The following is a complete walk-through for the EA/Flashpoint game,
Noctropolis. If you don't want the plot of the game to be blatantly revealed,
read no further. It primarily covers the bare essentials of the game in order
to progress and finish, so don't be afraid of trying other things or visiting
other locations as long as you save periodically. Feel free to email
rwebb@panix.com with specific questions if you don't want a total giveaway via
a walkthrough. The game is very linear, and can be followed with the following
steps at a minimum.
If you're stuck and don't want a complete spoiler, make sure you go through a
wild pixel-hunting frenzy, or maybe just a thorough re-examination of the
following screens which seemed to me to be the most tricky, mostly due to
non-obvious objects:
<*> Outside the cathedral
<*> In Shadow Lair
<*> The second fan room of the maze
<*> In the thorny room in the Dream World
<*> The furnace room near Cygnus Construction late in the game
Also, don't forget to talk to the newsstand clerk or Hall of Records clerk (who
is that small shadow below the center of the viewing screen in the Hall) about
new topics or locations in order to open them up on the map or else you'll get
stuck pretty quickly. Most of the time simply talking in the conversation
thread isn't good enough--you must ask a person about a particular topic from
the conversation icons in order for new map locations to appear. Talking with
Stiletto is also very productive after some encounters when you're totally
unsuccessful.
Enjoy!! If you have any questions or comments, feel free to drop me a note.
<*> rwebb@panix.com (walk-thru questions or comments)
<*> glr@line.demon.co.uk (http questions or comments)
1 Apartment
2 Main Street
3 Outside Cathedral
4 Inside Cathedral
5 Stilleto's Apartment
6 Main Street
7 Mausoleum
8 Inside Mausoleum
9 Inside Cathedral
10 Inside Shadow Lair
11 Inside Sunspire Building
12 Cygnus Construction
13 Main Street
14 Greenhouse
15 Shadow Lair
16 Main Street
17 Opera House
18 Observatory
19 Opera House
20 Shadow Lair
21 Main Street
22 Butcher Shop
23 Maze
24 Shadow Lair
25 Dream World
26 Cygnus Construction
27 Sunspire Interior
28 Sunspire Top
Odds and Ends
29 Dynatex/Incarnate Building
30 Bornick Mansion
Go to the adjacent room. Get the sweepstakes material off the top of the desk.
Get at the comic. When you wake up and the buzzer rings, tell the delivery
person that you're Peter Gray and give her the sweepstakes ticket. After
reading the new comic, use the silver token to be transported to Noctropolis.
Talk to the newsstand clerk and offer him the comic in trade for the newspaper.
Ask him about Father Desmond to open up the cathedral on the traveling map.
Talk to the boy sitting on the fence, if you like. Get the wire to the left of
the fence and the loose metal fence strut. Open the access panel in the right
fencepost. Use the wire and strut to kill the gargoyle.
Go to the Hall of Records. Use the bone to find out about the masoleum from the
records clerk. (Note that the clerk is the small shadowy figure just below the
middle of the huge screen. You can talk to him again later if necessary.)
Go to the side gate and door. Move the corpse in the foreground. Get the key
from underneath the corpse. Read the tag on the locked coffin. Use the key to
unlock it and get inside the coffin.
After getting bitten, move the statue in the back. Go to the den below via the
stairs. Get the spear from one of the rightmost statues to pry open the grating
and make sure to move the pillow in order to expose and look at the Succubus'
journal.
Talk to Father Desmond and hunt for the bomb by moving the pillow in front of
the altar. Grab the chalice and fill it with holy water. Save the game (you can
die in the following scene at Shadow Lair). After Stiletto appears, use the
chalice to splash holy water onto the Succubus.
Talk with Stiletto, attacking back every time she attacks you and then kiss her
after she's incapacitated. Otherwise she'll head back to her apartment where
you can apologize and get her to join you again. Examine the two hidden panels
in the back and rightmost columns and get the Darksheer suit, noctroglyph, and
grenade. Goto the pool in order to charge the grenade and noctroglyph when used.
Talk to the guard and try to convince him you're a city inspector. After
failing to get into the site, talk to Stiletto and get her to distract the
guard. Go to the wooden planks and get the glass cutter. Move the bricks on the
lift and move the left lift motor to raise it up to the second floor. Grab a
shard of glass from the bucket there, then go back to the area near the guard.
Look at the truck to find out about the greenhouse. You must have heard Sam
Jenkins' name from the guard, otherwise talk to him again.
*IMPORTANT* You must talk to the guard and masquerade as a city inspector,
eventually find out Sam Jenkins' name and then proceed to Cygnus and talk with
Ms. Shoto, otherwise a debris item later in the game seems to not appear. If
you end up in Dr. Macabre's Maze before you've talked with Ms. Shoto, reload a
saved game and go through the Cygnus bit first. You must hear Sam Jenkins' name
from the guard and talk with Shoto early-on or the sequence of events toward
the end of the game will get a little strange.
Talk to the secretary, Wanda. Mention how warm it is in the lobby, and agree to
convince Leon the workman to fix the air conditioning in order to see Sam
Jenkins. (If you came here earlier, this wouldn't have been a possible
conversation thread.) Go through the right door into the A/C room. Talk with
Leon to turn on the air. When this is unsuccessful, talk to Stiletto and let
her find out about the A/C. Move the red switch to turn the A/C back on. Back
in the lobby, get Wanda to let you into Sam Jenkins' office. Talk with him
about his boss, Ms. Shoto. Go back into the lobby and talk with Wanda about Ms.
Shoto. Pick up the elevator access card by the desk and when Wanda goes
upstairs, head for the elevator and use the card. Talk with Ms. Shoto on the
99th floor about the Sunspire building and it's source of funding.
Make sure to investigate the truck to the right. Get the seeds and the plant
formula. Use the glass cutter on the glass panel to the left of the door and go
inside. Sit through the unintelligible speech by Greenthumb, then use the
liquidark grenade to slip free of the plants. Get Stiletto and go back outside.
Pick up the opera notice that is outside the greenhouse.
Use the noctroglyph to become invisible. Go to the front door of the
observatory and use the seeds and plant formula to crack a entrance hole in the
wall. Save the game (it's easy to end the game here). Go inside and watch the
pattern of the three searchlights moving across the floor. Walk to the lower
right portion of the screen and pick up the screwdriver. Wait until the timing
is right and walk across the screen to the left steps near the oil can. Get the
can and journal from the platform lift, then move the lift up to the telescope.
Use the oil and screwdriver to open the telescope panel, then get the lens.
Move the lift down and save the game. Walk back to the right and then to the
exit doors in between searchlight sweeps.
Talk with Tophat again, giving her the lens. After she wounds you and leaves
and you wake up, talk with the janitor and get him to free you. Save the game
in case you end up running out of time before healing. Get Tophat's knives.
Look at the collection of items near the large disk. Try moving both stage
controls to find the location of the electric trap door. Move the trap door
back up and get a brick from the pile there. Stand on the trap door and use the
brick to throw it at the trap door control, activating it and moving you
underneath the stage. Look around in the area there, getting the jewelry and
makeup kit. Move the costumes to your right, exposing the door. After you go
through the door into the next room, use the screwdriver on top of the boiler
to pry open the next door, then turn on the water supply and use the hose to
knock down the freshly laid mortar. Go through that door and talk with the
gang. Trade the knives and jewelry with the gang to get the information that
Stiletto was taken to the butcher shop.
Talk with the butcher, trading a newspaper for some sausage. Go through the
left door into the meat locker. Get one of the meat hooks and move the
carcasses to the right and expose to door. After you've been trapped on the
operating gurney, move the acid with your foot and then move the tray just to
the left of your feet, freeing Stiletto. Grab one of the empty beakers from the
wall and leave. Save, in case you run out of time later (this can be critical
with a puzzle later).
Act quickly in order to have time for the puzzle at the end of the maze. In the
corpse room, get some battery acid using the beaker. Go through the door to the
first fan room. Go through the fan into the second fan room. Get the wheel from
the left pile of junk and use the glass to cut a rope free. Go back into the
first fan room and use the rope to swing the weight through the wall. In the
next room, use the acid to dissolve the chain and create a path to the next
door. In the following hanging sphere room, go the central door (before the
wooden segment of the catwalk). Past this door is a large pipe room. Get the
cement rod from the floor and go back to the catwalk/hanging sphere area. Use
the rod to reinforce the catwalk and then cross the catwalk to the next room.
There, use the wheel to cut off the water supply. Head back through the catwalk
room to where you found the cement rod. Go into the pipe and ahead to the
glowing end of the tunnel. Talk to the victim and offer him the makeup kit.
Save the game so you can have repeated attempts at the puzzle, if necessary.
Align the pegs so that each row has three white, blue, or red pegs in a row,
matching the arrows at the ends of each row.
One working puzzle solution
Call the pegs in the white, red, and blue rows, 1-3, 4-6, and 7-9,
respectively, and the out-of-door peg 0. The positions look like this:
One solution (though perhaps not the shortest) is to move in order:
Talk to Drealmer, if you want. Get the bucket of paint near the funhouse. Go
inside the grinning face. Go into the tower there with the demon and get the
lamp on the floor. Go out and into the clown's mouth and pick up the dentist's
pick. Go back outside and use the pick on the boarded-up funhouse. Go inside
and get a spare match. Go back into the grinning face, then move the screen
near the clown. Go through the screen door into the thorny room. There, use the
lamp to incinerate the corpse. Pick up the egg sack/cross that falls down. Grab
a strand of web from beside where the egg sack fell down. Go back to the demon
and use the egg sack/cross. Grab the diamond and head back to the screen
room/table area. Use the diamond to cut the glass, move the pepper shaker, and
get some pepper. Go back inside the clown mouth and use the pepper. Get the
brush that is coughed up and use it just outside the clown's mouth on the
canvas. Go through the canvas door to the rook tower and use the web to climb
up to the window. Move the mat to find a key there, then go through the door
and talk with Drealmer and fall.
Talk with Ms. Shoto again on the 99th floor. Find out about Whisperman from
her. Go outside the Cygnus Building to the manhole. Grab a spar from the
lamppost base and use it to pry up the manhole. Go into the manhole. Search the
debris in the furnace room; pick up chunks of broken chairs and put them into
the furnace to open up the floor grating. (The broken chair segments aren't
there until you talk with Shoto this late in the game.) Go through the grate
and talk with Whisperman to find out Flux's location. Go back to the Cygnus
elevator and use the journal's code to head for the roof. Use the meathook to
swing across the electric line to the Sunspire building.
Head up two flights of stairs, getting the broom handle, tape, and rope. Use
the sausage and rope to get rid of the dog, then use the handle, hook and tape
to retrieve the end of the rope and swing across.
Finally, watch the inane outtakes during the credits and hope that the
wide-open opportunity for a sequel results in a less sexist game with some sort
of coherent plot, better acting in the video clips, more complex puzzles and
situations, and less cheesy dialogue.
You can talk with the guard there and also visit the Neon Noose to talk with
the former Dynatex/Incarnate exec. You need to follow the 'special equipment'
thread in the conversation with Sam Jenkins in order for this to pop up on the
map, though.
Bornick Mansion:
You have to read the tag on the coffin at the Mausoleum for this to appear on
the map. The widow will talk to you with varying levels of information if you
pretend you're an investigator for the police department.