Stronghold
In Depth FAQ: Buildings and Units
Written by: Brad H. (fjer)
E-mail: fjer_gfaqs@yahoo.com
Version: 1.13
TABLE OF CONTENTS
I. Introduction
II. Version History
III.Legal
IV. Production Chains
A. Food
B. Military
V. Buildings
A. Castle Buildings
1. Towers
2. Gatehouses
3. Military Buildings
B. Industry Buildings
C. Farm Buildings
D. Town Buildings
1. Bad Things
2. Good Things
E. Weapons Buildings
F. Food Production Buildings
VI. Units
A. Cost
B. Strength Chart
VII.Thanks
This guide is for the 2001 game Stronghold. The guide’s purpose is to
provide descriptions, tips, strengths of the game’s buildings and units. It is
not meant to provide strategy, but to help you make your own.
Version 1.00 (4/4/06) – The guide was submitted April 4, 2006. This guide is
in its full state. It contains the number of hits each building can sustain
from each unit, the cost of constructing each building/unit, and what
supplies/units are produced by each building, if applicable, descriptions of
buildings, and tips when they are applicable.
Version 1.01 (4/6/06) - Added permission for two more sites to host this guide.
I also started planning a unit comparison chart in my head.
Version 1.06 (4/13/06) - Did about half of the unit comparison chart.
Version 1.11 (4/18/06) - Finished unit comparison chart.
Version 1.12 (4/19/06) - Changed ASCII art and fixed typos.
Version 1.13 (5/19/06) - Added permision for another site and made one of the
tables look better.
This Guide is Copyright 2006 Brad Hitchens. It may not be reproduced under any
circumstances except for personal, private use. It may not be placed on any web
site or otherwise distributed publicly without advance permission. Use of this
guide on any other web site, without permission, or as a part of any public
display is strictly prohibited, and a violation of copyright.
Description: This is your most basic defense; it is made of wood and has a
spiked top. It can sustain more hits from units than the stone wall, but
takes less hits from a catapult. Units can't walk on it. It is most useful
against enemies with no siege weapons.
Tip: When built over a partially destroyed stair, the top flattens. This
allows units to walk on it.
Hits until destruction:
28 spearman
18 mace man
18 pike man faster
12 swordsman faster
12 knight
1 catapult
Stone wall –
Costs= .5 stone
Description: This is a wall made from stone. It is taken down more easily
than the wooden wall by units, but is better against catapults. It is best
built behind crenulated walls as an archer platform.
Hits until destruction:
24 spearman
16 mace man
16 pike man faster
10 swordsman faster
10 knight
2 Catapult
Crenulated wall –
Costs= .5 stone
Description: This is your most powerful wall. When built as a line at one
time, it has alternating peaked and flat tops. When built one part at a
time it has all peaked tops. These peaks provide extra protection for
troops behind them.
Tip: You can divide walls into sections (and thus preventing enemy troops
from completely circling your walls) by building crenulations one at a time
across other walls.
Hits until destruction:
28 spearman
18 mace man
18 pike man faster
12 swordsman faster
12 knight
2 catapult
Barracks –
Costs= 15 stone
Allows= Archer, Spearmen, Pikemen, Macemen, Crossbowmen, Knight, and
Swordsmen
Description: This stone building allows troops to be recruited.
Hits until destruction:
63 spearman
15 mace man
24 pike man
8 swordsman
8 knight
8 catapult
Wood Barracks –
Costs= 15 wood
Allows= same as Barracks
Description: This wooden building allows the recruitment of troops
Hits until destruction:
38 spearman
9 mace man
15 pike man
5 swordsmen
5 knight
5 catapult
Armory –
Costs= 10 wood
Description: This building stores weapons you produce.
Hits until destruction:
63 spearman
15 mace man
24 pike man
8 swordsman
8 knight
8 catapult
TOWERS:
TIP FOR ALL TOWERS: There is no set limit on the number of men in a
tower; you can continue to put men in towers
until there is no room to click. Assigning
large groups of units at a time makes this
easier.
Wooden Platform -
Costs= 10 wood
Description: This is a small wooden platform that must be built adjacent to
wooden walls. It offers no height advantage over walls, and is only useful
if only wooden walls are available to you.
HP= 200
Perimeter Turret –
Costs= 10 stone
Description: This is the smallest of stone walls. It offers a height
advantage for missile units.
HP= 1,000
Defense Turret –
Costs= 15 stone
Description: This stone wall is higher than the Perimeter tower and can hold
more units.
HP= 1,200
Square Tower –
Costs= 36 stone
Description: This stone tower is tied with the round tower as the tallest
tower. It has a large surface that can accommodate a mangonel or
ballista, as well as many units.
HP= 1,600
Round Tower –
Costs= 40 stone
Description: This stone tower is the largest and most powerful of the
towers. It can accommodate a mangonel or ballista, as well as many units.
HP= 2,000
GATEHOUSES:
-Description- Gatehouses provide a passage through walls which can be closed
when danger approaches. When enemy units get on top of a
gatehouse they gain control of it. This section of the build
menu also contains miscellaneous objects and traps.
Small Wooden Gatehouse –
Costs= 10 wood
Description: The wooden gatehouse comes with two wooden towers on either
side.
HP= 200
Small Stone Gatehouse –
Costs= 10 stone
Description: This gatehouse provides more protection than the wooden one,
and units can be placed on top of it.
HP= 1,000
Large Stone Gatehouse –
Costs= 20 stone
Description: This is the largest gatehouse, and gives a height advantage for
missile units.
HP= 2,000
Drawbridge –
Costs= 10 wood
Description: Drawbridges are attached to gatehouses and allow units to cross
over moats. They are raised/lowered when the gatehouse is opened/closed,
and they are destroyed when the gatehouse is destroyed.
Caged War Dogs –
Costs= 10 wood, 100 gold
Description: This is a cage of vicious dogs. When released they attack
everyone in sight, friend of foe.
Hits until destruction:
13 spearman
3 mace man
5 pike man
2 swordsman
2 knight
2 catapult
Pitch Ditch –
Costs= 1 pitch
Description: These traps are invisible to the enemy and are lit by a
flaming arrow. When lit a blazing fire ensues and spreads to other,
nearby ditches. The fire burns units and can spread to buildings.
Killing Pits –
Costs= 6 wood
Description: The traps are covered pits with spikes in them. They are
invisible to the enemy and cannot hurt your own troops. They kill or badly
damage any enemy that walks on them.
Brazier -
Costs= none
Description – This is a stove filled with hot coals; it is placed on towers
and allows archers to fire flaming arrows.
Moat –
Costs= none
Description – Use this to outline where you want a moat, select soldiers,
and when the shovel appears over the moat click to instruct
the soldiers to dig.
MILITARY BUILDINGS:
Engineering Guild –
Costs= 10 wood, 100 gold
Allows= engineers, ladder men
Description: Engineers and ladder men are built here.
Hits until destruction:
63 spearman
15 mace man
24 pike man
8 swordsman
8 knight
8 catapult
Mangonel –
Costs= 50 gold
Description: This siege engine fires a spray of rocks and must be built on
a square/round tower. The rocks are inaccurate, but they can be
devastating to large groups of enemies (or, your own men).
Ballista –
Costs= 50 gold
Description: This siege engine is shaped like giant crossbow, fires
powerful bolts, and must be built on a square/round tower. The bolts fired
are very accurate and kill on contact.
Stables –
Costs= 20 wood, 400 gold
Produces= horses
Description: Stables produce four horses at a time. These horses are a
requirement for knights.
Hits until destruction:
38 spearman
9 mace man
15 pike man
5 swordsmen
5 knight
5 catapult
Tunneler’s Guild –
Costs= 10 wood, 100 gold
Allows= tunnelers
Description: This allows the recruitment of tunnelers, who can burrow under
enemy walls and destroy them.
Hits until destruction:
63 spearman
15 mace man
24 pike man
8 swordsman
8 knight
8 catapult
Oil Smelter –
Cost= 10 iron, 100 gold, 1 engineer
Produces= burning oil
Description: The first engineer assigned here will maintain the production
of burning oil. The others will stand ready on walls/towers to dump it on
enemies.
Hits until destruction:
63 spearman
15 mace man
24 pike man
8 swordsman
8 knight
8 catapult
--INDUSTRY BUILDINGS--
Stockpile –
Costs= none
Description: This is where your supplies are stored. New stockpiles must
be built adjacent to existing ones.
Woodcutters Hut –
Costs= 3 wood, 1 peasant
Produces= wood
Description: Wood cutters cut down trees and form them into usable wood.
They are most efficient when placed near trees. The woodcutters can also
defend themselves from enemies.
Hits until destruction:
13 spearman
3 mace man
5 pike man
2 swordsman
2 knight
2 catapult
Quarry –
Costs= 20 wood, 3 peasants
Produces= stone
Description: This produces stone and must be built on a rock pile (pile of
large, whitish stones).
Hits until destruction:
38 spearman
9 mace man
15 pike man
5 swordsmen
5 knight
5 catapult
Ox Tether –
Costs= 10 wood, 1 peasant
Description: This is used to transport stone from the quarry to the
stockpile. These are most efficient when built near the quarry. Oxen are
rather slow, so you will need more than one per quarry. The number of
tether needed depends on the distance between the stockpile and the tether.
Hits until destruction:
13 spearman
3 mace man
5 pike man
2 swordsman
2 knight
2 catapult
Iron Mine –
Costs= 20 wood, 3 peasants
Produces= iron
Description: This mine produces iron and must be built on ore deposits
(reddish rocks on mountain tops). The iron is carried by hand and is very
slow.
Hits until destruction:
13 spearman
3 mace man
5 pike man
2 swordsman
2 knight
2 catapult
Pitch Rig –
Costs= 20 wood, 1 peasant
Produces: pitch
Description: Pitch rigs must be built on oil (dark bubbling liquid in
marshlands). The pitch is carried by hand and is slow.
Hits until destruction:
13 spearman
3 mace man
5 pike man
2 swordsman
2 knight
2 catapult
Marketplace –
Costs= 15 wood
Allows= purchase and sale of items
Description: This is a very convenient building were you can sell excess
supplies (for every needed money) and buy needed supplies.
Hits until destruction:
38 spearman
9 mace man
15 pike man
5 swordsmen
5 knight
5 catapult
--FARM BUILDINGS--
Hunter’s Post –
Costs= 5 wood, 1 peasant
Produces: meat
Description: The hunter here will shoot the animals, and the dog retrieves
them. The hunter then cleans the animal and takes the meat to the granary.
This is best placed near the granary.
Hits until destruction:
13 spearman
3 mace man
5 pike man
2 swordsman
2 knight
2 catapult
Dairy Farm –
Costs= 10 wood, 1 peasant
Produces: cheese, cows
Description: The cheese is used as food, and the cows are used for military
purposes. The cows are used by the tanner to make leather armor and can be
shot by catapults to spread disease in enemy castles. This building is best
placed near the granary.
Hits until destruction:
13 spearman
3 mace man
5 pike man
2 swordsman
2 knight
2 catapult
Apple Orchard –
Costs= 5 wood, 1 peasant
Produces: apples
Description: Apple farms are the fastest farms, and are best placed near
the granary.
Hits until destruction:
13 spearman
3 mace man
5 pike man
2 swordsman
2 knight
2 catapult
Wheat Farm –
Costs= 15 wood, 1 peasant
Produces: wheat
Description: Wheat farms are the first in the bread production line, and
are best placed near the stockpile.
Hits until destruction:
13 spearman
3 mace man
5 pike man
2 swordsman
2 knight
2 catapult
Hops Farm –
Costs= 15 wood, 1 peasant
Produces: hops
Description: Hops farms are the first in the ale production line, and
they are best placed near the stockpile.
Hits until destruction:
13 spearman
3 mace man
5 pike man
2 swordsman
2 knight
2 catapult
--TOWN BUILDINGS--
Hovel -
Costs= 6 wood
Description: Hovels allow 8 more peasants to come to your castle, and can be
placed anywhere on the map.
Tip: These buildings don't actually need to be accessed or access anything;
they can be placed absolutely anywhere on the map, including flat,
inaccessible mountain tops, with no problem.
Hits until destruction:
13 spearman
3 mace man
5 pike man
2 swordsman
2 knight
2 catapult
Chapel –
Costs= 10 stone, 250 gold, 1 peasant
Description: Chapels produce one priest who will walk around blessing people
(which raises your popularity).
Church –
Costs= 20 stone, 350 gold, 1 peasant
Description: Produces priests who will walk around blessing people
(which raises your popularity).
Cathedral –
Costs= 40 stone, 500 gold, 1 peasant
Description: Produces priests who will walk around blessing people
(which raises your popularity).
Apothecary –
Costs= 10 stone, 50 gold, 1 peasant
Description: This building reduces the effects of disease caused by plague
of cow attacks.
Hits until destruction:
38 spearman
9 mace man
15 pike man
5 swordsmen
5 knight
5 catapult
Well –
Costs: 30 gold
Description: The well is used to put out fires.
Hits until destruction:
38 spearman
9 mace man
15 pike man
5 swordsmen
5 knight
5 catapult
BAD THINGS
Excluding the heads on spikes (which are free and have no effect), these all
lower moral, raise efficiency, and cost 50 gold. All of the effects are the
same.
GOOD THINGS
Excluding the flags (which are free and have no effect), these all raise moral,
lower efficiency, cost 30 gold, and have the same effect.
--WEAPONS BUILDINGS--
Fletcher’s Workshop –
Costs= 20 wood, 100 gold, 1 peasant
Produces: Bows, Crossbows
Consumes: Wood
Hits until destruction:
38 spearman
9 mace man
15 pike man
5 swordsmen
5 knight
5 catapult
Poleturner’s Workshop –
Costs= 10 wood, 100 gold, 1 peasant
Produces: spears, pikes
Consumes: Wood
Hits until destruction:
38 spearman
9 mace man
15 pike man
5 swordsmen
5 knight
5 catapult
Blacksmith’s Workshop –
Costs= 20 wood, 200 gold, 1 peasant
Produces: Swords, Maces
Consumes: Iron
Hits until destruction:
38 spearman
9 mace man
15 pike man
5 swordsmen
5 knight
5 catapult
Tanner’s Workshop –
Costs= 10 wood, 100 gold, 1 peasant
Produces: Leather Armor
Consumes: Cows
Hits until destruction:
38 spearman
9 mace man
15 pike man
5 swordsmen
5 knight
5 catapult
Armorer’s Workshop –
Costs= 20 wood, 100 gold, 1 peasant
Produces: Metal Armor
Consumes: Iron
Hits until destruction:
38 spearman
9 mace man
15 pike man
5 swordsmen
5 knight
5 catapult
--FOOD PRODUCTION BUILDINGS—
Granary –
Costs= 10 wood
Description: Stores food
Hits until destruction:
38 spearman
9 mace man
15 pike man
5 swordsmen
5 knight
5 catapult
Baker –
Costs= 10 wood, 1 peasant
Produces: Bread
Consumes: Flour
Hits until destruction:
38 spearman
9 mace man
15 pike man
5 swordsmen
5 knight
5 catapult
Mill –
Costs= 20 wood, 3 peasant
Produces: Flour
Consumes: Wheat
Hits until destruction:
38 spearman
9 mace man
15 pike man
5 swordsmen
5 knight
5 catapult
Brewery –
Costs= 10 wood, 1 peasant
Produces: Ale
Consumes: Hops
Hits until destruction:
38 spearman
9 mace man
15 pike man
5 swordsmen
5 knight
5 catapult
Inn –
Costs= 50 wood, 25 gold, 1 peasant
Description: This provides Ale to peasants, making them happy.
Hits until destruction:
38 spearman
9 mace man
15 pike man
5 swordsmen
5 knight
5 catapult