Table of Contents
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I. Version History
II. Introduction
III. Copyright Info
IV. Item Info
V. Recognition
VI. Contact Information
I. Version History
v. 1.20 - 09/06/2005 - Visual Improvement
v. 1.10 - 08/04/2005 - Final Information
v. 1.00 - 08/03/2005 - Initial Information
II. Introduction
There's a serious lack of Entomorph content these days. Personally,
I consider this game a classic, and it's a real shame it's been
slept on for so long. There's no real comprehensive info on
the items in this game, so I figured something like this
was greatly overdue.
III. Copyright Info
This guide is copyright (c) 2005 for AUNAO.
Just drop me a line beforehand if you want to use it.
Entomorph: Plague of the Darkfall is copyright
(c) Strategic Simulations, Inc.
IV. Item Info
Here you'll find a list of all items in the game, where to find
them, and what their use is. The list is in alphabetical order.
If you know what you are looking for, use the Ctrl-F search
feature to find it.
Used to resurrect the Shaman to save Hammis Island.
If you bring both this item and the Shaman's Amulet to
his corpse, he will return to life for a short period.
Item Name: Elaborate Scroll
Location: Mutrizzba Shrine, before exiting
Description:
The scroll reads as following:
Intone the Incantation
by Shadowed Cross
Part Water Raise Stone
Passage Open
Al Kom Halatha Baram
Basically, use this item near the Black Cross sign
on the eastern part of the island. A passage will open
up, and you'll be able to get the Web Walk spell.
Item Name: Gift
Location: Receive from Clorin on Hammis Island
Description:
On your way to sail off of Hammis Island, Clorin will
run into you. He'll express concern for his cousin
Baytha, and ask if you'll take this Gift, aptly enough
a bouquet of flowers, to her. You can turn him down,
but it's somewhat worth your while to agree to help.
Item Name: Golden Scarab
Location: King's Palace, Dungeon
Description:
The true source of the Darkfall plague.
You'll receive the Scarab after slaying the Queen's
mutated body. Your goal is to take the Scarab
to the chest in the center of Phoros, at the
hill's peak.
Note that if you don't be quick about it, you will
transform into a mutated creature similar to the
Queen, and you'll get a game over.
You have more than enough time to defeat
the T'Urthrax Mata and get the Scarab back to
the chest, though.
Item Name: Jar of Honey
Location: Saltmoon Village
Description:
You'll find this item in the weird house filled with
bees. You'll likely be killed almost immediately
if you enter early on, so wait until later. Once you're
transformed into your second form, cast a fully
energized Armor and a Haste spell, and run in and out
to get it.
You can use this item when you have to go to the
Underground Keechda Temple. The young Keechda Mongrel
guarding the door insists you give him nectar,
otherwise he won't let you in.
This item exists as a decoy to give him. Although, if
you have the Nectar to spare, you need not bother
with it. It's really your choice.
After entering the first Rebel Camp, your sister
will ask you what she should do with her jar. You can
choose to take it.
You can also trade three orchids to Kolfinna for another
jar.
Successfully reciting the Phoros National Anthem to the
two nobles in the Saltmoon town square will net you
another jar.
The rest are scattered in dungeons and temples in
obvious areas.
Description:
Nectar is weird. Apparently it greatly boosts your
strength, but I've personally never noticed much of
a difference after using it.
On the plus side, using a Jar of Nectar will fully
restore your Health bar. Since you can have about
eight to ten jars around the end of the game, they can
be an effective way to restore your health if you
choose to save each Jar.
Item Name: Luck Charm
Location: Second Rebel Camp, after visiting the
Third Camp and hearing about the treasure
Description:
Another wonderful charm item. Almost certainly does
nothing. Our pal Squire Warrick even comments on this,
as you find this wonderfully Lucky trinket in a grave.
Item Name: Machine Modules
Location: Scattered throughout the Keechda Underground
Temple, attached to various machines
Description:
Thin square modules of a bright blue color. You'll
need to pry them off various machines. There are nine
in total, and you'll need them all to reactivate
the Great Keechda machine.
Item Name: Mana Potion
Location: Received from Damos Village Elder after
successfully saving Hammis Island. Also found in several
chests and ceramic pots throughout the game.
Description:
Fully restores your mana bar. This is
one of the few ways to do so, and these potions are
fairly rare. Save them for when it'll count.
Immediately after slaying the Theyld Queen, her
hoard of jelly will appear. Opt to touch it, and
you'll find this medallion inside. Allows you to
gain access to the Distillery.
Item Name: Mookaluke
Location: Keechda Underground Temple, Great Machine
Description:
You need a Mooka Statue to insert into the machine.
If you do so, a Mookaluke will pop out. It's a useful
little trinket that can activate machines and several
warp tubes throughout the game. You'll need at least
one to complete the game.
The head chef will ask you to dispose of these
poisonous mushrooms.
Naturally, you have a better idea. One of the Mutalids
in the common room will show you how to mesmerize
a Muncher, effectively leaving him open to suggestion.
Using this trick, you can fool the poor little guy
into using the Mushrooms to poison the Noble
guarding the Northwest door, allowing you to
proceed deeper into the Palace.
Item Name: Noble's Body
Location: Hills southwest from the Panorpid Hive
Description:
Used to complete the Queen's task and gain access
to her antechambers.
Pick it up near the hills, and bring it back into the
hive. Speak to the Queen through the voice tube, and
the body will drop to the ground, and the door to the
Queen's antechambers will open.
Item Name: Orchid
Location: Scattered throughout the Phoros wildland
Description:
Red and violet emblazened flowers. Be warned that they
will exhale a poison vapor when you approach, so back
off, wait until it disappears, and strike it. You can
then pick it up.
Orchids only have two purposes. The first is to extract
both information and
Item Name: Parchment
Location: King's Palace, Arena, Upper Right Cell
Description:
Reads as follows:
Porothos Malis Mordosis.
Use this Parchment in the Lower Left Cell of
the Arena where the wall is slightly different.
Once you do, you'll be able to pass through it and
collect a Potion of Restoration.
Item Name: Pendant of Communication
Location: Damos Village, receive from the Storyteller
after saving Hammis Island
Description:
Ugh. Quite an annoying item. This allows the
Storyteller to follow your actions through the course
of the game, and comment on them every now and then.
His voice actor is terrible, and it's pretty pointless.
A mandatory item, unfortunately.
Item Name: Potion of Restoration
Location: Maggot Cave, several chests.
Description:
A much more potent potion that restores both your
Health and Mana bars. Much rarer than Mana potions,
and definitely best saved for the more powerful
bosses later on.
Item Name: Sea Sponge
Location: Hammis Island, Village of Addegun
Description:
You'll use this sponge to soak up some of the fallen
Shaman's blood from the Mutrizzba mosquito that
killed him. It'll automatically become the Bloody
Sponge afterwards.
Item Name: Shaman's Amulet
Location: Hammis Island, Village of Damos
Description:
Used to resurrect the Shaman to save Hammis Island.
If you bring both this item and the Bloody Sponge to
his corpse, he will return to life for a short period.
Item Name: Strength Charm
Location: Receive from Baytha in Saltmoon village after
giving her Clorin's Gift
Description:
Strike up a conversation with Baytha, and you can
mention her name sounding familiar. She'll mention
Clorin, and in return, she'll give you the Strength
Charm. Basically, it's supposed to increase your
attack power by a small amount, but the bonus is either
negligible or non-existent.
Note that if you opt to flirt with Baytha or tell
her Clorin said she would help you, she'll brush you
off, permanently, leaving you with the Gift for the
rest of the game.
It's a talking skull. You find it in the Ravine, and
promise to take it to its lost body.
The location of the body in question is just outside
of the Ravine, in the abandoned village surrounded
by webs. His body is at the bottom of the well you may
have noticed earlier. Reuniting the two will net you
the Lightning Bolt spell.
Before the T'Urthrax Mata will leave the ravine
to destroy the Theyld, she needs proof that the
Urthrax will not rebel. There are actually two
different Urthrax Eyes items.
You can either kill the Urthrax that helped you
earlier, or spare him and he'll give you the
eyes of a cocooned Urthrax.
I'd recommend sparing him, as you'll get the
Maelstrom spell if you do.