After starting a new game and you have control of Simon, look at different items around the
room. On the end of the table, where a piece of pizza is, get the glass of milk from the floor. Use
the milk on the wardrobe. Now use the wardrobe.
After talking to Alix on most of the topics, she leaves and you have the ring in inventory. You're
at a crossroads. Talk to Alix. Take the left path to the Workshop and speak with the carpenter.
Near the boxes and barrels get the knife. At the cellar window get the pot. At the steps get the
dandelion. Behind the rocker get the bucket. To the right get the spade.
Talk with little red riding hood and ask about her mom and she leads you to a rabbit burrow.
Investigate the burrow. Talk to red again. Take the path to the Lodge. Talk with the woodcutter
to get a piece of wood. Behind the woodcutter, get the climber (hook) near the trunk. On the right
side of the house, get the sledgehammer near the roof.
From the cross roads, go to the workshop and get the carpenter to make a trap. Return to the
crossroads and use the trap on the burrow, then use the dandelion on the trap. From the
crossroads, go to the river bank. Use the dandelion on the dead wild boar. Get the rope from the
small pier. Look around at different things.
Return to the crossroads and use the bloody dandelion on the trap. Investigate the burrow to get
the black cap. Give the cap to red and she leads you to her mom. Talk to red's mom to get the
basket. From the crossroads, go to the Troll bridge and speak with the troll. Now look at the tree
branch.
In inventory, use the rope with the climber. Use Artificial liana on the tree branch. Cross the
bridge. Look at the Temple of Dead. Go into the Deep Forest to the little house. Go inside and
speak with Grandma to give the basket. Tell about your amnesia, and get a map for automatic
traveling.
TIP: while on the map, or anywhere in the game world, fast double clicking on most places
instantly takes Simon there instead of having to wait while Simon walks there.
On the map, select the crossroads and Simon chases his double.
In the city, after talking with Alix, go into the alley. Talk with the drunken wolf. You
automatically pick up a bottle of alcohol. Go left into the Dark alley to meet your double. You
end up in jail. After listening to lots of talking, talk with your own dialogue options.
Use your corrosive cleaning alcohol with the pee pot. Under the window to the right, take the
straw. Use the new liquid on the door, and leave the cell. At the cell next door, speak with
Goldilocks. Take the red rug on the floor just below her cell. To the left, get the glasses for magic
deciphering, and get the scroll. Get the glass flask from the chair.
In inventory, combine glasses with scroll. Use the deciphered scroll on Goldilock's cell door. Go
in and talk with Goldilocks, then talk with the Wailing Walter, Ghost. On the floor get the
hairpin. Under the window, get the red neckerchief and the straw. Go to the lab and enter
Simon's cell.
In inventory combine the two bunches of straw. Combine the big pile of straw with the red
carpet. Put the red torso on the plank bed. In inventory combine the glass flask with the red
neckerchief. Put the flask head on the plank bed. Now leave the cell and click up screen on the
Dark alley. Use the hairpin on the Dark alley. Simon reads the club notice. Go to the alleyway.
Go to the left street to town gate, and to the market place. Go to the left and attempt to enter the
club house. Talk on a lot of options and you are refused. Go back right and speak with the pizza
chef on everything. To his right take the paper cup. To the right, speak with yogi.
Read the two notices on the board. Click the town hall clock and notice reference to Back To The
Future! Go inside town hall. From the board behind you, get the red magnet. From the counter
get the ink eraser. Behind the counter get the member index. Speak with the all-purpose officer.
Use he map back to town, and enter Calypso's shop. Talk with Alix, then to the right talk with
Calypso. Take the helium baloon. To the left read the Great tome to get a flyer.
Go to the troll bridge and look into the treehole above the mail order sign. Speak with the dragon
who sells everything. Go to the carpenter's workshop and speak with little red riding hood on the
porch, then speak with her mom. Speak with the carpenter. Take the oil up a little and slightly
left. Go to the crossroad and speak with little red riding hood.
Go to town and into the alley. Speak with the wolf about eating little red. Go to grandma's house
and talk to the wolf outside about everything and give the helium baloon to the wolf. Return to
the crossroad to see red is not there. Go to grandma's house and speak with the wolf on the left
side.
Again return to the crossroad and speak to red till the pepper spray is empty. Finish talking. After
the long scene where grandma and red are eaten, return to grandma's house and get the
skateboard by the door. Go inside and get a needle from the pincussion. If you want, talk to the
wolf.
Return to the marketplace and speak with the pizza chef. Give him the skateboard and order a
pizza with sour cherry and anchovy. You follow the chef. Get the pizza box from the bucket. Go
in the tiny hut that has a lot of rooms. Simon needs something to ovserve the rooms.
Go to the troll bridge and talk to the dragon about a magic tool. It sold a magic observation
mirror to a rich guy and Goldilocks tried to steel it. Go to the town, alleyway, dark alley. To the
right talk to Goldilocks at the barred window till you can ask about magic mirrors. She wants a
magic bottle.
Go to grandma's house. On the left side find the large moss X. Use your shovel on it and take a
magic potion. Return to town, alleyway, dark alley and talk to Goldilocks about the potion. In
inventory, pour magic potion into the paper cup. Give the filled cup to Goldilocks. You learn
where the rich person lives. Go to the alleyway where wolf first stood drinking.
Go to the right, past the TV cardboard box, in a trashcan get a cork. Continue right to the
marketplace, then go right to the villa. Try to use the magic potion on the villa. You need some
way of showing which way is west. Back in the alleyway where you first met wolf, go to the
maker of musical instruments. Talk with the maker till you ask which way is west. Take the
abacus from the table upscreen. Study the abacus in inventory and it comes apart, giving you
wooden pearls. By the trunk, try to take the cat's bowl.
Ask the maker who owns that bowl, and you finally pick it up. Go to the marketplace, and right
to the villa. In inventory, use the magnet with the needle. Use the magnetized needle with the
cork. Use the cork compass with the cat's bowl. Use the new compass on the villa. Use the magic
potion on the villa to get inside.
Speak with the rich guy and eventually give him the pizza for the mirror. Use your ring on the
mirror, then use the sledgehammer on the mirror to get a big magic mirror fragment. About
where you stand, investigate the Floor contraption. You get knocked out and get a dart in
inventory. Use the trapdoor to go down and emerge in the alley at the sewer cover. Go to the
Street to the town gate and enter the tiny hut.
Go to the kitchen and get the broomstick. On the sink edge, get the bucket. Go to the pool room
and fill the bucket at the pool. Down from the toilet, get the shampoo on edge of the wall. At the
garden furniture, take the mole from the cage. In inventory use the broomstick with the mole to
get a mole spade. In the left side of the garden, use the mole spade on the dirty hole, then use the
dirty hole to get a bone.
In the top drawing room, a poodle sits on the left edge of the wood floor. Check out the poodle,
then use the bone on it. It will follow you when you go to the kitchen. Use the bone on the
windown and the poodle will jump out after it. Return back left to the drawing room and use your
bucket of water on the fireplace, then use the fireplace to get charcoal. From the woodpile take
the rake.
In the central hall, use the rake on the key cabinet, then use the cabinet to get a remote key. Use
shampoo on the polished floorboards. Now use the remote on the chemical lab door, and go into
the laboratory. From a table get the formula for black powder. Read it in inventory. Use charcoal
on the alchemical apparatus. After an explosion, the double slips on the hallway floor and goes to
bed.
Now go into the study. In front of the window, take the parrot from the cage. From the Desk get
the inkwell and quil. Investigate the Desk to get a paper with a riddle. Read it in inventory for a
safe combination. Study the files cabinet to reveal a love letter and take it. Read it in inventory
for a vague reference to a safe combination. Read the inventory on a small table to the right of
the room. Study the safe up on the right wall and input the code 3421 and take the fake diamond.
Read the to-do list on the desk. Use the inkwell and quil on the to-do-list to change it. Open the
windown to create a draft and just wait. The double comes into the room and puts a membership
card on the desk. Take the membership card and use the map to town, then walk slightly right
and go in Calypso's shop. Talk to Alix and show her the parrot. Try talking to Calypso.
Go to the marketplace and go left to the club. Show the membership card and enter. Open the
Wardrobe and get the box of white gloves at the lower right of the Mona Lisa. Get the Dart
board. Speak to Swampy, you get sick from the soup and run outside. Go to the right and speak
to Yogi about stew. Go up screen to the alleyway, go just left and speak to the rich guy. After
telling him to just go home, you get his tax assessment.
Go back right to the marketplace and give the tax assessment to Yogi. After the lessons, return
left to the club, go in and speak to Swampy and get information about the double. Simon goes to
warn Alix. Use the map and go to the Castle. Speak to the castle guard. Look at the Little
monster under the drawbridge. Go To the building site and look at the chalk drawing on the wall.
To the right, on the end of the trailer, take the Building plan. In inventory, right click the plan. Go
To the castle moat and talk to the castle guard about getting inside the castle. Go to the
marketplace and enter town hall. Ask the all-purpose-officer about getting into the castle. From
the scroll shelf get the building plan. On the counter, remove the "Wanted" poster. At the foot of
the stairs, take the Cardboard model of the castle. On the bulletin board read the job add.
On your map, town and into Calypso's shop. Speak to Alix about the machine and a
demonstration. On the counter get the Model made of plastic bricks. Speak to Calypso about a
ghost for the castle and suggest he try it. At the building site, speak to Calypso about spying
inside the castle. When he returns, he says he failed because he didn't have a Ghost chain and a
proper howl.
Go to town, alleyway, dark alley and talk to Wailing Walter, Ghost about the theft and everything
else. Just left, before the swampy notice, get the Secret building plan from the barrel. Go to the
alleyway and speak to the rich guy about the theft and everything. Go right to the market place,
enter town hall and speak to the all-purpose-officer about the art theft. Show the box of white
gloves to the officer.
Go to the club and try to take the mona lisa. Speak to Swampy about paintings, gloves, and
getting into the castle. Keep insulting swampy about members till he leaves the club. Again try to
take the mona lisa, but it's too heavy. Look at the nail head holding the picture, then look at the
nail tip. Use the sledgehammer on the nail tip to make the picture fall.
Take the fabric of the mona lisa and right click it in inventory. Use the fabric with the bucket and
sponge to reveal a picture of Modern Art. Go to town hall and show the Modern Art to the
officer. Return to the alleyway maker of musical instruments and show him the abstract painting
to identify the artist. Return to townhall and reveal this to the officer and get a document of
innocence.
Return to the alleyway, dark alley to Wailing Walter, Ghost and give the document to him. He
leaves a chain, pick it up. Return to Calypso at the building site and give him the chain. Now he
needs to learn proper howling. Go to the river bank, go left and speak with the director on the
stage.
Ask about teaching a friend acting, and learn that he wants a magic robe, a halberd, and a flute.
Go to the troll bridge and use wooden pearls on the troll, pick up the halberd. Go to the
carpenter's workshop, talk to the carpentar about the chair leg. Speak to red's mother and you
show her the wanted poster to cause her to leave. Speak to the carpentar again and he leaves to do
some drinking. Take the chair leg, and take the dead depressed chicken that has a nail.
Go to town, alleyway, maker of musical instruments and talk about the chair leg. Go to town hall
and read official notice outside on the board. Go inside and talk to the officer to learn the
prohibition is almost ready for printing. Make sure you know where the type-case is at the
printing press. Ask the officer about the paragraph and he leaves. Quickly click the type-case to
rearrange some letters. Leave town hall and get the new altered notice from the board.
Go back to the alleyway, musical instruments and report the ban being lifted. Give the maker the
chair leg and wait several seconds while he works. Then talk to him to get a wooden flute. Go to
town, Calypso's shop and try to take the magician's costume behind the counter and to the right.
Go out to the street and in inventory, use the loveletter with the ink eraser, then put the new
loveletter under the doormat outside.
Alix reads the letter and leaves. Go in the shop and take the magician's costume. Return to the
river bank acting stage and hand over the three props. Calypso arrives to be trained. To the right
at the tower, talk about everything to the hunter that just climbed it. Go to town, alleyway and use
the manhole cover. Inside at the lower right, just above the junk, get the last Building plan.
Go to the castle, building site and show Calypso different plans till he shows you the secret
entrance. When you use the map, Simon automatically goes there. In the courtyard, enter the
chamberlains' house. Simon is mistaken for the double and get orders to obtain a diamond for the
machine.
Go to town, tiny hut. Go to the Study and check the paper tray on the desk to get an order form
for a diamond. Go to the troll bridge and ask all about gems. Go to grandma's house and get the
money sock under the bed. In inventory right click it to get a note. Right click the note to read it.
Go to the river bank and talk to the hunter in the tower about the wolf.
Return to grandma's house and talk to the hunter. He goes inside. He comes back out and says he
needs a scalpel and a tranquilizer. Go to town, alleyway and use the manhole cover. Use the
dartboard on the floor contraption to get a full dart with tranquilizer. Go to market street and ask
the Yogi to sharpen your knife. He wants a nail for his bed and you give him the nail from the
dead chicken. Then he creates a scalpel.
Go to grandma's house and give the scalpel and tranquilizer to the hunter. After the operation, go
inside the house, speak to grandma and get thrown out. Go back inside and tell her "Look at this,
there is no better way" for investing. Return to the troll bridge and speak to the dragon. The
diamond has already been sold to grandma.
Go to town, Calypso's shop and use the parrot on the instant machine. Click the instant machine
to learn it is broken. In inventory is a packet of alphabet soup. Study the packet twice to get
separate letters. Rearrange them to "Simon you slowpoke, where is my diamond", and "Just
bring me the rock". Now use the sorted letters on the magic water of Arakh to get back the parrot
with altered vocabulary.
Go to town and enter the tiny hut. Go to the study and use the modified parrot on the bird's pole.
Go to the troll bridge and ask about any diamonds in stock. There's no more in stock. Tell the
dragon he should have fake stones in stock so that he could replace them when he gets real
diamonds. Tell him I can offer you a fake diamond.
Return to town to see the double received the huge expensive rock. Go to Calypso's shop and get
Alix to go to the castle and spy on the double and Calaba. After a long scene, Simon ends up in
the realm of the dead. After speaking with Hades, you end up outside the department of
postmortal affairs.
Go back inside and speak to the hades files for release. Talk again about a lunch break and it
agrees if you bring an egg. Just to the right, try to take the doorstop. At screen right, about
halfway up, go out to town of the dead. Talk to Orpheus on the steps. Continue to the right. In the
dark area before reaching the next building, look carefully for the correct spot and talk to Fence,
which is a dragon related to the one in the land of living.
Continue right to the tomb of Eurydice and knock on the door. Talk about Orpheus, then about
partying. Go back left past postmortal affairs and talk with Ovid in front of a large building.
Slightly to the right, go to the barren grounds. In front of the tomb is the double and the king.
Speak to the double and say "Why are you always blaiming me"? Then finish talking from top to
bottom in all options. Give the applications to the double and he fills them out. Nerby on the
ground, look at the dead chicken. Use the inventory dead chicken with the dead chicken on the
ground and an egg appears in inventory.
Knock on the tomb door and speak with the operatic banshee. Go back to the town of dead and to
the fire pan in front of the department. Use the egg with the fire pan. Now the egg has to be even
hotter. Go right and speak to the dragon about the egg to get it fully cooked. Go back left to the
department and give the cooked depressed egg of sorrow to Hades. In front of the desk, pick up
the egg slicer.
Go back to the barren grounds and enter the unknown tunnel to see Cerberus and an elevator.
Outside and further left, see the Sisyphus rock and try talking to it. Back right of the tunnel. Go
to the River Styx and try going down the steps. Talk on the options top to bottom. Go back to
barren grounds and to town of dead, enter the department and try giving the filled in applications
to hades. Outside, by the empty fire pan, talk to Orpheus on everything and give him the egg
slicer, telling him it's a lyre. Witness the scene with Hades.
Go to the barren grounds and tell the tomb banshee you know someone that sings better. Go back
to the town of dead and take the megaphone from inside the department. Outside, place the
megaphone in the empty fire pan near Orpheus. Go to the barren grounds and speak with the
tomb banshee again. You automatically pick up an invitation.
Return to the town of dead, go right and speak to the dragon about "unusual things" and delivery
of new "approved stamp". Continue right and show your invitation at the party door. Inside,
speak to Eurydice.
Try to take the wedding dress. On the extreme left, above the leg of meat, take the wine jug. Back
right, use the wine jug on the fire pan. Now take the wedding dress. Go out to town of dead, then
all the way left and up to the barren grounds. Speak to the double, laying out plans and give it a
piece of the mirror fragment. Now characters can be switched.
Send Simon back to town of dead to where Orpheus is. In inventory, click the dress and Simon
puts it on. Now speak to Orpheus and "tap him on the shoulder". You both go to the river styx.
Click the ticket machine on the left and Simon needs a coin. Go back to Ovid, in the town of
dead, and ask about the coin. Go speak to Hades and ask about coffee and he leaves. Quickly
take the doorstop. Go to the barren grounds, then go left from the elevator cave, and put the
doorstop under the sisyphus rock.
Now speak to the rock about the interview. Return to Ovid, in the town of dead, and get the coin.
Return to the barren grounds and to the river styx. Use the gold coin on the ticket machine and
say "I think I'll go on my own", and Simon rides the boat back to the river bank in the land of
living. Go to the troll bridge and cross. At the upper left of the guardhouse, go to the temple of
the dead.
To the left there's two boxes. Get black candles from a box, and in the other box get a stamp. In
inventory use the stamp on the filled in documents. Speak to the monk and learn about him
needing a successor. Look at the vampire cat, then try to use the elevator. Try to open the
window. Did you get the oil from the carpenters workshop? Use oil on the window and open it.
The vampire cat will fall into the elevator shaft and distract Cerberus.
Switch to the double and send him into the unknown tunnel and speak to Simon through the
elevator shaft. Switch to Simon and put the stamped applications in the elevator. Use the elevator
switch on the left side of the elevator door. The double can now get the applications. Click the
elevator and the king arrives. Both he and the double can use the elevator to go up. After a
conversation, send Simon to the troll bridge where the double and the king waits with the troll.
After the conversation, send Simon to grandma's house and get the sheet from the rocking chair.
Click it in inventory to make a long rope. Go to the troll bridge and tie one end to the troll. Give
the other end of the rope to the double. Switch to the double and send him to the temple of the
dead. In inventory, use the rope on the elevator. Use the elevator switch to pull the troll down.
After a conversation, the king leaves for the town. Switch to Simon and go to town. Speak to the
king and convince him to go into Calypso's shop. In there, speak to the king, explaining about
the machine. Click the king into the machine, then click the machine but decide to get someone
else to do it. Go outside, switch to the double and send the double inside Calypso's shop. Operate
the machine to get a packet of king in the form of instant powder.
Switch to Simon and go downscreen to the marketplace. There's two demons and a civil agent.
You talk to each demon. Then talk to the officer about the competitions of running, chess, and
weight lifting. The winner gets an invitation to the wedding of Kalaba and Alix. Tell the officer
"Alright, I'll go for it" and "Ok, I'm ready".
The race starts at the crossroads and finishes at the marketplace. Tell the guard you are ready.
And they're off. Simon looses and because the demons tie, the race has to be done again. Before
talking to the officer at the crossroads, switch to the double and send him outside of Calypso's
shop and try to go to the marketplace downscreen, but the double decides to wait.
***During the race, the double actually hides to the left in the shadows, so when the demons
appear in the area, quickly click downscreen on the marketplace icon***
Switch back to Simon and have him tell the officer that he's ready and they're off. When the
demons appear over the area before the shop, quickly click downscreen on the marketplace icon
and the double wins.
Now the double will get into a chess game. Tell the officer you have to pay a visit. The smart
demon will follow and stop in the pentagram outside the bar. Go into the bar. Afterwards, the
double comes out of the bar, so send him back right to the marketplace game. Switch to Simon,
go to the pentagram in the alley at the bar, and use the black candles on the pentagram. Send
Simon into the bar to hide.
At the game, again ask to pay a visit. The demon is detained inside the pentagram, so send the
double on into the bar. Simon comes out. Send Simon back right to the marketplace and he wins
the chess game.
Last is the weightlifting. Send Simon left to the club and tell the door you're immunized. Inside
ask Swampy for some soup but he's still mad at Simon. Go to Calypso's shop and use the dead
chicken on the machine to get the powder. In inventory, put the instant chicken soup in you pot,
then use the pot on the magic water to get chicken soup. Return to the club and give the soup to
Swampy, eventually telling him it will get him more friends.
The double arrives and Swampy is happy to have new friends and gives Simon some swamp
stew. Send Simon back to the marketplace and put the swamp stew in the demon's mineral water
on the small table to the right. Speak to the officer about doping suspician. This is investigated
and the demons are disqualified. Tell the officer you are ready to try. All Simon has to do is just
attempt to lift the weight and he wins the gold medal.
On the map, go to the secret entrance to the right of the castle. Go in and show the gold medal to
the guard. Look into the throne room and take the new gold medal lying beside you. Leave the
throne room and hide at the boxes to the right of the entrance. The double arrives and gives the
king's instant powder to Simon, then he goes inside to create a distraction.
Send Simon into the throne room where he talks to Alix. Put the king's instant powder into
Calaba's goblet and watch the ending.