Armed And Dangerous

Armed And Dangerous

05.10.2013 16:31:01
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+ ( ) () +
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+ ( * * ) () +
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+ ( ******* ) () +
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+ ( ) @@@@@@@ I III () () $$$$$ +
+ ( ) @ @ I I I () () $ +
+ ( ******* ) @ @ II () () & +
+ ( * * ) @ @ I () () $ +
+ ( * * ) @ @ I ()() $$$$ +
+ ( * * ) @ @ I () () $ +
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+ (_________ )) @@@@@@ @@ I () () $$$$$ +
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+++ Guide +++
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Armed and Dangerous Token Guide v2.0

1. Story
2. Intro
3. Guide
4. Bonuses
5. Cheats
6. Contact
7. Legal

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1. Story

Armed and dangerous is a hilarious Third Person Shooter where you
play as Roman. Roman is the leader of the Lionhearts, a rag-tag group of
misfits that are bound and determined to steal the Book of Rule. There
is Q who once was a killer robot, but was exiled when he became civilized
by drinking tea. From then on the robots love of tea kept him civil.
Jonesy also is a lionheart. He is a mole and the son of a miner. The
group finds help from the old keeper of the book, Rexus. He is now an
old man with no eyes, but once he was a powerful wizard.
Rexus had stolen the book when King Forge came for it. Rexus snuck
away dressed as a woman but was discovered when the kings minions noticed
this woman peeing standing up. They hit her over the head and stole the
book. Unfortunately the book had already been locked by a powerful spell
causing it to become The Book of Basket Weaving. Rexus lost his memory
of this occurance but knew of the book. He was exiled even though he did
not know why. He somehow obtained a baby that he raised and all he knew
was that the boys name was Roman. Now Roman has returned to get Rexuses
help in recovering the book.
King Forge, meanwhile, has been scowering the land for Rexus so
that he may unlock the book. Once the book is unlocked King Forge would
rule with an iron fist, but not if the Lionhearts steal it first...

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2. Introduction

In the game, Armed and Dangerous, you must collect tokens to open
extra Levels and harder difficulties later in the game. These tokens
usually come in the form of paintings, jars, or eggs. They are some
times in blown up houses, on small paths on the sides of mountains,
hidden in caves, or behind buildings. This guide will direct you easily
to them. The tokens are usually placed beside the paths you must take
anyway so getting them as you play the first time through is probably the
easiest way to collect them all in a short period of time. If you beat
the game without all of them, do not worry. There is a replay button
under the extras. Use your arrow keys to scroll down to levels with
stars next to the names and replay them. This way you can ignore the
mission goals and focus on the tokens. Now to get started.

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3. Guide

Mission 1 - Storm The Base

Its the painting right in front of you. If you miss this one then
please uninstall the game and walk away in shame.
<><><><><><><><><><><><><><><><><><><><>

Mission 2 - Rescue Rexus

After you've made it past the second alarm (the first is near the
pub; the second is around a bendit is the second house on your left if
you continue strait. The token is inside an already blown up house.
<><><><><><><><><><><><><><><><><><><><>

Mission 3 - Liberate Fjorkin Village

After you go under the arch to the area where you must kill the
window grunts and captains, the token is behind the first house on your
left after you enter under the arch.
<><><><><><><><><><><><><><><><><><><><>

Mission 4 - Defend Fjorkin Village

This is a turret mission. All you have to do is shoot the bad guys
untill a plane flyes over and drops a crate then just shoot the crate.
You must shoot the crate soon after it is dropped for it does dissapear.
<><><><><><><><><><><><><><><><><><><><>

Mission 5 - Rescue the Lamb

After the very first bridge go up to the edge of the cliff and look
down. You should see a ledge you can fall on and the token in a pot on
the ledge. This is a good way to sneak up behind 2 turrets that would
have been in front of you.
Alternatively, if you just go past the turrets the entrance to the
ledge is right around the corner of the arch.
BE CAREFUL YOU CAN FALL OFF THE EDGE OF THE MOUNTAIN WHILE YOUR ON
THE LEDGE.
<><><><><><><><><><><><><><><><><><><><>

Mission 6 - Clear the Road

Behind the pub there is a slight V in the cliff face that you can
jump up into. Once this is done just go strait and get the painting
token.
<><><><><><><><><><><><><><><><><><><><>

Mission 7 - Save the Villagers

Go down the hill and go right when you get to the V and follow this
untill you reach the rock overpass. The token is on top of this overpass
and you can get on top of the overpass on the right side of the path.
The token itself is near the rocket turret next to the fence.
<><><><><><><><><><><><><><><><><><><><>

Mission 8 - Defend Dick Turpin

This is a turret mission. All you have to do is shoot the bad guys
untill a plane flyes over and drops a crate then just shoot the crate.
You must shoot the crate soon after it is dropped for it does dissapear.
<><><><><><><><><><><><><><><><><><><><>

Mission 9 - Save the Dick Turpinites

Hug the right wall of the level untill you reach a gap in the rock
go into the gap and the token is inside of an already blown up house.
<><><><><><><><><><><><><><><><><><><><>

Mission 10 - Retirement Community

As you go through the mission you should see a bunch of house on a
sort of island with two rocks on top (Oo like this). Jet over to here
and get to the top terrace level thingy. The Look at the walls of the
level. There should be another island connected to the wall with no
bridges leading to it. Jet over to this island (jump and release the
jump button to glide) and the token on the sloped road behind the first
house.
<><><><><><><><><><><><><><><><><><><><>

Mission 11 - Roman's "Little Diversion"

Past the arch and two what look like factory storage sheds turn
left. There is a broken fire/smoke stack that you need to jet inside of.
The token is an egg and the fire doesn't hurt you "so no worries there".
<><><><><><><><><><><><><><><><><><><><>

Mission 12 - Crush the King's Army

This is a turret mission. All you have to do is shoot the bad guys
untill a plane flyes over and drops a crate then just shoot the crate.
You must shoot the crate soon after it is dropped for it does dissapear.
This one does come soon after the goliath appears.
<><><><><><><><><><><><><><><><><><><><>

Mission 13 - Reach the Wildwood Abbey

At the very very end of the level where you are fighting the basket
weaving monks, the token is on the left behind a tomb thingy after you go
through the arch.
<><><><><><><><><><><><><><><><><><><><>

Mission 14 - Steal the Book of Rule

Hug the right wall and don't stop. The token is in an crevace/gap
whatever you want to call it right before the large school/temple looking
building.
<><><><><><><><><><><><><><><><><><><><>

Mission 15 - Elude Stig's Army

This one is kind of hard to explain. Get the jet pack that is in
front of the pub and go beyond the pub. There is a hanging bridge with
large waterfalls underneath. Hug the left wall past this bridge untill
you see three terrace/rocks [_- (high low medium) that you need to get
on top of the tallest one (simply jet from low to medium to high). Then
look out from the wall to see an island and jet their. Get to the top
terrace level (using the winding path through parts of the island or
your jet pack) and look for a cave near the huge rock arch. Jet to the
cave (jump and release the jump button to glide) and the egg token is at
the end of the cave.
<><><><><><><><><><><><><><><><><><><><>

Mission 16 - Defend Nedville

This is a turret mission. All you have to do is shoot the bad guys
untill a plane flyes over and drops a crate then just shoot the crate.
You must shoot the crate soon after it is dropped for it does dissapear.
<><><><><><><><><><><><><><><><><><><><>

Mission 17 - The Road to Zitwalla

Get to the 5 bullseye houses part and get to the highest terrace
level that is near the bridge. The token is a painting inside of a
house that is already blown up near the bridge.
<><><><><><><><><><><><><><><><><><><><>

Mission 18 - Defend Lily's House

There are two windmills in this level. The token is behind the
taller of the two (the one that is higher up since they're both the
same size).
<><><><><><><><><><><><><><><><><><><><>

Mission 19 - Rescue Lily

At almost literally the very end of the mission (much like
Mission 13 - Reach the Wildwood Abbey) at the end of the winding rock
path, right before the field the zepplin is the token. If you don't see
it get to the very bottom of the path, where there are no rocks on your
left side but there are rocks on your right, and look to your right away
from the blimp and the token is a jar.
<><><><><><><><><><><><><><><><><><><><>

Mission 20 - Escape From Forge

Right when this mission starts turn 180 degrees (away from the rock
tunnel). Go up the hill you are now facing. Get to where there are four
,count em', four grunt maned turrets to take you down. The jar token is
in front of the large wooden doors on your right.
<><><><><><><><><><><><><><><><><><><><>

Mission 21 - Hold Off The Army

This is a turret mission. All you have to do is shoot the bad guys
untill a plane flyes over and drops a crate then just shoot the crate.
You must shoot the crate soon after it is dropped for it does dissapear.
<><><><><><><><><><><><><><><><><><><><>
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4. Bonuses

Bonuses are what you get for collecting tokens or beating the game

1st Bonus - 2 tokens

After you obtain 2 tokens you open up the replay mission option. This
can be used to access levels you missed tokens in (they are the ones with
stars next to their names, use the arrow keys to get to the later levels)

<><><><><><><><><><><><><><><><><><><><>

2nd Bonus - 4 tokens

4 tokens gets you The Gauntlet. This can be accessed be going to the
replay mission option and clicking on the game you have the right number
of tokens in. This is a fun level but it is just for fun.

<><><><><><><><><><><><><><><><><><><><>

3rd Bonus - 7 tokens

7 tokens gives you the "over-the-top" difficulty option. Unfortunately
there are no added benifits for beating the game again on this level or
insane, which you recieve later on.

<><><><><><><><><><><><><><><><><><><><>

4th Bonus - 18 tokens

Get 18 tokens and you recieve the ever hard but very fun "peasant a gogo"
level where you must collect peasants in less than 5 min or so. To
access see "2nd Bonus - 4 tokens" listed above.

<><><><><><><><><><><><><><><><><><><><>

5th Bonus - 21 tokens

So you've got to the last level and got the token. 21 tokens gets you
the view any movie cheat.

<><><><><><><><><><><><><><><><><><><><>

6th and final bonus - beat the game (on any difficulty)

Horrah you've beat the game. Whatch the British pub song and then replay
the game. Only this time you can beat it on the ever popular, insane
difficulty level. Unfortunately i have not found any benefit to doing so
but anyone that finds different please e-mail me and i will revise my
statement.
<><><><><><><><><><><><><><><><><><><><>
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5. Cheats

Under options, sub menu cheats enter:

DAJIGSUP

This will unlock a list of cheats. To keep these cheats visible without
entering the code again later, turn every cheat on and off once. Enjoy.

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6. Contact

To contact me please e-mail:

i_b_barking@hotmail.com

Please only contact me if you cannot figure out something in my guide.
Their will most likely be no revisions since this is the final draft.

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7. Legal

The usual. Please do not copy or redistribute this guide. If you want
it for your website or whatever just e-mail me and i will respond in 1
to 2 days. Copyright 2004 Blake Barks.

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This guide was made by Blake Barks. Please buy this game and don't use
a burned copy. It is hilarious and its only downside is that is has no
multiplayer. I would like to give much thanks and credit to all the
people at Lucas Arts and Planet Moon Studios for making such a wonderful
game and I hope they make a sequel. Also thanks to John Weis for his
support, and questions.

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