Paste:
(I)-> Star Wars Empire at War\GameData\Data\Text\
(II)-> Star Wars Empire at War\GameData\Data\Text\
(III)-> Star Wars Empire at War\GameData\Data\
(IV)-> Star Wars Empire at War\GameData\Data\Audio\SFX\
Your Folders should now look like this:
Star Wars Empire at War\GameData\Data\
|->Art
|->*Collectors Edition Maps*
|->Audio\
|->SFX\
|->SFX2D_[DesiredLanguage].MEG
|->SFX2D_[OwnLanguage].MEG
|->SFX2D_Non_Localized.MEG
|->SFX3D_Non_Localized.MEG
|->Text\
|-> CreditsText_[DesiredLanguage].DAT
|-> CreditsText_[OwnLanguage].DAT
|-> MasterTextFile_[DesiredLanguage].DAT
|-> MasterTextFile_[OwnLanguage].DAT
*bunch of Files and then somewhere*
[DesiredLanguage]Speech.meg
[OwnLanguage]Speech.meg
to anything you desire.
|example:
| CreditsText_German.DAT1
| MasterTextFile_German.DAT1
Start the game with
Star Wars Empire at War\GameData\sweaw.exe
And Hocuspocus Language Changed
sincerly
Jens Helge "Hagard Doomfist" Micke
P.S.: NOTICE
Since the Incremental Names of the files, regarding sound, in the
SFX2D_[language].MEG differ from Language to Language you wouldn't hear Speech
if you only renamed the SFX2D_[DesiredLanguage].MEG to SFX2D_[OwnLanguage].MEG
and have not changed the Text files. For this purpous you must unmeg the
SFX2D_[DesiredLanguage].MEG.. rename the content to your corresponding language
for example all ENG must be changed to GER... and then remeg them.. (use
megExtractor and megInserter as known from the SW-EaW Demo Mods (bundled in
EaWtools-1.1.zip) but this is "modifying" the Game Code.... and thus
forbidden/not toleratet by the men in charge.