"The Summoning Resource" by Polaris
This FAQ is for The Summoning (c)1992 Event Horizon [aka Dreamforge] and SSI
v1.2 of the game is assumed
Feel free to distribute this file as long as it is not modified. This FAQ was
written by Polaris on GameFAQs. The best way to contact me is to make a topic
on the Summoning board there.
This FAQ is organized into "Stuff You Need to Know", which has no spoilers,
and "Lists and Things", which does have spoilers. Note that there is no walk-
thru. The purpose of this FAQ is to help you find all the optional content
and to give you an idea of how to optimize your limited resources.
Other good sources of information about The Summoning:
"Shadow Weaver's Citadel" at www.jaelus.com
"The Summoning FAQ" by Colin Ma (aka CMa)
Stuff You Need To Know
Troublshooting
Know Thy Controls
Character Creation
General Tips
Face List
Lists and Things
Teleporter Mazes
Sewer Map
Rune Sites
Gold Coins
Backtracking Items
Typed Dialogue
Fehu Runes
Listing of Spells
Formulas and Charts
Unsolved Mysteries
VERSION HISTORY
( 4-21-2006) v0.30 Minor fixes, seems to be mostly done now
( 4-11-2006) v0.22 Formatting, finished the game lists, added sewer map
( 4- 4-2006) v0.21 Further in the game on the lists, corrected some info
( 3-29-2006) v0.20 Further in the game on the lists, Reorganized FAQ, new TOC
( 3-25-2006) v0.11 Revised old sections, added several new ones
( 6- 4-2005) v0.10 First Release
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** Stuff You Need To Know **
********************************
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Troublshooting
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Q: How do I get The Summoning to run in Windows XP?
A: Create a shortcut to setup.com in the Summon directory. In the properties
for that shortcut, go to the Compatibility tab and set the following
settings:
-Run this program in compatibility mode for: Windows 95
-Check Run in 256 colors
-Check Run in 640x480 screen resolution
-Check Disable visual themes
You also need to go to the Memory tab and set everything to Auto.
Run the setup.com shortcut. Select a mouse and sound card. For expanded
memory, increase it as far as it will go and then save the settings.
Next, create a shortcut to summon.com on your desktop. Go into properties
for that shortcut and set it just like the shortcut you made for setup.com.
Reboot your machine, while booting up keep hitting F8 until it takes you
into the operating system selection screen. Select VGA enabled mode. Now you
can run the game via the Summon shortcut on your desktop.
Q: Is there another way to get it to run?
A: Download DOSBox. It is a freeware DOS Emulator for many platforms.
Q: Anything else I should know?
A: While playing under Windows XP, the first time a sound file is played you
get a warning from Windows. This has no effect on the game except that when
you alt-tab out it tends to mess up the screen.
While playing under DOSBox, moving the subscreen all the way to the top
messes up the screen. Move it back down slightly to fix this.
While playing under DOSBox, the game occassionally crashes during
conversations with NPCs. You may want to save before conversing.
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Know Thy Controls
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Here are some useful controls which you may not know.
-In game, click on your character portrait or press F10 to memorize spells.
Click the icons to the right of your portrait to see your hp, sp, ac, and
encumbrance.
-Click & drag or press +/- to move the subscreen up and down. Click on the
green gem to change what it displays.
-Put container items like sacks, chests, and quivers in your character's left
hand to view their contents.
-After you start the game, press 'o' (bring up options), click on "Game",
click on "Magnify", and turn it on. This makes items look the same on the
ground as in your inventory. It also means you never have to cast Sight.
-To speed up how quickly the game launches, press ESC before the 2 red bars
from the Event Horizon logo cross the center of the screen.
-The hotkey for the main menu is the letter 'o'
-Numbers 1-6 are hotkeyed to the orange gems (hand actions)
-F1-F4 are hotkeyed to the blue gems (spells)
-Right click or press 't' while standing on an item to quickly pick it up.
-Press enter while standing on a switch to quickly toggle it.
-Alt-C to center the screen on your character
-Alt-Q to quickly quit the game
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Character Creation
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When creating your character, always choose "Allocate Attributes" since it
gives you the most overall points. You can keep clicking redo for a different
roll; I have seen rolls ranging from 68 to 114. However, you may be shocked at
how severe some of the disadvantages for low attributes are (I don't think the
designers eever expected anyone to have a stat below 10). I have tested to see
how low a character can go in each attribute and still be playable. First a
table, then I'll explain it.
STRENGTH (governs carrying weight and weapon damage)
-Having 20 still won't be enough to carry everything you want.
AGILITY (governs attack speed, dodging(?), and movement speed)
-There are move speed bonuses from 7-10, and at 15. If you don't get them all,
it doesn't make the game any harder, it just makes it boring.
ENDURANCE (governs fatigue)
-You need at least 10. As you fight long fights or push heavy objects, your
endurance drops temporarily. If either endurance or agility are below 10, you
move at the speed of the slower one.
ACCURACY (governs hit rate and projectile damage)
-The manual says this attribute primarily effects ranged weapons, but it's
not true. You need at least 8 accuracy or you will have a tough time hitting
anything.
TALENT (Governs how many spells you can memorize)
-It is frustrating to play with low talent, but not particularly harmful. If
you go below 12, you will realistically never get more than 1 memorization.
POWER (governs spell potency)
-I wouldn't go lower than 5 purely on the basis of the liquify spell. Casters
will want more. Power has a very minor effect on the duration of spells.
With extra points, I would recommend getting everything up to at least 12.
From there, Talent will have the most noticeable changes, while endurance and
agility will have the least noticeable.
Reasons to pick each Weapon or Magic Specialty...
-Long Edged: The best weapons in the game are swords
-Hacking: You start with a war axe, which is the best weapon among starters
-Pole Arms: Pole Arms are rare, so it helps raise a skill you can't otherwise
-Projectiles: You start with 5 extra arrows, and early game arrows are rare
-Wizardry: Wizardry has the most significance among magic skills
-Sorcery: You start with the Sight spell, which is the rarest among starters
-Enchantment: Enchantment is the toughest magic to level
-Healing: Boosts a spell you will use a ton
Personally, I prefer Pole Arms and Enchantment. My backups are Hacking and
Wizardry. I wouldn't get Edged Weapons because you're likely to master it
anyway, nor Sorcery because it affects few spells and rises quickly on its own.
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General Tips
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-Save often. The survivability of rooms can can vary greatly, especially early
on in the game.
-Each time you clear a zone group (Beginner, Broken Seal, etc), bring all the
items you think you might want or need later and move them to the next section.
Then make a backup save. Hopefully you won't have to use it... but you might
have to use it.
-The following tips are modified from CMa's Summoning FAQ.
Basic tips:
1) Listen to all magic mouths (the impaled skulls) and NPCs
2) Complete all quests
3) Kill every monster
4) Explore every zone thoroughly
Basic puzzle solving tips:
5) Pick up every object
6) Look in all treasure chests
7) Cast Kano on every door
8) Unlock all object holes and keyholes
9) Toggle all levers (in various combinations)
(the initial state of a switch is when the lever is tilting to the left)
10) Weigh / Unweigh all depression tiles (in various combinations)
11) Look at palimpsest to see results of actions
Advanced puzzle solving tips:
12) Try teleporters twice
13) Use a Gebo, Raido, or Thurisaz rune (Raido and Thurisaz are limited)
14) Toss a heavy object to an unreachable plate
15) Toss an object or cast Kano at an unreachable teleporter
16) Cast Zap Away on large objects
17) Keep a Fehu rune handy in case you need to generate a specific item
18) If all else fails, use Boots of Levitation to bypass a plate or teleporter
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Face List
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This is a compact list of the manual's faces, for your convenience.
Key: (m/f) means male / female, then comes a brief description of the face
1- m, red hood 2- f, adam's apple
f, feather m, winged helm
m, earring m, red hood
f, adam's apple m, roman helm
f, blonde ponytail m, chain hood
3- m, green feathered hat 4- f, adam's apple
m, winged helm f, adam's apple
m, chain hood m, chain hood
m, chain hood m, balding and sad
f, adam's apple m, chain hood
5- m, green feathered hat 6- m, red bandana
m, red bandana m, earring
m, earring f, blonde pony tail
m, red hood m, green feathered hat
m, brown beard m, brown beard
7- m, roman helm 8- m, balding and sad
f, feather m, brown beard
m, balding and sad m, chain hood
m, earring m, green feathered hat
m, red bandana m, roman helm
9- m, green feathered hat 10- m, winged helm
f, feather m, green feathered hat
m, green feathered hat m, green feathered hat
m, winged helm m, winged helm
m, earring m, earring
11- m, winged helm 12- m, red bandana
m, green feathered hat m, chain hood
m, green feathered hat m, red bandana
f, blonde ponytail m, balding and sad
m, brown beard m, winged helm
13- m, red hood 14- f, blonde ponytail
m, earring f, feather
m, red bandana m, roman helm
m, winged helm m, chain hood
m, red bandana f, blonde ponytail
15- m, roman helm 16- m, earring
m, roman helm m, red hood
m, red hood f, adam's apple
f, feather m, roman helm
m, chain hood m, red hood
17- m, brown beard 18- m, roman helm
m, earring m, chain hood
f, feather m, green feathered hat
m, balding and sad m, earring
m, earring m, brown beard
19- m, roman helm 20- m, roman helm
f, blonde ponytail m, balding and sad
m, balding and sad f, feather
f, blonde ponytail m, red bandana
m, green feathered hat f, adam's apple
21- m, balding and sad 22- f, adam's apple
f, feather m, brown beard
m, red hood m, winged helm
m, red hood f, adam's apple
m, chain hood f, adam's apple
23- f, feather 24- m, red hood
f, adam's apple m, brown beard
m, green feathered hat f, adam's apple
f, adam's apple m, balding and sad
f, adam's apple f, adam's apple
25- m, earring 26- f, feather
f, feather m, earring
m, earring m, roman helm
m, earring m, balding and sad
m, green feathered hat m, chain hood
27- m, roman helm 28- m, red bandana
m, green feathered hat m, green feathered hat
m, brown beard m, winged helm
f, feather f, blonde ponytail
f, feather m, roman helm
29- m, balding and sad 30- m, balding and sad
m, brown beard f, blonde ponytail
f, blonde ponytail m, green feathered hat
m, winged helm m, brown beard
m, red hood f, blonde ponytail
31- m, brown beard 32- m, red bandana
m, green feathered hat f, adam's apple
f, feather m, earring
m, red bandana f, feather
m, red bandana m, brown beard
33- m, balding and sad 34- m, red bandana
f, blonde ponytail m, red hood
m, roman helm m, red hood
m, brown beard m, chain hood
m, red bandana m, roman helm
35- m, balding and sad 36- m, red hood
m, red hood m, red hood
m, red hood m, red bandana
m, winged helm f, feather
m, roman helm m, green feathered hat
37- m, brown beard 38- m, brown beard
m, chain hood m, roman helm
m, chain hood m, roman helm
f, blonde ponytail m, chain hood
m, chain hood m, brown beard
39- f, feather 40- f, adam's apple
m, chain hood m, red bandana
m, chain hood f, feather
f, blonde ponytail f, adam's apple
f, blonde ponytail m, red hood
41- m, red bandana 42- f, adam's apple
f, feather m, roman helm
m, balding and sad f, adam's apple
m, winged helm m, brown beard
m, green feathered hat m, green feathered hat
43- m, winged helm 44- m, winged helm
m, red hood m, chain hood
m, earring m, green feathered hat
m, green feathered hat m, balding and sad
f, adam's apple m, red bandana
45- f, feather 46- m, winged helm
m, winged helm m, earring
m, earring m, brown beard
m, chain hood m, brown beard
m, balding and sad m, winged helm
47- m, roman helm 48- f, feather
f, blonde ponytail m, balding and sad
m, green feathered hat m, balding and sad
m, brown beard m, roman helm
m, winged helm m, winged helm
49- m, brown beard 50- f, feather
m, red bandana m, roman helm
m, roman helm m, green feathered hat
m, winged helm m, earring
m, balding and sad m, red bandana
51- m, earring 52- m, red bandana
m, green feathered hat m, green feathered hat
m, winged helm f, blonde ponytail
m, earring m, red hood
m, roman helm m, earring
53- m, chain hood 54- m, earring
m, red bandana m, green feathered hat
m, balding and sad m, balding and sad
m, earring m, chain hood
m, chain hood m, red hood
55- f, blonde ponytail 56- m, balding and sad
m, balding and sad m, red hood
m, red ponytail f, feather
f, blonde ponytail m, chain hood
f, feather m, roman helm
57- m, brown beard 58- m, earring
m, balding and sad f, feather
m, roman helm f, adam's apple
m, chain hood f, adam's apple
f, adam's apple f, blonde ponytail
59- m, chain hood 60- m, brown beard
m, green feathered hat f, feather
f, adam's apple f, feather
f, blonde ponytail m, green feathered hat
m, winged helm m, winged helm
61- f, feather 62- f, adam's apple
f, feather m, red hood
m, chain hood m, red hood
f, adam's apple m, chain hood
m, earring f, feather
63- m, brown beard 64- f, adam's apple
m, winged helm m, winged helm
f, feather f, blonde ponytail
f, blonde ponytail m, balding and sad
m, balding and sad f, feather
65- m, brown beard 66- m, brown beard
f, blonde ponytail m, earring
m, earring m, earring
f, adam's apple m, green feathered hat
m, brown beard m, balding and sad
67- m, roman helm 68- m, green feathered hat
m, roman helm m, brown beard
m, balding and sad f, feather
m, red bandana m, brown beard
m, brown beard m, winged helm
69- m, green feathered hat 70- m, red hood
m, roman helm m, red hood
m, red hood m, green feathered hat
m, winged helm m, red hood
m, red bandana m, earring
71- m, chain hood 72- m, red bandana
m, green feathered hat f, feather
m, brown beard m, red bandana
f, blonde ponytail m, green feathered hat
f, adam's apple m, chain hood
73- f, adam's apple 74- f, blonde ponytail
m, earring m, earring
f, blonde ponytail m, red bandana
m, chain hood m, chain hood
m, chain hood m, earring
75- m, chain hood 76- m, red bandana
m, red bandana m, red hood
m, red hood m, green feathered hat
m, roman helm m, roman helm
m, chain hood f, adam's apple
77- m, brown beard 78- m, chain hood
m, red bandana m, chain hood
f, feather m, brown beard
m, winged helm m, green feathered hat
m, green feathered hat f, blonde ponytail
79- m, roman helm 80- m, red bandana
m, earring m, winged helm
m, green feathered hat f, feather
f, blonde ponytail f, blonde ponytail
m, brown beard f, adam's apple
81- m, winged helm 82- f, adam's apple
f, feather m, balding and sad
f, adam's apple m, winged helm
m, red hood m, winged helm
f, feather m, winged helm
83- m, roman helm 84- m, red hood
f, adam's apple m, balding and sad
m, red hood m, roman helm
m, roman helm m, balding and sad
m, balding and sad m, winged helm
85- m, red bandana 86- m, earring
m, roman helm m, earring
m, earring m, chain hood
m, red bandana m, chain hood
m, green feathered hat f, blonde ponytail
87- m, roman helm 88- f, blonde ponytail
m, brown beard m, green feathered hat
m, brown beard m, red hood
m, roman helm m, earring
m, earring m, winged helm
**************************
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** Lists and Things **
**************************
**************************
______ Note: The number in the center is the room number. In the corners
|3 2 | are the rooms that the teleporters will take you to.
| 1 | In Rooms 3 and 9 there are teleporters with alternating
|A A | destinations. You start in Room A.
------
|1 3 |
| 2 | My maps should be rotated 45 degrees clockwise to match
|A 2 | the game's isometric view.
------
|2 1/4| ___
| 3 | | 1 |
|3 A | | |
------ ---- ----
|3 5 | |1 A 2|
| 4 | ---- ----
|8 B | | |
------ | 3 |
|4 6 | ---
| 5 | | 8 |
|5 B | | |
------ ---- ----
|6 5 | |8 B 4|
| 6 | ---- ----
|7 9 | | |
------ | 5 |
|6 9 | ---
| 7 | ______________
|8 9 | | 10 |__
------ | Onward->
|4 B | --------- ----
| 8 | | |
|7 B |
------
|7 6 |
| 9 |
|7/0 9 |
------
If you get lost:
1) Keep going in teleporters until you reach one of the cross rooms (A or B).
2) Go in either of the North teleporters.
3) Go in the Southwest teleporter. If the room is cross shaped, then you
are in Room A. Otherwise you are in Room 7. It is also possible that you
are now in Room 10, outside the teleporter maze.
If you get lost: (alternate method)
1) If you are in a cross shaped room, take either of the North teleporters.
2) Take the Southwest teleporter. If you are no longer in a box shaped room,
you are either in Room A or out of the teleporter maze.
3) Take the Northwest teleporter.
4) Take the Southeast teleporter. If you are in a cross shaped room, it's Room
B.
5) Take the Southwest teleporter. You are in one of the following rooms:
Outside the teleporter maze, Room 7, or Room A.
OTHERWORLD TELEPORTER MAZE
For this map, the first digit of a room is which row it is on, the second digit
signifies which column. You start in Room 11. Luckily, there are no alternating
teleporters this time.
There are 2 teleporters where "Outside" is written. You must disable them
by hitting a switch in Room 31.
If you get lost:
Use the palimpsest, use a Gebo Rune, or cast Teleport.
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Sewer Map
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This is a representational map of the Citadel Sewers. It gives you the "main
idea" of where to go, but is not an exact map.
Why would I want to go to the sewers?
Really, there is no reason. You can't use your hands or magic (incl Bracers of
Regeneration) and get drained almost continuously. This makes most of the
enemies unkillable, so you get neither exp nor skill bonuses. The only treasure
is some scattered Nightshade and a Sack. If that sounds like fun to you, then
by all means, take on the sewers. Otherwise find a Messenger and enter the
Citadel directly.
Tips for traveling in the sewers:
-Bring several Algits, Rubies, and Sowelu Runes
-Maintain the Swiftness spell as often as possible
-This is the deadliest part of the game, so anything that you were saving for
later, you were saving for the sewers
The Entrance is at the bottom. The exit is the ">>To Citadel Basement".
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Rune Sites
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This lists all runed teleportation sites in the game as well as the general
purpose of the destination. Zones are labeled by their palimpsest names. Note
that the numbers are not in the same order as the order that you visit them.
KEY
Required: You must teleport to this destination at some point
Bypass: You can reach the destination without the rune, but the rune will save
you time and effort
Bonus: Takes you to a bonus zone where there is no other means of access
Hub: Takes you to a central location, often useful when you are trapped
???: I couldn't figure out what this teleporter site was for (so... Bonus?)
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Gold Coins
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There are a lot more coins in the game than you need. This lists everywhere
that you can spend them. I recommend buying everything and spending all your
initial money on Nightshade.
-Beginner 1: Bartering for Nightshade (any number of coins)
-Beginner 3: Room behind Black Pearl (1)
-Beginner 3: Healer (any number of coins)
-Broken Seal 1: Gazer Passage (1 each time, unless you weight the panels)
-Broken Seal 3: Healer (any number of coins)
-Broken Seal 4: Skull Toll (1)
-Broken Seal 5: Information from Augustus (1)
-Broken Seal 5: Hire Padrus to fix Angus's Sword (4)
-Elemental Barrier 1: Forge the Silver Sword (5)
-Elemental Barrier 2: Main Passage, North (1)
-Elemental Barrier 2: Main Passage, South (1)
-Crimson Domain: Buying the Genie's Lamp (10, cannot haggle to 4)
-End Level 2: Fireproof Boots (6)
-End Level 3: Raven's Toll (3 each time, unless you weight the panel)
-End Level 5: Learn healing spell from Ghervass (8)
-End Level 5: Unlock left room (1)
-End Level 5: Unlock right room (1)
-End Level 5: Failsafe return from reward section (1 each time)
-Lava Level: Main Hall (2 each time, unless you weight the panel)
-Citadel Ground Floor: Skull's Quick Passage (1)
-Citadel Floor 2: Weapon Storage (up to 6)
-Citadel Floor 3: Unmarked hole (1)
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Backtracking Items
------------------------------------------------------------------------------
Sometimes you need items from far away zones to claim a reward. This list
shows you what you need, where to get it, and where to use it.
END 5, DONATIONS
ITEM BEST LOCATION
-Apple End 5, there's one inside the central area
-Odin Rune Green Domain, around the centaur captain's quarters
-Scimitar End 3, room of Assassins that you teleport to
-Iron Token End 5, in one of the gold coin rooms
-Great Plate Helm Lava Level, in the Training Room (req Thurisaz)
-Diamond End Level 3, in the room with 4 assassins
-Pearl Broken Seal 4, Kruk's men
-Gold Key Crimson Domain(?), you don't need to use this key in the
Teleporter Control room (there's also one in End 5)
-Zap Away Parchment There are several of these in the Otherworld
-Nightshade End 5, in one of the gold coin rooms
-Boulder End 4, Underneath Steelsmiter and by the Dwarf
-Feather Elemental Barrier 2, Main Passage
-Quiver Unlike the other items on this list, I kept all the ones
I found and still only had one extra, so keep 'em all
-Chainmail End 4, with Steelsmiter's extra stuff
-Rowan Wand Citadel Floor 2, in the Stone Golem Creation Chamber
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Typed Dialogue
------------------------------------------------------------------------------
This section contains all of the keywords that you must manually type in, and
who to say them to. The game only looks at the first 4 letters of a keyword.
-Malacai, The first NPC in the game: coins, zebu
(zebu is a cheat, but it won't work if you have already asked about coins)
-Darius, King of Thieves: sword
-Rhegad, Holy Man: cross
-Spectre, Green Knight's realm: zarf
-Ogotai, Genie's Lamp salesman: four
(due to a bug, the lamp still costs 10 coins)
-Firefang, One of the Eight Skulls: warmonger
(says different things depending on whether you have Warmonger in your
inventory or not)
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Fehu Runes
------------------------------------------------------------------------------
There are a total of 12 Fehu runes in the game. Fehu runes can transmute into
the following (this list may not be exhaustive):
-Any Rune
-Sack, Chest
-Falchion, Scimitar, Broadsword, Claidhenih-mor
-Morning Star, Flanged Mace, War Axe
-Spear, Bardiche, Glaive
-Throwing Knife, Bow
-Buckler, Warboard, Shield, Great Shield
-Nightshade, Nightshade Leftovers, Mango, Apple of Vigor, Apple Core
-Ruby, Emerald, Amethyst
-Gold Coin, Iron Token, Feather
-Stone, Rock, Boulder, Broken Glass
Evaluation from best to worst:
1) A valuable rune such as Perth, Mannaz, Odin, Dagaz, or Berkana
2) A Sack if you still need one
3) A desired weapon or shield
4) A gemstone or consumable
5) Anything else
------------------------------------------------------------------------------
Listing of Spells
------------------------------------------------------------------------------
Each of the letters A-L are hotkeyed to a specific hand motion in the spell
memorization screen. This list contains the hand motions for each spell in
the game. (Until you have all the movements, the hotkeys are different)
WIZARDY HAND MOTIONS MAGIC COST
Flame Arrow DJ 5
Poison Gas GHK 10
Fireball IBF 15
4 Way Fireball DHJ 20
Bounce Fireball DFHJ 25
Lightning Bolt KLGL 30
Battle Rage ABIBGJ 35
------------------------------------------------------------------------------
Formulas and Charts
------------------------------------------------------------------------------
Spell Memorizations = (Tal - 10 + Magic LV) / 2 (minimum of 1, round down)
Starting HP = 20 + Strength + Endurance
Starting MP = 20 + Talent + Power
Level Up HP & MP = 1d5 per Character Level (of the Level you are leaving)
------------------------------------------------------------------------------
Unsolved Mysteries
------------------------------------------------------------------------------
This is a list of things that I botched while I was making this FAQ. I list
them here because they may be important to the accuracy of the FAQ, and also
for personal reference so I can look for these things the next time I play
through the game.
1) In the one of the Knight's Realms, I found an extra Round Key which I never
used
2) In End 2, I found an extra Sun Key which I never used
3) In the Lava Level, I found an Iron Token which I never used (it seems to
be useful in Shadow Weavers Lair but I doubt that's the intended purpose)
4) In Otherworld 3, I missed the key for the first door on the right
5) In Otherworld 3, I never figured out the purpose of sticking both Cross
Keys that are on top of each other into the same keyhole (before you ask,
this is not related to the above quandry)
6) At the top of Otherworld 2, I couldn't figure out how to get past a ring of
teleporters without Boots of Leviation
7) In Citadel Floors 2-3, I never figured out what the Raido Rune sites were
for
8) I never got inside the Jester Armory