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S H A D O W L A N D S
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The solution by Delporte E.
LEVEL ONE : THE WILDERNESS.
To start, colect all the apples, sticks and the bow (which can be
found at the far right hand corner of the woods) for use later in
the game. Follow the path, collect the two torches at the end of
it and go down the steps into the next level.
LEVEL TWO : DUNGEON-1.
Collect and extinguish all the torches you find as a rule collect
all torches and always extinguish them so you don't waste their
light. Collect the three silver coins. Move over to the door and
pull the switch. Proceed through the doors. Collect the stick,
bread and full water flask. Drink from the fountain - this applies
as a rule whenever you come across one- and fill the skeleton's
flask. Collect an additional flask by the gap in the wall by using
the coins. Pick up the apple - always collect food. Look for a
secret switch on the wall and push it. Collect the strenght
potion. Now open the lock with the key, leave the torch by the
gargoyle (light sensor) to open the double doors and proceed
through them. Leave a weight on the floor switch (used torch)
ahead and enter the room. Here you encounter a skeleton. Kill it,
then collect the shield and chest. Exit from the room. Proceed
around the corner, drink from the fountain, leave another weight
on the floor switch and go through the double doors avoiding the
skeleton. Once at the doors, pull both switches and proceed
through them. Collect the apples which can be found in the corner
of the corridor. Once you're at the next double doors, try to
place a dead body on a pad - it weights the same as a living
character. When doors open, move trough. Pull the secret switch by
the side of the small door, collect the scroll (light spell) and
exit from the room. Collect the key by the fountain and open the
double doors with them. Kill the skeleton encountered. Collect the
chest and descend the steps into level three...
LEVEL THREE : DUNGEON-2.
Collect the key, buy the light spell and pull switch to proceed
through the double doors. Pull the "pull" switch and send only one
character through the teleporter. Collect the key lying in the
corner. Have a drink. Pull the switch in the far corner and exit
the room through the teleporter. Open the portcullis with the new
key. Do not pull the "do not pull" switch. Have a drink and
collect food. Put silver coin in slot. Throw an object across the
central pit onto the far pad to close it. Extinguish all light
(there is a light trap) and cross in single file and kill the
skeleton. Collect chest from the alcove then leave in single file.
Return to the gate. Unlock the gate with the key from the chest.
Split your characters in two parties, making sure party number one
contains a warrior, and each party carries a torch or light spell.
Each floorpad needs the weight of two men so stand party number
one on the farthest pad, and party number two on the nearest pad.
Party number two will then be transported further on. Go through
the now open door with the first pair of characters. Collect the
chest and stand on the weight switch. A gate will open to allow
the other pair to exit. Walk through the gate, kill the skeleton
for a key to the next gate, then onwards to re-join the other
pair. Kill the next skeletons for a good sword. Along the far wall
is a secret panel containing the key to the next door. Collect the
shield and walk around to the light sensor. Extinguishing all
light will close the pits and allow you to cross. Walk to the next
line of pits, throw a fireball over them. This activates a light
teleporter at the end of the corridor. The pits then disappear and
you can proceed to open the lock and portcullis. Kill the valkyrie
with fireballs. Buy any item - I recommend the third chest. Go
through the door by placing something on the weight switch.
Recharge any depieted item on the altar or resurrect a dead
character. Have a drink, pull the switch and exit the room by
pulling both switches on the outside of the door. Now either
proceed past the valkyries, kill them, collect the gold coin and
open the next door to it - or go right round and stand the
characters by the sign "say nothing, reveals much", A secret wall
now opens and you must enter. Send one character through to
collect the two chests. Pull the lever to open the double doors
and enter. The two set of steps lead down to level 4, but the
party has to be split before you proceed. The steps on the right
lead to the easiest route, as food, water and torches are very
near. Also there are no enemies in this section, so you can send
your weakest warrior and magic user down here. Send the other two
character down the left steps into level four ...
LEVEL FOUR : THE PRISON
Walk the single character all the way to the fountain - it's also
a dead end. Now walk the other three over to a secret switch
between the second and third wall torch. Do not bother with the
floor switches. Push the secret switch and rejoin the first member
of your party afterthe secret wall has opened and you've collected
all the items. Carry on down the corridor. Avoid the last floor
switch because this warps you back. Make everyone read "this
message is for everyone". Spend your coins and collect the chest
(it takes a little time to appear). Stand three of your party on
the three floor switches. This leads them to be kidnapped, but
don't worry, you can rejoin them later. check each of the three -
one of them has to kill his cell mate. Once in the cells, look out
for the rats. Food and water are available and can be obtained by
collecting the key by the doorway to the "bread and water" cell.
Take the free character, collect the key that's appeared, open the
leftmost door and collect the waterball spell. Have a drink and
continue down the corridor. Go through the small gap in the wall,
wich is the first gap to the characters left, and kill the
firedemon with the waterball spell. When he dies, one cell opens
and one of the previously imprisoned characters joins you. Leave
the room the same way you entered it, but turn left and go right
around to the portcullis and switch. Pull the switch and enter the
room. The switch also turns on the teleporter. These warp to the
floor switch which closes the pits. Collect your items and pull
the switch to open the cell. Now exit from the room with three
characters. Turn left out of the room (the characters left) and
continue down the new corridor until you reach the T-junction,
where you should also turn left. Pull the switch. Kill the
minotaur and collect the chest, which contains a key and coins.
The key opens the last cell. Don't forget the key in this cell (by
the door). Exit from the room and turn right. Put the cell key in
the lock and enter the dining room. Pull the switch in the corner
to open the door. Buy some food and collect the chest. Have a
drink. Now proceed into the master switch room. Don't pull switch
4 !!! It lets the monster in. Kill the minotaur in the room. Use
switches 1, 2 and 3 to open rooms and collect the key (send
someone in and wait for the key to appear - do not "choose" key).
use the key on the last room and descend the steps to level
five...
LEVEL 5 : INDIVIDUAL
HINT: From the moment you got a light spell, use it to gain magic
points, and extract the force from the torches to replenisch the
light spell. Open the door by using the switch. Send one fighter
into the room. The photoreceptor picks him up and opens the
monsters' doors. Try and let the monsters out one at the time.
Kill them and keep an eye open for any firedemons because they
light the photoreceptor themselves and let all the monsters out
at once.! One of the firedemons carries the exit key. Kill him
and get all of the group through. Spend a coin and use the
altars. Buy refreshments, then send men trough into teleporter,
leaving an item on the floor switch. Extinguish all light and
exit through the new teleporter. Now enter the "one each" room.
Send your men into the corridors one at a time. Kill the
skeleton; collect the key. Use the following key combination
in the four locks to solve this corridor:
You can use the switches on the outside to free adjacent
characters. You do not need all four keys to solve this.
Hint: Let the two members in the middle trow the key to each other
via the gap halfway the corridor. Open the doors and rescue the
other members by opening there doors on the outside of the corridors!
To solve the next corridors, two teams of two men are needed,
since each team helps the other to progress further. Use
the following combination:
Switch 1 closes pit A
Switch 2 closes pit B
Get everyone through, stand together on the floor switch and enter
the portcullis. Go to the "mystery tour" switches and take one
switch (A, B, C or D) each :
A - light both photoreceptors. Keep light away from the doorway
because invisible receptors create a skeleton. Collect the key.
B - Collect key, extinguish all torches and exit.
C - Collect the chest, kill the skeleton (use a frees spell and
fireball him) and leave all the items on "please give
generously". Go through the door and proceed through the
second door (NB: No items can be carried, but don't worry
- you can find them all back outside.)
D - Collect the chest. Throw the fireball in the direction of
arrow. It warps X-Y-Z and the door opens.
Use the collected keys on three locks, wait for the doors to open,
then proceed down the steps into level six...
LEVEL SIX : KEY'S and SWITCHES
In this level there are plenty of keys and switches which open
doors anywhere in the level. Look at the diagram below to clarify
what does what. With regards to food, water, potions, equipment
and any creatures, the same rules apply as on the previous levels.
* switch-A opens door-B
* Key-C, which can be found in the chest, opens door-D
* Once through door-D, throw fireballs down the corridor until
Key-E appears.
* Key-E opens lock-F
* In order to collect key-G, use the switch combination 2-4-3-1 in
quick succession to gain access to the room.
* Key-G opens lock-H
* Collect key-J, which opens lock-K. You need an empty chest to
solve "I am 1, act like 6" puzzle.
* Exit level via teleporter-T TO Level 7...
LEVEL 7 : THE MAZE
You need the map of the maze if you're going to manage this one!
See the enclosed map, VIEW PICTURE. (the map is not to scale).
- Switch C opens wall Z
- Key A opens door Y
- Key B opens door X
- Lock W is opened by the key at the end of the "egyptian".
- Collect both keys (A & B), open the wall with switch C and go
through exit 1 to level 8....
LEVEL 8 : EGYPTIAN LEVEL
Trow three coins at the fountain (or urn) at the end of the long
corridor (past the sarcophagi). Come back to the double doorsnear
the entrance and press the secret switch near them. Now press the
next secret switch in order to enter the "zodiac Room". To get the
key you need to place two men on each pressure pad in the
following order:
1> Capricorn
2> Aquarius
3> Pisces
4> Aires
5> Taurus
6> Gemini
(ie. the order they appear in the zodiac sequence.)
NB. Your key collector can walk one step further each time a
switch is activated without getting teleported.
Collect the key and go through the double doors. In order to solve
the "sacrifice puzzle", stand one character with no items at the
end of the passage. Now have a second party member throw a
fireball at him. The magic will explode inside the altar and the
doors will open. Exit through these doors.
Now fire a second fireball into the teleporter created by the
secret switch "send an appropriate sacrifice". But be careful! If
you mis-time the magic, it will reappear behind you. Walk the
characters carefully around the pits (the switches do nothing),
and push the secret switch in the alcove at the end of the passage
(with snake and torch). Now enter the shop. Do not buy the third
item!
Exit the passage.
"Read the heiroglyphics" - light all the decorated walls by
walking around them. Eventually, the keys you require will appear.
All four keys must be collected in order to open the next series
of rooms.
"Send me your champion"- operate the three switches and send your
best fighter through the door. Leave all his items behind ("travel
light") and walk him over to the switch. [It's better to distribute
his items with the other members because you can't recover these
when you drop theme on the floor.] He will teleport beyond the axe.
Press the secret switch, enter the room and kill the minotaur
using the torch. Collect the chest (containing two keys).
One will let you out. Kill the other minotaur also with a torch.
Put the two spare keys in the lock by the steps. This will create
a teleporter back in the "Send me your champion" room. Now reunite
your characters via this teleporter and collect the chest in the
secret room beyond the steps. Go down the steps in level 9....
LEVEL 9 :
Use the chessboard to copy the switch pattern and lead your men in
this formation in order to operate the four switches
simultaneously. Throw a lit torch down into the pits in order to
open the next doors ("Lightfalls"). Now extinguish both torches in
order to open the next doors. Fireball into the rightmost
teleporter to close the pit and open the wall. Go around to "fire
straight". Fireball straight over the pits and eventually two
teleporters will appear. Go into them and warp over the pits.
- Read sign X. It will teleport you
- Try and read all the signs you encounter as they can move you
around: X -> Y -> Z -> A -> B -> C
- Key K opens lock L
- Key G opens door M
- * teleport out and go around again to H
- Exit through E to level 10....
LEVEL 10 :
- Pull switch A
- Push secret switch B. This will open walls C and D
- Open and go through door D. Stand in corner E. This will open
walls F and G
- Solve puzzle H: switch -> teleporter -> fireball. This opens
door J. Go in and collect the chest which contains key K.
- Use key K to open either locks L or M
- In order to open locks P or Q, collect another Key (key R or S)
- Open the door. If you go via P, you will need 2,5kg weight, if
you go via Q, you will need three gold coins, but no more!
- Kill the two anubises, collect the keys and exit into level
11...
LEVEL 11 : GATEWAY
Use all the gateway keys that you have collected, go from room to
room... until you get to the final teleporter. Once there, collect
the woodland key and enter the teleporter.
You will reappear in the "maze". Open the woodland door, find the
steps and go down into level 12...
LEVEL 12 : THE CAVE
Exit this level via the teleporter and reappear on the last
level...
LEVEL 13 : THE TEMPLE
Find and kill the overlord ( the guy with the cloak), collect his
key and use this to get into the temple room.....