Rise 2 -- MOVES Dec 2, 1996. Version 1.50 :o)
Key to Moves: HCF = Half Cricle Forward
UB U UF HCB = Half Circle Backward
\ | / P = any punch K = any kick
B-- --F changed Fire => Flame
/ | \ changed Lightening => F.R.Y.
DB D DF * = NEW
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SALVO
Knife Throw: F,DF,D + P
Flame Thrower: D,DF,F + P
Slide: B,DB,D + K
Triple Flame: HCF + K (Super)
Super Special: D,F + K - do it in a fluid motion.
Artillery: D,DB,B + P (F.R.Y.)
Artillery: F,F + P (I.C.E.)
Artillery: B,BD,D + P (ACID)
Artillery: HCB + K (PLASMA)
Excercution: HCB + K
CHROMAX
Low Fireball: D,DF,F + P
Head Throw: B,B,B + P or hold B, PPP
Dash Attack: F,F,F + K or hold F, KKK
Slide: B,DB,D + K
Death Drop: D,D,D + K or hold D, KKK (Super)
Artillery: F,F + P (GUNZ)
Artillery: D,DF,F + K (FLAME)
Artillery: B,B + K (ACID)
Excercution: B,B,F + P
CRUSHER
Uppercut: D,DF,F + P
Acid Spit: B,B,B + K or hold B, KKK
Ground Lance: F,F + P
Air Lance: D,D + P (air)
Artillery: F, F + K (GUNZ)
Artillery: D,DF,F + K (F.R.Y.)
Excercution: HCB + K (near opp.)
CYBORG
Shoulder Barge: B,B,F + K
Flying Punch: D,DF,F + P
Air Fireball: F,F + P (Air)
Sweep Kick: B,DB,D + K
Cyborg 12 Chaos: F,DB,F + P (Super)
Super: HCF,P
Execution:(about 1 cyborg's height distance) HCB + P
DEADLIFT
Low Fireball: B,DB,D + P
Teleport: F,F + K
High Fireball: D,DF,F + P
Up Fireball: D,DB,B + P
Sweep Kick: B,DB,D + K
Sword Attack: B,B,F + P
Deadlift combo: HCB + P(Super) <49 hits!>
Excercution: B,B,B + K
DETAIN
3 hit chaos: F,F + P
Headbutt: D,U + P
Sweep Kick: B,DB,D + K
Laser Beam: HCB + P (Super)
Running Attack: F,F,F
Excercution: HCF + K
WAR
Barrel roll: D,U + P
Mid Air Barrel: D,D + P (in air)
Grenade: B,DB,D + P
Slide Kick: B,DB,D + K
Flash Kick: D,DB,B + K
Dash Attack: B,F + P
War Inferno: HCF + P (Super)
Forward/Backward Hop: F,F / B,B
SUIKWAN
Fireball: D,DB,B + P
Sword Dash: F,F + P
Air Dash: F,F + K
Slide Kick: B,DB,D + K
Samurai Spin: hold F, PPP Or F,F,F,F + P (Super)
*Artillery: B,B,B + P (GUNZ)
Execution: HCB,P (close)
GRILLER
Ground Bash: HCF + P
Slap Attack: B,F,F + P
4 hit Chaos: HCB + P
Slide Kick: B,DB,D + K
Super: HCF + K
Excercution: F,F,F,F + P (near opp.)
LOCKJAW
Missile: D,DB,B + P
Mid Air Missile: F,F + P (in air)
Headbutt: D,DF,F + K
Uppercut: D,DF,F + K
Triple Missile: HCF + P (Super)
Throw: HCF + K (near opp.)
Artillery: D,DB,B + K (F.R.Y.)
Artillery: B + K,K,K (PLASMA)
Artillery: HCF + P (FLAME)
Excercution: F,F,F(fast) + K
LOADER
Lightning: F,F,D + P
Headbutt: D,U + P
Ground Spike: D,DF,F + P
Leg Trip: B,DB,D + K
Triple Spike: HCF + HCB + P (Super) or HCB + P
PRIME-8
Ground Smash: D,D,D + P or hold D, PPP
Swan Dive: D,DF,F + P
Rolling Crush: D,U + K
Slide Kick: B,DB,D + K
Excercution: F,F,F,F + P (near opp.)
NECROBORG
Flying Punch: D,U + P
Lightning: B,B,B + P or hold B, PPP
Slide Kick: B,DB,D + K
Super Bolt: HCF,HCB + K (Super) or HCB + K
Artillery: D,DF,F + P (PLASMA)
Excercution: HCF + K or B,BD,D,FD,F,FU + K
ROOK
Double Punch: D,DF,F + P
Jet Kick: D,DF,F + K
Air Jet Kick: F,F + K (in air)
Fireball: D,DB,B + P
Lightning Kick: K,K,K
Jet Pack: B, hold B
Sweep Kick: B,DB,D + K
Triple Fireball: HCF + P (Super)
Artillery: HCF,HCB + P (ACID)
*Artillery: D,DB,B + K (FLAME)
*Artillery: F,F,F + P (GUNZ)
Exercution: F,F,F + P
STEPPENWOLF
Cannon: D,DF,F + P
Guns: B,B,B + P or hold B, PPP
Swan Dive: B,F + K
Upper Cut: DF,P
Leap: F,F, + K
Airstrike: D,DB,B + P
Triple Airstrike: HCB + P (Super)
Artillery: F,F + P (ACID)
Artillery: D,DF,F + K (F.R.Y.)
Artillery: HCB + K (PLASMA)
*Artillery: B,B + K (I.C.E.)
Excercution: HCB + K (near opp.)
INSANE
Bat Attack: D,DF,F + K
Ice Ball: D,DF,F + P
Low Ice Ball: D,DB,B + K
Sweep Kick: B,DB,D + K
Insane Attack: HCB + P (Super)
*Artillery: D,DB,B + P (ACID)
Excercution: B,B,B + P
VANDAL
Buzzsaw Attack: D,DF,F + P
Jet Kick: F,F + K (in air)
Slide Kick: B,DB,D + K
Acid Attack: HCB + P
V1-HYPER
Fireball: D,DF,F + P
Head Whip: D,DB,B + P
Low Whip: F,DF,D + P
Super: HCB,HCF + P
Fireball Ribbon: HCF + (hold P) (Super)
*Slide Kick: B,B + K
*Artillery: D,DF,F + K (FLAME)
*Artillery: D,DB,B + K (PLASMA)
Exercution: B B B + P or B,B,B,B + P