Welcome to the next installment of the Sims 2 series, and my eighth guide.
Open for Business was probably the most badmouthed game before release, but at
the release of this game, suddenly, everyone has been praising it, stating it
is better than University but can't rank Nightlife. Before reading this, yes
it is true, there is only one disc this time, because when I got it, I'm like,
I think I'm missing a cd but I wasn't. Without further ado, I present you this
guide.
------------------------------------------------------------------------------
[1.02] New Stuff
There is alot of new stuff, more than the 125 items. You can craft and make
more items. You'll see a lot of those new items throughout the guide.
------------------------------------------------------------------------------
[1.03] Version History
Version 0.0 [7/3/06]
Don't have game, getting it tomorrow. This special verison is my design or
template.
Version 0.1 [14/3/06]
Starting already but didn't record it. Forget that. Finishing much of the
talent badge sector and getting ready to start robots. Once I finish getting
information about the talent badges, only then will I progress. Trying to make
the best guide on this game.
Version 0.2 [16/3/06]
Talent Badges finished. Getting started on other things later.
Version 0.3 [20/3/06]
Lets get down to business, pardon the pun.
Version 0.4 [22/3/06]
Okay, lets get this ball rolling. This will be submitted shortly.
Version 0.5 [25/3/06]
Lets get the show on the road.
Version 0.6 [27/3/06]
Finishing the business perks section.
Ok, welcome to Talent Badges 101. I'm Professor .... Okay, to the point.
Talent badges allow you to make items or unlock abilities that make the game
that much sweeter. Talent Badges allow you to make toys for example and the
higher badge you get, the better the toy. Also, this is moreso for the
crafting skills, talent badges allow you to make toys faster and unlock better
toys. There are seven different types of talent badges. They are Toy Making,
Robotics, Sales, Cash Register, Stocking, Flower Arranging and Cosmetology.
There are exactly FOUR ranks. Many people say three but in reality there is
four. The first is actually having nothing. Many people somewhat to a degree
forget this. The second is bronze, the third is silver and the best of the
best, the icing on the cake, the gold. Below is a simple list of the talent
badges. To increase your skill and get better talent badges, you have to keep
using the specific skill. To increase your Stocking skill, sell more items,
restock and then you get some experience, which will soon stack up to that
coveted talent badge. The more you build, the better. You can find the talent
badges that you have under the job section. You see that your skills bar is
for cramped for space. Above it there are two choices. There are the little
skills bars up there to show what skills you have. The badges are the talent
badges that you have. All your own characters that you can play with have no
talent badges and townies have some. Some might have bronzes, others might
come with 2 or 3 gold ones. Talent badges will play a major role in hiring
employees which I will talk about later on.
------------------------------------------------------------------------------
[2.02] Toy Making
Toy Making is the art of, well, toy making. This skill uses the toy crafting
bench and it makes lots and lots of little toys for children. Please note that
not all toys aren't the same, some are faulty and some aren't. More about
faulty goods later. You can learn toy making faster with mechanical skills, so
for those who invest in mechanical, they have a better use than fixing items
without getting thousands of volts going through you.
Nothing
Ability to make Sir Bricks-a-Lot for §32. Nothing much but they sell well due
to their limited cost.
Bronze Talent Badge
Ability to make Sir Bricks-a-Lot faster than before and the ability to make
fire trucks for §45 and clown-in-a-box for §75.
Silver Talent Badge
Ability to make Sir Bricks-a-Lot even faster and fire trucks and clown-in-a-
box faster. You can now craft Kites for §60 and a Twirl, Spin and Wobble! for
§260.
Gold Talent Badge
Ability to make Sir Bricks-a-Lot even faster than before, fire trucks and
clown-in-a-box faster, kites and the twirl, spin and wobble faster as well.
You can craft a Water Wigglers for §400.
Robotics is the art of making robots on the robot crafting bench. Robotics is
using the bench to make electronic items that can be used as toys or be used
for more sinister purposes. Note that you cannot kill people with toys except
for one which I'll go into later on. If you have better Mechanical skill, you
will learn this skill faster than those without Mechanical because making toys
is a Mechanical skill. Anyway, onto the topic. Robotics is the only skill that
you have to repair toys if you make a bad toy. Mechanical is even more handy
here. Bad robots can lead to bad things and will be listed below.
Nothing
You have the ability to make Toy Robots for §108 each. Toy Robots can sell
well because they are cheap and people tend to buy cheap stuff.
Bronze Talent Badge
You have the ability to make Toy Robots a lot faster and have discovered the
art of RoverBots, allow you to make toys with treads. You now have the ability
to make a CleanBot and a HydroBot. CleanBots are §560 to make and Hydrobots
are §320 to make.
Silver Talent Badge
You have the ability to craft Toy Robots even faster, and CleanBots and
Hydrobots faster. You have the ability to make HoverBots, the robots that can
now fly. You can make a SentryBot and a MunchieBot. The SentryBot will cost
you §720 to make and the MunchieBot will cost you §1,200 to make.
Gold Talent Badge
You can now craft Toy Robots in a heartbeat, CleanBots and Hydrobots even
faster, and the SentryBot and MunchieBot faster. You can now androids with
nearly limitless ability, the Servos. To make a Servo, it will cost you about
§3,000 to make.
Sales is the art of making that sale meter higher, which again, I will discuss
later. Of course, being a saleman requires you to have a higher Charisma Skill
and of couse, having better sales make you better at getting rid of your
excess products. However, sales is a dual edged sword. You have a chance of
using sale skills to get that bar higher but you can also lower it. This will
be discussed briefly now, more later.
Nothing
You have the ability to use the basic sell technique. You will increase the
bar a little bit but if you fail, it will lower the bar a little bit.
Bronze Talent Badge
You have the ability to offer the items "cheap" just this once. Of course,
this fails less but increase is small and the decrease is small
Silver Talent Badge
You have the ability to hard sell. You can whine how hard it is to make a
living and whinge and whine some more. The increase in the bar is medium and
the drop is medium
Gold Talent Badge
You have the ability to dazzle the customer and say how they really need the
product your selling. How this works for an adult buying a toy robot or a chef
buying a munchiebot, I don't know but anyway. Dazzle have a very large
increase but there is basically one downfall. You fail, and the sale bar is
gone because the increase is so damn large.
The cash register talent badge is basically determining how fast you can sell
your items and how fast you can use the cash register. The faster you can use
it, the less those customers complain about how slow you are and are less
likely to get angry about waiting at the cash register for far too long. To
get better at this skill, you need a higher logic skill to increase this skill
faster than anyone else. You can increase this skill with better serious
attitudes.
Nothing
You can use the cash register but nearly most of the time, you will have a
customer waiting with the *-- next to that because you are too slow. Use the
register on slower lots to increase it while not degrading the skill too much.
Bronze Talent Badge
You basically get this one after a while. You have a slightly easier time
selling items using the cash register than before. Customers are less likely
to get a *--
Silver Talent Badge
You get this one and the improvements start to show. What you can see is that
customers can still get a *- but is less common. You don't get the awful shock
from the till bursting out anymore.
Gold Talent Badge
This is the best one. Customers rarely get *-, only if you don't serve them
and you are extremely quick to take the customer's money. This is what you
want.
Restocking is the important skill of restocking out of stock items. This is
a very important skill due to the fact that you don't want to be using buy
mode every time an item goes out of stock. To increase this skill faster, you
need a nice body skill, makes sense since you walk around a fair bit. This
is further enhanced by those who are active.
Nothing
You take an extremely long time to restock. You wonder if that clipboard is
helping at all.
Bronze Talent Badge
You restock slightly faster but you don't see much of a difference yet. Just
keep going at it.
Silver Talent Badge
You start to notice that you are restocking slightly faster but it isn't fast
enough for you, just keep running around to get that skill up.
Gold Talent Badge
This wil show you that the badge is really making difference. You finally
realise all that restocking was good for something afterall.
This skill is for arranging flowers and setting them for sale. This is used
by the flower station, the one with a fridge. Flowers are there for a decor
and are a good seller. This is better increased with Creativity skills and a
playful attitude. This isn't hard to get.
Nothing
The ability to make daisy bouquets for §36.
Bronze Talent Badge
The ability to make daisy bouquets faster and ability to make Wildflower
Bouquets for §47 and Tulip Bouquets for §61
Silver Talent Badge
Ability to make daisy bouquets faster than before, ability to make Wildflower
and Tulip Bouquets faster and ability to make Mixed Flower Bouquets for §68
and Rose Bouquets for §96.
Gold Talent Badge
Ability to make daisy bouquets even faster than before, ability to make Wild-
Flower and Tulip Bouquets even faster, the ability to make Mixed Flower
Bouquets and Rose Bouquets faster and ability to make a Snapdragon Bouquet for
§240.
This is the skill of fixing people's head for a fee. You can change the hairdo
and colour, glasses, hats, etc, etc. This skill is pretty much pointless
except for those who run salons. This skill is better increase by those who
are experts in the cleaning skill and have a neat personality. To reset
the Sim who had an accident by your hands, quickly offer them a free makeover
and go to the full face marks or paintings. Choose one of them and remove it
and basically, if you do it correctly, it will remove the accident like
nothing had happened and you will get the relationship points back.
Nothing
High chance of failing and causing accidents
Bronze Talent Badge
Medium chance of failing and cause accidents
Silver Talent Badge
Low chance of failing and causing accidents
Gold Talent Badge
Rare chance of failing and causing accidents.
Perception Grants are part of the Business Perks. Since this is an
introduction into business perks, I'll give you the lowdown and a proper
explaination later when I discuss running a business. A business perk is
something that you acquire. You can acquire business perk points for each
level your business reaches. When you business gains a rank, for every rank,
you get a point. For every point, you can spend it on a perk. This sounds all
complicated and such, but later on, you'll understand what I mean.
Perception Grants is one of the 5 catagories in which you can invest your
business perk points in. Perception perks will increasely help you in sales.
This is because you can assess the mood of the shopper and what they really
want. Of course, if they want a cheap item, you aren't going to shove them
off from buying a more expensive item are you. But these perks are extremely
handy for you to get more business perk points simply for the fact that you
are going to help the customer more, hence, earn more loyality stars, more on
that later on as well, which will give you more stars for the level and sooner
or later, you are going to level up your business. This is second most
important after wholesale perks, which will give you a lot of money and you
don't appear to be yonking money out of the Sim's purse so to speak. Well, on
to the perception grants.
"You've gotten a pretty good idea of what a happy customer looks like. Now you
can use "Assess...Mood" to evaluate how perky or peeved another sim is, and
that makes you a happy Sim, yourself!"
Anyway, this is the first perception perk that you can use. Use because it is
the first, it doesn't mean its the worst. This will assess the mood the
shopper is in, and this can play a very important part in seeing if your sales
interaction works or not. If they are a foul mood, the chances are that they
will reject your sale interactions. You can use this on anyone I believe so
you can even use it on your own staff. This will work in better if you decide
to your some of your motivation grants that are listed below. Mood ties in
with consumer shopping and how much they are willing to spend away and
become happy.
"You've learned that some Sims yearn secretly to possess something new - a
leather armchair? A Remote Controlled Car? Your Sim has learned how to tap
into the hidden signals of their customers give off and can use
"Assess...Desire" to find out just what they want.
The best perk in terms of sales and loyality stars. Reason why it is so good,
you know exactly what the customer wants in your stall and then you can show
it to them. You show it to them and get a nice ++ to your business
relationship with the person. This is extremely handy if you have a large
stall and don't know what the customer wants along with the fact that you
can't afford to lose any more loyality stars. I use this, even though I have
all business perks. The choice of using it is completely up to you though.
This will give a boost to the sales bar of that particular product that the
target Sim wants.
------------------------------------------------------------------------------
[3.04] Look for Mark
"You've learned that it can be hard to sell something to a grump who hates
your store. Now, activating "Look for Mark" on yourself will let you detect
the perfect sales target!"
Okay perk, in my opinion. This perk basically means something like the scope
room ability from Nightlife. This basically checks out every Sim or robot in
the room. They will light up, the brightness depends on the mood of the Sim
and their mood to shop. After all the scanning, you basically see the Sim or
robot who is in the mood to shop the most. So basically, you get to know, who
the sucker is and this will help you convince them even more to buy your good
or not so good products.
"You've seen a lot of sales by now, and you know the secrets of getting
people to cough up their cash. You will now enjoy a boost to the effectiveness
of all your Sales interactions with customers!"
This basically speaks for itself. You will enhance how effective you sales
interactions are. Dazzle, hard sell, offer at and the basic sell techniques
will be even more effectives and more powerful. Dazzle will almost always be
a success and most of the time, it will boost it to the max of the sale bar.
Even hard sell could get about three quarters of the remaining bar. This is a
great perk. The only bad thing about this skill is that if you fail and this
could happen, the bar will almost reset itself because the drop of your
convincing personality means that if you don't want to bothered and if you
bother them looking even happier, you are going to get a bad end of the stick.
This will give a 30% boost to your sales bar.
"Huzzah! You have attained a nigh-magical level of sales prowess! You can now
use "Sales...Manipulate" to get customers to buy like they've never bought
before."
The last of the perception perks. This is a dual edged sword for a single
reason. Bad news, using this interaction is basically like brainwashing
except the person knows about it. So, you get a nice -- to your business so
it isn't exactly the reaction for a business wanting to get rank 10. However,
the good thing is that when you use that little ray gun, you customer will
buy whatever product they are currently viewing. So basically, it might earn
you a lot of money, but if you don't care, then this is for you. This will
almost always accept the sale, but in some cases, it will boost it a lot.
Motivation Grants are basically grants that allow you to make yourself more
powerful and basically, give the consumer a better mood why using your own
needs. This grants basically rally up your customers and loyal or not so
loyal employees alike and boosts your influence over everyone. Although it is
no so helpful, the influence boost you will receive will be massive and you
probably have more trouble stocking aspiration rather than the influence bar.
This motivational abilities contain massive and dangerous abilities and could
cause some heartbreak. These abilities can boost your customer's mood and a
better mood could cause a higher expenditure of money. The more money they
spend, the better off you are, unless you are in a price war and every sale is
a bigger loss, then you are in a problem.
This is a great skill for employers who want better employees.
"While most people need a boatload of friends to be really influential, you
just need to be yourself! With this perk, your capacity for influence will
take a nice swing upward."
Okay, this is a nice boost if your Sim is a recluse and doesn't have many
friends but wants to amass massive influence. This perk will give you a extra
stage. Or rather, it will boost your current stage to the next one. The lowest
you can drop back to is stage 2 instead of stage 1. You don't get the extra
influence though. This is also handy if you want to go through university and
want to get Big Sim on Campus, which require a stage 5 level. Have this perk
just for safety. It just raises your friend count for the basis of getting
a better influence level. This will act as though you have three extra friends
that you don't really have.
------------------------------------------------------------------------------
[3.09] Perk Up
"You've learned that goods and services won't sell without a smile. Bad Mood?
No problem! You've learned to put a smile on anybody's face by using
"Talk...Perk Up.""
This perk basically just makes the customer feel more special, giving them
a slight boost in their mood bars, making it greener. This is a handy move
if you want a sim to stay longer and you don't really have the time to give
off your needs for theirs. This is like a dual edged sword, you can make the
customer feel more happy at the cost of yours. Lucky this isn't the big
brother, because the edge there is sharper. It will give a 50 points mood
boost for about three hours.
"You've learned to bring out the best in people with nothing more than a
rousing speech! Using "Talk...Motivational Speech" will give other Sims the
power to have increased talent for a period of time. "Let's do this, people!""
This is an extremely handy skill, even more so for those who have poorly
trained staff. This ability basically boosts the current talent badges of your
employees. So if a staff member has a bronze sales talent badge with only the
offer at skill, your motivation speech will give a short period of time where
they can use the skill as if they has a silver talent badge, allowing them to
use the hard sell ability while the motivation speech ability is in effect.
This is great for those who have a sudden explosion of customers with poorly
trained staff. Of course, with better trained staff, or rather, more motivated
staff, you can do a lot better. This +1 effect on the talent badges will only
last about three hours. This will cause a nice drop in the owner's energy bar,
be careful not to pass out.
"Your ability to amass influence is uncanny! You're a born leader, and now when
you gain influence by fulfilling wants, you'll get more than ever. Start
giving orders, chief!"
This is a MASSIVE and I repeat MASSIVE skill. This skill will do something to
your influence bar. It will times the influence gain on influence wants by
FIVE! Influence wants are with the blue border. Say you have an influence want
give you about 200 influence points, which is about standard. This will now
give out 1000 influence points with this business perk. For a lifetime want,
you seriously burst the cap with 50,000 influence points !?! You can't even
carry it all. You can use an influence ability on a poor old guy, and within
another 5 minutes, the man receives the same order, without a dent in the
influence bar. Great ability, and I do not regret to say that there is not
downside. It is only good, not bad... On a side thought, you lose 5 times as
much influence as you complete a fear. So if you normally lose about 1000
influence from a fire, you will lose 5000 instead. So be careful, and sorry
about giving you high hopes.
"You are the master of getting people psyched up! Now, activating "Rally
Forth!" on yourself will cause you to give all onlookers a call to arms,
sacrificing your own needs to boost theirs! Be careful with this powerful
ability."
This is really a dual edged sword. This is basically you getting a microphone
and yelling into it, pumping up the mood of your customers. One down side of
this ability. You will drop your needs. Every need except environment will
drop. So hunger, comfort, bladder, energy, fun, social and hygiene will drop
while your consumers get happier and happier. This should be used when you
have completed a lifetime want and have the energizer or aren't afraid to use
the maxMotives cheat because this will drain mood fast. Handy to make your
customers happier and shop more, not handy if you have average needs and need
to start recharging. If you do not have enough motive and you keep going, your
Sim could die.
Connection Grants are one of the most time consuming grants to keep up with.
Connection grants basically increase the list of people you can contact or
rather, the amount of people you can talk to. It is extremely annoying to
keep up with all friends you will get though. You might be as unlucky as I
was as in getting 7 phone calls concerning my Sim's friendship status while
I was waiting for my royality call from the book publishers. Extremely
annoying and it was a royal pain. Anyway, it is good for any family looking
for friends to advance them in jobs, because from 12 family friends, one Sim
get all the connection grants and ended up with about 27 family friends.
Hope you can have a large party, cause you will need them. Connection is
extremely important to populatity Sims as well, who grave good friends. Also,
when I talk about a boost in relationship, you have to remember that this also
includes relationship points which include daily and lifetime relationship
points. Although the daily boost might sound a little small, remember that the
lifetime relationship points are also important part of the equation as well.
This is important for job reasons, influence reasons and also for the
popularity aspiration sims.
"People are getting to know who you are...and they like what they hear!
You'll now enjoy a starting boost to all of your new relationships."
This is basically a better start to any relationship. It is a relative small
boost but nevertheless, it is a nice start to any relationship. I believe that
it gives about 10 relationship points, 5 daily relationship points and 5
lifetime relationship points, give or take a bit. Not worth it but it is
needed for the higher up skills that will help a bit more. You get the bonus
when you meet a new Sim.
"The work is spreading about your growing business abilities! You'll now get a
bigger jumpstart to all new relationships!"
This is just the same as notable reputation, except you get a slighter larger
boost. Again, I believe it will be about 11 relationship points give or take,
1 daily relationship point and 10 lifetime relationship points. A nice boost
to any relationship and unlock some better social interactions. This will be a
nice step to the next skills. You get the bonus when you meet the new Sim,
this makes the notable reputation obsolete.
"You've learned the importance of knowing the people that other people know!
You can now use "Talk...Network" to instantaneously meet all the aquaintances
of another Sim...and you get a starting bonus to those relationships too!"
This is a pretty handy skill. You basically meet the friends of other Sims and
get a nice large bonus as well as to the reputation ability. It should stack
to about 10, 5 daily and 5 lifetime relationship points, give or take again.
This isn't as helpful as the next skill after head for numbers, which is power
network. You basically meet all the Sims the target Sim has met before.
------------------------------------------------------------------------------
[3.17] Head for Numbers
"Spending so much time pleasing customers has given you an incredible memory.
You now can call anyone in town on the phone now, whether you know them or
not!"
This is the most valuable skill in probably the whole game so far. You can
contact anybody in town as if you have met them. When you have a game like
mine, it will even out at about 8 to 10 pages of icons. It will lag your
computer down as most, which is probably the disadvantage. Note they are not
your friends and can decline an invitation to come over to bake a Baked Alaska
or wait for the phone repairman, which amazes me since I'm talking through
a telephone. Anyway, if you haven't realised, those who have Nightlife will be
pleasently surprised that there are two counts and two countessas, as opposed
to the single count and single countessa theory. Who would have expected that?
------------------------------------------------------------------------------
[3.18] Power Network
"Your networking skills have become stupendous! You can now use "Talk...Power
Network" to instantaneously meet all the acquaintances of another Sim...and
you'll get a powerful starting bonus to those relationships too!"
The big brother of the Network skill. Network will now be removed from the
game and be replaced with this. Extremely handy for those who want friends.
It should give you a nice boost to a relationship of 30 to 35 at most, thats
what I believe anyway. It gives about 15 to daily relationship and 15 to the
lifetime relationship. It is an extremely handy skill and those who want more
friends should use this. However, it might be a glitch but it seems to
counteract with the Head for Numbers skill. This replaces network.
In my opinion, this should be the first grant to be completed. This is because
that this grant will help you on your way to make money. This will give you
discount on buying items for your shop. Note that this will only be given
after you buy an item, then place it for sale. You get a refund compared to
the price. You can also use this from the wholesaler lock button, but this
will be discussed later. When you buy the item, then mark it for sale, you
will get a rebate, on the price of the item. If you get an item while it is
in the sale mode, when you make it not for sale, the extra cost will be added
or rather, the percentage off will be added for your convenience. This makes
it impossible for an infinate money loop. Again, this should be the first
perk that you should get but that depends on you.
This is handy for those who want a bigger profit from the sale of any good.
"Ka-ching! Your growing fame as a business owner has motivated your suppliers
to offer you a discount on future purchases!"
This will give you a 12% discount on buying items. This will basically mean
that a product at §1000, a 12% discount will basically mean that you will
purchase the item at §880 be cause 12% will be §120. This means that you will
still make the 12%, plus the extra money that you get for setting money over
wholesale price. So if you purchase an item normally at §1000, when you have a
12% discount you will pay §880, and when you have your price set at 15% more,
than you will have an original profit margin of §150 before wholesale, that
mean you have a total profit of 12% plus 15%, which is a 27% profit of the
original product of §1000, which turns out to be §270.
"Your suppliers love to brag about having you as a customer! Enjoy this
additional discount on your wholesale costs."
This will give you a 15% discount on buying items. This will basically mean
that a product at §1000, a 15% discount will basically mean that you will
purchase the item at §850 be cause 15% will be §150. This means that you will
still make the 15%, plus the extra money that you get for setting money over
wholesale price. So if you purchase an item normally at §1000, when you have a
15% discount you will pay §850, and when you have your price set at 15% more,
than you will have an original profit margin of §150 before wholesale, that
mean you have a total profit of 15% plus 15%, which is a 30% profit of the
original product of §1000, which turns out to be §300.
"Your business' rising popularity has really given you an edge with your
wholesalers! You can buy at much lower prices now."
This will give you a 19% discount on buying items. This will basically mean
that a product at §1000, a 19% discount will basically mean that you will
purchase the item at §810 be cause 19% will be §190. This means that you will
still make the 19%, plus the extra money that you get for setting money over
wholesale price. So if you purchase an item normally at §1000, when you have a
15% discount you will pay §810, and when you have your price set at 15% more,
than you will have an original profit margin of §150 before wholesale, that
mean you have a total profit of 19% plus 15%, which is a 34% profit of the
original product of §1000, which turns out to be §340.
"Profit is great! Your business skill has given you the ability to negotiate
even lower wholesale costs!"
This will give you a 24% discount on buying items. This will basically mean
that a product at §1000, a 24% discount will basically mean that you will
purchase the item at §760 be cause 24% will be §240. This means that you will
still make the 24%, plus the extra money that you get for setting money over
wholesale price. So if you purchase an item normally at §1000, when you have a
24% discount you will pay §760, and when you have your price set at 15% more,
than you will have an original profit margin of §150 before wholesale, that
mean you have a total profit of 24% plus 15%, which is a 39% profit of the
original product of §1000, which turns out to be §390.
------------------------------------------------------------------------------
[3.24] Shark of Sharks
"You've become the Shark of Sharks. Your ability to get the best wholesale
deals is legendary!"
This will give you a 30% discount on buying items. This will basically mean
that a product at §1000, a 30% discount will basically mean that you will
purchase the item at §700 be cause 30% will be §300. This means that you will
still make the 30%, plus the extra money that you get for setting money over
wholesale price. So if you purchase an item normally at §1000, when you have a
30% discount you will pay §700, and when you have your price set at 15% more,
than you will have an original profit margin of §150 before wholesale, that
mean you have a total profit of 30% plus 15%, which is a 45% profit of the
original product of §1000, which turns out to be §450.
This is basically a one off perk thing that gives your business some more
money (simoleons) or some more §§§ to stop it from going bust. This is best
used when your business's debts are going out of control, and you can't do
anything to stop it. It gives a nice injection of §§§ to a business. Depending
on the level of the grant, it will give a boost. At first, it might be small
but at the end, it will grow larger. In my opinion, it should be used last
on the business perk list unless you are having problems keeping the repo man
away from your house. And as a point of useless trivia, when you have the
ability to call everyone, you can call the repo man. He is suitably called,
Repo Man. This will count as a revenue boost on your cash tracker that is on
the business list.
This is handy when your business is in a cash flow problem.
"Nice Job! On the recommendation of some of your customers, you've won the
LeTourneau Prize for new business owners!"
This is a small boost of §1,000 for your business. This prize is actually
named after Tim LeTourneau, a senior producer of the game. Wonder why his name
didn't appear till the later stages.
"Well Done! The rising fame of your establishment has earned you this rebate
from your suppliers!"
This will be a slight boost of §2,500 towards your business. This prize isn't
worth much when you have about several hundred thousand §§§ that you have
actually earned honestly without resorting in the motherlode cheat.
------------------------------------------------------------------------------
[3.28] Chamber of Commerce Prize
"Superb! Your business acumen has earned this cash award from the local
Chamber of Commerce!"
This will be a medium boost of §10,000 towards your booming business. This
prize is from the same people that give you a nice free meal ticket from
Nightlife. Anything that supports commerce in SimCity will get a nice call
from these people. This cash grant is slightly more useful that the §2,500
which now seems like peanuts.
"Congratulations! Your reputation as a mogul is spreading, and has earned you
this cash prize from the Sim Business Owners Association!"
This is will a fair boost of §20,000 to your fledging business. This is a
nice cash boost, moreso if you have 2 business and the second one that you
just started isn't getting enough green on the cash tracker. This will be a
nice boost, for you and your business. Of course, there can always be one
better than this one.
------------------------------------------------------------------------------
[3.30] Will Wright Grant
"Outstanding! Your business is becoming a household name, and has won you this
grant from the Will Wright Foundation for Economic Advancement."
This will give a generous boost of §50,000 to a business. This is a great
cash boost that you should have. Will Wright should be known to you by now.
If you have the game, then you should know that Will Wright is the creator of
the Sim and most of the Sim games like SimCity, SimFarm, SimIsle, and the
game Spore that is being developed as I type this specific section on the 27th
of March, 2006. Anyway, this will give a large boost that should not be
reckoned with. Also, his (Will Wright) name also appear in a scholarship in
the University expansion pack, which you get for having a lot of logic.
------------------------------------------------------------------------------
[4.01] Toy Robot
As a header, robotics is a new issue in the Sims 2. There were ghosts in the
original Sims 2. The University pack included Zombies. Nightlife decided to
include Vampires. Now, introducing the new evil figure in this pack. The
Robots. Sure its not the attack of the clones (except you could do this with
about 50 toy robots). You can craft all robots in the Non-Deadly Robot
Crafting Station.
"Toy Robots have come a long way. First, you had to operate them with foot
pedals. After that, they ran on steam. Now, they run on a clean muon-catalyst
cold fusion reactor. Warning: do not shake the cold fusion reactor - muon
leakage or eyebrow control chip may overload."
This robot is available in three colours, red, green and the default blue.
These things cost §108 to make and requires no talent badge to make. This can
be used by toddlers, children, teenagers, young adults, adults and elders.
This can be repaired when broken. Default selling price is §120. When
broken, this will sell §60. This does not include depreciation. When broken
and used, it will scare toddlers, children and shy Sims.
This is just a new toy for Sims to play with. There is nothing major about
this object except its the only object you can make before the talent badges
arrive.
"Cleaning has never been your strong suit and your maid is getting snippy.
Join the world of tomorrow and introduce this fervent workhorse to your home!
The ashed remains of your furniture have been cluttering the floor since that
horrific fire last week. Let this cleaning robot take care of the ol' mess
faster than fast!"
This robot is available in four colours, red, green, blue and default yellow.
This thing costs §560 to make and requires a bronze talent badge to make. This
can be used by age groups of children, teenager, young adult, adult and elder.
This must be turned off before it can be fixed. Default selling price is §800
and when broken, it is §400. This does not include depreciation. When broken
and used, it will spit trash everywhere.
This robot is not as useful as everyone would think. First of all, it can only
clean up mess that is on the floor around the house. It cannot use the vaccum
on counters, bed and such. Therefore, it is only used by lazy Sims that love
to dump rubbish on the floor. When broken, it will pile trash everywhere, and
will destroy the environment bar. It must be turned off before it can be fixed
and commissioned into service. It needs a rover base for it to charge up again
and start again. You can be killed by flies in this manner.
"The flowers are wilting and grandpa's on fire again. Forget the gardeners and
fire marshals ... this is the perfect opportunity for the robot who loves
water! Thanks to its robot-like effciency, you sad little flowers will be
hydrated to blooming perfection. Let your screams of delight overshadow
Grandpa's as this perky robot extinguishes the raging inferno intruding upon
your home."
This robot is available in four colours, yellow, green, blue and default red.
This thing cost $320 to make and requires a bronze talent badge to make. This
can be used by age groups of children, teenagers, young adults, adults and the
elders. This must be turned off before it can be fixed. The default selling
price is §600 and when broken, it is §300. This does not include depreciation.
When broken and used, it will create a lot of puddles everywhere.
This robot is not as useful as everyone would suspect. First of all, it will
only put out fires and secondly, it will water flowers. It can only manage
one floor, so your probably need two for two floors. It is very slow movement
wise and not good when your Sims are on fire. It needs to be stopped when it
is broken to be fixed. When broken and activated, it will create puddles
everywhere that need to be mopped up. Great for cleaning skill but the
environment bar will be utterly destroyed. It needs a rover base for
recharging the batteries of the robot.
"The long arm of the law is not always long enough, but a crime fighter you
are not. Never fear, for swift justice is yours with this new flying
protection robot. Protect your homer, car, and everything else you hold dear.
Sorry, a cape's not included with this mechanical hero."
This robot is available in four colours, green, blue, orange and default
black. This will cost §720 to make and requires a silver talent badge to make.
This can be used by age groups of children, teenagers, young adults, adults
and elders. This must be turned off before it can be fixed. The default
selling price is §1200 and §600 when it is broken. This does not include
depreciation. When broken and used, it will stun people at random and can
kill them.
This robot is pretty useful. It will zap those how are planning to shoplift in
your stores and those robbers. It will also zap those who would like to steal
your newspaper, your garden gnome or kick your garbage bin over. Finally, some
justice to those who kick over my bin. Several notes though. It can kill
people when it stuns them. It is like failing to repair an item and gets
a nasty shock. It needs a hover base for this to recharge. When you shock
people with this item, it will make them run away from your lot extremely fast
as if they don't want another round with this beast.
"Your stomach is growling. You desire something tasty and just don't want to
leave that oh-so-comfortable apparatus upon which you sit. Introducing this
robotic hunger solver, the cute and lovable robot who delivers delicious
vittles for you. You'll never cook again!"
This robot is available in four colours, green, blue, yellow and default is
red. This will cost you §1200 to make and requires a silver talent badge. This
can be used by the age groups of children, teenagers, young adults, adults and
the elders. This must be turned off before you can fix it. The default selling
price is §2000 and when broken, it is §1000. This does not include the
depreciation. When broken and used, it will bring back food that has been
burnt.
This robot is a dual edged sword. It will get you food when anyone on the lot
has their hunger bar drop below half way a fair bit. The downside is that is
cannot make it free, therefore, you will have to pay for the food that your
robot delivered. It can deliever pizza and chinese food for a price that you
would normally pay and the cost of making a cookable food it paid for those
meals that cannot be ordered. So if it brought back a turkey, you would have
to pay the cost of making a turkey. This will bring back burnt food that you
will have to pay for the same when it is broken. It will need a hover base
to recharge during every flight. It will fly out of your lot and be gone from
your lot while it is getting your food.
"Gardening? Check. Cooking? Check. Periodic bursts of wanton destruction?
Indeed, check. This friendly humanoid robot is truly but one step from
humanity. This Servo robot has a gender-assignable artifical intelligence unit
that simulates all the desires of a real human: friendship, success ... even
love. Just make sure you keep the Servo Model in a good mood, else you'll be
the one cleaning up all the ash piles while your new friend lies sparking
in the corner."
This robot has no other colours than the default grey. This will cost you
§3000 to make and requires a gold talent badge to make. This can be activated
by anyone who wants to activate it. When broken, it will electrocute and
shock Sims, and can kill them. The default selling price is §6000.
This is the best thing that is in the game so far. First of all, when you
decide to activate Servo, you need to look at your personality. The member
that activite Servo will have their personality and their aspiration copied
by Servo. You can decide if you want Servo to be male or female. Servo will
start off with some random talent badges. Servo will have 10 cooking points,
10 mechanical points and 10 cleaning points automatically assigned to him.
The other skills are determined by the skills of the person who activated
Servo.
Servo cannot grow old, and cannot rust. He can still be killed by fire,
flies, satellites, sickness, etc. If Servo enters anything with water, such
as a pool, a shower, a hot tub, etc, he or she will lose their power rating
extremely quickly that he might die. Servo is like any Sim except he or she
cannot try for baby. They can create other Servos provided he has the required
gold talent badge.
Servo has four needs, power, fun, social and environment. Power is just like
energy. To recover the lost energy, he will need to go into sunlight, that is
7am to 7pm and recharge with the sunlight. Servo will be able to power down
by clicking on him when needed. He will do chores such as cleaning, cooking
etc automatically because it is programmed like that. More on Servo later,
this is just a simple rundown.
Note that Servo is not armed with the grenade launchers that he was armed
with in SimCity 4. Also, he is basically the same as the Servo in the Sims 1.
He can change clothing by clicking on him and change to formal. Then is all
seems normal, except for that one eye that he has that make him look like a
cyclops.
------------------------------------------------------------------------------
[A] Contact Information
Hey, what do you know, it looks just like my previous legal things, cause I'm
too lazy to make another one. That block button is mighty fun to use.
******************************************************************************
Before you E-Mail me, read the guide first. If the answer is not in here, then
E-Mail me. If it is, don't bother as I won't reply.
******************************************************************************
To contact me, e-mail me at
hillsdragon13 [at] hotmail [dot] com
Replace at with @ and dot with .
Don't add me to MSN Messenger List because if I don't know you, I won't accept
you, simple as that.
E-Mail me (and anyone else you want to e-mail) with courtesy and respect as
we are living people like you. Have a title of what you are sending so I know
what is going on. If you try to send attachments, I won't open them so stick
the information in the E-Mail.
Please write in English or anything close to it. It can't understand foreign
languages so please don't give me a page long quite in Mexican or Antarctic
penguin language cause I don't understand.
Don't write in sloppy English. I mean, who the hell would understand "Hwo Od
Yoi Di Tjih Ni Tje Sdgs?" Don' be too formal, a question is not a freakin
business agreement so don't say "Dear Sir, In accordance to your Walkthrough
to the PC Game, The Sims 2, ..." it makes me wonder if I'm talking to a freak
the President of the United States of America or Bill Gates or Donald Trump.
I will credit you if your send me information about this game that is not in
the FAQ. I will also be grateful if you see this FAQ somewhere else other than
Gamefaqs or a site which has my permission. If you do, tell me so I can kick
their ass to Pluto and make them bounce off to the other side of the Universe.
I will not respond to:
* Spam
* Bill Gate's Spam (He gets spam of up to 4 million per day)
* Something not related with the Sims 2
* Something already covered
* Illegal stuff, like CD-Keys and Pirated Versions
* Technical Problems
Technical Problems will not be answer as they should be sent to Maxis not me.
I didn't design the game so I shouldn't know what's wrong with it, its your
game not MINE.
------------------------------------------------------------------------------
[B] Webmaster Information
ONLY GAMEFAQS WILL HOST THIS FAQ UNTIL OTHERWISE STATED BELOW
GAMESFAQ WILL ALWAYS HAVE THE LATEST VERSIONS
YOU CANNOT HOST THIS DOCUMENT WITHOUT ASKING. SIMPLE AS THAT.
YOU CANNOT MAKE A PROFIT FROM THIS DOCUMENT LIKE SELLING IT.
This section is where you see your name. It will be long. The names are either
Board Names from the Boards or your e-mail so if your name is Bob Rob and
another Bob Rob posted the message, the First Bob Rob will not be credited so
in short, someone around the world who shares the same name as you will not
be credited for your work.
CJayC for hosting this FAQ
Maxis and EA for developing the game
Me for making it
My heart for likeing someone of the opposite sex and keeping me STRAIGHT.
Sims 2 BBS for some help
Snooty Sims for their info
Hotmail for giving me the e-mail account
http://www.rootsecure.net/index.php?p=ascii_generator for the ascii art
------------------------------------------------------------------------------
[D] Sites FAQ is on
Current FAQ is On
www.gamefaqs.com will always have the latest versions
May be outdated
www.neoseeker.com
www.supercheats.com
This game is Copyright 2006 Maxis and Electronic Arts. All Rights Reserved
This document is copyrighted by US and Canadian and Australian Laws. This FAQ
is for personal use only. This is not to be used for commercial or personal
gain. Websites publishing this guide without permission will face punishment
under the law. All sites except GAMEFAQS are not allow to host this FAQ
without my permission.
This document is protected by the copyright laws that were founded in the
Bernes Copyright Convention in 1968. It states that:
The expression “literary and artistic works” shall include every production
in the literary, scientific and artistic domain, whatever may be the mode or
form of its expression, such as books, pamphlets and other writings; lectures,
addresses, sermons and other works of the same nature; dramatic or
dramatico-musical works; choreographic works and entertainments in dumb show;
musical compositions with or without words; cinematographic works to which
are assimilated works expressed by a process analogous to cinematography;
works of drawing, painting, architecture, sculpture, engraving and
lithography; photographic works to which are assimilated works expressed by a
process analogous to photography; works of applied art; illustrations, maps,
plans, sketches and three-dimensional works relative to geography,
topography, architecture or science.
If you fail to follow the law, you will be indited for fraud and is a criminal
offense and result in a criminal record. You will find it extremely hard to
find a job if you have a criminal record. Do not sell this document or claim
it as your own or you will be punishable under the law. If you wish to know
more about this law as you don't believe that you are breaking copyright,
feel free to do a google search on the Bernes Copyright Convention.
You are not to sell this piece of work, claim it as your own, make any
finanical gain out of this guide, or any other illegal activity. You are
allowed to print this guide out and use it for personal uses but that is the
only thing you can do with this guide.
Please abide with the terms. If not, you will be facing a lawsuit you cannot
win.
This document is copyright 2006. All Rights Reserved.