Balder's Soul Niflheim kill Thokk(soul trapping) SE forest, go to Hela SE Niflehim
Mimming Jotenheim kill Gymir
Mjollnir Grynr put 5 Eyes of Setrud in holes- down deep
Gjall Mimir's well kill Aspenth - must know how to swim
Gungnir Vidur's Temple kill Vidur
Tyr's arm Armory give platinum anvil to Eitri (Enchant regular anvil)
Rashok Scroll of summoning 580HP -40AC 200% Speed
Hreset Scroll of summoning 365HP -40AC 200% Speed
Li-Krin Scroll of summoning 370HP -40AC 200% Speed
Elcich Scroll of summoning 370HP -40AC 300% Speed
Bartan Scroll of summoning 380HP -40AC 200% Speed
Crossroads :
Color Destination
green forest
blue river
grey dungeon(10-30)
yellow Mimer's realm/Azare's Plane
black Nirdavellier
red wasteland/chaos
cyan Niflheim
white Grynr
Special Items :
Name Location(may change)
Crystal gloves somewhere in the game--|
Helm of Knowledge somewhere in the game | DON't wish for
Amulet of ethereality somewhere in the game |- these. you need
Amulet of Might somewhere in the game | to find them.
War vest somewhere in the game--|
Skidblanir Slater's Sea
Disperser Helm somewhere in the game
green stone somewhere in the game
black gem(s) Odin's Tower + somewhere
platinum anvil enchanted anvil
glass ocarina enchanted ocarina
grey cube somewhere in the game
blue cube somewhere in the game
orange cube enchanted blue or grey cube
Lazlul's rope Vidur's Temple
Red bag somewhere in the game
Food
Name Effect
food ration decrease hunger
strange herb fill stomach in 1 bite
urn food/orange powder/green powder(strength)
green lump inc. food
gnarled root heals you a bit
bleached root sometimes inc. constitution
black mushroom fire vision
red mushroom makes you blind
yellow mushroom lose strength
white mushroom hurl food (eat right away or die)
green mushroom inc. max HP
mottled mushroom berserker food
clay lump stops hardening
green lump inc. food
spongy mass bane of seerers
speckled growth will kill you
magic cookie inc. height if shrunk to tiny tim size
dead Anskk Sixth Sense
dead fire dragon fire resistance
dead ice sphere/ball cold resistance
dead hel dragon petrification resistance & gain constitution
dead glard poison=20
dead wraith inc. experience
dead Ivy creeper cure brain scarred, end hallucianation, confusion and insanity
Potions
Name Normal Blessed
blindness makes you blind ?
constitution +1 constitution +2 constitution
contamination contanimates person ?
curing heals a bit heals 100% + deaf, blind, lycant,legless
depredation shows items
endurance boosts your HP for a short time really boosts HP (2x?)
experience inc. EXP + HP more EXP + HP
hallucination Sex , DRUGS & Rock'n'Roll ?
holy water none inc. luck
lycantropy you'll become a werewolf ?
mead makes you drunk ?
paralysis drink and be paralysed ?
phasing -50 AC + walk through walls lasts longer
raise magic +1 MP +2 MP
rejuvenation restores lost levels ?
restore magic restores MP to full pts. ?
soul seeking shows all creatures ?
strength inc. strength more strength + 18.99 3D> 19 ...
translucence become partly invisible lasts longer
venom poisons person ?
Scrolls
Name Normal Blessed
Alliance charms an enemy nearby BETTER
Blessing c>n>b +1 to obj. c>b +2 to obj.
Cartography shows map of level ?
Destruction destroys one item
Dispel hex lets you remove hexed items
Enchantment 'mega' blessing, also enchants, enhances some tools
Extinction wipes out one race
Eliminate first:
archmage, cockatrice, pale moss, pelgrat, phamton asp, red ooze, sandiff,
shade, vanisher, werewolf, wight, wizard, zardon, secitt, sentinel
Eliminate at leisure:
Jacchus, kalvin, migdnart, minion, moleman, morph, sorcerer, summoner,
others as you wish...
Flame really burns you up
Identification identifies 1 obj. Identifies all in pack
Knowledge gives you 1 skill/power ?
Lava strike lava rains from heaven
Pure evil does something BAD
Recall puts you back to set location ?
Recharging recharges wands
Summoning summons some helpful demi gods
Time stop stops the flow of time
Transport takes you to the Bazaar
Trap generation creates traps around you
Traveling like relocation
Twelve gates open gates for monsters
Wonder can be everything
Wands
Name Effect
amusement has no value-does strange things
annihilation destroys V-shaped part of level
armoring improves armour class
cancellation cancels magical abilities
chaos creates chaos
deanimation turns undead
death kills creatures
displacement teleports creatures
evocation creates monsters
fire incinerates something
flaying severs monsters
hastening improves speed
healing heals creatures/yourself
ice freezes something
light lights an area
polymorph changes something(objects, monsters, yourself)
restoration restores you to your original form
sleep puts creatures to sleep
stoning turns creatures to stone
transmutation changes terrain
trap detection you find traps in shight
tunneling digs holes or corridors
wands duplicates random other wand
wishing you may make a wish(can be recharged with blessed s.o.r.)
Rings
Name Effect
agility improves your dexterity
ashes gives you resistance to heat
crystal skin gives you resistance to acid
delusion identifies as another ring, but isn't
draining drains your hit points quickly
famine makes you consume food quickly
genesis creates monsters once in a while
immunity gives you resistance to poison
insulation gives you resistance to cold
invisibility makes you invisible
locus mastery gives you teleport control
protection detects traps and hidden dangers
purity and luck always a ring of delusion
regeneration makes you gain hit points quickly
relocation teleports you now and then
soul trapping traps souls of creatures killed
third sight makes you see invisible creatures
Weapons
Name Description
Mimming Freyr's sword; there is a reward for the finder
Gungnir Odin's spear; there is a reward for the finder
Mjollnir Thor's hammer, comes back when thrown
Runesword best ordinary weapon, uncommon
arrow fired with a long bow; good damage
barbed whip brutal weapon, designed to punish
battle axe two-headed weapon, slices through metal
black sword the black blade draws life from its victims
bolt fired with a crossbow; heavy damage
boomerang returns when thrown
crossbow wield it to fire bolts; heavy damage
flask liquid fire, explosive and deadly
flint knife low-damage weapon; may be wielded or thrown
ivory staff expensive weapon, good against undead
katana good, not too uncommon, weapon
long bow wield it to fire arrows; good gamage
mace heavy club, designed to smash
net used to ensnare opponents
phaseblade very deadly when phasing
sai short weapon used to maim opponents
scythe alledgedly Death's weapon, strongest of weapons
shuriken high-damage throwing weapon
silver sword fine silver weapon, good against werecreatures
spear heavy, high-damage weapon
throwing knife low-damage last resort weapon
trident lethal thrusting pole-arm
war hammer good, heavy, weapon
Ray Resistant Creatures
Gymir Sorcerer Iridron Pelgrat Nidhogg All rays
Ivy Creaper Displacment Hastening Sleep
Knib Displacement
Nidslacr All rays
Nymph Displacement
Plog Death, Stoning
Red Ooze All but ice and displacement
Scyld All rays
Sandiff Gorm Dreg Weird Flume Flaying
Serpent Asp Basilisk Glard Posion Breath
Undead Death
Ray Absorbing Creatures (gain strength) Anxarcule Hel Dragon Hela Vanseril
Magic Weapons necessary to hit( value +1 and above)
Archmage Breleor Hel Dragon Shade
Aspenth Harbard Iridorn Vidur
Monsters:
Name HP AC Speed Special
Air ghola 300 -35 200%
Anssk 5 8 50%
Bandit 35 0 170%
Bartok 75 4 100%
Basilisk 70 -6 130% turns you to stone
Bear 30 8 100%
Berserker 30 10 100%
Blur 25 -5 600%
Borgon vile ~100 -10 110%
Breeder 41 7 100%
Brown bat 5 10 200%
Chameleon 85 6 100%
Corpse 10 6 100% disease
Draugr ~1000 -40 300%
Dreg 25 15 30% acid
Edgewort 75 -30 100%
Elgar 25 3 100% friendly
Elle giant 100 -10 100%
Enchantress 30 4 100%
Faleryn ~70 5 40%
Fire Dragon 54 -10 100% breathes fire
Fire giant 160 -5 80% burns you
Fyleish 54 -18 80% its mist drains you
Gas ball 10 5 100% explodes
Gibberer 48 1 100%
Gnome 10 9 100%
Gorm 60 -15 400% you've seen aliens?
Halcyon 40 -21 100% friendly
Hatchetfish 8 -2 200%
Hel dragon 1650 -126 300%
Hill giant 120 0 100%
Homunculus 15 5 100%
Hrygar 15 3 300%
Ice dragon 62 10 100% breathes cold
Imp 15 -3 100%
Iridorn 67 1 110%
Jaccus 67 -12 110%
Kalvin 53 2 100%
Kell bird 55 -7 100%
Knilb 25 5 100%
Kobold 14 9 100%
Lanucar 25 7 100% friendly
Lava flow 78 -5 100%
Lorkesth ~350 -34 280%
Lower dwarf 66 -10 90%
Magician 75 4 100% transforms your items
Midgnart 50 4 100%
Minion 26 5 100%
Nidsclar 1000 -96 300% produces quicksand
Ogre 55 3 100%
Orc 20 5 100%
Pelgrat 50 -3 100% draws charges
Phantom asp 30 4 100%
Phausq 47 -3 100%
More Monsters:
Name HP AC Speed Special
Always check your SELF panel - if you wear a ring and the resistance doesn't show it is a ring of delusion - dump.
Look for wierd fumes to get your # of fingers to 16 and eyes to 5. Let it envelope you - you need a blessed cure for
each new finger/eye you gain to eliminate vertiginousness caused by fume.
One way to start
-choose Sage as first class
-write a scroll of switch bodies
-become a Draugr
first reach level 10 so that you can write scrolls
make a BACKUP of your save-file
search for the 'teleport star' that takes you to slater's sea
get Skidblanir
go north to River Gjoll(I think)
on the right side inside the fog is the entrance to Niflheim
go west into Nirdavellir
look out for a Draugr and read the scroll
-choose Viking as your next class, because you need fighting skill
-you can raise your strength above .99 each 10 viking levels
-boost up your AC by blessing rings of agility(+100 is max.)
-another possibility is to get your luck to 100 and then wish for a
-+99 ring of agility then use a blessed scroll of recharging on your wand
-then one more scroll of blessing...+100 agility
-make sure that you don't overcharge your wand of wishing(max is 5 charges)
-all other classes are not important, you can get the skills via scroll of knowledge
The blue cube moves you BACK in time while the grey cube moves you forward
- you want the blue one.
I usually start as a blacksmith and then switch to a sage
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The Following Addendum is by Josh Kelley--
Scrolls
Each scroll has a different effect if read while confused:
identification masks your identity (change name to Unknown)
blessing randomly blesses your scrolls and potions
recall same as normal
enchantment same as normal
knowledge same as normal
extinction creates a new race
recharging drains all wands' charges
pure evil calls up lots of Denizens - powerful but carry lots of items
cartography scrambles map of level
summoning removes most creatures from this level
lava strike creates some blue rocks - fairly valuable but no known use
destruction destroys many items
alliance causes nearby creatures to be hostile
wonder creates a small river through the level - good for opening passages, etc.
dispel hex hexes all equipment
time stop no known effect
flame burns nearby foes for light damage
twelve gates creates LOTS of gold and a few wiers
traveling teleports you between the forest, 10-30 meters, and Halls of Grynr
trap generation shows traps around you
Monster
Name HP AC Speed Special
Archmage 91 2 100%
Denizen 134 -16 320% many special attacks
Grange Pawn 134 -16 320%
Sandiff 64 -1 140%
Whale 140 -5 100% friendly; eats foes
Wier 39 2 100% induce greed (paralyze)
Special Items
Blazing cape somewhere in the game
Chin strap appears if you wish for special armor; useless
Golden togs somewhere in the game (existence is unconfirmed)
Norse boots somewhere in the game
The special armor and amulets are randomly placed in each game, but there are several locations which will have a
special item in each game (I think):
Chaos - Get here by playing the glass ocarina or via the Crossroad. Use a potion of depradation to find the item,
then make your way there. A grappling hook is crucial for this level; fire resistance, levitation, a boat, and swimming
are also very useful.
Crypts - These are on the western side of 30 meters down. Cartography and some way to remove or go through
walls are very handy here.
Slaeter's Sea - Use a potion of depredation to find the item, then use swimming to get it.
Wastelands - Get here by holding the orange cube or via the Crossroads. Lava quickly destroys this level; easiest
way to avoid this is to map out the level with cartography, teleport or run to the volcano towards the center of the
level, and terraform it away.