This faq is ONLY for personal use. Currently this faq can be found on
GameFaqs.com. NONE OTHER unless you ask my permission FIRST.
!!!!!!!!!!!!!!!!
Version Updates:
Version 1.00 - 6/6/06
- Completed FAQ and posted it
Version 1.01 - 6/17/06
- Fixed numerous things throughout the FAQ
- Add more to credits
- fixed up table of contents
- added alternate route to archives room
Version 1.02 - Nov -> Dec 2006
- Added Frequently Asked Questions section
- Added some new stuff to side quests
- Fixed and added some little things throughout the walkthrough
- Added an item list
Version 1.03 - Jan 2007
- Fixed up the many millions of little mistakes
- Added more the FAQ
- Added and fixed numerous things in the walkthrough
- Completed the item list (I think)
- Added Bugs and Glitch section
!!!!!!!!!!!!!!!!
-=Table of Contents=-
Introduction.....................................!@#$%
Basics (includes control and how to do stuff)....@#$%!
Walkthrough......................................#$%!@
Side Quests......................................$%!@#
Items List.......................................@#$$%
Glitches & Bugs..................................!@!#$
Frequently Asked Questions.......................!@#$$
Credits..........................................%!@#$
NOTE:
Press ctrl and F and type the symbols to the right of
the sections in the table of contents so you can be
sent to the section automatically.
I have been playing Omikron for a long time now (at least 5 years) and I have
beaten it countless times. I know the game at the back of my head (nearly) and
I have decided to put it to use. I have looked all over the net for an faq but
most of them look like they got a monkey on a typewriter to do it so now I'm
going to put one up.
This game's getting a little old and is really hard to find (ebay would be the
best place to find it if you ask me). Although it isn't too popular and is as
old as the hills, I enjoy it along with much others.
I wrote this faq because I was bored and the net really needs one. Remember to
e-mail me questions or post them on the message boards on gamefaqs and I may
very well answer.
Here's a list on all the essentials needed to know before playing the game.
============================================
Controls
============================================
NOTE:
This is from the PC version booklet.
Adventure/menu mode
Move/cursor Arrow keys
Action button Enter
Cancel action/previous menu Spacebar
First person view L
Run Shift
Open 'SNEAK' TAB
Strafe/half turn Ctrl
Swim faster Shift
Dive (water) Ctrl
Jump Spacebar
Shooter mode
Move Arrow keys
Fire/shoot Shift or left mouse button
Action/use/open Enter
Jump Spacebar or right mouse button
Crouch Right ctrl
Change weapon Alt
Look around Number pad arrow keys
Fighting mode
Move forwards/backwards Right/left arrow keys
Strafe End/Delete
Jump Up arrow key
Crouch Down arrow key
Punch 1 Q
Punch 2 W
Kick 1 A
Kick 2 S
NOTE:
There are other 'special moves' involving various combinations of keys to be
discovered.
============================================
Sneak
============================================
The sneak is practically your inventory. It holds your personal ID and
attributes, slider location, map, seteks (money), rings, items, important
memories and settings.
The ID shows a rotating picture of yourself and information such as age,
occupation, DOB etc. Attributes are your main stats. It shows your
HP/health/energy, mana, fighting experience, attack, dodge, body
resistance/defense and speed/agility. These can be changed with potions
and various other items.
Slider locations are the most difficult to understand. Sliders are vehicles and
you can call them like taxis. To call one go to call slider. You'll see it come
and then you can pick manual or automatic. Manual lets you drive it by
yourself (hard as hell) but automatic lets you choose a bunch of locations that
you need to go to or have already visited. When the slider stops you must get
in with the action button.
Map, seteks, rings and items are on the default screen. On the right is a list
of up to 18 items that you have picked up during your adventures. Seteks are
the currency used in Omikron. They're white and black triangle things and are
found
quite commonly. You can spend them at any shop or even give it to the poor if
they ask. Rings will allow you to save and give you advice. I won't reveal too
much about them as it's apart of the storyline. The map is quite useful and
shows a detailed road and path map and also has where you are and other
locations. There is a map for each district and only shows them as you enter
them.
Important memories will tell you stuff that someone has told you before. These
normally tell what you must do and/or a little bit of help. You can get advise
about these from save points by using (a lot of rings).
The settings is exactly what it means. You can adjust the sounds, visuals,
speed and other stuff but the default should be fine.
============================================
Fighting
============================================
Fighting is hand to hand combat with a human or monster. You can only get into
fights if you are attacked. On the screen you'll see your HP on the left (blue)
and the opponents (red). To win you must reduce the enemies HP. You can use the
normal attacks or you can learn new ones from books found in stores or
throughout the game. The damage you inflict is determined by your attack stat.
Dodge is how fast you can evade enemies attacks. Body resistance is how much
damage can be reduced from the enemies attacks. Speed is how fast you move
altogether. Fight experience is a general description of your fighting skill.
All of this (except HP and body resistance) can be improved by practice.
============================================
Shooting
============================================
Shooting once again involves your HP (on the left again). You can also use a
variety of guns you have found throughout the game. All guns require ammo
except the waver gun and the power rod. If you have a medikit in your inventory
as you are shooting. If your HP gets low, you automatically use that medikit.
If you pick up a medikit during shooting, it automatically is added to your HP.
You can open doors and pick up most items while in shooting mode. You can
practice shooting at armories/gun shops.
============================================
Saving
============================================
To save you must find three floating interlinking rings. Use the action button
and you'll be able to save. Every time you save it consumes one ring. If you
have no rings you cannot save but that happens rarely.
============================================
Other
============================================
To use an elevator, walk in until you turn around and press the action button.
If you need a key, find the control panel and use it on it.
The use command in the inventory allows you to use a key, give an item, eat
food, drink drinks etc. The examine lets you look or read items, books, notes,
maps, parchments etc. The use on allows you to put items together. This is used
rarely (mostly for spells).
After you run a long way, you will stop and puff for air. Before you stop,
press the action button to not puff for air.
If you have trouble understanding a concept of the game (eg politics,
companies, weather, locations) talk to people on the street that are
unoccupied. They can either be standing or sitting on a seat.
This section is the main paart of the faq. Here I will be explaining the
everything to do with the storyline. If you want to take a shortcut use the
below chart. This will not include sidequests but I will inform you when you
can and where to go etc.
Throughout the walkthroughh you'll see notices. Here are what they are:
NOTE: Just a reminder or something that you should take note of.
HINT: Something is obvious to some and not to others that will help.
SECRET: Something that can snag you awesome items or may be a glitch.
Now just to start this off, at the main menu, go to new game and give yourself
a name (it's just the name of your file). Then continue to start the game. Now
for the walkthrough:
============================================
Anekbah
============================================
After the short scene you'll find yourself in an alley. Go out the only way
possible (not too hard to find) and you'll come across some rings on the
ground. Press enter twice when you're near them to get them. I'll explain these
later on. Go on to exit the alley. Go right and you'll trigger the start
credits.
SECRET:
Here is a little hint that is sure to help people who are sick of seeing the
start credits. Instead of walking on the path/road you can do one of two
things: You can hug (walk along) the wall to the right or left or you can call
a slider from the top. Be sure not to go through that road by foot through the
rest of the game.
After the scene (or if you skipped it) you can go into your inventory and go to
sliders. Pick the one that says Kay'l's apartment. A car should pop up and you
can enter it with the enter button. You will then be taken straight to the
apartment OR you can simply walk forwards to the left a little and you'll end
up at the same place. Go through to see three elevators. Go in the middle or
right one (as pointed our by Alexandros Ntzintsvelasvili) and face the controls
to your right. Get into your inventory and use the apartment key. Now you
should be taken up into the apartment.
As you enter take a sharp left until you find a desk. Pressing the action
button will open the draw to find 500 seteks (money). Now go and pick up the
ring notice on the table in the center of the room. If you want some
entertainment, go watch the blue hologram television thingy. After that, go to
the other end of the room (little scene here) and look through the glass.
You'll see a little lizard (koopie) and a T shaped thing. You'll notice a key
(yes, that's a key)
on it. Can't get it yet so don't bother. Now walk behind the wall and take the
middle door. You'll see a light on the floor in this room. Walk up to it and a
computer will drop down. Press the action button and do the first level. You'll
have to fight a computer dude. It shouldn't be too hard if you know what you're
doing. When (or if) you beat it, do the second and then the third. You should
be at a better fighting level now. So now go through the other door in this
room. Open the cupboard to find a medikit and a badge (be sure to examine the
badge).
Now go to the box and open it for a sleeping pill prescription. If you want go
can go to the toilet in the next room and "let it all out" if you like,
otherwise go through the door to the lounge room again.
Go through the only door you haven't been through yet to find a small kitchen.
Go to the far corner and you'll find three floating rings. You can use this to
save. Now grab the newspaper on the bench and open the 2 cabinets in the
central pillar to find some kloops beer, a pureed carmen and food for Koopies.
NOTE:
Be sure to read all the books, parchments and notices you find throughout the
game as they may provide vital information and/or information that makes the
game easier to understand (eg Politics).
Walk out of this room to see a scene where you meet your wife. There's a long
conversation and she walks into the bedroom. After the conversation you can
pick up the gun on the ground. Go up to the koopie (lizard) and you'll see a
hatch. Use the FOOD FOR KOOPIES on it and it'll get you that key (note that you
DON'T need this but it'll snag you some extra items later on). Now go to the
left to see a little computer in the wall. This is a transcan. Use this to rid
of items from your inventory. Be sure to get the rings and look at the note in
there.
This next bit is optional. Go into the bedroom and Telis will walk out of the
shower and go to the bed. Go to the opposite side of the bed to her and press
the action button to see a "romantic but scary" scene. Once that is over you
have nothing else to do in here. Now go back to the elevator (scene before you
leave) and back to the street. Now make sure you've examined the badge you got
from the cupboard and call a slider to go to the security HQ (or as I like to
call the "cops").
You'll get dropped off in front of a large building. This is the HQ but don't
enter yet. Turn around and go to the drug store/pharmacy across the road. Go up
to the counter and get into your inventory. Use you sleeping pill prescription
to get the sleeping drug. Now also in this shop you'll notice a lady that's
different from everyone else. You can't talk to her but just look. I'll explain
more about this later. Just leave and enter the big building from before.
You'll need to use your badge on the thing on the left to get in. As you walk
in you may see a scene (sometimes I don't see it). Go in the elevator and go to
the -1 floor. Go through all the doors possible and you'll meet Tarek (he's
pretty friendly... now) and Boog (can't do anything yet, just take note of
him). You'll also see a different room behind a yellow door. Grab the flyer on
the table and use the vending machine to the left. Buy a cup of koil (should
have enough). Now (for the first time) go to USE ON with the cup of koil and
then go to the sleeping drug to create a drugged cup of koil. You'll use this
later. Now go to the floor -2.
Go around and meet another guy but he's a bad ass (make's you wonder how he
became a cop in the first place ;)).
HINT:
You can raid any of the rooms that are unlocked and are unoccupied. The places
you should look are the desks, cupboards and draws (next to chair).
Now go to Kay'ls room to find a save point. Look in the cupboard to find a
medikit and a locked box. You can open it with the small key you got from the
koopie in your apartment. Inside will be a short message. Now open the draw to
find a 100 seteks and more. Now go to the blue computer on the other side and
use the action button. Now go through all these documents but make sure you
read the last one. You may also use the action button on the painting of the
dude on the wall to learn a little. When you're done leave the room. Go to the
elevator and you'll receive a message on your sneak.
Now go to the -4 floor and go through the highly guarded room. Talk to the lady
there to learn a little. After the conversation pick up the three items. You
should get two notes and a key. Read the notes first and then leave the HQ the
same way you entered. Now you can do the bar side quest (read the first side
quest in the side quest section).
Call a slider and go to Jenna's apartment. Go through the door and up the
elevator the same way as Kay'l's. Now inside you'll find nothing unusual. Take
whatever you want. In the next room you'll find that a built in cupboard won't
open. If you go into the toilet you can get a key by pressing the action
button. Now go up to it for a medikit and a small note (can someone tell me
what the use of this note means, please). Now if you go to the first room and
walk towards the thing against the wall and stand next to it, you'll notice
there's a little room behind it. It took me ages to figure this out but all you
have to do is use the action button on the lights to the right of it. It will
open and you'll score yourself a decagun and a parchment to find out the truth.
You can now leave and return to the HQ now.
Go to the detention cells on -3 floor. Go through the red door and talk to the
guard there. If you have your orders there he'll take you to Jenna. Follow him
and talk to her. If you got the Parchment and the decagun you'll be able to ask
extra question to find out she's obviously guilty. Now leave to get a message
from Telis (she wants to see you at a restaurant. Return to captain Lea's
office and talk to her. Say what you like but just so you know, you'll receive
a decent item if you say she's innocent. She'll ask for a cup of koil so give
her your drugged cup of koil and she'll fall asleep (you can give her as many
non-drugged cups of koil if you stuff it up). Now raid her office to find her
badge in the draw and a koopie sandwich (yes, the lizard).
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I would like to thank Alexandros Ntzintsvelasvili for a different strategy
to getting into the archives room:
There is an alternative way to get into the Archives Room of the Security HQ.
You don't necessarily have to drug capt. Lea. Instead, after you receive her
orders, go to the Maintenance Workshop on Level -5. You'll see some Mecatechs
repairing police sliders. They're kinda hostile if you talk with them and they
won't allow you to explore the workshop. Notice a dozen of empty beer bottles
lying around. This is a hint to help you figure out how to gain access to the
rest of the workshop. ApproachCamir (red hair) and offer him a Kloops Beer
(you should already have one from the kitchen of Kay'l's Apartment). He will
be very glad and let you explore the workshop freely. There is a safe point
and two doors. One of them leads to an office. Get inside and pick up
"Mecaguard Specifications" from the desk. Read it to get some clues at what
you have to do next. Check the safe on the wall for Camir's key and use it
to unlock the cabinet. Inside you'll find "Omikron Police Memo - Archives"
and the "OX2600 Receiver Kit". Now exit the office and use the other door.
This door leads to some kind of Mecaguard storage and repair facility. As you
enter to your left there are 4 big doors. Only Mecaguards can enter them.
Examine them now so you know which leads where. In the right corner of the room
there's some kind of small lift next to a Mecha. Enter it and push the panel to
raise it. Turn left to face the Mechaguard and use the "OX2600" to install it.
Now you need to find a control panel to operate it. 2 Magic rings are lying on
the second floor next to some crates.Leave the Maintenance Workshop and go to
Level -4 Surveillance Room. As you enter turn left and enter the door ahead.
Remove the fuze from the machinery and get out. You'll see an angry operator
bashing the control panel. Talk with him and he'll leave to call the
Maintenance. The control panel is now accessible but it is not working. Return
to the previous room and put the fuze back. Get back to the control panel and
activate it. Now you're controlling the Meca that you inslalled the receiver
to. Remember the 4 doors for Mechas. Enter the one that leads to the Archives
(third from left). This initiates a shooting part. I can't give exact
directions only some observations I've made. In the top right corner there is a
radar which is quite helpful. The blue dot is you, the red is an active enemy
Mech and the black dot is destroyed enemy Mech. There are some Regeneration
Pods on the floor which restore your health as many times as you step on
them(circle with a cross inside and a little brighter than the rest of the
floortiles). Anyway, after you finish the shooting part the game returns to the
player at the Surveillance Room. Now go to level -3 Archive Room. There are two
doors. The door on the left leads to a vault with 1000 seteks inside. You can
only enter this room if you passed the Mechaguard shooting , so I think this
isa reward for choosing this path instead of drugging captain Lea. The other
door leads to the Archives and itshould be open now and won't require having a
Level 4 Badge.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Now go to -3 floor again and enter the other door. At the far end of the room
is a mecaguard guarding a door. Use Lea's badge on the black thing to the left
of it to open the door. Now walk up to the computer and press the action
button. You must browse through the serial killer file to receive 2 new
destinations:
Anekbah morgue
Qalisar strip club
But first you must go to Telis at the restaurant. You can take a slider if you
want but it's just around the block from the HQ if you feel like running. When
you get there, go sit with her and you'll hear a conversation. After it she'll
leave a talisman behind. Be sure you pick it up as you leave.
Now you have to go to the supermarket. Take the slider and be sure you have
150+ health and at least a medium medikit if this is your first go. The decagun
from earlier will also be handy. As you enter shoot the guy as he pops out. Go
right now until you see some boxes behind a pillar. A guy will jump out so
shoot him. Go to the corner to find another guy to your right. Now patrol these
2 isles until you kill everyone (be careful of the guy with a decagun). Soon 2
guys from behind boxes will shoot you. Finish them off and another guy will
push some boxes to create a path. Kill him and go through. If you have a
decagun or another gun, swap it now (your decagun should have 50+ ammo). Shoot
the guy on the next isle and there are 2 behind the far one. Kill them and more
will come out. Once all of them are dead you'll find a small medikit in one
isle and a large medikit where you fought the 2 guys. Don't take the large
medikit unless you are below 75 health (you have to estimate). Go through one
of the isles to the back wall to see a civilian get shot. Shoot him and the the
ones to the left. Grab the medium medikit and move on to a dead end. Two men
are here with good octagons. Finish them off and return to get the large
medikit (btw there is ammo in the corner there). Return to the dead end and
walk towards the boxes to face the nastiest one yet. Kill him and a dude will
tell you there's one left. Grab the medium medikit and use it if your health
isn't on 200.
SECRET:
This is something that no one seems to know and it is obviously a glitch. If
you walk towards the boxes where the last guy came out and press the action
button, you'll pick up a waver gun named " ". Yes, it isn't named anything. You
can't use it to make a double waver and you can't even use it as a waver. I
suggest you don't get it, as you can't remove it from your inventory. I just
thought you should know.
Now walk through the door and get ready for a hand to hand combat.
Now for your first boss, he isn't easy. If you've been training with the
simulator at your apartment, this will be ten times easier. This guy has little
strength but good agility and defense. Your main attack should be crouching and
using the main kick to get him on the ground. Wait about half a second and go
at him again. Your main objective is to get and keep him on the ground. If you
have good speed if should be easy and strength will finish him off quickly.
--------------------------------------------
Pick up the potion next to the door and you can get 5 rings if you press the
action button on him. Now you can leave (make sure you read what it says when
you exit the shop).
Now you have a choice in where you can go. You can go to the strip club or the
morgue. I suggest the morgue as it is closest. Take a slider if you like but it
is just to the left as you exit from the restaurant from before (on the turn).
As you enter you'll have a vision. Speak to the lady at the counter and take
the left door. Speak the meditech and return and take the right door. Take the
first door on your right. On the right of the room is a body. Take the surgical
instrument next to it (press the action button on him). Now you may grab the
medikits on the shelves and then press the action button on the mutilated body.
If you're on the right side it'll say there's something underneath one of her
fingernails. Use the surgical instrument to get it out and take it. You may use
the action button on her. Now leave and take the next door on your right to see
a machine doing an "operation" on someone. Go over to the computer just to the
left and go to Den. Now go pick up his sneak. As you walk of you'll get another
vision. If you use the computer again and pull out number 2 you can get some
rings. Now (optional) go to the machine over the far end and use the corpse
sample on it. You'll receive some handy information. Now you can leave.
You're next destination should be Qalisar. You can do one of three things:
Go to the strip club
Go to the dreamers concert (if you have examined flyer)
Or go to Fuan's
I suggest the concert. After that go to the strip club. Whichever way it goes
you'll get dropped off at Harvey's bar (the concert). When you want to go to
the strip club, go up to the balcony and run around until you see a shop with
white walls (windows I think). Just to be sure, it has a diagonal hall. Inside
you'll get another vision. Go down and there's a Yuki on the table to the left.
Talk to the man at the counter and start to ask questions. Want you want to do
in this conversation is to keep the conversation going, don't ask for drinks
and don't bribe with seteks. Follow those steps and you'll find her for free.
You may also find that intimidating him helps too.
Go talk to her and then slowly follow her to her room. She'll babble on a bit
and then go into her room to get the paper. You'll hear a scream. Now go up to
the gray thing next to the door and use your waver on it. You'll go in and see
someone run out (a cop?). No matter how quick yyou were, Anissa will be dead
Press the action button on her twice to get her key. Then open the cupboard to
find a medikit and Den's card (how'd she get it?). Now go over to the small
table and press the action button to turn a switch and open a secret hatch. Use
the small key on it to find the bit of paper. Read it if you like but it isn't
going to make much sense. Now you can leave. If you like, there's a ring in the
toilets.
You can do a side quest here. Check out the HQ master key in the side quest
section for details.
Now go to Fuan's. It is at the end of one of the balconies and has a big sign
saying "Fu-an's" and also has Khonsu posters on hit. Go talk to him and pay his
fee if you can to receive Den's badge.
NOTE: Use the sneak in front of Fuan to enable this conversation. Also, the fee
is 400 seteks.
Now that you have his badge and card, all you need now is his apartment key.
You should now go back to the HQ (by slider unless you feel like running for an
hour).
Go to Den's office and open it with his badge. Raid the place to score Den's
apartment key and a message that says "Truth hides behind the tiger...". You'll
figure out what this means soon enough. Leave and you'll speak to Tarek (even
if you haven't met him before). Now leave HQ and you'll receive a rather
disturbing call from Telis. Now you MUST go to your apartment (pick up some
medikits if you need them). When you get up the elevator you'll see a note on
the floor. Examine it and then you might as well get rid of it. Make sure you
save and leave through the elevator (make sure you have 150+ health). You'll
end up on the roof top. Walk out and look down to see no sliders or pedestrians
(scary). Now walk over to the bloody Telis three times to see her turn into the
demon!
This isn't too hard if you've got 200 health and good fighting stats. She has
good agility and insane strength but lacks in defense. All you have to focus on
is evading her attack and getting her low (I believe it's her weak spot). If
low isn't working go all over until she's on the ground then use any attack to
get her back down once she's up. Her HP will deplete quickly so it shouldn't
take long especially if you have decent strength and 200 HP.
--------------------------------------------
If you win, there's 5 rings for you and 1 hidden one in the corner. If you lose
it's not over yet. You'll see an extra scene if you lose and you'll reincarnate
into a thief. Exit through the elevator to meet an unknown person (look at
their face closely and you may remember). After the conversation, leave and
it's time to finally go to Den's apartment. But before you do there's something
else you can do. Go to the side quest section under temple secret. So when
you're done take the slider to Den's apartment.
Use his key in the elevator to go up and walk into the bloody room. You may use
the action button on the blood but make sure you have room in your inventory.
Now go into the bedroom and pick up the wedding picture on the table. Open the
cupboard to the reincarnation spell (if you didn't before) and HQ pass. Go into
the shower and grab the key on the inside. You can use it to open the box back
in the bedroom. You'll find a medikit, 200 seteks and a potion. Now go back to
the bloody room. You'll see a picture of a tiger and a tiger statue in the
room. If you read Den's note: "Truth hides behind the tiger", you'll realize
you have to do something with them. Go to the left of the tiger and push
(action button) him across to find a switch. You can then use this switch to
move the tiger picture. Behind it is a safe. If you examine the wedding
picture, you'll find the numbers: 7213. Use these on the safe to find a map and
transcan tape. Go save if you like and then use the tape on the transcan
(television thingy). You'll then see Den blabbering on and then there'll be a
twist followed by another fight.
This is harder than the last demon but shouldn't be too hard. If you are the
thief then you should've trained. This demon has average agility but great
strength. It also lacks in defense if you ever get to him. As usual, get him to
the ground and keep him that way. You may find that just going with fast
punches all over is better but use your own technique. Just win or loose and
enjoy the music.
--------------------------------------------
If you loose a lady will run in and you'll turn into her. If you with then you
get 5 rings. Now return to the HQ and on the left side (around the corner) is a
supermarket. There is a man with an orange dress there. Use Telis' talisman on
him and follow him. Go inside the building and talk to the guy at the counter.
Then after that give him the corpse sample you found in the morgue. Then pick
up the power rod and you can return to the HQ.
NOTE:
From now on if you walk into some apartment places you'll find demons. If you
die against these there is no one to save you. Walk in at your own risk. You
also can't go back to you're apartment or any other unless you have an
apartment key.
Here is a list of items you need before going into the HQ:
Anissa's paper
Power rod
Den's map
A few medikits (not small)
You may want to look around the shop or some other shops and buy a few things
or finish off any side quests you've missed so far as this is your last chance.
When you're ready, go into the HQ and down to the bottom floor. Go into the
ventilator room and take your first right into the control room. Go over to the
other side (left of the window) and use the HQ key on the black thing to open
it up. In this room there are 2 switches; one to stop the big propeller and one
to open the window. The first switch is right in front of you and the second is
on the right wall. After that go to the window and jump out into the water.
Swim to find a little tunnel out and up onto land. Pick up the electric cable
and leave through the door. Go back up to the control room and use the electric
cable on the electric panel to stop the little propellers. After that, go down
the hall and the door that just opened and you haven't been in.
If you look at Den's map it will tell you to go to the right on but you might
want to go to the left and straight ones first for items (altogether it's 8
rings and a medium medikit). Go down the right tunnel and follow the path to an
elevator. Continue until you come to an intersection. Left leads to the "sight"
of someone's office (not Gandahs). Go right and save. Get as much health as you
can and go down to Gandahs office. Do any last preparations and walk up the
stairs for another fight.
This is probably the easiest so far (probably because if you die it's over).
This demon had average speed and strength but hopeless defense. Once you get
him on the ground you've practically won already. Just be sure to back out if
you get on the ground and focus on keeping him on the ground and not giving him
big damage.
--------------------------------------------
As a reward you'll get a dodge potion (15+), a life potion and some rings. Now
you can snoop around in the office! Go into his draw to find a Junpar pass and
flick a switch. Btw can someone tell me how to get into the cupboard (I got in
there once but I forgot how I did). Now go into the new room and use the
computer thing on the left. This is where you use Anissa's paper.
4 from 2
3 from 5
Last from 1
Second last from last
Use the combinations given and you'll end up in a secret room. Stock up on
health and walk forwards to meet some weird dude before the final battle (not
in the game though).
Run around the corner (don't change your gun) and shoot all the zombie dude
there. Now run until you get to a huge room with lava in the middle. Run around
the right side until you see a scene. Now you have to fight Gandah.
I bet this in less than a minute but it may take first timers a few shots.
Immediately run left to the passage where you came from and hide in there for a
while. Strafe out when he's visible and shoot him just below the head. When you
see a meteor like thing, run and hide. When he goes down do the same. If he's
shooting green crap at you, don't worry; you can out shoot him easily. Just
focus your attack below his head as he swings around and it should be fine.
--------------------------------------------
Once it's over you'll flee and find a dodge potion, rings and 600 seteks. Jump
into the water and swim a short distance to meet up with a very familiar face
(she was the person in the hood if you didn't notice). Now you may spend some
money and do whatever and then you must go to Junpar. Take a slider and give
the pass to the mecaguard. If you are still Kay'l you'll be shot and turn into
a hospital chick. If that happens then return (you can reincarnate again if you
like) and try again. Now you are up to Junpar!
============================================
Junpar
============================================
As you enter you can do the concert (see side quests) but when you want to
continue with the story line take a slider to the temple. From there go in and
take the left arch and then another arch to find the door on your right. You
will see a blue man here that you can reincarnate with. Don't do it, as he is
the strongest fighter you can get. It'd be best to save him for the end of the
game. Instead, go speak to the black guy to the right of all the people
praying. Follow him in and you'll be in a room. Take the candles and climb on
the block. In the wall is a red engraving. Place Telis Talisman on it to move
one of the statues. Go in and follow until you meet up with Jenna.
I you said she was innocent (as I told you) she'll give you a regeneration
potion. Now you must follow her.
NOTE:
There is an item in this room called insulation spray. Don't pick it up, as
you'll need it later on in the game. It'll save you a bunch of time.
Speak to the guy in the room and then leave. Go left and through the door on
the left. Take the door on the right and talk to Jenna in her room. Now you can
wander around and talk to people. I recommend you fight Yob at least once. When
you're ready go see Soks (the robot) down the bottom. After the conversation,
go see Krill on the exact opposite room from Jenna. Talk to him and get the
detonator out of the cupboard before going back to Soks. Get the KR100s and use
it on the detonator to create WCM explosives. Now leave the temple the same way
you got it and take a slider to the bridge. As you walk over it you'll see a
short scene. Run over to the ssave point in the right corne and save if you
wish. Now there are 2 ways you can do this: you can climb over the wall on the
left (action button on the bars in the wall) or you can reincarnate into the
guard up ahead and then do it. I suggest reincarnating as you get a megazooka
with 10 ammo and you can get yourself at an advantage point. Which ever you do,
climb the wall to begin.
Here is a basic map of the area:
________
WW / AP\ ## - = Walls
WW| ********|## # = Road
WW| |## < = Wall to climb
WW|*** * |## B = Bridge
WW| * |## W = Water
WW|******* S |<# S = Start
WW|F *P |## F = Finish
WW| * *****|## A = Advantage point
WW \____*___/ ## * = Small walls
BB############## P = Panel
BB##############
Now this is a very broad map so bear with me here. If you reincarnated this is
what you have to do:
From the start point, proceed to the advantage point. Whip out your megazooka
and aim at the two people. Shoot them and wait for a few others to come.
Activate the switch quickly and proceed with caution.
If you just climbed the wall then immediately shoot the people above and then
the ones in front. Make your way to the advantage point killing people on the
ground first and then the ones on walls. Activate the switch and continue.
Now for both of them make your way to the second panel/switch killing off
anyone you see. Once you've activated it you must then get the finish. The
mecaguards will be in front of you so don't shoot them or they'll be after you.
Run around (shoot the mecadog) and through the gate.
Now jump in the water and swim towards the bridge. Dive in the water to find a
rod in the ground. Use the activation button to move it. Now swim to the far
side of the river and climb on the platform. Use the switch to go up the top
and use the switch right next to the ridge there. Jump back in the river and
swim to where you came out of the gate. Use the switch so you go over to the
platforms. Jump over them until you reach the pillar holding up the bridge. Use
the WCM explosives on it and run. You have five second to jump back in the
water. If you don't make it you'll reincarnate into another person. Whichever
way it goes you've completed your first mission and you will return the
Awakened base (the temple).
Go talk to Namtar (same place as before) and you'll be assigned with a new
mission (if you ask). Now leave the temple and take a slider to the bookstore.
Unfortunately this is hard to navigate so it would be best to use the map here.
Anyways, once your in, go down the stairs and go to the man to your right. Give
him a look at Telis Talisman and he'll give you the pirate box. Pick it up and
return to a road. Call a slider and go to the rooftops. Make sure you have a
few medikit just incase. Follow the road with no cars and through the large
door. Follow the road through another door and take a right into a small
tunnel. You'll find a guy there depressed. Reincarnate into him if you like and
go back outside. Continue along for a while until you can go down an alley to
the right. You'll see a mecaguard so go down to alley to the right. Climb the
wall with the "bars" on it to get to the roof. You have one of two options
here. You can jump right over the alley into the courtyard (which is sure to
deplete a bunch of HP) or you can push the second box down onto the mecaguard.
If you do the second then go back down to the mecaguard (down the bars again)
and through the door to the courtyard. Take the elevator up (btw there are
rings here) and up to see a familiar face. Now get ready for another shoot out.
Now I apologies but I can't give you any decent directions for this mission. If
someone would like to help me then that would help. But this is as much as I
can give you.
As you start faced in the direction given, you are to head that way but about
45 degrees right. You must be on the ground and then climb a wall to get to the
antenna. Before you do, be sure to take the medikit there. After you've done
that you have to escape. Make note that mecaguards are enemies now but aren't
too easy to kill but can deal major damage. From your starting direction you
need to head that was until you reach a tall fence. After that go right and
climb onto a building. Jump to a lower one and drop a little lower. Jump to
another building and you should escape. You will now automatically be taken to
the temple/awakened base.
After the conversation go see Namtar and grab the keys to the hideout. Now go
see Dakobah and he'll give you the key to his library. Go down the bottom to
see Soks out of his shop. Talk to him and then go get the insulation spray from
the desk. Give it to sock and he'll give you a big... thing. Now go to the room
above Dakobah's and use his key on it. Grab everything you can here (keep them
in your inventory) and then use the big... thing Soks gave you one the
elevator. Go up to the second floor and grab everything there.
Now for the hard part: you have to open Xendar's temple. All you have is all
the books you've been given, a locked door and an unlocked door that's broken.
Now the doors can be found down the path where Jenna and Krill's rooms are
(Krill has the locked one). As you may have noticed, to unlock it you must use
symbols. The symbols represent numbers. There are three symbols on each thing.
You have to add to of them together to get the third. The third one you get to
pick. Now if you read through one of the books you'll find the answers or the
numbers between 1 and 10. But you need more. Luckily for you I have the
answers. I will try and draw the symbols as best as possible:
1
__O
/|
2
____
| | |
3
_
_|
\|
4
_|\_
5
|
/|\
|----
\_/
6
__
|__|
7
|___|
|
8
___
\/
9
__
O__
10
_/__
\ *
14
_|__O
| |
So the answers for the combination are as followed:
4 + 6 = 10
5 + 9 = 14
6 + 1 = 7
7 + 2 = 9
It's quite simple if you think about it. Once youu get the combination correct
Dakobah will yap on a bit and then you can go inside:
HINT:
You may want to go get rid of all the books in your inventory as you are going
to need more room in a few minutes.
Now go into the temple and pick everything up in this room. Now jump and swim
in the water (it's a long way). When you get to the other side, get out and run
down the path to Xendar. Take everything where he is (DO NOT MISS THE JEWEL).
Now put the beshem on the pedestal (in this room) that is in the middle on the
end of the line. On the other two in the middle put the candles on. On the
outside you need to put drops of shadow, the powder, ampher dew and the leaf.
Stand on the other end of the line to become a sorcerer! Now pick up the Beshem
(you can't pick anything else up) and return to Dakobah in his room. He'll say
that you can now make drugs! Ahem... I mean, spells.
Now you must go to the hideout so leave and take a slider there (use the map if
you don't know the way). Unlock it with the key and go in to find Jenna. After
the conversation pick everything up (make sure you get the bombs) and read the
add for the wiki garden to receive a new destination. Now you can go to the
armory at the entrance to Anekbah. It's just to the right if you drop down. Now
inside if you talk to him he just won't answer. There are 2 ways to get him to
talk. You can reincarnate into the lady in the shop and talk (quite funny
actually) or you can make a truth spell. If you do the truth spell you get a
free megazooka with 10 ammo. For information of the truth spell go to the spell
section. When you're done you then have to go to a book store (and easy one to
remember is the one you got the pirate box from for the last mission). Once
you've got that you can go to the sewer. Go to the bridge you blew up and jump
in the water. Swim down left to the end. Dive down on the left side to find a
rod. Move it to open a door. Swim in it and you'll be in there.
Swim to the end and get out of the water. You'll get a call from Jenna then
proceed and fall down the hole. You'll receive a save point (make sure you
save) and then go left.
NOTE:
If you talk to the guys in the shower, you'll fight them. If you loose you'll
fall down the hole again And lose 1 ring. If you win, nothing happens.
Go into the next room full of cupboards and you'll get into a fight.
This guy hasn't got much HP but is strong as hell. He has OK strength and good
speed but great defense. Your aim here is to get him on the ground as much as
possible. When you do, he won't last long as he has good speed. My main move
was a low kick to get him on the ground. I had 200 HP so he didn't last long.
Just make sure you counter attack when he evades your moves.
--------------------------------------------
To the right of the room is a cupboard with 2 blue things (looks like alien or
insect heads to me). Open it to find a pass and a large medikit. All the others
are shut so go through the next door (use the pass) and make sure you've got
200 health and some good guns because this is probably the hardest part of the
game.
For the first part you have to go to the right and up the ramp to a door. Then
you must go down the other ramp, across the rails to the computer. Use that
then return to the other room. Go along the top to the other side and a door.
Go through to see a scene on what you have to do.
Unfortunately I don't have much to help when it comes to directions and enemy
locations but if someone could help I would be grateful. This is what I have:
You have 15 minutes to set 8 bombs over the facility. You'll know where to
because it shows it in the scene. So follow the road and put bombs in the
rooms. When you can control as normal in a big room this is what you have to
do: go into each of the 3 rooms on the outside of the elevator and use the
computers on the left side of the rooms. Once you've done all three, the
Z-techs will be let loose. Run to the elevator (don't bother shooting) and use
the control in the corner.
After the nice scene go speak to Jenna just outside and you'll be taken to
Pamoka.
You'll see yet another conversation(s) and then you can do as you want in your
cell. Pick up the dish and use it on the guard. Say whatever you like and he'll
collapse. Use the action button on him a few times and grab his key. Use it on
the right side of the cell bars to open it. Go see Jenna if you like. Now go
down the hall through the door and into the second room. Use the action button
on the Multiplan and then go use your reincarnation spell on the guard looking
out the window (bit of a dumbass cause he doesn't see you there unless you walk
into the far door). Go back to Jenna then follow her to the elevator. Go down
and speak with the guard and you'll teturn to the awakened base.
Jenna will tell you there's a traitor so now you have to figure out who it is
(why can't she?). Start by going to Soks. He'll open the door to Krills room.
Grab the screw driver in the cupboard and use it to open Meshkans door. You'll
see him dead. Grab his journal, the key and the acid (there is also rings
here). Read the journal for little information and then head to Dakobahs
library. Open the locked box with Meshkans key to find some ampher dew. Now go
to where Yob is. You'll see Namtar with him, also his clothes are at the far
end of the room. Go look at his clothes to find the key to his room. Go and
open his room. Take the horn of the sham and mix it in your beshem with the
ampher dew to create a spell that reveals demons. Go over to his left most
cupboard and look to the left of it. You'll see scraping marks on the ground.
Go to the other side and push it to reveal a strong hatch. Use the acid to
weaken it. Inside you'll find a demoniac cube. Walk away and you'll get a
message on it. So now that you know it was Namtar you can go and rip him up. Go
and see him where Yob is and use the spell you just made on him. He'll say a
few words and then there'll be a fight.
This is the best looking demon so far but definitely not the hardest. He has
average attack and speed but laughable defense. Knock him on the ground and
finish him of. Since he has bad stats and low HP he should be dead in a matter
of seconds. Remember to back off when you get thrown on the ground. This demon
is ten times easier than the first for sure. If you die you'll get as much goes
as you can bare but you will loose a ring every time.
--------------------------------------------
After the fight, Dakobah and Jenna will thank you and you'll get a spell book.
Keep this, as you'll need it later. You'll be able to see Boz now so leave and
take the slider there. Go through the door and you'll find two doors on either
side of you. They have rings, and octagun, ammo and a junpar concert flyer.
After a little walk around, take the stairs down and through the door. Walk to
the blue computer to finally see Boz.
After the conversation, grab the Lahoreh pass and leave the building. Do
whatever you like here and when you're ready you can take a slider to the
entrace to Lahoreh.
============================================
Lahoreh
============================================
Your first destinaton is the main library. Since there are no roads therefore
no sliders you'll have to go by foot. You can find the location by using your
map. Once your in you'll hear from Jenna saying there's a new base. Before you
go, you're going to need to find the information Boz said. Go down into the
center and press the action button on any of the shelves. Buy the book called
"Table of Cosmic Correspondence". Now go around the outside of the inner
library until you find a scientist. Reincarnate to him.
NOTE:
If you haven't got enough mana, you can visit the new sorcery shop in Lahoreh.
You'll find it near the entrance up a crooked ramp. There is a difference in
products there too.
Once you are the scientist, make sure you have at least 2 empty slots in your
inventory. If you do then go speak to the guard in front of the elevator. He'll
let you pass so go it to the top. Go up to the book shelves here and get the
second book on Hamastag'n. Examine then go talk to the other scientist in the
room (not the guard). He'll ask for some equation or something or other so look
at the book you got from the lower floor and then talk to him again. Say the
top answer and you'll get his tradutech. Over the other side of the room is a
white switch. Use it so the room goes dark and then get into your inventory.
Use the tradutech on the hamastag'n book to get the words translated. When the
guard turns the lights back on you can read the translation and then leave
through the elevator. You can leave the entire building now if you like and go
to the new awakened base. If you look on you're map it should be no trouble.
Jump into the cliff and go through the big door. There'll be a short scene. I
suggest you go in the building in front of you because there are heaps of good
potions and items there plus a nice scene. When you want to continue on you can
go to the other building (on the right side) where you'll meet up with Jenna
and Dakobah. Dakobah will tell you about the jewels and Jahangir park. So now
you have heard the last conversation with Jenna and Dakobah until the end of
the game. Now you can go see the concert (see side quest section) or you can
continue with the storyline.
Go to the Yrami square (look on the map) and you'll see that it looks like this:
__
* *
/\
O
* *
The circle is in fact the well but it is locked. You must find the correct
combination for the four pillars around is (*). The only clues you have is the
arrow (/\) and the map (__). If you look at the map closely, it's an old map of
Lahoreh. It shows the location of all the answers to the pillars. If you go out
to all those locations you'll find that there is a symbol in one of the corners
and an arrow in the middle. The arrow indicates the arrow next to the circle
(facing the map) and the symbol tells the co-ordinate. The spot where the
symbol is indicates the location of the answer. So if you want to cut to the
answer, here it is:
Symbol #1
_ /
/ / (circle with a line through it)
\//
/
Symbol #2
__
/__\__/ (wavy lines or 2 ~'s)
/ \__/
Symbol #3
_/_/_ (2 diagonal lines with a line through it
/ / or a bent H with the horizontal line out)
Use the above numbers on this map:
__
3 1
/\
O
2 2
Now stand on the circle and you should go down. Walk into the eerie cave to see
5 pedestals. Now you have to do another puzzle (this one's easier). You can do
this one by yourself but just to save time, I'll put it down. Btw, you must do
the middle pillar before you start the first/second rounds.
|_|
1 2
A
3 4
#1 = 3 2 4 1
#2 = 2 1 4 3 1 3
The numbers indicate the pedestals. The box (|_|) shows where the big
metallic thing is (just for a sense of direction). The numbers below
show what order you should do it to proceed to the next on (or finish).
Now the big metal thing should go down so get on it and you'll see yet more
symbols on the ground. Once again I will help out:
_
\___/ \ \ *
/ x3 \ \ x3
\____ / \ |
_/ \ |__ ||
_
| | | \___/
| | | /
| | | x2 \____ x2
\ \ \ _/ \
_|_|_|_
Now this shows what you have to do in the next room. Move forwards to have a
look. As you may have noticed, you need three jewels. You should've gotten one
from X'endars temple and the second is in one of the boxes in front of you. But
in every box is a jewel that looks and is called the same as the original but
one. So you have to get the right one. Unfortunately you have to use the
directions by using the above symbols and the ones on each wall. I know what it
all means but it never seems to work for me. I end up coming here with an empty
sneak and filling it up with jewels. So I am going to determine which one's
real. After a lot of hard work I have figured it out. From the first one in
front of you, go to the very last one in that row. From there go right one and
open it. That's the real one for sure. Now you can leave this dreary cave.
After you have exited the well, go to the sorcery in Lahoreh (it's on a crooked
boardwalk). But a drop of shadow there and then return to Junpar. Get in a
slider and go to the Jahangir park. If you haven't noticed, it's the same place
as the rooftop shootout. So run there but go past it and up a slope. You should
see a banner with the name there and an arrow. Go through the door and you have
made it.
============================================
Jahangir Park & Hamastag'n
============================================
As you enter, take a right and jump across the water. Press the action button
to climb and pick up the jinpan feather. Mix it with your beshem and the drop
of shadows to make a resurrection spell. Drop down to the left and go up the
passage to the very end to find the third and final jewel. Return to the
entrance and go into the building straight ahead. You must push in the right
symbols to spell the word "Kiwan". The symbols are as followed:
K =
/ ##
/ ##
/_/##__/
## \
/
_____/
I =
| ##
|_ ##
/
\___
/
\___/
W =
_
_/ \
## / ##
##/ ##
## ##
## ##
/
/
/____
/
A =
#####__
##### \
___ |
/___\/
_____/
N =
/
/ /
/ /
##_____/_/
## /
##_____/
##
Once you push them in it should go down. Run along the hall to see Kiwan. Use
the resurrection spell and you will have a little chat with him. Once it's
done, get out of the building and jump in the river to the left of the
entrance. Dive down into a small alcove and move the rod. Quickly swim out
(won't have much breath) and you can go to Hamastag'n finally. Get out of the
water and go further left into a cave. Follow the path until you're outside
again and take a left into a deeper cave. Run along until you see a statue of a
head. Put the jewels on and it should open (if the green jewel didn't work, go
back and get another one).
NOTE:
You are about to enter the final dungeon. After this there is no turning back
to make a second save slot as you may want to do extra side quests after you
beat the game.
Walk along the track here and save at the save point to the left. Walk along
the bridge to see a nice scene.
Unfortunately (again) I have not a strategy (help again please). But all I know
is you have to get to the central pillar by going across the pulley systems.
When you get to the pillar you'll meet up with the queen of the Azkeels. Talk
to her and the jump off into the water far below.
NOTE:
The guards guarding the queen are impossible to reincarnate.
Swim to the land at the end and talk to the Azkeel there, Fodo. Go try a go un
the sham but you won't ba able to. Go talk to Fodo again then walk to the green
liquid nearby. Press the action button and you'll end up being Fodo. Get on the
sham and go down the only track. Push the rock out of the way with the action
button. Get off and run down to a fight.
This guy has great speed and all right strength but lacks in defense. Once you
get him on the ground it's easy from there. You can make quick jabs easily but
when he gets you, you may have trouble getting out.
--------------------------------------------
If you win you'll rind some rings. If you don't you'll become Shhhy`nlss.
Continue and you'll finally enter Hamastag'n.
All you have to do is get to the book in the middle. Then you must find the
three ghost dudes. The first 2 are simple. From the book, go down the ramp and
to your right and open the door there. The second on is down the next ramp but
to your left. The last one requires a little more effort. From the book, slide
down the wall to the right and climb the extensive ramp along the back wall.
You'll come to a dead end with a large medikit there. If you look off the edge,
you'll see a roof there. Jump down on it and then in front of it to find the
last door. Just so you know, opening an incorrect door lets out a bad ass
spirit that fires crap at you. Just run away from them.
When you're done, run back to the book and your three ghost guys will be there.
Stand in the middle of them and you'll be transported to a snowy place
(remember this in the vision before Pamoka?).
Use the save point near you (pretty hard to see) and go on. Walk until you see
a flying ship and go down (there's 3 magic rings if you want to run all the way
around the outside but they're not really useful at this point in the game). On
one of the closer blocks you can stand on it and you'll be taken to the stairs.
Jump over and walk in. You'll have a conversation with Kushulai´n. When he
dies, touch him and grab the Barkayal. Go behin the seat and through the
teleporter (same as the one in Gandahs lair). Follow the road and MAKE SURE YOU
SAVE HERE as it's the last one in the game. Walk in for the final confrontation.
You'll notice that he's kinda chained down so run behind the building like
structure and you must shoot down the blue things. They are in easy spots and
can be reached at a safe zone except one. You must run out (strafe) and shoot
the one right of Astroth. When they are all gone, he'll be free. Now to deplete
his HP you must shoot hit back. There are two ways to do this:
When you run up to him, he'll jump. Run through him and turn around (keep
running as he'll jump back). Shoot and he'll turn around slowly. This strategy
is probably better for the end of the fight as when he lands, somehow this
injures you but only lightly/
The other way (not as reliable though) is to shoot him in the head to stun him
and then run around. You should continue to shoot him in the head as you run
around him to keep him stunned longer. This technique is almost useless towards
the end of the fight as he recovers too quickly.
When his HP goes below halfway (100) he'll act as if he's on steroids. Do the
same but pick up the pace. You'll find that you'll be moving the mouse more
than any other time in the game and you may wear a hole in the table. Once you
deplete his HP enough it'll be over.
--------------------------------------------
Watch the worth while ending and then the credits for another song.
Congratulations on beating the game. Check out the side quests below or the
characters too.
This section will give you information on things that aren't related to the
storyline. These are set in order of appearance.
============================================
Bar shootout - Anekbah
============================================
To do this you must be Kay'l and have looked at the files on the computer at
Kay'ls desk in the HQ. Before you do you will want to have 200 health which can
be gained by food/drinks and medikits. These can be found anywhere but you can
purchase them from drug stores and bars. Next you're going to need a decent gun
(this is optional though). You can get a decagun from Jenna's apartment (read
walkthrough). With this you can go to the gun shop to the left of her apartment
and buy some ammo for it and an activated radar. You can also train here in the
shop for a small fee of 10 seteks. Now save if you like and go to the bar by
slider.
As you enter, be sure to pick up the concert flyer. Now talk to the guy at the
counter and get ready. The second the shoot out begins you'll notice there are
about 6 men onto you. Aim at the guy at the counter and walk backwards at the
same time. Idol yourself there and shoot off the remaining people in this room.
Go to the other end and take a right to the toilets. As you walk in, another
guy'll come out of the far toilet. Shoot him and it's over. As a reward you'll
receive 1000 seteks, rings and ammo.
============================================
HQ master key - Anekbah, Qalisar
============================================
You can do this any time when you're Kay'l. Just go talk to Boog on the -1
floor. Then go to Qalisar. Throughout the place there are art museum-like
places. You can buy erotic pictures there. Take it back to Boog and he'll give
you the security HQ master key. What to do with it? With it, you can open any
door on the -1 and -2 floors that are currently locked. Some of them are full
of deadly weapons, others have nothing or worse: suspicious looking droot salad
(eww).
Now luckily for you, I have gone to all the effort and gone in every room and
made a list of everything in there (note that these are just the people that
are locked):
Paxir 212
Decagun ammo
Large medikit
5 rings
Maar 516
Chocovat bar
Shamet 337
Small medikit
Decagun ammo
20 Seteks
Vode`m 457
Octogun
Large medikit
Octagun ammo
200 seteks
Grezz 398
Double waver ammo
Pureed Carmen
It's obvious that Vode`m 457 has the best stuff so you'll find him in the
orange door on the -1 floor. But don't worry if you've missed this as it is not
important. You're not missing out on too much. It's about 2000+ seteks worth
but you could miss out and sleep easy.
============================================
Temple secret - Anekbah, Qalisar
============================================
This is a hard one to figure out by yourself and can only be started when
you're Kay'l. At your apartment (in the kitchen) you'll find some food for
koopies in one of the cabinets in the middle. Take it to the lounge room and
use it on the hatch on the glass at the back of the room. Your koopie will the
fetch you a small key. Take it and go to your office in HQ. There is a box in
the cupboard that can be unlocked with the small key. Inside is a message
giving directions. This will help you figure it out. Now go to the Qalisar
temple (use the map) and stand on the star. Walk 10 steps north and 10 to your
right (I think) and press the action button. You should hit a switch which
opens a hatch at the far end of the room. Inside you'll find some potions,
rings and the reincarnation spell.
NOTE: There's a little thing about the reincarnation spell. You can get it at
two spots: the Qalisar temple and Den's apartment. If you don't get it at the
Qalisar temple it appears at Den's apartment and then disappears from the
temple. Weird, eh?
============================================
Dreamers Concerts - Qalisar, Junpar, Lahoreh
============================================
This would have to be one of my favourite parts of the game. In the game there
are three concerts of a forbidden band called the dreamers (songs by David
Bowie and Reeves Gabrels). To see them you must find flyers. At you can only
see them if you are up to the city they're in.
The first is in Qalisar. You can find these flyers easily but for an easy
location, you can find one at the bar you go to for a side quest (it is the
first one). Once you have read it you can go to Harvey's bar and watch them do
the song "naked eye".
The second is in Junpar. To get a flyer go to the entrance from Anekbah and
face the city. To you right is a bar. Inside on the round counter is the flyer.
After examining it go to the place but you still need directions. Just go left
and right, right. Follow here until you can see a satellite dish on a balcony
to your left. Walk over to it and look to your right to see the elevator door
to the concert (btw there's a ring just as you enter). To play this, stand in
front of the circle they're in. They will do the song "we all go through".
The last one is (what I think) the best song but the hardest to find a flyer
for. This is one that barely anyone finds so listen carefully. After you have
gotten the translation from the big library in Lahoreh, go to the new awakened
base in the cliffs. Here on one of the desks to the right is the flyer. Examine
it and you'll be able to go. The location is at an old Knonsu factory or
something. You can find it on the map. To play this, just stand on the edge
near the water in the crowd. They will do the song "pretty things are going to
hell".
============================================
Wiki Garden's Treasure
============================================
You might've scored an advertisement for this and might have even gone there to
find a few wikis. Fortunately, there's more to it then that. Firstly, you need
access to Jaunpar and a life potion. A life potion can be bought from the
Anekbah sorcery (see FAQ).
Now, you might recall going to dinner with Telis at a restaurant in Anekbah? It
was when you go her talisman. If you don't remember, I'll tell you how to get
there. Starting at the police HQ, use this map to get there:
HQ
<@@@@@@@@@@@@@@@@@@@@ SM = Super market
SM@ @@@ GS = Gun shop
@GS @ Morgue HQ = Police Head quarters
@ XRestaurant @
@@@@@@@@@@@@@@@@@@@
Now that you're there, to the left of the restaurant (marked as X on the above
map) is a beggar. If you talk to him, he'll ask for a life potion. Give one to
him and you should get a "Beggar's Pass". Now head for the wiki garden.
I can't give any decent directions there but it's close to the temple (in
Jaunpar). If you get an advertisement, it will be marked on your map. From the
entrance, go to the far end and take a left into a little dead end place. If
you look closely, around the edges here will be a little "cut off" which means
there's something behind it. So use your Begger's Pass on it to find a hidden
room. Go all the way down to the bottom to encounter a plethora of items.
Fortunately, I've got a list of them here:
3 Magic Rings
"Ars Magica Volume VII"
"Ars Magica Volume XX"
"Ars Magica Volume XXXVI"
"Ars Magica Volume DXIII"
Attack Potion +15
Dodge Potion +30
Mana Potion +30
Mana Potion +50
Sham Skin Spell
Spell of Invulnerability
############################################
Character List
############################################
Below is a list of (what I think) every character in the game. Mind you this
took my a hell of a long time so I hope you like it. I have just listed the
main attributes as that is what all I believe are the necessary things about
the people. If you want more detain on characters then go look at Kalis (I
think) faq at GameFaqs.com.
******************************************
Name: Betsy - Anekbah
Age: 22
Sex: Female
Job: journalist
Signs: Reporter for Omikron news
Interests: Loves truth, nature and sport. Hates lies, hypocrisy and media
manipulation of the truth.
Location: From the HQ, go across the road and to the left and you'll find her
in the drug store there
Attack: 30
Body resistance: 20
Speed: 60
Dodge: 20
Fight experience: Novice
Items: Betsy´s apartment key
******************************************
Name: Dakme´t - Qalisar
Age: 32 Sex: Male
Job: Racing driver
Signs: Fabulous rich descendant of the prices of Gao´r. Has won Omikron slider
racing championship for the last three cycles.
Interests: Loves speed, luxury and beautiful women. How to find: you will find
him in the toilet of some bar in Qalisar.
Location: You'll find him at the dark end of Harvey's bar.
Attack: 50
Body resistance: 20
Speed: 80
Dodge: 40
Fight experience: Novice
Item: Darkmet´s speed drug
******************************************
Name: Enya´d - Junpar
Age: 38
Sex: Male
Job: Scientist
Signs: Research worker in intramolecular physics. Is said to be on the point
discovering a theory that reconciles infra-gravitational and polymeric forces.
Interests: Likes to spend his days conducting experiments in his laboratory.
Hates inactivity ignorance, anything that distracts him from his work.
Location: Centre of the big library.
Attack: 20
Body resistance: 20
Speed: 50
Dodge: 50
Fight experience: Novice
Item: Enyad´s apartment key
******************************************
Name: Fodo - Hamastag'n
Age: 287
Sex: Male
Job: Azkeel farmer
Signs: Sham breeder near the azkeel city Mayere´m.
Interests: Likes shams and goddess-queen Soyinka. Hates violence and danger.
Location: Find him down the bottom. Drink the green "vile" stuff.
Attack: 110
Body resistance: 30
Speed: 50
Dodge: 110
Fight experience: Taar disciple
Item: Mana potion +50
******************************************
Name: Ganji - Junpar
Age: 25
Sex: Male
Job: Professional wrestler
Signs: Omikron champion of atzaride wrestling. In uziam his mother tongue, his
name means "powerful sham".
Interests: Loves discipline, rigor self-control. Hates anger, weakness
anything that distracts him from the way.
Location: He is in a restaurant found near the book store you visit.
Attack: 70
Body resistance: 50
Speed: 50
Dodge: 50
Fight experience: Taar disciple
Item: Ganji´s apartment key
******************************************
Name: Hunabk´u - Jahangir
Age: 31
Sex: Male
Job: Taar master
Signs: Reared by the taar monks. Raised to the level of grand master by
Zoyuk´en. Has a perfect mastery of taar combat techniques, is a indifferent to
pain has absolute control of himself.
Interests: Likes meditation, peace, the quest for eternal harmony. Hates
technology, gratuitous violence.
Location: Jahangir park should be your destination (up the top).
Attack: 80
Body resistance: 30
Speed: 60
Dodge: 80
Fight experience: Master of the inner voice
Item: Hunabk´u´s potion
******************************************
Name: Iman - Junpar
Age: 38
Sex: Female
Job: Escort girl
Signs: Rents her protection service to highly placed Omikron dignitaries. Her
mastery of combat techniques and her great beauty make her company much
sought-after, despite of her rates- which are highly exorbitant.
Interests: Fashion, Taar combat techniques, modern painting.
Location: The armoury, right of the Anekbah entrance.
Attack: 70
Body resistance: 40
Speed: 60
Dodge: 60
Fight experience: Taar disciple
Item: Iman´s apartment key
******************************************
Name: Itzam´a - Junpar
Age: 37
Sex: Male
Job: Taar monk
Signs: The ultimate warrior, with an absolute knowledge of taar combat.
Body modified by oxy-organic circuits. Oxylic bone structure Metal mask grafted
on face. His disconnected nerves make him intensive to pain.
Interests: Likes prayer, fasting, silence, combat training, blood. Hates
weakness and pity.
Location: The blue and white dude in the temple (this guy rocks).
Attack: 80
Body resistance: 70
Speed: 60
Dodge: 70
Fight experience: Master of the inner voice
Item: Itzama´s apartment key
******************************************
Name: Jayli´n - Junpar
Age: 30
Sex: Male
Job: Ix elite soldier
Signs: A specialist on weapons, and adept of dose range combat, willing to give
his life for ix. Titanium bone structure.
Interests: Training, Training, Training
Location: Find him next to the wall you climb over during the bridge mission.
Attack: 70
Body resistance: 40
Speed: 70
Dodge: 60
Fight experience: Initiate
Item: Megazooka - 10
******************************************
Name: Jorg - Anekbah
Age: 33
Sex: Male
Job: Mercenary
Signs: 2nd generation cyborg, model Khonsu 309K2. Enhanced eye and right
cerebral hemisphere
Interests: Poetry and Murder
Location: At the armoury near the Jaunpar gate.
Attack: 70
Body resistance: 70
Speed: 60
Dodge: 70
Fight experience: Initiate
Item: Jorg´s apartment key
******************************************
name: Kai´A - Anekbah
Age: 17
Sex: Female
Job: Student of literature
Signs: A serious and applied student. Goes window-shopping as soon as her
lectures are over. Fast, agile and sporting, but rather vulnerable.
Interests: Likes pre-cobalt literature, short skirts, intense sports and the
boys in her school. Hates mathematics and parties she doesn't attend.
Location: Book store (only one in this district).
Attack: 30
Body resistance: 10
Speed: 60
Dodge: 40
Fight experience: Novice
Items: Kai´a´s book of poetry
******************************************
Name: Kay´L - Anekbah
age: 30
Sex: Male
Job: investigating agent
Signs: Received basic Omikron police training in using waver weapons and combat
techniques.
Interests: Void
Attack: 10
Speed: 10
Dodge: 10
Fight experience: Novice
Item: None
******************************************
Name: Kuma´r - Junpar
Age: 28
Sex: Male
Job: Adventurer
Signs: Has sworn to avenge the death of his brother, killed by Tetra militia.
Nearly lost his life when a mecadog devoured his right leg. No known place
of residence. Interests: Likes justice, honour and vengeance. Hates the Tetra,
militia, fear.
Location: Don't run in the first awakened mission (with bomb) or in alley near
rooftops.
Attack: 50
Body resistance: 40
Speed: 60
Dodge: 70
Fight experience: Novice
Item: None
******************************************
Name: Kushulai´n - his house :)
Age: 7216
Sex: Male
Job: Hero
Signs: Hero of the Cobalt wars, prince of partamor.
Interests: Void
Location: Last person in the game (just before Astroth).
Attack: 180
Body resistance: 99
Speed: 110
Dodge: 130
Fight experience: Master of the inner voice
Special items: Barkayal... if you pick it up.
******************************************
Name: Lahyli´n - Qalisar
Age: 23
Sex: Female
Job: Call girl
Signs: Works in the red light district of Qalisar. Her knowledge of Moav
message makes her the most sought-after call girl in Qalisar.
Interests: Likes money, luxury, all things that are expensive and useless.
Hates modern art, alcohol, won´t take no for an answer.
Location: The strip show shop (meow!).
Attack: 50
Body resistance: 20
Speed: 50
Dodge: 60
Fight experience: Novice
Items: Lahyl´in´s pendant
******************************************
Name: Neme´t - Junpar
Age: 24
Sex: Male
Job: Techball champion
Signs: Half centre on the Anekbah islanders techball team. His talent and
extraordinary vision of the game have made him famous. Regularly makes the
headlines of the scandal press because of his private indiscretions.
Interests: Likes training with islanders, the applause of the crowds when he
scores, adrenaline, exorbitantly prised sliders. Hates his adversaries,
discretion, modesty, poverty, woman who don't like him.
Location: Fat guy at Jahangir park.
Attack: 60
Body resistance: 30
Speed: 90
Dodge: 70
Fight experience: Novice
Item: Nemet´s "Force" drug
******************************************
Name: Nioma´y - Junpar
Age: 27
Sex: Female
Job: Actress
Signs: Has taken part in several small transcan productions. The critics
predict a great career.
Interests: Likes acting, lying, manipulating those around her, being told she
has talent. Hates truth, simple situations, routine.
Location: The book store in Lahoreh.
Attack: 30
Body resistance: 20
Speed: 60
Dodge: 30
Fight experience: Novice
Item: Niomay's Apartment key.
******************************************
Name: Nuyasan - Qalisar
Age: 36
Sex: Male
Job: Kamiji Trader
Signs: One of the last representatives of the kamiji race ,a people living in
the frozen wastes before the exodus. Lives by trading rare spices, for which
Kamijis have the secret.
Interests: No known hobby.
Location: Help me please!
Attack: 70
Body resistance: 70
Speed: 50
Dodge: 60
Fight Experience: Novice
Item: Nuyasa´n´s spices
******************************************
Name: Plume - Junpar
Age: 26
Sex: Female
Job: Fashion designer
Signs: Likes wearing eccentric clothes and jewels. Studied taar combat
techniques with her father when still a child.
Interests: Likes modern art, high-society cocktails, koopies and vegetarian
cooking.
Location: Bank (near new base).
Attack: 60
Body resistance: 20
Speed: 60
Dodge: 60
Fight experience: Taar disciple
Item: Plume´s apartment key
******************************************
Name: Quazma´ad - Junpar
Age: 35
Sex: Male
Job: Demoted mercenary
Signs: Ex-mercenary in the Khonsu special troops, was stripped of his rank and
expelled from the militia when he failed in his last mission. Has since plunged
in to a deep depression.
Interests: Likes jirn alcohol
Location: Alley before the rooftops.
Attack: 60
Body resistance: 40
Speed: 50
Dodge: 60
Fight experience: Initiate
Item: Qazmaa´d´s can of liquor.
******************************************
Name: Samyaz´a - Anekbah
Age: 28
Sex: Female
Job: Spiritualist
Signs: Bears the mark of the third eye on forehead, the sign of those chosen by
the supreme being to communicate with the dead, has visions of the past and
future.
Interests: Likes the unknown, solitude, silence, seeing through appearances.
Hates the material world, charlatans, intolerance.
Location: Restaurant (not the one you have launch with Telis in).
Attack: 40
Body resistance: 20
Speed: 60
Dodge: 30
Fight experience: Novice
Item: Samyaz´a´s apartment key
Name: Syao - Anekbah/Jaunpar
Age: 24
Sex: Female
Job: Thief
Signs: Tattoo on left eye. Agile, fast, Discreet. Wanted by all the police in
Omikron.
Interests: Likes Biocats, Detective novels
Location: Loose the fight against Telis or in an apartment block in
Jaunpar (where?).
Attack: 90
Body resistance: 20
Speed: 80
Dodge: 70
Fight Experience: Initiate
Item: Gem
******************************************
Name: Tahim´a - Junpar
Age: 23
Sex: Female
Job: Programmer
Signs: Works for the Khonsu trust programming the artificial intelligence of
meca units to maintain order. Perfect knowledge of Meta-oxyliac languages.
Interests: Likes gaddj music, tech trances, electronic gadgets, soap operas on
transcan. Hates bugs, being disturbed when programming, resonable people.
Location: Book store near temple.
Attack: 40
Body resistance: 20
Speed: 50
Dodge: 50
Fight experience: Novice
Item: None
******************************************
Name: Ysmala´n - Anekbah
Age: 26
Sex: Female
Job: Nurse
Signs: Working for a doctorate in oxy-molecular biology. Has perfect knowledge
of treatment techniques and bio implants. Intends to work in research as soon
as she get her diploma.
Interests: Likes studying mortal viruses, discovering new treatments, helping
those who need treatment. Hates selfisnes, obscurantism, seeing people suffer.
Location: Be in Kay'ls body when giving the pass to Jaunpar or the
hospital (not drug store).
Attack: 50
Body resistance: 20
Speed: 60
Dodge: 50
Fight experience: Novice
Item: Ysmala´n´s medikit
******************************************
Name: Zao´r - Junpar
Age: 31
Sex: Male
Job: Pamoka prison officer
Signs: Known by prisoners to be particularly violent and merciless. A decidedly
unpleasant character. Exellent marksman. Interests: Likes Eagles techball team,
Kloops beer, waver weapons, law and order. Hates books the degenerate morak of
the young, anarchy.
Location: In Pamoka (need him for storyline).
Attack: 60
Body resistance: 50
Speed: 70
Dodge: 50
Fight experience: Initiate
Item: Zaor´s apartment key.
******************************************
I'm actually missing 2... apparently and I'm going to get them for the next
update.
############################################
Enemy List
############################################
Take note that this doesn't include bosses.
============================================
Human Guard
============================================
These guys normally have guns that vary. The average one has a waver gun. If
they have a waver gun and shoot from a distance it is easier to see than an
octagun or decagun. When you fight the you always want to aim for their head
when they're close and body from a visible distance. If you have a decagun you
can deplete they're HP with barely two shots. Make sure you're not up close as
they'll attack you by swinging whatever weapon they have for extra damage.
============================================
Zombies
============================================
These are found in Gandahs lair. They attack weak and only up close. Just shoot
for a second or two and they're sure to be on the ground squealing. Beware that
they walk in packs. Just be sure you're at a distance when you shoot them.
============================================
Mecadog
============================================
These are possibly the easiest of the lot. They do not shoot but just run up to
you and attack. You'll want to be at a distance from them and shoot
continuously at they're entire body until they drop. They have more HP than a
human guard but less attack power and can only attack from up close. As they
run up to you, shoot them and walk backwards but make sure you don't fall off
anything high.
============================================
Mecaguard
============================================
These guys are big and can be tough. If they start shooting, run. They can deal
massive damage with a single shot. Once you start firing ant them though
they'll start to wobble around. Don't stop shooting until they drop. If there's
a pack of enemies and a mecaguard, run around shooting the people and take care
of the mecaguard last as they're bullets are easily dodged.
############################################
Spell List
############################################
============================================
Reincarnation Spell
============================================
You can receive this spell by one of two ways. You can get it from the cupboard
in Den's apartment or if you aren't up to that yet you can get it from the
temple. To get it from the temple, go to Kay'ls apartment and grab the food for
koopies out of the kitched (in the middle pillar). Now go to the lounge room an
up to the glass at the back. Go to the hatch and use the food so the koopy goes
and gets a small key. Now go to Kay'ls office in HQ and unlock the box in the
cupboard with the key. Inside is a note. Now go to the Qalisar temple (look on
the map) and stand on the star. Take 10 steps forwards and 10 right (like it
says on the note) and press the action button to open a hatch. Inside you'll
find the reincarnation spell (if you haven't gotten it already) and other stuff
like potions and rings. Just so you know this is in the sidequest section, too.
============================================
Truth Spell
============================================
You can only use this once in the game. You use it in Junpar when you
interrogate Quazef at the armory. To get this you have to mix a dead mans
tongue with a wiki and a beshem. You should know where to get the beshem from.
You can get the dead man's tongue from Dakobah's library in the awakened base
(Junpar). To get a wiki, go to the hideout (Namtar gives you the key) and
you'll find an advertisement for it. Then you can go there by slider. There are
four or five wikis there to choose from (varies) so take your pick, mix them
together and you have yourself a truth spell!
============================================
Unmask a Demon Spell
============================================
For this you have to mix ampher dew in a beshem with a sham horn. You can get
the ampher dew from the box in Dakobahs library (unlock with Meshkans key). You
can get the sham horn from Namtars room (on the sham head). To use it just walk
up to the person you believe is a demon and use it. Before you know it they'll
turn into the demon form. You can make and use this only once. You do it at you
last visit at the awakened base in Junpar.
============================================
Resurrection Spell
============================================
You must mix a jinpan feather in a beshem with a drop of shadows. You can
purchase the drop of shadows from the sorcery in Lahoreh for a small fee. The
jinpan feather is located at Jahangir park. Take a right at the entrance and
jump over the water. Press the action button to climb and you'll find one
there. This spell is used to resurrect Kiwan to open the gate to Hamastag'n.
You can use this only once and can only be made once. This is an essential to
beating the game.
############################################
Make Money
############################################
An easy way to make money (after examining a flyer) is to go to the Sharmant
tournament. You'll find it in one of the end shops in Qalisar. Talk to the guy
at the counter and ask for a battery (cost nothing) He'll let you pass. Go down
the elevator and walk into the stadium. You'll see a small scene before you
fight someone. If you win, the crowd will shower you with money and you'll be
taken to the next round. With the money you win you can take it to a sorcery
shop and buy stat building potions. Use them and return and you'll find the
tournament ten times easier. There are about five fights that get harder and
harder. The money you receive is random but in the end you'll rack up over 5000
seteks.
Another way is to visit banks. There is one in every district (except Qalisar)
and you can sell the majority of your items for seteks. Some items you'll get
as little as 5 seteks but if you sell weapons you can get hundreds, even
thousands of seteks. There buildings look the same and shouldn't be too hard to
find. Here are their locations:
This list is complete to my knowledge ($10 says I'm wrong). If I am missing
anything, be sure to tell me. After all, I played through the game once just to
do this section.
Take note that this includes only the name of the item as listed in the game
and how much it cost from shops or where to find it (if it is not available
from stores).
NOTE: When you sell items at the bank, you will receive half of the amount you
paid for it. For example, if a book cost 10 seteks, you will get 5 seteks for
selling it at the bank. Take note also that you can only sell certain items.
============================================
Essentials
============================================
Magic Rings Found Everywhere
Seteks (money) Found Everywhere
============================================
Storyline Items
============================================
8 Time Bombs Jaunpur Hideout (from Jenna)
Anissa's Little Key Strip Club (around her neck)
Anissa's Paper Strip Club (secret cupboard)
Barkaya's Right Before Astroth
Candle Jaunpur Temple
Camir's Key Security HQ (Surveillance Room)
Corpse Sample In morgue (use surgical instrument)
Dakobah's Key Jaunpur Awakend Base (Dakobah)
Demoniac Cube Jaunpur Awakend Base (Namtar)
Den's Apartment Key Den's Office
Den's Card Strip Club (Anissa's Cupboard)
Den's Map Den's Apartment (safe)
Den's Police Badge Use broken sneak at Fua'n's
Den's Sneak. Out of Order Anekbah Morgue (next to Den)
Den's Wedding Picture Den's Apartment (Bedroom)
Detonator for KR100 Jaunpar Awakend Base (Krill)
Drugged Cup of Koil Combine Sleeping drug & Cup of Koil
Electronic Cable Security HQ (Ventilators)
Electronic Unit Jaunpur Bookstore (from awakend man)
Erotic Poster 5
Food for Koopies 20
Fuse Security HQ (Surveillance Room)
Guard's Key Pamoka (Cell)
Hydromatic Piston Jaunpur Awakend Base (Soks)
Insulating Spray 35
Jaunpur Pass Gandah's Office
Jenna 712 Detention Dossier Cpt Lea for mission
Jenna's Apartment Key Cpt Lea for mission
Kay'l's Apartment Key In your sneak at the start
Kay'l's Police Badge Kay'l's Apartment (bedroom)
Kay'l's Small Key Kay'l's Apartment (from koopie)
Key to Jaunpur Hideout Jaunpur Awakend Base (Namtar)
KR100 Explosives Jaunpur Awakend Base (Soks)
Lahoreh Pass From Box in Jaunpur
Lea's Police Badge Cpt Lea's Office (when drugged)
Meshka'n's Key Jaunpur Awakend Base (Meshka'n)
Mission Order Jenna 712 Cpt Lea for mission
Namtar's Key Jaunpar Awakend Base (Yob)
OX2600 Receiver Kit Security HQ (Surveillance Room)
Pass for Security HQ Den's Apartment (safe)
Plan of Sewers in Zone 9 10
Sleeping Drug Drugstore when prescription given
Sleeping Pill Prescription Kay'l's Apartment (bedroom)
Small Key Jenna Jenna's Apartment (toilet)
Small Key Den Den's Apartment (shower room)
Surgical Instrument Anekbah Morgue
Telis' Talisman Received from Telis at Restaurant
Tetra Pass 1 Tetra Factory in Jaunpur
Tradutech Lahoreh Library (Man on Top Floor)
Vyagrimukha's Jewel Xenda's Temple
WCM Explosives Combine KR100's with detonator
============================================
Medikits
============================================
Medikit Small 50
Medikit Medium 110
Medikit Large 200
Ysmala´n´s Medikit Reincarnate Ysmala'n
============================================
Food and Drinks
============================================
Chokovat Bar 20
Cup of Koil 20
Droot Salad 40
Kloops Beer 20
Koopy Sandwich 20/30
Niam Omelette 50
Pureed Cramen 50
Qazmaa'd's Can of Liquor Reincarnation Item
Quanta Cola 15
Sham Steak 100
Wiki 25
Xiam Noddles 75
Yuki 20
============================================
Books, Parchments, Notices
============================================
Ad for Wikis Garden Found in Jaunpur (hideout)
Ancient Scroll Kay'l's Office (locked chest)
Ars Magica Volume CCLXII 50
Ars Magica Volume DXIII 40
Ars Magica Volume XIX Jaunpur Awakend Base (Dakobah)
Ars Magica Volume XLVII 50
Ars Magica Volume XLVIII 50
Ars Magica Volume XX 60
Ars Magica Volume XXXII Wiki Garden
Ars Magica Vloume XXXVII Dakobah's Library
Book The Cult of Vyagrimukha 25
Chronicle of the Cobalt Wars 5
Dav Idkaj - Poetry 7209/7211 45
Dav Idkaj - Poetry 7212/7215 5
Eye of Vyagrimukha Parchment Lahoreh Library
Flyer the Sha'amet Tournament Found anywhere
Gastronomy Under the Dome 5
Jafa'yl's Parchment Temple in Qalisar
Jaunpur Secret Conert Flyer Find Anywhere (bar at entrance)
Jenna's Note Jenna's Apartment (locked cupboard)
Kai'a's Book of Poetry Reincarnation Item
Lahoreh Secret Concert Flyer Lahoreh Awakend Base (on a table)
Masa'u Runes 5
Mayt'a's Good Recipes 35
Mecaguards Specifications Security HQ (Maintenance room)
Memo - Dossier Archives Security HQ (rest room)
Memo - The Sect of Awakening Security HQ (Den's office)
Meshka'n's Journal Jaunpur Awakend Base (Meshk'an)
MK400 Notice In your sneak at the start
Multiplan Notice In your Multiplan at the start
Mystery of the Book of Nout 5
Omikron, Birth of the City 75
Omikronian Laws Volume - 87 5
Omikronian Laws Volume - 88 55
Omikronian Laws Volume - 89 5
Omikron Laws - Vol 91 55
Omikron News - 9 Andar 7216 7
Omikron News - 11 Nadim 7216 7
Omikron News - 19 Xenep 7216 7
Omikron News - 23 Xenep 72116 7
Omikron News - 34 Nivat 7216 7
Omikron News - 35 Nivat 7216 7
Omikron News - 37 Aqed 7216 7
Omikron News - 41 Andar 7216 7
Omikron Police Memo-Archives Security HQ (Maintenance Room)
On Parallel Universes Lahoreh Library
Propaganda Document Jenna's Apartment (secret room)
Ring Note Kay'l's Apartment (lounge)
Sacrifice to the Ancient Gods From Boz in Jaunpur
Saye'm Dialects 5
Scrawled Message Security HQ (Den's Office)
Taar Fight Techniques Vol 9 Lahoreh Library
Taar Fight Techniquees Vol 14 40
Taar Fight Technuques Vol 22 Lahoreh Library
Taar Fight Techniques Vol 27 50
Table of Cosmic Correspondence5
Telis' Message Kay'l's Apartment (on floor)
The Bases of Taar Combat 65
The Birth of Ix Volume 1 5
The Birth of Ix - Vol 2 45
The Birth of Ix - Vol 3 50
The Birth of Ix - Vol 4 35
The Book of Beshe'ms Dakobah's Library
The Cobalt Wars Vol 1 50
The Cobalt Wars Volume 2 5
The Cobalt Wars Volume 41 5
The Dreamer's Concert Flyer Found anywhere
The Entrance to Hamastaga'n 5
The Gospel of Fayenda 5
The Gospel of Yelait 5
The Green Book - Psalms 5
The Green Book - Psalms 2 5
The Legend of Boz 5
The Magic Signs of the Art Dakobah's Library
The Necropolis of Hamastaga'n 5
The Political System 55
The Primat Systemis 70
The Quartat Systemis 5
The Secret Rites of the Art Dakobah's Library
The Tertiat Systemis 70
Tradutech Translation Translate Hamastaga'n book
Treatise on Anti-Gravity 5
Virtual Training Center Ad Found anywhere
Zafat't Grammar 5
============================================
Transcans
============================================
Dreamers 90
New Angels of Thing 90
Pretty Things 120
Seven 90
Something 110
Survive 100
Thursday's Child 110
Transcan Tape Den's Apartment (safe)
We All Go Through 100
============================================
Weapons and Ammo
============================================
Waver Gun Get from Kay'l's apartment
Anekbah supermarket shootout
Power Rod Get from sorcery in Anekbah
Double-Waver 650
Octogun 800
Decagun 1500
Megazooka 3000
Hypra 5000
This game may seem flawless in every way but there are a few things that just
aren't meant to happen, were missed or maybe put there for entertainment. I'm
on a quest to find every last one and if you would like to help, please do.
Anyways, let's begin:
SPELLING/GRAMMA MISTAKES
There aren't too many of these but I have noticed a few of them in the books.
The ones that I have found are "Taar Fight Techniquees". Obviously they upsized
a word in there. Another one is the Omikron Laws books. One of them is called
"Omikronian Laws Volume - 88" and another "Omikron Laws - Vol 91". I'm not sure
about you but I'd think they'd keep the format the same.
GAME FREEZE (PC)
Apparently if you got to Hamastag'n and aim straight down at the dogs at the
start, the game will freeze. I admit that this happened to me once but I got an
e-mail from someone telling me that it happened to them too. Otherwise, I'm not
too sure.
STUFF UPS
In the game, it is possible to get in situations where you cannot progress
anymore. One is at the very start. If you got to the temple in Qalisar and get
the Reincarnation spell and use it on someone. You won't be able to get into
many placed in security HQ like Captain Lea's Office. If you do this before you
go to your apartment, you can see the scene with Telis when you are someone
completely different (even another female).
The second situation is easier to get in and is a real bugger if it does
happen. In Xendar's temple (Jaunpur awakend base) you will find the Vyagrimukha
jewel there. If you don't get it before you get into Lahoreh, the Jaunpur
awakend base will lock up with the jewel still inside. Just pray you have an
extra save file before Lahoreh.
STUPID LITTLE THINGS
For example, when you have to blow up the bridge in Jaunpur. If you dive into
the water where the bridge collapses, you still survive. It seems that in
Omikron, you are only effected by explosion, firearms and hand to hand combat.
It seems that getting crushed by a 10 ton bridge while you're underwater is as
painful as a slight breeze tickling your nose.
You may also notice that in numerous parts throughout the game, things happen
that aren't meant to like the first Azkeel you see that is supposedly leaning
on the wall is, in fact, a foot away from the wall and is leaning on absolutely
nothing. One thing that has happened to me a few times is that people start
spinning and doing backflips while they're talking to me. It's probably just
because my CDs scratched but it's very rude to be doing a handstand and facing
the other way while your talking to someone.
Q - Where's the sorcery shop?
A - There are 2 in the entire game, one in Anekbah and the other in Lahoreh.
The one in Anekbah is the easiest to find. Go to the police HQ and you'll see
that you're on a T intersection (the HQ being at the top of the T). To the left
of the T is a supermarket. Next to the that is an alley (not the road) that
goes down to a tall tower-looking structure. That is the sorcery (take note
that you can only enter it once you have reached a certain point in the game.
The Lohoreh one can be found by locating a catwalk around the center of the
district. The catwalk seems unstable and the man at the counter should be
familiar.
Q - Why is it that when I go to see Fuan with Den's sneak, I can't offer to
give it to him?
A - Go into your inventory and use the item when you are in front of him. This
should work.
Q - Is there an easier way to travel other than the sliders?
A - What more do you want? The sliders take you straight to the place. If
you're still having trouble finding your way to a specific location, there is a
map in your sneak that works ONLY outside in the districs Anekbah, Qalisar,
Jaunpar and Lahoreh. It should be a lot easier to navigate that way if you're
on foot.
Q - There's a door to another district in Lahoreh. How do I open it?
A - You can't. Simple. It's there to simply show you that there is much more to
Omikron than what you have seen (...sequal?) or it might be there to make you
play longer and try to find a way open. But I strongly doubt it's possible. By
the way, the district is called "Nagataneh" if anyone's interested.
Q - There are many spells in books you haven't mentioned.
A - Not a question but... those spells are impossible to make as you can't find
those ingredients and even if you did, what would you use them on? Honestly, if
you used the love spell on someone, 9 times out of 10 says they'll be a demon
or worse... a relative!
Q - What are transcans?
A - Transcans are the equivalent to our television and dvd/vcr. Use the action
button on it to watch a few channels. At one point of the game, you get a
"Transcan Cassette". All you have to do is use the cassette on the transcan.
Q - Can I get other cassettes?
A - Yes, but they are not video footage but instead, some more great David
Bowie. Here is a list of them:
New Angels of... 90
Dreamers 90
Seven 90
Survive 100
We All Go Through 100
Something 110
Thursday's Child 110
Pretty Things 120
The numbers next to them are the prices they are from numerous bookstores.
Q - Where can I get a copy of this game?
A - Don't expect to find this at a shop. Ebay would be your best bet and you
wouldn't regret it.
Q - There's a rumor going around that there's a sequel. Is this true?
A - Indeed there is! It is going to be called something like Omikron 2: Karma
apparently. I don't know too much but it's going to released for the PS3 and
currently has next to no information about it given out. Just don't go crying
if it is never released. Go to the GameFAQs message board if you want some more
information (if there is any).
Q - How long should it take to beat this game?
A - It's not a super lengthy game but it is at least 20 hours.
Q - I have ran out of magic ring, is there a place I can buy them?
A - No, but honestly, why would you? Throughout the game there are countless
amounts of them. My tip: only use them when you are leaving the computer but do
this before you finish Den's apartment. Why? Because its impossible to die. I
honestly don't see how you can run out as I finish the game with way over 50+.
Q - Where can I get easy money from?
A - Selling items from your terminal is always the best place to start or
reincarnate into someone and raid their apartment/items. But the best one is to
do the tournament in Qalisar. See the side quests section for details.
Q - Is it possible to stay as Kay'l for the entire game?
A - I highly doubt it. The furthest I believe it is possible to get is right
before entering Jaunpar. Besides, there are numerous people you NEED to be
throughout the game to bypass the objectives.
Q - What's all those numbers at the bottom of the sneak?
A - That's the Omikronian time! It looks a little like this: 41 Andar 7216. The
41 is the day, Andar is the name of the month and 7216 is the year (or "cycles"
as the call it on the game). There are a lot of different months like Nadim and
Xenep. You may also notice that these times are found on newspapers to
establish when they were released.
Q - How do you play Smoke on the Water?
A - And to think I actually got an e-mail asking this! Well... you asked for it:
E G A
E G A# A
E G A G E
Some people really make me wonder what our future generations are going to be
like.
Alexandros Ntzintsvelasvili
for the alternate way into the archives room and also numerous other things
throughout the FAQ
If you would like to e-mail me a question or something I've missed out. It's
kee0003@myrtlefordsc.vic.edu.au but I would prefer if you asked at the gamefaqs
(www.gamefaqs.com) message boards as I visit there a lot more then I do to my
e-mails. I am trying to make the ultimate faq for this game so any
contributions would be great and well credited.
One thing I would really like to know right now is how to open the cupboard in
Gandah's office. Please e-mail me if you know. I'm positive there's a way as I
have done it before.