- Survival Survival ~~~
- Auto Team Survival
- Duel
- Lucky 3
<12> - Community Mode
<13> - Scrolls
<14> - Card Shop
<15> - Ending Credits
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<1> Introduction
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After noticing that no one had written a guide to this great game, I decided to
make my first game guide for Survival Project. I've made mistakes and learned
many tricks to this game, so I thought I'd share these before others made the
same mistakes as I did.
Use Ctrl+F to find your way through this guide. Enter the characters in the <>
to find the section you want.
Thanks to all the players on Survival Project who've shown me many of the
tricks to this game!
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<2> Contact/Legal Info
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I can be reached at jhsia13@gmail.com, though I cannot guarantee that I will
answer your e-mails in a timely fashion. Please title your questions with
"Survival Project," or I will most likely delete it as spam.
I make no absolute claims about the correctness of the information herein. All
trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
This FAQ was created by me, eternalparadox, and is ONLY for use on:
www.gamefaqs.com
www.neoseeker.com
www.cheatcc.com
www.cheatchannel.com
www.cheatbook.de
dlh.net
unless otherwise expressly permitted by me.
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<3> Updates
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0.99: Finished the bulk of the guide.
1.00: Finished up the Tournament description.
1.01: Fixed Sven description and Battle.
1.11: Edited major portions of the Quests section. Fixed Channels section.
1.12: Updated Aurelli's style.
1.13: Fixed the Gain Symbol section.
1.14: Fixed Cream description.
1.24: Edited character strategies. Added free elements and main character
portions to the Channel section.
1.25: Fixed Table of Contents and How to Play.
1.26: Updated Contact/Legal Info.
1.27: Updated Contact/Legal Info.
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<4> How to Play
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In Survival Project, there are twelve keys to use, all of which can be
customized. Below are the default settings for all functions.
Short-Range Attack: S
Long-Range Attack: D
Magic (need magic card): R
Walk: Directional Keys in the same direction you're pointed
Run: A (don't need to hold directional keys to move)
Item 1: Q
Item 2: W
Item 3: E
Defend: Space Bar
Turn: Directional Keys
When you log in, you'll enter a channel, wherein are the rooms to play games,
the scroll and card shops, and your cards. Once in a game, you'll notice three
bars in the upper left corner of the screen. The green bar is your life; the
purple bar (MP) is your magic, or action, points; the blue bar (BP) is your
booster points. All three bars gradually recover if you stand still, and
killing enemies also restores these. Movement is only used up if you're
running (A key) - if you move with only the directional keys, the movement bar
won't decrease.
To play a game, you either need to join an existing room or create your own.
Depending on the channel, your choices of room may be limited, so move to
higher channels in order to increase your choice of game. If you create a
room, you can set the number of players allowed to participate and whether or
not to allow the use of scrolls, as well as what kind of game the room will be.
Once in a room, all players present must be ready for the game to begin. The
person with the key can kick out players with the boxing glove button on the
right. Otherwise, players who do not click "Ready" will be automatically
kicked after sixty seconds. Players who enter after the game has begun do not
need to wait for other joining players to be ready to enter the game. After a
certain point, rooms become closed to new players, even if they are not
full.
Each player can choose one of eight characters to play as each game. Every has
his or her advantages and disadvantages.
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<5> Card System
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Cards are supplemental additions to your characters that boost your power.
There are four types of cards: Black, White, Silver, and Gold. Black cards are
the only ones that do not use cash (real money), but rather, in-game currency,
code.
Black Cards: These are Survival Project's equivalent of equipment. They range
from swords to pendants to magic spells, and are essential to completing the
higher level quests.
Gold Cards: These are a supplement to Black cards that increase their power and
success rate. They require you to pay and are activated by charging your gold
force.
White Cards: Also known as elements, these are required to level up your black
cards. There are four elements: fire, earth, water, and wind. These
correspond to the elements of the cards you want to level.
Silver Cards: These allow you to access the game's premium sections, which
include premium versions of the eight characters and the Master sections of the
game, which include unlimited room space and locking rooms, among other
benefits.
Black and Gold cards have success rates that can be boosted by fulfilling
certain conditions. Black cards start with a 30% success rate, while Gold
cards start at 70%. The three conditions below each increase these rates by
10%.
1. Wear three cards of the same element.
2. Use a character of the same element as the card.
3. Wear three gold cards.
Players are allowed to equip a maximum of three cards at any time: an armor
card, a weapon card, and a magic card. Each card has its own stats, both
beneficial and harmful, and increases each stat by the percent it started at.
For example, if one stat begins at 3%, it will become 6% at level 2, 9% at
level 3, and so forth.
It's EXTREMELY important to notice that weapon cards only boost EITHER short or
long range weapons, not both. So, be sure to know which character you'll be
using before using elements to level them up.
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<6> Leveling Up
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As with any respectable RPG, players level up during the game. Experience
points are referred to simply as points and are acquired either by completing
or winning a quest or game, and by killing monsters in a quest. Your progress
towards the next level can be seen during a game, in the bottom right corner.
Percent progress and actual numbers are both given.
Levels are given in numbers, but are shown with symbols during gameplay. There
are five "classes" within the levels, not including the very first level. They
are the gray orb with the blue stand, the gray orb with the orange stand, the
red crystal, the purple crystal, and the celestial seal thing. Each channel
requires a certain minimum level, and lower channels restrict the maximum
level of cards equipped and players that are allowed to participate or create
rooms and certain games.
Upgrading your cards, however, is not so simple. If you right-click a card, it
will open a window, where it displays a description, its stats, any special
skills, and the requirements for both leveling up and implementing a new skill.
Both require a certain number of elements and code, which are both given to
you. The leveling up option has a success rate that goes down 10% for each
level the card is. Obviously, this makes the higher levels extremely difficult
to achieve. Skill conversion, however, does not become more difficult to
do as you continue. It just adds more skills that aid you in battle.
As far as I know, only leveling cards helps you in battle; leveling up doesn't
actually seem to boost any stats. They simply allow you to move up channels.
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<7> Meet the Crew
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Survival Project offers eight characters to choose from for each game you play.
This means that you don't have to stick with any one character. Below are the
eight characters and descriptions of their element, style, and attacks.
~~~ Xyrho ~~~
Short-range attack: Sword swing
Long-range attack: Arrows
Element: Fire
Xyrho is mainly a short-range fighter with his good sword range and element,
which focuses on a strong attack. If you use him, make sure to use a sword or
axe card to boost his strength.
~~~ Shamoo ~~~
Short-range attack: Puts fists together
Long-range attack: Throws a fireball
Element: Fire
Shamoo primarily focuses on a steady long-range attack, as her attack bar is
incredibly big. No, I mean REALLY big. Be sure to pack a staff or bow. Also
note that her movement rate is VERY high, and she slides a lot when you stop
after flying.
~~~
Short-range attack: Axe swing
Long-range attack: Boomerangs
Element: Water
Sven, as with Xyrho, relies mainly on his strong axe swing. His boomerangs
draw opponents to him, giving him the ability to pull people in enough to swing
his axe at them. He has the highest base attack out of all the characters.
~~~
Short-range attack: Swings her right fist
Long-range attack: Throws her halo
Element: Water
Cream's large movement and attack bar allows her to move and strike easily,
which is how many people use her. Since her element is water, this fact makes
that magic that much more useful. When certain conditions are met, she heals
faster (the white star symbol on her head).
~~~
Short-range attack: Long sword swing (slow)
Long-range attack: Throws an energy ball (fairly slow)
Element: Earth
Roland is a relatively slow character, but his sword swing is the longest of
any character and does good damage. It does not, however, have an impressive
angle, as it is relatively straight, making him a difficult player to use.
~~~
Short-range attack: Hits with her wand (sucks HP from opponents)
Long-range attack: Summons bats which wait for about 1 second before flying
Element: Earth
Hazel's high movement abilities allow her to use earth magic effectively, but
her life is lower than any other character's, so don't get into any drawn-out
short-range battles. Instead, use her high movement to take advantage of earth
magic's area of effect.
~~~
Short-range attack: Double sword swing
Long-range attack: Swings sword, releasing an electric ball
Element: Wind
Hawk's strength definitely lies in his sword, as his long-range attack
dissipates after a relatively short distance. Even with a short range,
however, Hawk's long-range attack does fair damage with short delay.
~~~
Short-range attack: Full-circle sword swing (starts at back, goes clockwise)
Long-range attack: Shoots an arrow
Element: Wind
Aurelli is best used for what she is: an archer. Although her full-circle
attack is useful in crowded situations like the later Flame quests, it's
generally safer to use a bow or staff card. Note that her Defense function is
different from others: it completely dodges, instead of reducing damage. Also,
learning to control just how fast to release her arrows is critical to becoming
a good Aurelli player.
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<8> Channels
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When you start Survival Project, you choose a channel to play in. There are
six channels, the first being the training one. The higher the channel, the
more points and code you receive for completing games, the more options you
have, and the harder the enemies are. Each channel has its own element, though
whther or not it affects anything, I don't know. They also have a minimum
level requirement to access them.
Note that when you enter a channel, you will receive free elements and code
once a day. The element is random, and the maximum number of each increases
depending on the channel you enter. In the channel selection screen, there is
an icon on the right (a face) that allows you to select a main character who
will be automatically selected when entering rooms, and will increase your
chances of getting his/her element from the daily give-aways.
The experience and code factor multipliers go as follow:
Channel 1: x1
Channel 2: x2
Channel 3: x4
Channel 4: x7
Channel 5: x10
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<9> Quests
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There are three different quests in Survival Project: the normal, the Forest,
and the Flame quests. Each has its own objectives, which are stated at the
beginning of the game. There are five levels to each quest, which are unlocked
as you move up channels.
~~~ Quest ~~~
Level 1: In the first level, players must collect the seven crystals, while
destroying every monster along the way. Slimes do not count towards completing
the mission. Monsters include Slimes, Skeleton Warriors, and Skeleton Archers.
Level 2: The seven crystals are also present in the second level, but there are
new additions to the monster crew, including Night Soldiers and Master
Soldiers.
Level 3: In this stage, Death is introduced. You cannot permanently kill it,
but only magic and short-range attacks can make it disappear. The end crystal
produces two Golems which have high life and deal serious damage. Their attack
can seal your short-range attack and defense function for a small time.
Level 4: Here, players travel around, destroying monsters, Golems included,
while picking up the crystals. After picking up all the crystals, all players
are transported to the beginning island, where six Gargoyles appear. They have
both short and long-range attacks, so be careful! Note that from here on out,
there are two Deaths, not just one.
Level 5: Ah, the end of the quest. Golems, skeletons, and Death inhabit the
area, but the main attraction is the boss, Balrog. To get to him, ALL monsters
must be destroyed, which opens the door (changes color). In the actual room,
a crystal summons him, as well as hordes of skeletons. Balrog teleports around
the room, picking players to attack. If they're running around, he'll
disappear, so to attack him, his target must stay still for at least a bit.
Other monsters regenerate, so you cannot isolate him.
~~~
Level 1: Here in the forest, your objective is to destroy all monsters and the
"boss" monster. Monsters here include the Goblin, Horned Owl, Dark Tree,and
the boss monster, the Goblin Shaman, who casts a wind spell.
Level 2: The second level brings the Goblin Shaman in as a normal monster,
while the Orc takes its place as a boss monster. The infamous Phantom makes
its first appearance here. As with Death, you cannot destroy the Phantom,
but unlike Death, the Phantom only causes you to spin for a while. Also, you
cannot make the Phantom disappear - short-range attacks and magic will send the
Phantom spinning for a while instead.
Level 3: This stage sees Orcs aplenty in the field, as well as the new monster,
the Beserker. These monsters have a powerful two-swing attack that does major
damage, so be careful. Note that Goblins and Goblin Shamans disappear in this
stage. Three Goblin Mages and four Beserkers await you in the boss area. They
throw powerful fireballs without needing to charge up.
Level 4: Orc Mages join the monster selection here, and the Dark Trees are
gone. Two Phantoms appear, so it's double the trouble, especially if you're
cornered and they pop up. The boss area houses two Cyclops.
Level 5: The monsters are the same as level 4, except that the Dark Fairy
replaces the Cyclops, or so it seems, anyway. Once you weaken the Fairy
enough, she'll call out the two Cyclops to help. Have fun with this one!
~~~
Level 1: Your objective is to destroy the Sealed Stones and the Dark Orb that
appears after they're gone. All this is to happen while the Hell Hounds that
inhabit this place try to run you down. Every monster in the Flame Quests
regenerates after some time.
Level 2: Same objective, new monsters. The Magma Golem and Magma Bomber join
the Hell Hound here. The Bomber only appears once the Dark Orb appears.
Level 3: Now all three of the aforementioned monsters are here, but this time,
there's a Cerberus by each of the three Stones, and you must kill them, too.
They act like Hell Hounds, except that they can also fire a long-range attack.
Level 4: Destroying the Stones here leads you to the boss room, where multiple
Efreets await you. They either spin around while moving or throw three fire
arrow-like projectiles. Word for the wise: ignore the treasure in the room.
Level 5: This time, no Stones! Now, destroying the Efreets that line the path
to the Red Dragon, your last boss, opens up the doors. They do not regenerate.
Once the Red Dragon loses enough life, several Efreet take his place. Enjoy
your stay. ^^
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<10> Mini-Games
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Another way to enjoy Survival Project exists in the four mini-games offered.
Below are the descriptions and objectives of these games. These sometimes give
elements as rewards for victory.
~~~
In this mini-game, your objective is to dodge the snowballs that the snowmen
toss across the field. Your team wins if they outlast the other team.
~~~
Soccer works just like the sport does, except that it goes to three points,
instead of having a time limit. The ball is moved by attacking it in any way.
~~~
In this game, two teams work to destroy moles that pop up from the nine holes
in the ground. The normal moles are either worth 1, 3, or 5 points, while
golden ones are 10 points. Red moles pop up to cast an earth spell, binding
your movement for a while. Logs that pop up give you -5 points if you hit it.
The objective is for one team to get 100 points first.
~~~
Racing pits two teams against each other in a race to the finish line. The
road is littered with road blockages, traps, and all sorts of other fun
surprises. Blockages are removed by attacking them enough. Both teams receive
equal amounts of point and code.
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<11> Battle
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Battle is the last game mode Survival Project currently offers. There are
eleven different modes, some related to each other. Below are the objectives,
rules, and descriptions of these games. Many offer elements as prizes for
victory.
~~~
This game pits characters against each other in a free-for-all brawl. Each
player gets five lives, after which they return to the waiting area, where they
can re-ready (auto-ready works well, too). Elements are sometimes found flying
around the arena, so watch out for those. They can give from one to four
elements; you just never know. You "win" if you had more kills than anyone
else when you die the fifth time.
~~~ Auto Team Survival ~~~
This is a team version of Survival, pitting two teams against each other in a
team brawl. It works just the same as Survival. Teams are automatically
assigned by order of entry.
~~~
This is the same as Auto Teamplay, except that you get to choose your teams,
which must have the same number of players.
~~~ Duel ~~~
In this mode, two players go at it, one-on-one, and the winner almost always
receives elements as well as code. A players must win three times to truly
win. It's the ultimate test of skill against human players.
~~~
Players are tossed into an all-out brawl, but are restricted to melee attacks.
The one who kills three people first wins.
~~~ Lucky 3 ~~~
The first player to kill three people in this fight wins.
~~~
Gain Symbol is another team game where your team attempts to turn all the
symbols to your color by "destroying" them. They all start as either
colorless, red, or blue; the red and blue ones heal themselves constantly, so
it's harder to kill them. You CAN kill other players to stall for time and get
code at the end, but everyone comes back within a few seconds. Also note that
when in the "field" of one of your Symbols, you have Critical and heal faster.
~~~
This mode is a team battle where each team selects a King. The first team to
kill the others' King wins.
~~~
This is the same as Lucky 3 and Assault, except that players are restricted to
magic only.
~~~
Here, there is one person, the current "champion," who is challenged by the
players who are waiting in a queue to fight him or her one-on-one. If the
challenger wins, he or she becomes the new "champion." If the challenger
loses, he or she is pushed to the back of the queue and waits for another shot.
~~~
This works like Fight Club, except that there are two teams, and every time a
player from one team dies, another player from that team pops in to take his
place. The team who defeats all the other team's players first wins.
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<12> Community Mode
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Community mode can be accessed by clicking on Training when creating a room.
It should give you an option between the training course and Community. Below
are some actions you can take only while in Community mode.
~~~
The first use of Community mode is leveling or upgrading cards, which can be
done either by clicking the appropriate button on the right menu, or by
pressing F10. It will open a menu, allowing you to choose between Skill
Conversion and Leveling. After choosing either, the requirements will be
listed. Elements also appear every so often in Community mode. The element
depends on the stage.
~~~
The second reason for Community mode is to trade your elements, cards, and/or
code for the aforementioned possessions from other players. F9 is the hotkey
for this button in the menu on the right.
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<13> Scrolls
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Scrolls are one-use items that you can purchase in the Lobby or in the waiting
area of a game. They're dirt cheap at 7 code max for one item and can turn
the tide of a battle if used correctly. They can be used with the Q, W, and E
keys, but disappear after one use.
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<14> Card Shop
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The Card Shop is where you can buy Black, Silver, and Gold cards. You can also
sell cards here for a decent sum of money. Level 1 cards without modifications
fetch a price that's 50% of the original cost. Note that the Card Shop doesn't
sell any cards higher than level 1. To get higher level cards, you must level
them up in Community mode.
Note: The Earth and Water magic cards will change to an area-type blast around
you after being leveled to level 2 and higher. Wind and Fire stay long-range.
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<15> End Credits
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Thanks to E-Games for creating this excellent online game for everyone to enjoy
for free!
Also thanks to mdholland and acidicrain7137 for discussing the creation of an
FAQ for this game and for inspiring me to do one myself.