
pb_sv_cvar cg_drawGun IN 1
pb_sv_cvar r_lightmap IN 0
pb_sv_cvar r_fog IN 1
pb_sv_cvar r_drawSModels IN 1
pb_sv_cvar r_showCullXModels IN 0
pb_sv_cvar r_drawWorld IN 1
pb_sv_cvar r_entfullBright IN 0
pb_sv_cvar r_showtris IN 0
pb_sv_cvar r_flares IN 1
pb_sv_cvar r_INtensity IN 0 1.5
pb_sv_cvar r_mapoverbrightbits IN 0 2
pb_sv_cvar r_overbrightbits IN 0 2
pb_sv_cvar r_picmip IN 0 3
pb_sv_cvar r_picmip2 IN 0 3
pb_sv_cvar r_shownormals IN 0
pb_sv_cvar r_xdebug IN 0
pb_sv_cvar r_leaflights IN 0
pb_sv_cvar r_fastsky IN 0
pb_sv_cvar r_picmip IN 0 3
pb_sv_cvar r_picmip2 IN 0 3
pb_sv_cvar r_nv_fogdist_mode INcLUDE NV
Most of the commands and help I have found was from various message boards that
I do not remember the name of. I copied and pasted the commands before I began
to write this FAQ. Here are the sites that I do remember.
This is where I got the punk buster commands:
http://www.enemydown.co.uk/forumreplies.php?id=14889
Single Player Maps:
http://www.boodizm.net/cod/server.asp
Most of everything else came from here:
http://www.codadmin.com
Advanced Server Download Conifg:
Clan -=ViViD=-
http://www.vividclan.com/