Max Payne 2

Max Payne 2

15.10.2013 04:14:56
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: A Max Payne 2 PC Faq/Walkthrough :

:=================By I-M-INDIAN18 (aka Aditya Singh)==================:

:=====================Copyright 2006 Aditya Singh=====================:

: Public Email: t2_people18@rediffmail.com :
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Disclaimer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This Max Payne 2 Faq/Walkthrough is made solely by I-M-INDIAN18, aka
Aditya Singh, Copyright © 2006 Aditya Singh.

I hold the rights for this guide. This may be not be reproduced under
any circumstances except for personal, private use. You cannot reproduce this
faq/walkthrough without my permission. You cannot, in any way, reproduce this
faq/walkthrough without giving the credit to me and me alone. You cannot
distribute this faq/walkthrough on any site without my permission. You cannot
claim to own any part of the faq/walkthrough either. It may not be placed on
any web site or otherwise distributed publicly without advance written
permission. Use of this guide on any other web site or as a part of any
public display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
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Contents
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=============================================================================

Use the numbers to 'Find (ctrl+f)' any sections quickly.

1) Introduction ==================================================== (100)
2) My Review ------------------------------------------------------- (200)
3) Story =========================================================== (300)
4) Weapons --------------------------------------------------------- (400)
5) Hints & Tips ==================================================== (500)
6) Controls -------------------------------------------------------- (600)
7) Bullet time & Shootdodge ======================================== (700)
8) Walkthrough ----------------------------------------------------- (800)
Format of Walkthrough =========================================== (810)
i) Part I ----------------------------------------------------- (820)
ii) Part II ==================================================== (830)
iii) Part III --------------------------------------------------- (840)
Alternate Ending ================================================ (850)
9) Dead Man Walking - Hints & Tips =========(Still to Come)========= (900)
i) Manor Yard ------------------------------------------------- (910)
ii) Construction Site ========================================== (920)
iii) Manor Garden ----------------------------------------------- (930)
iv) Used Car Lot =============================================== (940)
v) Scaffolding ------------------------------------------------ (950)
vi) Upper East Side ============================================ (960)
vii) Mona's Playground ------------------------------------------ (970)
10) Game Statistics =================================================(1000)
11) Easter Eggs & Fun Facts -----------------------------------------(1100)
i) Easter Eggs & Fun Facts in Level-wise Layout ===============(1110)
ii) Max Payne Franchise Fun Facts ------------------------------(1120)
iii) Easter Eggs & Fun Facts in Group-wise Layout ===============(1130)
iv) Weapon & Weapon Ammo Location (not so obvious ones) --------(1140)
v) In-game Television Shows & Commercials =====================(1150)
12) Cheats ----------------------------------------------------------(1200)
i) Console Cheats =============================================(1210)
ii) Glitches ---------------------------------------------------(1220)
iii) Access the Secret Ending ===================================(1230)
iv) Different Character Models ---------------------------------(1240)
v) Instantly Unlock All Gameplay Modes ========================(1250)
vi) Unlockables ------------------------------------------------(1260)
13) Characters ====================(Still to Come)===================(1300)
i) A Few Good Men ---------------------------------------------(1320)
ii) A Few Bad Men ==============================================(1340)
iii) TV, Cartoon & Radio Characters -----------------------------(1360)
iv) Other Things Worth Knowing =================================(1380)
14) Location of Levels ----------------------------------------------(1400)
15) Question Hour ===================================================(1500)
16) Version History -------------------------------------------------(1600)
17) Sites where you can find this Faq/Walkthrough ===================(1700)
18) My other Faqs/Walkthroughs --------------------------------------(1800)
19) Credits =========================================================(1900)
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1) Introduction (100)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

A couple of years ago, the predecessor of Max Payne 2: The Fall of
Max Payne changed my gaming habits with its unique and stylish game play,
story and everything else. It converted me into a pc gamer for life!!! The
first thing I did after finishing Max Payne 1 was to check if it had a sequel
or not. Praying to the Gods of gaming, I clicked into the Max Payne website
and with a sigh of relief, I found out that the sequel to the most stylish
and coolest game ever made was already out. Not knowing that it was going to
push Max Payne hard for the No.1 spot in favorite games list, I went ahead
and purchased it.

The protagonist of this game, Max Payne, has been freed from police
custody for whatever he did in the previous installment of the game, with the
help of one of the characters he had made a deal with. Now, the entire world
perceives him as some kind of a hero who helped the city in its fight against
the unlawful citizens of the city. This game has been promoted as a film noir
love story and it tries really hard to be one.

The story of Max Payne, like the previous one, has been told through
a number of cut-scenes and graphic novels (ala Sin City). The writer, though
loses the humor, still manages to create an intense and dark atmosphere of
the first one, which, in turn, keeps the players at the edge of their seat
through out the length of the game.

But, there is a difference in the way graphic novels and cut-scenes
have been implemented this time around. In the previous game, you were able
to click on various items (including TV news, radio, telephones, etc.)
through out the level, which triggered graphic novels. In this sequel,
however, you can't click on anything during a level to trigger a graphic
novel. Graphic novels are strictly there to begin and end the levels.
Everything else during a level has been told in live action or cut-scenes.

What can we say about the game-play of max Payne??? It still remains
the biggest highlight of this franchise. Like the previous installment, it
once again has been incredibly well done and extremely enjoyable to play.
With the return of the franchise returns the Bullet time and shoot dodge.
These unique features make the game really stylish and fun to play. But,
there have been some major changes to its key features like Bullet time,
placement of painkillers, and the like.

Previously, bullet time was more useful when used with shoot dodge.
Now, bullet time has been modified to complement standing and gunning people.
It doesn't pay to shoot dodge since it takes a long time to get back up which
always proves calamitous. Now, you can take on 5 or even more people at the
same time with the help of Bullet time and standing up. If you try to shoot
dodge while taking on so many people, you will always lose the battle. The
screen goes yellow when you use bullet time in this game. The longer you use
it, the more powerful you will become, since you will pick up speed with each
passing second while your enemies will progressively become slower. Another
new cool effect of Bullet time is the reloading style while in Bullet time.
If your gun runs out of ammo while you are still in bullet time, then Max
will bend halfway downwards and does a 360 degree spin. By the time you face
the enemy again, your gun is reloaded. This feature, however, may become
tiresome after a while.

Another new addition to the game play is the ability to play as
another character in a few levels. You will get to play a couple of levels
through Mona Sax's perspective, which blends perfectly with the storyline.
Even when you play as Max, Mona will be there in a few levels to help you as
a NPC. This helps the storyline too, by showcasing there relationship. There
are other characters too who help you to kill enemies without you actually
controlling them.

Then, there is this thing about the HAVOK ENGINE!!! The enemies will
no longer fall in only three or four ways like in the previous game. The rag-
doll effects in this game are amazingly life-like. The bodies of the enemies
will fall in real fashion depending on where the bullets hit them. The
movement of their arms and legs and other body parts will crash into things
like they would in real life. They will get entangled into things and or hang
from ceilings with their arms still flapping. It all looks wonderful in a
combat. You can even play with bodies by shooting it and blowing it up in the
air. The game objects too are affected by these effects. If you crash into
fans, crates, etc., then be sure that they will move and fall.

It is a journey that will blow you away with its style and
classiness. A game to last an eternity, spiritually!!!
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2) My Review (200)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

Introduction

A couple of years ago, the predecessor of Max Payne 2: The Fall of Max Payne
changed my gaming habits with its unique and stylish game play, story and
everything else. It converted me into a pc gamer for life!!! The first thing
I did after finishing Max Payne 1 was to check if it had a sequel or not.
Praying to the Gods of gaming, I clicked into the Max Payne website and with
a sigh of relief, I found out that the sequel to the most stylish and coolest
game ever made was already out. Not knowing that it was going to push Max
Payne hard for the No.1 spot in favorite games list, I went ahead and
purchased it.

Preview

The protagonist of this game, Max Payne, has been freed from police custody
for whatever he did in the previous installment of the game, with the help of
one of the characters he had made a deal with. Now, the entire world
perceives him as some kind of a hero who helped the city in its fight against
the unlawful citizens of the city. This game has been promoted as a film noir
love story and it tries really hard to be one.

Story: 8.5/10

Like it has been said above, the story tries very hard to be a film noir love
story. But, in the quest to make a film noir love story, the writer loses the
humor that made the first game a classic. Somewhere down the line, you wish
they had paid more attention to the humor side of the first game, and
implemented it in the second one too. But the humor side apart, it's still
good enough to be able to suck you into caring for the lead characters. You
just can't help continue playing until you know what happens to them at the
end.

The story of Max Payne, like the previous one, has been told through a number
of cut-scenes and graphic novels (ala Sin City). The writer, though loses the
humor, still manages to create an intense and dark atmosphere of the first
one, which, in turn, keeps the players at the edge of their seat through out
the length of the game.

But, there is a difference in the way graphic novels and cut-scenes have been
implemented this time around. In the previous game, you were able to click on
various items (including TV news, radio, telephones, etc.) through out the
level, which triggered graphic novels. In this sequel, however, you can't
click on anything during a level to trigger a graphic novel. Graphic novels
are strictly there to begin and end the levels. Everything else during a
level has been told in live action or cut-scenes.

Now, we come to the actual story of the game. His life in ruins, Max rejoins
the NYPD. He is shown working under the guy who was chasing him in the first
game!!! One night, responding to a distress call, he goes to make enquiries
where he meets someone he thought dead, Mona Sax. And with her, comes back
all his past ghosts to haunt him. This game also marks the return of a few
more characters from the first game. It seems as if one of the underworld
don, Vinnie Gognitti, has made a deal with some one high above. A hit has
been put on Max Payne's name along with a few more people. He must now
uncover the mystery behind it all, while confronting with the evils of his
past.

Gameplay: 10/10

What can we say about the game-play of max Payne??? It still remains the
biggest highlight of this franchise. Like the previous installment, it once
again has been incredibly well done and extremely enjoyable to play. With the
return of the franchise returns the Bullet time and shoot dodge. These unique
features make the game really stylish and fun to play. But, there have been
some major changes to its key features like Bullet time, placement of
painkillers, and the like.

Previously, bullet time was more useful when used with shoot dodge. Now,
bullet time has been modified to complement standing and gunning people. It
doesn't pay to shoot dodge since it takes a long time to get back up which
always proves calamitous. Now, you can take on 5 or even more people at the
same time with the help of Bullet time and standing up. If you try to shoot
dodge while taking on so many people, you will always lose the battle. The
screen goes yellow when you use bullet time in this game. The longer you use
it, the more powerful you will become, since you will pick up speed with each
passing second while your enemies will progressively become slower. Another
new cool effect of Bullet time is the reloading style while in Bullet time.
If your gun runs out of ammo while you are still in bullet time, then Max
will bend halfway downwards and does a 360 degree spin. By the time you face
the enemy again, your gun is reloaded. This feature, however, may become
tiresome after a while.

Another new addition to the game play is the ability to play as another
character in a few levels. You will get to play a couple of levels through
Mona Sax's perspective, which blends perfectly with the storyline. Even when
you play as Max, Mona will be there in a few levels to help you as a NPC.
This helps the storyline too, by showcasing there relationship. There are
other characters too who help you to kill enemies without you actually
controlling them.

Even the environment contributes a lot to the game play. There are many
explosive canisters lying about here and there which you can use to kill the
enemies. There are places where you will have to blow some canisters to
create a hole in the wall or the ground to progress further. They all look
really beautiful too!!!

Then, there is this thing about the HAVOK ENGINE!!! The enemies will no
longer fall in only three or four ways like in the previous game. The rag-
doll effects in this game are amazingly life-like. The bodies of the enemies
will fall in real fashion depending on where the bullets hit them. The
movement of their arms and legs and other body parts will crash into things
like they would in real life. They will get entangled into things and or hang
from ceilings with their arms still flapping. It all looks wonderful in a
combat. You can even play with bodies by shooting it and blowing it up in the
air. The game objects too are affected by these effects. If you crash into
fans, crates, etc., then be sure that they will move and fall.

Enemy A.I.: 8.0/10

The enemy A.I. is nearly the same as the last one. They will again come after
you once they spot you. Occasionally, they will camp in stead of following
you. This does make for great combat set pieces though. But, it looks dumb
when they hurl a misdirected grenade at you and then walk into it.

Graphics: 10/10

Quite easily, one of the most beautiful looking games out there in the
market!!! The level textures and models all look really detailed and
realistic too. The level designing is perhaps the best you will get to see
over a long period of time. The buildings, explosions that send the bodies
and walls flying, the burning effects of the building, blowing up of places,
all pack a punch. It all looks so real and awesome that you spend a lot of
time just looking at them. The explosions and flames all do well to lend
themselves to creating a great and intense atmosphere in the game.

There is a wide variety of levels which all showcase the hard work and the
dedication of the developers. No expanse has been spared. Right from the
Police HQ, big Manors, decaying buildings and neighborhood, to the garage and
a funhouse, etc. all look so detailed, that it's a crime not to stop and
behold the beauty for a few moments!!!

Weapons, character models, weapon reloading, environment, etc. all look
fluent and realistic. The Molotov and grenades, explosive canisters, smoke,
thunder & lightning, create an intense atmosphere suited to the franchise.
Carnage by bullets and explosions are permanent which can make any place look
like a war zone in no time. The new Bullet time also add to the beauty!!!
When in bullet time, the screen turns into a beautiful golden colour, a sight
to behold!!!

The re-modeled characters and their clothes are all good too. They are all
extremely detailed. Max now looks more real, and he looks like a man who has
been through a lot in life. But, in lieu of creating a more believable Max
Payne, the developers have lost the ever-so-famous grin of the earlier Max
Payne, which is a pity really. The scars and cuts of the character remains
with Max right till the end, which shows off the amount of hard work that's
been put in.

The issue of death-animation restriction of the first one has been resolved
here. The rag-dolls look great and more importantly, are convincing!!! But,
another issue of lip-syncing for the characters still hasn't been answered in
this one. They still look odd during cut-scenes.

Sound: 10/10

The main theme of the first one has been retained, but it's been created
using a different instrument which suits the film noir style more. It gives a
feeling of the events as they unfold. It also does well to conjure up an
image of the tragic protagonist, and creates a wonderful atmosphere. The
combat music of the first one was better though. This game also has a very
good end credits song 'Late Goodbye' by the 'Poets of the Fall', which easily
surpasses any song ever heard in any game.

Like with the previous installment, the voice-acting is top-notch once again.
The voice-over actors of the first one have been retained for the sequel as
well. And they have done a great job of it too.

The guns, Molotovs, and grenades all sound realistic. The enemies yell a more
variety of curses at you during fire-fights than in the first one, which add
to the atmosphere. The breaking of walls, blowing up of buildings, screeches
of cars, sounds of thunder & lightning, etc. all combine their forces to
create an unbelievable aura of realism.

Controls: 10/10

Even if you haven't played the first one, it won't be a problem to get into
this game. This game is incredibly easy to control and operate. The features
are very well implemented and the players find it very easy to learn the
moves. You can also change the control set up for the game to any keys you
want to.

Play time

This game can take you anything between 7-9 hours to complete in your first
play through. However, this game has various difficulty modes to beat.

Replayability: 8.5/10

Like its predecessor, its game-play too is also very strong so that you can
play it multiple times without getting bored. Once you beat the game for the
first time, you can try to beat the game in higher difficulty modes, which
are unlocked one-by-one as you beat the previous difficulty modes. The game
has three difficulty modes which make the game progressively harder to beat.
In addition to these three difficulty modes, it also has a timed mode to
contain with.

In addition, there is also a new game play mode called 'DEAD MAN WALKING'. In
it, you will have to kill re-spawning enemies who keep on increasing with
time. Basically, you will have to survive for as long as you can. There are a
total of six maps plus two more official maps waiting to be downloaded. Plus,
there are hundreds of DMW maps made by fans of the series, which you can
download.

Modifications

The game has quite a few good mods for you to play. And the mod community for
the Max Payne games has gained momentum off-late. So you can get a few hours
game-play out of them.

Overall: 10/10

Recommendation

This game is a worthy successor of a great game. A must-buy if you don't mind
the short length of the game. It is a journey that will blow you away with
its style and classiness. A game to last an eternity, spiritually!!!

Behold the beauty of Payne!!!
Taste the Payne!!! Again!!!
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3) Story (300)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

The story of Max Payne, like the previous one, has been told through
a number of cut-scenes and graphic novels (ala Sin City). The writer, though
loses the humor, still manages to create an intense and dark atmosphere of
the first one, which, in turn, keeps the players at the edge of their seat
through out the length of the game.

Now, we come to the actual story of the game. The protagonist of this
game, Max Payne, has been freed from police custody for whatever he did in
the previous installment of the game, with the help of one of the characters
he had made a deal with. Now, the entire world perceives him as some kind of
a hero who helped the city in its fight against the unlawful citizens of the
city. This game has been promoted as a film noir love story and it tries
really hard to be one.

His life in ruins, Max rejoins the NYPD. He is shown working under
the guy who was chasing him in the first game!!! One night, responding to a
distress call, he goes to make enquiries where he meets someone he thought
dead, Mona Sax. And with her, comes back all his past ghosts to haunt him.
This game also marks the return of a few more characters from the first game.
It seems as if one of the underworld don, Vinnie Gognitti, has made a deal
with some one high above. A hit has been put on Max Payne's name along with a
few more people. He must now uncover the mystery behind it all, while
confronting with the evils of his past.
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4) Weapons (400)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

Max Payne has a lovely arsenal of weaponry which can be categorized
into six types which are explained below.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
a) Secondary Attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-----------------------------------------------------------------------------
(i) Melee Weapon
-----------------------------------------------------------------------------


=============================================================================
1) Melee Attack: You press the secondary attack key to whack the enemy with
whatever gun you may be holding at the time. This attack is pretty
useless in this game.
=============================================================================


-----------------------------------------------------------------------------
(ii) Throwable Weapons
-----------------------------------------------------------------------------


=============================================================================
1) Grenades: Blow enemies to hell with this weapon. You have to press the
secondary attack key to use this weapon.
Clip size: 1.
Total ammo: 10.
First Appearance: Part I, Chapter 1.
=============================================================================


=============================================================================
2) Molotovs: It is a dark colored bottle with a cloth coming out from top.
It explodes at contact and burns the enemy to hell. You have to press the
secondary attack key to use this weapon.
Drawbacks: Throw it far away from you or you too may burn yourself.
Clip size: 1.
Total ammo: 10.
First Appearance: Part I, Chapter 2.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
b) Handguns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=============================================================================
1) Desert Eagle: A powerful and accurate handgun which can be used to take
on a couple of enemies at one time. You can even use it kill enemies at
long distance and it still can kill them with one shot to the head.
Drawbacks: Clip size is small and slow rate of fire.
Clip size: 10.
Total ammo: 100.
First Appearance: Part I, Chapter 2.
=============================================================================


=============================================================================
2) Dual Desert Eagles: Same as above, except you carry two of these.
Drawbacks: Same as above.
Clip size: 20.
Total ammo: 100.
First Appearance: Part I, Chapter 4.
=============================================================================


=============================================================================
3) 9mm Pistol: This is the basic weapon of the game and you start-off with
these. The least powerful weapon in your armory but one of the most
accurate weapon. Also, it fires very fast.
Drawbacks: Not much use.
Clip size: 16.
Total ammo: 160.
First Appearance: Part I, Prologue.
=============================================================================


=============================================================================
4) Dual 9mm Pistols: Same as above, except you carry two of these.
Drawbacks: None. Can be used pretty much anywhere in the first part.
Clip size: 32.
Total ammo: 160.
First Appearance: Part I, Prologue.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
c) Shotguns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=============================================================================
1) Pump-Action Shotgun: This is my personal favorite since it's handy for
most occasions. It is very powerful.
Drawbacks: Slow rate of fire, not efficient at long ranges.
Clip size: 7.
Total ammo: 140.
First Appearance: Part I, Chapter 1.
=============================================================================


=============================================================================
2) Sawed-Off Shotgun: These look cool but not very efficient at handling
enemies at medium and long ranges since it accuracy is very bad. It has
the fastest rate of fire among the three shotguns.
Drawbacks: Can hold only two shells, not efficient at long ranges.
Clip size: 2.
Total ammo: 140.
First Appearance: Part I, Chapter 1.
=============================================================================


=============================================================================
3) Striker: Just like shotgun but can carry 12 shells and has a very fast
rate of fire. It is the automatic shotgun.
Drawbacks: Not efficient at long ranges.
Clip size: 10.
Total ammo: 200.
First Appearance: Part III, Chapter 2.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
d) SMGs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=============================================================================
1) Ingram: A great weapon at short and medium range distance and it has a
very high speed of fire. Hero of Max Payne 1, here, this weapon feels
ignored due to the more powerful weapons of this game.
Drawbacks: Inaccurate at long ranges.
Clip size: 32.
Total ammo: 320.
First Appearance: Part I, Chapter 1.
=============================================================================


=============================================================================
2) Dual Ingrams: Same as above except you carry two of these.
Drawbacks: Same as above.
Clip size: 64.
Total ammo: 320.
First Appearance: Part I, Chapter 1.
=============================================================================


=============================================================================
3) MP5: An automatic weapon that comes with a scope, so that you can snipe
enemies at medium-long range too. It will take sometime to get used to
it as its reticule moves a bit while sniping. But, it is still very
accurate. It has a very good rate of fire too.
Drawbacks: Takes a bit of time to get used to.
Clip size: 30.
Total ammo: 300.
First Appearance: Part I, Chapter 6.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
e) Assault Rifles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=============================================================================
1) Kalashnikov: Easily, the best gun of this game. It looks great, feels
great and it is great. Good rate of fire, moderately accurate and good
for killing a bunch of enemies at one go.
Drawbacks: None.
Clip size: 30.
Total ammo: 300.
First Appearance: Part I, Chapter 2.
=============================================================================


=============================================================================
2) M4 Carbine: A side-kick to Kalashnikov, it has most things going for it.
It looks good but doesn't feel as good as Kalashnikov. It, too, has a
good rate of fire, more accurate than Kalashnikov and good for killing a
bunch of enemies at one go.
Drawbacks: None.
Clip size: 30.
Total ammo: 300.
First Appearance: Part I, Chapter 7.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
f) Snipers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=============================================================================
1) Sniper Rifle: Another of my favorite weapon. You can take out enemies out
from long distances using the scope. Only Max Payne gets to use this
weapon.
Drawbacks: A liability at short ranges, slow rate of fire.
Clip size: 5.
Total ammo: 50.
First Appearance: Part I, Chapter 4.
=============================================================================


=============================================================================
2) Dragunov: This weapon is Sniper Rifle's sidekick. It's not as accurate as
the Sniper Rifle but has a nice rate of fire. Only Mona Sax gets to use
this weapon.
Drawbacks: A liability at short ranges, not as accurate.
Clip size: 10.
Total ammo: 100.
First Appearance: Part II, Chapter 4.
=============================================================================


=============================================================================
It's done. That will be your arsenal. Now get moving player.
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5) Hints & Tips (500)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

1) Always collect weapons after killing an enemy.

2) Always explore all cabinets, rooms, crates, top of crates, out-of-way
places for goodies.

3) Use painkillers and bullet time extensively. Bullet time automatically
fills-up when you're not using it.

4) If you have used up your entire Bullet time, then wait for it to refill
itself before progressing forward.

5) Unlike the previous game, shootdodges are not very useful. Now, bullet
time has been modified to complement standing and gunning people. It
doesn't pay to shoot dodge since it takes a long time to get back up
which always proves calamitous. Now, you can take on 5 or even more
people at the same time with the help of Bullet time and standing up. If
you try to shoot dodge while taking on so many people, you will always
lose the battle.

6) Rolling sideways/backwards/forward isn't really useful, since you can't
shoot while doing it. Try not to perform them. They are not worth it.

7) Quick saves are a must in your first play through. Always quick save
after a tough fire-fight or before venturing into the unknown (new
rooms).

8) Always peek into the room before entering it, using the left or right
side of the doorways. It's always useful to know rather than to
speculate the danger awaiting you.

9) If there are too many enemies, then wait and watch their movements and
think out a suitable strategy.

10) If an enemy is holding his position, and you're not in a condition to
attack, then use cover, show yourself and hide to make him fire at you.
And make your move when your enemy is busy reloading.

11) If an enemy is coming towards you, let him come and take cover,
attacking when he is near.

12) If you get your enemy in a state of suppression fire (i.e., shot him and
he is not in a position to shoot back while taking damage) keep firing
with a rapid firing weapon till the enemy's down and out.

13) If you are using a wall or a door as a cover and enemies are charging at
you then follow the following mantra to stay fit:
Step out-shoot once or twice-back to hiding-repeat till all of them are
dead.

14) Once an enemy spots, he will come after you. Be ready for some action.

15) If you are in a hole, then you can always entice enemies into following
you. Take cover and let them have it once they come after you.

16) Always try to aim for the head.

17) Keep check of your ammo and bullet time.

18) Make sure to turn off Bullet time as soon as your enemies are dead.
Don't wait for them to fall to the ground. Waste too much Bullet time.

19) Make a habit of reloading after every fire-fight. It can save your life.

20) Use the environment to your advantage. Dive behind sofas, chairs, take
cover behind walls, doors, pillars, etc. during fire-fights.

21) You need not shoot al the enemies that you see. Some of them are often
standing near explosive things (i.e., propane tanks, laser tripwires,
explosive drums, etc.) which you can explode to blow a few enemies at
one go.
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6) Controls (600)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

The default controls for this game are very good. Let's take a look:


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
a) Movement
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Forward --------------- W or UP arrow
Backward -------------- S or DOWN arrow
Strafe Left ----------- A or LEFT arrow
Strafe Right ---------- D or RIGHT arrow
Crouch ---------------- C or RIGHT ALT
Jump ------------------ Space or Right Shift
Use/Sniper Zoom ------- E or Enter
Use Painkiller -------- Tab or Backspace
Bullet Time Combo -----
Bullet Time only ------ MB 2 (right mouse click)
Shootdodge only ------- Shift or RIGHT CTRL
Pause Game ------------ P or PAUSE


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
b) Combat
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Shoot ------------------ MB 1 (left mouse click)
Secondary Attack-------- F or MB 3
Reload ----------------- R or Num 0
Next Weapon ------------ [ or Mouse Wheel Down
Previous Weapon -------- ] or Mouse Wheel Up
Select Best Weapon ----- G
Select Sec. Attack------ 1
Select Handguns -------- 2
Select Shotguns -------- 3
Select SMGs------------- 4
Select Assault Rifles -- 5
Select Sniper Rifles --- 6


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
c) Game
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Read Story -------- F1
Quick Save -------- F5
Quick Load -------- F9


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
d) You can also Select Crosshair
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

White Dot
White Circle
White Cross
Yellow Dot
Yellow Circle
Yellow Cross
Red Dot
Red Circle
Red Cross
None

Note: I generally like to use Red Circle.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
e) You can also enable or disable the following:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Enable Auto Aiming
Auto Weapon Change
Enable Bullet Time Aid
Enable Subtitles


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
f) Important Note:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1) Each function can be assigned to 2 different keys.
2) Each function can be re-assigned to different keys.
3) All keys can be reassigned except the game function keys.
4) Press F1 to read any graphic novels you have seen.
5) Press Jump and Backwards/Strafe left/ Strafe right to perform an escape
roll.
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
7) Bullet Time & Shootdodge (700)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

With the return of the franchise returns the Bullet time and shoot
dodge. These unique features make the game really stylish and fun to play.
But, there have been some major changes to its key features like Bullet time,
and the like.

Previously, bullet time was more useful when used with shoot dodge.
Now, bullet time has been modified to complement standing and gunning people.
It doesn't pay to shoot dodge since it takes a long time to get back up which
always proves calamitous. Now, you can take on 5 or even more people at the
same time with the help of Bullet time and standing up. If you try to shoot
dodge while taking on so many people, you will always lose the battle. The
screen goes yellow when you use bullet time in this game. The longer you use
it, the more powerful you will become, since you will pick up speed with each
passing second while your enemies will progressively become slower. Another
new cool effect of Bullet time is the reloading style while in Bullet time.
If your gun runs out of ammo while you are still in bullet time, then Max
will bends halfway downwards and does a 360 degree spin. By the time you face
the enemy again, your gun is reloaded. This feature, however, may become
tiresome after a while.

The bullet time will help you through thick-and-thin situations right
through the game. The whole idea behind this concept is to make the gameplay
more stylish and fun to play. The bullet time will fill up all by itself
while you are not using it or you can regain bullet time by killing more and
more enemies. You can activate bullet time in three ways:

1) While moving and pressing bullet time/shootdodge combo, you will perform a
shootdodge in slow motion. Bullet time will end when you stand up again.

2) While standing still and pressing bullet time/shootdodge combo, you and
the world will go into bullet time. You can stop it by pressing the same
button again or performing a shootdodge.

3) Or you can do it by pressing the bullet time only button and stop it by
pressing the same.

Another wonderful addition to bullet time is shootdodges, which you
can use either with bullet time or separately. You will either dive
forward/backwards/sidewards or roll forwards/backwards/sidewards depending on
the weapon you may be carrying at that time.
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
8) Walkthrough (800)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Format of Walkthrough (810)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene/graphic novel (whichever way a level begins).
City-Year (Past or Present)-Time (in Days or Nights)-Location of the Level's
Events.

A Quote from the Level.

A cut-scene/graphic novel.

Normal walkthrough for the level begins.

A cut-scene/graphic novel (whichever way a level ends).

Level Statistics.

=============================================================================
: Timeline ------------------ Of the level.
=============================================================================
: Location ------------------ Of the level.
=============================================================================
: Characters ---------------- Characters making their appearance in the level
(in person).
=============================================================================
: Weapons ------------------- weapons which are making their first appearance
in the game.
=============================================================================
: Total enemies killed ------ total number of people that you can kill in the
level.
=============================================================================
=============================================================================
: Must kills ---------------- minimum kills required to cross the level.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part I: The Darkness Inside (820)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
MAX PAYNE
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prologue
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This level takes place in two different timeline.

A graphic novel.
New York City. Now; Earlier tonight. The Manor; Hospital.

"But I start again from the beginning,
trace my own steps to the scene of the crime."

A cut-scene.

You start off in a hospital room. Check the closet behind you for a
couple of painkillers. Exit the room, turn right and enter the room on the
left. Go to the double door on the other side. A cut-scene. Exit this room
and enter the room marked 'ICU Intensive Care Unit'. Pick up the phone and
you will hear something. Exit this room, turn left, check the medicine (red)
box on the ground for goodies, and through the double door on the left. A
cut-scene.

9mm Pistol!!! A thug enters from the other door. Shoot him and take
the other door. Dual 9mm Pistol!!! A cut-scene. Take the door on the left of
this room, turn right, and right yet again. Watch the TV if you feel like it
and take the lift.

A cut-scene. Boom!!! Straight and through the doorway of the second
lift. Enter the only open door here. A cut-scene.

A graphic novel.

=============================================================================
: Timeline ------------------ Now; Earlier tonight.
=============================================================================
: Location ------------------ The Manor; Hospital.
=============================================================================
: Characters ---------------- Max Payne, A woman (hallucination).
Detective Winterson (hallucination & Death bed),
Doctor Magdalene (phone), Jim Bravura, Cleaners.
=============================================================================
: Weapons ------------------- 9mm Pistol, Dual 9mm Pistol, Painkillers
(not a weapon).
=============================================================================
: Total enemies killed ------ 1.
=============================================================================
: Must kills ---------------- 1.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 1: Elevator Doors
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A graphic novel.
New York City. Last Night. Vladimir's Warehouse.

"Like all the bad things in my life,
it started with a death of a woman."

A cut-scene.

You start off in the courtyard of a warehouse. Check the black van
ahead for goodies. Go to right side of the white car and through the fence
door into a small alleyway. At the very end of the passage, turn left, climb
the stairs and through the door leading into the building.

Turn left and then right. Keep on going ahead. A cut-scene. Watch the
TV or smash it and exit. Turn left from the small cabin (TV) go forward and
u-turn around the shelves and crates. Don't go near the collapsible gate.
Climb the crate near the wall and use the crates to climb onto the top of the
shelves behind you for some Ingram ammo. Now, go back to the crate near the
wall, and onto the second one. Jump onto the crate on the opposite side. Now,
use the crates to climb onto the shelves to find an Ingram and a painkiller.
Back to the collapsible gate and through it. A cut-scene.

Kill the cleaner now or wait for him to open the door ahead, if you
want to watch a cut-scene. Another will come for you, kill him too and enter
the next room. Go to the small crane-car and press the control to lift the
plank. Use the plank to climb on top of the crates for goodies. You found
some grenades!!! Head to the other door of the room and press the panel to
open it. Exit and check the closet for painkiller.

Enter the next room and kill the two cleaners on the left. Collect
the ammo and through the next door. Exit the new room via door on the left,
and up the stairs. Shoot the explosive canister next to the cleaner on the
top. Go to the top, shoot the cleaner on the right, and enter the new room.
Go through the next door, check the two cabinets, pick up the phone and exit
the room. Check the last locker on the left for goodies and enter the room on
the right. Check all the drawers, cabinets and lockers for goodies.

Head to the other side of the room and go near the door on the right.
A cut-scene. Kill the two cleaners and check the room for goodies. Now, you
have Dual Ingrams and Sawed-off Shotgun too!!! Two cleaners have appeared on
the room outside. Kill them and exit the room. Turn right and enter the next
room. Three thugs will enter from the next door. Kill them using Sawed-off
Shotgun and bullet time to kill them all. Check all the lockers and exit via
the second door. Go to the end of the passage. A cut-scene. Someone has just
risen from the dead!!!

Press the lift button, and check the door on the right side if you
want to kill two more cleaners on floor below the ramp. Take the lift to the
bottom floor and head right. Into the next room, kill the thug there, and
through the door on the right. Kill the cleaner on the crane-car, go in to
bullet time, turn right, and kill the three cleaners there. Into the next
room on the right, quickly take cover behind the pillar on the left, the
shelves will fall on top of you killing you if you don't move quickly to your
left, and then kill the cleaner on the other side. Exit through the door on
the far left corner. A cut-scene.

A graphic novel.

=============================================================================
: Timeline ------------------ Last Night.
=============================================================================
: Location ------------------ Vladimir's Warehouse.
=============================================================================
: Characters ---------------- Annie Finn, Mona Sax, Detective Winterson,
Vladimir Lem (phone), Cleaners, Jim Bravura.
=============================================================================
: Weapons ------------------- Ingram, Dual Ingrams, Grenade,
Sawed-off Shotgun, Pump-action Shotgun.
=============================================================================
: Total enemies killed ------ 21.
=============================================================================
: Must kills ---------------- 2.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 2: A Criminal Mastermind
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A graphic novel.
New York City. Last Night. Vladimir's Restaurant 'Vodka' ('Ragnarock' a
Nightclub).

"I felt elation, but with it, fear that all the past evils had come along for
the ride."

A cut-scene.

You enter the building from the backdoor. Check the corridor on the
right side for a couple of painkillers and climb the stairs. Hide behind the
crates and watch. Three thugs will notice and come for you. Use Ingrams or
Shotgun to take them down along with bullet time. Collect their ammo and
climb the stairs. You will meet another thug on the stairs, kill him and come
back down. Go to the room on the right side. Check the second cabinet on the
right for a couple of painkillers. Pick up the phone, and then check the mike
on the left side. Exit and go to the next floor. A cut-scene.

A new character, he will help you in your quest to kill the bad guys.
I, on a personal level, kill that guy and take his Kalashnikov, since the
game is already so easy!!! Anyways, you stick with him if you want to. Go to
the next floor and watch the TV if you fell like it.

Take the corridor on the left and peek inside the room on the left.
There are three guys there and lots of goodies for you to collect. Kill them
all and take them all. Don't forget to check the cabinet. Take the corridor
at the end of the room behind the shelves. There is a door to the left at the
end of the walkway, which closes when the thugs there see you. Go to the top
of the stairs and kill the lone thug there. Save.

Enter the door on the right and kill the thug closest to you. Another
one is on the raised platform to your left. Kill him and go towards the
stairs on the far end. Two thugs will be coming that way. Kill them and go
down, turn left and into the small corridor. Kill the only thug there and
collect the painkillers near the next door at the end.

Exit and kill the thug on the left (sometimes this thug comes into
the previous room after you). Kill the thug on the right, going down the
stairs. Take the stairs and go right down to the ground floor. Kill the only
thug there. Turn back and two more thugs will come from the door on the first
landing. Kill them and enter that door.

Again enter the next door on the left and peek into the room using
the door as cover. Three thugs are camping there. Bullet time and shotgun to
kill them!!! Check the cabinet at the back for goodies and go through the
door on the right, in the middle. A thug will be on the left. Kill him, check
the table at the back and go hide behind the pillar near the stairs on the
other side. Three thugs are waiting for you on the bottom floor. You can kill
them from here using Ingram or Kalashnikov. Or go down and kill them with
shotgun or any other weapon. Go to the door at the far end. Save.

Enter and quickly kill the thug you see straight ahead. Turn left and
kill the thug you see backing away. Hide behind the pillar on the left side
near the counter. Eight more thugs will come from the above floor to kill you
in a group of two at a time. They will move from the right side to the far
end of the floor above and drop down on the crates on the other side.

Equip Dual Ingrams, and try to take them down while they are still on
the above floor. And also try to kill them while they are in mid-air while
coming down. After you kill them all of them, a cut-scene will introduce two
of the most important characters in this game. When you regain control, you
are standing in the middle of the room.

Quickly go to the counter where you were hiding and look at the door
on the right. Three thugs will come for you. Kill them and check the small
room behind you. It looks like a storage room. Climb and go between the
middle of the things there to find a few grenades. Back to the main room and
through the door where the three thugs came from. Go to the end and turn
right. A cut-scene.

A graphic novel.

=============================================================================
: Timeline ------------------ Last Night.
=============================================================================
: Location ------------------ Vladimir's Restaurant 'Vodka'
('Ragnarock' a Nightclub).
=============================================================================
: Characters ---------------- Vladimir Lem, Mike The Cowboy, Vinnie Gognitti,
Gognitti's Thugs.
=============================================================================
: Weapons ------------------- Desert Eagle, Kalashnikov, Molotov Cocktails.
=============================================================================
: Total enemies killed ------ 38 (and 1 more if you kill your friend).
=============================================================================
: Must kills ---------------- 0.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 3: The Depths of My Brain
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A graphic novel.
New York City. Last Night. Max's Apartment Building, Hospital & Police HQ
(all in dream).

"Closing your eyes forces you to look at the darkness inside.
I hadn't slept in a long time. When I did, my dreams were nightmares.
In a nightmare, every choice you make is a wrong one."

A cut-scene.

In your dream, you wake up to a knock at the door. Click the TV for
some words from Max Payne. Enter the next door. A cut-scene. Exit via the
next door and you are out in the corridor. Take a few steps to your left
until you come across a wall made of cardboard boxes blocking the right
corridor. Turn right and go through the wall of boxes. Take the door at the
bottom of the stairs. A cut-scene. Turn left at the end of this corridor. Go
straight and down the long staircase at the end.

You are back in the hospital room. Go to the right and touch the
slightly-open vault. It opens and a bed with a body on it skate out. Wait for
a few seconds, and the body disappears!!! Mona's now sitting on the steel bed
in the middle. Go to the phone on the other side and receive the call by
pressing 'use' key. You hear a voice. A cut-scene.

You're out on the streets with the police warning you. No need for
you to do anything here. Shortly, they will start to fire at you and the
street will disappear. A cut-scene. You're in the Police HQ interrogation
room. Pick the 9mm Pistol on the other table and the other two will start to
fire at you. Don't worry as they can't kill you!!! Shoot them to kill. A cut-
scene.

A graphic novel.

=============================================================================
: Timeline ------------------ Last Night.
=============================================================================
: Location ------------------ Max's Apartment Building, Hospital & Police HQ
(all in dream).
=============================================================================
: Characters ---------------- Mona Sax, Vladimir Lem (phone), Jim Bravura,
Detective Winterson (all in dream).
=============================================================================
: Weapons ------------------- None.
=============================================================================
: Total enemies killed ------ 2.
=============================================================================
: Must kills ---------------- 2.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 4: No 'Us' in This
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A graphic novel.
New York City. Last Night. Max's Apartment (Entire Building).

"The flames couldn't burn away my past.
They only made the shadows behind me leap higher."

A cut-scene.

You wake up to a knock at the door. A guest who runs as soon as
someone starts firing!!! You gain control on the right side of the window.
Look out of the window to find a sniper on the opposite side. Use Kalashnikov
or Dual Ingrams to kill him if you want to. Go to the room on the right and
use the phone. A cut-scene.

Back and through the two main door!!! Turn left to see Mona exiting
through the door. Go to that door to find it stuck. Go to the left corridor
(right from the locked door). Keep going to find a cleaner being killed by an
old woman. Talk to her by pressing the 'use' key. She will offer a shotgun,
accept by talking again. Back out and check the open window on the right side
of the apartment (old woman). You need to use the parapet on the outside to
move on. Save.

Jump out onto the first parapet, then to the second one diagonally. A
van with cleaners appears below. Throw a timed grenade near the back door
when it opens. Or jump to the third parapet and enter the window on the
right. Now, equip Desert Eagle and marvel at its power and accuracy. One shot
to the head of the cleaners below is enough to send them to hell!!!

Anyways, enter the door on the left. A snoring old batty man on the
couch!!! Shoot the TV to wake him up and hear what he has to say. Go through
the next window on the right, and enter the window on the right. Hide behind
the boxes and save. Two cleaners walking across!!! Kill them and a third will
come from the left corridor. Kill him with your favorite weapon and a cool
death sequence will occur. Quick load and try it out with grenades, Molotov
or any other weapon you like. Totally cool!!!

Take the left corridor and walk to the old deaf woman at the end. She
will offer you some painkillers. Accept it and collect it from the bathroom
that she unlocks. Go to her drawing room and through the door on the right.
You come across another window. Save and exit.

Out onto the ledge, turn left, and climb the scaffolding to reach the
top. Enter the window on the top. A cut-scene. Use the camera to see
something funny. Pick up the new weapon on the ground. Press the 'use' key to
zoom in with the sniper rifle. Go to the phone-tapping instrument on the
table and hear something funny. Take the door, and then enter the bathroom on
the left. Check the shelf for a painkiller. Exit and go near the second door
on the left. You will hear two cleaners coming your way. You can wait for
them to come to you or you can go out to finish the job instantly.

Go to the end of the corridor on the right, and you will see a woman
locking herself in her house near the staircase beyond the doorway. Go near
that doorway and hide behind the left of it. A cleaner may or may not throw a
grenade. After he does, go into bullet time and move in. There are five
cleaners on the staircase leading to the above floors. Use Kalashnikov, Dual
Ingrams or Pump-action Shotgun to kill them all. Try to aim for their head
for one-shot kill. After killing them, go to the seventh floor. You're on the
4th floor right now.

A locked door up ahead, you need to find the door code. Take the
elevator on the left. Hide to the left of the left when it opens. Three
cleaners will come for you. Send them to hell and exit the lift. You can take
the stairs to the third floor to find a couple of ammo clips. Talk to the bum
and he will tell you about Ed, the janitor.

Go to the end of the middle corridor and enter the door on the right.
Go down the stairs, and turn left, proceed to find Ed. A cut-scene. Go back
up and peek around the door to find two cleaners patrolling the corridor.
Kill them and take the lift back to the 7th floor. Exit the lift, and press
the panel to unlock the door.

Go through the door and take cover behind the wall. Three more
cleaners coming from the room at the end!!! Use bullet time and Dual
Ingrams/Shotgun to kill them, and enter the room they were coming from. Check
the closet for a painkiller. Enter the bathroom on the left to find some more
painkillers. Go to the room ahead and check the closet for goodies and come
back. Save.

And enter the door on the right. A cleaner is patrolling here. Kill
him with your favorite weapon for a great death sequence. Quick load and try
it out with other weapons if you feel like it. Enter the next room on the
left, check the cupboards and go near the window. Save.

Time to go out again!!! Exit the window and out on the ledge. Go
left, right, right, turn left, and watch out for the gap in this ledge, jump
over it, and jump onto the next ledge after the pipe. Turn right, go to the
end, equip sniper rifle, save, and drop down to the ledge below. A cleaner
starts to shoot at you from a window behind you. Turn around and snipe him.

You see the gap in the ledge and a pistol beyond it. Collect the
pistol and drop down the gap to the ledge below. Head to the right, and enter
the window there. Collect the painkiller on the shelf, and go to the room on
the left. Turn to your right to see a broken down (burned) doorway. Collect
another painkiller on the shelf and through the doorway to end the level.

=============================================================================
: Timeline ------------------ Last Night.
=============================================================================
: Location ------------------ Max's Apartment (Entire Building).
=============================================================================
: Characters ---------------- Mona Sax, Detective Winterson (phone),
Shotgun Woman (old), Snoring Man (old),
Deaf Woman (old), Bum, Ed (Janitor),
Mona (another; phone), Cleaners.
=============================================================================
: Weapons ------------------- Dual Desert Eagle, Sniper Rifle.
=============================================================================
: Total enemies killed ------ 25 (and 5 more if you kill the friendly people).
=============================================================================
: Must kills ---------------- 7.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 5: A Sign of Her Passage
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.
New York City. Last Night. Max's Apartment (Entire 'flaming' Building).

"What next? A kid with a bag full of guns and a head full of videogames turns
the house into a shooting gallery. Breaks my heart."

This is simply a continuation of the previous level. Go down the
corridor and through the door you see at the end. Three cleaners are there,
one in front of you, one on the above stairs and the last one on the stairs
leading to the below floors. Watch out for the grenades they throw. Use
Kalashnikov to kill them all and go to the top floors.

Check the top of the three assorted boxes to find Kalashnikov ammo
and other goodies. Go back to the original floor. Now, go down to the stairs
until you come across a door jammed by a stick. This is the 3rd floor. Open
the door to find a bum. You can wait to hear his sorry story or continue down
the corridor to find a doorway to a room on the left blocked by fire.

Back to the staircase, and go down to the bottom-most floor. Go
through the double-door that you see to find a girl named Violet. Now, you
have two comrades with you to take care of the cleaners. I had rather you
killed them since the game is already so easy. Anyways, back through the
double-door and go to the end of this corridor.

Half-way down, three cleaners will come out from the room at the far
end. Kill them and enter the door they came from on the left. Go down the
stairs, right and again right, enter the utility room and turn off the valve
to stop the fire. Check the lockers for painkillers and exit the room and
check another locker on the right.

Go up the stairs, and into the corridor to find three more cleaners.
Bullet time and Kalashnikov to kill them all!!! Go back to the 3rd floor, and
into the room blocked by the fire a while back. Check the bathroom on the
right to find a couple of painkillers. Enter the room and go near the window.

Climb out of the window on the left, and onto the ledge. Walk to the
left of the ledge, when three cleaners attack you from the bottom floor.
Snipe them one-by-one and continue walking on the ledge until you reach
scaffolding. Quickly jump onto the scaffolding as three more cleaners have
arrived on the floor below. Now, snipe the three cleaners from the
scaffolding. You may not be able to snipe at least one of them. Go to the top
of the scaffolding and jump diagonally onto the ledge to your left. Snipe any
of the remaining cleaner from here and go to the edge of this ledge. Save.

Jump onto the next scaffolding, and watch out!!! It can't take your
weight and the surface will fall down. Don't do anything and let it wall. You
will be safely deposited to the ground below. A van with 5 cleaners will
arrive to the right of the scaffolding in the middle. Throw a timed grenade
near the opening back door of the van. Boom!!! A few of them are dead
already!!! Kill the remaining cleaners with Kalashnikov or Sniper Rifle along
with bullet time. A cut-scene.

A graphic novel.

=============================================================================
: Timeline ------------------ Last Night.
=============================================================================
: Location ------------------ Max's Apartment (Entire 'flaming' Building).
=============================================================================
: Characters ---------------- Old Bum (former cop), Violet (a girl),
Jim Bravura, Detective Winterson,
Mona Sax (phone), Cleaners.
=============================================================================
: Weapons ------------------- None.
=============================================================================
: Total enemies killed ------ 20 (and 2 more if you kill the friendly people).
=============================================================================
: Must kills ---------------- 0.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 6: A Linear Sequence of Scares
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.
New York City. Last Night. Mona's Place-Funhouse.

"When entertainment turns to a surreal reflection of your life,
you're a lucky man if you can laugh at the joke."

Go ahead; take a u-turn to your right and up the ramp. Go down the
spinning tunnel on the left. Turn left and walk towards the 'MIRRORS' sign.
The door on the left opens up. Enter it, and walk up the stairs. Go through
the open doorway on the left and then another one. Go down the stairs, to the
end of this room and into the cage. It goes down and opens up.

Enter the room with the Flamingo board near the entrance. A cut-
scene. Walk up to the 'Schizophrenic' counter to see something. Turn right
and go through the doorway. Check the counter and enter the corridor on the
left. At the end, turn left and go through the door. You can shoot the mirror
on the right of the bathroom to see something. Take the other door and go to
the end of the corridor. Enter the cage to go back up. A cut-scene.

Turn right and through the double-door. Take a u-turn around the next
open doorway and enter the mouth-like doorway on the left. The pillars are
revolving and you will too if you step on the floor connected with the
pillars. You will get it; you are supposed to go through the left door here.
Go the right of this room and 'use' the phone booth there. It is pulled up
revealing a new entrance. Enter and take the revolving star-like tunnel. At
the end, turn right and go the only way you can. You will come across a
double-door on the left without the doors. Enter and go left, you can check
the room on the left if you feel like it. Anyways, go to the end and up the
staircase.

Turn around and check the door behind the staircase. It's locked!!!
Go to the end of the long walkway, and enter the door on the right. Hop over
the railing, onto the tin roof and through the open window. Check all the
rooms, tables and lockers for goodies including a new weapon!!! MP5 with a
scope!!! Finally, go behind the fence and into the bathroom door. A cut-
scene.

A graphic novel.

=============================================================================
: Timeline ------------------ Last Night.
=============================================================================
: Location ------------------ Mona's Place-Funhouse.
=============================================================================
: Characters ---------------- Mona Sax.
=============================================================================
: Weapons ------------------- MP5.
=============================================================================
: Total enemies killed ------ 0.
=============================================================================
: Must kills ---------------- 0.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 7: The Million Dollar Question
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A graphic novel.
New York City. Last Night. Upper East Side-Senator Gate's & Inner Circle
Members' Apartment Building.

"The million dollar question I didn't have the answer to."

A cut-scene.

Exit the lift, go straight and then turn left. Go to the other side
to find a couple of cleaners guarding a door. Kill them and check the doors.
They are locked!!! Come back to this side and through the door on the left.
You will find two cleaners talking. Send them to hell and enter the door on
the right. Go right and enter the second door here to find a dead guy in the
tub and a few painkillers. Comeback to the main room and go to the terrace!!!

Turn left to find that the railing dividing the adjoining roof has a
big hole in it for you to pass. Crossover to the next roof and enter the
house. If you didn't kill the first two cleaners on the corridor, then you
will find two additional cleaners on the lower level of this house. After
killing them, go to the second floor of the house, there are five cleaners up
there. Shoot the nearest one and camp near the bottom of the stairs. All the
other four cleaners will come to get it-give it to them. And proceed up the
stairs; and enter the bedroom. A cut-scene.

Take cover near the left of the bathroom door as three more thugs
will come through the door. Kill them and collect there weapons. A new
weapon-M4Carbine!!! Use whatever weapon you like since you will lose all the
weapons after this level. Check the bathroom for painkillers. Exit through
the door and turn right. Take cover on the left of the door and kill the two
cleaners coming after you.

Enter the room and check the closet on the right side of the room. Go
down the stairs on the left. Two cleaners are busy with the piano on the left
side here. Toss a Molotov at them; another will jump into the room through
the window near the piano. Kill him too and onto the terrace. Look at the
balcony below on the left; two cleaners are chatting there. Toss another
Molotov at them. Jump onto that balcony. Go near the door and save.

Enter the room, Kalashnikov equipped, and kill the three cleaners
inside, two at the far end and another hiding behind the shelf in the middle.
Go around the middle shelf to the right and kill the cleaner in the kitchen.
Exit through the door and go near the middle wall of the floor.

Three cleaners are laughing near the guy they have just killed. Go
round the back and toss a Molotov at them and kill the survivor by any means
necessary. Enter the door from where the poor guy come running out of. Check
the bathroom beside the stairs for painkillers. Go down the stairs and exit
through the door on the right.

Go to your right and kill the only cleaner you see. Enter the door on
the right, after the lone cleaner. Two cleaners are talking near the window.
Kill the one see inside the window. Save and try various ways of killing on
the cleaner outside the window. It's cool.

Climb onto the window cleaner's lift and press the button. Hop out of
the lift when it stops and keep jumping onto nearest ramp below you until you
can go no further. Go to the right side and you will see a man thrown out of
the window. A cleaner is standing in front of the window. Kill him and enter.
Collect the painkillers on the counter and exit through the door. Save.

Peek around the corner to your left to find three more cleaners. One
on this side and two more on the other side of the glass!!! Kill the cleaner
on this side and take cover behind the pillar in the middle. Kill the
remaining two cleaners by any means necessary and hide behind box in the
passage between the two sides of the floor.

Peek to the other side to find two more cleaners. Throw a grenade
over the box, hitting the roof and falling near them, killing them all. A
cut-scene and a new character!!! Quickly move back to this side of the floor
since three more cleaners will come out of the room you came from. Hide
behind the pillar and kill all three of them quickly since another cleaner
will come from behind.

Kill him and resume your position behind the box. Look around the
corner and kill them off one-by-one. After killing all three of them, the
lift will open with one more cleaner occupying it. Kill him and enter and use
the lift.

A cut-scene.

=============================================================================
: Timeline ------------------ Last Night.
=============================================================================
: Location ------------------ Upper East Side-Senator Gate's & Inner Circle
Members' Apartment Building.
=============================================================================
: Characters ---------------- Mona Sax, Detective Winterson,
Senator Gate (dead body), Kaufman, Cleaners.
=============================================================================
: Weapons ------------------- M4Carbine.
=============================================================================
: Total enemies killed ------ 43.
=============================================================================
: Must kills ---------------- 24.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part II: A Binary Choice (830)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prologue
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A graphic novel.
New York City. Last Night. Police HQ.

"Hypothetically, if the only choice you've got is to do the wrong thing,
then it's not really the wrong thing, it's more like fate.
You have to do what you have to do."

A cut-scene.

The officer in front of you will come and talk to you. Enter the
doorway on your right and walk up to the two men sitting on the right. Back
and turn left and then right. Where the cardboard is, click on the desk and
computer there. The photo-frame is there too. A cut-scene.

Another officer talks to you about Winterson's whereabouts and her
life. He directs you to the 'Interrogation Lineup' Room straight from your
desk. Go through the door to find a witness identifying the shooters at the
Inner Circle Members' Place. Wait till they finish, Detective Winterson will
say something to you on her way out. Go and talk to the witness. After that,
come out of the room. A cut-scene.

Go to bravura's office, from there go to the 'Rec Room' to find a
couple of officer's watching TV. Exit that room and through the double door.
Go down the stairs and through another double-door. You will see a hot woman
talking to the officer behind the 'Reception' desk. Hear them out for a
hilarious crime report!!! You can talk to both of them after they are done.

Go to the 'Dispatch' room beside the counter for a few words. Exit
and go to where the woman is sitting. To your right is a 'Briefing' room you
can check. Press the projector to change the picture over there. And to your
right is the toilet. Enter the toilet beside the phone for a comment from
another officer.

Now, go near the double door opposite the 'Dispatch' room. From
there, go left and through the green door in the behind. Down the stairs and
through another door to find a couple of officers talking to each other!!!
Back and through the double door you came from. Near the bottom of the
stairs, there another door marked 'Lockup'.

Go down the stairs; turn right, into the corridor and through the
metal door there. Through another metal door here, and down the corridor to
your left!!! A cut-scene. Back near the desk, before going through the metal
door; check the other door near it for a hilarious story. Then go back
through the first metal door and use the phone there. A cut-scene. Boom!!!

Take all the weapons from the locker and hide behind it. Three thugs
will come through the door. Bullet time and headshots will get them alright.
Now, go through that door, and towards Mona Sax's cell. Quickly take cover
using the wall that is sticking out on the left side. Two thugs will come in
after you. Equip desert Eagle and go for their head. The second one may
through a grenade, so watch out for that. Kill the third one too with a
couple of body shots if not headshot. Exit through that door.

No matter what you do, don't go to the right of the door. First
collect all the weapons and check the van for a couple of grenades. Now,
equip Pump-action Shotgun and head right. Another van will come. Go to the
back door of that van before it opens up completely and shoot whoever you
can. Don't forget to use bullet time. And then kill the two who exited the
van via side door. Collect all the weapons; walk up the slope on the left. A
cut-scene.

A graphic novel.

=============================================================================
: Timeline ------------------ Last Night.
=============================================================================
: Location ------------------ Police HQ.
=============================================================================
: Characters ---------------- Jim Bravura, Mona Sax, Detective Winterson,
Vladimir Lem, hot woman (boyfriend), witness,
suspect (wife killer), Broussard & Miller
(garage), Petersburg (Lockup), thug-in-cell
(vomiting), two thugs-in-cell (car robbery &
guns), Cleaners.
=============================================================================
: Weapons ------------------- None.
=============================================================================
: Total enemies killed ------ 10.
=============================================================================
: Must kills ---------------- 1.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 1: The Things That I Want
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A graphic novel.
New York City. Last Night. Mona's Place-Funhouse.

"'The Things That I Want' by Max Payne.
A smoke. A whiskey. For the sun to shine.
I want to sleep, to forget. To change the past.
My wife and baby girl back. Unlimited ammo and a license to kill.
Right then, more than anything, I wanted her."

A cut-scene.

Quickly take cover behind the stack of boxes. A cleaner will run up
the stairs, equip Desert Eagle and shoot him when gets on top of you. Then,
shoot the one behind the fence. Turn back and head for the stairs. Equip
Shotgun and Bullet time and go up the stairs. Turn around at the first
landing and shoot one of the cleaners and enter the doorway there. Quickly
comeback out and shoot the other one.

Check that room on the right for a few painkillers. Then look through
the fence-window and shoot the two cleaners there with Desert Eagle. Come
back out and go up the stairs. Collect the Molotovs near the door and go
through it. Look down the ramp to find two more cleaners near the mouth-like
doorway. Toss a grenade at them. Then go right, near the corner, and look
down to find another cleaner. Shoot to kill with Desert Eagle. Proceed to
your right and then left. Enter the door there.

And quickly press the lever to kill the two cleaners in the cage
below. If anyone escapes, then simply shoot them with Desert Eagle. Save. Go
forward and enter the door on the left. Quickly, go into bullet time, turn
right and cross the ramp (bridge). And shoot the 4 cleaners there with
Kalashnikov and headshots for all. Move around a lot while in Bullet time.
Another one will be coming up the wooden stairs, shoot to kill and back off
into the wall.

Two more cleaners will be coming from your right side. You can go
down to finish them off or wait upstairs for them to come up. After killing
them, check the room on the left side of the stairs, the cage room for the
cleaners' Kalashnikov. Go into room on the right side of the cage and collect
the three cleaners' Kalashnikov there. Come back to the stairs and go to the
right side of the stairs. At the end, you will find another door on the right
side of the wall. Enter it. A cut-scene.

No need to kill any of them, someone else will take care of them. Go
forward and collect their weapon. A door on the far side on the left opens up
and two cleaners come for you. Kill them and enter that room with cardboard
cars. Go up the stairs and peek around the doorway to your left, to find
another cleaner behind the next doorway on the left. Kill him and enter that
room with cardboard people.

Go through the doorway on the right. A cut-scene. Back off into the
previous room and let someone else take care of them. Then go down the
stairs, collect all the goodies, and enter the garage, the one with the
'Cocktail' sign on top. Go right through the door on the left.

Peek around the corner on the left to find a cleaner camping on top
of a tunnel-like metal thingy and many more in the backdrop. There are a
total of seven of them there. If you stand back, then your friend will take
care of six of them. You will have to kill the one at the far end. Kill him
and go near the door behind the last one. Another one will come through that
door. Shootdodge backwards and kill that one. Collect all the weapons and go
through that door. A cut-scene.

A graphic novel.

=============================================================================
: Timeline ------------------ Last Night.
=============================================================================
: Location ------------------ Mona's Place-Funhouse.
=============================================================================
: Characters ---------------- Mona Sax, Cleaners.
=============================================================================
: Weapons ------------------- None.
=============================================================================
: Total enemies killed ------ 34.
=============================================================================
: Must kills ---------------- 2.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 2: In the Middle of Something
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.
New York City. Last Night. Castling Insurance Companies Construction Site-
Condemned Building.

"Like always, the dead had all the answers I was missing."

Quickly collect goodies from the van and hide behind the wall on the
left of the small set of stairs. Two cleaners will come to look for their
friend. Kill them and into the next room. Turn left, through the gate and go
up the stairs there. Go through the door to find the 'dangerous red boxes'
in there. Shoot it from far, if you feel like it. Boom!!! Go straight
and through the double door on the left. Hide next to the pillar near the
escalator. Two cleaners will down the escalator, kill them and proceed up the
escalator.

This double door is locked. Go to the other side and through that
other double door. Notice the small boxes in the middle??? They are explosive
canisters too!!! Shoot it from far to see how beautiful they look!!! All the
doors are locked and you are stuck. How about blowing up those 'dangerous red
boxes'??? Stand back and shoot it. Boom!!! Now, the lift door is open for you
to continue in your vendetta against the cleaners!!! Drop down into the lift
and exit through the bottom doors.

Take the door on the right and again go near the door on the right.
Save. Equip MP5, enter the next area and look up on the right side. A cleaner
on the roof of a small cabin, zoom in and shoot to kill. Go round the left
side and kill the two cleaners behind the green car. Look at the far end of
the right side. Two more cleaners coming through there; zoom in and kill
them. Or go close to them and kill them with Kalashnikov or any other weapon
you feel like using. Check the cabin and its roof for goodies. Take the
second door you saw on the right side.

There are two doors here you can take. Let's just take the open
doorway on the right first. Enter and go near the open doorway on the far
left corner. Remember this place??? Go down the first set of stairs and take
cover behind the wall in the middle. Peek around the corner to see three
cleaners coming up the stairs. Kill them and collect there weapons. Now, go
back to the place with two doors. Take the second and straighter door now.

Go through the double door on the left side and peek around the
corner on the left. Two cleaners coming your way; kill them and go left. Look
into the long corridor using the wall as cover and you will see another
cleaner coming your way. Let him come a bit close and then charge into that
corridor killing him. Now, use that corridor wall to look into the previous
corridor. Two cleaners coming from behind!!! Kill them and proceed through
that long corridor.

Enter the first door on the right for some painkillers and other
goodies. Back out, and enter the first door on the left side for some more
painkillers and a TV news update. Back out and enter the open door on the
opposite side. Go towards the other open door of this room and take cover
behind that door. Three cleaners will come to get it, give it to them. Go to
the end of this long corridor and through the double door at the end. Look to
your left to find a small door next to the double door. Enter and up the
stairs to the floor above.

Enter the room to find a locked double door and a big hole on the
ground. Go through the other small door and up the stairs again. Peek in to
the room on the right side before entering. A cleaner is standing near the
double doorway. Kill him and enter that place. Again watch out for the holes.
Two more cleaners will be coming from the left side. Kill them and head to
the long corridor on the left.

Watch out for another cleaner firing at you from the far end. Use the
table standing against the left side wall to get near him. Want to get more
up close and personal with him, go and take cover behind the long table just
in front of that cleaner. Save. And now use all kinds of weapons against him
for a cool death sequence.

Now, take the doorway on the right and go to its other door. Exit and
quickly hide behind the long table. There's a cleaner on the other side of
the table. Use shotgun and bullet time. Kill him and go forward to kill
another one near by and two after turning left. Go to the middle door to find
it locked. Go to the left side and enter the small door there. Go through the
hole in the wall on the right side.

And open the door on the right side in here and retreat. Five of them
will come for your blood. Equip shotgun, wait for them to come near you, go
into bullet time and charge at them. Kill them with one shot each. See the
red boxes in the middle on the left side??? There's a door beyond it. Enter
it and then go through the door on the left yet again. A cut-scene.

Collect all the goodies from the crates here. Go around to the other
side and go near the pillar between the crates to find some more ammo. Take
the double door to find that the path is broken. Take the small door near the
crates and go up the stairs in to the room above. Go through the double door
on the left side ahead.

This walkway, too, is broken in the middle. But, you can jump to the
other side, so go and jump. Three cleaners will fire at you from the ground
floor. Snipe them with MP5 if you want to. Enter the room and collect the
sniper ammo here. Then enter the lift doorway and jump onto the crates to
reach the next floor.

Collect the goodies and go through the double door on the right side.
Go to the other side of the walkway and near the double door. Don't shoot the
red boxes in the middle. Three guys in black suit will come out from that
door. Kill them and enter the room. Who are those guys??? We will call them
black-suit. Take the small door on the right and up the stairs into the room
above.

Go around the pillar in the middle, through the small door and up the
stairs. A black-suit is inside the room. Kill him and enter. Take the double-
door on the left and walk up to the next double-door. Four black-suits are
waiting for you inside. Equip Shotgun and Bullet time and enter the room,
blasting them all. Remember, they now seem to take more damage, so watch out
for it. Collect everything here and go through the small door on the other
side. And enter the room on the left to find something horrific.

A graphic novel.

=============================================================================
: Timeline ------------------ Last Night.
=============================================================================
: Location ------------------ Castling Insurance Companies Construction Site-
Condemned Building.
=============================================================================
: Characters ---------------- Mona Sax (walky-talky), Cleaners, Black-suits.
=============================================================================
: Weapons ------------------- None.
=============================================================================
: Total enemies killed ------ 44.
=============================================================================
: Must kills ---------------- 0.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 3: Blowing Up
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.
New York City. Last Night. Castling Insurance Companies Construction Site-
Condemned Building (Blowing up).

"The building's blowing up, that's what's going on!"

Jump over the counter on the left, turn right, collect the
painkillers from the red box on the left near the door, and then exit through
the double-door. Head to your right and then enter the long corridor on the
left. Halfway through the corridor and the floor will collapse. Enter the
door on the right side and see a cleaner being blown away to hell!!! Proceed
through the hole on the left-side wall and look at the cracked wall at the
far end on the left. Shoot at the explosive canister on the table to create a
hole in the wall. Boom!!!

Jump through the hole onto the beams and follow it to another doorway
at the far left corner. Enter and head through corridor on the right. Go down
to the level below and turn around. Go to the end of this corridor to find
another broken floor. Two cleaners are waiting for you on the right side in
the level below. Drop down and kill them while staying to the right side, as
the ceiling will collapse on the left side. After killing them, go through
the only door, and head to the right side. A cleaner is waiting in the middle
of the passage. Kill him and keep going forward. Turn right, near the end and
you will come across a double door. Three cleaners are inside the room.

Enter, and take cover behind the counter on the left after killing
the cleaner on the other side of the counter. Shoot the explosives on the
right side of the room. Boom!!! Kill the remaining two cleaners and collect
the painkillers from the red box on the counter. Equip MP5 and go near the
hole on the right, created by the explosion. There are four cleaners in the
room below. Kill at least three of them from here. Use all the corners of the
hole to locate the cleaners and then kill them with MP5 and scope. Drop down
and kill the remaining cleaner/cleaners. Then, again drop down through the
hole on the ground to the floor below.

Go through the double door and check the long corridor on the left
side for something really gross. The only time I felt sorry for a cleaner!!!
Now, take the long corridor on the right side. Halfway through, you will come
across a big hole on the left side wall. Go through it, and continue forward
through another hole in the wall on the upper side of the room. Keep on
running straight.

A cut-scene.

=============================================================================
: Timeline ------------------ Last Night.
=============================================================================
: Location ------------------ Castling Insurance Companies Construction Site-
Condemned Building (Blowing up).
=============================================================================
: Characters ---------------- Mona Sax (walky-talky), Cleaners.
=============================================================================
: Weapons ------------------- None.
=============================================================================
: Total enemies killed ------ 13.
=============================================================================
: Must kills ---------------- 0.
=============================================================================


-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
MONA SAX
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 4: Routing Her Synapses
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A graphic novel.
New York City. Last Night. Castling Insurance Companies Construction Site----
Building (Mona Sax).

"I didn't know what Mona wanted, if it was the same thing I was after.
To kill those who were trying to kill her,
the bullet, real or imagined, lodged in her head routing her synapses.
Driving her on."

A cut-scene.

Look up and shoot the cleaner on the second floor to the left side.
Go to the middle and head to the left to find a doorway. Enter and climb up
to the top of the staircase. A cleaner is waiting at the top, kill him with
shotgun and go one floor down. Equip Dragunov and go through the doorway, and
kiss the wall on the other side of the door. Look up on the balcony on the
other side of the walkway to find a cleaner. Snipe him and go to the other
side of the room to find a doorway. Go up one level and enter the door.
Quickly hide behind the boxes and snipe the cleaner on the opposite side
balcony. Come back to the door and save.

Go up the stairs and come back down when you hear gunshots and hide
behind the boxes again, look towards the doorway. Three cleaners will come
for your blood. Kill them all with shotgun. Now head to the top of the
stairway, equip Dragunov and go through the doorway. A cleaner with Ingram is
waiting on the left side of the room. Kiss the wall opposite the door and let
him go to the elevator on the right. Now, peek around the wall on the right
and snipe him. Now, take the elevator to the floor below.

Check this floor for painkillers and enemy weapons and go through the
door on the right marked with a 'DANGER' SIGN. Quickly take cover behind the
wall on the right side, and two cleaners will come for you. Kill them with
shotgun. Then, snipe the cleaner at the far end of the corridor with
Dragunov. Go forward and enter the first room on the right to find another
cleaner outside the room's second doorway on the opposite side. Kill him with
Dual Ingrams and collect all the enemy's weapons, and painkillers too, to get
a MP5. Now head to right side from the end of the corridor to come a
staircase and a narrow walkway. Save.

Go up the plank and into the narrow walkway, and quickly retreat
back. Hide behind the large box to the left and wait for five cleaners to
come after you. Use shotguns and bullet time to kill them all. Collect all
their weapons for MP5 ammo. Again, go into the walkway and up the stairs on
the left side. Hide behind the box to the left and kill the cleaner at the
far end of the corridor. Go forward and down the next staircase to the floor
below for some Desert Eagle ammo. Back up and go forward and up another set
of stairs to the top floor. Enter the room on the right side of the walkway.
Save.

Go into the first room on the opposite side and kill the cleaner
outside the second door of the room. Peek around the first door to find a
cleaner on the left side hiding behind boxes. Kill him with MP5. Shootdodge
through the second door in to the opposite room and then kill the cleaner on
the left of that room's doorway. Take cover behind the left side of the
room's doorway and wait for three black-suits to come after you. Kill them
when they do. Collect all the Kalashnikov's. Take cover into the same room.
Equip Dragunov and snipe the three black-suits at the far end of the
corridor. Go near them and through the door at the end of the corridor.

Go to the right of the room and around the glass-wall divider. Go
left and then right. Through the door and hide behind the boxes on the left
side. Three more cleaners!!! Kill the first one with a head shot and then
kill the two coming for your blood. Two more cleaners arrive at the far end
of the room. Snipe them with MP5. Go to the end of the room, peek into the
room on the right side to find a cleaner camping outside the room's second
door. Kill him and go through that room. Head to the right and jump down to
the floor below on the right side to end the level.

=============================================================================
: Timeline ------------------ Last Night.
=============================================================================
: Location ------------------ Castling Insurance Companies Construction Site-
Building (Mona Sax).
=============================================================================
: Characters ---------------- Max Payne (walky-talky), Cleaners, Black-suits.
=============================================================================
: Weapons ------------------- Dragunov.
=============================================================================
: Total enemies killed ------ 33.
=============================================================================
: Must kills ---------------- 14.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 5: Out of the Window
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.
New York City. Last Night. Castling Insurance Companies Construction Site----
Building & Balcony (Mona Sax).

"Throw the rules out of the window,
odds are you'll go that way too."

Exit the room and look back into the room. A cleaner jump into the
room from the top, kill him and collect all the ammo from that room. Exit the
room again and go right. Past the first room on the right (it is closed), and
stop near the second one (a broken room with a broken doorway and a plank
hanging out from the doorway). Go to the extreme of the plank and jump onto
the metal platform leading to the room on the other side. Check the room for
some painkillers and come back to the metal platform. Jump from the extreme
of the platform onto the plank (if it has not fallen down). If it has, then
jump onto the broken wall to your right, left from the plank.

Go right again, and through the wooden double-doorway (without the
doors), and you will come across a room with a balcony. Equip MP5 and go into
the room and onto the balcony. Look to your left side and you will see a
cleaner on a roof of a building slightly to your left. Try to snipe him with
MP5. If you miss him, then we will get him later. Exit the balcony and the
room, equip Kalashnikov or MP5, and head to the right of the room. Peek
around the broken wall on the left to see a black-suit coming through a door
on the left. Kill him and collect his weapon and painkiller. Again, collect
the painkillers from the red box and stand against that door. Save.

Equip Kalashnikov and MP5, and go through the door. Keep running
ahead and kill the black-suit in front of you. Stand under the ramp near the
black-suit's (the one you killed) position. Bullet time and slowly move
backwards while looking up. Shoot as soon as you see their head. Kill them
all one-by-one. Save. Go up the ramp and collect all the Kalashnikov and
painkillers that they have dropped. Come back down and go to the other side
of this room. Through the door, left and forward, and through another door!!!
A cut-scene. Save.

Go into bullet time kill the guy in front of the doorway. Quickly
equip Dragunov, and look down to the extreme right of the open yard below.
Three black-suits will be running towards Max. Snipe them before they get
half-way near Max. Now, Max will also join the fight. And you will have to
protect him and must not let him get killed. If he gets killed, then it's
'GAME OVER' for you too.

Go through the new door (where you just killed a black-suit after the
cut-scene), and then another and kill the black-suit thug here (if you didn't
snipe the thug on the roof of another building to your left earlier). Proceed
to the end of the roof and onto the ramp at the extreme end and look down.

Notice the small cabins to the left of the yard. Three black-
suits/cleaners will come out onto the walkway from the cabins on the first
floor. And two will appear on the yard to the right of the cabins. One will
come from the right side of the yard (straight at the end of the yard) and
two more will come out from behind the cabin and in front of the cabin. Snipe
them all with Dragunov. A cut-scene.

Two more thugs will appear, one from behind the cabin and one on top
of the cabins. Snipe them again. Another cut-scene. Two more thugs will
appear. You can kill one of them but the other will be hidden behind the
cabins. Max will tell you to find another way.

Turn around and go to the beginning of the roof (after two rooms).
Collect the ammos from the floor. Take the door on the left. Go to the
beginning of the room and through the door. This is the room with the steel
ramps where you killed three black-suits on top of them. Go to the other side
of the room and through the door.

Head to left and peek around the wall to find two thugs behind that
wall. Kill them and go to the balcony of the room on the left side. This is
the first balcony of the level. From here, snipe the thug hiding to the right
side of the cabin. Two more thugs will appear from the top floor of the
cabin. Snipe them and turn around.

Exit this room and go straight and then left. Kill the black-suit
near you. Equip a scope-weapon and snipe the goon at the far end of the
corridor. Go forward and into the room where you started the level. Boom!!!
If you didn't blow the explosive barrel at the end of the corridor earlier,
then two thugs will be blown to bits. If you did, then kill the two thugs
yourself and exit the room. Go through the door on the left.

Go forward, collect painkillers and hide behind the big box on the
left. Wait and two black-suits will come for you. Kill them. Another one may
or may not come for you. Kill him anyways. Collect everything and go through
the door at the end.

Head left and then right. Take cover behind the wall on the left and
kill the two thugs here. Head to the balcony at the end, and kill the thug at
the top of the stairs to your right. Now look down to the yard below, close
to the balcony and snipe the thug. A cut-scene. Go up the stairs now and into
the room above. Exit this room and head to the right. Jump down to the floor
below to exit this level.

=============================================================================
: Timeline ------------------ Last Night.
=============================================================================
: Location ------------------ Castling Insurance Companies Construction Site-
Building & Balcony (Mona Sax).
=============================================================================
: Characters ---------------- Max Payne (in person & walky-talky), Cleaners,
Black-suits.
=============================================================================
: Weapons ------------------- None.
=============================================================================
: Total enemies killed ------ 38.
=============================================================================
: Must kills ---------------- 17.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 6: The Genius of the Hole
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.
New York City. Last Night. Castling Insurance Companies Construction Site----
Building, Balcony & Yard (Mona Sax).

"The genius of the hole:
No matter how long you spend climbing out,
you can still fall back down in an instant."

You still got to protect Max Payne. Snipe the only thug you see on
the scaffolding up ahead and watch a cool death sequence. Walk up to the
scaffolding and look down to the yard below on the left side. Two cleaners on
the cabin walkway!!! Snipe the one near the corner (turn) and keep aiming
there. Two more thugs will try to take that turn. Snipe them too. If you miss
them, don't worry, Max will get them. A cut-scene.

Now, snipe the gas cylinders on the second floor. Boom Boom!!! Two
more thugs will come out on the first floor's walkway. Kill them too. Turn
around and exit the two rooms. Equip Kalashnikov, turn right and go to the
end of this walkway. Kiss the wall on the far side and peek around the big
box to the right to find a couple of black-suits coming after you followed by
two more. Let them come to you. Kill them with bullet time and head shots
using the big box as cover. Collect their weapons and the four painkillers
that they have dropped.

Go through the door on the right>left marked 'Danger--Hard Hat Area'.
Turn right and go through the second door of the room. Go straight and turn
right to find explosive barrels and ramps leading to a scaffolding/balcony.
Go to the balcony after collecting Molotovs near the ramp on the right side.
Look down the scaffolding to the yard below on the right side to find a cabin
with a thug occupying the first floor walkway. Go to the metal platform of
the scaffolding that sticks out the most (on the left side) and snipe him. On
this side of the cabin near the boxes, four more thugs will appear. Snipe
them before they kill Max Payne. Max will help you too here.

Look up to the metal walkway above you. Two more thugs will come from
there once you finish talking to Max. Quickly run back halfway to the middle
of this platform and look at the walkway above. Start shooting them as soon
as you see them. Kill them and climb up the metal ramp. Go into the room on
the right side of the top level. Exit this room, go right and then left. You
will be outside a room leading to another scaffolding. If you go there, then
you will have to kill two more thugs. We will go in. You can try yourself
without going in.

When you reach the scaffolding, look to your right to find a black-
suit running from the left to the right of the bridge at the far end. You can
snipe him and watch a cool death sequence. Turn around and take cover near
the right side of the doorway of this room. Two more thugs are coming from
where you came a few moments ago. Kill them using Bullet time and your
favourite weapon.

Exit this room and head to your left. Go towards the door at the far
end. A black-suit will come out from that room (if he hasn't already, if you
take too long to kill the previous two thugs, then he may have already
entered this area) when you near it. Kill him and enter. Kill the black-suit
who is climbing up. If you didn't kill the thug on the bridge, then there
will be another thug camping on the platform below. Kill him and go down.
Take the only doorway here.

Head to the left side until you reach a bridge. If you didn't go near
the scaffolding earlier, then there will be two thugs on the other side. If
you did then go forward to the other side!!! As soon as you enter the bridge,
a thug will appear on the other side. Shootdodge backwards/forwards and kill
him.

Go forward to the other side and peek around the corner to your left
to find a few thugs. Show yourself and they will run up the staircase. And
two more will come after you. Either use cover and wait for them, or use
bullet time and a rapid-fire weapon to kill them. Collect the five
painkillers and head to the left side and peek around to the top of the
staircase to find two thugs. Kill them and head to right side of this room.

Go down the stairs and ramps. You will walk into two black-suits
while going down. Kill them and enter the big hall one floor below. There are
three thugs here. You can take cover behind the box on the right and kill
them. Or charge at them using bullet time and shoot them and the cylinders.
After killing them, go down the stairs on the other side.

There are two thugs on the right side and two on the top of the
stairs on the left side. Use m4 Carbine and bullet time, and start shooting
the thugs on the right side first. After quickly killing them, shoot the
cylinder on top of the left staircase platform. The two thugs will run down
the ramp. Kill them.

Head down the staircase and kill the two thugs that you will meet
while going down. At the bottom level, take cover behind the left of the
doorway and wait for two thugs to come for you. Kill them when they near the
doorway. Exit and run up to the big crate that you see up ahead.

Look up at the scaffolding to find two more thugs. Snipe them. Walk
forward and head to the big yellow crane on the left. Turn left; go forward
and up the ramp. Head to the single cabin on the left!!! Go to the left side
of it, collect painkillers and hide behind the big crate/box. Two thugs will
come that way after finishing their talk. Kill them. And head to the left
side corner and enter the lift. Use it. A cut-scene.

A graphic novel.

=============================================================================
: Timeline ------------------ Last Night.
=============================================================================
: Location ------------------ Castling Insurance Companies Construction Site-
Building, Balcony & Yard (Mona Sax).
=============================================================================
: Characters ---------------- Max Payne (in person & walky-talky), Cleaners,
Black-suits, Detective Winterson.
=============================================================================
: Weapons ------------------- None.
=============================================================================
: Total enemies killed ------ 44.
=============================================================================
: Must kills ---------------- 14.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part III: Waking Up from the American Dream (840)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
MAX PAYNE
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prologue
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This level takes place in two different timeline.

A graphic novel.
New York City. Earlier Tonight; Now. Hospital (in real too), Mona's Funhouse,
Police HQ (all in dream); The Manor (in real).

"All this time, we got the Fable of Sleeping Beauty wrong.
The Prince didn't kiss her to wake her up.
No one who's slept for a hundred years is likely to wake up.
It was the other way around.
He kisses her to wake himself up from the nightmare that has brought him
there."

A cut-scene.

Exit this room. Turn right and go to the end of the corridor. Turn
left and go to the end of this corridor. Turn right and go forward. A cut-
scene. Check the cells to find him in four of them. You may recognize what he
is saying. Go forward to the end of this corridor too. Turn right and go into
the bathroom. A cut-scene. Go to the end of this room.

You are transported back to the Police HQ cell. Exit the cell, turn
left and go to the end. Someone has written your name on the wall!!! Turn
right and go through the door. Watch the TV to see something weird. Turn
right and go through the other door. Go up the stairs, turn right and through
the corridor. Take any of the two staircases to reach the above floor. A cut-
scene.

Go through the only doorway here. At the end of the corridor, you can
check the phone-tapping device to listen to something. Go up the stairs, any
of the two. Go through the only doorway at the top and turn right. Go
forward, left and then right, to reach your desk. You will meet a couple of
people. You can check the writing board at the back of the cubicles to read
something weird. Let them shoot you to end the level.

A graphic novel.

=============================================================================
: Timeline ------------------ Earlier Tonight; Now.
=============================================================================
: Location ------------------ Hospital (in real too), Mona's Funhouse,
Police HQ (all in dream); The Manor (in real).
=============================================================================
: Characters ---------------- Mona Sax, Max Payne (in the cells), Jim Bravura,
Detective Winterson.
=============================================================================
: Weapons ------------------- None.
=============================================================================
: Total enemies killed ------ 0.
=============================================================================
: Must kills ---------------- 0.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 1: Too Stubborn to Die
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A graphic novel.
New York City. Earlier Tonight. Hospital; The Manor (Alfred Woden's).

"The only true reason why men fight wars.
Love."

A cut-scene.

Collect the painkillers from the cabinet behind you. Then, go through
the only door. Don't stop, keep running. Go through the first double-door on
the left side. Take the stairs and go two floors up and through the double-
door. Remember this place??? Turn left and keep going. Again turn left, and
go forward. Through the double-door on the left side marked 'Surgery'. A man
on the floor!!! Turn right, and through the double-door.

Two female doctors are talking there. Go through the double-door
marked 'Recovery' on the right side. And take the only door on the left side
of this room. Go to the back of this room and hide behind the cubicles. Two
thugs will come in. Keep hiding, and wait.

A guard will come in and the thugs will shoot him. The guard has
dropped his weapon on the ground. Wait for the thugs to come after you and go
round the right side and pick up his weapon. Now what??? Kill them both using
bullet time. Collect their weapon, check the cubicles and cabinets for
painkillers, and go through the other door (from where the guard came in).

Turn right, go forward and enter the door on the left side. Collect
the weapons and painkillers from the panels on the left and head towards the
other door on the right side. As you near it, the door will open. Quickly
take cover using the right side of the doorway. Three thugs will come towards
it. Equip MP5 and headshot-kill them when they come near the doorway. Check
the cabinets beside that door, and go through to the other room. Check the
steel cabinets at the far end and go through the other door of this room.

Watch the TV and then head left. Turn left at the end and go forward.
The room on the left side has nothing for you. Go forward and peek into first
room on the right side. Two black-suits are talking. You can wait for them to
come out or attack them using bullet time-Kalashnikov/MP5. After killing
them, collect painkillers from the back of the room and go through the door
on the right side near the painkiller cabinet.

Now, go to the other door of this room. Open it and use it as cover
and wait. Three black-suits will come for you. Kill them with a rapid-fire
weapon, but beware as they throw grenades. Go to the end of this corridor,
and head towards the door at the far end. When you near it, a black-suit or
two may or may not come through the door.

Enter the room and kill the two black-suits here at the back of the
room (if they didn't). Another black-suit may or may not come through the
other door of this room. And go through the other door of this room into the
other room. A black-suit here (if he didn't), kill him, check the closets,
and through the other door of this room.

You can watch the TV here. Now, go through the single door marked
'Exit' on the right side, and retreat. Use the left side of the doorway as
cover and wait for thugs to come through that door. Seven of them will come
one-by-one. Kill them all using bullet time and MP5. Now, go through the door
again and go to the bottom of the stairs.

Go through the double door marked 'EXIT' and hide (crouch) behind the
police car. Four more black-suits will come for you. Go into bullet time when
they near you, kill the one nearest to you and crouch again. Repeat till you
kill all four of them. Kill the one on the right side first, then the one on
the left side, and lastly the two at the farthest on the right side. Now go
towards the other side of this area. Another will come out from the room near
the car at the end. Kill him, collect all the weapons, and go beyond the last
car and room. A cut-scene.

A graphic novel.

=============================================================================
: Timeline ------------------ Earlier Tonight.
=============================================================================
: Location ------------------ Hospital; The Manor (Alfred Woden's).
=============================================================================
: Characters ---------------- Alfred Woden, Doctors, Cleaners, Black-suits.
=============================================================================
: Weapons ------------------- None.
=============================================================================
: Total enemies killed ------ 25.
=============================================================================
: Must kills ---------------- 12.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 2: On a Crash Course
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.
New York City. Earlier Tonight. Vladimir's Restaurant 'Vodka' ('Ragnarock' a
Nightclub).

"The gilding on the mask had cracked to reveal the rot underneath."

Equip Mp5 and snipe the man in front of you. Now, take cover behind
the wall on your left and let them come for you. Kill them when they do and
go forward and near the TV. Collect painkillers from the box. A thug will
come through the double-door behind the TV on the right side. Let him go
back. Now, two thugs will come through. Kill them when they do and enter that
room. Another thug here!!! Kill him and go back to the first room.

Go behind the bar counter and through a door leading to a room with
shelves and weapons. Collect all the goodies and go back through the double-
door to the second room. A new weapon, Striker!!! Go to the end of this room,
collect painkillers from the cabinet on the right and go through the door on
the left.

Bullet time, headshot and Kalashnikov/M4Carbine/Striker, kill the
thug on the right side first, then turn left and kill the thug in the middle
and then the thug at the far end. Now, look up straight to the top floor and
snipe the thug there with MP5.

Go up the stairs on the left to the first floor. Go to the other end
of this room and through the double-door on the right side. Two more thugs
will be coming through that door too. Kill them with Striker/Shotgun. Go
forward and through the doorway on the right.

Four thugs will be coming down the stairs. Kill them with Striker/any
other weapon and bullet time. Come back to the previous room and go to the
end of right side to find some ammo behind a large box. Now, back through the
doorway and up the staircase. Kill the lone thug at the top floor. And go
through the double-door.

Go forward, up the small set of stairs and into the room on the left
side. Kill the two thugs here and collect ammo and painkillers. Go through
the door on the right side. Go to the back of the room, through the passage
of box, to find two thugs covering their ears. Kill them. Boom!!!

Go back to find a big hole on the left side wall. A thug will come
through. Kill him and peek around the wall to see a thug on the staircase.
Equip MP5 and snipe him. Now, look through the small gaps in the bricks at
the far end to find another thug on the staircase at the other side. Snipe
him too.

Go up the staircase and to the other side. Now, go down the staircase
to the bottom floor. Take the passage on the left and hide behind the big box
in the middle. Quickly kill the thug and head to the doorway at the end. Two
more thugs will come through will come through that doorway. Bullet time and
Kalashnikov/M4 Carbine kill them and go through the doorway. Head to the
right, and through the shelves to the back. Two more thugs here!!! Kill them
too.

Use the shelf as cover and wait for four thugs to come through the
door on the right side between the shelves. Kill them when they do and
through the door. Go down the stairs to the bottom and through the door.
Bullet time kill the three thugs here.

Collect all the weapons here, check the van, watch TV and go through
the double-door on the right side. Up the stairs and kill the thug that you
encounter on the stairs. From the last set of stairs, equip MP5 and snipe the
thug that you see. Peek around the top of the stairs to find a thug on the
left beyond the boxes. Kill him and go up. Left, and up the stairs. Kill the
only thug that you see at the top of this stairs. Go up, round the box and
up. Peek around the corner to find two thugs at the far end behind the
crates. Toss a grenade or shoot them. Go up to the top floor.

Collect all the ammo and go left. Turn right and into the corridor.
Enter the first door on the right and bullet time kill the two thugs in here,
on the left. A cut-scene.

A graphic novel.

=============================================================================
: Timeline ------------------ Earlier Tonight.
=============================================================================
: Location ------------------ Vladimir's Restaurant 'Vodka'
('Ragnarock' a Nightclub).
=============================================================================
: Characters ---------------- Vladimir Lem (loudspeaker), Mike The Cowboy,
Detective Winterson (Phone recording),
Cleaners, Black-suits, Vladimir Lem's Mobsters.
=============================================================================
: Weapons ------------------- Striker.
=============================================================================
: Total enemies killed ------ 45.
=============================================================================
: Must kills ---------------- 15.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 3: A Mob-War
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.
New York City. Earlier Tonight. Slum Neighbouhood.

"The night was grim as death.
I felt right at home.
Dope-peddling murderers in their expensive suits were crawling out of
the woodwork all around me.
The only suits they were going to wear after tonight were body-bags."

Go through the door in front of you. Collect Molotovs from the shelf
and go through the other doorway. Stand in front of the green door with a
rapid-fire weapon equipped. A couple of black-suits will come through it, and
another will come from the stairs on the right. Waste them using bullet time.
Collect painkillers from the thugs and go one floor up the stairs. Max will
say something after seeing the V-Valkyr sign on the wall. You can check the
room on the left for a short cut. But, we will go one floor up.

You will see an explosive canister (green) on the ground, near a
patched up broken wall. Shoot it. Boom!!! The wall has a hole now!!! Go
through it, and another door. Go through the white door on the right and kill
the three thugs using bullet time. Now, stand against the window and kill the
two black-suits in the opposite building.

Go back to the previous room, collect goodies from the box on the
floor, and go through the hole on the right side wall. A man is watching TV
in the room!!! Go in that room, collect painkiller from the shelf and come
back out. Go through the white door on the left side. Out onto the balcony
and through the door on the right.

Go to the back and look up the stairs. A black-suit is coming down
followed by three of Gognitti's men. Kill the black-suit, and wait at the
bottom using cover. Kill the three thugs coming down (they like to throw
grenades, watch out for it) and go up the stairs. Collect goodies at the back
of the stairs and go two floors down.

Wait near the stairs to the bottom floor, and two thugs will come up.
Kill them and take cover using the left side of the doorway of the room near
the stairs. A thug may come running out. Kill him and go inside. Collect
goodies from the box and go through the green door. Kill the thug here (if he
didn't run out).

Go out onto the metal girder outside the right side of the room. Use
the wooden plank connecting the metal girders and head to the left and
through the window of the opposite building. As you step onto the first
wooden plank, all hell breaks loose below you. Keep running and through the
window. Let the two groups fight it out and you go through the door of this
room. Left and through the doorway of this room too.

Go one floor down and peek around the stairs to your left to find two
thugs talking. Kill them and collect painkiller from them. Now, go to the top
floor and peek into the room to find two thugs watching something wicked on
the TV. Kill them and go to the bathroom at the end to collect painkillers.

Go back one floor down and through the white door here (near the
stairs leading down). Again, go through the door on the right side, near the
first door. Peek around the shelves to the left. Watch, and one of the thugs
falls down!!! Kill the other one and go out onto the metal girder outside the
window. Save. Jump onto the second girder and continue down the wooden plank
and through the window on the left.

Out of the bathroom, collect painkillers from the shelf on the right,
and go through the blackened-white door behind you. A cut-scene. Follow them
to the bottom floor. One of them opens the door. They go out onto the street
to the left. Exit the door, stay near the door; and watch them go forward. A
few black-suits will attack them, seven of them. The three comrades will kill
a few of them, and the survivors will come for your blood. Go back into the
building and wait for them to come near the doorway. When they do, kill them
all and exit the building again!!! Go to the left, where your comrades went
earlier.

When you come across a road to the left side, enter it. After a few
steps, two more black-suits come from the right side. Kill them and keep
going forward. After a few more steps, one of Vinnie's thugs come from the
right side. However, he knows you and will try to kill you. If any of the
three comrades survived the fire-fight, he will warn them about you and they
too will try to kill you. Kill them all and go forward.

At the very end, both the roads are blocked by burning fence. Turn
left and look at the burning fence blocking the left side road. There are two
explosive barrels here, BELOW the DELI shop signboard. Shoot it. Boom!!! The
shops doors are open now. Go inside, collect all the ammo and come back
outside. Go back to the previous road, and look on the right side. You will
find a green door, through which the last of Vinnie's thugs came out from. Go
through it.

Go near the wooden fence and take cover on the left of it. A black
van will run over a thug. A few black-suits will come out of it and come for
you. Kill them and walk towards the van. You need to cross the van and go out
onto that road.

A cut-scene.

=============================================================================
: Timeline ------------------ Earlier Tonight.
=============================================================================
: Location ------------------ Slum Neighbouhood.
=============================================================================
: Characters ---------------- Vinnie Gognitti, Black-suits, Gognitti's Thugs,
Bum.
=============================================================================
: Weapons ------------------- None.
=============================================================================
: Total enemies killed ------ 48.
=============================================================================
: Must kills ---------------- 1.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 4: Dearest of All My Friends
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A graphic novel.
New York City. Earlier Tonight. Vinnie's Used Car Lot.

"Well that was fun, in a fucking terrible, sick, not-at-all-fun way."

A cut-scene.

Follow Vinnie into the small room. There's a door on the right, go
through it & collect all the M4 Carbine ammo, drop the stack of boxes to get
some painkillers & grenades, and come back out into the small room, where
Vinnie is hiding. Close the left door and use it as cover. Four black-suits
will come after you into the room. Kill them.

Now, Vinnie Gognitti will exit the small room and run straight
towards the other end. Quickly go to the back-side of the small room (where
Vinnie was hiding), open the closet and collect Molotovs & grenades, and you
too exit this small room. But, instead of following him, you turn left (you
can get a couple of painkillers from that steel closet before going out) and
go through the window.

A black-suit will be standing on top of the wall up ahead. Equip a
rapid-fire weapon (MP4 Carbine preferably) and blast him away. A cool death-
sequence if you do it quickly!!! Run up to the side of the right side car
(near the middle where you shoot that thug on top of the wall) and look up.
Four cleaners will come, go into bullet time and shoot them. First shoot the
one in front of you and then the one on the left and so on. Try to get head
shots and keep on shooting them till they are dead.

After they are dead, resume your position by the side of the car on
the right. Four more cleaner will come from the same spot. Kill them quickly
and then, look at the other side of the wall to find two more cleaners
running towards the house. Kill them quickly, you can use shootdodge here.
After killing those two, look at cars' side to find another black-suit. Kill
him and go inside the house through the door on the left.

Vinnie Gognitti must be waiting there for you. If not, no problem.
There is brown cupboard in this room on the right with a shotgun in it (if
you want it). Go through the only door in this room, there's a painkiller
here in the green closet on the right (don't waste time, come back later),
and then through the double-door on the left, and through another double-door
on the right. Look to you left to find a couple of thugs entering through the
window near the big stack of box. Kill them.

Follow Vinnie Gognitti to find out that he can't get through the
small door. Look back, two more thugs are coming in through window (near the
first two thugs' window). Go & kill them, and come back to the small door.
Two thugs will get in through that door, do them a favour and kill them too.
Collect the painkillers from the steel close behind you (opposite the small
door). Now, Vinnie will go to the other side of the room and through the
double door. You do the same!!!

Vinnie Gognitti will take the elevator, you don't!!! Stand on the
left side of the double-door near the elevator. Four black-suits will come
through there. Kill them and look towards the first double-door. Two more
thugs will come through there, kill them and go through the double-door near
the elevator. Look at the top of the shelf to find a few boxes. Shoot them
down or jump to get a few painkillers & grenades. You have the time now to
collect all the enemy weapons and painkillers throughout the place. Do it and
then go up the staircase near the elevator.

Take your position at the top of the staircase as four more black-
suits will come up shortly. Kill them when they do and go through the door
into the house. Vinnie Gognitti will have a few stupid things to say to you,
ignore him and check the closet for goodies. Now, follow him (yes, his stupid
talk does end). Vinnie Gognitti will stop in front of the TV, switch it off
or shoot it or watch it!!! You can also go to Vinnie's bedroom and check his
voice mail. Once the cartoon is over, Vinnie will take cover behind the bar.
You can also find a couple of painkillers there. Now, go out through the
glass doors. One of the thugs will try to come up, kill him. Equip MP5 and
snipe the two more black-suits camnping below.

Vinnie is happy and ready to go!!! You jump down before he does. A
van will break into the yard. Go into bullet time and kill the three black-
suits inside it. Quickly go through the passage behind you, where Vinnie is
headed. Get in front of him, and go stand near the big green tank and big
box. Another van will come, with four black-suits inside it. Kill the two
thugs making their way through the two big boxes and then kill the one behind
the big box & the green tank. Lastly kill the only thug left and camp near
the wall behind the van. Three more thugs will come from the top, kill them
all.

Head back through the two boxes to the middle, and go through the
small door between the two collapsible doors. You will find that Vinnie
Gognitti is standing on top of a car. Check out the shelves on the right to
find a few painkillers on the top of the small boxes. Then go up the stairs
and click/use the control panel hanging on the broken railing connected with
the red wire. The car comes up with Vinnie on top!!!

Hide behind the two large boxes behind you and let the thugs come up.
Vinnie takes cover behind the boxes too. When they do come up, blast them
away with a weapon of your choice. Now follow Vinnie to the other end of the
passage and go down the stairs. Four more thugs will come for you down the
stairs. Take cover behind the pillar near the staircase and look at the
stairs. Wait and blast them away when they make their way down the stairs. Go
through the double-door and head towards Vinnie Gognitti's car. A cut-scene.

A graphic novel.

=============================================================================
: Timeline ------------------ Earlier Tonight.
=============================================================================
: Location ------------------ Vinnie's Used Car Lot.
=============================================================================
: Characters ---------------- Vinnie Gognitti, Black-suits.
=============================================================================
: Weapons ------------------- None.
=============================================================================
: Total enemies killed ------ 53.
=============================================================================
: Must kills ----------------
=============================================================================


-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
MONA SAX
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 5: A Losing Game
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A graphic novel.
New York City. Earlier Tonight. Mona'a Funhouse (flaming & blowing up).

"Death is inevitable.
Our fear of it makes us play safe, blocks out emotion.
It's a losing game, without passion you are already dead."

A cut-scene.

Turn right; go forward and through the door on the right. Boom!!!
Turn left, through the doorway and down the stairs. Down the first set of
stairs, the railing is broken. Jump from that place onto the other side.
Through the doorway, right, and go forward. Go up the ramp made of fallen
walls. Boom!!! Wall will fall down creating an opening for you. Jump down on
top of the left side barrel and quickly jump of it. Keep going to the left,
hop over the cardboard car and to the end of the left side of the room. Stand
behind the two boxes at the end and wait.

Boom!!! The explosion will create an opening on the right side wall.
Go through it. Go to the right side of the bathroom and through the doorway.
Another set of explosions, wall on the left side falls down along with a big
log of wood making a ramp for you. Go up the ramp and jump onto the roof of a
room on the right side. Jump down from the right side onto the passage on the
other side of the fire. Go forward and through the hole on the left side wall
from which a cardboard puppet comes through. Through the doorway on the
right, and again through the two doors on the left!!! Quickly run away to the
right side of the room as a big wheel-like thingy role over to that place.

Go to the painkiller cabinet, collect it, and then press twice the
lever on the left of the cabinet. Fire is gone!!! Turn and go left. You will
come across a fenced-off area with electricity running on the other side. Go
through the door on the left side, near the fence. Go forward and through the
second door of this room. A whole lot of boxes fall down. Through the second
door of this room too!!! Go left and press the lever on the switch box. Now,
go back to the fenced-off area. Go through the door on the fence, and up the
stairs.

Go forward to the other side of the big fire. A cut-scene. Forward,
navigate you way through the big pile of rubble and go up the stairs. Go to
the back of the stairs, and through the door. A cut-scene.

A graphic novel.

=============================================================================
: Timeline ------------------ Earlier Tonight.
=============================================================================
: Location ------------------ Mona'a Funhouse (flaming & blowing up).
=============================================================================
: Characters ---------------- Vladimir Lem, Max Payne.
=============================================================================
: Weapons ------------------- None.
=============================================================================
: Total enemies killed ------ 0.
=============================================================================
: Must kills ---------------- 0.
=============================================================================


-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
MAX PAYNE
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 6: There Are No Happy Endings
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A graphic novel.
New York City. Earlier Tonight. Mona's Funhouse (in real); Slum Neighborhood,
Police HQ, Max's Apartment Building (all in dream).

"Einstein was right.
Time is relative to the observer.
When you are looking down the barrel of a gun, time slows down.
Your whole life flashes by, heart-break and scars.
Stay with it, and you can live a lifetime in that split second."

A cut-scene.

Go forward and through the doorway on the left. Jim Bravura will say
something. A cut-scene. You are transported back to the Police HQ. Someone is
lying on a 'HOSPITAL OPERATION' Bed. Go into the 'Interrogation Lineup' Room
to the right of the bed and cubicles. Go through the second door to find
someone familiar on the other side of the glass window. A cut-scene.

Go through the door on the left, turn right, and go to the end of the
corridor. Turn right, and go to the end of the corridor. A cut-scene. You can
kill the cleaner here. Turn left and again go to the end of the corridor.
Enter the door on the right, watch the TV and go through the other door here.
Turn left and go to the end of the corridor. Through the door on the right,
watch the TV and take the second door of the room.

From now on, just keep going straight and through the door in front
of you. No need to take the doors on the left and right sides. After four
doors, turn right and walk halfway down the corridor. A cut-scene.

A graphic novel.

=============================================================================
: Timeline ------------------ Earlier Tonight.
=============================================================================
: Location ------------------ Mona's Funhouse (in real); Slum Neighborhood,
Police HQ, Max's Apartment Building
(all in dream).
=============================================================================
: Characters ---------------- Vladimir Lem, Jim Bravura,
Max Payne (another one), Vinnie Gognitti (TV),
Mona Sax, Cleaner, Cop.
=============================================================================
: Weapons ------------------- None.
=============================================================================
: Total enemies killed ------ 1.
=============================================================================
: Must kills ---------------- 0.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 7: Love Hurts
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A graphic novel.
New York City. Earlier Tonight (just before Now). Mona's Funhouse, The Manor
(Alfred Woden's).

"There are no choices, nothing but a straight line.
The illusion comes afterwards, when you ask 'why me?' and 'what if?'
When you look back, see the branches, like a pruned Bonsai tree,
or a forked lightning. If you had done something differently,
it wouldn't be you, it would be someone else looking back,
asking a different set of questions."

A cut-scene.

Take cover behind the van and let Mona Sax kill all of the black-
suits in sight. Eventually, you will get a cinematic death sequence followed
by a cut-scene. Now, run up to the van in the middle and take cover on the
left side of it. Look at the top railings on the bottom right side to find a
couple of black-suits there. Snipe them with Sniper Rifle and hold your
position behind the van.

The Manor door will open and a thug will come out, kill him & equip
Sniper rifle again. Look inside the building to find another black-suit.
Snipe him, collect all the goodies outside and check the pile up at the far
end near the van, and then, enter the building.

Once inside the door will lock-up by itself. Quickly go up the stairs
and take position on the right side doors, near the plant. The ceiling on the
left side will fall down first. As soon as the left side ceiling is down, run
up to that side before the ceiling of this side falls down on your head.

As soon as the ceiling is down, the next door opens up and a black-
suit will attack you. Kill him and use the door as cover to check the next
room. Another black-suit will be camping near the piano on the bottom left
side. Shootdodge through the door and kill him, and watch out, he may chuck a
grenade at you.

Now, go through the glass-door on the right side and take cover
behind the barrel. Two thugs will come from either side. Kill the thug on the
left side first, the one in the yard. And then kill the other one on the
right in the passage. Now, wait for Mona to finish the rest of the guys. When
she does, a cut-scene will begin.

You regain control in the middle of the yard. The shutters are up and
you will find a couple of thugs camping on the other side of the glass door
on the left. Kill them, collect the weapons and a couple of painkillers
scattered on the yard, and go through the glass door. Turn left and take the
door on the right side. Check the closet to find a few painkillers and watch
the TV if you must.

Open the other door of the room and retreat back into the room, and
then, wait for them to come. A couple of them will come through the door,
kill them and enter the next room. Go between the first two cabinets and look
up to the second floor, behind you. You will see a thug who will go round the
corridor above. Kill him if you feel like it. Now, you can hang on in this
room and kill a few more thugs who appear in the above corridor. Just keep
moving to & fro and use the environment (closets) as cover. Or, you can
simply go back to the previous room and wait for Mona Sax to take care of all
the black-suits.

After she is done killing, go back into that room and she will
continue forward. You, in the mean time, take your position on the right side
of the first closet on the left while facing the door, and wait for a couple
of enemies to come through it. When they do, kill them and wait for another
set of three black-suits!!! When they too come, please do kill them all and
proceed through the door into the long corridor.

Check all the closets for painkillers and proceed down the long
corridor straight. Open the door, and take cover behind the first table right
in front of you. Make sure not to blow up the explosive canisters, or you
will be blown to bits too. Now, kill the thug on your right side, and then,
retreat back into the previous corridor. And let Mona Sax take care of the
black-suits. However, you can open the door and shoot at the explosive
canisters now.

After the gun-shots die down, re-enter the area, collect all the
weapons, blow up the canisters (if it's still there & if you feel like it),
and then, go through the opposite door at the far end.

Look around the corner to find a thug on the first landing of the
stairs. Shoot him and carefully check the above corridor on the right side.
You will find a thug camping there. Chuck a grenade or two to kill him, or
simply snipe him, and wait. Three more thugs will come down the stairs to
get. Kill them when they do and move up the stairs. Check the closet for
goodies and go through the door on the far right corner corridor.

Check all three steel cabinets for goodies. Check the small screen in
the left hand corner to see a few more interesting developments in the plot.
And then go through the other door. Watch the TV if you must and go through
the other door of this room too. Watch out as almost immediately, two more
thugs will come through the next door on the right side. Go into bullet time
and kill them and wait for another one to come through that same door in a
while. Kill him and then move out!!!

Keep running to the end of the balcony, go into bullet time and go
down the stairs. Shoot the thug standing a few steps away from the staircase,
turn around, and go around the covered passage to find another thug behind
the staircase to the left, near a pile up. Kill him and go towards the
staircase and kill the thug who comes down that staircase. Watch out, he may
throw a Molotov.

Collect everything and go up the staircase. The other door is now
open, go through it. You will see that Mona is still on the case. Turn left
and be ready as another thug comes through the door. Kill him.

An interesting fun fact - You can jump down to the floor below
without dying. You probably recognize this place. Now, go to the next room,
the one with the piano. The door on the right, which you took earlier, is
locked. In stead, the door on the left will open up and two more black-suits
will attack you. Kill them and go out through that door. Voila, you're back
in the previous yard, the one you just crossed. Now, go up the stairs and
through the same door on the left.

You're back in the room with the big hole in the middle. Just go
through the next door and the one after that too. You will again see and talk
to Mona Sax. Take the door on the left and go right. Check the closets on the
way. And then, go through the door at the far end.

You will see a couple of bald black-suits in the middle firing at
someone. Just toss a grenade at them. And if one of them still survives,
shoot him. Now, just wait for Mona Sax to finish off the rest of them down
below. A cut-scene.

A graphic novel.

=============================================================================
: Timeline ------------------ Earlier Tonight (just before Now).
=============================================================================
: Location ------------------ Mona's Funhouse, The Manor (Alfred Woden's).
=============================================================================
: Characters ---------------- Mona Sax, Vladimir Lem, Alfred Woden,
Black-suits.
=============================================================================
: Weapons ------------------- None.
=============================================================================
: Total enemies killed ------ 61.
=============================================================================
: Must kills ----------------
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 8: That Old Familiar Feeling
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.
New York City. Earlier Tonight (just before Now); Now. Bowels of The Manor
(Alfred Woden's).

"We are willing to suffer, to die for the things we care about.
For love, for the right choices."

You must collect your enemies' weapons in this level. It is a
necessity for your success in this level as you start off only with a Desert
Eagle (10 shots).

Go forward and open the door but don't go through. Use the left side
of the door as cover, look into the next room by moving your mouse and aim
for the thug's head. After killing him, go into that room and collect the
thug's weapon. A soon as a Panic Room (a cabin) falls down behind you, go
into it and press the switch near the door. Door closes saving you from the
explosion outside. Boom!!! A few (3 of them) of your enemies died because of
the explosion!!! Collect all the painkillers and then go outside and collect
their weapons.

Now, go to the middle and look down the big gap in the wall to the
lower level. A black-suit appears below, shoot him and drop down. Quickly
look up to find a thug shooting at you from the 2nd floor. If you can shoot
him quickly and make him fall down, then you can get a couple of painkillers.
Anyways, quickly go through the next (only) door as a time-bomb barrel falls
down from above.

Once through the door, use the pillar near the shelves on the left to
hide. You need to do the following quickly as this place is gonna blow in a
while. Once you see the two thugs, move out, shoot them, collect Kalashnikov
ammo from the cardboard box in the middle, and collect their weapons &
painkillers, and go through the next door. Don't stop near the door; keep
moving forward as Vladimir Lem is shooting at you from the top.

Go up the stairs, and keep on moving. Watch out for falling ceiling
halfway through. Jump over gap to the other side. Go to the end and through
the door. Go into bullet time after you're halfway through this passage as
two more black-suits will charge at you. Kill them and go through the other
door at the end.

Go up the staircase after killing the thug who is hiding beneath the
staircase behind the card-board boxes. At the top, open the door and retreat
back. Boom!!! Now, go through the door and look around the corner to find two
more thugs on the first landing. Kill them and go up the stairs. Again, look
around the corner to find two more thugs at the top. One of them will come
for you. Kill one after the other.

Wait for Vladimir Lem to finish with his talk, he and the two other
black-suits will retreat into the room; and the glass door will open up. Open
the door and retreat and wait. The two black-suits will come out after you in
a while; when they do, kill them and enter the room. You can check out the TV
here for a surprising bit of news; check out the telephone to hear Alfred
Woden's voice mail, collect all the goodies (painkillers, weapon ammo, etc.),
and then take the lift to the upper level.

Take cover on the left side of the lift as you are attacked as soon
as the lift gates open up. The thugs will move to the left side of the room,
and then come back to this side. When they do, take aim and blast them away
with a rapid-fire weapon!!! See the walkway on the right side??? Exit the
lift and quickly move under that walkway. A black-suit will appear on the
walkway. Slowly move backwards slightly and fill him up with bullets. Collect
the painkillers near the bed and go through the door on the right side.

Go through the door, and press the switch panel and retreat back into
the room. Look around the door to the top of the stairs to see that Vladimir
Lem has taken refuge behind a steel cabinet and presses the lift switch
again. Again go to the switch panel, press it, and retreat. While the lift's
on its way, you go out and shoot the black-suit who is camping at the top,
and retreat.

When the lift comes down, take it, press the switch (white part) and
crouch to hide. Vladimir Lem can still shoot you though. You return fire!!!
When lift reaches the halfway mark, Vladimir Lem will run away to another
room. When he does, keep on shooting at the door (whatever part that you can
see) as two more black-suits will come through it. Kill whoever survives,
collect all the enemies' weapons (check the walkway area also) and go through
the door yourself.

A cut-scene. Now, this is final battle (call it A Boss Battle, if you
wish). You need to keep on strafing to the right, in circles. Don't stop for
too long in one place as Vladimir Lem keeps on chucking grenades at you. As
soon as he does, get out of harms way and look up. You will have to shoot
down the thing he is in. If you take too long, then the ground will have big
holes (because of the grenades) and you will have to watch out for it. If you
run out of ammo (which is nearly impossible) then you can get more ammo by
slightly opening the last door, and going in just a bit.

You need to aim for the small red pegs (bolt, hook, clip, etc.) which
are holding the thing up with the ceiling. Look at the strings-like side, and
look up at the top of it. You will see red dots (pegs) where it is touching
the metal bolt. Shoot it and it will fall down. You need to shoot three of
the four pegs which are holding it up. If you miss don't worry and start
strafing again as soon as he throws another one. Once you do, the thing falls
down.

Now, you will need to shoot four more pegs that is holding up the
triangular shape (don't know what to call it) that is attached to the
ceiling. The pegs are at the bottom of the triangle metal. Shoot it to make
it fall. A cut-scene. Now, you can see Vladimir Lem. Keep on strafing and
also try to shoot him up. But, watch out for the Molotovs that he throws at
you. Also, he will randomly shoot at you too. When you shoot him enough, he
will fall back. A cut-scene.

A graphic novel.

=============================================================================
: Timeline ------------------ Earlier Tonight (just before Now); Now.
=============================================================================
: Location ------------------ Bowels of The Manor (Alfred Woden's).
=============================================================================
: Characters ---------------- Mona Sax, Alfred Woden, Vladimir Lem,
Black-suits.
=============================================================================
: Weapons ------------------- None.
=============================================================================
: Total enemies killed ------ 24.
=============================================================================
: Must kills ----------------
=============================================================================


*****************************************************************************
=============================================================================
"Because of her, I had solved the case, my case, all of it. Who I am."
****
****
"She was dead. The bullet in her head had come to the end its slow-motion
journey."
****
****
"It is almost morning. Waking up from the American Dream."
****
****
"Now, like all my loves, she is mine forever.
She has brought me here, to this moment of clarity, where time slows down,
and I choose to look back,
to see myself. And in that act of seeing, I am reborn."
****
****
"I had a dream of my wife. She was dead, but it was all right."
=============================================================================
*****************************************************************************


=============================================================================
T H E E N D T H E E N D T H E E N D T H E E N D
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Alternate Ending (850)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This game has a slightly different ending which you can access by
beating the game on the highest difficulty setting, "Dead On Arrival" mode.

Q) Is it worth it to beat the game on "Dead On Arrival" mode simply for the
secret ending???

A) Nope, it is not. They have simply changed and rearranged the last graphic
novel of the game to get a different ending. But, the game is so good &
short that you can always play it again.

If you're looking forward to beating this game on "Dead On Arrival"
mode, and finding out the secret ending yourself, then read no more.

In the last graphic novel of the game, they have changed the sentence
structure, and added a couple of new dialogues, which in turn, gives us a new
ending to the game. In this new ending, Mona Sax survives too!!!

Here below, is the changed bit which you can read on:


*****************************************************************************
=============================================================================
"It is almost morning. Waking up from the American Dream."
****
****
"Because of her, I had solved the case, my case, all of it. Who I am."
****
****
"Is it worth it? Saying that it never is would be a lie.
Sometimes you get lucky. Sometimes, something good comes out of it.
Something you know you wouldn't deserve in a million years."
****
****
Mona Sax : "God! I turned out to be such a damsel in distress."
Max Payne: "Something that gives you a reason to go on."
****
****
Police Officer: "We need a paramedic team here. We have two survivors."
****
****
"I had a dream of my wife. She was dead, but it was all right."
=============================================================================
*****************************************************************************


=============================================================================
T H E E N D T H E E N D T H E E N D T H E E N D
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
9) Dead Man Walking - Hints & Tips (900)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Manor Yard (910)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. Construction Site (920)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. Manor Garden (930)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4. Used Car Lot (940)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5. Scaffolding (950)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6. Upper East Side (960)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
7. Mona's Playground (970)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
10) Game Statistics (1000)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part I
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=============================================================================
: Timeline------------------ Now & Earlier Tonight (Prologue level);
Last Night (Rest of the Level).
=============================================================================
: Weapons------------------- 15 (including Painkillers which is not a weapon)
=============================================================================
: Total enemies killed------ 148.
(not including the 2 peoples killed in the dream-level);
(and 8 more if you kill the friendly people).
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part II
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=============================================================================
: Timeline------------------ Last Night (All of the Levels).
=============================================================================
: Weapons------------------- 1.
=============================================================================
: Total enemies killed------ 216.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part III
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=============================================================================
: Timeline------------------ Earlier Tonight & Now (Prologue Level);
Earlier Tonight (Chapter 1-6);
Earlier Tonight (just before Now - Chapter 7).
Earlier Tonight (just before Now) & Now (Ch.8).
=============================================================================
: Weapons------------------- 1.
=============================================================================
: Total enemies killed------ 256.
(not including the 1 people killed in the dream-level).
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Overall Game Statistics
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=============================================================================
: Timeline------------------ One day & Two nights.
=============================================================================
: Weapons------------------- 16 (not including Painkillers).
=============================================================================
: Total enemies killed------ 620.
(not including the 3 people killed in the dream-level);
(and 8 more if you kill the friendly people).
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
11) Easter Eggs & Fun Facts (1100)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level-wise Layout (1110)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Most of the Easter-eggs & fun facts of the game has been listed here, barring
the ones which have been put in the "Max Payne Franchise Fun Facts" & "Weapon
& Weapon Ammo Location".


=============================================================================
Part I: The Darkness Inside
=============================================================================


=============================================================================
Prologue
=============================================================================

-----------------------------------------------------------------------------
1) Voice of the main villain of Max Payne 1 /
---------------------------------------------
After the cut-scene involving Max & Mona (they are shown kissing), you go
through the double-door and find a medical kit on the ground with three
painkillers. Now, go into the ICU-Intensive Care Unit Receptionist Booth on
the left of the kit and use the phone to hear the voice of the main villain
of Max Payne 1. You will get to hear Nicole Horne say, "Is this the Payne
Residence". Nicole Horne says this line in the Max Payne 1 Prologue to make
sure that her thugs have reached Max's house.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Drawings summarizing the plot of Max Payne 1 /
-------------------------------------------------
After you kill your first enemy, you go through the door to get a cut-scene.
Exit this room by the other door and you will come across a series of
drawings in crayon taped to a window that summarizes the initial plot of the
first Max Payne.

Drawing 1: shows a police car (Max Payne) heading home.

Drawing 2: shows a happy family-Dad, Mom, & A Baby-girl (the American Dream
come true).

Drawing 3: shows something which makes a design like V- signifying the Valkyr
drugs & Junkies (valkyr addicts).

Drawing 4: Mom & Baby-girl are crossed with a Red X, signifying the murder of
Max Payne's wife & baby-girl.

Drawing 5: shows the man (Max Payne) crying.
-----------------------------------------------------------------------------


=============================================================================
Chapter 1: Elevator Doors
=============================================================================

-----------------------------------------------------------------------------
1) Dick Justice - TV Series #1 - Parody of Max Payne 1 /
--------------------------------------------------------
If you watch the first TV in this level, then you will come across Dick
Justice. The interesting thing about it is that you will get to see a parody
of Max Payne 1. Dick Justice is, simply put, a parody made on the life of Max
Payne. In your first encounter with Dick Justice in this level, you will
witness the proceedings of the first level of Max Payne 1, where Dick
Justice, like Max Payne, loses his wife and then he decides to go after the
criminal underworld.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Dick Justice - TV Series #2 - Name's Inspiration /
-----------------------------------------------------
Another interesting thing about this TV series is its name. In Max Payne 1,
one of the Commandos (enemies), in his talk to a comrade, reveal that he has
named his gun "Dick Justice".
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) Vladimir's Vodka - TV Advertisement /
----------------------------------------
You can also see Vladimir Lem on the TV who is promoting his new & trendy
Restaurant, Vodka (where you get to kill quite a few mobsters).
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
4) Max Heat 7 - TV Late Night Show /
------------------------------------
You will also get to see the advertisement of Max Heat 7, which you
ultimately end up seeing in one of the latter levels.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
5) The perp's disguise didn't fool me... /
------------------------------------------
If you kill the first cleaner (that you encounter) before he reveals his real
intent, then Max will remark," The perp's disguise didn't fool me. He was
leading me into a trap." If you don't kill him, then you will get a 2 second
cut-scene where the cleaner will reveal his murderous intent.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
6) Ragnarock Billboard /
------------------------
Remember Ragnarock from Max Payne 1??? You will get to see a Ragnarock
Billboard in the room after killing the first two cleaners. The board is
nicely resting against the wall on the far end of the room, near the left of
the hauler.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
7) The Death of a Woman /
-------------------------
It is interesting to notice that both the Max Payne games begin with the
death of a woman.

Max Payne - Michelle Payne.
Max Payne 2 - Annie Finn (Vladimir Lem's girlfriend).
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
8) Max, we gotta stop meeting like this... /
--------------------------------------------
"We gotta stop meeting like this" is the first thing that Mona says to Max in
this game. It is interesting to note that this phrase is also one of the last
things that Mona Sax said to Max in their last meeting in the first Max Payne
game. Just like in this game, Mona in the first game too, came out from an
elevator and disappeared after re-entering the elevator in the last sequence.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
9) Gate-crashing Detective /
----------------------------
After killing the killers of Annie Finn and two more cleaners who come to
check that room, you will exit and go through the door on the right. You will
come into another room with loads of lockers and a door at the other end on
the right, near the window. Through that door, three more cleaners come into
the room. Charge at them and kill them. As soon as you do that, go and look
down to the yard below through the window. You will see a police car gate-
crash the main steel gates, and a cop & a woman (Detective Winterson) come
out of the car.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
10) Security Camera /
---------------------
After watching the gate-crash scene, retreat back to the room where Annie
Finn was killed. You will see a small screen on the left near the window. Go
and press 'Use' against it to see Detective Winterson & a cop, who have taken
their position outside a steel shutter (collapsible) door.
-----------------------------------------------------------------------------


=============================================================================
Chapter 2: A Criminal Mastermind
=============================================================================

-----------------------------------------------------------------------------
1) Dead or Alive - Mike the Cowboy /
------------------------------------
In this level, you will meet Mike the Cowboy. Now, you can finish this level
with him either dead or alive. However, if you can get through the level with
Mike still alive, you will meet him again in Part 3, Chapter 2. He will be
taunting you over the loudspeakers throughout this level, and you will get
the oppurtunity to kill him yourself at the end of the level. However, if
Mike does get killed in this level, a random thug of Lem's will do the
talking in the latter level.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Captain Baseball-bat Boy Drawing on the White Board /
--------------------------------------------------------
In Vladimir Lem's office, there is a Captain Baseball-bat Boy drawing on the
white board near his desk. You will see the full implication of this in one
of the latter levels of the game. So, was Vlad planning his Trojan-horse
trick from the beginning???
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) Hey! Who taught you to shoot? /
----------------------------------
In this level, Mike the Cowboy is acting as your comrade. Now, if you shoot
him once, them he will ask you, "Hey! Who taught you to shoot?" If you shoot
him twice, then he will shout, "Enough, cop!" and turn against you.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
4) Skip a Part, Unlock a Locked Door /
--------------------------------------
After meeting Mike The Cowboy, you go into a room with loads of goodies and
three enemies. Either kill Mike or tell him to hold the position. Then go
into the room, kill the three thugs, and go to the back of the room. Now,
near the end of the small passage, before going up the stairs, look around
the corner to the left to find a couple of thugs talking. Make sure they
haven't noticed you, because when they do, they will close the door. You can
chuck a grenade at the wall near the door which will blow up the two thugs,
or you can even chuck a Molotov at them. After they are killed, you can go
through the door which is unlocked. No need to go up the stairs and into the
room above.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
5) Ragnarock Souvenirs /
------------------------
Just before the end of the level, in the big room where about 10 thugs attack
you from the above floor, there is a door on the left side. If you go into
that room, you will find all the goodies from Ragnarock (nightclub in Max
Payne 1) including Ragnarock's billboard, the musical instruments, book
shelves, etc.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
6) Vladimir Lem's Diploma Certificate /
---------------------------------------
Valdimir Lem's Diploma Certificate can be seen behind Vlad's desk hanging on
the wall. If you look carefully, then you will find out that he has received
the diploma for helping the blind. In one of the latter levels, if you talk
to other officers at the Police Station, then you will also find out that
Detective Winterson's son is also blind. You will also find a similar
certificate at Detective Winterson's desk at the Police Station. And you will
also get to see in another level that Vladimir Lem & Detective Winterson are
a couple. In her eyes, Vladimir Lem has always been "Good to her boy".
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
7) Huge Face Painting on the Wall /
-----------------------------------
Just before the end of the level, in the big room where about 10 thugs attack
you from the above floor, look at the wall of the double-door that you just
came through. A huge painting of an evil-looking face covers the entire wall.
The double-door is where the mouth of the face should be. Apparently, this
painting on the wall was also in the first Max Payne game, and you could see
it on the dance floor when you visited the place. In that game, the place was
called Ragna Rock and it was a disco-theque/night club then.
-----------------------------------------------------------------------------
Contributed by: XanderKage (Gamefaqs' Message Board) /
------------------------------------------------------


=============================================================================
Chapter 3: The Depths of My Brain
=============================================================================

-----------------------------------------------------------------------------
1) King Midas - A Greek Character /
-----------------------------------
After you reach the hospital in this dream level and see Mona sitting on the
bed, you will get a cut-scene. Look closely at the billboard during that cut-
scene. Where it said "Gold Touch Brandy", it will now say "Everyone I touch
dies". You will also see Max's poster on the billboard, and it also says
"Sadim". This is a reference to King Midas (SADIM backwards), a character in
Greek Mythology, who is mostly recognized for his power to turn anything
(including people) he touched into gold. He became greedy and ultimately
ended up transforming his own daughter into gold and killing her, by
accident.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) That's Odd #1 - (TV)... /
----------------------------
Walk upto the TV and press the 'Use' button against it. The TV is stuck with
the same picture and it won't switch off. On the pressing the 'Use' key, Max
Payne will say, "That's odd."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) Max Payne's Memoriblia /
---------------------------
In the dream, you will find various things from Max Payne 1. In the first
game, Max Payne used to wear a wedding ring throughout the game. You will
find that ring on the small desk on the right side of the sofa, along with
his wife's photo. When the game switches to real time (next level), the ring
is shifted to the big table (coffee table) opposite the TV. If you search the
house, you will also find various other items from the first game. I will
list them here:

Item 1: The Wedding Ring - On the small table.

Item 2: Michelle Payne's Photo - On the small table.

Item 3: Max & Michelle Payne's Photos (several)- Beside the TV on the ground.

Item 4: The Hero Cops (Article featuring Max Payne & his best friend, Alex) -
Behind the big table opposite the TV, on the ground to the left.

Item 5: Max Payne's & Alex Balder's Photo - In the other room, on the table.

Item 6: "Late Goodbye" CD - On the big table opposite the TV.

Item 2, 3, 4 & 5 were also in Max Payne and they were interactive, i.e., you
could press 'Use' key to trigger a few words or Graphic Novels. Interesting
thing to note is that the new Max Payne face (Timothy Gibbs) has been super-
imposed onto the old one (Sam Lake) in the photos.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
4) Mona Sax's hidden features /
-------------------------------
When Mona Sax's body comes out on a sliding bed in the Hospital Morgue, you
can nearly see her entire left breast. It is interesting to note that you can
play as the nude Mona model using a cheat.
-----------------------------------------------------------------------------


=============================================================================
Chapter 4: No 'Us' in This
=============================================================================

-----------------------------------------------------------------------------
1) Max Payne's Memoriblia /
---------------------------
All of memoriblia in the previous level, i.e., the photos, wedding ring, CD,
etc. can also be found in this level. But, the wedding ring has now been
moved to the big table opposite the TV.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Phone to the Police /
------------------------
Many people miss this, including me in my first couple of play-through of the
level. You can use the phone in the bedroom of Max Payne's apartment at the
beginning of the level, to get a cut-scene of Max calling the police. And if
you don't use the phone at the beginning, then you can again call from
another apartment. Remember the apartment where an old man is snoring with
the TV on??? In the first room of that apartment, there is another phone
which you can use. You will get a cut-scene with different dialogues from the
first call.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) Phone Tapping - Mona & Mona Sax /
------------------------------------
Once you reach the apartment from where you were being sniped at (spied from)
in the beginning, you will get a cut-scene. After that, you can use the
phone-tapping device on the table to listen to the last three phone calls
made by Max Payne.

To Detective Winterson: First call will be to Detective Winterson (police) if
you used the phone in the beginning to call police.

To Jim Bravura: Second call will be from Jim Bravura to Max Payne lecturing
him for being 'late again'.

To Mona (Dangerous Liasons): And lastly, it will play Max Payne's call to
Dangerous Liasons, where he will talk to a phone sex girl called 'Mona'.
Interesting thing to note is that this 'Mona' & 'Mona Sax' share the same
voice actress.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
4) Old Lady with the Shotgun & a cut-scene /
--------------------------------------------
When you come across the lady who kills a cleaner at the beginning, go listen
to her talks. She will eventually offer you a shotgun, press 'Use' key
against her to get it. After getting the shotgun, exit the house to get a
cut-scene, where Max Payne tells the woman to lock the door and to not to
open it for anybody other than the Police. Now, if you try to open the door,
the woman will shout,"Go away! I've got a gun and I'm not afraid to use it!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
5) The Snoring Old Man & The TV /
---------------------------------
If you switch off the TV, then the old man will wake up and say the following
lines:

"No, no! Put it back on, they'll hear!
They're spying one me, they're listening, spying on all of us.
They'll hear if the TV's not on.
The signal, the signal fools them.
Yes, my Lord. No, my Lady. Turn it back on."

After saying all this, the old man will again go back to his old ways of
sleeping & snoring. The old man is mad or something???
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
6) The Sweet but Deaf Old Woman /
---------------------------------
After leaving the snoring man's house by the window, you will kill three more
cleaners and come across yet another house. The woman here is deaf and if you
care to listen to her then she will eventually offer you some painkillers.
Press the 'Use' key when she does, and she will unlock the bathroom where the
painkillers are kept, go & get them.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
7) The Deaf Old Woman & a D****/
---------------------------------
In that same bathroom, you can find a DILDO behind the washing machine with
the painkillers on the top of it. Use the cheats to get a sniper rifle and
zoom in on the small object behind the washing machine to read something
written on the object. Hmm...What the hell was that old woman doing with a
DILDO?!?!?
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
8) Dangerous Liaisons - A Title of a Film /
-------------------------------------------
In the same tape recorder egg, the phone sex line Max calls is called
"Dangerous Liaisons", which is also the title of a 1988 film. The film
"Dangerous Liaisons" was nominated for seven Academy Awards. The commercial
for the phone sex line can be seen and heard on the TV throughout the game.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
9) Spy Camera - Max Payne's House under Surveillance /
------------------------------------------------------
In the same room, there is a camera which you can use to watch an amusing
cut-scene.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
10) "Late Goodbye" by "Poets of the Fall" #1 /
---------------------------------------------
The theme song of the game, "Late Goodbye" by "Poets of the Fall" can be
heard many times in the game. In this level, you can hear "Ed-the Janitor"
singing it.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
11) The Neighbour of the Beast!!! /
-----------------------------------
When Max Payne asks for the code, Ed the Janitor replies, "667, the Neighbour
of the Beast. Get it?" And Max Payne says, "Yeah, I get it."

Now, If you have played the first Max Payne, then you will know that in Part
3, Chapter 3 of the game, Max Payne is looking for the keypad code to a door.
On finding a computer with the code, Max Payne remarks, "665, the Neighbour
of the Beast."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
12) That's odd #2 - Mario Easter Egg (Floating fireballs)... /
-------------------------------------------------------------
Near the end of the level, you will come across a murdered housewife's suite.
Exit the house through the window, and out onto the ledge for the last time
in this level. Go right, and immediately after the first pipe, you will find
a black "M" spraypainted on the wall. Press the USE button three times
against it, which will cause something weird to happen. Continue on in your
path and you will come across several floating fireballs acting as a hurdle
on the ledges. The fireballs will go up & down on the wall. On seeing them,
Max will say,"That's odd." It seems to be a reference to the famous Mario
games. The fireballs will kill you if you touch them.
-----------------------------------------------------------------------------


=============================================================================
Chapter 5: A Sign of Her Passage
=============================================================================

-----------------------------------------------------------------------------
1) Painkillers anyone??? /
--------------------------
After you have turned off the gas valve and entered the burned (blackened)
out room, in stead of going out of the balcony, go into the room on the right
side (half-burning). And then, jump over the shelves and go into the bathroom
to find a couple of painkillers. I really think that many people don't know
about this.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Just round the Pipe - Loads of Goodies (Ammo, etc.) /
--------------------------------------------------------
After exiting the burned (blackened) out room through the balcony, and
killing a few enemies, proceed in your path. When you reach the top (after
killing another couple of enemies), there is a pipe that is blocking the
right side ledge. From here, you're supposed to jump onto the scaffolding on
the left. But, if you try, you can jump round the pipe onto the right side.
After jumping, the ledge is broken. Jump over it to find a few sniper rifle
ammo. After that, there is a big gap between this & the next part. You will
need to shootdodge to get there. When you do, forward and go right to find
loads of goodies, such as Molotovs, Desert Eagle Ammo, Sniper Rifle Ammo,
Painkillers, Ingram ammo, etc.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) A Kid with a Head Full of Videogames!!! /
--------------------------------------------
In the Ending Graphic Novel of the level, Jim Bravura says the following to
Max Payne:

"What next? A kid with a bag full of guns and a head full of videogames turns
the house into a shooting gallery. Breaks my heart."

The developers are taking a pot-shot at the general non-gaming public &
politicians who have a tendency to attribute the crimes of teenagers to
violent video games.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
4) To kill or Not to kill - The Old & The Innocent People /
-----------------------------------------------------------
In the Ending Graphic Novel of the level, Jim Bravura says the following to
Max Payne:

"What next? A kid with a bag full of guns and a head full of videogames turns
the house into a shooting gallery. Breaks my heart."

But, if you killed the Old & the Innocent People in the previous two
Chapters, then Jim Bravura will add a couple of lines in the same Graphic
Novel:

"What next? A kid with a bag full of guns and a head full of videogames turns
the house into a shooting gallery. Breaks my heart.
Innocent People got killed. You didn't do your job, Payne.
To protect and serve isn't just bullshit hype."
-----------------------------------------------------------------------------


=============================================================================
Chapter 6: A Linear Sequence of Scares
=============================================================================

-----------------------------------------------------------------------------
1) Address Unknown Theme /
--------------------------
The funhouse is based on the TV show Address Unknown, which you get to see on
the TV on various ocassions throughout the game.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Photo on the Billboard /
---------------------------
In the beginning cut-scene of the level, notice the picture on the entrance
door billboard. You will get to see the face of the original Max Payne from
the first game, which is also the face of the game's writer, Sam Lake.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) The Flesh of Fallen Angels #1 /
----------------------------------
As soon as you start, you will go through a revolving tunnel out into a yard
with cardboard cars & stuff. On the right side in the middle, you will see
the words "The Flesh of Fallen Angels" written on the wall. Those of you who
have played the first Max Payne must be familiar with it. It is a reference
to one of the dreams in the first game in which Max Payne describes his
wife's body as "The Flesh of Fallen Angels". This phrase is also found in
various other levels.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
4) She had Dyed her Hair Red /
------------------------------
After you take the cage-elevator, a cut-scene starts in which a huge needle-
like thing swings towards you. If you go and look at the wall behind that big
needle-like thingy, you will come across the phrase "She had Dyed her Hair
Red". It has the same implications as the above one.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
5) Photo of the Sax Sisters /
-----------------------------
You can find a photo of the twin sisters, Mona & Lisa (Punchinello), on the
small table opposite the TV at Mona's place. It is on the right side of the
Dick Justice poster.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
6) Kung Fu Poster /
-------------------
Near the end of the level, when you finally reach Mona Sax's room (hideout),
look at poster on the wall of the gym-area. The name of the movie is "The
Dragon" starring Kenneth Yeung. Those who have played the first Max Payne may
know him as the creator of the famous "Kung Fu" mod for Max Payne 1. The
poster also shows a person performing one of famous moves of the mod and a
model from the game mod. The developers were so impressed with Kenneth
Yeung's work that they paid a tribute to him through this poster.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
7) "Late Goodbye" by "Poets of the Fall" #2 /
---------------------------------------------
The theme song of the game, "Late Goodbye" by "Poets of the Fall" can be
heard many times in the game. In this level, you can wait outside the
bathroom to hear Mona Sax humming to the song's tune.
-----------------------------------------------------------------------------


=============================================================================
Chapter 7: The Million Dollar Question
=============================================================================

-----------------------------------------------------------------------------
1) In memoriam (eerie) /
------------------------
After entering the room with a cleaner talking to another outside a window,
kill both of them. Jump out of the window and into the lift outside and press
the button to make your way down the scaffoldings. Make your way further down
the scaffoldings near another window below where you've just seen a man taken
out (he falls out and down). Blast the cleaner inside with a shotgun
(preferably! bang!) and instead of going inside, move your way further to the
left side of the building (walk on the ledge). There you'll see an open
window with some sort of faint light emanating from the inside. See for
yourself what's inside the room!!! Eerie!!!

Contributed by: abdoncolina (taken from Gamefaqs' Cheat Codes & Secrets
Section)
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
1) A Secret GTA 2D Scene /
--------------------------
This can be found in Part 1 Chapter 7, "The Million Dollar Question" level.
You need to do this strictly after killing all of the enemies in this level,
and you should not use the television before all of them are dead, or else
the scene won't appear. After killing Kaufman and the rest of the cleaners,
retrace your steps back to the previous apartment and use the wide-screen
television on the wall. As soon as you do it, a cut-scene will begin. It is
in 2D and pays a tribute to the original Grand Theft Auto games. Kaufman is
also the name of the taxi cab company that you can purchase in Grand Theft
Auto: Vice City, named Kaufman Cabs.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) Hooker's voice while having Sex /
------------------------------------
After the beginning cut-scene ends, exit the lift and go left. When you come
across the first passage on the left leading to a door, take it. Go and kiss
the door to hear a woman moaning & groaning * egging her partner on (she is
having ***). This same sound track is later used in Part 3 Chapter 3 in the
TV Late Night Movie Max Heat 7.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
4) Shoot the Security Camera /
------------------------------
If you shoot at the security cameras located throughout the building in the
corridors, Mona will randomly remark any of the following sentences:

"Max! stop it!"

"Max, I can't help you if I can't see what's going on."

"Max! those cameras are my eyes, we need them to make this work."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
5) Piano & the Max Payne Theme #1 /
-----------------------------------
Just like in Max Payne 1, you can have Max Payne play the theme of the game
on the various instruments, like pianos, etc. In this level, you can play the
Piano that the two cleaners are playing. But you must make sure that the lid
doesn't fall off or else Max Payne won't be able to play it. The first time
you use it, he will play the theme at normal speed; the second time you try
the same, he will play it at a faster speed.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
6) "Late Goodbye" by "Poets of the Fall" #3 /
---------------------------------------------
The theme song of the game, "Late Goodbye" by "Poets of the Fall" can be
heard many times in the game. In this level, you can hear the cleaners
playing the song's tune on the piano. After the cleaner is done with playing
the piano, he starts to whistle the song's tune.
-----------------------------------------------------------------------------


=============================================================================
Part II: A Binary Choice
=============================================================================


=============================================================================
Prologue
=============================================================================

-----------------------------------------------------------------------------
1) Detective Winterson's secret & Diploma /
-------------------------------------------
After you get to your desk and the cut-scene, go & talk to the officer to
find out that she has a blind kid. You can also find a "The Brooklyn School
for the Blind" Certificate near her desk, on the sticky board. If you
remember correctly, Vladimir Lem also had a similar certificate in his room.
Umm...is something brewing between them???
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) How ****ed up is that??? & Crime of the Century /
----------------------------------------------------
At the beginning, you can listen to a really hilarious interrogation taking
place at a desk near Jim Bravura's cabin. The officer finally dubs it as
"Crime of the Century".

Again, when you get to the prisoner cells, you can hear another hilarious
conversation between two cell-mates. They are located in the interior cells,
on the other side of the partition (second door). I dub it as "How ****ed up
is that???" story. Why??? You will know why when you hear it.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) Miller & Broussard - Duke Nukem Forever /
--------------------------------------------
If you go down to garage of the station, then you will find two police
officers "Miller" and "Broussard" arguing over an investigation. Miller
emphasizes the importance of "positioning", while Broussard mutters "It'll be
done When It's Done". This is widely regarded as a reference to 3D Realms'
vice President Scott Miller and president George Broussard, who is the
project lead of the long-delayed game Duke Nukem Forever. This game has been
stuck in limbo for a long time and website states the release date as "To be
released When It's Done." Officer Miller also lectures Officer Broussard for
not getting his own name right, which is a reference to George Broussard
spelling his name "Broussad" in Pharaoh's Tomb.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
4) When it's done... /
----------------------
Similarly in the lobby, if you attempt to enter the already-occupied toilet
booth will prompt the officer occupying it to say the following:
"For crying out loud! Is it too much to ask for some privacy?
I'll be out when it's done."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
5) Has someone messed up the Air Conditioning again? /
------------------------------------------------------
You can go into the restroom in the upper level where you will find two
officers watching TV. There is an air-conditioning device behind the sofa
which you can use. When you do, it messes up the air conditioning of the
entire station and the two officers will remark something rudely. After that,
go down to the lobby and talk to the receptionist and she will hotly complain
about the hot temperature and ask if someone has again messed up the air-
conditioning.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
6) Video Game Violence - Video Games Kill People /
--------------------------------------------------
When you go down to the lobby, you will hear a funny conversation between a
hot woman and the receptionist. The hot woman has come to report charges
against her ex-boyfriend, whom she suspects of plotting to kill her. She says
that he is video game fanatic who has become a really good shooter, thanks to
the violent videogames!!! After she goes away, go and talk to the
receptionist and she will say the following if you haven't messed up the air-
conditioning:

"Did you hear that? Guns don't kill people, video games kill people.
Jesus. Welcome to New York City."

The developers are taking yet another pot-shot at the general non-gaming
public & politicians who have a tendency to attribute the crimes of teenagers
to violent video games.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
7) Images of the Dead Max Payne /
---------------------------------
You can go down to the lobby area of the Police Station and enter the
"Briefing" room. In here, you can use the projector to view different images
on the board. The interesting thing about these images is that they are a
part of a dream sequence later in the game, Part 3 Chapter 6. One of the
images show Max Payne's corpse.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
8) "Defender" song - Manovar /
------------------------------
You can go into the restroom in the upper level where you will find two
officers watching another episode of the Lords & Ladies on the TV. Near the
end of the show, the mother says "Ride like the wind, fight proud my son".
This is supposedly a reference to the "Defender" song from "Manowar". This is
not confirmed though.
-----------------------------------------------------------------------------


=============================================================================
Chapter 1: The Things That I Want
=============================================================================

-----------------------------------------------------------------------------
1) Mona Sax's Sex Appeal /
--------------------------
In the beginning Graphic Novel of this level, you can see nearly the entire
of Mona Sax's left breast and nipple.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Loads of Ammo /
------------------
You can find 120 rounds of Kalashnikov ammo at the start of the level. After
killing the two cleaners beyond the fence, go near the wooden staircase near
the middle of the passage. Two more cleaners will come down from the
staircase; kill them but don't go up the staircase. Instead, go beyond the
staircase to the other end of the passage; you will come across a locked
doorway. There is a wooden box on the side of that doorway booth. Use it to
jump over to the other side of the doorway booth to find loads of Kalashnikov
ammo behind two more boxes. Enjoy!!!
-----------------------------------------------------------------------------


=============================================================================
Chapter 2: In the Middle of Something
=============================================================================

-----------------------------------------------------------------------------
1) A few "Out of the Way" enemies /
-----------------------------------
After killing everyone in the parking yard and re-entering the building
through another door, take the right door and go to the beginning place
(underground garage) to encounter three more enemies. They will be
talking among themselves, one of them will say, "I bet the bastard that
did it is still in the building." Another one of them will say, "Oh, I
hope he is."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Falling from Great Height!!! #1 /
------------------------------------
Halfway through the level, you will come across a long corridor (left side)
where a thug will be camping at the far end. Just behind him is a big hole on
the ground. Use the tables to get near him. When you get real close to him,
come out of cover and shootdodge towards him (but not at him, aim for his
left side) and be sure to kill him. Doing so will trigger a cool death-
sequence. Now, you must make sure that you fell through the hole while the
cut-scene (death-sequence). You will find yourself two floors down, still
alive & kicking when you regain control. This may take a couple of tries.
-----------------------------------------------------------------------------


=============================================================================
Chapter 3: Blowing Up
=============================================================================

-----------------------------------------------------------------------------
1) Burning Enemy!!! /
---------------------
Halfway through the level, you will go into a room with enemies. After
killing them all, you will drop down to the room (floor) below through a big
hole in the ground, again kill a few enemies and again drop down to the room
(floor) below through another hole in the ground. Now, you will exit this
room & go right. But, take the left turn instead to see a cleaner running
towards you, trying to escape from fire. Poor (he deserved it P;) soul
doesn't make it and gets caught in the fire and dies before reaching you.
-----------------------------------------------------------------------------


=============================================================================
Chapter 4: Routing Her Synapses
=============================================================================

-----------------------------------------------------------------------------
1) "Late Goodbye" by "Poets of the Fall" #4 /
---------------------------------------------
The theme song of the game, "Late Goodbye" by "Poets of the Fall" can be
heard many times in the game. In this level, if you go towards the staircase
and stand at the bottom, then you can hear the black-suit at the top of the
stair-case whistle to the song's tune. But, it doesn't always happen for me,
so I can't guarantee it.
-----------------------------------------------------------------------------


=============================================================================
Chapter 5: Out of the Window
=============================================================================

-----------------------------------------------------------------------------
1) Explosive barrel /
---------------------
After exiting the starting room, you are supposed to head right because the
door at the end on the left side is locked. But near that locked door is an
explosive barrel. If you don't shoot it at the beginning, then it will help
later in the level by automatically killing a couple of enemies for you.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Damn it, Mona! Stop doing the cleaners' job for them! /
----------------------------------------------------------
While playing as Mona, you get quite a few opportunities to shoot Max Payne.
When you do, Max Payne will yell any of the following phrases:

"Mona! watch your fire."

"Mona! You're not helping."

"Damn it, Mona! Stop doing their job for them!"

"Mona, the guy in the leather jacket in your scope right now,
he's the only one you're not supposed to shoot."
-----------------------------------------------------------------------------


=============================================================================
Chapter 6: The Genius of the Hole
=============================================================================

-----------------------------------------------------------------------------
1) Falling from Great Height!!! #2 /
------------------------------------
Halfway through the level, after you cross the bridge, you will see 4 thugs.
Show yourself to them and two of them will come for you, kill them. The other
two will go and camp on top of the staircase platform. Kill one of them and
charge towards the other one. When you get real close to him, shootdodge
towards the gap in the middle of the staircase and be sure to kill him. Doing
so will trigger a cool death-sequence. Now, you must make sure that you fell
through the hole while the cut-scene (death-sequence). You will find yourself
at the bottom of the staircase, still alive & kicking when you regain
control. This may take a couple of tries. You skipped nearly a dozen of
enemies!!!
-----------------------------------------------------------------------------


=============================================================================
Part III: Waking Up from the American Dream
=============================================================================


=============================================================================
Prologue
=============================================================================

-----------------------------------------------------------------------------
1) Quadraple the Payne /
------------------------
In this dream sequence, Max Payne walks through a passage with police cells
on either side where other crazy Max Payne's are held up. They are babbling
to themselves with signboards hanging inside the cells describing their type
of madness. Two of them are particularly worth noting:

"Insane" - He says "I killed them, my wife, my baby, I shot them,
I buried them under the rosebush in the backyard."

If you remember the conversation dubbed as "Crime of the Century", then you
will get the source of this sentence. Also, it refers to Max Payne's guilty
conscience. Deep inside his mind, he blames himself for his in-ability to
save his wife & baby-daughter.

"Schizophrenic" - He says "I've been switched, I didn't used to look like
this." This is simply a reference to the fact that two different models were
used for the two Max Payne games.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Naked Mona!!! /
------------------
This is very obvious but...after meeting all the Payne's you will see Mona
Sax taking a shower. If you shootdodge forward in time (before you're
transported), you can see the entire of Mona Sax's naked body from behind.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) The Cost of Passion!!! /
---------------------------
After you're are transported to Police Station's Lock-up Cell, you will enter
a room with a TV, then you will go up a couple of staircases and get a cut-
scene of Jim Bravura who is lying on the floor. He will tell you to "stay
true to the badge" and to "solve the case". Now, go through the next passage
and check the table near the staircase to find a recording device. If you
press the 'Use' key then you will hear Max Payne's voice who will say the
following:

"The cleaners, Annie Finn, Senator Gate, Mr. Corcoran,
they were just peripheral noise surrounding the case.
Winterson's murder was what it was all about,
The cost of passion, my courtship of Mona Sax.
My case, my crime. It wasn't about finding the killer. I was it.
It was about looking for a deserving patsy to pin the blame on."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
4) Wake up! You Are in a Computer Game!!! #1 /
----------------------------------------------
Near the end of this dream sequence, you will find yourself at Police Station
along with Detective Winterson & Mona Sax. You need to go beyond them and
into Max Payne's cubicle. Check the white board there to find the following
message, "WAKE UP!!! YOU ARE IN A COMPUTER GAME!!!". Those of you who have
played the first Max Payne game will know about this, as Max Payne
experienced a similar thing in one of his dreams in that game too, in Part 3,
Prologue. But, in that game, you got a graphic novel for it.
-----------------------------------------------------------------------------


=============================================================================
Chapter 1: Too Stubborn to Die
=============================================================================

-----------------------------------------------------------------------------
1) Detective Winterson's Age /
------------------------------
In the morgue of the hospital, closer inspection on the blackboard near
Winterson's body would reveal that her age is 42. See the 4th line of left
side marked "Age".
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Jim Bravura's Operation /
----------------------------
After you get a weapon for the first time in the level, and exiting that room
after killing the thugs, you will enter a room on the right side of the
corridor which a has few control panels on the left and opposite of the door
and loads of cabinets on the right. Go towards the control panel on the
opposite side of the door you used to enter. You will notice a couple of
painkillers on the table, and also a small screen on the extreme right-side
of the panel. Press the 'Use' key against it twice to see Jim Bravura on the
operation table. On seeing Jim Bravura's operation in progress, Max Payne
will say the following:

"Bravura was too stubborn to die.
I had to buy him time, draw the commandos after me,
get out of the hospital."
-----------------------------------------------------------------------------
Contributed by: N64 Gamer (Gamefaqs' Message Board) /
-----------------------------------------------------


=============================================================================
Chapter 2: On a Crash Course
=============================================================================

-----------------------------------------------------------------------------
1) Dead or Alive - Mike the Cowboy /
------------------------------------
If Mike the Cowboy survived in Part 1 Chapter 2, then he will taunt you over
the microphone throughout this level. If he didn't, then a random thug will
take his place and do the same.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Umm...Who is that??? /
-----------------------
(Not sure about this) One more interesting thing to note is that they assume
it's Mona Sax who is tearing down the place and coming after their boss,
Vladimir Lem. They also say that it was she who attacked the boss earlier and
wounded him. Remember Vladimir Lem's left hand in Part 1 Chapter 2??? It was
injured!!!
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) Mona Sax shot him!!! /
-------------------------
In this level, one of the thugs at the beginning says, "Is the killer chick
with him? The one that shot boss in the arm?" Now, this could very well be a
reference to how Vladimir Lem's left hand got injured earlier. In Part 1
Chapter 2, on being questioned by Max Payne about his injured hand, Vladimir
Lem says, "A hot date yesterday". We also see a TV show in the 3rd dream
level featuring Vladimir Lem and Mona Sax. In that show, Mona Sax shoots at
Vladimir Lem's left hand.
-----------------------------------------------------------------------------


=============================================================================
Chapter 3: A Mob-War
=============================================================================

-----------------------------------------------------------------------------
1) Dick Justice - TV Series #3 - Max Payne's Face #1 /
------------------------------------------------------
This series also take a dig at one of the famous criticisms of Max Payne 1,
the look of Max Payne's face in the first game. If you watch the TV in an old
bum's house, Dick Justice says "I had a permanent, constipated grimace on my
face."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Max Heat 7 - TV Series /
---------------------------
Remember, I told about the Max Heat 7 TV Movie, the advertisement for which
you have been seeing throughout the game so far. You can watch it in this
level!!! After using the metal platform to crossover from one building to
another while a few enemies fight among themselves on the yard below, you can
go to the top floor to find a couple of thugs watching the TV, Max Heat 7!!!
Kill them and check out the TV, and guys, please, it's only a videogame, stay
away from the ******* screen!!!
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) See, I couldn't break it even if I tried, see? /
---------------------------------------------------
In that same building, when you go two floors down and into a house to
progress further into the game, you will enter a room with two thugs talking
to each other. One of them is standing on a metal/wooden platform outside the
window, the other one is inside. You can hear them by hiding behind the
shelf. You will learn that the outside one is acting brave while the one
inside is cautioning him against acting like the way he is!!!

Inside : "Stop being a jackass! You gonna break your neck."
Outside : "I can handle myself. Come on, come out here."
Inside : "Shit no! I'm afraid of heights. Get your ass back in here!
Oh shit, I'm gonna fuckin puke."

After the thug on the outside falls down, the inside one says:

"Shit! Damn it. You okay down there? You okay? Serves you right!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
4) Killing the Comrades!!! /
----------------------------
If you kill Vinnie Gognitti's men, who have mistaken you as one of them,
before they open the locked door, then another of Vinnie Gognitti's men will
come through that door into the building and try to kill you. Thus, enabling
you to progress further into the level without having to reload a previous
saved game!!!
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
5) Loads of Striker Ammo (Out of the Way) /
-------------------------------------------
Before going through the last door of the level, you will find this on the
big road where about ten enemies attack you from both the gangs. Keep going
to the end of the road ignoring the green gate. At the very end, both the
roads are blocked by burning fence. Turn left and look at the burning fence
blocking the left side road. There are two explosive barrels here, BELOW the
DELI shop signboard. Shoot it. Boom!!! The shops doors are open now. Go
inside, collect all the ammo.
-----------------------------------------------------------------------------


=============================================================================
Chapter 4: Dearest of All My Friends
=============================================================================

-----------------------------------------------------------------------------
1) Vinnie Gognitti's Phone & the Captain Baseball-bat Boy's Theme Song /
------------------------------------------------------------------------
If you check the telephone on the table in Vinnie Gognitti's room, then you
will get hear the Captain Baseball-bat Boy's Theme Song. Vinnie Gognitti's a
really big fan of the Violent Cartoon Series.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Voice Mail of Vinnie Gognitti /
----------------------------------
If you check the telephone on the table in Vinnie Gognitti's room, then you
will hear the last three recorded messages. They are from:

Godfather: This guy's identity isn't revealed in the game, but he seems like
big Boss who has helped Vinnie Gognitti loads of times. But now,
he refuses to help Vinnie Gognitti in his war against the Russian,
Vladimir Lem.

Girlfriend: She seems angry and threatens Vinnie Gognitti.

Mona Sax: She tells him that Vladimir Lem is coming to get him. She also
clarifies that she told him because she wanted to make it more
difficult for Vladimir Lem.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) Shoot the Captain!!! /
-------------------------
As soon as you enter Vinnie Gognitti's house, shoot the Captain Baseball-bat
Boy Goodies (like the photo-frames on the wall). Doing so will make Vinnie
Gognitti say,

"No, no, no! Payne! What are you doing? What are you doing?
Those are priceless collector's items! Payne! What are you doing?
Aww, shit, no-"
-----------------------------------------------------------------------------
Contributed by: Darren LaPorte - aka KHfan67789 (E-mail) /
----------------------------------------------------------

-----------------------------------------------------------------------------
4) Deliverator!!! /
-------------------
The Deliverator, the van in which Max and Vinnie escape in, is the name of a
car from Remedy game "Death Rally".
-----------------------------------------------------------------------------


=============================================================================
Chapter 5: A Losing Game
=============================================================================

-----------------------------------------------------------------------------
None So Far /
-------------


=============================================================================
Chapter 6: There Are No Happy Endings
=============================================================================

-----------------------------------------------------------------------------
1) Wake up! You Are in a Computer Game!!! #2 /
----------------------------------------------
When you are transported to the Police Station's Partition Cubicles, you will
see Jim Bravura on an Operation Bed!!! From here, go to Max Payne's desk and
check the white board in the same place as before to again find the following
message, "WAKE UP!!! YOU ARE IN A COMPUTER GAME!!!". Those of you who have
played the first Max Payne game will know about this, as Max Payne
experienced a similar thing in one of his dreams in that game too, in Part 3,
Prologue. But, in that game, you got a graphic novel for it.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) "Late Goodbye" by "Poets of the Fall" #5 /
---------------------------------------------
The theme song of the game, "Late Goodbye" by "Poets of the Fall" can be
heard many times in the game. In this level, you can hear a Cleaner singing
it while scrubbing the spraypaint off the wall.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) Sam Lake - The Writer /
--------------------------
If you watch the TV next to the Captain Baseball-bat Boy toy, then you will
see Vladimir Lem & Vinnie Gognitti in an interesting Quiz Show. The 2nd Q
that Vladimir Lem asks Vinnie Gognitti is "Who is the original creator of
Maxwell's Demon???" Vinnie Gognitti answers "The show's writer Sammy Waters."
This very well could be a reference & tribute to the game's writer and the
model for the first Max Payne, Sam Lake.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
4) Captain Baseball-Bat Boy's Head /
------------------------------------
If you watch the entire show on the TV next to the Captain Baseball-Bat Boy
toy, then you will notice an interesting thing. Just as Vladimir Lem presses
the bomb remote button in the TV show, the toy's head gets blown away!!!
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
5) V for Vlad /
---------------
When you come across the second TV of the level, you will find the phrase "V
for Vlad" written on the wall behind the TV. This signifies that Max Payne
has found out the truth and Vladimir Lem is bad. In the first game, in Part
3, Chapter 3, Max Payne sees the Project Valhalla sign and the truth hits him
like wind straight in the face, "V for Valkyr, V for Valhalla."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
6) Vladimir Lem & Mona Sax - In a Relationship??? /
---------------------------------------------------
If you watch the 2nd TV near the "V for Vlad" sign, then you will see a
conversation between Vladimir Lem & Mona Sax at the end of which Mona Sax
shoots at Vladimir Lem's left hand. This could very well be a reference to
how Vladimir Lem's left hand got injured earlier. In Part 1 Chapter 2, on
being questioned by Max Payne about his injured hand, Vladimir Lem says, "A
hot date yesterday". Also, in Part 3 Chapter 2, one of Vladimir Lem's thugs
says, "Is the killer chick with him? The one that shot boss in the arm?"
Thus, giving this notion more support.
-----------------------------------------------------------------------------


=============================================================================
Chapter 7: Love Hurts
=============================================================================

-----------------------------------------------------------------------------
1) Stuck!!! /
-------------
After you enter the first room (where the ceiling falls down) you enter the
mansion the door locks up behind you. But, if you time it right, then you can
shootdodge back out into the yard while the doors are closing. However, once
you're out, you will remain out. There is no way that you can gain entry into
the Manor again, and you won't be able to finish the level. You will have to
reload!!!
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Piano & the Max Payne Theme #2 /
-----------------------------------
Just like in Max Payne 1, you can have Max Payne play the theme of the game
on the various instruments, like pianos, etc. In this level too, you can play
the Piano that is in the big room (second room of the level) after the
falling-ceiling-room. But you must make sure that the lid doesn't fall off or
else Max Payne won't be able to play it. The first time you use it, he will
play the theme at normal speed; the second time you try the same, he will
play it at a faster speed.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) Control Panel /
------------------
Halfway through, after going up a set of stairs, you will enter a room with a
big control panel with a big blue/purple screen with floor-plans-diagrams on
it. If you go to the left side of the screen and use the small panel (with a
small screen) at the bottom corner, you will see interesting cut-scenes:

Of Vladimir Lem & Clay (a random mobster);
Of Alfred Woden;
Of Mona Sax.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
4) Dick Justice - TV Series #4 - Max Payne's Face #2 /
------------------------------------------------------
If you watch the TV in the room after the room with a Control Panel
(with a big blue/purple screen), Dick Justice says "The poet Pool, in
his poem "Somebody's been wearing my face again" wrote:

"In this hall of mirrors/Built by liars,
I am a pale reflection of myself."

This is yet another reference to the fact that two different models were used
for the two Max Payne games.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
5) Two Secret Enemies - Out of the Way!!! /
-------------------------------------------
Near the end of the level, you will be moving in the second level of the
manor. You will come to a room where there will be a big chunk of floor
missing. When you look down, you will notice that this is the same place
where you dodged the falling ceiling at the beginning. You can make the jump
to the floor below without getting hurt, do it and enter the next room with
the piano. Now, the door on the left (no need to take the right door) will
open too and two more black-suits will attack you. Kill them and go through
that door to find yourself back in the yard you just crossed before dropping
down!!!
-----------------------------------------------------------------------------


=============================================================================
Chapter 8: That Old Familiar Feeling
=============================================================================

-----------------------------------------------------------------------------
1) Jim Bravura Survives!!! /
----------------------------
Near the end of the level, you will get to enter Alfred Woden's office. In
that office, there is a TV. If you use that TV, you will see a news report in
which you will hear a surprising bit of information. Contrary to Max Payne's
earlier dream and contrary to popular beliefs (it is believed by many Max
Payne fans that Jim Bravura is dead), Jim Bravura survives the assault in the
hospital and is in stable condition!!! Thus, Max Payne and Jim Bravura are
the only main characters still alive at the end of the game in normal
difficulty. There is another surprise for you if you care to beat the game on
"Dead On Arrival" mode.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Voice Mail of Alfred Woden /
-------------------------------
If you check the telephone on the table in that same room, then you will hear
the last three recorded messages. They are from:

Max Payne: Remember the call that he made from the police station.

Mona Sax: Her message reveals that she is working with Alfred Woden. She also
confesses to him that she is in love with Max Payne.

Vladimir Lem: He warns Alfred Woden and says that he is coming to kill him.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) A Painting of a Couple Kissing each other /
----------------------------------------------
Again, in that same room, if you look at the ceiling, then you will see a
painting of a man & a woman kissing each other. They are naked, but there
privates are nicely hidden, damn bed sheets!!! But it sure can give you an
idea. Now quit looking at it, P;) Computer pimp hard at work!!!
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
4) Love Conquers All!!! /
-------------------------
In the end cut-scene of Part 3 Chapter 7, when Max Payne & Mona Sax are about
to enter the Panic Room where Alfred Woden is hiding, we get to see a crypt
with the Latin inscription "Omnia Vincit Amor" = "Love conquers all", and a
statue of lovers hugging each other. By now, everybody knows that Max Payne
is in love with Mona Sax, but in the following cut-scenes, Mona Sax dies
(barring the "Dead On Arrival" mode ending). But still, Max Payne conquers
his Survivor's Guilt because of his love. Thus, proving the Latin philosophy
to be true.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
5) Loads of Ammo!!! /
---------------------
In your last fight against the man behind it all, Vladimir Lem, you can get
loads of ammo if you run out of it. Just open the gate that you used to come
up here, and move an inch towards the inside. Don't go right in or else you
will be up in flames. And be quick about it because Vladimir Lem won't stop
with his Dynamite-Bombing thingy.
-----------------------------------------------------------------------------


=============================================================================
Alternate Ending
=============================================================================

-----------------------------------------------------------------------------
1) She Survives too!!! /
------------------------
Like I said earlier, there is another big surprise waiting for you to be
discovered if you care to beat the game on "Dead On Arrival" mode. By beating
the game on the highest difficulty mode, you will get a different ending, in
which Mona Sax survives!!! There's not much different except this. You won't
get any different cut-scene or level. They have just re-arranged the last
graphic novel of the game.
-----------------------------------------------------------------------------


=============================================================================
T H E E N D T H E E N D T H E E N D T H E E N D
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Max Payne Franchise Fun Facts (1120)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-----------------------------------------------------------------------------
1) John Milton's Paradise Lost & Fate /
---------------------------------------
Max Payne 1: It has references to Norse Mythology.

Max Payne 2: It has references to John Milton's Paradise Lost & Fate. Vlad
rebels against the Inner Circle and his one-time mentor, Alfred Woden, and
forms a renegade faction.He uses Alfred Woden's own men in his war against
them. Similarly, in Paradise Lost, Satan rebels against God taking a third of
Heaven's angel population with him.

Vlad even quotes Satan, "It's better to reign in Hell than serve in
Heaven."Max and Mona represent Adam and Eve. In Alfred's manor, a large mural
of Adam, Eve, the Tree of Knowledge of Good and Evil, and the serpent is
painted on a wall.Also, if you wait to shoot the bolts holding up the
observation deck in the final battle with Vlad, he mentions, "Did you know
that the old man used to come up here all the time when he was still able to
make the climb? To oversee his dominion, play god."This seems one of the few
references which could be linked to norse mythology, as Woden sat in his high
seat to, "Oversee his dominion," Just as Odin sat on his high seat in Asgard
and could oversee Migard.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Beginning & Ending - A Co-incidence??? /
-------------------------------------------
Both games begin and end with the death of a woman:

Max Payne 1: Michelle Payne & Nicole Horne
Max Payne 2: Annie Finn & Mona Sax (barring the "Dead On Arrival" mode).

The series, thus, represents a sort of symmetry with ancient epics such as
the Aeneid or the Illiad.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) Number of Enemies Killed /
-----------------------------
Max Payne has killed more than a thousand peeps in the two games combined.
Here are the numbers and I believe them to be correct:

Max Payne 1: 660 (including helicopter pilot & Nicole Horne)
Max Payne 2: 620 (not including the 3 people killed in the dream-level);
(and 8 more if you kill the friendly people).

These calculations include all persons that you can kill without have having
to fail a level,i.e.,it includes all the 7 friendly characters whom you could
kill in Part 1, Chapter 4 & 5 (old people and the hot woman). It also
includes the people who were killed (whether necessary or unnecessary for
completing a level) in the dream levels. And it also includes all the enemies
who were not necessary for you to kill but you could kill,i.e., whom your
comrades could kill for you, in co-op like levels.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
4) Duje Nukem Forever - When It's Done!!! /
-------------------------------------------
Ironically, this game has a joke on the Duke Nukem Forever. And now, the
sequel to this game itself is stuck in limbo as of writing this.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
5) It's Different - The Ending /
--------------------------------
Both the games give you something different if you beat the game on the
highest difficulty setting - on 'Dead On Arrival' mode.

Max Payne 1: There is no secret ending as such. You just get an un-game
related level which is unlocked. There are about 20 enemies in
here and you are in constant bullet time and it's hard to kill
them. Once you kill them all, you can go to the back room where
you will find pictures of the developing team.

Max Payne 2: This game has a slightly different ending which you can access
by beating the game on the highest difficulty setting, "Dead On
Arrival" mode. They have simply changed and rearranged the last
graphic novel of the game to get a different ending. In the last
graphic novel of the game, they have changed the sentence
structure, and added a couple of new dialogues, which in turn,
gives us a new ending to the game. In this new ending, Mona Sax
survives too!!!
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
6) The Theme (Instrumental) of Max Payne Games /
------------------------------------------------
Both the games have the same intrumental theme music, but different musical
instruments have been used to create them.

Max Payne : Piano
Mx Payne 2 : Cello

Both are very good, but in my opinion, 1st one created a better atmosphere.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
7) Max Payne 2 website /
------------------------
If you type/hit "addressunknown.tv" into your internet browser, then it will
take you to Max Payne 2's website.
-----------------------------------------------------------------------------


=============================================================================
T H E E N D T H E E N D T H E E N D T H E E N D
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Group-wise Layout (1130)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Only the ones which have multiple Easter-eggs or fun facts but are of a
similar type have been listed here under its proper group.


=============================================================================
Group 1: Dick Justice - TV Series
=============================================================================

-----------------------------------------------------------------------------
1) Parody of Max Payne 1 /
--------------------------
Part 1 Chapter 1 /
------------------
If you watch the first TV in this level, then you will come across Dick
Justice. The interesting thing about it is that you will get to see a parody
of Max Payne 1. Dick Justice is, simply put, a parody made on the life of Max
Payne. In your first encounter with Dick Justice in this level, you will
witness the proceedings of the first level of Max Payne 1, where Dick
Justice, like Max Payne, loses his wife and then he decides to go after the
criminal underworld.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Name's Inspiration /
-----------------------
Part 1 Chapter 1 /
------------------
Another interesting thing about this TV series is its name. In Max Payne 1,
one of the Commandos (enemies), in his talk to a comrade, reveal that he has
named his gun "Dick Justice".
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) Max Payne's Face #1 /
------------------------
Part 3 Chapter 3 /
------------------
This series also take a dig at one of the famous criticisms of Max Payne 1,
the look of Max Payne's face in the first game. If you watch the TV in an old
bum's house, Dick Justice says "I had a permanent, constipated grimace on my
face."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
4) Max Payne's Face #2 /
------------------------
Part 3 Chapter 7 /
------------------
If you watch the TV in the room after the room with a Control Panel
(with a big blue/purple screen), Dick Justice says "The poet Pool, in
his poem "Somebody's been wearing my face again" wrote:

"In this hall of mirrors/Built by liars,
I am a pale reflection of myself."

This is yet another reference to the fact that two different models were used
for the two Max Payne games.
-----------------------------------------------------------------------------


=============================================================================
Group 2: That's Odd
=============================================================================

-----------------------------------------------------------------------------
1) (TV)... /
--------------------
Part 1 Chapter 3 /
------------------
Walk upto the TV and press the 'Use' button against it. The TV is stuck with
the same picture and it won't switch off. On the pressing the 'Use' key, Max
Payne will say, "That's odd."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Mario Easter Egg (Floating fireballs)... /
---------------------------------------------
Part 1 Chapter 4 /
------------------
Near the end of the level, you will come across a murdered housewife's suite.
Exit the house through the window, and out onto the ledge for the last time
in this level. Go right, and immediately after the first pipe, you will find
a black "M" spraypainted on the wall. Press the USE button three times
against it, which will cause something weird to happen. Continue on in your
path and you will come across several floating fireballs acting as a hurdle
on the ledges. The fireballs will go up & down on the wall. On seeing them,
Max will say,"That's odd." It seems to be a reference to the famous Mario
games. The fireballs will kill you if you touch them.
-----------------------------------------------------------------------------


=============================================================================
Group 3: "Late Goodbye" by "Poets of the Fall"
=============================================================================

The theme song of the game, "Late Goodbye" by "Poets of the Fall" can be
heard many times in the game.

-----------------------------------------------------------------------------
1) "Late Goodbye" by "Poets of the Fall" #1 /
---------------------------------------------
Part 1 Chapter 4 /
------------------
In this level, you can hear "Ed-the Janitor" singing it.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) "Late Goodbye" by "Poets of the Fall" #2 /
---------------------------------------------
Part 1 Chapter 6 /
------------------
In this level, you can wait outside the bathroom to hear Mona Sax humming to
the song's tune.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) "Late Goodbye" by "Poets of the Fall" #3 /
---------------------------------------------
Part 1 Chapter 7 /
------------------
In this level, you can hear the cleaners playing the song's tune on the
piano. After the cleaner is done with playing the piano, he starts to whistle
the song's tune.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
4) "Late Goodbye" by "Poets of the Fall" #4 /
---------------------------------------------
Part 2 Chapter 4 /
------------------
In this level, if you go towards the staircase and stand at the bottom, then
you can hear the black-suit at the top of the stair-case whistle to the
song's tune. But, it doesn't always happen for me, so I can't guarantee it.
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
5) "Late Goodbye" by "Poets of the Fall" #5 /
---------------------------------------------
Part 3 Chapter 6 /
------------------
In this level, you can hear a Cleaner singing it while scrubbing the
spraypaint off the wall.
-----------------------------------------------------------------------------


=============================================================================
Group 4: Piano & the Max Payne Theme
=============================================================================

Just like in Max Payne 1, you can have Max Payne play the theme of the game
on the various instruments, like pianos, etc.

-----------------------------------------------------------------------------
1) Piano & the Max Payne Theme #1 /
-----------------------------------
Part 1 Chapter 7 /
------------------
In this level, you can play the Piano that the two cleaners are playing. But
you must make sure that the lid doesn't fall off or else Max Payne won't be
able to play it. The first time you use it, he will play the theme at normal
speed; the second time you try the same, he will play it at a faster speed.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Piano & the Max Payne Theme #2 /
-----------------------------------
Part 3 Chapter 7 /
------------------
In this level too, you can play the Piano that is in the big room (second
room of the level) after the falling-ceiling-room. But you must make sure
that the lid doesn't fall off or else Max Payne won't be able to play it. The
first time you use it, he will play the theme at normal speed; the second
time you try the same, he will play it at a faster speed.
-----------------------------------------------------------------------------


=============================================================================
Group 5: Mona Sax's hidden features
=============================================================================

-----------------------------------------------------------------------------
1) Mona Sax's hidden features /
-------------------------------
Part 1 Chapter 3 /
------------------
When Mona Sax's body comes out on a sliding bed in the Hospital Morgue, you
can nearly see her entire left breast. It is interesting to note that you can
play as the nude Mona model using a cheat.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Mona Sax's hidden features /
-------------------------------
Part 1 Chapter 6 /
------------------
You can see nearly the entire of Mona Sax's breasts in the ending cut-scene
of the level.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) Mona Sax's Sex Appeal /
--------------------------
Part 2 Chapter 1 /
------------------
In the beginning Graphic Novel of this level, you can see nearly the entire
of Mona Sax's left breast and nipple.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
4) Naked Mona!!! /
-------------------
Part 3 Prologue /
-----------------
This is very obvious but...after meeting all the Payne's you will see Mona
Sax taking a shower. If you shootdodge forward in time (before you're
transported), you can see the entire of Mona Sax's naked body from behind.
-----------------------------------------------------------------------------


=============================================================================
Group 6: Falling from Great Height!!!
=============================================================================

-----------------------------------------------------------------------------
1) Falling from Great Height!!! #1 /
------------------------------------
Part 2 Chapter 2 /
------------------
Halfway through the level, you will come across a long corridor (left side)
where a thug will be camping at the far end. Just behind him is a big hole on
the ground. Use the tables to get near him. When you get real close to him,
come out of cover and shootdodge towards him (but not at him, aim for his
left side) and be sure to kill him. Doing so will trigger a cool death-
sequence. Now, you must make sure that you fell through the hole while the
cut-scene (death-sequence). You will find yourself two floors down, still
alive & kicking when you regain control. This may take a couple of tries.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Falling from Great Height!!! #2 /
------------------------------------
Part 2 Chapter 6 /
------------------
Halfway through the level, after you cross the bridge, you will see 4 thugs.
Show yourself to them and two of them will come for you, kill them. The other
two will go and camp on top of the staircase platform. Kill one of them and
charge towards the other one. When you get real close to him, shootdodge
towards the gap in the middle of the staircase and be sure to kill him. Doing
so will trigger a cool death-sequence. Now, you must make sure that you fell
through the hole while the cut-scene (death-sequence). You will find yourself
at the bottom of the staircase, still alive & kicking when you regain
control. This may take a couple of tries. You skipped nearly a dozen of
enemies!!!
-----------------------------------------------------------------------------


=============================================================================
Group 7: Voice Mails (telephone)!!!
=============================================================================

-----------------------------------------------------------------------------
1) Phone Tapping - Mona & Mona Sax /
------------------------------------
Part 1 Chapter 4 /
------------------
Once you reach the apartment from where you were being sniped at (spied from)
in the beginning, you will get a cut-scene. After that, you can use the
phone-tapping device on the table to listen to the last three phone calls
made by Max Payne.

To Detective Winterson: First call will be to Detective Winterson (police) if
you used the phone in the beginning to call police.

To Jim Bravura: Second call will be from Jim Bravura to Max Payne lecturing
him for being 'late again'.

To Mona (Dangerous Liasons): And lastly, it will play Max Payne's call to
Dangerous Liasons, where he will talk to a phone sex girl called 'Mona'.
Interesting thing to note is that this 'Mona' & 'Mona Sax' share the same
voice actress.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Voice Mail of Vinnie Gognitti /
----------------------------------
Part 3 Chapter 4 /
------------------
If you check the telephone on the table in Vinnie Gognitti's room, then you
will hear the last three recorded messages. They are from:

Godfather: This guy's identity isn't revealed in the game, but he seems like
big Boss who has helped Vinnie Gognitti loads of times. But now,
he refuses to help Vinnie Gognitti in his war against the Russian,
Vladimir Lem.

Girlfriend: She seems angry and threatens Vinnie Gognitti.

Mona Sax: She tells him that Vladimir Lem is coming to get him. She also
clarifies that she told him because she wanted to make it more
difficult for Vladimir Lem.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) Voice Mail of Alfred Woden /
-------------------------------
Part 3 Chapter 8 /
------------------
If you check the telephone on the table in that same room, then you will hear
the last three recorded messages. They are from:

Max Payne: Remember the call that he made from the police station.

Mona Sax: Her message reveals that she is working with Alfred Woden. She also
confesses to him that she is in love with Max Payne.

Vladimir Lem: He warns Alfred Woden and says that he is coming to kill him.
-----------------------------------------------------------------------------


=============================================================================
T H E E N D T H E E N D T H E E N D T H E E N D
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Weapon & Weapon Ammo Location (Not so Obvious ones) (1140)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Only those weapons and weapon ammo have been mentioned here which are located
in the places which can be considered out-of-the-way. In my opinion, such
places could easily have been over-looked by many players if they are not
exploring the levels in detail. And so, I have decided to include them in my
FAQ.


=============================================================================
Part I: The Darkness Inside
=============================================================================


=============================================================================
Prologue
=============================================================================

-----------------------------------------------------------------------------
None so far /
-------------


=============================================================================
Chapter 1: Elevator Doors
=============================================================================

-----------------------------------------------------------------------------
1) On the two shelves near the 1st TV /
---------------------------------------
After the cut-scene ends, make your between the shelves towards the door
where you meet the first cleaner. But, in stead of going towards the door,
turn left and go towards the box at the far end, the one which is kissing the
wall on the right. Jump onto it and then onto the 2nd box on top of the first
one. From here, you can go two ways:

i) Jump onto the boxes on the left (diagonally left) and check the shelf to
find some Ingram ammo.

ii) Jump onto an even higher (3rd) box on the right side, and then onto next
one, the box at the farthest, last one. From here, you can see the small
booth with the TV. Now, look straight, and jump across onto the box near the
pillar, near the booth (left). It may take a few tries. Once you have made
it, make your way along the line of boxes to the end to find a weapon,
Ingram. And then, jump onto the boxes in the shelf on the left to find a
painkiller.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Use the hauler /
-------------------
After killing the first two cleaners, you will get to see a Ragnarock
Billboard in a big room with a hauler at far end of the room to the right.
You can use the hauler to lift the plank with an explosive barrel on it. Do
it and use the plank to climb up. Jump onto the carbon box, and then onto the
box kissing the wall. Go to the end and check the wooden box to find a
Painkiller, 9mm Ammo, & a grenade.
-----------------------------------------------------------------------------


=============================================================================
Chapter 2: A Criminal Mastermind
=============================================================================

-----------------------------------------------------------------------------
1) At the start /
-----------------
As soon you resume control, check the passage on the right side to find a
couple of painkillers.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Hidden Grenades /
--------------------
Remember the room with Ragnarock Souvenirs??? Just before the end of the
level, in the big room where about 10 thugs attack you from the above floor,
there is a door on the left side. If you go into that room, you will find all
the goodies from Ragnarock (nightclub in Max Payne 1) including Ragnarock's
billboard, the musical instruments, book shelves, etc. Now, jump over the
goodies and go to the middle of the big stack of goodies to find a few
grenades.
-----------------------------------------------------------------------------


=============================================================================
Chapter 3: The Depths of My Brain
=============================================================================

-----------------------------------------------------------------------------
None so far /
-------------


=============================================================================
Chapter 4: No 'Us' in This
=============================================================================

-----------------------------------------------------------------------------
1) Old Lady with the Shotgun /
------------------------------
You can talk to the first old woman you meet in the level to get a Shotgun
from her.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) The Deaf Old Woman with the Painkillers /
--------------------------------------------
You can talk to the deaf old woman (second old woman) to get some painkillers
from her.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) On your way to Ed the Janitor /
----------------------------------
After taking the lift down to the bottom floor, you will get to kill three
cleaners. Now, in stead of going down to the basement, take the staircase
opposite the lift to the the 2nd floor. You will find some Shotgun & Desert
Eagle ammo on the ground near the staircase.
-----------------------------------------------------------------------------


=============================================================================
Chapter 5: A Sign of Her Passage
=============================================================================

-----------------------------------------------------------------------------
1) The Top Floor /
------------------
After killing the first set of cleaners, in stead of going down, go up the
staircase to the top floor. You will find 4 cardboard boxes on top of each
other. You will find Kalashnikov & Desert Eagle ammo & Painkiller on the top
of the topmost box.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Painkillers anyone??? /
--------------------------
After you have turned off the gas valve and entered the burned (blackened)
out room, in stead of going out of the balcony, go into the room on the right
side (half-burning). And then, jump over the shelves and go into the bathroom
to find a couple of painkillers. I really think that many people don't know
about this.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) Just round the Pipe - Loads of Goodies (Ammo, etc.) /
--------------------------------------------------------
After exiting the burned (blackened) out room through the balcony, and
killing a few enemies, proceed in your path. When you reach the top (after
killing another couple of enemies), there is a pipe that is blocking the
right side ledge. From here, you're supposed to jump onto the scaffolding on
the left. But, if you try, you can jump round the pipe onto the right side.
After jumping, the ledge is broken. Jump over it to find a few sniper rifle
ammo. After that, there is a big gap between this & the next part. You will
need to shootdodge to get there. When you do, forward and go right to find
loads of goodies, such as Molotovs, Desert Eagle Ammo, Sniper Rifle Ammo,
Painkillers, Ingram ammo, etc.
-----------------------------------------------------------------------------


=============================================================================
Chapter 6: A Linear Sequence of Scares
=============================================================================

-----------------------------------------------------------------------------
None so far /
-------------


=============================================================================
Chapter 7: The Million Dollar Question
=============================================================================

-----------------------------------------------------------------------------
None so far /
-------------


=============================================================================
Part II: A Binary Choice
=============================================================================


=============================================================================
Prologue
=============================================================================

-----------------------------------------------------------------------------
None so far /
-------------


=============================================================================
Chapter 1: The Things That I Want
=============================================================================

-----------------------------------------------------------------------------
1) Loads of Ammo /
------------------
You can find 120 rounds of Kalashnikov ammo at the start of the level. After
killing the two cleaners beyond the fence, go near the wooden staircase near
the middle of the passage. Two more cleaners will come down from the
staircase; kill them but don't go up the staircase. Instead, go beyond the
staircase to the other end of the passage; you will come across a locked
doorway. There is a wooden box on the side of that doorway booth. Use it to
jump over to the other side of the doorway booth to find loads of Kalashnikov
ammo behind two more boxes. Enjoy!!!
-----------------------------------------------------------------------------


=============================================================================
Chapter 2: In the Middle of Something
=============================================================================

-----------------------------------------------------------------------------
1) Ammo behind the Partition Table /
------------------------------------
Nearly halfway through the level, you will come across a big room with 5
cleaners inside it. If you try the double door, it will be locked and you
will hear two thugs talking on the other side. Then you will have to go to
the room on the left, go to another room through a hole in the wall on the
right and again go through a door on the right to enter the big hall. There
are big red explosive boxes in the middle of the room and if you shoot it,
then half of the room's flooring (left side's) will be gone. In this room,
after killing all the five cleaners, go to the room on the opposite door
(though you are supposed to take the door in the middle on the left side.
After entering the room, check behind the three standing/partition table at
the far end corner to the right side to find some Sniper Rifle Ammo, Mp5 Ammo
& Molotovs.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Ammo behind the Partition Table /
------------------------------------
In the same big room, go through the middle door on the left side to continue
forward. And after taking another door on the left, a cut-scene will begin.
You're now in the "Room with Illegal Firearms, enough to outfit an Army."
This room is full of stacks of green boxes. You will get tons of MP5 ammo
here, and a few painkillers too, but these are not what we are looking for.
In stead, go round the stack of boxes to the other side and you will see a
passage among the boxes leading to the pillar in between the boxes. Go near
the pillar to get some more MP5 ammo & more importantly, some Sniper Rifle
ammo.
-----------------------------------------------------------------------------


=============================================================================
Chapter 3: Blowing Up
=============================================================================

-----------------------------------------------------------------------------
None so far /
-------------


=============================================================================
Chapter 4: Routing Her Synapses
=============================================================================

-----------------------------------------------------------------------------
None so far /
-------------


=============================================================================
Chapter 5: Out of the Window
=============================================================================

-----------------------------------------------------------------------------
1) Some more Painkillers, anyone??? /
-------------------------------------
Exit the starting room and go right. Past the first room on the right (it is
closed), and stop near the second one (a broken room with a broken doorway
and a plank hanging out from the doorway). Go to the extreme of the plank and
jump onto the metal platform leading to the room on the other side. And now,
check the room for some painkillers.
-----------------------------------------------------------------------------


=============================================================================
Chapter 6: The Genius of the Hole
=============================================================================

-----------------------------------------------------------------------------
None so far /
-------------


=============================================================================
Part III: Waking Up from the American Dream
=============================================================================


=============================================================================
Prologue
=============================================================================

-----------------------------------------------------------------------------
None so far /
-------------


=============================================================================
Chapter 1: Too Stubborn to Die
=============================================================================

-----------------------------------------------------------------------------
1) Painkiller in the Closet /
-----------------------------
At the beginning, you will run away from the black-suit. While doing so, you
will cross the room where you got the Hallucination Cut-scene in the Part 1,
Prologue. In that room, you will find a painkiller in the closet near the
door, but you need to hurry as the black-suit is right behind you.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Weapons in the Van /
-----------------------
In the garage, you will see a black Van on the other end, and its back door
is open. If you check it out, then you will find some weapon ammo.
-----------------------------------------------------------------------------


=============================================================================
Chapter 2: On a Crash Course
=============================================================================

-----------------------------------------------------------------------------
1) Weapons in the Room behind the Bar /
---------------------------------------
When the level begins, kill all the thugs and go behind the bar counter and
through a door leading to a room with shelves and weapons. Collect all the
goodies. You also get a new weapon, Striker!!! You can also enter the room by
jumping over all the boxes on the left and entering the room through the
back-door.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Weapons in the Room behind the Bar /
---------------------------------------
When you go up the stairs to the first floor, go to the other end of this
room and through the double-door on the right side. Two more thugs will be
coming through that door too, Kill them. Now, in this (second room of the
first floor) room, if you check the end of left side, then you will find some
M4 Carbine & Striker ammo behind a large box.
-----------------------------------------------------------------------------


=============================================================================
Chapter 3: A Mob-War
=============================================================================

-----------------------------------------------------------------------------
1) Weapons on the Top Floor /
-----------------------------
After meeting the bum, you will cross a balcony to enter a joint-building. Go
up to the back of the top floor (you will meet 3 of Vinnie Gognitti's & 1 of
Vladimir Lem's thugs fighting among themselves) to find a painkiller and a
couple of Shotguns.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) Painkillers in the top floor Room's Bathroom /
-------------------------------------------------
After using the metal platform to crossover from one building to another
while a few enemies fight among themselves on the yard below, you can go to
the top floor to find a couple of thugs watching the TV, Max Heat!!! Kill
them and check the bathroom to find four Painkillers.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) Striker Ammo /
-----------------
After meeting Vinnie Gognitti's men who mistake you as one of them, go to the
top level of the building to find a couple of Striker ammo at the back.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
4) Loads of Striker Ammo (Out of the Way) /
-------------------------------------------
Before going through the last door of the level, you will find this on the
big road where about ten enemies attack you from both the gangs. Keep going
to the end of the road ignoring the green gate. At the very end, both the
roads are blocked by burning fence. Turn left and look at the burning fence
blocking the left side road. There are two explosive barrels here, BELOW the
DELI shop signboard. Shoot it. Boom!!! The shops doors are open now. Go
inside, collect all the ammo.
-----------------------------------------------------------------------------


=============================================================================
Chapter 4: Dearest of All My Friends
=============================================================================

-----------------------------------------------------------------------------
1) On Top of the Stack of Boxes /
---------------------------------
At the start, follow Vinnie Gognitti into the small room. There's a door on
the right, go through it & collect all the M4 Carbine ammo, and drop the
stack of boxes to get some painkillers & grenades.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
2) On Top of the Shelf /
------------------------
Near the elevator which Vinnie Gognitti uses to get to his house, there is a
double-door. Go through it to find a few painkiller & grenades inside a box
on the top of a shelf. Shoot it to make it fall down or simply jump towards
it to collect it.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
3) Check the Bar /
------------------
Check out the small bar near the TV to find a cabinet with a couple of
painkillers in them.
-----------------------------------------------------------------------------


=============================================================================
Chapter 5: A Losing Game
=============================================================================

-----------------------------------------------------------------------------
None so far /
-------------


=============================================================================
Chapter 6: There Are No Happy Endings
=============================================================================

-----------------------------------------------------------------------------
None so far /
-------------


=============================================================================
Chapter 7: Love Hurts
=============================================================================

-----------------------------------------------------------------------------
None so far /
-------------


=============================================================================
Chapter 8: That Old Familiar Feeling
=============================================================================

-----------------------------------------------------------------------------
1) Loads of Ammo!!! /
---------------------
In your last fight against the man behind it all, Vladimir Lem, you can get
loads of ammo if you run out of it. Just open the gate that you used to come
up here, and move an inch towards the inside. Don't go right in or else you
will be up in flames. And be quick about it because Vladimir Lem won't stop
with his Dynamite-Bombing thingy.
-----------------------------------------------------------------------------


=============================================================================
T H E E N D T H E E N D T H E E N D T H E E N D
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In-game Television Shows & Commercials (1150)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Just like in the first Max Payne game, you again get to see various shows
including Costume Drama, Sitcoms, Cartoons, News, etc. on the TV. In fact,
the game is full of them and you can follow the TV to get a few funny
conversations and a few extra stories which run alongside Max Payne's story
throughout the game.


=============================================================================
Television Shows
=============================================================================

There are about 6 TV shows consisting of a costume drama, a psychological
thriller, a parody & revenge drama, an adult late-night movie, a violent
cartoon series, and the News. Some of these shows often relate to the Max
Payne's story.


-----------------------------------------------------------------------------
1) Lords & Ladies /\ A Costume Drama /
------------------- -----------------
This is a costume drama which is set in the 18th century. This is a
continuation from the previous Max Payne game, in which we got only one or
two Lords & Ladies episode. This time round, they have fully developed the
series and given it a Grand Finale in the final levels. However, the single
episode from Part 1, Chapter 3 of the first Max Payne game is better than all
of the episodes in this game combined.

-------------
Fun Facts /
-----------
- None so far.
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
2) Address Unknown /\ A Psychological Thriller /
-------------------- --------------------------
A psychological thriller, the protagonist is a supposedly mentally ill person
who has escaped from a mental institution, and who is troubled by a
doppelganger (look-alike) named John Mirra. The protagonist eventually
discovers that he himself was John Mirra all the time. This series, too,
appeared in the first Max Payne game in a couple of episodes. And again, they
have fully developed the series and rounded it off with a Grand Finale in the
final levels of the game.

-------------
Fun Facts /
-----------
- Mona Sax lives in an abandoned funhouse which is themed on this show.

- The face of the original Max Payne from the first game has been used for
this show's protagonist, which is the face of the game's writer, Sam Lake.

- If you type/hit "addressunknown.tv" into your internet browser, then it
will take you to Max Payne 2's website.
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
3) Dick Justice /\ A Parody & A Revenge Drama /
----------------- ----------------------------
Dick Justice is, simply put, a parody made on the life of Max Payne. In your
first encounter with Dick Justice in the game, you will witness the
proceedings of the first level of Max Payne 1, where Dick Justice, like Max
Payne, loses his wife and then, he decides to go after the criminal
underworld. This is a new TV show in the Max Payne universe.

-------------
Fun Facts /
-----------
- Another interesting thing about this TV series is its name. In Max Payne 1,
one of the Commandos (enemies), in his talk to a comrade, reveal that he
has named his gun "Dick Justice".

- The first name for Max Payne 1 during early production was "Dark Justice".
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
4) The Adventures of Captain Baseball-bat Boy /\ A Violent Cartoon Series /
----------------------------------------------- --------------------------
This show is about a Kid Superhero, Captain Baseball-bat Boy, who likes to
use his Baseball Bat as a weapon. In this game, he goes after the evil
Maxwell's Demon in order to save his not-really-a-girlfriend, Bicyclehelmet
Girl. The show also features Zombie Demons from Outer Space. This show
doesn't really have an end like the other shows.

-------------
Fun Facts /
-----------
- This show is based on the Captain Baseball-bat Boy Newspaper Comic Strip
from the first Max Payne game.

- In the first game, we got to see movie posters of "Zombie from Outer Space"
on the walls. They have appeared in this show!!!
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
5) Max Heat 7 /\ An Adult Late-Night Movie /
--------------- ---------------------------
Right from the beginning of the game, you will get to see an advertisement
for Max Heat 7, an adult late-night movie entertainment, which you will
ultimately end up seeing in one of the latter levels.

-------------
Fun Facts /
-----------
- You will eventually get to see this movie in Part 3, Chapter 3.

- "Max Heat" was the 2nd name given to Max Payne 1 during early development.

- Max Heat magazines can be found in the first Max Payne game.
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
6) NYCNN News /\ News /
--------------- ------
Kyra Silver, the newsreader for NYCNN News Channel, is back and she is again
providing some valuable information and also has a nice surprise for you at
the end of the game. You will get to see TV news on various occasions
throughout the game. It generally provides you with information about how the
public and the police view the events unfolding in the game.

-------------
Fun Facts /
-----------
- At the end of the last level of the game, you will get to enter Alfred
Woden's office. In that office, there is a TV and you can watch the news on
it. Contrary to popular beliefs, Jim Bravura survives the assault in the
hospital and is in stable condition!!!
-----------------------------------------------------------------------------


=============================================================================
Television Shows in the Dream Levels
=============================================================================

You will get to see various television shows featuring the main characters of
the game during the dream levels. These shows can be related to the events
leading up this point. Some of the TV shows in these levels, though can not
be confirmed, can be said to have actually happened in the course of the
story. But, all the shows happen in Max Payne's dream, aka his sub-conscious
mind.


-----------------------------------------------------------------------------
1) A Binary Choice /\ 2nd Dream Level /
-------------------- -----------------
-------------------
Part 3 Prologue /
-----------------
This show can be seen in Part 3: Prologue, after you're transported to the
Police Station Lock-up Cells. However, this is simply a rehash of the Ending
Graphic Novel of the previous level, Part 2: Chapter 6.

-------------
Fun Facts /
-----------
- The name of the show has been taken from the name of Part 2, which too, is
"A Binary Choice".
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
2) Dearest of All My Friends /\ 3rd Dream Level /
------------------------------ -----------------
--------------------
Part 3 Chapter 6 /
------------------
This is Quiz Show featuring Vladimir Lem & Vinnie Gognitti. Vinnie Gognitti
is trapped inside the Captain Baseball-bat Boy Costume which is rigged with a
bomb, and Vladimir Lem has the remote. Vladimir Lem promises to free Vinnie
Gognitti if he can answer the 2 Questions based on the Captain Baseball-bat
Boy Comics/Show correctly. However, Vladimir Lem's 2nd Question turns out to
be a trick Question: "Who is the original creator of Maxwell's Demon???"
Vinnie Gognitti's first answer is the fictional creator, "Doctor Entropy".
However, he quickly changes his answer to the show's creator, "Sammy Waters".
But the real answer turns out to be James Clerk Maxwell, a nineteenth century
British Physicist, who created a Maxwell's Demon thought experiment. Thus
Vinnie Gognitti loses the Quiz Round and gets himself blown up as Vladimir
Lem detonates the bomb.

-------------
Fun Facts /
-----------
- The title of the show is based on Vladimir Lem's catchphrase, "Dearest of
All My Friends".

- The 2nd Q that Vladimir Lem asks Vinnie Gognitti is "Who is the original
creator of Maxwell's Demon???" Vinnie Gognitti answers "The show's writer
Sammy Waters." This very well could be a reference & tribute to the game's
writer and the model for the first Max Payne, Sam Lake.

- The Captain Baseball-bat Boy Toy Model next to the TV also blows up as soon
as Vladimir Lem detonates the bomb in the TV. Just as Vladimir Lem presses
the bomb remote button in the TV show, the toy's head gets blown away!!!
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
3) One-Armed Bandit /\ 3rd Dream Level /
--------------------- -----------------
--------------------
Part 3 Chapter 6 /
------------------
In this show, we see Vladimir Lem and Mona Sax engaged in a conversation. In
it, Vladimir Lem makes a proposal to Mona Sax. He tells her to join him, and
together they can rule the NY Underworld. Mona Sax refuses the offer and
shoots him in the left arm. Vladimir Lem tells his men to "Get her! Get the
bitch!"

-------------
Fun Facts /
-----------
- The title of the show is based on one of the lines said by Mona Sax in Part
2, Prologue. While in the interrogation room, Mona Sax is asked to repeat
the following line: "You are nothing but a one-armed bandit."

- This could very well be a reference to how Vladimir Lem's left hand got
injured earlier. In Part 1 Chapter 2, on being questioned by Max Payne
about his injured hand, Vladimir Lem says, "A hot date yesterday".

- Also, in Part 3 Chapter 2, one of Vladimir Lem's thugs says, "Is the killer
chick with him? The one that shot boss in the arm?" Thus, giving this
notion more support.
-----------------------------------------------------------------------------


=============================================================================
Commercials
=============================================================================

Well, what did you think??? You can get away from the commercials in the
game's TV shows??? Where there's TV shows, there'll always be TV commercials
to accompany their cousins. There are about 10-15 commercials that can be
found in the game.


-----------------------------------------------------------------------------
1) Interfectum /\ Painkillers /
---------------- -------------
-----------------
Advertisement /
---------------
Announcer: "Interfectum 600 mgs - a serious painkiller for serious pain."

Testimony: "When I got shot in the line of duty as a Police Officer,
Interfectum was all I took for the pain."

Announcer: "Interfectum kills your pain.
Interfectum 600 mgs - a serious painkiller for serious pain."

-------------
Fun Facts /
-----------
- Max Payne uses the same painkillers. Just check out the caps of the
painkillers' bottle caps.
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
2) Max Heat 7 /\ An Adult Late-Night Movie /
--------------- ---------------------------
-----------------
Advertisement /
---------------
(Girl moaning)

Man: "Max Heat is back."

Girl: "Oh, baby." (Moans)

Announcer: "Max Heat and Laura Norder in 'Max Heat 7'. Latenight adult
entertainment after midnight."

-------------
Fun Facts /
-----------
- You will eventually get to see this movie in Part 3, Chapter 3.

- "Max Heat" was the 2nd name given to Max Payne 1 during early development.

- Max Heat magazines can be found in the first Max Payne game.
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
3) Vodka /\ Vladimir Lem's Restaurant /
---------- ---------------------------
-----------------
Advertisement /
---------------
Vladamir Lem: "Please to meet you, dearest of all my friends, allow me to
introduce myself. I am Vladamir Lem. I invite you to the
Grand Opening of my restaurant, 'Vodka'. Come, make a scene,
you will be seeing clear as Vodka."

Announcer: "'Vodka' - style, grace, and taste. Opening soon."

-------------
Fun Facts /
-----------
- You will get to wreck this place twice in two levels.
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
4) American's Avenger /\ Pistol /
----------------------- --------
-----------------
Advertisement /
---------------
Announcer: "American's Avenger 9mm handgun - when it's too late to protect
your loved ones."

Girl: "No! No! Noooo!"

Announcer: "American's Avenger, for the payback time.[Gunshots] To order now,
call 555-Gun, and you'll recieve a year's worth of ammunition
absolutely free."

-------------
Fun Facts /
-----------
- Interesting to note that a billboard advertisement for America's Avenger
(and not American's Avenger) appeared in Max Payne 1, a 9mm pistol "for the
payback time".
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
5) Brooklyn School for the Blind /\ School /
---------------------------------- --------
-----------------
Advertisement /
---------------
Announcer: "In the Brooklyn School for the Blind, we know that seeing is
not the same as believing. The Brooklyn School for the Blind,
our doors are open."

-------------
Fun Facts /
-----------
- Detective Winterson's son also attends the same school.

- Vladimir Lem and Detective Winterson have received a diploma for helping
the blind which can be seen in their respective offices, one in Vladimir
Lem's office in Vodka, and another on Detective Winterson's desk in the
Police Station.
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
6) Gold Touch Brandy /\ Brandy /
---------------------- --------
-----------------
Advertisement /
---------------
Announcer: "A glass of Gold Touch Brandy, to make you feel rich and famous."

Girl: "Hi, have me met before? Is this seat taken?" [Laughs]

Announcer: "Gold Touch Brandy, a taste of gold."

-------------
Fun Facts /
-----------
- In the first Dream Level, Part 1 Chapter 3, you will get to see a Gold
Touch Brandy Billboard, but with a difference. The man in the billboard
changes to Max Payne's picture and the text "A Touch of Gold" changes to
"Everybody I touch Dies".
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
7) Castling Insurance Companies /\ Company /
--------------------------------- ---------
-----------------
Advertisement /
---------------
Announcer: "Castling Insurance Companies, because your home is your castle.
For more information, call now, 555-Castle."

-------------
Fun Facts /
-----------
- You will get to visit one of Castling Insurance Companies' construction
sites. You will spend 4 levels of mayhem in & around the place.
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
8) Cleansing Cleaning Products /\ Cleaning Product /
-------------------------------- ------------------
-----------------
Advertisement /
---------------
Announcer: "Clean Sing cleaning products. After dirty business, come
clean with us. Dial 555-Clean. That's 555-Clean. Clean Sing
cleaning products, the choice of crime scene clean-up services."

-------------
Fun Facts /
-----------
- Duh, not really a fun fact, but did the Cleaners used this product to wipe
out their traces from the crime scenes???
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
9) Dangerous Liaisons /\ Phone Sex Line /
----------------------- ----------------
-----------------
Advertisement /
---------------
(Phone Rings)

"Hi, you've called Dangerous Liasons.
Call 555-Pssy, when you want to do more than just talk.
Dangerous Liasons, our girls are eager to hear from you."

-------------
Fun Facts /
-----------
- Even Max Payne used this phone sex service!!! In part 1, Chapter 4, if you
check the phone-tapping device in the Sniper's Hideout room, then you will
get to hear the conversation between Max Payne and a phone sex worker,
Mona!!!
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
10) Lords & Ladies /\ TV Show /
-------------------- ---------
-----------------
Advertisement /
---------------
Announcer: "Rackenteur magazine says, "It is the best costume drama since
'The Tragic Affairs of Johnathan Nightingale'". Elegant says,
"It has more melodrama than the award-winning 'Of Sudden Loss of
Innocence'". Silgenlace gives it 5 Handkerchiefs.
"Lords and Ladies" continues with all new episodes."

-------------
Fun Facts /
-----------
- Check out the Television Shows section.
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
11) Address Unknown /\ TV Show /
--------------------- ---------
-----------------
Advertisement /
---------------
Announcer: "This week, television is as fun as mirrors.
Two days and two nights non-stop, the cult-series,
Address Unknown.
All the episodes, all the madness, in our return to sender
marathon."

-------------
Fun Facts /
-----------
- Check out the Television Shows section.
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
12) Dick Justice /\ TV Show /
------------------ ---------
-----------------
Advertisement /
---------------
Announcer: "Who's the man with nothing to lose? Who's the griemiest,
cat-bustin', metaphor-spewin', avengin' bad ass in the ghetto?
That's right. Dick Justice."

-------------
Fun Facts /
-----------
- Check out the Television Shows section.
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
13) The Adventures of Captain Baseball-bat Boy /\ TV Show (Cartoon) /
------------------------------------------------ -------------------
-----------------
Advertisement /
---------------
Announcer: "A boy..."

Captain Baseball-bat Boy: "I don't mean to brag, but give me a bat and a
zombie head, and I'll hit a home run every single
time."

Announcer: "A girl..."

Bicyclehelmet Girl: "Yawn! Wake me up when you're done trying to impress me."

Anouncer: "An army of freaking zombie demons from outer space.
(Zombie groans) And a whole lot of cartoon Kung Fu butt-kicking.
The adventures of Captain Baseballbat-boy!"

-------------
Fun Facts /
-----------
- Check out the Television Shows section.
-----------------------------------------------------------------------------


=============================================================================
T H E E N D T H E E N D T H E E N D T H E E N D
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
12) Cheats (1200)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Console Cheats (1210)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

=============================================================================
If you have installed the game in the Program Files of your C:, then
target of your shortcut would read like this:

"C:\Program Files\Rockstar Games\Max Payne 2\MaxPayne2.exe"

Note: You can find out your short cut target by-
Right click on the Max Payne shortcut-select properties-shortcut-check
target.
=============================================================================

=============================================================================
To enable the cheats for Max PAYNE 2, you need to change the target
of your shortcut to the following:

"C:\Program Files\Rockstar Games\Max Payne 2\MaxPayne2.exe" -developer

Note: There is a space between '"C:\Program Files\Rockstar Games\Max Payne
2\MaxPayne2.exe"' and '-developer'.
=============================================================================

After you have modified your shortcut target, you need to do the
following in order to use the cheats.

=============================================================================
While playing the game, press the '~' key to bring up cheat console. With the
console on the screen, type in any of the below commands:

The following table has been taken from Gamefaqs' Cheat codes section.

Code===============================Effect

=============================================================================
getallweapons------------------- Gives all weapons
=============================================================================
clear--------------------------- Clears console screen
=============================================================================
getgraphicsnovelpart1----------- Fills in part of the storyline
=============================================================================
getgraphicsnovelpart2----------- Fills in part of the storyline
=============================================================================
getgraphicsnovelpart3----------- Fills in part of the storyline
=============================================================================
getberetta---------------------- Gives Beretta with 1000 ammo
=============================================================================
getcoltcommando----------------- Gives Colt Commando with 1000 ammo
=============================================================================
getdeserteagle------------------ Gives Desert Eagle with 1000 ammo
=============================================================================
gethealth----------------------- Gives health
=============================================================================
getdragunov--------------------- Gives Dragunov with 1000 ammo
=============================================================================
getingram----------------------- Gives Ingram with 1000 ammo
=============================================================================
getkalashnikov------------------ Gives Kalashnikov with 1000 ammo
=============================================================================
getmp5-------------------------- Gives MP5 WITH 1000 ammo
=============================================================================
getmolotov---------------------- Gives 1000 Molotovs
=============================================================================
getpainkillers------------------ Gives 1000 Painkillers
=============================================================================
getpumpshotgun------------------ Gives Pump Shotgun with 1000 ammo
=============================================================================
getsawedshotgun----------------- Gives Sawed-Off with 1000 ammo
=============================================================================
getsniper----------------------- Gives Sniper Rifle with 1000 ammo
=============================================================================
getstriker---------------------- Gives Striker with 1000 ammo
=============================================================================
god----------------------------- God Mode
=============================================================================
mortal-------------------------- God mode off
=============================================================================
jump10-------------------------- Jumps 10 high
=============================================================================
jump20-------------------------- Jumps 20 high
=============================================================================
jump30-------------------------- Jumps 30 high
=============================================================================
quit---------------------------- Quits game
=============================================================================
getbullettime------------------- Restores Bullet time hourglass to full
=============================================================================
showextendedfps----------------- Shows extended Frames per Second
=============================================================================
showfps------------------------- Shows Frames per Second
=============================================================================
showhud------------------------- Turns on HUD
=============================================================================
help---------------------------- Many more debug commands
=============================================================================
coder--------------------------- God mode, unlimited ammo, all guns, health
=============================================================================

Contributed by: Deflux, kilrwolf, Ludicrous, j dub 23.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Glitches (1220)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

=============================================================================
1) Lots of Empty Clips: Similar to the glitch in Max Payne 1, it allows you
to drop the same clip on the ground numerous times by jumping, this involves
the same technique. Once you've hit the reload button, do a jump roll (not
shootdodge) to the left, right or back as soon as the clip is coming out,
when you come out of the jump roll, Max will drop the clip again, and the
process can begin anew. However, jumping up or forward will not affect the
reload.

Contributed by: RhinoH
=============================================================================


=============================================================================
2) Super Jump: Switch from a one-handed weapon (i.e. pistols, SMGs, etc.) to
a two-handed weapon (i.e. Shotgun, Rifles, etc.) or vice-versa, and
immediately press jump.

Contributed by: gta3kilchy
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Access the Secret Ending (1230)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

To view the secret ending of ''Max Payne'', start the game in 'Dead
On Arrival' difficulty mode, and then enter this into the developer console,
without quotes:

''maxpayne_gamemode->gm_sendendofgamemessages( );''

Contributed by: I-M-INDIAN18
(Me, also found at Gamefaqs' Cheat Codes Section).
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Different Character Models (1240)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

=============================================================================
If you have installed the game in the Program Files of your C:, then
target of your shortcut would read like this:

"C:\Program Files\Rockstar Games\Max Payne 2\MaxPayne2.exe"

Note: You can find out your short cut target by-
Right click on the Max Payne shortcut-select properties-shortcut-check
target.
=============================================================================

=============================================================================
To enable the 'Different Character Models' code, you need to change
the target of your shortcut to the following:

"C:\Program Files\Rockstar Games\Max Payne 2\MaxPayne2.exe" -developerkeys

Note: There is a space between '"C:\Program Files\Rockstar Games\Max Payne
2\MaxPayne2.exe"' and '-developerkeys'.
=============================================================================

After you have modified your shortcut target, you can press various
keys to make a few things happen.

=============================================================================
1) Different Character Models: While playing, press Page Up and Page Down
keys to toggle between the various character models of the game. I think you
can control all the models seen in the game. I really can't guarantee it,
though. You can also press F11 to view player statistics and FPS.

Notes:

i) This code doesn't work during cut-scenes.
ii) Different character models come with their specific qualities, i.e., some
models will have no slow motion, some will have infinite 9mm ammo, and some
will have no weapons at all. There is also a difference between their running
speeds.
=============================================================================

=============================================================================
2) Three Modes of View: You can press 'F3' to toggle between the different
modes of view. There are three modes of viewpoint which are-

(a) Normal mode---the mode in which you play.

(b) Free-moving Camera---with this mode enabled, you can see any part of the
level.

(c) Fixed-camera--- with this mode enabled, the camera will remain fixed, and
the screen won't change while you are free to move.
=============================================================================

=============================================================================
3) Start point: You can press 'Delete' or 'Insert' to toggle between
different start points. Each level has a few of them.
=============================================================================

=============================================================================
4) Speed up/Slow down the game: You can press 'home' and 'end' to speed up or
slow down the game.

Contributed by: Krakka (taken from Gamefaqs' Cheat Codes Section).
=============================================================================

=============================================================================
5) Taking cool Screenshots: To take cool screenshots, you need to change the
target of your shortcut to the following:

"C:\Program Files\Rockstar Games\Max Payne 2\MaxPayne2.exe" -developerkeys-
screenshot

Then when you're playing, press the pause button and then F3 and you'll be
able to move the camera around freely, and with F10 you'll take a screenshot
which will be saved in a folder called 'screenshots' in your Max Payne 2
folder. To get the camera back to normal just press the F3 button two more
times.

Contributed by: FAQ GOD (taken from Gamefaqs' Cheat Codes Section).
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instantly Unlock All Gameplay Modes (taken from Gamefaqs' Cheat Codes
Section) (1250)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Go to Start Menu->Run and type in ''regedit''. Press Enter. In the
directory tree on the left, go to HKEY_CURRENT_USER->Software->Remedy
Entertainment->Max Payne 2. Click on the ''Game Level'' folder, and some
items will appear on the right side of the screen. Right-Click and select
New-DWORD Value Double-Click on the entry you just made and set the value to
1. Rename the entries to the following:

===========================================================
hell------------ Dead On Arrival mode
===========================================================
nightmare------- Hard-Broiled mode
===========================================================
timedmode------- New York Minute & Dead Man Walking mode
===========================================================
LevelSelector--- Level Select mode
===========================================================

Contributed by: hel
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Unlockables (taken from Gamefaqs' Cheat Codes Section) (1260)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

To unlock GAME MODES:

Unlockable==================================================================
How to unlock

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
l l
l Unlock 'Dead On Arrival' difficulty mode================================= l
l Complete 'Hard Boiled' difficulty mode once. l
l l
l---------------------------------------------------------------------------l
l---------------------------------------------------------------------------l
l l
l Unlock 'Hard Boiled', 'New York Minute', & 'Dead Man Walking' modes====== l
l Complete 'Detective' difficulty mode once. l
l l
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

Contributed by: Wario64
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
13) Characters (1300)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

Right through this amazing game, you will meet characters, good and
bad, which will remain with you long after you have finished the game. The
dialogues, story, etc. all serve the purpose of establishing memorable
characters that take the story forward without jarring. Let's take a look at
some of the characters---

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Few Good Men (1320)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Few Bad Men (1340)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TV, Cartoon & Radio Characters (1360)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Other Things Worth Knowing (1380)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
14) Locations of Levels (1400)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Hospital
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The hospital is nicely detailed and all the equipments, furnitures, designs,
etc. look appropriate. You will get to revisit this place several times, both
in the real-time levels and in the dream levels.

-----------------------------------------------------------------------------
Level: Part I, Prologue. /
--------------------------
The Hospital is where you begin this fantastic game. You will start off in a
hospital room which is very detailed. In this level, you will try to run away
from the room where you were being treated, but on your way out of here, you
will come across the enemies who have come to assassinate you. However, this
level is just an introduction and you only get to kill one enemy. You will
end the level by visiting The Hospital Morgue.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Level: Part I, Chapter 3 (in Dream; Partial). /
-----------------------------------------------
The entire level takes place in a dream (Max Payne's) and you will get to
visit several key locations of the game in this single level. One of these
key locations is The Hospital Morgue. The physics associated with this level
is different from the normal levels, and that makes it a refreshing revisit
to the place.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Level: Part III, Prologue. /
----------------------------
The Hospital Room & Corridor makes another guest appearance in Max Payne's
2nd dream.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Level: Part III, Chapter 1. /
-----------------------------
You will again get to resume from where you left off in the Part I: Prologue,
The Hospital Morgue. But, this time round, you will have plenty of goons to
kill. The entire place is being attacked by Bad Guys with Guns, and you will
have to fight it out through the level, and that fight takes place throughout
the Hospital. The level will end in the Hospital Garage. This whole fighting-
it-out thing gives this level a different atmosphere which makes this revisit
yet again a refreshing experience.
-----------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. Warehouse (Vladimir Lem's)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Vladimir Lem's warehouse is the front for any number of illegal fire-arms
businesses of the man, Vlad. The warehouse is the home only to the 1st
Chapter of the 1st Part. You won't get to revisit this place a 2nd time
during the play through.

-----------------------------------------------------------------------------
Level: Part I, Chapter 1. /
---------------------------
The warehouse is nicely detailed and you will get many opportunities to be
the Creator of Big & Bad Explosions as many explosive barrels are scattered
throughout this level. The place has everything, right from big rooms
(naturally), shelves, cargo, haulers, and what not!!! You will get to use
many of the things placed in this level. And the fact that you don't have to
come back again to this place gives it a sense of exclusivity to it, which is
not the matter with many of the levels.
-----------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. Restaurant - Vodka (Vladimir Lem's)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Vodka, the place belongs to Vladimir Lem, one of the chief characters of the
game. And if you have played the first Max Payne game, then you will
recognize many of the places that you get to visit in the restaurant, as this
is a revamped version of one of the locations of the first game, Ragnarock -
A Nightclub. But the atmosphere is completely different from the first. And
it is really detailed and attractive. You will get to wreck this place in two
levels (chapters).

-----------------------------------------------------------------------------
Level: Part I, Chapter 2. /
---------------------------
The first time that you visit this place, you will notice that the place is
being revamped, and now, it has a different feel to it from the first game.
You will recognize quite a few corridors, passages, etc. from the first game.
On your first visit to the place, you will arrive at the place only to find
that the place is already under attack. And you will have to kill the bad
guys to save your friend.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Level: Part III, Chapter 2. /
-----------------------------
On your second visit to the place, it will be you who will start to wreck the
place. And, in this level, your motive will be the opposite of what it was in
the first visit. The place itself looks different, as you will visit newer
areas of the restaurant while occasionally passing through older areas. You
will also get to see the garage of the place. The place will also have many
explosions which was not the case in your first visit. All these things
combine to give you a refreshingly different experience of the place.
-----------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4. Max Payne's Apartment Building
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This location is one of the main places in the game. It is home to Max Payne,
and to quite a few levels (chapters) in the game.

-----------------------------------------------------------------------------
Level: Part I, Chapter 3 (in Dream; Partial). /
-----------------------------------------------
The 1st time that you get to see Max Payne's Apartment Building is in one of
his dreams. The entire level takes place in a dream (Max Payne's) and you
will get to visit several key locations of the game in this single level. One
of these key locations is Max Payne's Apartment Building. The entire place
looks kinda weird and it has altered physics attached to it too (like all the
dream levels). It looks beautiful but you only see a small part of the
building which consists of Max's Apartment, and the corridor area.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Level: Part I, Chapter 4. /
---------------------------
Now, this is where you really get to know the place & the neighbourhood. You
will really get to explore the neighbourhood, you will meet the crazy old
neighbours; will get to walk over ledges outside the windows, get to kill
many more enemies; get to visit many houses, etc.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Level: Part I, Chapter 5. /
---------------------------
This is just like a continuation of the previous level. But it has one
difference to it, the entire place is up under fire, the place is being
turned to dust because of the fire, and you are expected to kill the flames
before you can proceed further.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Level: Part III, Chapter 6. /
-----------------------------
Max Payne Apartment Building is the main location of Max Payne's dream. The
corridors, houses, all make an appearance in the level.
-----------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5. Funhouse (Mona Sax's Place)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Funhouse is an abandoned place adopted by Mona Sax as her hideout in the
game. It has a far-removed design to it than anything that you may have seen
in this franchise or any other shooters out there. This location also plays
home to quite a few levels (chapters) in the game.

-----------------------------------------------------------------------------
Level: Part I, Chapter 6. /
---------------------------
The first time that you visit this place, you will be amazed at the way this
level plays. It is a far cry from what you have ever done in this franchise.
In fact, no other shooter has such a level to showcase. In stead of shooting,
you will be treated to a more comical & psychological experiences as you make
your way deeper into the funhouse.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Level: Part II, Chapter 1. /
----------------------------
A revisit to Mona Sax's place, but with a twist!!! After a brief love-making
scene, you will get to experience a fiery fire-fight with more cleaners. It
seems that the bad guys have found out about the place and now, they are
coming to get ya all. You will experience the same places but with a
different agenda. The place will be a war zone by the end, and boy, does it
look like it at the end. Big explosions, bullets & bodies flying everywhere,
and few more fun ways to kill a few enemies, what more can you want!!!
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Level: Part III, Prologue. /
----------------------------
The Funhouse's Bathroom makes a 2 second appearance in Max Payne's 2nd dream.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Level: Part III, Chapter 5. /
-----------------------------
Your second visit to the place in real time is a different experience for
you. This time round, you will visit the place as Mona Sax, and there won't
be any shooting the enemies. The place is up in flames and you will have to
navigate through the fire and find someone you love...before the flames get
him.
-----------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6. Upper East Side Apartment Building (Senator Gate's/Inner Circle Members')
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This high-rise apartment building is a far cry from Max Payne's apartment
building. This place belongs to the rich & uber-rich people, and boy, does it
look the part!!! This place is home for Senator Gate and to the rest of the
Inner-circle members. You will only get to visit the place in one level
(chapter).

-----------------------------------------------------------------------------
Level: Part I, Chapter 7. /
---------------------------
This apartment building level, like all of the other levels in the game is
richly detailed and every attention has been paid to the minutest details.
Perhaps, one of the most fun level in the game, it has everything. Right from
security cameras, elevators, scaffoldings, cleaners' lift, many houses, and
more importantly, many-many cleaners for you to hunt down. It is a blast to
play through this level.
-----------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
7. The Police Station
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is the first time that we get to see Max Payne's office in the
franchise. The Police Station also plays home to a key level (chapter) in the
game. And it also appears in the dream levels of the game. It is nicely
detailed with many interesting conversations for you to discover.

-----------------------------------------------------------------------------
Level: Part I, Chapter 3 (in Dream; Partial). /
-----------------------------------------------
The entire level takes place in a dream (Max Payne's) and you will get to
visit several key locations of the game in this single level. One of these
key locations is The Police Station's Interrogation Room. But, you won't have
to spend more than a few seconds here, not even 10 seconds.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Level: Part II, Prologue. /
---------------------------
Like all the other levels, this place too is nicely detailed. This level
showcases the work-place of Max Payne & the police department. The level is
made much more interactive than many levels, and it is not based on the
mantra of shooting everybody on sight. In stead, you get a breather from
constant shooting, as you get to explore the place for funny conservations
between different police officers, interrogations, police complaints from a
hot woman, etc. But don't worry; you do get to shoot a few cleaners near the
end of the level.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Level: Part III, Prologue. /
----------------------------
The Police Station is the main location of Max Payne's 2nd dream, but it's
not the only location for the dream. The Police Lock-up Cells, the
Staircases, & the Partitioned Office Booths of the Cops make an appearance.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Level: Part III, Chapter 6. /
-----------------------------
The Partitioned Office Booths of Cops & the Interrogation Room makes an
appearance in Max Payne 3rd dream.
-----------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
8. Condemned Building (Near the Construction Site)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This place is located next to a construction site, and this place too is
undergoing construction at the time. This is supposed to be the cleaners'
hideout. At least two levels take place here, considering Construction Site
as a different location.

-----------------------------------------------------------------------------
Level: Part II, Chapter 2. /
----------------------------
Your first visit to the place and you will love it. You will love the big bad
explosions that take place here. The big rooms, entire building undergoing
constructions, broken down lifts, huge staircases, parking lots, floors upon
floors and big holes created into them by the explosions, and more big
explosions (nothing that you have seen so far) make it a memorable visit.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Level: Part II, Chapter 3. /
----------------------------
Same place but with one big difference - the entire place is being burned
down to ashes and more big explosions isn't quite helping the matters!!! You
won't get many enemies to kill; the idea is to find a way out of here alive.
You will need to avoid the explosions and the flames. In my opinion, this
level is the most beautiful of the game.
-----------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
9. Construction Site
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now, for the first time in the game, you will get to play a Mona Sax. Three
levels (chapters) take place here. These levels look like the construction
site, but there is a difference to it too.

-----------------------------------------------------------------------------
Level: Part II, Chapter 4. /
----------------------------
In this level, you will get to blast many more enemies, but from Mona Sax's
point-of-view. This level too is very detailed. You get a new sniper weapon,
witness some more explosions, kill a few more bad guys, and the like. One
interesting thing though, the level's timeline is the same as Part II,
Chapter 2.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Level: Part II, Chapter 5. /
----------------------------
In this level, you will witness the end of Part II, Chapter 3 from a
scaffolding of another building. You will have to save Max Payne too in this
level, if something happens to him, then it will be game over for you too.
Thus, giving it an excusive feature of the game!!! You will get many
opportunities to practice your sniping skills as you try to get the thugs
down on the yard from the scaffolding.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Level: Part II, Chapter 6. /
----------------------------
Again, you get to do what you did in the previous level, snipe, shoot, blow
up explosive barrels, and the rest of it.
-----------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
10. Slum Neighbourhood
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This place is one of New York's poorest & shadiest areas. This place will
only appear in a couple of level, one of which is a guest appearance in one
Max Payne's dream.

-----------------------------------------------------------------------------
Level: Part III, Chapter 3. /
-----------------------------
You will get to see some not so beautiful buildings, the place lacks any
designer furnishings, is home to the poor people, and the houses are in a
crumbling state. And the designers have done a great work to make it look
like this. And what's more, you will get to kill members from both the Gangs
- Vinnie Gognitti's & Vladimir Lem's. At one point, you will actually get to
pose as one of Vinnie's men & combine your powers with his men to kill
members of Vlad's Gang. The place is being destroyed because of the Gang-War.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Level: Part III, Chapter 6. /
-----------------------------
This location makes a guest appearance in Max Payne's 3rd dream.
-----------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
11. Used Car Lot (Vinnie Gognitti's)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This place belongs to Vinnie Gognitti. He even has his house here, which is
full Captain Baseball-bat Boy Souvenirs. This place too only has one level
(chapter) dedicated to the place.

-----------------------------------------------------------------------------
Level: Part III, Chapter 4. /
-----------------------------
This level takes place in and around a couple of big houses, and the place is
a Used Car Lot. One of the houses is Vinnie Gognitti's. The place if full of
minor details, especially the house. This too is a fun level, and you're
supposed to protect Vinnie Gognitti from the enemies. If something happens to
him, then it will be game over for you too.
-----------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
12. The Manor (Alfred Woden's)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Manor belongs to Alfred Woden, the One-eyed Man. This place is full of
sculptures depicting the importance of love in the life of Men & Women. The
game's final two levels (chapters) are dedicated to the place.

-----------------------------------------------------------------------------
Level: Part III, Chapter 7. /
-----------------------------
This will be the first time that you will get to see Alfred Woden's Manor
outside of Graphic Novels. The place is full of enemies who are here for a
reason which will be quite clear to you. You will have a blast playing
through the level. Many enemies, big blasts, falling ceiling, the level has
it all.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Level: Part III, Chapter 8. /
-----------------------------
A continuation of the previous level but with a difference!!! You will need
to show more urgency in your actions as the place is being blown to bits, and
boy, does it look like it. The place is rigged with bombs, loads of it, and
you will have keep on going forward without wasting much time if you want to
survive. This is the finale of the game and you will love it.
-----------------------------------------------------------------------------


=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
15) Question Hour (1500)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================


=============================================================================
1) What is the time that the events in the game unfold in???

A: The events of this game unfold in one day & 2 nights. It is interesting to
note that the game takes place only during night time!!!
=============================================================================


=============================================================================
2) So, what you are saying is that Max kills over 600 people in less than 60
hours???

A: Exactly.
=============================================================================


=============================================================================
3) Is beating the game in higher difficulty setting worth it???

A: You get a different ending if you beat the game on 'Dead On Arrival' mode.
But, it's no big deal. They just change the last Graphic Novel of the game,
in which, one of the character ********. <<< yourself). Or you can check the CHEATS SECTION of the FAQ for a shortcut
method to see the secret ending.
=============================================================================


=============================================================================
4) Is Max Payne 3 out or is it being planned???

A: As of now, NO. A third part has been announced by the Rockstar Games, but
there hasn't been any news regarding it for quite a while now. No one knows
anything about it. Max Payne fans are quite skeptical about the future of
this franchise. It may very well be all over for Max Payne!!! But, let's hope
that they do actually make it.
=============================================================================


=============================================================================
5) Is this game a PC Exclusive???

A: Nope. You can find this game for various consoles including Xbox,
Playstation 2, and even handheld consoles.
=============================================================================


=============================================================================
6) Can I email you for help or query???

A: You can. But make sure it's not about something stupid. And also, there's
a high possibility that I won't answer you back.
=============================================================================


=============================================================================
7) Would you like a feedback for this FAQ???

A: Absolutely!!! Please give me your feedback. I had like to know what the
readers thought of this FAQ/Walkthrough.
=============================================================================


=============================================================================
8) What is your e-mail address???

A: t2_people18@rediffmail.com
=============================================================================


=============================================================================
9) Do you have a website???

A: No, I don't. I was gonna develop my freewebs website and include all my
blogs, reviews, FAQs/Walkthroughs, and also add a forum to it. But, I have
scrapped the idea for good. I may, in the future, think about creating a
website, but as of now, it's indefinitely off.
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
16) Version History (1600)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

Released,
8th September, 2006.
Version 1.0
Max Payne 2 Faq/Walkthrough.
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
17) Sites Where You Can Find This Faq/Walkthrough (1700)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

These are the only sites that have my permission to use this
Faq/Walkthrough:

1) http://www.gamefaqs.com
2) http://www.gamespot.com (via Gamefaqs)
3) http://www.ign.com
4) http://www.supercheats.com
5) http://www.neoseeker.com
6) http://www.1up.com
7) http://www.dlh.net
8) http://www.gamerevolution.com

Those will be the only site for now.

If you find this faq/walkthrough on any other site, please email me about it.

If you wish to host this faq/walkthrough, then please email me regarding it,
for the requisite permission.
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
18) My Other Faqs/Walkthroughs (1800)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

This is my third faq/walkthrough for any game. Here's the complete
list:

(1) A Max Payne PC Faq/Walkthrough.
(2) A Max Payne PC Character Faq (not found at Gamefaqs.com).
(3) A Max Payne 2 PC Faq/Walkthrough.
(4) A Max Payne 2 PC Easter-eggs & Fun Facts FAQ.

Hope you enjoyed it.

I may or may not write another faq/walkthrough. It's very time
consuming and so I haven't yet decided on the future.
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
19) Credits (1900)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

I want to thank myself for writing this faq/walkthrough. It was nice
to work for a change.

I would put your name here too if you email me some information that
I may have missed. Correct me if I have made a mistake somewhere.

I thank the developers of this wonderful game, Remedy Entertainment,
Rockstar Games, etc. for creating such a superior and fun product.

This Max Payne 2 Faq/Walkthrough is made solely by I-M-INDIAN18, aka
Aditya Singh, © 2006 Aditya Singh. I hold the rights for this guide. You
cannot reproduce this faq/walkthrough without my permission. You cannot
reproduce this faq/walkthrough without giving the credit to me and me alone.
You cannot distribute this faq/walkthrough on any site without my permission.
You cannot claim to own any part of the faq/walkthrough either.

Thank You.
And remember : Women give a chance
To a man who can dance.

And did you know : That rabbit has a pleasant face
His private life is a disgrace
I really could not tell to you
The awful things that rabbits do.
=============================================================================


3

 
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