MORTAL KOMBAT II FAQ
Complete Guide
Revision Sixteen
February 23rd, 1994
ineluki@u.washington.edu
________________________
500 years ago, Shang Tsung was banished to the Earth Realm. With the
aid of Goro he was to unbalance the furies and doom the planet to a
chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales
of order towards chaos. Only seven warriors survived the battles and
Shang Tsung's scheme would come to a violent end at the hands of Liu
Kang.
Facing execution for his failure and the apparent death of Goro, Tsung
convinces Shao Kahn to grant him a second chance.
Shang Tsung's new plan is to lure his enemies to compete in the Outworld
where they will meet certain death by Shao Kahn himself.
Now the Kombat Kontinues...
************************************************************************
************************* Introduction *************************
************************************************************************
ALL moves and fatalities listed are confirmed. This guide is for game
versions 3.1 and up. Older machines do not include some of the moves
and many of the fatalities. If you find yourself playing on an outdated
machine, have the owner contact Midway for the replacement chips.
If you have any additions send mail directly to me and I will include it
in the next guide. Moves and fatalities posted to alt.games.mk and
rec.games.video.arcade will also be incorporated into this guide.
Credit will be given to those who contribute. This guide will be posted
every WEDNESDAY until all moves and fatalities are discovered. Keep in
mind that this is posted ONCE a WEEK, and some moves may not be on the
latest revision. When necessary, a small summary of new information
will be posted during the week.
There are two other ways of obtaining the latest revision of the FAQ.
Andy Eddy of GamePro magazine has generously offered to make it
available through anonymous FTP. The site is ftp.netcom.com, and the
directory is pub/vidgames/faqs. If you prefer to receive the guide
through e-mail, send a message to musjndx@gsusgi2.gsu.edu with the
SUBJECT line being exactly: "Send mk2". This will signal the server to
automatically send you the latest FAQ.
************************************************************************
**************** General Definitions and Moves *****************
************************************************************************
===================
GENERAL DEFINITIONS
===================
While reading through the moves, the + can be substituted by and, and
the - can be substituted by then. For example, 'two forward - HIGH
PUNCH' should be read as 'press the joystick twice towards the opponent
then press HIGH PUNCH'. Another example, 'LOW PUNCH + BLOCK' should be
read as 'press LOW PUNCH and BLOCK at the same time'. Button names are
listed in all caps.
Quarter-Circle Towards: Rotate joystick from the down position to the
forward position then press the button indicated. (actual movement is
down - down to forward - BUTTON)
Quarter-Circle Away: Rotate joystick from the down position to the away
position then press the button indicated. (actual movement is down -
down to away - BUTTON)
Half-Circle Towards: Rotate joystick from the away/down position to the
forward/down position then press the button indicated. (actual movement
is away/down - away/down to forward/down - BUTTON)
Half-Circle Away: Rotate joystick from the forward/down position to the
away/down position then press the button indicated. (actual movement is
forward/down - forward/down to away/down - BUTTON)
hold then release: Press and hold the button while your character
charges. When finished charging release the button. Other actions may
be performed while charging, which is a good way of keeping the move a
surprise. You can also charge a move before a round begins. If you are
hit by the opponent the charge will still remain intact. With the
exception of Mileena, you must be standing on the ground in order for a
charged move to work.
(hold BLOCK): Block is only used in a move or fatality to stabilize
your fighter, to keep them from jumping or walking. It is a good idea
to release BLOCK before pressing the required button. You do not need
to use BLOCK if you can be at the right distance for a fatality.
down - up: The teleport can also be down by flicking the joystick down,
making the joystick spring up and down. This is applicable to Raiden
and Kung Lao.
Pit/Spikes: This is the fatality where you knock the victim into the
pit or onto the spikes, either on The Pit II or Kombat Tomb stages.
Babality/Friendship: Babalities are moves where instead of finishing
your opponent you can turn them into a baby. Friendships are similar,
only you make friends with your opponent. In order to do a babality or
friendship, you can not use either punch button on the winning round.
=============
GENERAL MOVES
=============
Face Punch : HIGH PUNCH
Body Punch : LOW PUNCH
Face Kick : HIGH KICK
Body Kick : LOW KICK
Uppercut : down + HIGH PUNCH
Crouch Punch: down + LOW PUNCH
Crouch Kick : down + HIGH KICK
Ankle Kick : down + LOW KICK
Roundhouse : back + HIGH KICK
Sweep : back + LOW KICK
Specialty : HIGH PUNCH (closest to opponent)
Throw/Flip : LOW PUNCH (closest to opponent)
Knee : HIGH KICK or LOW KICK (closest to opponent)
Jump Kick : Jump and HIGH KICK or LOW KICK the opponent.
Jump Punch: Jump and HIGH PUNCH or LOW PUNCH the opponent.
Hop Kick : Jump and kick the opponent on your way up.
Hop Punch : Jump and punch the opponent on your way up.
Turn Around Kick: Jump over your opponent and kick them after you turn
around but before you hit the ground.
To block against an attack: BLOCK or down or down + BLOCK
To block against the throw: down + back or down + back + BLOCK
Dead Pool: On the Dead Pool stage you may knock the victim into the
pool, where they go under and come up a skeleton. All the Dead Pool
fatalities are performed by holding LOW PUNCH and LOW KICK while doing
the standard uppercut.
************************************************************************
*************** Individual Moves and Fatalities ****************
************************************************************************
========
LIU KANG
========
After winning the Shaolin Tournament from Shang Tsung's clutches Kang
returns to his temples. He discovers his sacred home in ruins, his
Shaolin brothers killed in a vicious battle with a horde of Outworld
warriors. Now he travels into the Dark Realm to seek revenge.
Double Forearm : HIGH PUNCH (closest to opponent)
Standard Fireball : two forward - HIGH PUNCH (can be done in air)
Crouching Fireball: two forward - LOW PUNCH
Flying Kick : two forward - HIGH KICK
Bicycle Kick : hold LOW KICK (4 seconds) then release
Pit/Spikes: back - two forward - LOW KICK
Babality : two down - forward - back - LOW KICK
Friendship: forward - three back - LOW KICK
(A disco globe drops from the ceiling, and Kang gets down.)
Fatality 1: down - forward - two back - HIGH KICK
(Liu Kang will transform into a dragon and bite the victim
in half, leaving the legs standing. Stand close.)
Fatality 2: rotate joystick 360 degrees away from opponent
(Liu Kang will do a cartwheel kick then a massive uppercut.
Stand anywhere within jump range.)
========
KUNG LAO
========
A former Shaolin Monk and a member of the White Lotus society, he is the
last descendant of the great Kung Lao who was defeated by Goro 500 years
ago. Realizing the danger of the Outworld menace he joins Liu Kang in
entering Shao Kahn's contest.
Headbutt : HIGH PUNCH (closest to opponent)
Ground Teleport: down - up (flick joystick down)
Aerial Kick : down + HIGH KICK (must be done in air)
Hat Throw : back - forward - LOW PUNCH
Whirlwind Spin : two up - LOW KICK (hold BLOCK)
Pit/Spikes: three forward - HIGH PUNCH
Babality : two back - two forward - HIGH KICK
Friendship: three back - down - HIGH KICK
(Kung Lao pulls a rabbit out of his hat.)
Fatality 1: three forward - LOW KICK
(Kung Lao removes his razor hat and slices the victim down
the middle. Stand just within sweep range.)
Fatality 2: hold LOW PUNCH (back - forward) then release
(Kung Lao throws his hat which decapitates the victim.
Make sure to guide the hat up so it hits the head.
Stand all the way across the screen.)
===========
JOHNNY CAGE
===========
After Shang Tsung's tournament the martial arts superstar disappears.
He follows Liu Kang into the Outworld. There he will compete in a
twisted tournament which holds the balance of earth's existence - as
well as a script for another blockbuster movie.
Stomach Jab : HIGH PUNCH (closest to opponent)
Axe-Kick : HIGH KICK or LOW KICK (closest to opponent)
Low Green Bolt : half-circle towards - LOW PUNCH
High Green Bolt: half-circle away - HIGH PUNCH
Shadow Uppercut: back - down - back - HIGH PUNCH
Shadow Kick : back - forward - LOW KICK
Ball Breaker : LOW PUNCH + BLOCK
Pit/Spikes: three down - HIGH KICK
Babality : three back - HIGH KICK
Friendship: four down - HIGH KICK
(Cage autographs his photo for his best fan.)
Fatality 1: two down - two forward - LOW PUNCH
(Cage grabs the victim and rips their torso off, throwing
it to the ground. Stand close.)
Fatality 2: two forward - down - up
(Cage crouches and punches off the head of the victim with
a powerful uppercut. To knock off three heads, hold down
and the bottom three buttons until the first head is
knocked off. Stand close.)
=======
REPTILE
=======
As Shang Tsung's personal protector the elusive Reptile lurks in the
shadows stopping all those who would do his master harm. His human form
is believed to disguise a horrid reptilian creature whose race was
thought extinct millions of years ago.
Backhand : HIGH PUNCH (closest to opponent)
Acid Spit : two forward - HIGH PUNCH
Slide : back + LOW PUNCH + BLOCK + LOW KICK
Forceball : two back - HIGH PUNCH + LOW PUNCH
Invisibility: two up - down - HIGH PUNCH (hold BLOCK)
Pit/Spikes: down - two forward - BLOCK
Babality : down - two back - LOW KICK
Friendship: two back - down - LOW KICK
(Reptile attempts to sell you a Reptile doll.)
Fatality 1: two back - down - LOW PUNCH
(Reptile shoots his tongue towards the victims head,
bringing it back where he goes about eating it. Stand
about a jumps length away.)
Fatality 2: two forward - down - HIGH KICK
(While invisible Reptile cuts the torso off the victim.
You must be invisible. Stand close.)
========
SUB-ZERO
========
Thought to have been killed in the Shaolin Tournament, Sub-Zero
mysteriously returns. It is believed he traveled into the Outworld to
again attempt to assassinate Shang Tsung. To do so he must fight his
way through Shao Kahn's tournament.
Backhand : HIGH PUNCH (closest to opponent)
Iceball : quarter-circle towards - LOW PUNCH
Ground Freeze: quarter-circle away - LOW KICK
Slide : back + LOW PUNCH + BLOCK + LOW KICK
Pit/Spikes: down - two forward - BLOCK
Babality : down - two back - HIGH KICK
Friendship: two back - down - HIGH KICK
(Sub-Zero attempts to sell you a Sub-Zero doll.)
Fatality 1: two forward - down - HIGH KICK
(Sub-Zero will ice the victim over, putting them in a deep
freeze. Stand just out of sweep range.)
forward - down - two forward - HIGH PUNCH
(After deep freezing the victim, Sub-Zero will shatter the
top part of the body. Stand close.)
Fatality 2: hold LOW PUNCH (two back - down - forward) then release
(Sub-Zero will throw an ice grenade into the stomach of the
victim, exploding their top half. Stand all the way
across the screen.)
===========
SHANG TSUNG
===========
After losing control of the Shaolin Tournament, Shang Tsung promises his
ruler Shao Kahn to shape events that will lure the earth warriors to
compete in his own contest. Convinced of this plan, Shao Kahn restores
Tsung's youth and allows him to live.
Flaming Skulls: two back - HIGH PUNCH (one flaming skull)
two back - forward - HIGH PUNCH (two skulls)
two back - two forward - HIGH PUNCH (three skulls)
Morph to Liu Kang: back - two forward - BLOCK
Kung Lao: back - down - back - HIGH KICK
Johnny Cage: two back - down - LOW PUNCH
Reptile: up - down - HIGH PUNCH (hold BLOCK)
Sub-Zero: forward - down - forward - HIGH PUNCH
Kitana: tap BLOCK three times
Jax: down - forward - back - HIGH KICK
Mileena: hold HIGH PUNCH (2 seconds) then release
Baraka: two down - LOW KICK
Scorpion: two up (hold BLOCK)
Raiden: down - back - forward - LOW KICK
Pit/Spikes: two down - up - down (hold BLOCK)
Babality : back - forward - down - HIGH KICK
Friendship: two back - down - forward - HIGH KICK
(Tsung creates a rainbow above his head.)
Fatality 1: hold HIGH KICK (2 seconds) then release
(Shang Tsung turns into a mist and enters the victims body,
which explodes. Stand just within sweep range.)
Fatality 2: up - down - up - LOW KICK (hold BLOCK)
(Tsung picks up the victim with one hand, and drains their
life force into his other hand. Stand close.)
Fatality 3: hold LOW PUNCH (30 seconds) then release
(Shang Tsung turns into Kintaro, who punches the torso of
the victim across the screen. If you hold LOW PUNCH from
before the round begins, you do not need to wait the full
30 seconds to do the fatality.)
======
KITANA
======
Her beauty hides her true role as personal assassin for Shao Kahn. Seen
talking to an earth realm warrior. Her motives have come under
suspicion by her twin sister Mileena. But only Kitana knows her own
true intentions.
Elbow : HIGH PUNCH (closest to opponent)
Fan Swipe : back + HIGH PUNCH
Fan Throw : two forward - HIGH PUNCH + LOW PUNCH (can be done in air)
Fan Lift : three back - HIGH PUNCH
Aerial Punch: half-circle away - HIGH PUNCH
Pit/Spikes: forward - down - forward - HIGH KICK
Babality : three down - LOW KICK
Friendship: three down - up - LOW KICK
(Kitana turns around and produces a cake with candles.)
Fatality 1: hold LOW KICK (two forward - down - forward) then release
(Kitana leans and kisses the victim, which then expands to
unnatural proportions and explodes. Stand close.)
Fatality 2: tap BLOCK three times - HIGH KICK
(Kitana draws her fan and decapitates the victim with one
swipe. Stand close.)
===
JAX
===
His real name is Maj. Jackson Briggs, leader of a top US special forces
unit. After receiving a distress signal from Lt. Sonya Blade, Jax
embarks on a rescue mission. One that leads him into a ghastly world
where he believes that Sonya is still alive.
Overhead Hammer: HIGH PUNCH (closest to opponent)
Ground Smash : hold LOW KICK (3 seconds) then release
Gotcha Grab : two forward - LOW PUNCH
Quadruple Slam : throw the opponent then tap HIGH PUNCH
Energy Wave : half-circle away - HIGH KICK
Back Breaker : BLOCK (must be done in air)
Pit/Spikes: two up - down - LOW KICK
Babality : down - up - down - up - LOW KICK
Friendship: two down - two up - LOW KICK
(Jax creates a string of paper dolls.)
Fatality 1: hold LOW PUNCH (three forward) then release
(Jax claps the victims head with a loud pop, and the skull
crumbles in pieces to the ground. Stand close.)
Fatality 2: tap BLOCK four times - LOW PUNCH
(Jax grabs the victim by the arms and rips them off the
body. Stand a step away from victim.)
=======
MILEENA
=======
Serving as an assassin along with her twin sister Kitana, Mileena's
dazzling appearances conceal her hideous intentions. At Shao Kahn's
request she is asked to watch for her twin's suspected dissension. She
must put a stop to it at any cost.
Elbow : HIGH PUNCH (closest to opponent)
Teleport Kick: two forward - LOW KICK
Ground Roll : two back - down - HIGH KICK
Sai Throw : hold HIGH PUNCH (2 seconds) then release
(can be done in air)
Pit/Spikes: forward - down - forward - LOW KICK
Babality : three down - HIGH KICK
Friendship: three down - up - HIGH KICK
(Mileena grows a flower beneath her outstretched hand.)
Fatality 1: forward - back - forward - LOW PUNCH
(Mileena repeatedly stabs the victim, lifting them up as
blood sprays everywhere. Stand close.)
Fatality 2: hold HIGH KICK (2 seconds) then release
(Mileena removes her mask revealing Baraka-like teeth and
inhales the victim, spitting out the bones. You can also
just hold BLOCK and tap HIGH KICK. Stand close.)
======
BARAKA
======
He led the attack against Liu Kang's Shaolin temples. Baraka belongs to
a nomadic race of mutants living in the wastelands of the Outworld. His
fighting skills gained the attention of Shao Kahn who recruited him into
his army.
Backhand : HIGH PUNCH (closest to opponent)
Double Kick: tap HIGH KICK twice (closest to opponent)
Blade Swipe: back + HIGH PUNCH
Blade Fury : three back - LOW PUNCH
Blue Bolt : quarter-circle away - HIGH PUNCH
Pit/Spikes: two forward - down - HIGH KICK
Babality : three forward - HIGH KICK
Friendship: up - two forward - HIGH KICK (hold BLOCK)
(Baraka offers the victim a present.)
Fatality 1: four back - HIGH PUNCH (hold BLOCK)
(Baraka extends his blades from his arms, then decapitates
the victim with one swipe. Stand close.)
Fatality 2: back - forward - down - forward - LOW PUNCH
(Baraka stabs the victim and lifts them up, then they
slowly slide down the blade. Stand close.)
========
SCORPION
========
The hell-spawned specter rises from the pits. After learning of Sub-
Zero's return, he again stalks the ninja assassin - following him into
the dark realm of the Outworld where he continues his own unholy
mission.
Backhand : HIGH PUNCH (closest to opponent)
Spear : two back - LOW PUNCH
Teleport Punch: quarter-circle away - HIGH PUNCH (can be done in air)
Leg Grab : half-circle away - LOW KICK
Air Throw : BLOCK (must be done in air)
Pit/Spikes: down - two forward - BLOCK
Babality : down - two back - HIGH KICK
Friendship: two back - down - HIGH KICK
(Scorpion attempts to sell you a Scorpion doll.)
Fatality 1: two up - HIGH PUNCH (hold BLOCK)
(Scorpion removes his mask and breathes fire at the feet of
the victim, which then twitches and explodes. Stand a
step or two out of sweep range.)
two down - two up - HIGH PUNCH (hold BLOCK)
(With the addition of the two downs at the beginning,
Scorpion may do the fatality at any distance, and always
get the "Toasty!".)
Fatality 2: hold HIGH PUNCH (down - three forward) then release
(Scorpion slices the victim across the neck then cuts them
in two. Stand close.)
======
RAIDEN
======
Watching events unfold from high above, the thunder god realizes the
grim intentions of Shao Kahn. After warning the remaining members of
the Shaolin Tournament, Raiden soon disappears. He is believed to have
ventured into the Outworld alone.
Mini Uppercut: HIGH PUNCH (closest to opponent)
Body Launch : two back - forward (can be done in air)
Lightning : quarter-circle towards - LOW PUNCH
Teleport : down - up (flick joystick down)
Electrocution: hold HIGH PUNCH (4 seconds) and release
(close to opponent)
Pit/Spikes: three up - HIGH PUNCH (hold BLOCK)
Babality : two down - up - HIGH KICK
Friendship: down - back - forward - HIGH KICK
(Raiden creates Kidd Thunder, a miniature likeness.)
Fatality 1: hold LOW KICK (6 seconds) then release
(Raiden grabs the victim and lifts them up, then proceeds
to shock them. Stand close.)
tap BLOCK + LOW KICK repeatedly
(After a dose of the shock treatment, the victim will
explode into bits.)
Fatality 2: hold HIGH PUNCH (8 seconds) then release
(Raiden explodes the top half of the victim with a powerful
uppercut. A few moments later the head falls to the
ground. Stand close.)
************************************************************************
**************** Individual Combos and Strategy ****************
************************************************************************
==============
GENERAL COMBOS
==============
o Jump Kick - Sweep: If you are fighting against the computer,
you can usually follow a jump kick a foot sweep. Sweep again until they
jump away then start this again.
o Sweep - Throw: After hitting a human opponent with a sweep,
you can sometimes get in a throw, even if they are blocking down and
away. You can also get in a throw after hitting them with moves other
than the sweep, such as a jump kick or roundhouse. This only works with
some of the characters, and could be the result of switching sides.
o Jump Kick - Hop Kick: Jump kick your opponent low and
immediately do a hop kick. This works well for some of the characters,
including the ninjas and Shang Tsung.
o Jump Kick - Missile Weapon: Jump kick your opponent low and
immediately do the missile weapon. It is important to kick them low and
deep so you can land on the ground quickly and fire your missile weapon.
Be sure to buffer the move right before you jump kick if you can.
========
LIU KANG
========
Standard Fireball: This is a good missile weapon to follow after a jump
kick since it can be fired very quickly. It also may be done in the
air, which is useful for hitting jumping opponents out of the sky.
Doing the fireball in the air can also be used for dodging missile
weapons. If you are jumping and your opponent fires their missile
weapon, do the fireball while still in the air to stay above it.
Crouching Fireball: This is a very effective move to keep the opponent
on his toes. The opponent must block or jump in order to avoid it, just
ducking can not escape it. This is good at long range or short range
and is very hard to retaliate to. The crouching fireball is very good
for defense as well, since Kang is very low to the ground. A late jump
kick is the only way to hit him while he is shooting the fireball. It
can also be used to hit the opponent when they are using their missile
weapon, and Kang is low enough to have their missile go over his head.
Flying Kick: This is a fast attack good for catching your opponent off
guard. While walking towards your opponent, tap forwards then press
HIGH KICK when you suspect your opponent will make a move. The flying
kick is also good to use after a jump kick. If your opponent jumps away
from you or just in front of you execute the flying kick to hit them out
of the air. Be cautious with it though, and never do it across the
screen against a blocking opponent. You are likely to lose quite a bit
of damage if blocked.
Bicycle Kick: Another good surprise attack move. Keep your finger on
LOW KICK throughout the round so you can use it when necessary,
performing other moves while charging. As with the flying kick, do not
use it when far away from your opponent or while they are standing and
blocking. It is good to use when your opponent jumps away or towards
you. Also, if you are thrown or jump kicked, immediately use it when
you stand up to catch your opponent off guard. Make sure you release
LOW KICK while standing on the ground, otherwise the move will not work
and you will have to recharge.
o Jump Kick - Flying Kick: Jump kick your opponent low and
immediately do the flying kick. Start the two forward motion right
before you hit, then quickly press HIGH KICK. Sometimes if you do the
flying kick to fast you will go over your opponent, so make sure you are
on the ground first.
o Hop Punch - Standard Fireball: Hop punch your opponent in
the air and immediately do the standard fireball. Start the two forward
motion right before you hit, then quickly press HIGH PUNCH. Follow this
with a low fireball, which they must block.
o Jump Kick - Bicycle Kick: Jump kick your opponent low and
immediately do the bicycle kick. Be sure to charge the bicycle kick a
few seconds before you jump. Wait until you land on the ground before
releasing LOW KICK, otherwise the bicycle kick will not work.
o Jump Kick - Standard Fireball - Low Fireball: Jump kick your
opponent and immediately do a high fireball. Start the two forward
motion right before you hit, then quickly press HIGH PUNCH. If you are
fighting the computer, you can follow the standard fireball with a
ground fireball. If you are fighting a human, use the bicycle kick
after the standard fireball.
========
KUNG LAO
========
Ground Teleport: The advantage of this move is the ability to punch and
kick when coming up. If you kick as Kung Lao comes up from the
teleport, this usually hits the opponent and stops them from performing
an action. However, the move leaves you quite open for a jump kick,
missile, or uppercut, so use it sparingly.
Aerial Kick: This move works well on opponents who rely on missile
weapons. One good tactic is to wait until the opponent fires their
missile then do the kick. Another good move is to do a round of low
punches on the opponent then jump back. As you hit the top of the jump
do the aerial kick. This particular move is best used to catch people
off guard, and the penalty for a blocked aerial kick is usually an
uppercut. The aerial kick can be particularly dangerous when used
quickly. After jumping just a little off the ground, execute the kick.
Kang does not travel as far, but he is not as vulnerable to retaliation.
Hat Throw: The ability to control the direction of the hat in the air
makes this an excellent move from long distance. Press up or down on
the joystick to control the flight of the hat. It can be used to hit
the opponent out of a jump, or while they are on the ground blocking.
Works well, at least once, against people who like to duck without
blocking.
Whirlwind Spin: Once this move is going, the only way to hit Kung Lao
is with a missile weapon or the ground smash. This is a good defensive
weapon if performed quickly. Anticipate when an opponent will jump at
you and execute the spin. After the throw, for example. There is a
small period in which Kung Lao speeds up and slows down in which he is
vulnerable to regular hits. The spin can also be done by rapidly
pressing up and LOW KICK simultaneously. To maintain the spin
repeatedly press LOW KICK.
o Jump Kick - Hat Throw: Jump kick your opponent low and
immediately do the hat throw. Be sure to guide the hat down so it hits
the falling opponent.
o Hop Kick - Aerial Kick: If your opponent jumps at you, do a
hop kick quickly followed by the aerial kick. This is a very fast combo
that takes off good damage.
o Jump Kick - Whirlwind Spin: Jump kick your opponent in the
corner and execute the spin. Be sure to kick them low, and start the
spin immediately by pressing up and LOW KICK repeatedly.
o Whirlwind Spin - Jump Kick: If the opponent is hit with the
spin as it is slowing down, Kung Lao recovers fast enough for him to do
a jump kick, aerial kick, or hat throw.
===========
JOHNNY CAGE
===========
Low Green Bolt: A standard missile weapon, the green bolt does average
damage. The arc on the bolt is what makes this one hard to judge, since
it can be confused with the high bolt. Good for hitting opponents from
across the screen. It can also be used when an opponent is about to
land a jump kick on you, or when they are jumping away.
High Green Bolt: The exact same weapon as the low bolt, except (as you
might guess) it arcs much higher. This is useful for hitting opponents
at any stage of their jump. Mixing in low and high bolts is a good way
to keep your opponent unbalanced.
Shadow Uppercut: A move reminiscent of other fighting games, the shadow
leap takes off less damage than it looks like it should. This moves is
useful when an opponent jumps in or away from you. It will nail them
out of the sky every time. It can also be used after jumping in near an
opponent, and hitting them as they make a move. The motions of the
shadow uppercut naturally make it hard to retaliate at close range,
since you need to press away for the move to work. Retaliating against
the shadow uppercut is easy, since Cage hangs in the air a long time, so
use it discriminately. The move may also be done by going back -
quarter-circle away - HIGH PUNCH.
Shadow Kick: This is a great move for a combo or retaliation. When a
slower opponent sweeps you, block it and do the shadow kick quickly.
This will hit most of the time except on fast sweepers like Kitana and
Mileena. The only time to use the kick other than retaliation or part
of a combo is when you can anticipate when your opponent will stand.
Try to hide your intentions by walking backwards or forwards without
blocking, then do the kick when they make a move. Sometimes Cage will
do a red shadow kick, which leaves a red shadow and makes an electrical
zapping noise. It appears to be a random occurrence, with no known move
on how to produce a red kick.
o Jump Kick - Shadow Kick: Jump kick your opponent low and
immediately do the shadow kick. If your opponent is jumping towards
you, do a hop kick followed by the shadow kick.
o Jump Kick - Shadow Uppercut: Jump kick you opponent low and
immediately do the shadow uppercut. You must kick low and deep and do
the shadow uppercut as fast as possible, otherwise it will be to late to
connect. This is easier when close to the corner.
o Jump Kick - Low Bolt: Jump kick your opponent low and
immediately do the low green bolt. After starting the jump kick, keep
the joystick in the away position, so you can quickly do the half-circle
motion right after you hit.
o Ball Breaker - Turn Around Kick - Shadow Kick: Do the ball
breaker against your opponent. Immediately jump over the groaning
victim and kick them low as you turn to face the other direction.
Follow this with the shadow kick or shadow uppercut.
=======
REPTILE
=======
o Jump Kick - Acid Spit: Jump kick your opponent low and
immediately do the acid spit. Start the two forward motion right before
you hit, then quickly press HIGH PUNCH.
o Forceball - Two Punches - Hop Kick - Slide: Do the forceball
move on your opponent. If they get hit by it, do two high punches as
they are coming towards you. After the punches do a hop kick. You need
to be in the right place for the high punches to connect. After the
kick complete the combo with the slide.
========
SUB-ZERO
========
o Jump Kick - Slide: Jump kick your opponent low and
immediately do the slide. If you do not kick low and deep enough, the
slide may not connect on human opponents. It almost always works
against the computer though.
o Jump Kick - Hop Kick - Slide: Jump kick your opponent low
and immediately do a hop kick, followed by the slide. Easiest when your
opponent is frozen.
o Jump Kick - Ground Freeze - Uppercut - Slide: Jump kick your
opponent low and immediately do the ground freeze. Kick them deep
otherwise they will land beyond the range of the ground freeze. If they
slip, hit them with the uppercut then slide.
===========
SHANG TSUNG
===========
o Flaming Skulls: If you can catch your opponent in the air
with the first one, there is a good chance that the other two will hit.
Do the three skulls before your opponent jumps towards or away from you.
o Jump Kick - Flaming Skull: Jump kick your opponent low and
immediately do one flaming skull. Start the two back motion right
before you kick, then press HIGH PUNCH. This one is hard as Shang
Tsung's fireball travels slow. More than one flaming skull after the
jump kick is possible, although extremely difficult.
======
KITANA
======
o Jump Kick - Fan Throw: Jump kick your opponent low and
immediately do the fan throw. Start the two forward motion right before
you kick, then press both punch buttons. If you are fighting the
computer and they block your jump kick, the fan throw will usually hit.
o Jump Kick - Fan Throw - Hop Kick: Jump kick your opponent
low and immediately do the fan throw. Start the two forward motion
right before you kick, then press both punch buttons. If you connect on
the first jump kick and get the fan out fast, you can also hop kick your
opponent as the are falling down.
o Jump Kick - Fan Lift: Jump kick your opponent low and
immediately do the fan lift. Start the three back motion right before
you hit, then quickly press HIGH PUNCH. You must do the fan lift
immediately, or it will not catch the falling opponent, and you will be
left vulnerable. Follow this with the next combo. This does not work
on version 3.
o Fan Lift - Jump Kick - Fan Throw - Hop Kick/Air Attack:
Catch the opponent with the fan lift and wait until they are near the
top. Walk forward as far as you can then do a jump kick, catching the
opponent as they are falling down. Immediately do the fan throw,
quickly followed by a hop kick or air attack. If your opponent is
fairly close to you or near the corner, you could do a regular jump kick
instead of a hop kick for the last move. This works very well against
Kintaro and Shao Kahn.
o Fan Lift - Jump Kick - Fan Throw - Uppercut: Opponent must
be near the corner. Catch the opponent with the fan lift and wait until
they are near the top. Walk forward as far as you can then do a jump
kick, catching the opponent as they are just released from the wave.
Immediately do the fan throw. As the are falling down do an uppercut.
===
JAX
===
o Overhead Hammer - Uppercut: The overhead hammer will stun
the opponent momentarily. You can follow this with any move, such as
an uppercut or gotcha grab. Consecutive hammers are not possible.
o Jump Kick - Energy Throw: Jump kick your opponent low and
immediately do the energy throw. After starting the jump kick, keep the
joystick in the forward/down position, so you can quickly do the half-
circle motion right after you hit.
o Jump Kick - Gotcha Grab: Jump kick your opponent low and
immediately do the gotcha grab. Start the two forward motion right
before you hit, then quickly press LOW PUNCH. Jax will grab nothing but
air if not done quickly enough.
o Jump Kick - Back Breaker: Jump kick your opponent low and
immediately do the back breaker. Be sure to kick low and deep. As soon
as you press the kick button press BLOCK to execute the back breaker.
=======
MILEENA
=======
o Jump Kick - Throwing Sais: Jump kick your opponent low and
immediately do the throwing sais. You will need to charge the move
before you jump. Immediately after hitting with the jump kick, release
HIGH PUNCH.
o Hop Kick - Throwing Sais - Teleport Kick: Hop kick your
opponent as they jump towards you and immediately throw the sais. As
soon as you hit on the hop kick release HIGH PUNCH. After the sais hit
do the teleport kick.
o Jump Kick - Ground Roll: Jump kick your opponent low and
immediately do the ground roll. Start the two back motion just before
you hit in order to get the move off quickly.
======
BARAKA
======
o Jump Kick - Blue Bolt: Jump kick your opponent low and
immediately do the blue bolt. After starting the jump kick, keep the
joystick in the down position, so you can quickly do the quarter-circle
motion right after you hit.
o Jump Kick - Blade Fury: Jump kick your opponent low and
immediately do the blade fury. Start the three back motion right before
you hit, then quickly press LOW PUNCH. If you do not connect with the
blade fury, you are left vulnerable for an attack.
========
SCORPION
========
o Jump Kick - Spear: Jump kick your opponent low and
immediately do the spear. Start the two back motion right before you
hit, then quickly press LOW PUNCH.
o Jump Kick - Leg Grab: Jump kick your opponent low and
immediately do the leg grab. After starting the jump kick, keep the
joystick in the forward position, so you can quickly do the half-circle
motion right after you hit.
o Jump Kick - Air Throw: Jump kick your opponent low and deep,
then immediately do the air throw by repeatedly pressing BLOCK.
o Teleport Punch - Spear: Teleport punch your opponent and
immediately spear. This will work best if you catch the opponent in the
air with the teleport punch, making it easier to spear them before they
hit the ground.
o Teleport Punch - Leg Grab: Teleport punch your opponent and
immediately do the leg grab. This will work best if you catch the
opponent in the air with the teleport punch, making it easier to leg
grab them just as they hit the ground.
o Turn Around Kick - Teleport Punch - Spear: Do a turn around
kick on your opponent and immediately do the teleport punch. If you
connect on the teleport punch throw the spear, and finish with an
uppercut.
======
RAIDEN
======
o Jump Kick - Body Launch: Jump kick your opponent low and
immediately do the body launch.
o Hop Kick/Punch - Body Launch: Hop kick/punch your opponent
in the air and immediately do the body launch.
o Jump Kick - Lightning: Jump kick your opponent low and
immediately do the lightning. After starting the jump kick, keep the
joystick in the down position, so you can quickly do the quarter-circle
motion right after you hit.
o Electric Grab - Two Punches - Body Launch: As Raiden lets go
of the opponent after the electric grab, punch twice. This will pop
them into the air, which can be followed by the body launch.
************************************************************************
************** Rumors, Secrets, and Things to Try **************
************************************************************************
===============
RUMORS AND NEWS
===============
o Kano Transformations is listed in the game audits menu. It
is possible then to change into Kano, and there is speculation that you
may use him with any character.
o Here are the results of the fighter popularity poll conducted
by wang@lamar.colostate.edu. The results were somewhat surprising.
Around Seattle, Shang Tsung is by far the most chosen character. Look
in the audits of any machine and you will see the number of times Shang
Tsung was chosen is double the amount of the next most popular
character. Hopefully the random select feature will start to make
things more interesting.
1. Mileena 15%
2. Raiden 11%
3. Kitana 10%
4. Liu Kang 10%
5. Scorpion 10%
6. Kung Lao 8%
7. Jax 8%
8. Shang Tsung 8%
9. Johnny Cage 7%
10. Sub-Zero 7%
11. Reptile 5%
12. Baraka 1%
=================
SECRET CHARACTERS
=================
Congratulations! You Have Found The Passage From The Outworld To The
Earth Realm. Now You Must Battle With An Undiscovered Warrior From
Mortal Kombat One. Prepare Yourself To Return To Goro's Lair.
This is the message you are greeted with when you meet the requirement
to fight Jade or Smoke. Jade is essentially Kitana, although she is
green and moves twice as fast. She is immune to all missile weapons.
Smoke is a gray male ninja who has the powers of Scorpion. He moves
extremely fast, and is constantly emitting smoke, which can be
distracting. Noob Saibot is an all black male ninja with the powers of
Scorpion. He is not as fast as Smoke, but still a challenge.
Both Jade and Smoke can be seen in the Living Forest when the look out
from behind the middle trees. They occasionally drop down during a
match and give clues on how to reach them. After you win or lose to any
of the secret characters, you are returned to the Choose Your Fighter
screen where you may pick another character.
Smoke clues: Jade clues:
I Am Called Smoke I Am Called Jade
Toasty Before The ?
You Can Start Finding Me Ermac Who?
Ermac Who? I Will Meet You In Goro's Lair
You Can Not Defeat Me Chun Who?
I Am One Of Three I Am One Of Three
Portal Restrict Yourself
I Will Meet You In Goro's Lair Alone Is How You Will Find Me
Mortal Kombat One One Day We Will Fight!
Prove Yourself Bring On Kano And Sonya!
=============
TO REACH JADE
=============
o Win one round on the stage directly before the question mark
using only LOW KICK. That is the only requirement. You may not press
BLOCK. You may reach Jade on any round of the stage. Unnecessary
requirements include flawless victories, fatalities, and a certain
number of wins.
==============
TO REACH SMOKE
==============
o Be on The Portal stage. You may be playing either a one or
two player match.
o Wait until the face pops out in the lower right corner and
says "Toasty!". The face will appear when you uppercut your opponent,
or your opponent uppercuts you. There is no determined way to get the
face to appear more frequently. It can appear a few times during a
match or not at all.
o As soon as the face appears, press the start button while
holding down on the joystick. In a one player game, make sure the start
button pressed is on the side you are playing on. In a two player game,
whoever presses their start button first will be the one who will fight
Smoke.
====================
TO REACH NOOB SAIBOT
====================
Incredible Winning Streak! A New Warrior Awaits You.
o Win 50 games in a row. You must fight against another player
for at least part of the time.
If you lose to Noob Saibot, you may fight him again by winning just one
more game or round. Apparently the computer only has 49 wins tracked if
you lose to Saibot, so you can theoreticly fight him over and over, as
long as you lose to him. And in case you did not notice, Noob Saibot is
actually Boon Tobias backwards.
====
PONG
====
You have reached the outer limits of the tournament. Now you both must
face a challenge from your past... Pong! First player to seven wins.
Pong occurs after 250 matches. This might have been reduced in version
3.1.
=============
THINGS TO TRY
=============
o Right after doing the pit fatality uppercut, hold down on
both joysticks. The body will slowly slip from the spikes and fall to
the ground.
o During attract mode, pull down on either joystick to bring up
the top 15 players.
o Do Reptile's tongue fatality on The Armory stage and watch
the floor. This is most likely a glitch and does not involve a secret
room or character.
o Random select may be done by pressing up and start from the
Choose Your FIghter screen. Be sure to have the selector positioned
where it appears originally.
o To turn throws off in a two player match, hold down and HIGH
PUNCH on both joysticks after you select your fighters. A message will
appear saying throws are disabled. Other "power-ups" may be possible.
************************************************************************
************************ Miscellaneous *************************
************************************************************************
==========================
FRIENDSHIPS AND BABALITIES
==========================
Instead of finishing your opponent, you have the option to violate the
spirit of Mortal Kombat and be compassionate. You may either turn them
into a baby or make friends with them. This is a good way to show
others what a nice game Mortal Kombat II is.
In order to utilize a friendship or babality, you may not press either
punch button during the winning round. This would include all normal
punching moves, as well as all missile weapons involving a punch button
and a few of Shang Tsung's morphs. Friendships and babalities may be
done from any distance on the screen. Every fighter has a fairly good
arsenal without the punch buttons, although this is much harder to
accomplish against a human opponent. The easiest way to win against the
computer without the punch buttons is with a jump-kick pattern.
========================
CHIP VERSION INFORMATION
========================
To date there have been three major release versions of MKII: version
1.1, 2.1, and 3.1. With each release more and more things are added, a
trend that will hopefully not be going on very much longer. You can
find out which version you are playing on by turning the machine off and
back on again. Remember, this guide is written for the most current
version of the game. If you are playing on an older version, have the
owner contact Midway to get the newer chips. The following is a basic
summary of differences in each version.
Version 1.1:
o First version released to the public even though unfinished.
o Contained almost all moves but not many fatalities.
o Kintaro and Shao Kahn very difficult to beat.
o No game ending after beating Shao Kahn.
o Baraka's blade swipe had no sound.
o Shang Tsung had the ceiling walk bug.
o Could beat Kintaro by just punching the entire match.
Version 1.4:
o Mileena's ground roll move added.
o Kung Lao's aerial kick added.
o Sub-Zero could do the first part of the freeze-uppercut
fatality during the match.
o Danger indicator added.
o This version contained many but not all aspects of version
2.1. Since version 1.4 was not widely circulated, those
changes will be listed under version 2.1.
Version 2.1:
o First "official" release version.
o Intro text slightly changed.
o Reptile's slide added.
o Ending story and credits added.
o Computer intelligence improved.
o Nearly all fatalities were added.
o Friendships and babalities were added.
o The pit/spike fatality was added.
o Smoke and Jade were added.
o Kintaro and Shao Kahn easier to defeat.
o Could keep Kintaro and Shao Kahn up in the corner by using
repeated punches.
o Could crash the game through baby brutalization.
o Doing Shang Tsung's soul stealing fatality against Jax could
sometimes crash the game.
Version 3.1:
o More amounts of blood added.
o Dead Pool fatality added.
o Noob Saibot added.
o Raiden's super uppercut fatality added.
o Kung Lao's friendship added.
o Pictures of the creators added after the credits.
o Generation X and DCS ads added.
o Comic and CD offer shows picture of CD.
o Computer intelligence increased.
o Computer has ability to do missile weapons in the air.
o Multiple babality problem fixed.
o Repeated punches in the corner fixed.
o Kitana's multiple fan lifts in the corner fixed.
o Sub-Zero freeze - punch - freeze - punch... fixed.
************************************************************************
********************** Character Endings ***********************
************************************************************************
============
END MESSAGES
============
Who Is Smoke? Where Is Sonya?
Who Is Jade? Where Is Kano?
Friendship? Where Is Goro?
Babality?
Ceamr Odse Nto Exits (Ermac Does Not Exist)
Emro Batmok Ot Meok (More Kombat To Kome)
Sruep Ghih Miptac (Super High Impact)
Three Rae On Stniiiaamel (There Are No Animalities)
======================
LIU KANG (HO SUNG PAK)
======================
With his Shaolin temple in ruins, Liu Kang journeys into the Outworld,
enters Shao Kahn's tournament and unleashes a fury that does not end
until the defeat of Shao Kahn. Liu Kang then returns to the seclusion
of his Shaolin temple. He pays his respects to his lost brothers and
finally realizes that the events which have taken place were all
fulfillment of his destiny.
=========================
KUNG LAO (ANTONY MARQUEZ)
=========================
A former Shaolin Monk alongside Liu Kang, Kung Lao also grieves the loss
of their Shaolin brothers. He realizes that his ultimate fate lies
within the dark realm of the Outworld. He defeats his Outworld
opponents until he emerges the supreme champion. With his strength and
spirit in complete alignment he finally avenges the death of his great
ancestor. Although his greatest challenges lie ahead...
===========================
JOHNNY CAGE (DANIEL PESINA)
===========================
After disappearing from the set of his latest movie, Cage finally
resurfaces. He used all his knowledge and experiences as a fighter to
end the Outworld menace. Now heralded as a true hero, Cage receives the
respect he rightfully deserves. He also gets his inspiration for the
sequel to his blockbuster movie Mortal Kombat. MK II is released and
quickly becomes the greatest motion picture event of all time. Cage
realizes that MK III is inevitable.
=======================
REPTILE (DANIEL PESINA)
=======================
Reptile has always loyally served as Shang Tsung's protector. While
maintaining a very low profile in the first tournament he discovered
Tsung's plot to force the remaining members of his near extinct race
into slavery under Shao Kahn's rule. Reptile then devises a plan of his
own. He enters the Outworld tournament, defeats Shao Kahn and turns
against Shang Tsung, ending his master's scheme. Now his race can live
on in their own peaceful existence.
========================
SUB-ZERO (DANIEL PESINA)
========================
When Sub-Zero failed to return from the Shaolin tournament and rumor of
Shang Tsung's survival reached the Lin Kuei clan, they immediately sent
another assassin to complete the task. This new warrior is actually the
younger brother of the original Sub-Zero. He enters the outworld
contest and accomplishes his task. He learns of Scorpion's foul
vendetta against his brother but will never know why his life was
spared. Perhaps a third tournament is in his future?
==============================
SHANG TSUNG (PHILLIP AHN M.D.)
==============================
Shang Tsung not only turns against and defeats both Kintaro and Shao
Kahn, he also takes over their rule of the Outworld. With Shao Kahn's
armies at his command, he finally unbalances the Furies, and weakens the
dimensional gates between the Outworld and the Earth Realm. Along with
his elite group of sorcerers he uses this weakness to march a never
ending horde of demons into the earth and doom its inhabitants to
eternal darkness. Have a nice day.
=======================
KITANA (KATALIN ZAMIAR)
=======================
Through her years of working as an assassin, Kitana has learned many
secrets, especially about her own past. She finds that Mileena is not
her twin but a grotesque clone created by Shang Tsung. She learns that
her parents were former rulers of the Outworld overthrown by Shao Kahn.
Determined to take back what is rightfully hers she must defeat Kahn
himself. She does so by entering the tournament. She retakes her
parents' castle and restores the Outworld back into a realm of nobility.
==================
JAX (JOHN PARRISH)
==================
Jax finds Sonya held captive alongside their arch enemy Kano. Her only
chance of escape is by Jax entering Shao Kahn's contest. With fierce
determination he catches the Outworld warriors off guard and wins the
tournament bringing Shao Kahn's rule to a crashing halt. During the
chaos that follows, Jax and Sonya escape through the dimensional gate
from which they entered. Kano once again eludes capture but Jax and
Sonya know they will cross paths with him in the future.
========================
MILEENA (KATALIN ZAMIAR)
========================
Once thought to be Kitana's twin sister, Mileena is actually a grotesque
clone created by Shang Tsung. With Shao Kahn suspicious of Kitana's
motives, Mileena seizes the opportunity to attack Kahn and his minions.
Caught off guard they are no match for Mileena's speed. She wins the
tournament and together with her secret companion, Baraka, they rule the
world as King and Queen.
========================
BARAKA (RICHARD DIVIZIO)
========================
Known for his unpredictable actions and wild fits of anger, Baraka goes
on a rampage. After defeating the earth warriors he attacks Shang
Tsung, Kintaro and finally Shao Kahn himself. After defeating Shao
Kahn, Baraka's race of mutants arise from the wastelands and rebel
against what is left of Kahn's army. They eventually win and the
Outworld comes under the rule of King Baraka.
========================
SCORPION (DANIEL PESINA)
========================
Upon learning of Sub-Zero's reappearance, Scorpion enters Shao Kahn's
tournament. He witnesses Sub-Zero spare the life of an opponent and
realizes that this is not the same Sub-Zero who murdered him so long
ago. He lets the ninja live and goes on to defeat the Outworlders in
their unholy contest. With the defeat of Shao Kahn, Scorpion discovers
a new purpose for his existence. He becomes the guardian of the new
Sub-Zero to atone for murdering his older brother and in preparation for
a third tournament.
======================
RAIDEN (CARLOS PESINA)
======================
Familiar with Shang Tsung's lies and Shao Kahn's brutality, Raiden
accepts their challenge to compete in an Outworld tournament. He is
well aware of their scheme to unbalance the Furies and invade the Earth
Realm. Raiden vows to use all his might to end their treachery.
Winning the tournament Raiden destroys Shao Kahn and all his minions.
He also destroys the dimensional gates which would have been their
passageway to the Earth Realm.
************************************************************************
********************** Offers From Midway **********************
************************************************************************
Mortal Kombat II
Collectors Edition
Comic Book and Compact Disc
MK 2 Compact Disc . . . . . . . . $12.45
MK 2 Comic Book . . . . . . . . . . $5.00
MK 1 Comic Book . . . . . . . . . . $3.00
Mortal Kombat II
1340 W. Irving Park Rd. Suite 414
Chicago, IL 60613
Checks Payable to Midway Manufacturing
6-8 weeks for delivery. Expires Feb 22, 1995
************************************************************************
********************** Credits and Thanks **********************
************************************************************************
The MKII FAQ is the result of the collective effort of the people
associated with Internet. They are the ones who receive the credit for
most information found in this guide. The FAQ should be FREELY
distributed and copied, and should not be sold for profit under any
circumstances. Thanks to everyone who contributed, and thanks to all
those who contributed whose names are not on this list.
Spencer Olson.......................................olsospe@elof.iit.edu
Matthew A Wallace................................mwallace@ucscb.ucsc.edu
Henry Tam........................................ctam@nodisk.webo.dg.com
Commander Sucheski........................................ajs174@psu.edu
Ice Breaker........................................rabulon@csupomona.edu
Chris Caniano.............................v096mhqb@ubvmsb.cc.buffalo.edu
Marty Geier..........................................mg58@andrew.cmu.edu
Richard Chao........................................rc4t+@andrew.cmu.edu
Michael Kraft....................................empire@eden.rutgers.edu
Eric Holma..............................................spam@ccs.neu.edu
Doug McClendon....................................dmc@kuhub.cc.ukans.edu
Eric Ching............................................eric@parcplace.com
Karl Paul Mueller..................................karl@shell.portal.com
Eric M Blade...........................................eblade@netcom.com
Andy Schanke.................................schank83@spotvb.potsdam.edu
Jin MadKap...............................................jbim@chinet.com
Erisson Hastur..........................erisson.hastur@launchpad.unc.edu
John Griffin.................griffin_j%plu.bitnet@uwavm.u.washington.edu
Kelly Wong................................cs932241@red.ariel.cs.yorku.ca
Andy Eddy............................................vidgames@netcom.com
Jarno Kokko.........................................jarnis@mits.mdata.fi
Mike Durler........................................michael@crash.cts.com
Jon Kim..............................................Combos and Strategy
Bruce Yan.............................................Credits and Combos
Bob Givnin......................................Credits and Lock Control
Peter Killham............................Joystick and Button Diagnostics
Danny Tong...................................Informant and Rumor Control
************************************************************************
************************* Outstanding **************************
************************************************************************