Megaman 5

Megaman 5

01.10.2013 13:06:28
~B

_______ _______ _______ _______ _______ _______ _ _______
( )( ____ \( ____ \( ___ ) ( )( ___ )( ( /| ( ____ \
| () () || ( \/| ( \/| ( ) | | () () || ( ) || \ ( | | ( \/
| || || || (__ | | | (___) | | || || || (___) || \ | | | (____
| |(_)| || __) | | ____ | ___ | | |(_)| || ___ || (\ \) | (_____ \
| | | || ( | | \_ )| ( ) | | | | || ( ) || | \ | ) )
| ) ( || (____/\| (___) || ) ( | | ) ( || ) ( || ) \ | /\____) )
|/ \|(_______/(_______)|/ \| |/ \||/ \||/ )_) \______/

=____________________________________________________________________=
| | M e g a M a n 5 | |
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| FAQ V1.01 |
| By Dragonlord |
| dragonlord@adlo.de |
=¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯=

If you are someone working for an FAQ/walkthrough site, DO NOT E-MAIL ME
ASKING TO POST THIS ON YOUR SITE. I may allow you, so long as it is NOT
MODIFIED in any shape or form. I would also like to be given some kind
of noticeable credit. You may not use this FAQ for promotional or
profitable purposes. It is for personal use only.
This FAQ may only appear on the following sites.

GameFAQs - http://www.gamefaqs.com/
Game Winners (Video Game Strategies) - http://www.gamewinners.com/
www.psxcodez.com - http://www.psxcodez/

You may not place this on your personal website. It was made mostly for
GameFAQs, and since the folks from Game Winners and psxcodez.com asked me
nicely enough, I let them add it to their sites as well.

=___________________________________________________________________________________=
| Contents |
=¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯=
[1] Introduction
\
[A] Author's Note
[B] About this FAQ
[C] Mega Man 5

[2] Story
[3] Controls
[4] Order of Robots
[5] Damage Chart
[6] Stage Information and Maps
[7] Proto Man's Fortress
[8] Dr. Wily's Fortress
[9] Boss Strategies
\
[A] Robot Master Strategies
[B] Proto Man's Fortress Boss Strategies
[C] Dr. Wily's Fortress Boss Strategies

[10] Final Information

=___________________________________________________________________________________=
| [1] | Introduction |
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___________________________________________________________________________________
| [A] | Author's Note |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
First things first. If I catch you ripping something off of this, I'll get you in
trouble or something. Look, don't rip off, because it's not right. You're
stealing other work that people have put hard work into. Don't do it!

That being said, I'm glad to see someone is viewing my FAQ. I am Dragonlord. Don't
get me confused with some other person named Dragonlord on GameFAQs. If the e-mail
isn't dragonlord@adlo.de or dragon1@mtrap.org, it's not me. The reason I say this
is because a friend once told me that someone other than myself named Dragonlord
submitted something to GameFAQs. Don't get me mixed up with the other person and
all is well.

So, I see you've come for help on the hit NES game Mega Man 5. That's what I'm
here for! This will be the second FAQ I have written, my first being a Mega Man
7 FAQ. You can always give me feedback on it, all i ask is that you use constructive
criticism, because flames suck.
___________________________________________________________________________________
| [B] | About this FAQ |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In this FAQ, I have tried to cover everything in Mega Man 5. It was quite
surprising to see that no one had already written an FAQ or Walkthrough for Mega
Man 5 at GameFAQs. After all, it's no worse (not to say that the Mega Man games
aren't any good) than the other Mega Man games.
___________________________________________________________________________________
| [C] | Mega Man 5 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mega Man 5 is for the Nintendo Entertainment System. Quite like any other Mega
Man game, there are eight enemies, powerups, and Dr. Wily. Mega Man 5
introduces Beat, who also appears as early as Mega Man 4 for Game Boy, but not
MM4 on NES. Mega Man 5 also features Rush, Mega Man's helpful red robotic dog.

Mega Man 5 is the first and only part of the series to have TWO fortresses after
defeating the eight robot masters. First you have to go through Proto Man's
fortress and after completing that fortress, you obviously have to go through
Dr. Wily's.
=___________________________________________________________________________________=
| [2] | Story |
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The story of Mega Man 5 is basically the same as every other Mega Man game.
Dr. Wily escapes or builds eight robots to wreck havoc on the city, and Mega Man
must do something to stop them.

In the year 20XX AD, an army of vicious robots was unleashed on the world,
causing them to destroy and consume everything in sight.

And Behind this destruction is...

PROTOMAN?!

Protoman kidnapped Dr. Light, creator of Mega Man, and brought him to his
fortress. Mega Man must now destroy the eight robot masters (as usual) and rescue
Dr. Light!
=___________________________________________________________________________________=
| [3] | Controls |
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The controls in Mega Man 5 are simple and remain the same throughout the entire
game. You will not have any trouble controlling Mega Man.

** Buttons without descriptions are apparently of no use.
** Control not exactly as shown! ^_^
___________________________
| _ |
| _| |_ _ _ |
||_ _| (A) (B)|
| |_| -Start- -Sel- |
|___________________________|

[Directional Pad] Move Mega Man left or right
[A] Jump
[Down + A] Slide
[B] Shoot; Hold to charge-up
[Start] Weapon Selection screen
=___________________________________________________________________________________=
| [4] | Order of Robots |
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In every part of the Mega Man series, there's a special order in which you
should kill the robot masters so that it's easier. It's important that you try
to follow it so that it'll be easier for you.

Star Man ___ ___ ___
* Use M. Buster |_6_|_2_|_4_|
* Get Star Crash + Super Arrow |_7_|_X_|_5_|
|_8_|_1_|_3_|
Gravity Man
* Use Star Crash
* Get Gravity Hold

Gyro Man
* Use Gravity Hold
* Get Gyro Attack

Crystal Man
* Use Gyro Attack
* Get Crystal Eye

Napalm Man
* Use Crystal Eye
* Get Napalm Bomb

Stone Man
* Use Napalm Bomb
* Get Protect Stone

Charge Man
* Use Protect Stone
* Get Charge Kick

Wave Man
* Use Charge Kick
* Get Water Wave
=___________________________________________________________________________________=
| [5] | Damage Chart |
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The damage chart shows what weapon damages which robot and how much it damages
the robot by. It can be a useful guide for times you are out of the primary
needed weapon against the robot. You can refer to it to find out what other
weapons work good against the enemy.

* Thanks to Colin Moriarty for giving me permission to make a damage chart
in my FAQ. The idea was from his MM1 & MM2 FAQS that can be found on GameFAQs.

__________________________________________________________________________
|LEGEND |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| WW = Water Wave CE = Crystal Eye |
| SC = Star Crash NB = Napalm Bomb |
| GH = Gravity Hold PS = Protect Stone |
| GA = Gyro Attack CK = Charge Kick |
| |
| * Numbers indicate amount of energy bars taken out from weapon. |
| * -- Indicates no effect or that the weapon cannot reach the enemy |
| * All bosses are damaged by the Mega Buster by 01, charged by 03 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________
|_ROBOT MASTERS________________________________|
| WW SC GH GA CE NB PS CK |
| Gravity Man -- 04 -- 01 01 01 01 -- |
| Wave Man 01 01 -- 01 01 01 01 04 |
| Stone Man 01 01 01 01 01 04 01 -- |
| Gyro Man 01 01 04 01 01 01 01 01 |
| Star Man 04 01 -- 01 01 01 01 01 |
| Charge Man 01 01 -- 01 01 01 04 -- |
| Napalm Man 01 01 -- 01 03 01 01 -- |
| Crystal Man 01 01 01 04 01 01 01 01 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________
|_PROTO MAN'S FORTRESS_________________________|
| WW SC GH GA CE NB PS CK |
| Track-Bot 03 01 -- 01 01 01 01 01 |
| Shield-Bot 01 01 -- 01 02 02 01 -- |
| Cannon-Bot 01 01 -- 02 01 01 01 01 |
| Mega-Bot 01 02 -- 01 01 01 02 01 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________
|_DR. WILY'S FORTRESS__________________________|
| WW SC GH GA CE NB PS CK |
| Wheel-Bot -- -- -- 01 04 01 01 -- |
| Armored-Bot -- 01 01 04 01 01 -- -- |
| Dr. Wily (1) -- -- -- 01 01 01 -- -- |
| Dr. Wily (2) -- 01 -- 01 01 01 01 -- |
| Dr. Wily (3) -- 01 -- 01 01 01 -- -- |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
=___________________________________________________________________________________=
| [6] | Stage Information and Maps |
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This section provides you with valuable information on each level. It also has
maps created in ASCII. Use this guide so that you won't miss any hidden items.

** These maps are in no way 100% accurate. I've tried my best to made sure that
they are correct, just don't be surprised if you do find an error.
_
One square (|_|) represents one whole screen.
______________________________________________________________________
| LEGEND |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| X = Extra Life B = Boss M = M-Tank |
| E = E-Tank I = Item |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

______________________________________________________________________________
| Star Man [1] |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Weakness: Water Wave Get: Star Crash, Super Arrow |
| Item: "M", required for Beat |
| _ _ _ |
| |_|_|_|_ _ _ _ _ _ _ _ _ _ _ _ _ |
| |_|_|_|_|_| |_|_|_|_|_|_|_|_|B| |
| |_|_ _|_| |
| |_|I|_|_| |
| |
| Low gravity, falling meteorites, and spike-lined walls. It doesn't get any |
| more annoying than this. Be careful not to jump too high when the ceiling |
| is covered in spikes. Some platforms are better to 'fall' off of rather than |
| actually jumping to the adjacent one. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________________________________________
| Gravity Man [2] |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Weakness: Star Crash Get: Gravity Hold |
| Item: "M", required for Beat |
| _ _ |
| _ _ _|_|_| _ _ _ |
| |_|_|_|_|_|_ |_|_|B| |
| |_|X| |_|_|_ _ _ _ _|_| |
| |_|_|_|_|I|_|_| |
| |
| Perhaps I was wrong; this is far more annoying than Star Man's level. There |
| are 'gravity changers' placed in set locations of the stage that, when walked|
| through, reverse the gravity. There are spikes and holes on the ceilings that|
| require quick reflexes to avoid. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________________________________________
| Gyro Man [3] |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Weakness: Gravity Hold Get: Gyro Attack, Rush Jet |
| Item: "A", required for Beat |
| _ _ _ _ |
| |_|_|_|_|_ _ |
| |_| |_|_|B| |
| _ _ _ _|_| |
| |_|_|I|_|_| |
| _ _|_| |
| |_|_|_| |
| _ _ _|_| |
| |_|_|X|_| |
| _ _ _|_| |
| |_|_|_|_| |
| _|_| |
| |_|_| |
| |
| Gyro Man's stage is not too bad, overall. The only part that could get |
| challenging is the section with the falling blocks. To get the "A", stand on |
| the block above it. As soon as it begins to fall and the "A" disappears, jump|
| to the block next to it and continue. It's a lot harder than it sounds. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________________________________________
| Crystal Man [4] |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Weakness: Gyro Attack Get: Crystal Eye |
| Item: "V", required for Beat |
| _ _ _ |
| |_|_|_| |
| _ _ _ _ _|_| |E| |
| |_|_|_| |_|_|_| |_|_ _ |
| |_|_|_| |_|M|_| |
| |_|_|_| |_| |
| |I|_ |
| |_|_| |
| |_|_ _ |
| |_|_|B| |
| |
| Crystal Man's stage is probably one of the easiest in Mega Man 5. The |
| falling crystals can be moderately annoying but the rest of the level is |
| simple. The "V" is definitely difficult to get. What you have to do is hug |
| the left wall before the screen with the "V". This can be difficult because |
| of the spikes below, so wait until you pass the last spike and THEN hold left|
| onto the next screen and you should be able to pick it up. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________________________________________
| Napalm Man [5] |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Weakness: Crystal Eye Get: Napalm Bomb |
| Item: "N", required for Beat |
| _ _ _ _ |
| _ _ _ _ |_|_|_|I| |
| |_|_|_|_| _ _ _ _|_| |_| |
| |_|_ _ _|E|_|_|_|_| |X|_ _ _ |
| |_|_|_|_|_| |_|_|_|_| |
| |_|_ _ _ _ |
| |_|_|_|_|B| |
| |
| Napalm Man himself is easy to defeat. Unfortunately, his level is not. It's |
| loaded with tons of annoying traps and robots of all sorts. The wall where |
| there's an E-Tank supposedly trapped in is really just false. Jump up and |
| press left towards it. Walk in, jump again, and continue walking to grab it. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________________________________________
| Stone Man [6] |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Weakness: Napalm Bomb Get: Protect Stone |
| Item: "G", required for Beat |
| _ _ _ _ _ _ _ |
| |_|_|_|_|_|_|B| |
| _ _ _ _|_| |
| _ _ _ _|X|_|_|_|E| |
| |_|_|_|_|_| |
| _ _ _|_| |
| _ _|_|_|_|_| |
| _|_|_|_| |
| _ _ _|_|_|I| |
| |_|_|_|_| |
| |
| Stone man is definitely the easiest robot master in the game. You may have |
| a problem finding the "G" on this level. Look at the map. When you come to |
| the room before the item, the block at the lower-right hand side of the |
| screen is breakable. Destroy it and slide underneath. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________________________________________
| Charge Man [7] |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Weakness: Protect Stone Get: Charge Kick |
| Item: "A", required for Beat |
| |
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
| _ _|_|_|_|_|_|_|_ _ _ _ _|_|_|_|_|_|_|_|_|_ _ |
| |_|_|_| |_|_|_|_|_|I|_| |_|_|B| |
| |
| Charge Man has a fairy easy level and the letter is really simple to get. |
| When you see it, destroy the robots in the vicinity to make things easier. |
| Then use Rush Coil and nab it. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________________________________________
| Wave Man [8] |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Weakness: Charge Kick Get: Water Wave |
| Item: "E", required for Beat |
| _ _ _ _ _ _ _ _ _________________________ _ ______ _ _ _ _ |
| |_|_|_|_| |_|_|_|_|_________________________|_|____I_|_|_|_|B| |
| |_| |_| |
| |X|_|_| |
| |_|_|_| |
| |
| You may have a problem avoiding the spikes when you get to the room where |
| bubbles rise up from the ground. What you have to do is jump on the bubble to|
| the far right on the first screen. When you get to the second, wait until you|
| see a small bubble. Jump on this bubble, then quickly jump to the other small|
| one on the left and next to the large one. |
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=___________________________________________________________________________________=
| [7] | Proto Man's Fortress |
=¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯=
Proto Man's fortress consists of four levels. On the final level, you must battle
a Mega-Bot, but NOT Proto Man!
______________________________________________________________________________
| Proto Man's Fortress [1] |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Boss: Track-Bot |
| _ _ _ _ |
| _ _ _ _ _ _ _ |_|_|_|B| |
| |_|_|_|_|_|_|_| |_| |
| _ _ _ _ _ _ _|_| |_|_|_| |
| |_|_|_|_|_|_|_|_| |_|_|_| |
| |
| The first level of Proto Man's forest is easy, providing you know how to use |
| Rush Jet, Super Arrow, and know how to get by those annoying appearing boxes |
| that appear in every part of the series. The boss of this level is INSANELY |
| easy. |
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______________________________________________________________________________
| Proto Man's Fortress [2] |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Boss: Shield-Bot |
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
| |_|_|_|_|_|_| |_|_|E| |_|_|_|_|B| |
| |_| |_|_ _|_| |X|_|_| |
| |_| |_|_|_|_| |_|_|_| |
| |
| The second journey through Proto Man's Fortress shouldn't trouble you at all.|
| Be sure to nab the E-Tank by sliding under the bottom platform. Once you |
| pick it up, make haste to press left so that you don't hit the spikes. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________________________________________
| Proto Man's Fortress [3] |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Boss: Cannon-Bot |
| _ _ _ _ _ _ _ _ _ _ _ _ |
| |_|_|_|_|_|_| |_|_|_|_|_|B| |
| _ _ _ _ _|_| |_|_ _|E| |
| |_|_|_|_|_|_| |_|_|_|_| |
| _|_| |
| |_|_| |
| _ _ _ _|_| |
| |_|_|_|_|_| |
| |
| The third level introduces a little more difficulty with moving platforms |
| and spike-lined walls. The boss is also significantly more complex but can |
| be taken out with a little skill. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________________________________________
| Proto Man's Fortress [4] |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Boss: Mega-Bot |
| |
| I'm not going to bother drawing a map for this level, as it's only four |
| screens long. To reach the Mega-Bot, make sure you destroy the top blocks |
| first so that when the floor rises it doesn't crush you. It make take more |
| than one attempt but it's not hard if you think before you shoot. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
=___________________________________________________________________________________=
| [8] | Dr. Wily's Fortress |
=¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯=
Dr. Wily's fortress consists of four levels as well. The eight robot masters must
be defeated on the final level, à la every other Mega Man.
______________________________________________________________________________
| Dr. Wily's Fortress [1] |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Boss: Wheel-Bot |
| _ _ _ _ _ _ _ _ |
| |E| |_|_|_|_|_|_|B| |
| |_| _ _ _ _ _ _ _ _ _|_| |
| |_| _ _ _|_|_|_|_|_|_|_|_|_|_| |
| |_| |_|_|_|_| |
| |_|_|_| |
| |_|_|_| |
| |
| Dr. Wily starts his fortress off with a damned annoying level! ^_~ It |
| includes falling ceilings, tons of annoying robots, and spike-lined floors. |
| To add to the annoyance, the boss is a toughy! |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________________________________________
| Dr. Wily's Fortress [2] |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Boss: Armored-Bot |
| _ _ _ _ _ _ _ _ _ |
| |_|_|_| |_|_|_|_ _|_|_|B| |
| |_|_ _ _ _ _ _ _ _ _ _ _|_| |_|_|_|_| |
| |E|_|_|_|_|_|_|_|_|_|_|_|_| |_|_| |
| |
| ... Water in a fortress? Yup. ^_~ Most of the level is simple to get through |
| but you might be stuck at the screen where there's a giant green robot and |
| spikes. Use the Super Arrow and jump on it to fly across the spikes. Rush Jet|
| won't work here. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________________________________________
| Dr. Wily's Fortress [3] |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Boss: All 8 Robot Masters & Dr. Wily |
| |
| (A) (B) |
| _ _ _ |
| _ _ _ _ Gravity|+| |+|Wily |+|Charge |
| |E|_|_|+| Wave|+| |+|Gyro |+|Napalm |
| \ Stone|+| |+|Star |+|Crystal |
| To B |
| |
| This level involves killing the eight robot masters once again and then |
| battling Dr. Wily. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________________________________________________________________________
| Dr. Wily's Fortress [4] |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Boss: Dr. Wily (2) & Dr. Wily (3) |
| _ _ |
| |_|_| |
| |_| |
| |_|_ _ _ |
| |_|_|_|B| |
| |
| A very short level. Use the red cannon to your advantage by destroying the |
| bullets it shoots out but not the cannon itself. Doing this will make them |
| leave behind weapon or energy pellets, which you'd likely need by now. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
=___________________________________________________________________________________=
| [9] | Boss Strategies |
=¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯=
Here are strategies for all known bosses in Mega Man 5. Difficulty is rated on a
scale of 1 to 5, 1 being the easiest and 5 being the hardest. Most bosses in MM5
are simple, mind you.

___________________________________________________________________________________
| [A] | Robot Master Strategies |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________
| File: Top Secret -- Confidential |_____________________________________________
| |
| Target: GRAVITY MAN |
| Suggested Weapon: Star Crash Difficulty: 2.5 |
| |
| Gravity Man, while being very annoying, is easy to kill if you have Star Crash. |
| He has a basic attack which is the equivalent of the Mega Buster. Other than |
| using it, he just rotates the gravity. What you have to do is use star crash |
| and stay almost aligned with him on the opposite wall. When he rotates gravity |
| the Star Crash will hit him, taking out 4 bars. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________
| File: Top Secret -- Confidential |_____________________________________________
| |
| Target: WAVE MAN |
| Suggested Weapon: Charge Kick Difficulty: 2.8 |
| |
| Once you get the hang of Wave Man's attacks, you'll have no problem defeating |
| him. He comes equipped with two attacks, his own form of Water Wave and an |
| arrow gun or something of that sort. Half the time the Water Wave won't even |
| pop up where you are standing, so that's not to worry about. When he shoots an |
| arrow at you, jump over it and quickly slide under him. Take any available |
| chance to hit him with Charge Kick. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________
| File: Top Secret -- Confidential |_____________________________________________
| |
| Target: STONE MAN |
| Suggested Weapon: Napalm Bomb Difficulty: 1.2 |
| |
| Excuse me while I stop laughing from how easy Stone Man is. ^_^ He has a total |
| of one attack, which will seldom hit you. Other than this attack, all he does |
| is hop around the screen, hoping to crush Mega Man under him. Stand beside where|
| you think he's going to land and use Napalm Bomb to reduce this pile of stones |
| to dust. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________
| File: Top Secret -- Confidential |_____________________________________________
| |
| Target: GYRO MAN |
| Suggested Weapon: Gravity Hold Difficulty: 1.6 |
| |
| Gyro Man. You MUST have a full bar of Gravity Hold, as you'll leave his stage |
| with an empty one. He has an arsenal of two attacks. The first being when he |
| just whips a Gyro blade at you. Just jump over that. The second being when he |
| flies into the air, shoots down a Gyro blade at you and then comes crashing |
| down on Mega Man. Jump over the blade and quickly slide to avoid being hit. Use |
| Gravity Hold whenever you wish , as it hits him no matter what. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________
| File: Top Secret -- Confidential |_____________________________________________
| |
| Target: STAR MAN |
| Suggested Weapon: Water Wave Difficulty: 2.1 |
| |
| Star Man has no real attacks. He basically keeps using Star Crash and throws it |
| at you, thereafter jumping towards you. His pattern of attacks are: 1) Jump at |
| Mega Man with Star Crash. 2) Fire Star Crash at Mega Man. Repeat. When he jumps |
| at you, just slide underneath or if the jump is close, jump over. The gravity |
| is low in this room and you can jump real high. Whenever he's standing on the |
| ground, make haste to use Water Wave. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________
| File: Top Secret -- Confidential |_____________________________________________
| |
| Target: CHARGE MAN |
| Suggested Weapon: Protect Stone Difficulty: 3 |
| |
| There's a reason they call him Charge Man. He has two attacks, all of which he |
| follows in the same order continuously. First, he'll walk towards you. Jump over|
| him and walk to the other side of the screen. He'll then make a noise and shoot |
| out fireballs. These can easily be avoided by walking away from them once you |
| see them falling. Finally, he'll charge at you. Just jump over him. After he's |
| charged at you is a perfect chance to use Protect Stone to hit him, so take |
| advantage. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________
| File: Top Secret -- Confidential |_____________________________________________
| |
| Target: NAPALM MAN |
| Suggested Weapon: Crystal Eye Difficulty: 3.4 |
| |
| I must admit, Napalm Man will give you a little bit of trouble, but nothing to |
| wet your pants over. He has two attacks and they're quite difficult to avoid. |
| He mainly shoots out three missiles, which can be hopped over and Crystal Eye |
| can be shot in between. The problem is that as he gets closer and closer to you |
| it becomes more and more difficult to avoid the missiles. You have to jump over |
| him and get to the other side. His second attack is a Napalm Bomb shot into the |
| air diagonally. He usually jumps at Mega Man after this, so slide under him. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________
| File: Top Secret -- Confidential |_____________________________________________
| |
| Target: CRYSTAL MAN |
| Suggested Weapon: Gyro Attack Difficulty: 2.8 |
| |
| .. And finally, Crystal Man. He is programmed with two attacks, one which you |
| can disregard since it's so easy to avoid. Crystal Man will use one really |
| unavoidable attack. When he shoots four mini-Crystal Eye balls out of his chest.|
| These will bounce around the room and it's inevitable that you'll be hit. The |
| best time to hit Crystal Man is when he's jumping about and shooting single |
| plasma shots. These are easy to avoid and when he hits the ground, fire away! |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________________________________________________________
| [B] | Proto Man's Fortress Boss Strategies |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________
| File: Top Secret -- Confidential |_____________________________________________
| |
| Target: Track-Bot Found on: Level 1 |
| Suggested Weapon: Water Wave Difficulty: 1 |
| |
| I really think that Capcom got lazy when programming bosses. This thing is |
| easy as hell. It uses one attack, a plasma burst. When it shoots this out, jump |
| over it and fire away with Water Wave. Each time the robot is hit, it will |
| shoot out another plasma burst and slowly become faster. Do your best to avoid |
| the shots and crush this excuse for an enemy. ^_^ |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________
| File: Top Secret -- Confidential |_____________________________________________
| |
| Target: Shield-Bot Found on: Level 2 |
| Suggested Weapon: Crystal Eye Difficulty: 1.2 |
| |
| Both Crystal Eye and Napalm Bomb work equally as well on this boss. Following |
| the trend of easy bosses, the only difference between this one and the |
| Track-Bot is the shield that rotates around. Likewise, it gets faster as it |
| weakens. However, this thing doesn't even have an attack! It just charges at |
| you where you can just hop over it without any trouble. Fire away with Crystal |
| Eye (I recommend it over Napalm Bomb) and be ready to jump whenever it charges |
| at you. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________
| File: Top Secret -- Confidential |_____________________________________________
| |
| Target: Cannon-Bot Found on: Level 3 |
| Suggested Weapon: Gyro Attack Difficulty: 2.8 |
| |
| Capcom finally decides to heat things up at Proto Man's Fortress and introduces |
| a boss that requires a bit of strategy. It has two attacks: the first is when |
| it fires out three circular shots in a spreadfire towards Mega Man. If they hit |
| Mega Man, he will become frozen in his tracks. The second is when the robot |
| jumps into the air and fires out 5 consecutive balls of plasma. It usually uses |
| attack 1 and attack 2 right after. When he uses the first attack, get away and |
| jump in between the top and middle circles OR over the top circle. This can be |
| difficult, indeed. When the bot jumps up and starts firing the circles, slide |
| underneath it and avoid them. Unleash the Gyro Attack whenever you have the |
| chance. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________
| File: Top Secret -- Confidential |_____________________________________________
| |
| Target: Mega-Bot Found on: Level 4 |
| Suggested Weapon: Star Crash Difficulty: 3 |
| |
| Combining the skills of all the previous robots in the Proto Fortress, the Mega |
| Bot will give you some trouble. It has two attacks and both are very difficult |
| to avoid. The first is when it shoots 3 plasma blasts. They can be avoided with |
| some quick jumping. The second involves the robot firing its shield in Mega |
| Man's path, jumping to the other side of the screen and getting its shield back.|
| This is a great chance to hit it with the Star Crash. Star Crash has very poor |
| range which also adds to the difficulty. Good luck! |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________________________________________________________
| [C] | Dr. Wily's Fortress Boss Strategies |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________
| File: Top Secret -- Confidential |_____________________________________________
| |
| Target: Wheel-Bot Found on: Level 1 |
| Suggested Weapon: Crystal Eye Difficulty: 2.3 |
| |
| This tall can of junk requires a tad bit of strategy and swiftness. You MUST |
| have at least half a bar full of Crystal Eye, or it'll be a lot harder to kill |
| it. The way the robot operates is whatever "wheel" you shoot it will fire at |
| you. This can be used to your advantage. Shoot the bottom "wheel", jump on it, |
| and shoot the top one. Jump on that and aim towards the robot's eyes with |
| Crystal Eye. Seven shots to the eyes will put it back in the junkyard. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________
| File: Top Secret -- Confidential |_____________________________________________
| |
| Target: Armored-Bot Found on: Level 2 |
| Suggested Weapon: Gyro Attack Difficulty: 2.1 |
| |
| This thing looks like a large version of one of those hard-hat robots that pop |
| up and shoot you. I must say, it's very easy to kill, requiring only the |
| evasion of a few attacks. Its first attack is when it shoots out orange balls |
| from the top of its head. The second is the same thing except from its mouth. |
| Sounds easy? It is. Stand on one of the platforms and wait until the sides open |
| up. When they do, unleash Gyro Attack on it. One Gyro Attack will take out 4 |
| energy bars, so it's not very difficult to kill. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________
| File: Top Secret -- Confidential |_____________________________________________
| |
| Target: Dr. Wily (1) Found on: Level 3 |
| Suggested Weapon: M. Buster Difficulty: 2 |
| |
| Dr. Wily's first diabolical machine was constructed with simple programming. |
| It hovers around the room, attempting to scare Mega Man, but all it really does |
| is wait until Mega Man is stopped. It then comes crashing down onto Mega Man. |
| This can easily be avoided. When you see the window open up and the ship stops, |
| get out of the way! When the machine hits the ground, jump and release a charged|
| Mega Buster shot at the window where Dr. Wily can be seen. |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________
| File: Top Secret -- Confidential |_____________________________________________
| |
| Target: Dr. Wily (2) Found on: Level 4 |
| Suggested Weapon: M. Buster Difficulty: 3.4 |
| |
| The second machine in Dr. Wily's arsenal is a heavy piece of artillery. It can |
| be quite the challenge. It has two attacks. The first being when it shoots out |
| either blue bouncing balls or red homing missiles. Both are equally as dangerous|
| and nearly impossible to avoid. The second is when it tries to suck you up. You |
| see that vacuum-like mouth? That's the weak part of the bot. Power up your Mega |
| Buster and aim for it. The missiles are quite fast and so they're hard to avoid.|
| No weapon other than the M. Buster works well on this thing, so good luck! |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________
| File: Top Secret -- Confidential |_____________________________________________
| |
| Target: Dr. Wily (3) Found on: Level 4 |
| Suggested Weapon: M. Buster Difficulty: 3.2 |
| |
| Just when you thought it was over, it's not. Now you must kill Wily as he flies |
| around in a small spaceship. Again, no weapon is as good as a charged-up Mega |
| buster shot on him. This final boss features two attacks. The first is used as |
| soon as Dr. Wily appears. Two purple balls are shot down and split in both |
| directions. After these are shot is a PERFECT chance to release the charged-up |
| shot. After this attack, he'll fire four more purple balls in all four |
| directions that act like Protect Stone. These are quite hard to avoid. The good |
| thing about this final battle is that Dr. Willy will *NEVER* appear at the |
| bottom middle of the screen, so that's a "safe zone." Stay there and if Dr. Wily|
| appears on the left bottom or right bottom, jump up and release the shot. |
| Once you take out this final boss, congratulations! You've won! |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
=___________________________________________________________________________________=
| [10] | Final Information |
=¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯=
___________________________________________________________________________________
| [A] | Revision History |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Version 1.01- 04/05/01
-One minor update: FAQ is now allowed on psxcodez.com.

Version 1.00- 04/01/01
-The very first version is mostly complete. Features maps for all stages, boss
strategies for all bosses -- everything you need to beat the game.
-More to come!

___________________________________________________________________________________
| [B] | Credits |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-o- Dragonlord (dragon1@mtrap.org / dragonlord@adlo.de)
The guy who wrote the whole thing! ;) Me!

-o- Colin Moriarty (quickman@yakfacesrealm.com)
For letting me use the damage chart idea in several of my walkthroughs.

___________________________________________________________________________________
| [C] | End Note |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The FAQ is now complete. If you find any spelling mistakes, bugs, or incorrect
information, e-mail me. You'll get full credit and I'd appreciate it, y'know? =)

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

FAQ Copyright Dragonlord (F. Rossi) 2001 - Present. All Rights Reserved.
Unauthorized reproduction of this document is illegal. Which means if this is
found on a site other than GameFAQs and GameWinners, tell me
about this and I will take care of it.

Completed on Sunday, April 1st, 2001.
Last Revision on Thursday, April 5th, 2001.










 
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Parts FAQ
FAQ/Lösung

28.Сентябрь 2013
FAQ/Lösung

01.Октябрь 2013
Missionen Modus, Musik Raum, Level 99 und alle Kampf Daten Items.
Spielstand

17.Октябрь 2013
Alle Waffen, alle Herz Tanks, alle E, W und EX Tanks und alle Teile.
Spielstand

04.Октябрь 2013
Alle Waffen, alle Herz Tanks, alle E, W und EX Tanks und alle Teile.
Spielstand

03.Октябрь 2013
FAQ/Lösung

29.Сентябрь 2013
FAQ/Lösung

01.Октябрь 2013
FAQ/Lösung

01.Октябрь 2013
Last Level Save mit allen Gegenstände und Boni.
Spielstand

02.Октябрь 2013
GameShark

30.Сентябрь 2013
PAL/NTSC Selector and +2 Trainer for the US NTSC Version.
GamePatch

01.Октябрь 2013
Cheats

04.Октябрь 2013
GameShark

 
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