Pajama Sam 2 - Thunder and Lightning Aren't So Frightening
18.10.2013 00:54:31
Version 1.4 8/25/04
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Pajama Sam 2:
Thunder and Lightning Aren't So Frightening Walkthrough
by The Lost Gamer (ilovecartoonssomuch@yahoo.com)
http://the_lost_gamer.tripod.com/
Copyright 2004
For the latest version of this guide, check
http://the_lost_gamer.tripod.com/guides.html
Table of Contents:
001. General information
002. Characters
003. Walkthrough
003a. Sun
003b. Rain
003c. Ice
003d. Wind
003e. Test Room
003f. Warehouse
003g. Offices
004. Locations
005. Credits
001-General Information
-----------------------------------------------------------
This is a walkthrough for the Windows game called Pajama
Sam 2: Thunder and Lightning Aren't So Frightening. It's
the sequel to Pajama Sam: No Need to Hide when it's Dark
Outside. To contact me, e-mail
ilovecartoonssomuch@yahoo.com, but make the subject blank
if you do.
Captain Gelatin: A superhero on a TV show. He works with
some unnamed superheros, a milk man and a giant sandwich.
Earthqauker: An evil villain who uses his earthquake powers
to defeat Captain Gelatin's low-calorie threats (the
earthquake causes Captain Gelatin to shake uncontrollably).
Dust Devil: A tornado-like fiend that is working with
Earthquaker to gain control of the cosmic eraser, and then
the world.
Pajama Man: The world's greatest superhero, Pajama Man uses
his super-powered vacuum to defeat Dust Devil and save the
world. Pajama Man and the above are all characters on a TV
show.
Sam: Our hero just wants to watch some TV, but is
interrupted by a big lightning storm, so he gets his cape
and turns into...
Pajama Sam: The world's youngest superhero, Pajama Sam is
on a mission to stop Thunder and Lightning. He sneaks into
World Wide Weather and meets the dangerous duo, but then
decides to help them fix the weather machines rather than
defeat them.
Bill Gate: The gate prevents visitors from entering WWW.
Only employees are allowed in.
Box-carrying Thing: This thing carries boxes in and out of
WWW. Sam sneaks past the gate and into WWW by hiding in a
box. Her real name is Rudy Beagle.
Foster Boondoggle: He works for WWW and his lost ID gives
Sam access to high-security rooms. Sam might also need to
look in his locker to find something that was put in there
mistakenly. He is, in actuality, a pen.
Courtesy Phone: A purple phone is glad to give Sam as much
advice as it can.
Lightning: Lightning is high-strung, and she freaks out
easily.
Thunder: Thunder is Lightning's sister, and she's more
calmer than Lightning is. Together, the two of them run
the weather machines from the control room.
Brad Carpenter (Receptionist): He guards the offices and
doesn't let anyone in without an appointment.
Board Members: They're literally boards, and their names
are Larch, Birch and Splinter. They work hard coming up
with questions for an employee quiz. They deserve a little
more respect.
Chairman of the Board: A chair that oversees the boards in
their quest to come up with questions. He is a boring
person who doesn't seem to like the board members.
George Someone: George is the Personnel Manager, and will
give Sam some information (Foster Boondoggle's birth date,
which is his locker combination) in exchange for an apple.
Rhoda Dendron: She's the secretary for the VP of Paper
Clips and Rubber Bands. She's also a palm tree that won't
let Sam file a supply form. She's not very nice.
Rock: The rock covers the supply form piles, so if Sam
distracts it, he can slip in his supply form.
Andrew Glimmer (Supply Clerk): He's a nervous stapler who
gives out supplies to anyone who has a supply form. This
applies for all supplies except employee-of-the-month
awards.
Bernie Applebaum: A test tube that runs the suggestions
department.
Sheila Zywicki: A coffee mug who runs the complaint
department. She does most of the complaining.
Carrot: Leader of the Salad Liberation Front (a society
that wants to move vegetables up to the main course), this
ever-cool character makes a return from the first Pajama
Sam game. He's undercover to investigate economic
improprieties, because now he knows all about economics.
Jersey Langston III (Langson): A snowman that gets stuck
with ASI's job when ASI goes missing. Langston gets all
the credit for ASI's work, and the carrot disguises himself
as Langston's nose.
ASI: The Automatic Snowflake Inspector is designed to
inspect the snowflakes to make sure that no two are alike.
He's depressed that he doesn't get credit for his work.
SID: The Snowflake Inspector Detector is designed to find
ASI.
Y-pipe: Y-pipe connects the hydrogen and oxygen tanks to
make H20 for the water machine. He's missing.
Wingnut: He's a small, but essential component of the Sun
machine. He's also missing.
Velocimomometer: She's an easily-scared piece that is part
of the wind machine. Sam needs to find her and get her
back where she belongs.
Mother Nature: She's is on vacation and comes to make a
surprise inspection. Hopefully Sam can fix the machines
before she shows up, or Thunder and Lightning will most
likely be fired.
Captain Gelatin: Hold it right there, Earthquaker! Stop
that evil doing!
Earthquaker (he is dressed like a Quaker): Your low-calorie
threats mean nothing to me!
Earthquaker stomps on the ground, causing a fracture, which
approaches Captain Gelatin.
Earthquaker: Take that Captain Gelatin!
The fracture reaches Captain Gelatin and his superhero
friends (Milk Man and a giant sandwich) and then stops.
The superheros stare at the fracture and then stare at each
other. A small earthquake occurs, easily defeating the
three superheros.
Gelatin Man: C-c-can't stop sha-a-king...
Dust Devil: Ha! You and your lunchboxes are no match for
the foul weather men! Now we shall take the cosmic eraser
and with it we shall control the world!
Mysterious Heroic Voice: Not so fast, Dust Devil!
Pajama Man bursts out of the cosmic eraser box.
Dust Devil: Pajama Man! I'll spin you to the far corners
of the earth, do-gooder!
While he says this, the camera zooms out and shows that all
of the above is happening on a TV show. Sam is eating a
bowl of cereal and watching the show. A nearly-complete
puzzle is at Sam's feet.
Pajama Man: My handy dandy Pajama Man superpowered vac says
different!
Dust Devil: Pajama man! You sa--- (his dialogue is cut off
by the sound of the vacuum).
Pajama Man: Exactly!
Sam: All right!
A lightning bolt claps. Sam runs for cover, upsetting the
puzzle and his cereal. After a while, Sam peeks out of his
hiding place, under a seat cushion.
Sam: It's okay, it's just a little thunder and lightning.
Thunder and lightning aren't so frightening. Thunder and
lightning aren't so frightening. (Sam chuckles weakly and
leaves his hiding place to pick up a piece of the puzzle)
Thunder and lightning aren't so frightening, but I'm
scared.
More lightning claps, startling Sam. Sam looks at his
Pajama Man puzzle.
Sam: Someone's got to go upstairs and do something about
this weather. This looks like a job for...Pajama Sam!
But before Sam becomes Pajama Sam, he'll need his cape,
which is hidden somewhere in this room. Look inside the
dresser drawers, behind the curtain, under the pillow and
under the sofa.
Once you find the cape, go up the stairs. Aw, how cute,
there's a picture of baby Sam on the wall. Click the cord
on the thing on the ceiling to open the stairs to the
attic. Go up them and Pajama Sam makes it the WWW (World
Wide Weather, which is where all the weather comes from).
Thunder and lightning must work there.
Go up to the building. The gate leading inside is shut,
and only employees are allowed in. The only thing that
seems to go in and out is the crate-carrying thing that
goes through this area. Since you can't go in, go right
instead.
Here, you could find a puzzle piece. The puzzle pieces are
scattered randomly throughout the game, so try to collect
them all.
Puzzle piece or not, there's a crowbar here, so pick it up.
Go right again, and you reach a pile of crates that the
crate-carrying machine is taking inside. Use the crowbar
on the crate there to open the crate. Sam jumps inside the
crate, and the crate-carrying thing comes back. It takes
the crate and Pajama Sam inside WWW.
On the glass table is an employee ID card, which should
come in handy. The building at the end of this place is
warehouse (you can't enter it yet). Enter the building
on the left with the revolving doors.
The courtesy phone is here, happy to talk to you. You
might recognize the portrait on the wall; it's of King, the
mine cart from the first Pajama Sam game. The stairs here
lead up the offices, which is another section of the game.
There's also a high security door.
Sam can't get into the high-security door, so use the ID
card on the card-eater (it eats your card), and that opens
the door. Sam goes inside and finds Thunder and Lightning.
Thunder and Lightning are sisters and they're pretty nice,
just like Darkness in the first game. I guess Pajama Sam
has a habit of going after evil villains who turn out to be
good. Sam accidentally trips on his cape and pushes...THE
RED BUTTON!!!
Great, now Sam just really messed up the weather machines.
Four important parts of the machines (Y-pipe, Wingnut,
Snowflake Inspector and Velocimomometer) are missing. Sam
will have to go off and find them.
Due to the nature of the game, each missing pieces will be
randomly put in one of two places (see locations section
for more info). This is just a heads-up, because that
means I'll refer to stuff that may or may not be in the
version of the game you're playing.
Thunder and Lightning give Sam a list of the missing
machine parts, along with where the parts go. When you
find a part, use the picture of the list to replace it
where it belongs.
Go left out of Thunder and Lightning's room. Go down the
track, into the cloudy area. Here you can go to the sun
area or the rain area, both of which are talked about in
their respective sections. You can also go down a tunnel.
The tunnel leads to another crossroads where you can enter
the ice area, wind area, or the test area. And now that
you've got a general scheme of where all the areas are, you
can visit them in their respective sections.
The sun section is made up of three parts, each one on top
of the other. At the bottom part, liquid sunshine is put
into cans. A can may be here, but not on a platform with
any other cans. If so, pick it up, because you'll need to
feed it to SID when you meet him (first you'll have to open
the can with the can opener in the lunchroom in the office
area).
The middle section of the sun area is the UV filter. There
is a grate in the lower/right corner. Click on it. If
Wingnut is in there, he'll call to you. Use the crowbar to
pry off the grate, and leave Wingnut alone for now.
Climb up the red tunnel thing to the top of the sun
machine. This is where you put Wingnut when you get him.
The road here leads to the ice building, in particular, the
room where you can shrink yourself.
Come back after shrinking yourself, then go down the red
thing to the level below. Jump in the grate and get
Wingnut by going up, right twice, up, left, to the pipe
below, to the pipe below, left and right twice. When you
reach Wingnut, unshrink yourself and put him where he
belongs.
The rain area has three parts, two lower parts and an upper
part. The upper part is where Y-bend is supposed to go.
You'll also find SID here. SID is a device used to find
ASI.
If SID is here, he's feeling under the weather. Get a can
of liquid sunshine (gotten from the sun area) and open it
with the can opener in the lunchroom in the offices, then
feed it to SID to get him going again. Carry SID around
with you and click on him when you're in a room to see if
ASI is also in that room.
The lower/left part is where the rain water that is in
bottles is packed into boxes. ASI could be here, so check
with SID to see if he is. If he is, use SID to find him.
ASI will be feeling bad, so give him an employee of the
month award (gotten from the supply room in the offices)
and then take ASI back where he's supposed to be.
The lower/right part is where rain water is put into
bottles. Wingnut could be in here, which means you'll have
to replace the broken rubber band (get a new one from the
supply room in the offices) to get Wingnut out of there.
Replace the rubber band, then turn the faucet. Wingnut
winds up in a bottle (which is taken to the lower/left part
of this area). Use the bottle opener (in the lunchroom in
the offices) to free Wingnut, then take Wingnut where he
belongs.
The ice building is made up of three parts, two upper parts
(both of these have a ladder leading down) and a lower part
with two ladders leading up.
The upper/left part has the good, old-fashioned, nothing of
interest for you to do.
The upper/right part is where ASI goes. Langston the
Snowman (ASI's boss) is here picking up the slack.
Langston may have a carrot for a nose (which means the
velocimomometer is in the executive washroom in the
offices).
Talk to the carrot. He's the carrot from the first Pajama
Sam game. He was the leader of the Salad Liberation Front
in that game, and thanks to Sam's help, he managed to save
all of the carrots from a gruesome death as part of a
salad.
The carrot's been busy studying economics, so now he's
investigating economic improprieties. He's "undercover",
but not doing much of a good job because Langston knows
he's there.
Langston wants a new nose, one that matches his hat
(purple), his vest (green) or his tie (yellow). If you
make a new nose for him in the test room that is the color
he wants (purple grapefruit, green pickle or yellow
banana), he'll trade you the carrot for the new nose. The
carrot then hangs out with you, so take him to the board
room in the offices.
The lower lever of the ice area has a shrink and grow
machine. If the minus button is pushed, it shrinks. If
the plus button is pushed, it grows. To shrink yourself,
jump on the track, headed left. To grow yourself back,
jump on the track, headed right. This is useful for
finding Wingnut if he's in the grate in the sun section.
The wind area has three parts (notice a patern?). The
lower part contains a funnel that collects wind made from
the above fan and puts it into bottles. Turn the funnel
off with the red button and on with the green button.
You can't go to the upper/right part if there are clouds
there, because Sam can't see. Turn off the funnel to go to
the fan in the upper/left part.
The upper/left part has the fan, which is where the
velocimomometer is supposed to go. The machine is missing
another piece, a crank (gotten in the receptionist's room
of the offices). When you get the crank, you can turn it
at the clouds, blowing them away (after you turn the funnel
back on, turning on the wind which blows the clouds away).
The clouds covered the employee lockers. A hard hat is
here. Grab it, which will let you enter the warehouse.
If Y-pipe is in a locker, you'll need to get the
combination to the lock. It's actually Foster Boondoggle's
birthdate. You can get that from George Someone (the
Personnel Manager in the offices) if you give him an apple,
which you grow in the test room. When you get that, use it
to free Y-pipe and take him back where he belongs.
The test room is just one room. Look at the computer to
see the various things you can make in this room: apples,
bananas, pickles, eggplants, rainbows, hail, tornadoes
and hurricanes.
Some of those things are important, depending on the game
you're playing. If you need money (for the vending machine
in the offices, either to get Y-pipe out or to buy cheese
to distract the pet rock of the secretary so you can get a
supply form for a rubber band completed (the rubber band
gets Wingnut out of the rain machine)), all you have to do
is make a rainbow using the instructions, and Sam takes two
coins from the pot of gold at the end of the rainbow.
If Landon's nose is the carrot, he'll need you to make
either a banana, pickle, or eggplant to replace the carrot
with. Talk to Landon (in the snow area) to find out what
he wants, then make it here.
You can also make an apple here, which you can give to
George Someone, in exchange for Foster Boondoggle's
birthdate, which is the combination to his locker. You
need this combination to free Y-pipe if Y-pipe is in that
locker. So here is where you make the apple to trade to
George in exchange for the locker combination.
Unfortunately, the test room is out of apple seeds, so you
can't make an apple. The solution is to get apple seeds
from an apple core, found in the trashcan of the lunchroom
in the offices. Use the apple core on the machine to get
the seeds out.
If there is a bag of dirt here, grab it. You'll need the
dirt to lure a dirt-sucking vacuum in the warehouses so you
can get ASI.
To enter the warehouse, you need a hard hat (gotten by the
employee lockers in the wind area). This gets you through
the first room, which has hail.
In the first room (first floor) is a vacuum cleaner. ASI
could be in here. Use the crowbar to get him out of his
box.
If ASI is on the roof (floor 3), you'll need to use dirt
from the test room. Throw it in the elevator to get the
vacuum cleaner in the elevator. Take the elevator to floor
three and throw the dirt on the dust devil. The vacuum
sucks up the dust devil, saving the ASI.
In the basement is an open crate of earthquake, which
you'll need if Y-pipe is in the vending machine of the
lunchroom in the offices. There are also a bunch of boxes
here, which you can control with the computer on floor 2.
If velocimomometer is in the pipe in the basement, use the
computer on the second floor to arrange the boxes. From
right to left, make the stack of boxes 1 high, 2 high, 3
high, 4 high, 5 high and then 6 high (this has the boxes
form "stairs"). Have Sam jump across the boxes to reach
velocimomometer.
To gain access to the offices, you need to look at the
clipboard on the wall in Thunder and Lightning's room.
It's a memo to employees, giving them a phone number to
call if they have appointments.
Use the courtesy phone and dial that number, and Sam makes
an appointment with Mr. Someone. Go upstairs to the
reception room. The pictures on the wall here are of Otto
and three rocks (from the first Pajama Sam game). Pick up
the crank in this room (for use with the wind machine),
then go through the door on your right to enter the
hallway.
There are five (sometimes six) doors on the hallway.
From left to right, they lead to the executive washroom,
the supply room, the personnel room, the board room, and
the lunchroom. The sixth room is on the right wall and
says VP on it.
The executive washroom is either locked or occupied. If it
is locked, either velocimomometer or ASI is in there. If
so, you'll need the key to the executive washroom to get
in. You get the key in the board room.
The supply room has a nervous supply clerk, who doesn't
give out anything, except an employee of the month award,
without a hassle. Get an employee of the month award, as
you'll need it to cheer up ASI when you find him. If there
are no such awards there, it means ASI is on the roof of
warehouse.
If you need a rubber band (to fix the water mixer in the
rain area), get a supply form from the supply clerk and
bring it back here when it's signed.
The personnel room has George Someone, the Mr. Someone you
have an appointment with. If Y-pipe is in the employee
lockers (in the wind area), you'll need to give Mr. Someone
an apple (using the apple core from the lunchroom and the
test room). He runs off to the employee lunchroom to eat
it, leaving you to do whatever you want. Look in the file
cabinet until you find Fooster Boondoggle's birthday
information, which is the combination to the locker Y-pipe
is in.
The board room has boards and a chair that is chairman of
the board. The chairman thinks Sam is there to clean the
room, which he isn't.
If velocimomometer is in the executive washroom, you'll find
the key to the washroom in here. Only board members are
allowed to touch the key, so click on the stool to be given
the board member test.
The test, which you can take even if you don't need the
key, is made up of four questions. Here are the questions
that can show up:
Q: An area where there is very little water is called
A: A desert.
Q: What is inflation?
A: When prices of things go up.
Q: Explain Giffen's Paradox.
A: For this you need to get the carrot (from Langston in
the ice area). Since the carrot knows about economics, he
tells you the answer. It turns out Griffen's paradox is
when a company makes a bad product and then charges a high
price for it so more people will buy it.
Q: Describe the US economy?
A: Like the above question, the carrot answers for you.
Q: What is the stuff that comes out of a volcano called?
A: Lava.
Q: What is the number of ball point pens an average
employee will take home from the office each year?
A: Twenty.
Q: What is the difference between microeconomics and
macroeconomics?
A: The second letter or size.
Q: Cirrus and nimbus are types of what?
A: Clouds.
Q: What is unemployment?
A: When people don't have jobs.
Q: What kind of power is made from the sun's rays?
A: Solar power.
Q: What is the smallest coin used in the United States of
America?
A: The penny.
Q: Name a sport people do in the snow.
A: Skiing.
Q: Name a movie in which there is a tornado.
A: "Places in the Heart", "Twister", "Tornado!" or "The
Wizard of Oz".
Q: What do you get when water vapor collects high in the
atmosphere?
A: Clouds.
Q: Name something you would wear when it's raining.
A: Galoshes.
Q: What is the key to having happy employees?
A: Free soda pop.
Q: How many lockers are in the World Wide Weather locker
room?
A: Three.
Q: What is kept in the first room of the warehouse?
A: Hail.
Q: What is a word for a storm with lots of wind?
A: Tornado.
Q: Economics is similar to what other discipline?
A: Pin the Tail on the Donkey.
Q: What two things combine to make water?
A: Hydrogen and oxygen.
Q: Which season is it when the leaves fall off of the
trees?
A: Autumn.
When you've finished the quiz, you're a board member, which
means you can take the key to the executive washroom. Sam
leaves the carrot behind as his assistant to take care of
the business. Carrot is extremely happy at this
opportunity to make a difference (chairman doesn't like
that), and when he is next seen, he's busy handing out
binders outlining a new program he's come up with.
That's good for the carrot, but the important thing is that
you have the key to the washroom, so use the key to open
the washroom and free velocimomometer.
The lunchroom is empty, but there's a lot to do. If you
need apple seeds to make an apple to give to George
Someone, you can get the seeds from the apple core in the
trashcan.
You can use the can opener (the silver thing) to open cans.
You can open a can of sunshine, found in the sun area, so
you can give the can to SID to pep him up.
If wingnut is inside a bottle (when he's in the water mixer
in the rain area, he will be in a bottle once freed from
the mixer), open the bottle cap with the can opener.
Y-pipe may be inside the vending machine here. Use coins
(from the rainbow in the test area) to pay for Y-pipe.
Y-pipe gets stuck coming out, so get a can of earthquake
(from the basement of the warehouse), open it with the can
opener here, then throw the open earthquake can at the
vending machine to free the Y-pipe.
You can also get cheese from the vending machine, which is
used to distract the rock on the secretary's desk, which
you do to get a supply form for a new rubber band signed
(the new rubber band fixes the water mixing machine, where
wingnut may be trapped).
The VP room has a tree inside, which is the VP's secretary.
If you ask for a rubber band (click on the rubber band) in
the supply room, you get a form for a new rubber band. You
can drop the form off here to get the VP's signature. The
secretary won't let you, so get her pet rock off of the in
basket (give it cheese food from the vending machine in the
lunchroom) and then stick in the form. It will quickly
show up in the out basket.
It can be hard finding all of the missing items, due to all
the cross references that get made, so here's a helpful
section that says where everything can be found.
Y-pipe:
Y-pipe will either be in the vending machine in the
lunchroom (which means you'll have to use coins from the
rainbow in the test room to buy him and when he gets stuck,
use a can of earthquake (from the case in the warehouse
basement) on the can opener and then throw the can at the
vending machine to get him loose and then replace him) or
he will be in the employee lockers (which means you'll have
to use a crank (from the reception area) to blow away the
fog, then you'll have to find the combination to the lock,
which is Foster Boondoggle's birthdate, which you can get
it from Mr. Someone the Personnel Manager if you give him
an apple, grown in the test room from apple seeds from the
trashcan in the lunchroom).
Wingnut:
Wingnut will either be in the grate drain by the sun
machine (which means you'll have to remove the grate with a
crowbar, shrink yourself, enter the grate and get to
wingnut, then unshrink yourself and replace him) or he will
be in the water mixer (which means you'll have to get a
replacement rubber band from the supply room (using a
supply form from the supply room clerk, which you must get
signed by the VP of Paper Clips and Rubber Bands, which
means you'll have to lure the secretary's pet rock (which
guards the in-basket) with some cheese (bought in the
vending machine lunchroom with money from the test room's
rainbow))and then get wingnut out of a bottle (using the
bottle opener in the lunchroom) and replace him).
Automated Snowflake Inspector:
You have to find the Snowflake Inspector Detector (SID)
where Y-pipe should be and use a can of sunshine to refill
its energy (open the can with the can opener in the
lunchroom), then use the SID to find ASI in the water
packing area, executive washroom, or the first floor
warehouse (in those three cases, you'll need to give him an
employee of the month award from the supply room to cheer
him up).
If you can't find SID, ASI is on the roof of the warehouse
(which means you need to find the bag of dirt in the test
room, throw the dirt on the first floor of the warehouse to
get the vacuum cleaner into the elevator, then take it to
the rooftop and throw dirt on the dust devil the get it
sucked up).
Velocimomometer:
Velocimomometer will either be in the warehouse basement
(you'll have to use the computer in the mailroom to sort
the boxes so you can get to her) or the executive washroom
(you need to get Langston a new nose, so build the kind of
nose he wants in the test room, then trade it for the
carrot, then go to the board room and have the carrot help
you get a seat on the board, then use the key to the
executive washroom to free Velocimomometer).
This FAQ is copyright of The Lost Gamer, 2004. This game
copyright Humongous Entertainment, 1998. If you want to
use any part of this FAQ for any reason, ask me first
(instructions under general information)